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authorCampbell Barton <ideasman42@gmail.com>2012-06-09 21:22:52 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-06-09 21:22:52 +0400
commit0fbb6bff27139d66951fe223ff322c609d368a18 (patch)
treee75d0d4399e4b82746f4edbc0c2e20e8c25f7015
parent2f60d9b0b9af1df967e29fd1822d82ffd2450d0f (diff)
style cleanup: block comments
-rw-r--r--intern/cycles/blender/blender_camera.cpp6
-rw-r--r--intern/cycles/blender/blender_mesh.cpp12
-rw-r--r--intern/cycles/blender/blender_object.cpp2
-rw-r--r--intern/cycles/blender/blender_session.cpp6
-rw-r--r--intern/cycles/blender/blender_shader.cpp2
-rw-r--r--intern/cycles/blender/blender_sync.cpp2
-rw-r--r--intern/cycles/blender/blender_util.h10
-rw-r--r--intern/cycles/bvh/bvh.cpp10
-rw-r--r--intern/cycles/bvh/bvh.h6
-rw-r--r--intern/cycles/bvh/bvh_binning.cpp2
-rw-r--r--intern/cycles/bvh/bvh_sort.h2
-rw-r--r--intern/cycles/device/device.cpp2
-rw-r--r--intern/cycles/device/device_cpu.cpp2
-rw-r--r--intern/cycles/device/device_cuda.cpp2
-rw-r--r--intern/cycles/device/device_network.h6
-rw-r--r--intern/cycles/device/device_opencl.cpp6
-rw-r--r--intern/cycles/kernel/kernel_accumulate.h4
-rw-r--r--intern/cycles/kernel/kernel_bvh.h6
-rw-r--r--intern/cycles/kernel/kernel_compat_cpu.h12
-rw-r--r--intern/cycles/kernel/kernel_emission.h6
-rw-r--r--intern/cycles/kernel/kernel_globals.h14
-rw-r--r--intern/cycles/kernel/kernel_light.h10
-rw-r--r--intern/cycles/kernel/kernel_montecarlo.h2
-rw-r--r--intern/cycles/kernel/kernel_optimized.cpp4
-rw-r--r--intern/cycles/kernel/kernel_path.h22
-rw-r--r--intern/cycles/kernel/kernel_projection.h2
-rw-r--r--intern/cycles/kernel/kernel_random.h6
-rw-r--r--intern/cycles/kernel/kernel_triangle.h4
-rw-r--r--intern/cycles/kernel/osl/nodes/node_fresnel.h2
-rw-r--r--intern/cycles/kernel/osl/osl_services.cpp18
-rw-r--r--intern/cycles/kernel/osl/osl_services.h8
-rw-r--r--intern/cycles/kernel/svm/bsdf.h62
-rw-r--r--intern/cycles/kernel/svm/bsdf_ashikhmin_velvet.h2
-rw-r--r--intern/cycles/kernel/svm/bsdf_diffuse.h62
-rw-r--r--intern/cycles/kernel/svm/bsdf_microfacet.h62
-rw-r--r--intern/cycles/kernel/svm/bsdf_reflection.h62
-rw-r--r--intern/cycles/kernel/svm/bsdf_refraction.h62
-rw-r--r--intern/cycles/kernel/svm/bsdf_transparent.h62
-rw-r--r--intern/cycles/kernel/svm/bsdf_ward.h62
-rw-r--r--intern/cycles/kernel/svm/bsdf_westin.h62
-rw-r--r--intern/cycles/kernel/svm/emissive.h62
-rw-r--r--intern/cycles/kernel/svm/svm_closure.h10
-rw-r--r--intern/cycles/kernel/svm/svm_image.h14
-rw-r--r--intern/cycles/kernel/svm/svm_noise.h2
-rw-r--r--intern/cycles/kernel/svm/svm_texture.h2
-rw-r--r--intern/cycles/kernel/svm/volume.h2
-rw-r--r--intern/cycles/render/buffers.h6
-rw-r--r--intern/cycles/render/film.cpp2
-rw-r--r--intern/cycles/render/graph.cpp12
-rw-r--r--intern/cycles/render/image.cpp12
-rw-r--r--intern/cycles/render/light.cpp2
-rw-r--r--intern/cycles/render/mesh.cpp6
-rw-r--r--intern/cycles/render/object.cpp8
-rw-r--r--intern/cycles/render/osl.cpp2
-rw-r--r--intern/cycles/render/session.cpp28
-rw-r--r--intern/cycles/render/shader.cpp8
-rw-r--r--intern/cycles/render/shader.h6
-rw-r--r--intern/cycles/render/svm.cpp22
-rw-r--r--intern/cycles/subd/subd_build.cpp15
-rw-r--r--intern/cycles/subd/subd_dice.cpp10
-rw-r--r--intern/cycles/subd/subd_ring.cpp8
-rw-r--r--intern/cycles/util/util_cuda.cpp4
-rw-r--r--intern/cycles/util/util_md5.cpp26
-rw-r--r--intern/cycles/util/util_opencl.h98
-rw-r--r--intern/cycles/util/util_path.cpp4
-rw-r--r--intern/cycles/util/util_system.cpp12
-rw-r--r--intern/cycles/util/util_task.cpp2
-rw-r--r--intern/cycles/util/util_thread.h2
-rw-r--r--intern/cycles/util/util_transform.cpp2
-rw-r--r--intern/cycles/util/util_transform.h2
70 files changed, 551 insertions, 536 deletions
diff --git a/intern/cycles/blender/blender_camera.cpp b/intern/cycles/blender/blender_camera.cpp
index 9bc82344fcc..3bc1fa34a98 100644
--- a/intern/cycles/blender/blender_camera.cpp
+++ b/intern/cycles/blender/blender_camera.cpp
@@ -141,7 +141,7 @@ static void blender_camera_from_object(BlenderCamera *bcam, BL::Object b_ob)
bcam->lens = b_camera.lens();
/* allow f/stop number to change aperture_size but still
- give manual control over aperture radius */
+ * give manual control over aperture radius */
int aperture_type = RNA_enum_get(&ccamera, "aperture_type");
if(aperture_type == 1) {
@@ -179,8 +179,8 @@ static Transform blender_camera_matrix(const Transform& tfm, CameraType type)
if(type == CAMERA_PANORAMA) {
/* make it so environment camera needs to be pointed in the direction
- of the positive x-axis to match an environment texture, this way
- it is looking at the center of the texture */
+ * of the positive x-axis to match an environment texture, this way
+ * it is looking at the center of the texture */
result = tfm *
make_transform( 0.0f, -1.0f, 0.0f, 0.0f,
0.0f, 0.0f, 1.0f, 0.0f,
diff --git a/intern/cycles/blender/blender_mesh.cpp b/intern/cycles/blender/blender_mesh.cpp
index ad91022de07..f9d26c40a74 100644
--- a/intern/cycles/blender/blender_mesh.cpp
+++ b/intern/cycles/blender/blender_mesh.cpp
@@ -68,8 +68,8 @@ static void create_mesh(Scene *scene, Mesh *mesh, BL::Mesh b_mesh, const vector<
}
/* create generated coordinates. todo: we should actually get the orco
- coordinates from modifiers, for now we use texspace loc/size which
- is available in the api. */
+ * coordinates from modifiers, for now we use texspace loc/size which
+ * is available in the api. */
if(mesh->need_attribute(scene, ATTR_STD_GENERATED)) {
Attribute *attr = mesh->attributes.add(ATTR_STD_GENERATED);
float3 loc = get_float3(b_mesh.texspace_location());
@@ -181,8 +181,10 @@ static void create_subd_mesh(Mesh *mesh, BL::Mesh b_mesh, PointerRNA *cmesh, con
if(n == 4)
sdmesh.add_face(vi[0], vi[1], vi[2], vi[3]);
- /*else
- sdmesh.add_face(vi[0], vi[1], vi[2]);*/
+#if 0
+ else
+ sdmesh.add_face(vi[0], vi[1], vi[2]);
+#endif
}
/* finalize subd mesh */
@@ -232,7 +234,7 @@ Mesh *BlenderSync::sync_mesh(BL::Object b_ob, bool object_updated)
/* if transform was applied to mesh, need full update */
if(object_updated && mesh->transform_applied);
/* test if shaders changed, these can be object level so mesh
- does not get tagged for recalc */
+ * does not get tagged for recalc */
else if(mesh->used_shaders != used_shaders);
else {
/* even if not tagged for recalc, we may need to sync anyway
diff --git a/intern/cycles/blender/blender_object.cpp b/intern/cycles/blender/blender_object.cpp
index b70491a7b82..c4b58d6fa76 100644
--- a/intern/cycles/blender/blender_object.cpp
+++ b/intern/cycles/blender/blender_object.cpp
@@ -264,7 +264,7 @@ void BlenderSync::sync_object(BL::Object b_parent, int b_index, BL::Object b_ob,
}
/* camera flag is not actually used, instead is tested
- against render layer flags */
+ * against render layer flags */
if(object->visibility & PATH_RAY_CAMERA) {
object->visibility |= layer_flag << PATH_RAY_LAYER_SHIFT;
object->visibility &= ~PATH_RAY_CAMERA;
diff --git a/intern/cycles/blender/blender_session.cpp b/intern/cycles/blender/blender_session.cpp
index 9726f7b94cf..aeda40ae40e 100644
--- a/intern/cycles/blender/blender_session.cpp
+++ b/intern/cycles/blender/blender_session.cpp
@@ -304,7 +304,7 @@ void BlenderSession::synchronize()
session->set_pause(BlenderSync::get_session_pause(b_scene, background));
/* copy recalc flags, outside of mutex so we can decide to do the real
- synchronization at a later time to not block on running updates */
+ * synchronization at a later time to not block on running updates */
sync->sync_recalc();
/* try to acquire mutex. if we don't want to or can't, come back later */
@@ -334,7 +334,7 @@ void BlenderSession::synchronize()
bool BlenderSession::draw(int w, int h)
{
/* before drawing, we verify camera and viewport size changes, because
- we do not get update callbacks for those, we must detect them here */
+ * we do not get update callbacks for those, we must detect them here */
if(session->ready_to_reset()) {
bool reset = false;
@@ -429,7 +429,7 @@ void BlenderSession::tag_redraw()
{
if(background) {
/* update stats and progress, only for background here because
- in 3d view we do it in draw for thread safety reasons */
+ * in 3d view we do it in draw for thread safety reasons */
update_status_progress();
/* offline render, redraw if timeout passed */
diff --git a/intern/cycles/blender/blender_shader.cpp b/intern/cycles/blender/blender_shader.cpp
index a7be0a8fb54..f9331fc1b14 100644
--- a/intern/cycles/blender/blender_shader.cpp
+++ b/intern/cycles/blender/blender_shader.cpp
@@ -641,7 +641,7 @@ static void add_nodes(BL::BlendData b_data, BL::Scene b_scene, ShaderGraph *grap
to_pair = sockets_map[b_to_sock.ptr.data];
/* either node may be NULL when the node was not exported, typically
- because the node type is not supported */
+ * because the node type is not supported */
if(from_pair.first && to_pair.first) {
