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authorJoshua Leung <aligorith@gmail.com>2012-05-06 08:50:04 +0400
committerJoshua Leung <aligorith@gmail.com>2012-05-06 08:50:04 +0400
commit364388b9f2a2ddc838f8182537c1ddf3f0ea0f0b (patch)
tree79e6462a2be21d0cad68307a88bb5c58d71afd02
parent5d02292d3cbdc1eb8657a2e186de7ac38bc226b7 (diff)
Removing the old armature 'deform' settings (use vertex groups/envelopes/quats).
As far as I could tell, these were really only still used for "virtual modifiers", though we really don't use these anymore. Instead, most of the time, people need to set these settings in armature modifiers directly (these didn't even get copied over in that case). This was a source of confusion and redundancy, so removing these now. This change can be reverted if these were actually of some use out there...
-rw-r--r--release/scripts/startup/bl_ui/properties_data_armature.py10
-rw-r--r--source/blender/blenkernel/intern/modifier.c1
-rw-r--r--source/blender/collada/SkinInfo.cpp5
-rw-r--r--source/blender/makesrna/intern/rna_armature.c26
4 files changed, 8 insertions, 34 deletions
diff --git a/release/scripts/startup/bl_ui/properties_data_armature.py b/release/scripts/startup/bl_ui/properties_data_armature.py
index 63dc64190bb..529d7c5f981 100644
--- a/release/scripts/startup/bl_ui/properties_data_armature.py
+++ b/release/scripts/startup/bl_ui/properties_data_armature.py
@@ -65,14 +65,10 @@ class DATA_PT_skeleton(ArmatureButtonsPanel, Panel):
col.label(text="Protected Layers:")
col.prop(arm, "layers_protected", text="")
- layout.label(text="Deform:")
- flow = layout.column_flow()
- flow.prop(arm, "use_deform_vertex_groups", text="Vertex Groups")
- flow.prop(arm, "use_deform_envelopes", text="Envelopes")
- flow.prop(arm, "use_deform_preserve_volume", text="Quaternion")
-
if context.scene.render.engine == 'BLENDER_GAME':
- layout.row().prop(arm, "deform_method", expand=True)
+ col = layout.column()
+ col.label(text="Deform:")
+ col.prop(arm, "deform_method", expand=True)
class DATA_PT_display(ArmatureButtonsPanel, Panel):
diff --git a/source/blender/blenkernel/intern/modifier.c b/source/blender/blenkernel/intern/modifier.c
index 98cbc957201..5b824c04836 100644
--- a/source/blender/blenkernel/intern/modifier.c
+++ b/source/blender/blenkernel/intern/modifier.c
@@ -416,6 +416,7 @@ ModifierData *modifiers_getLastPreview(struct Scene *scene, ModifierData *md, in
return tmp_md;
}
+/* NOTE: these aren't used anymore */
ModifierData *modifiers_getVirtualModifierList(Object *ob)
{
/* Kinda hacky, but should be fine since we are never
diff --git a/source/blender/collada/SkinInfo.cpp b/source/blender/collada/SkinInfo.cpp
index f7cb7dc96c2..edc8981deab 100644
--- a/source/blender/collada/SkinInfo.cpp
+++ b/source/blender/collada/SkinInfo.cpp
@@ -218,7 +218,8 @@ void SkinInfo::link_armature(bContext *C, Object *ob, std::map<COLLADAFW::Unique
Scene *scene = CTX_data_scene(C);
ModifierData *md = ED_object_modifier_add(NULL, bmain, scene, ob, NULL, eModifierType_Armature);
- ((ArmatureModifierData *)md)->object = ob_arm;
+ ArmatureModifierData *amd = (ArmatureModifierData *)md;
+ amd->object = ob_arm;
copy_m4_m4(ob->obmat, bind_shape_matrix);
BKE_object_apply_mat4(ob, ob->obmat, 0, 0);
@@ -239,7 +240,7 @@ void SkinInfo::link_armature(bContext *C, Object *ob, std::map<COLLADAFW::Unique
WM_event_add_notifier(C, NC_OBJECT|ND_TRANSFORM, NULL);
#endif
- ((bArmature*)ob_arm->data)->deformflag = ARM_DEF_VGROUP;
+ amd->deformflag = ARM_DEF_VGROUP;
// create all vertex groups
std::vector<JointData>::iterator it;
diff --git a/source/blender/makesrna/intern/rna_armature.c b/source/blender/makesrna/intern/rna_armature.c
index 79b776572cf..c97a4751135 100644
--- a/source/blender/makesrna/intern/rna_armature.c
+++ b/source/blender/makesrna/intern/rna_armature.c
@@ -894,7 +894,7 @@ static void rna_def_armature(BlenderRNA *brna)
prop = RNA_def_property(srna, "deform_method", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_sdna(prop, NULL, "gevertdeformer");
RNA_def_property_enum_items(prop, prop_vdeformer);
- RNA_def_property_ui_text(prop, "Vertex Deformer", "");
+ RNA_def_property_ui_text(prop, "Vertex Deformer", "Vertex Deformer Method (Game Engine only)");
RNA_def_property_update(prop, 0, "rna_Armature_redraw_data");
RNA_def_property_flag(prop, PROP_LIB_EXCEPTION);
@@ -973,30 +973,6 @@ static void rna_def_armature(BlenderRNA *brna)
RNA_def_property_update(prop, 0, "rna_Armature_redraw_data");
RNA_def_property_flag(prop, PROP_LIB_EXCEPTION);
/* XXX depreceated ....... old animviz for armatures only */
-
- /* deformflag */
- prop = RNA_def_property(srna, "use_deform_vertex_groups", PROP_BOOLEAN, PROP_NONE);
- RNA_def_property_boolean_sdna(prop, NULL, "deformflag", ARM_DEF_VGROUP);
- RNA_def_property_ui_text(prop, "Deform Vertex Groups", "Enable Vertex Groups when defining deform");
- RNA_def_property_update(prop, 0, "rna_Armature_update_data");
-
- prop = RNA_def_property(srna, "use_deform_envelopes", PROP_BOOLEAN, PROP_NONE);
- RNA_def_property_boolean_sdna(prop, NULL, "deformflag", ARM_DEF_ENVELOPE);
- RNA_def_property_ui_text(prop, "Deform Envelopes", "Enable Bone Envelopes when defining deform");
- RNA_def_property_update(prop, 0, "rna_Armature_update_data");
-
- prop = RNA_def_property(srna, "use_deform_preserve_volume", PROP_BOOLEAN, PROP_NONE);
- RNA_def_property_boolean_sdna(prop, NULL, "deformflag", ARM_DEF_QUATERNION);
- RNA_def_property_ui_text(prop, "Use Dual Quaternion Deformation", "Enable deform rotation with Quaternions");
- RNA_def_property_update(prop, 0, "rna_Armature_update_data");
-
-#if 0
- prop = RNA_def_property(srna, "deform_invert_vertexgroups", PROP_BOOLEAN, PROP_NONE);
- RNA_def_property_boolean_negative_sdna(prop, NULL, "deformflag", ARM_DEF_INVERT_VGROUP);
- RNA_def_property_ui_text(prop, "Invert Vertex Group Influence",
- "Invert Vertex Group influence (only for Modifiers)");
- RNA_def_property_update(prop, 0, "rna_Armature_update_data");
-#endif
/* Number fields */
/* XXX depreceated ....... old animviz for armatures only */