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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2012-05-09 15:11:35 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2012-05-09 15:11:35 +0400
commite45530ef8fe808ac0f79adb686a5da0a2c5b3b43 (patch)
tree6ddaa3fb4aee98dabd472b4cada17c9fa3f4f30d
parent385e5eb92edab8d8a50941c457dee971185c7af3 (diff)
Fix #31366: check to enable opengl quadbuffer stereo was wrong, causing it to
not work and making other stereo modes not work when the graphics card did not support quadbuffer stereo.
-rw-r--r--source/gameengine/GamePlayer/ghost/GPG_ghost.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp b/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp
index 9e072f2de3a..1e16cbd51f2 100644
--- a/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp
+++ b/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp
@@ -848,7 +848,7 @@ int main(int argc, char** argv)
{
if (scene->gm.stereoflag == STEREO_ENABLED) {
stereomode = (RAS_IRasterizer::StereoMode) scene->gm.stereomode;
- if (stereomode != RAS_IRasterizer::RAS_STEREO_QUADBUFFERED)
+ if (stereomode == RAS_IRasterizer::RAS_STEREO_QUADBUFFERED)
stereoWindow = true;
}
}