ShaderOutput *output = from_pair.first->output(from_pair.second.c_str());
ShaderInput *input = to_pair.first->input(to_pair.second.c_str());
diff --git a/intern/cycles/blender/blender_sync.cpp b/intern/cycles/blender/blender_sync.cpp
index 488fea8d12b..a9714d6d72f 100644
--- a/intern/cycles/blender/blender_sync.cpp
+++ b/intern/cycles/blender/blender_sync.cpp
@@ -63,7 +63,7 @@ BlenderSync::~BlenderSync()
bool BlenderSync::sync_recalc()
{
/* sync recalc flags from blender to cycles. actual update is done separate,
- so we can do it later on if doing it immediate is not suitable */
+ * so we can do it later on if doing it immediate is not suitable */
BL::BlendData::materials_iterator b_mat;
diff --git a/intern/cycles/blender/blender_util.h b/intern/cycles/blender/blender_util.h
index b9c60738b36..9b9e0d3a425 100644
--- a/intern/cycles/blender/blender_util.h
+++ b/intern/cycles/blender/blender_util.h
@@ -27,7 +27,7 @@
#include "util_vector.h"
/* Hacks to hook into Blender API
- todo: clean this up ... */
+ * todo: clean this up ... */
extern "C" {
@@ -121,7 +121,7 @@ static inline Transform get_transform(BL::Array<float, 16> array)
Transform tfm;
/* we assume both types to be just 16 floats, and transpose because blender
- use column major matrix order while we use row major */
+ * use column major matrix order while we use row major */
memcpy(&tfm, &array, sizeof(float)*16);
tfm = transform_transpose(tfm);
@@ -164,12 +164,14 @@ static inline uint get_layer(BL::Array<int, 20> array)
return layer;
}
-/*static inline float3 get_float3(PointerRNA& ptr, const char *name)
+#if 0
+static inline float3 get_float3(PointerRNA& ptr, const char *name)
{
float3 f;
RNA_float_get_array(&ptr, name, &f.x);
return f;
-}*/
+}
+#endif
static inline bool get_boolean(PointerRNA& ptr, const char *name)
{
diff --git a/intern/cycles/bvh/bvh.cpp b/intern/cycles/bvh/bvh.cpp
index 15695dddf45..a383ad317ab 100644
--- a/intern/cycles/bvh/bvh.cpp
+++ b/intern/cycles/bvh/bvh.cpp
@@ -292,13 +292,13 @@ void BVH::pack_triangles()
void BVH::pack_instances(size_t nodes_size)
{
/* The BVH's for instances are built separately, but for traversal all
- BVH's are stored in global arrays. This function merges them into the
- top level BVH, adjusting indexes and offsets where appropriate. */
+ * BVH's are stored in global arrays. This function merges them into the
+ * top level BVH, adjusting indexes and offsets where appropriate. */
bool use_qbvh = params.use_qbvh;
size_t nsize = (use_qbvh)? BVH_QNODE_SIZE: BVH_NODE_SIZE;
/* adjust primitive index to point to the triangle in the global array, for
- meshes with transform applied and already in the top level BVH */
+ * meshes with transform applied and already in the top level BVH */
for(size_t i = 0; i < pack.prim_index.size(); i++)
if(pack.prim_index[i] != -1)
pack.prim_index[i] += objects[pack.prim_object[i]]->mesh->tri_offset;
@@ -356,14 +356,14 @@ void BVH::pack_instances(size_t nodes_size)
Mesh *mesh = ob->mesh;
/* if mesh transform is applied, that means it's already in the top
- level BVH, and we don't need to merge it in */
+ * level BVH, and we don't need to merge it in */
if(mesh->transform_applied) {
pack.object_node[object_offset++] = 0;
continue;
}
/* if mesh already added once, don't add it again, but used set
- node offset for this object */
+ * node offset for this object */
map<Mesh*, int>::iterator it = mesh_map.find(mesh);
if(mesh_map.find(mesh) != mesh_map.end()) {
diff --git a/intern/cycles/bvh/bvh.h b/intern/cycles/bvh/bvh.h
index 30ae7dac106..549f1e3ac1d 100644
--- a/intern/cycles/bvh/bvh.h
+++ b/intern/cycles/bvh/bvh.h
@@ -46,7 +46,7 @@ class Progress;
struct PackedBVH {
/* BVH nodes storage, one node is 4x int4, and contains two bounding boxes,
- and child, triangle or object indexes dependening on the node type */
+ * and child, triangle or object indexes dependening on the node type */
array<int4> nodes;
/* object index to BVH node index mapping for instances */
array<int> object_node;
@@ -55,12 +55,12 @@ struct PackedBVH {
/* visibility visibilitys for primitives */
array<uint> prim_visibility;
/* mapping from BVH primitive index to true primitive index, as primitives
- may be duplicated due to spatial splits. -1 for instances. */
+ * may be duplicated due to spatial splits. -1 for instances. */
array<int> prim_index;
/* mapping from BVH primitive index, to the object id of that primitive. */
array<int> prim_object;
/* quick array to lookup if a node is a leaf, not used for traversal, only
- for instance BVH merging */
+ * for instance BVH merging */
array<int> is_leaf;
/* index of the root node. */
diff --git a/intern/cycles/bvh/bvh_binning.cpp b/intern/cycles/bvh/bvh_binning.cpp
index e4b88584a33..05a674a47a7 100644
--- a/intern/cycles/bvh/bvh_binning.cpp
+++ b/intern/cycles/bvh/bvh_binning.cpp
@@ -200,7 +200,7 @@ void BVHObjectBinning::split(BVHReference* prims, BVHObjectBinning& left_o, BVHO
}
/* object medium split if we did not make progress, can happen when all
- primitives have same centroid */
+ * primitives have same centroid */
lgeom_bounds = BoundBox::empty;
rgeom_bounds = BoundBox::empty;
lcent_bounds = BoundBox::empty;
diff --git a/intern/cycles/bvh/bvh_sort.h b/intern/cycles/bvh/bvh_sort.h
index ba35ba3fae7..18aafb5f1ff 100644
--- a/intern/cycles/bvh/bvh_sort.h
+++ b/intern/cycles/bvh/bvh_sort.h
@@ -1,4 +1,4 @@
- /*
+/*
* Adapted from code copyright 2009-2010 NVIDIA Corporation
* Modifications Copyright 2011, Blender Foundation.
*
diff --git a/intern/cycles/device/device.cpp b/intern/cycles/device/device.cpp
index 42dda1180c7..33040f287d1 100644
--- a/intern/cycles/device/device.cpp
+++ b/intern/cycles/device/device.cpp
@@ -124,7 +124,7 @@ void Device::draw_pixels(device_memory& rgba, int y, int w, int h, int dy, int w
uint8_t *pixels = (uint8_t*)rgba.data_pointer;
/* for multi devices, this assumes the ineffecient method that we allocate
- all pixels on the device even though we only render to a subset */
+ * all pixels on the device even though we only render to a subset */
pixels += 4*y*w;
glDrawPixels(w, h, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
diff --git a/intern/cycles/device/device_cpu.cpp b/intern/cycles/device/device_cpu.cpp
index 5f422332cd2..070b20aec49 100644
--- a/intern/cycles/device/device_cpu.cpp
+++ b/intern/cycles/device/device_cpu.cpp
@@ -226,7 +226,7 @@ public:
void task_add(DeviceTask& task)
{
/* split task into smaller ones, more than number of threads for uneven
- workloads where some parts of the image render slower than others */
+ * workloads where some parts of the image render slower than others */
list<DeviceTask> tasks;
task.split(tasks, TaskScheduler::num_threads()*10);
diff --git a/intern/cycles/device/device_cuda.cpp b/intern/cycles/device/device_cuda.cpp
index 491a63a7cf2..357f99145b2 100644
--- a/intern/cycles/device/device_cuda.cpp
+++ b/intern/cycles/device/device_cuda.cpp
@@ -771,7 +771,7 @@ public:
cuda_push_context();
/* for multi devices, this assumes the ineffecient method that we allocate
- all pixels on the device even though we only render to a subset */
+ * all pixels on the device even though we only render to a subset */
size_t offset = sizeof(uint8_t)*4*y*w;
glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, pmem.cuPBO);
diff --git a/intern/cycles/device/device_network.h b/intern/cycles/device/device_network.h
index 591216a77b9..e3afe46d2b0 100644
--- a/intern/cycles/device/device_network.h
+++ b/intern/cycles/device/device_network.h
@@ -126,8 +126,10 @@ typedef struct RPCReceive {
if(len == data_size) {
archive_str = (data.size())? string(&data[0], data.size()): string("");
- /*istringstream archive_stream(archive_str);
- boost::archive::text_iarchive archive(archive_stream);*/
+#if 0
+ istringstream archive_stream(archive_str);
+ boost::archive::text_iarchive archive(archive_stream);
+#endif
archive_stream = new istringstream(archive_str);
archive = new boost::archive::text_iarchive(*archive_stream);
diff --git a/intern/cycles/device/device_opencl.cpp b/intern/cycles/device/device_opencl.cpp
index bb2b852d4e1..c979065d23a 100644
--- a/intern/cycles/device/device_opencl.cpp
+++ b/intern/cycles/device/device_opencl.cpp
@@ -239,7 +239,7 @@ public:
}
/* we don't check CL_DEVICE_VERSION since for e.g. nvidia sm 1.3 cards this is
- 1.0 even if the language features are there, just limited shared memory */
+ * 1.0 even if the language features are there, just limited shared memory */
return true;
}
@@ -344,8 +344,8 @@ public:
bool compile_kernel(const string& kernel_path, const string& kernel_md5)
{
/* we compile kernels consisting of many files. unfortunately opencl
- kernel caches do not seem to recognize changes in included files.
- so we force recompile on changes by adding the md5 hash of all files */
+ * kernel caches do not seem to recognize changes in included files.
