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authorCampbell Barton <ideasman42@gmail.com>2012-02-27 14:35:39 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-02-27 14:35:39 +0400
commit47c373c7a970fa4bd26453a6e35a4b066f2b77e4 (patch)
tree43d916fb86bcf797afa834649706669694225fe8
parent120297734b4a01d93e5223e02f255b5aef01e281 (diff)
style cleanup (mostly whitespace)
-rw-r--r--intern/boolop/intern/BOP_MathUtils.cpp6
-rw-r--r--intern/boolop/intern/BOP_Merge2.cpp2
-rw-r--r--intern/bsp/intern/BSP_CSGMesh.h5
-rw-r--r--intern/container/CTR_List.h28
-rw-r--r--intern/decimation/intern/LOD_ExternNormalEditor.h2
-rw-r--r--intern/decimation/intern/LOD_FaceNormalEditor.h2
-rw-r--r--intern/decimation/intern/LOD_ManMesh2.h4
-rw-r--r--intern/decimation/intern/LOD_MeshPrimitives.h12
-rw-r--r--intern/ghost/GHOST_C-api.h4
-rw-r--r--intern/ghost/intern/GHOST_SystemPathsX11.cpp2
-rw-r--r--intern/ghost/intern/GHOST_SystemWin32.cpp2
-rw-r--r--intern/ghost/intern/GHOST_SystemX11.h4
-rw-r--r--intern/ghost/intern/GHOST_WindowSDL.cpp2
-rw-r--r--intern/ghost/intern/GHOST_WindowX11.cpp12
-rw-r--r--intern/ghost/intern/GHOST_WindowX11.h2
-rw-r--r--intern/guardedalloc/test/simpletest/memtest.c2
-rw-r--r--source/blender/avi/intern/avi.c6
-rw-r--r--source/blender/blenkernel/BKE_icons.h2
-rw-r--r--source/blender/blenkernel/BKE_node.h2
-rw-r--r--source/blender/blenkernel/intern/DerivedMesh.c2
-rw-r--r--source/blender/blenkernel/intern/action.c4
-rw-r--r--source/blender/blenkernel/intern/anim.c2
-rw-r--r--source/blender/blenkernel/intern/armature.c2
-rw-r--r--source/blender/blenkernel/intern/booleanops_mesh.c12
-rw-r--r--source/blender/blenkernel/intern/cdderivedmesh.c3
-rw-r--r--source/blender/blenkernel/intern/collision.c36
-rw-r--r--source/blender/blenkernel/intern/deform.c2
-rw-r--r--source/blender/blenkernel/intern/depsgraph.c15
-rw-r--r--source/blender/blenkernel/intern/displist.c2
-rw-r--r--source/blender/blenkernel/intern/dynamicpaint.c4
-rw-r--r--source/blender/blenkernel/intern/effect.c13
-rw-r--r--source/blender/blenkernel/intern/fmodifier.c2
-rw-r--r--source/blender/blenkernel/intern/font.c6
-rw-r--r--source/blender/blenkernel/intern/group.c2
-rw-r--r--source/blender/blenkernel/intern/icons.c2
-rw-r--r--source/blender/blenkernel/intern/idprop.c6
-rw-r--r--source/blender/blenkernel/intern/image.c4
-rw-r--r--source/blender/blenkernel/intern/implicit.c2
-rw-r--r--source/blender/blenkernel/intern/library.c2
-rw-r--r--source/blender/blenkernel/intern/mesh_validate.c10
-rw-r--r--source/blender/blenkernel/intern/nla.c2
-rw-r--r--source/blender/blenkernel/intern/ocean.c2
-rw-r--r--source/blender/blenkernel/intern/particle.c166
-rw-r--r--source/blender/blenkernel/intern/particle_system.c186
-rw-r--r--source/blender/blenkernel/intern/pointcache.c4
-rw-r--r--source/blender/blenkernel/intern/seqeffects.c104
-rw-r--r--source/blender/blenkernel/intern/softbody.c404
-rw-r--r--source/blender/blenkernel/intern/subsurf_ccg.c4
-rw-r--r--source/blender/blenkernel/intern/tracking.c2
-rw-r--r--source/blender/blenkernel/intern/writeffmpeg.c7
-rw-r--r--source/blender/blenlib/intern/BLI_kdtree.c26
-rw-r--r--source/blender/blenlib/intern/BLI_mempool.c2
-rw-r--r--source/blender/blenlib/intern/freetypefont.c8
-rw-r--r--source/blender/blenlib/intern/jitter.c14
-rw-r--r--source/blender/blenlib/intern/math_geom.c38
-rw-r--r--source/blender/blenlib/intern/math_matrix.c42
