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authorCampbell Barton <ideasman42@gmail.com>2014-03-26 04:15:21 +0400
committerCampbell Barton <ideasman42@gmail.com>2014-03-26 04:15:21 +0400
commita7242c3162fd8ac28754b92c3bab8f003f912251 (patch)
tree00d9123f9c398738446caea9644515e13ac81774
parentbd65fc176d39f8b083e0dbb7c6fda98de896257d (diff)
Code cleanup: add _v2 suffix to resolve_tri/quad functions
-rw-r--r--source/blender/blenlib/BLI_math_geom.h8
-rw-r--r--source/blender/blenlib/intern/math_geom.c18
-rw-r--r--source/blender/render/intern/source/multires_bake.c14
3 files changed, 23 insertions, 17 deletions
diff --git a/source/blender/blenlib/BLI_math_geom.h b/source/blender/blenlib/BLI_math_geom.h
index 633887e3ef8..6889e4f2651 100644
--- a/source/blender/blenlib/BLI_math_geom.h
+++ b/source/blender/blenlib/BLI_math_geom.h
@@ -218,10 +218,10 @@ void barycentric_weights_v2_quad(const float v1[2], const float v2[2], const flo
bool barycentric_coords_v2(const float v1[2], const float v2[2], const float v3[2], const float co[2], float w[3]);
int barycentric_inside_triangle_v2(const float w[3]);
-void resolve_tri_uv(float r_uv[2], const float st[2], const float st0[2], const float st1[2], const float st2[2]);
-void resolve_quad_uv(float uv[2], const float st[2], const float st0[2], const float st1[2], const float st2[2], const float st3[2]);
-void resolve_quad_uv_deriv(float r_uv[2], float r_deriv[2][2],
- const float st[2], const float st0[2], const float st1[2], const float st2[2], const float st3[2]);
+void resolve_tri_uv_v2(float r_uv[2], const float st[2], const float st0[2], const float st1[2], const float st2[2]);
+void resolve_quad_uv_v2(float r_uv[2], const float st[2], const float st0[2], const float st1[2], const float st2[2], const float st3[2]);
+void resolve_quad_uv_v2_deriv(float r_uv[2], float r_deriv[2][2],
+ const float st[2], const float st0[2], const float st1[2], const float st2[2], const float st3[2]);
/* use to find the point of a UV on a face */
void interp_bilinear_quad_v3(float data[4][3], float u, float v, float res[3]);
diff --git a/source/blender/blenlib/intern/math_geom.c b/source/blender/blenlib/intern/math_geom.c
index b1fd0fe5663..66fdaafa32d 100644
--- a/source/blender/blenlib/intern/math_geom.c
+++ b/source/blender/blenlib/intern/math_geom.c
@@ -2683,8 +2683,13 @@ void interp_cubic_v3(float x[3], float v[3], const float x1[3], const float v1[3
#define IS_ZERO(x) ((x > (-DBL_EPSILON) && x < DBL_EPSILON) ? 1 : 0)
-/* Barycentric reverse */
-void resolve_tri_uv(float r_uv[2], const float st[2], const float st0[2], const float st1[2], const float st2[2])
+/**
+ * Barycentric reverse
+ *
+ * Compute coordinates (u, v) for point \a st with respect to triangle (\a st0, \a st1, \a st2)"
+ */
+void resolve_tri_uv_v2(float r_uv[2], const float st[2],
+ const float st0[2], const float st1[2], const float st2[2])
{
/* find UV such that
* t = u * t0 + v * t1 + (1 - u - v) * t2
@@ -2705,14 +2710,15 @@ void resolve_tri_uv(float r_uv[2], const float st[2], const float st0[2], const
}
/* bilinear reverse */
-void resolve_quad_uv(float r_uv[2], const float st[2], const float st0[2], const float st1[2], const float st2[2], const float st3[2])
+void resolve_quad_uv_v2(float r_uv[2], const float st[2],
+ const float st0[2], const float st1[2], const float st2[2], const float st3[2])
{
- resolve_quad_uv_deriv(r_uv, NULL, st, st0, st1, st2, st3);
+ resolve_quad_uv_v2_deriv(r_uv, NULL, st, st0, st1, st2, st3);
}
/* bilinear reverse with derivatives */
-void resolve_quad_uv_deriv(float r_uv[2], float r_deriv[2][2],
- const float st[2], const float st0[2], const float st1[2], const float st2[2], const float st3[2])
+void resolve_quad_uv_v2_deriv(float r_uv[2], float r_deriv[2][2],
+ const float st[2], const float st0[2], const float st1[2], const float st2[2], const float st3[2])
{
const double signed_area = (st0[0] * st1[1] - st0[1] * st1[0]) + (st1[0] * st2[1] - st1[1] * st2[0]) +
(st2[0] * st3[1] - st2[1] * st3[0]) + (st3[0] * st0[1] - st3[1] * st0[0]);
diff --git a/source/blender/render/intern/source/multires_bake.c b/source/blender/render/intern/source/multires_bake.c
index be6d0111819..be11df4e1a6 100644
--- a/source/blender/render/intern/source/multires_bake.c
+++ b/source/blender/render/intern/source/multires_bake.c
@@ -200,7 +200,7 @@ static void flush_pixel(const MResolvePixelData *data, const int x, const int y)
multiresbake_get_normal(data, no1, data->face_index, i1);
multiresbake_get_normal(data, no2, data->face_index, i2);
- resolve_tri_uv(fUV, st, st0, st1, st2);
+ resolve_tri_uv_v2(fUV, st, st0, st1, st2);
u = fUV[0];
v = fUV[1];
@@ -772,10 +772,10 @@ static void apply_heights_callback(DerivedMesh *lores_dm, DerivedMesh *hires_dm,
if (mface.v4) {
st3 = mtface[face_index].uv[3];
- resolve_quad_uv(uv, st, st0, st1, st2, st3);
+ resolve_quad_uv_v2(uv, st, st0, st1, st2, st3);
}
else
- resolve_tri_uv(uv, st, st0, st1, st2);
+ resolve_tri_uv_v2(uv, st, st0, st1, st2);
CLAMP(uv[0], 0.0f, 1.0f);
CLAMP(uv[1], 0.0f, 1.0f);
@@ -868,10 +868,10 @@ static void apply_tangmat_callback(DerivedMesh *lores_dm, DerivedMesh *hires_dm,
if (mface.v4) {
st3 = mtface[face_index].uv[3];
- resolve_quad_uv(uv, st, st0, st1, st2, st3);
+ resolve_quad_uv_v2(uv, st, st0, st1, st2, st3);
}
else
- resolve_tri_uv(uv, st, st0, st1, st2);
+ resolve_tri_uv_v2(uv, st, st0, st1, st2);
CLAMP(uv[0], 0.0f, 1.0f);
CLAMP(uv[1], 0.0f, 1.0f);
@@ -1112,10 +1112,10 @@ static void apply_ao_callback(DerivedMesh *lores_dm, DerivedMesh *hires_dm, void
if (mface.v4) {
st3 = mtface[face_index].uv[3];
- resolve_quad_uv(uv, st, st0, st1, st2, st3);
+ resolve_quad_uv_v2(uv, st, st0, st1, st2, st3);
}
else
- resolve_tri_uv(uv, st, st0, st1, st2);
+ resolve_tri_uv_v2(uv, st, st0, st1, st2);
CLAMP(uv[0], 0.0f, 1.0f);
CLAMP(uv[1], 0.0f, 1.0f);