+ * so we force recompile on changes by adding the md5 hash of all files */
string source = "#include \"kernel.cl\" // " + kernel_md5 + "\n";
source = path_source_replace_includes(source, kernel_path);
diff --git a/intern/cycles/kernel/kernel_accumulate.h b/intern/cycles/kernel/kernel_accumulate.h
index 6c3ade1c531..d99beb8905a 100644
--- a/intern/cycles/kernel/kernel_accumulate.h
+++ b/intern/cycles/kernel/kernel_accumulate.h
@@ -271,8 +271,8 @@ __device_inline float3 path_radiance_sum(KernelGlobals *kg, PathRadiance *L)
#ifdef __PASSES__
if(L->use_light_pass) {
/* this division is a bit ugly, but means we only have to keep track of
- only a single throughput further along the path, here we recover just
- the indirect parth that is not influenced by any particular BSDF type */
+ * only a single throughput further along the path, here we recover just
+ * the indirect parth that is not influenced by any particular BSDF type */
L->direct_emission = safe_divide_color(L->direct_emission, L->direct_throughput);
L->direct_diffuse += L->indirect_diffuse*L->direct_emission;
L->direct_glossy += L->indirect_glossy*L->direct_emission;
diff --git a/intern/cycles/kernel/kernel_bvh.h b/intern/cycles/kernel/kernel_bvh.h
index 522f9861c35..34a44af8b8d 100644
--- a/intern/cycles/kernel/kernel_bvh.h
+++ b/intern/cycles/kernel/kernel_bvh.h
@@ -34,8 +34,8 @@ CCL_NAMESPACE_BEGIN
#define TRI_NODE_SIZE 3
/* silly workaround for float extended precision that happens when compiling
- without sse support on x86, it results in different results for float ops
- that you would otherwise expect to compare correctly */
+ * without sse support on x86, it results in different results for float ops
+ * that you would otherwise expect to compare correctly */
#if !defined(__i386__) || defined(__SSE__)
#define NO_EXTENDED_PRECISION
#else
@@ -160,7 +160,7 @@ __device_inline void bvh_triangle_intersect(KernelGlobals *kg, Intersection *ise
if(v >= 0.0f && u + v <= 1.0f) {
#ifdef __VISIBILITY_FLAG__
/* visibility flag test. we do it here under the assumption
- that most triangles are culled by node flags */
+ * that most triangles are culled by node flags */
if(kernel_tex_fetch(__prim_visibility, triAddr) & visibility)
#endif
{
diff --git a/intern/cycles/kernel/kernel_compat_cpu.h b/intern/cycles/kernel/kernel_compat_cpu.h
index 2bd0b61b4fa..cc8f1f3323b 100644
--- a/intern/cycles/kernel/kernel_compat_cpu.h
+++ b/intern/cycles/kernel/kernel_compat_cpu.h
@@ -28,13 +28,13 @@
CCL_NAMESPACE_BEGIN
/* Assertions inside the kernel only work for the CPU device, so we wrap it in
- a macro which is empty for other devices */
+ * a macro which is empty for other devices */
#define kernel_assert(cond) assert(cond)
/* Texture types to be compatible with CUDA textures. These are really just
- simple arrays and after inlining fetch hopefully revert to being a simple
- pointer lookup. */
+ * simple arrays and after inlining fetch hopefully revert to being a simple
+ * pointer lookup. */
template<typename T> struct texture {
T fetch(int index)
@@ -43,7 +43,8 @@ template<typename T> struct texture {
return data[index];
}
- /*__m128 fetch_m128(int index)
+#if 0
+ __m128 fetch_m128(int index)
{
kernel_assert(index >= 0 && index < width);
return ((__m128*)data)[index];
@@ -53,7 +54,8 @@ template<typename T> struct texture {
{
kernel_assert(index >= 0 && index < width);
return ((__m128i*)data)[index];
- }*/
+ }
+#endif
float interp(float x, int size)
{
diff --git a/intern/cycles/kernel/kernel_emission.h b/intern/cycles/kernel/kernel_emission.h
index 881d25ad7ba..f582ace69f0 100644
--- a/intern/cycles/kernel/kernel_emission.h
+++ b/intern/cycles/kernel/kernel_emission.h
@@ -44,7 +44,7 @@ __device float3 direct_emissive_eval(KernelGlobals *kg, float rando,
ls->Ng = sd.Ng;
/* no path flag, we're evaluating this for all closures. that's weak but
- we'd have to do multiple evaluations otherwise */
+ * we'd have to do multiple evaluations otherwise */
shader_eval_surface(kg, &sd, rando, 0);
/* evaluate emissive closure */
@@ -145,7 +145,7 @@ __device float3 indirect_emission(KernelGlobals *kg, ShaderData *sd, float t, in
if(!(path_flag & PATH_RAY_MIS_SKIP) && (sd->flag & SD_SAMPLE_AS_LIGHT)) {
/* multiple importance sampling, get triangle light pdf,
- and compute weight with respect to BSDF pdf */
+ * and compute weight with respect to BSDF pdf */
float pdf = triangle_light_pdf(kg, sd->Ng, sd->I, t);
float mis_weight = power_heuristic(bsdf_pdf, pdf);
@@ -172,7 +172,7 @@ __device float3 indirect_background(KernelGlobals *kg, Ray *ray, int path_flag,
if(!(path_flag & PATH_RAY_MIS_SKIP) && res) {
/* multiple importance sampling, get background light pdf for ray
- direction, and compute weight with respect to BSDF pdf */
+ * direction, and compute weight with respect to BSDF pdf */
float pdf = background_light_pdf(kg, ray->D);
float mis_weight = power_heuristic(bsdf_pdf, pdf);
diff --git a/intern/cycles/kernel/kernel_globals.h b/intern/cycles/kernel/kernel_globals.h
index 1f2fc97e685..a99fffbc519 100644
--- a/intern/cycles/kernel/kernel_globals.h
+++ b/intern/cycles/kernel/kernel_globals.h
@@ -29,9 +29,9 @@
CCL_NAMESPACE_BEGIN
/* On the CPU, we pass along the struct KernelGlobals to nearly everywhere in
- the kernel, to access constant data. These are all stored as "textures", but
- these are really just standard arrays. We can't use actually globals because
- multiple renders may be running inside the same process. */
+ * the kernel, to access constant data. These are all stored as "textures", but
+ * these are really just standard arrays. We can't use actually globals because
+ * multiple renders may be running inside the same process. */
#ifdef __KERNEL_CPU__
@@ -45,7 +45,7 @@ typedef struct KernelGlobals {
#ifdef __OSL__
/* On the CPU, we also have the OSL globals here. Most data structures are shared
- with SVM, the difference is in the shaders and object/mesh attributes. */
+ * with SVM, the difference is in the shaders and object/mesh attributes. */
OSLGlobals osl;
#endif
@@ -54,9 +54,9 @@ typedef struct KernelGlobals {
#endif
/* For CUDA, constant memory textures must be globals, so we can't put them
- into a struct. As a result we don't actually use this struct and use actual
- globals and simply pass along a NULL pointer everywhere, which we hope gets
- optimized out. */
+ * into a struct. As a result we don't actually use this struct and use actual
+ * globals and simply pass along a NULL pointer everywhere, which we hope gets
+ * optimized out. */
#ifdef __KERNEL_CUDA__
diff --git a/intern/cycles/kernel/kernel_light.h b/intern/cycles/kernel/kernel_light.h
index 2bc5a882ce5..edc302cd6e3 100644
--- a/intern/cycles/kernel/kernel_light.h
+++ b/intern/cycles/kernel/kernel_light.h
@@ -64,8 +64,8 @@ __device float3 area_light_sample(float3 axisu, float3 axisv, float randu, float
__device float3 background_light_sample(KernelGlobals *kg, float randu, float randv, float *pdf)
{
/* for the following, the CDF values are actually a pair of floats, with the
- function value as X and the actual CDF as Y. The last entry's function
- value is the CDF total. */
+ * function value as X and the actual CDF as Y. The last entry's function
+ * value is the CDF total. */
int res = kernel_data.integrator.pdf_background_res;
int cdf_count = res + 1;
@@ -326,9 +326,9 @@ __device float triangle_light_pdf(KernelGlobals *kg,
__device int light_distribution_sample(KernelGlobals *kg, float randt)
{
/* this is basically std::upper_bound as used by pbrt, to find a point light or
- triangle to emit from, proportional to area. a good improvement would be to
- also sample proportional to power, though it's not so well defined with
- OSL shaders. */
+ * triangle to emit from, proportional to area. a good improvement would be to
+ * also sample proportional to power, though it's not so well defined with
+ * OSL shaders. */
int first = 0;
int len = kernel_data.integrator.num_distribution + 1;
diff --git a/intern/cycles/kernel/kernel_montecarlo.h b/intern/cycles/kernel/kernel_montecarlo.h
index bdd147f83d3..939f3915b6c 100644
--- a/intern/cycles/kernel/kernel_montecarlo.h
+++ b/intern/cycles/kernel/kernel_montecarlo.h
@@ -28,7 +28,7 @@
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-*/
+ */
#ifndef __KERNEL_MONTECARLO_CL__
#define __KERNEL_MONTECARLO_CL__
diff --git a/intern/cycles/kernel/kernel_optimized.cpp b/intern/cycles/kernel/kernel_optimized.cpp
index 393686bb203..0b662095133 100644
--- a/intern/cycles/kernel/kernel_optimized.cpp
+++ b/intern/cycles/kernel/kernel_optimized.cpp
@@ -17,8 +17,8 @@
*/
/* Optimized CPU kernel entry points. This file is compiled with SSE3
- optimization flags and nearly all functions inlined, while kernel.cpp
- is compiled without for other CPU's. */
+ * optimization flags and nearly all functions inlined, while kernel.cpp
+ * is compiled without for other CPU's. */
#ifdef WITH_OPTIMIZED_KERNEL
diff --git a/intern/cycles/kernel/kernel_path.h b/intern/cycles/kernel/kernel_path.h
index e41a5a62c14..16fd0499b00 100644
--- a/intern/cycles/kernel/kernel_path.h
+++ b/intern/cycles/kernel/kernel_path.h
@@ -59,7 +59,7 @@ __device_inline void path_state_init(PathState *state)
__device_inline void path_state_next(KernelGlobals *kg, PathState *state, int label)
{
/* ray through transparent keeps same flags from previous ray and is
- not counted as a regular bounce, transparent has separate max */
+ * not counted as a regular bounce, transparent has separate max */
if(label & LABEL_TRANSPARENT) {
state->flag |= PATH_RAY_TRANSPARENT;
state->transparent_bounce++;
@@ -159,13 +159,13 @@ __device_inline bool shadow_blocked(KernelGlobals *kg, PathState *state, Ray *ra
#ifdef __TRANSPARENT_SHADOWS__
if(result && kernel_data.integrator.transparent_shadows) {
/* transparent shadows work in such a way to try to minimize overhead
- in cases where we don't need them. after a regular shadow ray is
- cast we check if the hit primitive was potentially transparent, and
- only in that case start marching. this gives on extra ray cast for
- the cases were we do want transparency.
-
- also note that for this to work correct, multi close sampling must
- be used, since we don't pass a random number to shader_eval_surface */
+ * in cases where we don't need them. after a regular shadow ray is
+ * cast we check if the hit primitive was potentially transparent, and
+ * only in that case start marching. this gives on extra ray cast for
+ * the cases were we do want transparency.
+ *
+ * also note that for this to work correct, multi close sampling must
+ * be used, since we don't pass a random number to shader_eval_surface */
if(shader_transparent_shadow(kg, &isect)) {
float3 throughput = make_float3(1.0f, 1.0f, 1.0f);
float3 Pend = ray->P + ray->D*ray->t;
@@ -266,7 +266,7 @@ __device float4 kernel_path_integrate(KernelGlobals *kg, RNG *rng, int sample, R
kernel_write_data_passes(kg, buffer, &L, &sd, sample, state.flag, throughput);
/* blurring of bsdf after bounces, for rays that have a small likelihood
- of following this particular path (diffuse, rough glossy) */
+ * of following this particular path (diffuse, rough glossy) */
if(kernel_data.integrator.filter_glossy != FLT_MAX) {
float blur_pdf = kernel_data.integrator.filter_glossy*min_ray_pdf;
@@ -305,8 +305,8 @@ __device float4 kernel_path_integrate(KernelGlobals *kg, RNG *rng, int sample, R
#endif
/* path termination. this is a strange place to put the termination, it's
- mainly due to the mixed in MIS that we use. gives too many unneeded
- shader evaluations, only need emission if we are going to terminate */
+ * mainly due to the mixed in MIS that we use. gives too many unneeded
+ * shader evaluations, only need emission if we are going to terminate */
float probability = path_state_terminate_probability(kg, &state, throughput);
float terminate = path_rng(kg, rng, sample, rng_offset + PRNG_TERMINATE);
diff --git a/intern/cycles/kernel/kernel_projection.h b/intern/cycles/kernel/kernel_projection.h
index 72d36811626..64747bcb42e 100644
--- a/intern/cycles/kernel/kernel_projection.h
+++ b/intern/cycles/kernel/kernel_projection.h
@@ -28,7 +28,7 @@
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-*/
+ */
#ifndef __KERNEL_PROJECTION_CL__
#define __KERNEL_PROJECTION_CL__
diff --git a/intern/cycles/kernel/kernel_random.h b/intern/cycles/kernel/kernel_random.h
index 6d15100f8a3..008ef2061a2 100644
--- a/intern/cycles/kernel/kernel_random.h
+++ b/intern/cycles/kernel/kernel_random.h
@@ -23,8 +23,8 @@ typedef uint RNG;
#ifdef __SOBOL__
/* skip initial numbers that are not as well distributed, especially the
- first sequence is just 0 everywhere, which can be problematic for e.g.
- path termination */
+ * first sequence is just 0 everywhere, which can be problematic for e.g.