-rw-r--r--source/blender/blenlib/intern/math_rotation.c6
-rw-r--r--source/blender/blenlib/intern/noise.c16
-rw-r--r--source/blender/blenlib/intern/path_util.c4
-rw-r--r--source/blender/blenlib/intern/storage.c28
-rw-r--r--source/blender/blenloader/intern/readfile.c2
-rw-r--r--source/blender/blenloader/intern/writefile.c2
-rw-r--r--source/blender/collada/AnimationExporter.cpp6
-rw-r--r--source/blender/collada/AnimationImporter.cpp27
-rw-r--r--source/blender/collada/AnimationImporter.h2
-rw-r--r--source/blender/collada/TransformWriter.cpp4
-rw-r--r--source/blender/editors/animation/anim_filter.c4
-rw-r--r--source/blender/editors/armature/editarmature.c4
-rw-r--r--source/blender/editors/armature/editarmature_sketch.c2
-rw-r--r--source/blender/editors/armature/poselib.c2
-rw-r--r--source/blender/editors/armature/poseobject.c2
-rw-r--r--source/blender/editors/armature/reeb.c4
-rw-r--r--source/blender/editors/curve/editcurve.c8
-rw-r--r--source/blender/editors/include/ED_numinput.h2
-rw-r--r--source/blender/editors/interface/interface_handlers.c2
-rw-r--r--source/blender/editors/interface/resources.c2
-rw-r--r--source/blender/editors/mesh/bmesh_tools.c2
-rwxr-xr-xsource/blender/editors/mesh/knifetool.c2
-rw-r--r--source/blender/editors/mesh/mesh_navmesh.c2
-rw-r--r--source/blender/editors/object/object_bake.c2
-rw-r--r--source/blender/editors/object/object_edit.c12
-rw-r--r--source/blender/editors/object/object_shapekey.c2
-rw-r--r--source/blender/editors/physics/physics_fluid.c2
-rw-r--r--source/blender/editors/render/render_shading.c2
-rw-r--r--source/blender/editors/sculpt_paint/paint_image.c3
-rw-r--r--source/blender/editors/sculpt_paint/sculpt.c4
-rw-r--r--source/blender/editors/space_file/file_draw.c2
-rw-r--r--source/blender/editors/space_file/file_ops.c2
-rw-r--r--source/blender/editors/space_file/filesel.c4
-rw-r--r--source/blender/editors/space_file/fsmenu.c5
-rw-r--r--source/blender/editors/space_logic/logic_window.c4
-rw-r--r--source/blender/editors/space_node/node_edit.c2
-rw-r--r--source/blender/editors/space_outliner/outliner_draw.c6
-rw-r--r--source/blender/editors/space_outliner/outliner_edit.c4
-rw-r--r--source/blender/editors/space_outliner/outliner_tree.c6
-rw-r--r--source/blender/editors/space_sequencer/sequencer_edit.c2
-rw-r--r--source/blender/editors/space_view3d/drawobject.c6
-rw-r--r--source/blender/editors/space_view3d/view3d_draw.c2
-rw-r--r--source/blender/editors/space_view3d/view3d_edit.c2
-rw-r--r--source/blender/editors/space_view3d/view3d_snap.c2
-rw-r--r--source/blender/editors/space_view3d/view3d_view.c2
-rw-r--r--source/blender/editors/transform/transform_conversions.c2
-rw-r--r--source/blender/editors/uvedit/uvedit_unwrap_ops.c4
-rw-r--r--source/blender/ikplugin/intern/itasc_plugin.cpp4
-rw-r--r--source/blender/imbuf/intern/indexer.c2
-rw-r--r--source/blender/imbuf/intern/jp2.c4
-rw-r--r--source/blender/imbuf/intern/jpeg.c78
-rw-r--r--source/blender/imbuf/intern/openexr/openexr_api.cpp2
-rw-r--r--source/blender/imbuf/intern/scaling.c230
-rw-r--r--source/blender/imbuf/intern/thumbs_blend.c2
-rw-r--r--source/blender/makesdna/DNA_actuator_types.h2
-rw-r--r--source/blender/makesdna/DNA_object_force.h2
-rw-r--r--source/blender/modifiers/intern/MOD_boolean_util.c2
-rw-r--r--source/blender/modifiers/intern/MOD_uvproject.c6
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_rotate.c2
