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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2018-06-24 13:24:30 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2018-06-24 13:24:30 +0300
commit574c716f2da740959a8cc593d8253c173a5c6d5c (patch)
tree18d3b31f795ffbab9f72607fd4b03dba672858bc
parente61bbc00b759b958c729ac3b014944416edd5d36 (diff)
Cycles: change AO node color default to 1.0.
-rw-r--r--intern/cycles/kernel/shaders/node_ambient_occlusion.osl4
-rw-r--r--intern/cycles/render/nodes.cpp2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_ambient_occlusion.c4
3 files changed, 5 insertions, 5 deletions
diff --git a/intern/cycles/kernel/shaders/node_ambient_occlusion.osl b/intern/cycles/kernel/shaders/node_ambient_occlusion.osl
index d7ffa3c1606..865ad4c9fb9 100644
--- a/intern/cycles/kernel/shaders/node_ambient_occlusion.osl
+++ b/intern/cycles/kernel/shaders/node_ambient_occlusion.osl
@@ -17,13 +17,13 @@
#include "stdosl.h"
shader node_ambient_occlusion(
- color ColorIn = color(0.8, 0.8, 0.8),
+ color ColorIn = color(1.0, 1.0, 1.0),
int samples = 8,
float Distance = 1.0,
normal Normal = N,
int inside = 0,
int only_local = 1,
- output color ColorOut = color(0.8, 0.8, 0.8),
+ output color ColorOut = color(1.0, 1.0, 1.0),
output float AO = 1.0)
{
int global_radius = (Distance == 0.0 && !isconnected(Distance));
diff --git a/intern/cycles/render/nodes.cpp b/intern/cycles/render/nodes.cpp
index 680174f6d98..2464fcae069 100644
--- a/intern/cycles/render/nodes.cpp
+++ b/intern/cycles/render/nodes.cpp
@@ -2797,7 +2797,7 @@ NODE_DEFINE(AmbientOcclusionNode)
SOCKET_INT(samples, "Samples", 8);
- SOCKET_IN_COLOR(color, "Color", make_float3(0.8f, 0.8f, 0.8f));
+ SOCKET_IN_COLOR(color, "Color", make_float3(1.0f, 1.0f, 1.0f));
SOCKET_IN_FLOAT(distance, "Distance", 1.0f);
SOCKET_IN_NORMAL(normal, "Normal", make_float3(0.0f, 0.0f, 0.0f), SocketType::LINK_NORMAL);
diff --git a/source/blender/nodes/shader/nodes/node_shader_ambient_occlusion.c b/source/blender/nodes/shader/nodes/node_shader_ambient_occlusion.c
index cad0fcaa14f..cac86ec967f 100644
--- a/source/blender/nodes/shader/nodes/node_shader_ambient_occlusion.c
+++ b/source/blender/nodes/shader/nodes/node_shader_ambient_occlusion.c
@@ -30,14 +30,14 @@
/* **************** OUTPUT ******************** */
static bNodeSocketTemplate sh_node_ambient_occlusion_in[] = {
- { SOCK_RGBA, 1, N_("Color"), 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f},
+ { SOCK_RGBA, 1, N_("Color"), 1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f},
{ SOCK_FLOAT, 0, N_("Distance"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1000.0f},
{ SOCK_VECTOR, 1, N_("Normal"), 0.0f, 0.0f, 0.0f, 1.0f, -1.0f, 1.0f, PROP_NONE, SOCK_HIDE_VALUE},
{ -1, 0, "" }
};
static bNodeSocketTemplate sh_node_ambient_occlusion_out[] = {
- { SOCK_RGBA, 1, N_("Color"), 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f},
+ { SOCK_RGBA, 1, N_("Color"), 1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f},
{ SOCK_FLOAT, 0, N_("AO"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
{ -1, 0, "" }
};