+ * path termination */
#define SOBOL_SKIP 64
/* High Dimensional Sobol */
@@ -66,7 +66,7 @@ __device uint sobol_inverse(uint i)
}
/* multidimensional sobol with generator matrices
- dimension 0 and 1 are equal to van_der_corput() and sobol() respectively */
+ * dimension 0 and 1 are equal to van_der_corput() and sobol() respectively */
__device uint sobol_dimension(KernelGlobals *kg, int index, int dimension)
{
uint result = 0;
diff --git a/intern/cycles/kernel/kernel_triangle.h b/intern/cycles/kernel/kernel_triangle.h
index 674c3b52539..384c3a8a506 100644
--- a/intern/cycles/kernel/kernel_triangle.h
+++ b/intern/cycles/kernel/kernel_triangle.h
@@ -208,7 +208,7 @@ __device float4 triangle_motion_vector(KernelGlobals *kg, ShaderData *sd)
motion_post = triangle_attribute_float3(kg, sd, ATTR_ELEMENT_VERTEX, offset_post, NULL, NULL);
/* object motion. note that depending on the mesh having motion vectors, this
- transformation was set match the world/object space of motion_pre/post */
+ * transformation was set match the world/object space of motion_pre/post */
Transform tfm;
tfm = object_fetch_transform(kg, sd->object, TIME_INVALID, OBJECT_TRANSFORM_MOTION_PRE);
@@ -220,7 +220,7 @@ __device float4 triangle_motion_vector(KernelGlobals *kg, ShaderData *sd)
float3 P;
/* camera motion, for perspective/orthographic motion.pre/post will be a
- world-to-raster matrix, for panorama it's world-to-camera */
+ * world-to-raster matrix, for panorama it's world-to-camera */
if (kernel_data.cam.type != CAMERA_PANORAMA) {
tfm = kernel_data.cam.worldtoraster;
P = transform_perspective(&tfm, sd->P);
diff --git a/intern/cycles/kernel/osl/nodes/node_fresnel.h b/intern/cycles/kernel/osl/nodes/node_fresnel.h
index de5d29a3c18..dfd0a23fe1e 100644
--- a/intern/cycles/kernel/osl/nodes/node_fresnel.h
+++ b/intern/cycles/kernel/osl/nodes/node_fresnel.h
@@ -17,7 +17,7 @@
float fresnel_dielectric(vector Incoming, normal Normal, float eta)
{
/* compute fresnel reflectance without explicitly computing
- the refracted direction */
+ * the refracted direction */
float c = fabs(dot(Incoming, Normal));
float g = eta * eta - 1 + c * c;
float result;
diff --git a/intern/cycles/kernel/osl/osl_services.cpp b/intern/cycles/kernel/osl/osl_services.cpp
index 12f3a377ef4..a1574d6e0db 100644
--- a/intern/cycles/kernel/osl/osl_services.cpp
+++ b/intern/cycles/kernel/osl/osl_services.cpp
@@ -65,7 +65,7 @@ void OSLRenderServices::thread_init(KernelGlobals *kernel_globals_)
bool OSLRenderServices::get_matrix(OSL::Matrix44 &result, OSL::TransformationPtr xform, float time)
{
/* this is only used for shader and object space, we don't really have
- a concept of shader space, so we just use object space for both. */
+ * a concept of shader space, so we just use object space for both. */
if (xform) {
KernelGlobals *kg = kernel_globals;
const ShaderData *sd = (const ShaderData *)xform;
@@ -86,7 +86,7 @@ bool OSLRenderServices::get_matrix(OSL::Matrix44 &result, OSL::TransformationPtr
bool OSLRenderServices::get_inverse_matrix(OSL::Matrix44 &result, OSL::TransformationPtr xform, float time)
{
/* this is only used for shader and object space, we don't really have
- a concept of shader space, so we just use object space for both. */
+ * a concept of shader space, so we just use object space for both. */
if (xform) {
KernelGlobals *kg = kernel_globals;
const ShaderData *sd = (const ShaderData *)xform;
@@ -305,11 +305,11 @@ void *OSLRenderServices::get_pointcloud_attr_query(ustring *attr_names,
AttrQuery &query = m_attr_queries.back();
/* make space for what we need. the only reason to use
- std::vector is to skip the delete */
+ * std::vector is to skip the delete */
query.attr_names.resize(nattrs);
query.attr_partio_types.resize(nattrs);
/* capacity will keep the length of the smallest array passed
- to the query. Just to prevent buffer overruns */
+ * to the query. Just to prevent buffer overruns */
query.capacity = -1;
for (int i = 0; i < nattrs; ++i) {
@@ -323,7 +323,7 @@ void *OSLRenderServices::get_pointcloud_attr_query(ustring *attr_names,
query.capacity = min(query.capacity, (int)attr_types[i].numelements());
/* convert the OSL (OIIO) type to the equivalent Partio type so
- we can do a fast check at query time. */
+ * we can do a fast check at query time. */
if (element_type == TypeDesc::TypeFloat) {
query.attr_partio_types[i] = Partio::FLOAT;
}
@@ -359,7 +359,7 @@ int OSLRenderServices::pointcloud(ustring filename, const OSL::Vec3 &center, flo
int max_points, void *_attr_query, void **attr_outdata)
{
/* todo: this code has never been tested, and most likely does not
- work. it's based on the example code in OSL */
+ * work. it's based on the example code in OSL */
#ifdef WITH_PARTIO
/* query Partio for this pointcloud lookup using cached attr_query */
@@ -374,7 +374,7 @@ int OSLRenderServices::pointcloud(ustring filename, const OSL::Vec3 &center, flo
Partio::ParticlesData *cloud = get_pointcloud(filename);
/* now we have to look up all the attributes in the file. we can't do this
- before hand cause we never know what we are going to load. */
+ * before hand cause we never know what we are going to load. */
int nattrs = attr_query->attr_names.size();
Partio::ParticleAttribute *attr = (Partio::ParticleAttribute *)alloca(sizeof(Partio::ParticleAttribute) * nattrs);
@@ -414,8 +414,8 @@ int OSLRenderServices::pointcloud(ustring filename, const OSL::Vec3 &center, flo
}
else {
/* note we make a single call per attribute, we don't loop over the
- points. Partio does it, so it is there that we have to care about
- performance */
+ * points. Partio does it, so it is there that we have to care about
+ * performance */
cloud->data(attr[j], count, &indices[0], true, attr_outdata[j]);
}
}
diff --git a/intern/cycles/kernel/osl/osl_services.h b/intern/cycles/kernel/osl/osl_services.h
index 88735c073c2..e637b53ab78 100644
--- a/intern/cycles/kernel/osl/osl_services.h
+++ b/intern/cycles/kernel/osl/osl_services.h
@@ -76,14 +76,14 @@ private:
#ifdef WITH_PARTIO
/* OSL gets pointers to this but its definition is private.
- right now it only caches the types already converted to
- Partio constants. this is what get_pointcloud_attr_query
- returns */
+ * right now it only caches the types already converted to
+ * Partio constants. this is what get_pointcloud_attr_query
+ * returns */
struct AttrQuery {
/* names of the attributes to query */
std::vector<ustring> attr_names;
/* types as (enum Partio::ParticleAttributeType) of the
- attributes in the query */
+ * attributes in the query */
std::vector<int> attr_partio_types;
/* for sanity checks, capacity of the output arrays */
int capacity;
diff --git a/intern/cycles/kernel/svm/bsdf.h b/intern/cycles/kernel/svm/bsdf.h
index 18c1da73fbd..ba78a93f54f 100644
--- a/intern/cycles/kernel/svm/bsdf.h
+++ b/intern/cycles/kernel/svm/bsdf.h
@@ -1,34 +1,34 @@
-/*
- * Adapted from Open Shading Language with this license:
- *
- * Copyright (c) 2009-2010 Sony Pictures Imageworks Inc., et al.
- * All Rights Reserved.
- *
- * Modifications Copyright 2011, Blender Foundation.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are
- * met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of Sony Pictures Imageworks nor the names of its
- * contributors may be used to endorse or promote products derived from
- * this software without specific prior written permission.
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-*/
+/*
+ * Adapted from Open Shading Language with this license:
+ *
+ * Copyright (c) 2009-2010 Sony Pictures Imageworks Inc., et al.
+ * All Rights Reserved.
+ *
+ * Modifications Copyright 2011, Blender Foundation.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of Sony Pictures Imageworks nor the names of its
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+ * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+ * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
#ifndef __OSL_BSDF_H__
#define __OSL_BSDF_H__
diff --git a/intern/cycles/kernel/svm/bsdf_ashikhmin_velvet.h b/intern/cycles/kernel/svm/bsdf_ashikhmin_velvet.h
index 2e9343647b8..40249dbe9c6 100644
--- a/intern/cycles/kernel/svm/bsdf_ashikhmin_velvet.h
+++ b/intern/cycles/kernel/svm/bsdf_ashikhmin_velvet.h
@@ -28,7 +28,7 @@
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-*/
+ */
#ifndef __BSDF_ASHIKHMIN_VELVET_H__
#define __BSDF_ASHIKHMIN_VELVET_H__
diff --git a/intern/cycles/kernel/svm/bsdf_diffuse.h b/intern/cycles/kernel/svm/bsdf_diffuse.h
index e8a002cb84c..45e82a566c0 100644
--- a/intern/cycles/kernel/svm/bsdf_diffuse.h
+++ b/intern/cycles/kernel/svm/bsdf_diffuse.h
@@ -1,34 +1,34 @@
-/*
- * Adapted from Open Shading Language with this license:
- *
- * Copyright (c) 2009-2010 Sony Pictures Imageworks Inc., et al.
- * All Rights Reserved.
- *
- * Modifications Copyright 2011, Blender Foundation.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are
- * met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of Sony Pictures Imageworks nor the names of its
- * contributors may be used to endorse or promote products derived from
- * this software without specific prior written permission.
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-*/
+/*
+ * Adapted from Open Shading Language with this license:
+ *
+ * Copyright (c) 2009-2010 Sony Pictures Imageworks Inc., et al.
+ * All Rights Reserved.
+ *
+ * Modifications Copyright 2011, Blender Foundation.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of Sony Pictures Imageworks nor the names of its
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+ * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+ * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
#ifndef __BSDF_DIFFUSE_H__
#define __BSDF_DIFFUSE_H__
diff --git a/intern/cycles/kernel/svm/bsdf_microfacet.h b/intern/cycles/kernel/svm/bsdf_microfacet.h
index 8771578a2fd..01e3acb76e8 100644
--- a/intern/cycles/kernel/svm/bsdf_microfacet.h
+++ b/intern/cycles/kernel/svm/bsdf_microfacet.h
@@ -1,34 +1,34 @@
-/*
- * Adapted from Open Shading Language with this license:
- *
- * Copyright (c) 2009-2010 Sony Pictures Imageworks Inc., et al.
- * All Rights Reserved.
- *
- * Modifications Copyright 2011, Blender Foundation.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are
- * met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of Sony Pictures Imageworks nor the names of its
- * contributors may be used to endorse or promote products derived from
- * this software without specific prior written permission.
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-*/
+/*
+ * Adapted from Open Shading Language with this license:
+ *
+ * Copyright (c) 2009-2010 Sony Pictures Imageworks Inc., et al.
+ * All Rights Reserved.
+ *
+ * Modifications Copyright 2011, Blender Foundation.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of Sony Pictures Imageworks nor the names of its
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+ * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+ * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
#ifndef __BSDF_MICROFACET_H__
#define __BSDF_MICROFACET_H__
diff --git a/intern/cycles/kernel/svm/bsdf_reflection.h b/intern/cycles/kernel/svm/bsdf_reflection.h
index f00b72c4869..09b4e0e48f0 100644
--- a/intern/cycles/kernel/svm/bsdf_reflection.h
+++ b/intern/cycles/kernel/svm/bsdf_reflection.h
@@ -1,34 +1,34 @@
-/*
- * Adapted from Open Shading Language with this license:
- *
- * Copyright (c) 2009-2010 Sony Pictures Imageworks Inc., et al.
- * All Rights Reserved.
- *
- * Modifications Copyright 2011, Blender Foundation.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are
- * met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of Sony Pictures Imageworks nor the names of its
- * contributors may be used to endorse or promote products derived from
- * this software without specific prior written permission.
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-*/
+/*
+ * Adapted from Open Shading Language with this license:
+ *
+ * Copyright (c) 2009-2010 Sony Pictures Imageworks Inc., et al.
+ * All Rights Reserved.
