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authorSergey Sharybin <sergey.vfx@gmail.com>2015-09-08 09:29:14 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2015-09-08 09:29:14 +0300
commit6b0544eaaf1cd08b43361d7b22500c6a29188560 (patch)
tree3f4682f093f9c2b5780560b1cc0da00b76416b06
parent0e12228bd9976d58068879c80e7bb2bfde22b4f7 (diff)
Cycles: Update TODO, camera in volume is supported already
-rw-r--r--intern/cycles/render/shader.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/intern/cycles/render/shader.cpp b/intern/cycles/render/shader.cpp
index d5f0da7673e..aba3e7237d2 100644
--- a/intern/cycles/render/shader.cpp
+++ b/intern/cycles/render/shader.cpp
@@ -357,8 +357,8 @@ void ShaderManager::device_update_common(Device *device,
flag |= SD_HAS_ONLY_VOLUME;
/* todo: this could check more fine grained, to skip useless volumes
- * enclosed inside an opaque bsdf, although we still need to handle
- * the case with camera inside volumes too */
+ * enclosed inside an opaque bsdf.
+ */
flag |= SD_HAS_TRANSPARENT_SHADOW;
}
if(shader->heterogeneous_volume && shader->has_heterogeneous_volume)