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author | Nathan Letwory <nathan@letworyinteractive.com> | 2011-08-18 13:14:27 +0400 |
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committer | Nathan Letwory <nathan@letworyinteractive.com> | 2011-08-18 13:14:27 +0400 |
commit | 475e0b8c0288e6f55d89d19489534884335744c4 (patch) | |
tree | 3772cb7643c51fab978bbcc089e5c5ab4838b17d | |
parent | a46f36c9b6c22d0082f820847c1b60acdf17c08b (diff) |
Apply [#28287] COLLADA fix for inverse bind matrix of skin controller
Patch by Pelle Johnsen
-rw-r--r-- | source/blender/collada/ArmatureExporter.cpp | 9 |
1 files changed, 2 insertions, 7 deletions
diff --git a/source/blender/collada/ArmatureExporter.cpp b/source/blender/collada/ArmatureExporter.cpp index b033c780530..1c81c0b6e76 100644 --- a/source/blender/collada/ArmatureExporter.cpp +++ b/source/blender/collada/ArmatureExporter.cpp @@ -368,17 +368,12 @@ std::string ArmatureExporter::add_inv_bind_mats_source(Object *ob_arm, ListBase bPoseChannel *pchan = get_pose_channel(pose, def->name); - float pose_mat[4][4]; float mat[4][4]; float world[4][4]; float inv_bind_mat[4][4]; - // pose_mat is the same as pchan->pose_mat, but without the rotation - unit_m4(pose_mat); - translate_m4(pose_mat, pchan->pose_head[0], pchan->pose_head[1], pchan->pose_head[2]); - - // make world-space matrix, pose_mat is armature-space - mul_m4_m4m4(world, pose_mat, ob_arm->obmat); + // make world-space matrix, arm_mat is armature-space + mul_m4_m4m4(world, pchan->bone->arm_mat, ob_arm->obmat); invert_m4_m4(mat, world); converter.mat4_to_dae(inv_bind_mat, mat); |