+ *
+ * Modifications Copyright 2011, Blender Foundation.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of Sony Pictures Imageworks nor the names of its
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+ * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+ * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
#ifndef __BSDF_REFLECTION_H__
#define __BSDF_REFLECTION_H__
diff --git a/intern/cycles/kernel/svm/bsdf_refraction.h b/intern/cycles/kernel/svm/bsdf_refraction.h
index 07ef8633e0d..c9c268999c0 100644
--- a/intern/cycles/kernel/svm/bsdf_refraction.h
+++ b/intern/cycles/kernel/svm/bsdf_refraction.h
@@ -1,34 +1,34 @@
-/*
- * Adapted from Open Shading Language with this license:
- *
- * Copyright (c) 2009-2010 Sony Pictures Imageworks Inc., et al.
- * All Rights Reserved.
- *
- * Modifications Copyright 2011, Blender Foundation.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are
- * met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of Sony Pictures Imageworks nor the names of its
- * contributors may be used to endorse or promote products derived from
- * this software without specific prior written permission.
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-*/
+/*
+ * Adapted from Open Shading Language with this license:
+ *
+ * Copyright (c) 2009-2010 Sony Pictures Imageworks Inc., et al.
+ * All Rights Reserved.
+ *
+ * Modifications Copyright 2011, Blender Foundation.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of Sony Pictures Imageworks nor the names of its
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+ * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+ * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
#ifndef __BSDF_REFRACTION_H__
#define __BSDF_REFRACTION_H__
diff --git a/intern/cycles/kernel/svm/bsdf_transparent.h b/intern/cycles/kernel/svm/bsdf_transparent.h
index 4425c4bf104..511836cdfa2 100644
--- a/intern/cycles/kernel/svm/bsdf_transparent.h
+++ b/intern/cycles/kernel/svm/bsdf_transparent.h
@@ -1,34 +1,34 @@
-/*
- * Adapted from Open Shading Language with this license:
- *
- * Copyright (c) 2009-2010 Sony Pictures Imageworks Inc., et al.
- * All Rights Reserved.
- *
- * Modifications Copyright 2011, Blender Foundation.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are
- * met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of Sony Pictures Imageworks nor the names of its
- * contributors may be used to endorse or promote products derived from
- * this software without specific prior written permission.
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-*/
+/*
+ * Adapted from Open Shading Language with this license:
+ *
+ * Copyright (c) 2009-2010 Sony Pictures Imageworks Inc., et al.
+ * All Rights Reserved.
+ *
+ * Modifications Copyright 2011, Blender Foundation.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of Sony Pictures Imageworks nor the names of its
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+ * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+ * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
#ifndef __BSDF_TRANSPARENT_H__
#define __BSDF_TRANSPARENT_H__
diff --git a/intern/cycles/kernel/svm/bsdf_ward.h b/intern/cycles/kernel/svm/bsdf_ward.h
index d46baf099a6..86bca69425d 100644
--- a/intern/cycles/kernel/svm/bsdf_ward.h
+++ b/intern/cycles/kernel/svm/bsdf_ward.h
@@ -1,34 +1,34 @@
-/*
- * Adapted from Open Shading Language with this license:
- *
- * Copyright (c) 2009-2010 Sony Pictures Imageworks Inc., et al.
- * All Rights Reserved.
- *
- * Modifications Copyright 2011, Blender Foundation.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are
- * met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of Sony Pictures Imageworks nor the names of its
- * contributors may be used to endorse or promote products derived from
- * this software without specific prior written permission.
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-*/
+/*
+ * Adapted from Open Shading Language with this license:
+ *
+ * Copyright (c) 2009-2010 Sony Pictures Imageworks Inc., et al.
+ * All Rights Reserved.
+ *
+ * Modifications Copyright 2011, Blender Foundation.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of Sony Pictures Imageworks nor the names of its
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+ * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+ * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
#ifndef __BSDF_WARD_H__
#define __BSDF_WARD_H__
diff --git a/intern/cycles/kernel/svm/bsdf_westin.h b/intern/cycles/kernel/svm/bsdf_westin.h
index 21e5018c489..6193d81c244 100644
--- a/intern/cycles/kernel/svm/bsdf_westin.h
+++ b/intern/cycles/kernel/svm/bsdf_westin.h
@@ -1,34 +1,34 @@
-/*
- * Adapted from Open Shading Language with this license:
- *
- * Copyright (c) 2009-2010 Sony Pictures Imageworks Inc., et al.
- * All Rights Reserved.
- *
- * Modifications Copyright 2011, Blender Foundation.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are
- * met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of Sony Pictures Imageworks nor the names of its
- * contributors may be used to endorse or promote products derived from
- * this software without specific prior written permission.
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-*/
+/*
+ * Adapted from Open Shading Language with this license:
+ *
+ * Copyright (c) 2009-2010 Sony Pictures Imageworks Inc., et al.
+ * All Rights Reserved.
+ *
+ * Modifications Copyright 2011, Blender Foundation.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of Sony Pictures Imageworks nor the names of its
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+ * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+ * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
#ifndef __BSDF_WESTIN_H__
#define __BSDF_WESTIN_H__
diff --git a/intern/cycles/kernel/svm/emissive.h b/intern/cycles/kernel/svm/emissive.h
index 0b0218674b8..9a906f82963 100644
--- a/intern/cycles/kernel/svm/emissive.h
+++ b/intern/cycles/kernel/svm/emissive.h
@@ -1,34 +1,34 @@
-/*
- * Adapted from Open Shading Language with this license:
- *
- * Copyright (c) 2009-2010 Sony Pictures Imageworks Inc., et al.
- * All Rights Reserved.
- *
- * Modifications Copyright 2011, Blender Foundation.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are
- * met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of Sony Pictures Imageworks nor the names of its
- * contributors may be used to endorse or promote products derived from
- * this software without specific prior written permission.
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-*/
+/*
+ * Adapted from Open Shading Language with this license:
+ *
+ * Copyright (c) 2009-2010 Sony Pictures Imageworks Inc., et al.
+ * All Rights Reserved.
+ *
+ * Modifications Copyright 2011, Blender Foundation.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of Sony Pictures Imageworks nor the names of its
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+ * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+ * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
CCL_NAMESPACE_BEGIN
diff --git a/intern/cycles/kernel/svm/svm_closure.h b/intern/cycles/kernel/svm/svm_closure.h
index 8409e83d94e..935504026ef 100644
--- a/intern/cycles/kernel/svm/svm_closure.h
+++ b/intern/cycles/kernel/svm/svm_closure.h
@@ -374,7 +374,7 @@ __device void svm_node_mix_closure(ShaderData *sd, float *stack,
{
#ifdef __MULTI_CLOSURE__
/* fetch weight from blend input, previous mix closures,
- and write to stack to be used by closure nodes later */
+ * and write to stack to be used by closure nodes later */
uint weight_offset, in_weight_offset, weight1_offset, weight2_offset;
decode_node_uchar4(node.y, &weight_offset, &in_weight_offset, &weight1_offset, &weight2_offset);
@@ -387,8 +387,8 @@ __device void svm_node_mix_closure(ShaderData *sd, float *stack,
stack_store_float(stack, weight2_offset, in_weight*weight);
#else
/* pick a closure and make the random number uniform over 0..1 again.
- closure 1 starts on the next node, for closure 2 the start is at an
- offset from the current node, so we jump */
+ * closure 1 starts on the next node, for closure 2 the start is at an
+ * offset from the current node, so we jump */
uint weight_offset = node.y;
uint node_jump = node.z;
float weight = stack_load_float(stack, weight_offset);
@@ -410,8 +410,8 @@ __device void svm_node_add_closure(ShaderData *sd, float *stack, uint unused,
/* nothing to do, handled in compiler */
#else
/* pick one of the two closures with probability 0.5. sampling quality
- is not going to be great, for that we'd need to evaluate the weights
- of the two closures being added */
+ * is not going to be great, for that we'd need to evaluate the weights
+ * of the two closures being added */
float weight = 0.5f;
if(*randb < weight) {
diff --git a/intern/cycles/kernel/svm/svm_image.h b/intern/cycles/kernel/svm/svm_image.h
index 388f006c40f..3b2b9204d86 100644
--- a/intern/cycles/kernel/svm/svm_image.h
+++ b/intern/cycles/kernel/svm/svm_image.h
@@ -92,13 +92,13 @@ __device float4 svm_image_texture(KernelGlobals *kg, int id, float x, float y)
float4 r;
/* not particularly proud of this massive switch, what are the
- alternatives?
- - use a single big 1D texture, and do our own lookup/filtering
- - group by size and use a 3d texture, performance impact
- - group into larger texture with some padding for correct lerp
-
- also note that cuda has 128 textures limit, we use 100 now, since
- we still need some for other storage */
+ * alternatives?
+ * - use a single big 1D texture, and do our own lookup/filtering
+ * - group by size and use a 3d texture, performance impact
+ * - group into larger texture with some padding for correct lerp
+ *
+ * also note that cuda has 128 textures limit, we use 100 now, since
+ * we still need some for other storage */
switch(id) {
case 0: r = kernel_tex_image_interp(__tex_image_000, x, y); break;
diff --git a/intern/cycles/kernel/svm/svm_noise.h b/intern/cycles/kernel/svm/svm_noise.h
index 1d3ace061ab..22f3187943c 100644
--- a/intern/cycles/kernel/svm/svm_noise.h
+++ b/intern/cycles/kernel/svm/svm_noise.h
@@ -28,7 +28,7 @@
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-*/
+ */
CCL_NAMESPACE_BEGIN
diff --git a/intern/cycles/kernel/svm/svm_texture.h b/intern/cycles/kernel/svm/svm_texture.h
index da74654f25e..d8582621132 100644
--- a/intern/cycles/kernel/svm/svm_texture.h
+++ b/intern/cycles/kernel/svm/svm_texture.h
@@ -152,7 +152,7 @@ __device float voronoi_CrS(float3 p) { return 2.0f*voronoi_Cr(p) - 1.0f; }
__device float noise_basis(float3 p, NodeNoiseBasis basis)
{
/* Only Perlin enabled for now, others break CUDA compile by making kernel
- too big, with compile using > 4GB, due to everything being inlined. */
+ * too big, with compile using > 4GB, due to everything being inlined. */
#if 0
if(basis == NODE_NOISE_PERLIN)
diff --git a/intern/cycles/kernel/svm/volume.h b/intern/cycles/kernel/svm/volume.h
index 86cb2dcc24e..10e9c5de352 100644
--- a/intern/cycles/kernel/svm/volume.h
+++ b/intern/cycles/kernel/svm/volume.h
@@ -19,7 +19,7 @@
CCL_NAMESPACE_BEGIN
/* note: the interfaces here are just as an example, need to figure
- out the right functions and parameters to use */
+ * out the right functions and parameters to use */
/* ISOTROPIC VOLUME CLOSURE */
diff --git a/intern/cycles/render/buffers.h b/intern/cycles/render/buffers.h
index 77ad4a5a4b0..78712ed89ef 100644
--- a/intern/cycles/render/buffers.h
+++ b/intern/cycles/render/buffers.h
@@ -35,7 +35,7 @@ class Device;
struct float4;
/* Buffer Parameters
- Size of render buffer and how it fits in the full image (border render). */
+ * Size of render buffer and how it fits in the full image (border render). */
class BufferParams {
public:
@@ -98,8 +98,8 @@ public:
/* buffer parameters */
BufferParams params;
/* dimensions for how much of the buffer is actually ready for display.
- with progressive render we can be using only a subset of the buffer.
- if these are zero, it means nothing can be drawn yet */
+ * with progressive render we can be using only a subset of the buffer.
+ * if these are zero, it means nothing can be drawn yet */
int draw_width, draw_height;
/* draw alpha channel? */
bool transparent;
diff --git a/intern/cycles/render/film.cpp b/intern/cycles/render/film.cpp
index 878aa87510e..035821fadde 100644
--- a/intern/cycles/render/film.cpp
+++ b/intern/cycles/render/film.cpp
@@ -142,7 +142,7 @@ void Pass::add(PassType type, vector<Pass>& passes)
passes.push_back(pass);
/* order from by components, to ensure alignment so passes with size 4
- come first and then passes with size 1 */
+ * come first and then passes with size 1 */
sort(passes.begin(), passes.end(), compare_pass_order);
if(pass.divide_type != PASS_NONE)
diff --git a/intern/cycles/render/graph.cpp b/intern/cycles/render/graph.cpp
index a0e7af66100..34c8879aa1f 100644
--- a/intern/cycles/render/graph.cpp
+++ b/intern/cycles/render/graph.cpp
@@ -375,8 +375,8 @@ void ShaderGraph::break_cycles(ShaderNode *node, vector<bool>& visited, vector<b
void ShaderGraph::clean()
{
/* we do two things here: find cycles and break them, and remove unused
- nodes that don't feed into the output. how cycles are broken is
- undefined, they are invalid input, the important thing is to not crash */
+ * nodes that don't feed into the output. how cycles are broken is
+ * undefined, they are invalid input, the important thing is to not crash */
vector<bool> removed(nodes.size(), false);
vector<bool> visited(nodes.size(), false);
@@ -495,7 +495,7 @@ void ShaderGraph::bump_from_displacement()
copy_nodes(nodes_displace, nodes_dy);
/* mark nodes to indicate they are use for bump computation, so
- that any texture coordinates are shifted by dx/dy when sampling */
+ * that any texture coordinates are shifted by dx/dy when sampling */
foreach(NodePair& pair, nodes_center)
pair.second->bump = SHADER_BUMP_CENTER;
foreach(NodePair& pair, nodes_dx)
@@ -516,15 +516,15 @@ void ShaderGraph::bump_from_displacement()
connect(out_dy, bump->input("SampleY"));
/* connect bump output to normal input nodes that aren't set yet. actually
- this will only set the normal input to the geometry node that we created
- and connected to all other normal inputs already. */
+ * this will only set the normal input to the geometry node that we created
+ * and connected to all other normal inputs already. */
foreach(ShaderNode *node, nodes)
foreach(ShaderInput *input, node->inputs)
if(!input->link && input->default_value == ShaderInput::NORMAL)
connect(bump->output("Normal"), input);
/* finally, add the copied nodes to the graph. we can't do this earlier
- because we would create dependency cycles in the above loop */
+ * because we would create dependency cycles in the above loop */
foreach(NodePair& pair, nodes_center)
add(pair.second);
foreach(NodePair& pair, nodes_dx)
diff --git a/intern/cycles/render/image.cpp b/intern/cycles/render/image.cpp
index 6417d0e2103..dc20dbdbea2 100644
--- a/intern/cycles/render/image.cpp
+++ b/intern/cycles/render/image.cpp
@@ -66,7 +66,7 @@ static bool is_float_image(const string& filename)
if(in->open(filename, spec)) {
/* check the main format, and channel formats;
- if any take up more than one byte, we'll need a float texture slot */
+ * if any take up more than one byte, we'll need a float texture slot */
if(spec.format.basesize() > 1)
is_float = true;
@@ -171,8 +171,8 @@ void ImageManager::remove_image(const string& filename)
assert(images[slot]->users >= 0);
/* don't remove immediately, rather do it all together later on. one of
- the reasons for this is that on shader changes we add and remove nodes
- that use them, but we do not want to reload the image all the time. */
+ * the reasons for this is that on shader changes we add and remove nodes
+ * that use them, but we do not want to reload the image all the time. */
if(images[slot]->users == 0)
need_update = true;
@@ -189,8 +189,8 @@ void ImageManager::remove_image(const string& filename)
assert(float_images[slot]->users >= 0);
/* don't remove immediately, rather do it all together later on. one of
- the reasons for this is that on shader changes we add and remove nodes
- that use them, but we do not want to reload the image all the time. */
+ * the reasons for this is that on shader changes we add and remove nodes
+ * that use them, but we do not want to reload the image all the time. */
if(float_images[slot]->users == 0)
need_update = true;
@@ -483,7 +483,7 @@ void ImageManager::device_update(Device *device, DeviceScene *dscene, Progress&
void ImageManager::device_pack_images(Device *device, DeviceScene *dscene, Progress& progess)
{
/* for OpenCL, we pack all image textures inside a single big texture, and
- will do our own interpolation in the kernel */
+ * will do our own interpolation in the kernel */
size_t size = 0;
for(size_t slot = 0; slot < images.size(); slot++) {
diff --git a/intern/cycles/render/light.cpp b/intern/cycles/render/light.cpp
index 1bf1cde4a1c..e918de990c2 100644
--- a/intern/cycles/render/light.cpp
+++ b/intern/cycles/render/light.cpp
@@ -362,7 +362,7 @@ void LightManager::device_update_background(Device *device, DeviceScene *dscene,
float cdf_total = cond_cdf[i * cdf_count + res - 1].y + cond_cdf[i * cdf_count + res - 1].x / res;
/* stuff the total into the brightness value for the last entry, because
- we are going to normalize the CDFs to 0.0 to 1.0 afterwards */
+ * we are going to normalize the CDFs to 0.0 to 1.0 afterwards */
cond_cdf[i * cdf_count + res].x = cdf_total;
if(cdf_total > 0.0f)
diff --git a/intern/cycles/render/mesh.cpp b/intern/cycles/render/mesh.cpp
index cabbd5760c2..8f5f2647ebf 100644
--- a/intern/cycles/render/mesh.cpp
+++ b/intern/cycles/render/mesh.cpp
@@ -474,7 +474,7 @@ void MeshManager::device_update_attributes(Device *device, DeviceScene *dscene,
AttributeRequestSet& attributes = mesh_attributes[i];
/* todo: we now store std and name attributes from requests even if
- they actually refer to the same mesh attributes, optimize */
+ * they actually refer to the same mesh attributes, optimize */
foreach(AttributeRequest& req, attributes.requests) {
Attribute *mattr = mesh->attributes.find(req);
@@ -493,7 +493,7 @@ void MeshManager::device_update_attributes(Device *device, DeviceScene *dscene,
}
/* we abuse AttributeRequest to pass on info like element and
- offset, it doesn't really make sense but is convenient */
+ * offset, it doesn't really make sense but is convenient */
/* store element and type */
if(mattr->element == Attribute::VERTEX)
@@ -528,7 +528,7 @@ void MeshManager::device_update_attributes(Device *device, DeviceScene *dscene,
}
/* mesh vertex/triangle index is global, not per object, so we sneak
- a correction for that in here */
+ * a correction for that in here */
if(req.element == ATTR_ELEMENT_VERTEX)
req.offset -= mesh->vert_offset;
else if(mattr->element == Attribute::FACE)
diff --git a/intern/cycles/render/object.cpp b/intern/cycles/render/object.cpp
index 259a0d25bcc..376a7911fc9 100644
--- a/intern/cycles/render/object.cpp
+++ b/intern/cycles/render/object.cpp
@@ -89,7 +89,7 @@ void Object::apply_transform()
Transform ntfm = transform_transpose(transform_inverse(tfm));
/* we keep normals pointing in same direction on negative scale, notify
- mesh about this in it (re)calculates normals */
+ * mesh about this in it (re)calculates normals */
if(transform_negative_scale(tfm))
mesh->transform_negative_scaled = true;
@@ -161,7 +161,7 @@ void ObjectManager::device_update_transforms(Device *device, DeviceScene *dscene
Transform itfm = transform_inverse(tfm);
/* compute surface area. for uniform scale we can do avoid the many
- transform calls and share computation for instances */
+ * transform calls and share computation for instances */
/* todo: correct for displacement, and move to a better place */
float uniform_scale;
float surface_area = 0.0f;
@@ -206,8 +206,8 @@ void ObjectManager::device_update_transforms(Device *device, DeviceScene *dscene
if(need_motion == Scene::MOTION_PASS) {
/* motion transformations, is world/object space depending if mesh
- comes with deformed position in object space, or if we transform
- the shading point in world space */
+ * comes with deformed position in object space, or if we transform
+ * the shading point in world space */
Transform mtfm_pre = ob->motion.pre;
Transform mtfm_post = ob->motion.post;
diff --git a/intern/cycles/render/osl.cpp b/intern/cycles/render/osl.cpp
index b0173334c76..04af9b48280 100644
--- a/intern/cycles/render/osl.cpp
+++ b/intern/cycles/render/osl.cpp
@@ -167,7 +167,7 @@ string OSLCompiler::compatible_name(const char *name)
bool OSLCompiler::node_skip_input(ShaderNode *node, ShaderInput *input)
{
/* exception for output node, only one input is actually used
- depending on the current shader type */
+ * depending on the current shader type */
if(node->name == ustring("output")) {
if(strcmp(input->name, "Surface") == 0 && current_type != SHADER_TYPE_SURFACE)
diff --git a/intern/cycles/render/session.cpp b/intern/cycles/render/session.cpp
index 173d73ea2c7..a9f7e5beb56 100644
--- a/intern/cycles/render/session.cpp
+++ b/intern/cycles/render/session.cpp
@@ -116,8 +116,8 @@ bool Session::ready_to_reset()
void Session::reset_gpu(BufferParams& buffer_params, int samples)
{
/* block for buffer acces and reset immediately. we can't do this
- in the thread, because we need to allocate an OpenGL buffer, and
- that only works in the main thread */
+ * in the thread, because we need to allocate an OpenGL buffer, and
+ * that only works in the main thread */
thread_scoped_lock display_lock(display->mutex);
thread_scoped_lock buffers_lock(buffers->mutex);
@@ -140,10 +140,10 @@ bool Session::draw_gpu(BufferParams& buffer_params)
/* first check we already rendered something */
if(gpu_draw_ready) {
/* then verify the buffers have the expected size, so we don't
- draw previous results in a resized window */
+ * draw previous results in a resized window */
if(!buffer_params.modified(display->params)) {
/* for CUDA we need to do tonemapping still, since we can
- only access GL buffers from the main thread */
+ * only access GL buffers from the main thread */
if(gpu_need_tonemap) {
thread_scoped_lock buffers_lock(buffers->mutex);
tonemap();
@@ -185,7 +185,7 @@ void Session::run_gpu()
}
else {
/* if in interactive mode, and we are either paused or done for now,
- wait for pause condition notify to wake up again */
+ * wait for pause condition notify to wake up again */
thread_scoped_lock pause_lock(pause_mutex);
if(pause || no_tiles) {
@@ -224,8 +224,8 @@ void Session::run_gpu()
if(!no_tiles) {
/* buffers mutex is locked entirely while rendering each
- sample, and released/reacquired on each iteration to allow
- reset and draw in between */
+ * sample, and released/reacquired on each iteration to allow
+ * reset and draw in between */
thread_scoped_lock buffers_lock(buffers->mutex);
/* update status and timing */
@@ -294,7 +294,7 @@ bool Session::draw_cpu(BufferParams& buffer_params)
/* first check we already rendered something */
if(display->draw_ready()) {
/* then verify the buffers have the expected size, so we don't
- draw previous results in a resized window */
+ * draw previous results in a resized window */
if(!buffer_params.modified(display->params)) {
display->draw(device);
@@ -334,7 +334,7 @@ void Session::run_cpu()
}
else {
/* if in interactive mode, and we are either paused or done for now,
- wait for pause condition notify to wake up again */
+ * wait for pause condition notify to wake up again */
thread_scoped_lock pause_lock(pause_mutex);
if(pause || no_tiles) {
@@ -362,8 +362,8 @@ void Session::run_cpu()
if(!no_tiles) {
/* buffers mutex is locked entirely while rendering each
- sample, and released/reacquired on each iteration to allow
- reset and draw in between */
+ * sample, and released/reacquired on each iteration to allow
+ * reset and draw in between */
thread_scoped_lock buffers_lock(buffers->mutex);
/* update scene */
@@ -406,7 +406,7 @@ void Session::run_cpu()
}
else if(need_tonemap) {
/* tonemap only if we do not reset, we don't we don't
- want to show the result of an incomplete sample*/
+ * wan't to show the result of an incomplete sample*/
tonemap();
}
@@ -535,8 +535,8 @@ void Session::update_scene()
progress.set_status("Updating Scene");
/* update camera if dimensions changed for progressive render. the camera
- knows nothing about progressive or cropped rendering, it just gets the
- image dimensions passed in */
+ * knows nothing about progressive or cropped rendering, it just gets the
+ * image dimensions passed in */
Camera *cam = scene->camera;
int width = tile_manager.state.buffer.full_width;
int height = tile_manager.state.buffer.full_height;
diff --git a/intern/cycles/render/shader.cpp b/intern/cycles/render/shader.cpp
index f50709146ef..fae1d6bd81c 100644
--- a/intern/cycles/render/shader.cpp
+++ b/intern/cycles/render/shader.cpp
@@ -81,9 +81,9 @@ void Shader::tag_update(Scene *scene)
scene->light_manager->need_update = true;
/* get requested attributes. this could be optimized by pruning unused
- nodes here already, but that's the job of the shader manager currently,
- and may not be so great for interactive rendering where you temporarily
- disconnect a node */
+ * nodes here already, but that's the job of the shader manager currently,
+ * and may not be so great for interactive rendering where you temporarily
+ * disconnect a node */
AttributeRequestSet prev_attributes = attributes;
attributes.clear();
@@ -91,7 +91,7 @@ void Shader::tag_update(Scene *scene)
node->attributes(&attributes);
/* compare if the attributes changed, mesh manager will check
- need_update_attributes, update the relevant meshes and clear it. */
+ * need_update_attributes, update the relevant meshes and clear it. */
if(attributes.modified(prev_attributes)) {
need_update_attributes = true;
scene->mesh_manager->need_update = true;
diff --git a/intern/cycles/render/shader.h b/intern/cycles/render/shader.h
index 48d517ce21a..02788008060 100644
--- a/intern/cycles/render/shader.h
+++ b/intern/cycles/render/shader.h
@@ -53,8 +53,8 @@ public:
ShaderGraph *graph;
/* shader graph with auto bump mapping included, we compile two shaders,
- with and without bump, because the displacement method is a mesh
- level setting, so we need to handle both */
+ * with and without bump, because the displacement method is a mesh
+ * level setting, so we need to handle both */
ShaderGraph *graph_bump;
/* sampling */
@@ -109,7 +109,7 @@ public:
int get_shader_id(uint shader, Mesh *mesh = NULL, bool smooth = false);
/* add default shaders to scene, to use as default for things that don't
- have any shader assigned explicitly */
+ * have any shader assigned explicitly */
static void add_default(Scene *scene);
protected:
diff --git a/intern/cycles/render/svm.cpp b/intern/cycles/render/svm.cpp
index 1ff3ac20d50..e160f1c93af 100644
--- a/intern/cycles/render/svm.cpp
+++ b/intern/cycles/render/svm.cpp
@@ -251,11 +251,11 @@ void SVMCompiler::stack_link(ShaderInput *input, ShaderOutput *output)
void SVMCompiler::stack_clear_users(ShaderNode *node, set<ShaderNode*>& done)
{
/* optimization we should add:
- find and lower user counts for outputs for which all inputs are done.
- this is done before the node is compiled, under the assumption that the
- node will first load all inputs from the stack and then writes its
- outputs. this used to work, but was disabled because it gave trouble
- with inputs getting stack positions assigned */
+ * find and lower user counts for outputs for which all inputs are done.
+ * this is done before the node is compiled, under the assumption that the
+ * node will first load all inputs from the stack and then writes its
+ * outputs. this used to work, but was disabled because it gave trouble
+ * with inputs getting stack positions assigned */
foreach(ShaderInput *input, node->inputs) {
ShaderOutput *output = input->link;
@@ -418,8 +418,8 @@ void SVMCompiler::generate_closure(ShaderNode *node, set<ShaderNode*>& done)
add_node(NODE_ADD_CLOSURE, 0, 0, 0);
/* generate code for closure 1
- note we backup all compiler state and restore it afterwards, so one
- closure choice doesn't influence the other*/
+ * note we backup all compiler state and restore it afterwards, so one
+ * closure choice doesn't influence the other*/
if(cl1in->link) {
StackBackup backup;
stack_backup(backup, done);
@@ -448,7 +448,7 @@ void SVMCompiler::generate_closure(ShaderNode *node, set<ShaderNode*>& done)
add_node(NODE_END, 0, 0, 0);
/* set jump for mix node, -1 because offset is already
- incremented when this jump is added to it */
+ * incremented when this jump is added to it */
svm_nodes[mix_offset].z = cl2_offset - mix_offset - 1;
done.insert(node);
@@ -482,9 +482,9 @@ void SVMCompiler::generate_closure(ShaderNode *node, set<ShaderNode*>& done)
void SVMCompiler::generate_multi_closure(ShaderNode *node, set<ShaderNode*>& done, uint in_offset)
{
/* todo: the weaks point here is that unlike the single closure sampling
- we will evaluate all nodes even if they are used as input for closures
- that are unused. it's not clear what would be the best way to skip such
- nodes at runtime, especially if they are tangled up */
+ * we will evaluate all nodes even if they are used as input for closures
+ * that are unused. it's not clear what would be the best way to skip such
+ * nodes at runtime, especially if they are tangled up */
if(node->name == ustring("mix_closure") || node->name == ustring("add_closure")) {
ShaderInput *fin = node->input("Fac");
diff --git a/intern/cycles/subd/subd_build.cpp b/intern/cycles/subd/subd_build.cpp
index 640c30eba9d..07f89b2a371 100644
--- a/intern/cycles/subd/subd_build.cpp
+++ b/intern/cycles/subd/subd_build.cpp
@@ -82,7 +82,7 @@ static float pseudoValence(SubdVert *vert)
if(vert->is_boundary()) {
/* we treat boundary verts as being half a closed mesh. corners are
- special case. n = 4 for corners and n = 2*(n-1) for boundaries. */
+ * special case. n = 4 for corners and n = 2*(n-1) for boundaries. */
if(valence == 2) return 4;
return (valence - 1)*2;
}
@@ -481,10 +481,11 @@ void SubdAccBuilder::computeInteriorStencil(SubdFaceRing *ring, GregoryAccStenci
}
/* this change makes the triangle boundaries smoother, but distorts the quads next to them */
- /*if(ring->is_triangle() || SubdFaceRing::is_triangle(edge->pair->face))
- {
+#if 0
+ if(ring->is_triangle() || SubdFaceRing::is_triangle(edge->pair->face)) {
y *= 4.0f / 3.0f;
- }*/
+ }
+#endif
stencil->get(interior1Indices[primitiveOffset+v]) = stencil->get(edge1Indices[primitiveOffset+v]);
stencil->get(interior1Indices[primitiveOffset+v]) += x;
@@ -539,8 +540,10 @@ void SubdAccBuilder::computeInteriorStencil(SubdFaceRing *ring, GregoryAccStenci
}
/* this change makes the triangle boundaries smoother, but distorts the quads next to them. */
- /*if(ring->is_triangle() || SubdFaceRing::is_triangle(edge->pair->face))
- y *= 4.0f / 3.0f;*/
+#if 0
+ if(ring->is_triangle() || SubdFaceRing::is_triangle(edge->pair->face))
+ y *= 4.0f / 3.0f;
+#endif
stencil->get(interior2Indices[primitiveOffset+v]) = stencil->get(edge2Indices[primitiveOffset+v]);
stencil->get(interior2Indices[primitiveOffset+v]) += x;
diff --git a/intern/cycles/subd/subd_dice.cpp b/intern/cycles/subd/subd_dice.cpp
index 6e24bb410b5..583abb2b58a 100644
--- a/intern/cycles/subd/subd_dice.cpp
+++ b/intern/cycles/subd/subd_dice.cpp
@@ -81,9 +81,9 @@ void EdgeDice::stitch_triangles(vector<int>& outer, vector<int>& inner)
return; // XXX avoid crashes for Mu or Mv == 1, missing polygons
/* stitch together two arrays of verts with triangles. at each step,
- we compare using the next verts on both sides, to find the split
- direction with the smallest diagonal, and use that in order to keep
- the triangle shape reasonable. */
+ * we compare using the next verts on both sides, to find the split
+ * direction with the smallest diagonal, and use that in order to keep
+ * the triangle shape reasonable. */
for(size_t i = 0, j = 0; i+1 < inner.size() || j+1 < outer.size();) {
int v0, v1, v2;
@@ -354,8 +354,8 @@ void TriangleDice::add_grid(SubPatch& sub, EdgeFactors& ef, int M)
// XXX normals are flipped, why?
/* grid is constructed starting from the outside edges, and adding
- progressively smaller inner triangles that connected to the outer
- one, until M = 1 or 2, the we fill up the last part. */
+ * progressively smaller inner triangles that connected to the outer
+ * one, until M = 1 or 2, the we fill up the last part. */
vector<int> outer_u, outer_v, outer_w;
int m;
diff --git a/intern/cycles/subd/subd_ring.cpp b/intern/cycles/subd/subd_ring.cpp
index cbd12e60da0..66eab02231c 100644
--- a/intern/cycles/subd/subd_ring.cpp
+++ b/intern/cycles/subd/subd_ring.cpp
@@ -82,8 +82,8 @@ int SubdFaceRing::vert_index(SubdVert *vertex)
void SubdFaceRing::evaluate_stencils(float3 *P, StencilMask *mask, int num)
{
/* first we sort verts by id. this way verts will always be added
- in the same order to ensure the exact same float ops happen for control
- points of other patches, so we get water-tight patches */
+ * in the same order to ensure the exact same float ops happen for control
+ * points of other patches, so we get water-tight patches */
int num_verts = m_verts.size();
vector<int> vmap(num_verts);
@@ -161,8 +161,8 @@ bool SubdFaceRing::is_quad(SubdFace *face)
bool SubdFaceRing::is_boundary(SubdFace *face)
{
/* note that face->is_boundary() returns a different result. That function
- returns true when any of the *edges* are on the boundary. however, this
- function returns true if any of the face *verts* are on the boundary. */
+ * returns true when any of the *edges* are on the boundary. however, this
+ * function returns true if any of the face *verts* are on the boundary. */
for(SubdFace::EdgeIterator it(face->edges()); !it.isDone(); it.advance()) {
SubdEdge *edge = it.current();
diff --git a/intern/cycles/util/util_cuda.cpp b/intern/cycles/util/util_cuda.cpp
index f81a11ba9da..2960022fd8d 100644
--- a/intern/cycles/util/util_cuda.cpp
+++ b/intern/cycles/util/util_cuda.cpp
@@ -326,8 +326,8 @@ bool cuLibraryInit()
CUDA_LIBRARY_FIND(cuCtxGetLimit);
/* functions which changed 3.1 -> 3.2 for 64 bit stuff, the cuda library
- has both the old ones for compatibility and new ones with _v2 postfix,
- we load the _v2 ones here. */
+ * has both the old ones for compatibility and new ones with _v2 postfix,
+ * we load the _v2 ones here. */
CUDA_LIBRARY_FIND_V2(cuDeviceTotalMem);
CUDA_LIBRARY_FIND_V2(cuCtxCreate);
CUDA_LIBRARY_FIND_V2(cuModuleGetGlobal);
diff --git a/intern/cycles/util/util_md5.cpp b/intern/cycles/util/util_md5.cpp
index 25a77f18d02..749b777efdc 100644
--- a/intern/cycles/util/util_md5.cpp
+++ b/intern/cycles/util/util_md5.cpp
@@ -148,7 +148,7 @@ void MD5Hash::process(const uint8_t *data /*[64]*/)
/* Round 1. */
/* Let [abcd k s i] denote the operation
- a = b + ((a + F(b,c,d) + X[k] + T[i]) <<< s). */
+ * a = b + ((a + F(b,c,d) + X[k] + T[i]) <<< s). */
#define F(x, y, z) (((x) & (y)) | (~(x) & (z)))
#define SET(a, b, c, d, k, s, Ti)\
t = a + F(b,c,d) + X[k] + Ti;\
@@ -172,9 +172,9 @@ void MD5Hash::process(const uint8_t *data /*[64]*/)
SET(b, c, d, a, 15, 22, T16);
#undef SET
- /* Round 2. */
- /* Let [abcd k s i] denote the operation
- a = b + ((a + G(b,c,d) + X[k] + T[i]) <<< s). */
+ /* Round 2. */
+ /* Let [abcd k s i] denote the operation
+ * a = b + ((a + G(b,c,d) + X[k] + T[i]) <<< s). */
#define G(x, y, z) (((x) & (z)) | ((y) & ~(z)))
#define SET(a, b, c, d, k, s, Ti)\
t = a + G(b,c,d) + X[k] + Ti;\
@@ -198,9 +198,9 @@ void MD5Hash::process(const uint8_t *data /*[64]*/)
SET(b, c, d, a, 12, 20, T32);
#undef SET
- /* Round 3. */
- /* Let [abcd k s t] denote the operation
- a = b + ((a + H(b,c,d) + X[k] + T[i]) <<< s). */
+ /* Round 3. */
+ /* Let [abcd k s t] denote the operation
+ * a = b + ((a + H(b,c,d) + X[k] + T[i]) <<< s). */
#define H(x, y, z) ((x) ^ (y) ^ (z))
#define SET(a, b, c, d, k, s, Ti)\
t = a + H(b,c,d) + X[k] + Ti;\
@@ -224,9 +224,9 @@ void MD5Hash::process(const uint8_t *data /*[64]*/)
SET(b, c, d, a, 2, 23, T48);
#undef SET
- /* Round 4. */
- /* Let [abcd k s t] denote the operation
- a = b + ((a + I(b,c,d) + X[k] + T[i]) <<< s). */
+ /* Round 4. */
+ /* Let [abcd k s t] denote the operation
+ * a = b + ((a + I(b,c,d) + X[k] + T[i]) <<< s). */
#define I(x, y, z) ((y) ^ ((x) | ~(z)))
#define SET(a, b, c, d, k, s, Ti)\
t = a + I(b,c,d) + X[k] + Ti;\
@@ -250,9 +250,9 @@ void MD5Hash::process(const uint8_t *data /*[64]*/)
SET(b, c, d, a, 9, 21, T64);
#undef SET
- /* Then perform the following additions. (That is increment each
- of the four registers by the value it had before this block
- was started.) */
+ /* Then perform the following additions. (That is increment each
+ * of the four registers by the value it had before this block
+ * was started.) */
abcd[0] += a;
abcd[1] += b;
abcd[2] += c;
diff --git a/intern/cycles/util/util_opencl.h b/intern/cycles/util/util_opencl.h
index 2e97097ef36..907d372d3ce 100644
--- a/intern/cycles/util/util_opencl.h
+++ b/intern/cycles/util/util_opencl.h
@@ -36,27 +36,27 @@ CCL_NAMESPACE_BEGIN
#endif // CLCC_GENERATE_DOCUMENTATION
/*******************************************************************************
-* Copyright (c) 2008-2009 The Khronos Group Inc.
-*
-* Permission is hereby granted, free of charge, to any person obtaining a
-* copy of this software and/or associated documentation files (the
-* "Materials"), to deal in the Materials without restriction, including
-* without limitation the rights to use, copy, modify, merge, publish,
-* distribute, sublicense, and/or sell copies of the Materials, and to
-* permit persons to whom the Materials are furnished to do so, subject to
-* the following conditions:
-*
-* The above copyright notice and this permission notice shall be included
-* in all copies or substantial portions of the Materials.
-*
-* THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
-* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
-* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
-* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
-* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
-* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
-* MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
-******************************************************************************/
+ * Copyright (c) 2008-2009 The Khronos Group Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and/or associated documentation files (the
+ * "Materials"), to deal in the Materials without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sublicense, and/or sell copies of the Materials, and to
+ * permit persons to whom the Materials are furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Materials.
+ *
+ * THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+ * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
+ ******************************************************************************/
#ifndef CLCC_GENERATE_DOCUMENTATION
@@ -88,20 +88,20 @@ typedef double cl_double;
/*
-* Vector types
-*
-* Note: OpenCL requires that all types be naturally aligned.
-* This means that vector types must be naturally aligned.
-* For example, a vector of four floats must be aligned to
-* a 16 byte boundary (calculated as 4 * the natural 4-byte
-* alignment of the float). The alignment qualifiers here
-* will only function properly if your compiler supports them
-* and if you don't actively work to defeat them. For example,
-* in order for a cl_float4 to be 16 byte aligned in a struct,
-* the start of the struct must itself be 16-byte aligned.
-*
-* Maintaining proper alignment is the user's responsibility.
-*/
+ * Vector types
+ *
+ * Note: OpenCL requires that all types be naturally aligned.
+ * This means that vector types must be naturally aligned.
+ * For example, a vector of four floats must be aligned to
+ * a 16 byte boundary (calculated as 4 * the natural 4-byte
+ * alignment of the float). The alignment qualifiers here
+ * will only function properly if your compiler supports them
+ * and if you don't actively work to defeat them. For example,
+ * in order for a cl_float4 to be 16 byte aligned in a struct,
+ * the start of the struct must itself be 16-byte aligned.
+ *
+ * Maintaining proper alignment is the user's responsibility.
+ */
typedef signed __int8 cl_char2[2];
typedef signed __int8 cl_char4[4];
typedef signed __int8 cl_char8[8];
@@ -168,20 +168,20 @@ typedef float cl_float __attribute__((aligned(4)));
typedef double cl_double __attribute__((aligned(8)));
/*
-* Vector types
-*
-* Note: OpenCL requires that all types be naturally aligned.
-* This means that vector types must be naturally aligned.
-* For example, a vector of four floats must be aligned to
-* a 16 byte boundary (calculated as 4 * the natural 4-byte
-* alignment of the float). The alignment qualifiers here
-* will only function properly if your compiler supports them
-* and if you don't actively work to defeat them. For example,
-* in order for a cl_float4 to be 16 byte aligned in a struct,
-* the start of the struct must itself be 16-byte aligned.
-*
-* Maintaining proper alignment is the user's responsibility.
-*/
+ * Vector types
+ *
+ * Note: OpenCL requires that all types be naturally aligned.
+ * This means that vector types must be naturally aligned.
+ * For example, a vector of four floats must be aligned to
+ * a 16 byte boundary (calculated as 4 * the natural 4-byte
+ * alignment of the float). The alignment qualifiers here
+ * will only function properly if your compiler supports them
+ * and if you don't actively work to defeat them. For example,
+ * in order for a cl_float4 to be 16 byte aligned in a struct,
+ * the start of the struct must itself be 16-byte aligned.
+ *
+ * Maintaining proper alignment is the user's responsibility.
+ */
typedef int8_t cl_char2[2] __attribute__((aligned(2)));
typedef int8_t cl_char4[4] __attribute__((aligned(4)));
typedef int8_t cl_char8[8] __attribute__((aligned(8)));
diff --git a/intern/cycles/util/util_path.cpp b/intern/cycles/util/util_path.cpp
index 69069a3bbce..717aa34c426 100644
--- a/intern/cycles/util/util_path.cpp
+++ b/intern/cycles/util/util_path.cpp
@@ -179,8 +179,8 @@ static bool path_read_text(const string& path, string& text)
string path_source_replace_includes(const string& source_, const string& path)
{
/* our own little c preprocessor that replaces #includes with the file
- contents, to work around issue of opencl drivers not supporting
- include paths with spaces in them */
+ * contents, to work around issue of opencl drivers not supporting
+ * include paths with spaces in them */
string source = source_;
const string include = "#include \"";
size_t n, pos = 0;
diff --git a/intern/cycles/util/util_system.cpp b/intern/cycles/util/util_system.cpp
index ad7f3347cee..2d9f0fffae6 100644
--- a/intern/cycles/util/util_system.cpp
+++ b/intern/cycles/util/util_system.cpp
@@ -149,8 +149,10 @@ bool system_cpu_support_optimized()
__cpuid(result, 0);
num = result[0];
- /*__cpuid(result, 0x80000000);
- num_ex = result[0];*/
+#if 0
+ __cpuid(result, 0x80000000);
+ num_ex = result[0];
+#endif
if(num >= 1) {
__cpuid(result, 0x00000001);
@@ -167,13 +169,15 @@ bool system_cpu_support_optimized()
caps.fma3 = (result[2] & ((int)1 << 12)) != 0;
}
- /*if(num_ex >= 0x80000001) {
+#if 0
+ if(num_ex >= 0x80000001) {
__cpuid(result, 0x80000001);
caps.x64 = (result[3] & ((int)1 << 29)) != 0;
caps.sse4a = (result[2] & ((int)1 << 6)) != 0;
caps.fma4 = (result[2] & ((int)1 << 16)) != 0;
caps.xop = (result[2] & ((int)1 << 11)) != 0;
- }*/
+ }
+#endif
caps_init = true;
}
diff --git a/intern/cycles/util/util_task.cpp b/intern/cycles/util/util_task.cpp
index 023630e8fae..ea0abd6f54f 100644
--- a/intern/cycles/util/util_task.cpp
+++ b/intern/cycles/util/util_task.cpp
@@ -164,7 +164,7 @@ void TaskScheduler::init(int num_threads)
thread_scoped_lock lock(mutex);
/* multiple cycles instances can use this task scheduler, sharing the same
- threads, so we keep track of the number of users. */
+ * threads, so we keep track of the number of users. */
if(users == 0) {
do_exit = false;
diff --git a/intern/cycles/util/util_thread.h b/intern/cycles/util/util_thread.h
index 008f68e69e8..9bea4e7808a 100644
--- a/intern/cycles/util/util_thread.h
+++ b/intern/cycles/util/util_thread.h
@@ -34,7 +34,7 @@ typedef boost::mutex::scoped_lock thread_scoped_lock;
typedef boost::condition_variable thread_condition_variable;
/* own pthread based implementation, to avoid boost version conflicts with
- dynamically loaded blender plugins */
+ * dynamically loaded blender plugins */
class thread {
public:
diff --git a/intern/cycles/util/util_transform.cpp b/intern/cycles/util/util_transform.cpp
index 1780994da27..860f2d4d888 100644
--- a/intern/cycles/util/util_transform.cpp
+++ b/intern/cycles/util/util_transform.cpp
@@ -139,7 +139,7 @@ Transform transform_inverse(const Transform& tfm)
if(!transform_matrix4_gj_inverse(R, M)) {
/* matrix is degenerate (e.g. 0 scale on some axis), ideally we should
- never be in this situation, but try to invert it anyway with tweak */
+ * never be in this situation, but try to invert it anyway with tweak */
M[0][0] += 1e-8f;
M[1][1] += 1e-8f;
M[2][2] += 1e-8f;
diff --git a/intern/cycles/util/util_transform.h b/intern/cycles/util/util_transform.h
index b460c4c87a2..d93bbff5415 100644
--- a/intern/cycles/util/util_transform.h
+++ b/intern/cycles/util/util_transform.h
@@ -255,7 +255,7 @@ Transform transform_inverse(const Transform& a);
__device_inline bool transform_uniform_scale(const Transform& tfm, float& scale)
{
/* the epsilon here is quite arbitrary, but this function is only used for
- surface area and bump, where we except it to not be so sensitive */
+ * surface area and bump, where we except it to not be so sensitive */
Transform ttfm = transform_transpose(tfm);
float eps = 1e-6f;