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_transform.c2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_squeeze.c2
-rw-r--r--source/blender/python/intern/bpy_rna.c2
-rw-r--r--source/blender/quicktime/apple/quicktime_export.c2
-rw-r--r--source/blender/quicktime/quicktime_export.h2
-rw-r--r--source/blender/render/intern/raytrace/rayobject_octree.cpp16
-rw-r--r--source/blender/render/intern/raytrace/reorganize.h4
-rw-r--r--source/blender/render/intern/source/gammaCorrectionTables.c4
-rw-r--r--source/blender/render/intern/source/shadbuf.c3
-rw-r--r--source/blender/render/intern/source/shadeinput.c6
-rw-r--r--source/blender/render/intern/source/sunsky.c4
-rw-r--r--source/blender/windowmanager/intern/wm_window.c2
-rw-r--r--source/blenderplayer/bad_level_call_stubs/stubs.c2
-rw-r--r--source/gameengine/BlenderRoutines/KX_BlenderCanvas.h4
-rw-r--r--source/gameengine/BlenderRoutines/KX_BlenderMouseDevice.cpp2
-rw-r--r--source/gameengine/Expressions/Operator2Expr.cpp12
-rw-r--r--source/gameengine/GamePlayer/common/GPC_Engine.cpp2
-rw-r--r--source/gameengine/GamePlayer/common/GPC_KeyboardDevice.cpp2
-rw-r--r--source/gameengine/GamePlayer/common/GPC_MouseDevice.cpp2
-rw-r--r--source/gameengine/GamePlayer/ghost/GPG_KeyboardDevice.cpp192
-rw-r--r--source/gameengine/Ketsji/KX_Camera.h2
-rw-r--r--source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp2
-rw-r--r--source/gameengine/Ketsji/KX_Dome.cpp8
-rw-r--r--source/gameengine/Ketsji/KX_GameObject.h2
-rw-r--r--source/gameengine/Ketsji/KX_MeshProxy.h2
-rw-r--r--source/gameengine/Ketsji/KX_PolyProxy.h2
-rw-r--r--source/gameengine/Ketsji/KX_SCA_AddObjectActuator.h4
-rw-r--r--source/gameengine/Ketsji/KX_SteeringActuator.cpp2
-rw-r--r--source/gameengine/Ketsji/KX_TouchSensor.h2
-rw-r--r--source/gameengine/Ketsji/KX_VertexProxy.h2
-rw-r--r--source/gameengine/Physics/Bullet/CcdPhysicsController.h2
-rw-r--r--source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp4
-rw-r--r--source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.h10
-rw-r--r--source/gameengine/Rasterizer/RAS_TexVert.cpp2
149 files changed, 1066 insertions, 1047 deletions
diff --git a/intern/boolop/intern/BOP_MathUtils.cpp b/intern/boolop/intern/BOP_MathUtils.cpp
index bcc0cca194e..020de2163a3 100644
--- a/intern/boolop/intern/BOP_MathUtils.cpp
+++ b/intern/boolop/intern/BOP_MathUtils.cpp
@@ -233,17 +233,17 @@ bool BOP_intersect(const MT_Vector3& vL1, const MT_Point3& pL1, const MT_Vector3
MT_Scalar den = (vL1.y()*vL2.x() - vL1.x() * vL2.y());
if (!BOP_fuzzyZero(den)) {
- t = (pL2.y()*vL1.x() - vL1.y()*pL2.x() + pL1.x()*vL1.y() - pL1.y()*vL1.x()) / den ;
+ t = (pL2.y()*vL1.x() - vL1.y()*pL2.x() + pL1.x()*vL1.y() - pL1.y()*vL1.x()) / den;
}
else {
den = (vL1.y()*vL2.z() - vL1.z() * vL2.y());
if (!BOP_fuzzyZero(den)) {
- t = (pL2.y()*vL1.z() - vL1.y()*pL2.z() + pL1.z()*vL1.y() - pL1.y()*vL1.z()) / den ;
+ t = (pL2.y()*vL1.z() - vL1.y()*pL2.z() + pL1.z()*vL1.y() - pL1.y()*vL1.z()) / den;
}
else {
den = (vL1.x()*vL2.z() - vL1.z() * vL2.x());
if (!BOP_fuzzyZero(den)) {
- t = (pL2.x()*vL1.z() - vL1.x()*pL2.z() + pL1.z()*vL1.x() - pL1.x()*vL1.z()) / den ;
+ t = (pL2.x()*vL1.z() - vL1.x()*pL2.z() + pL1.z()*vL1.x() - pL1.x()*vL1.z()) / den;
}
else {
return false;
diff --git a/intern/boolop/intern/BOP_Merge2.cpp b/intern/boolop/intern/BOP_Merge2.cpp
index 9028743bee3..6bec9ba8222 100644
--- a/intern/boolop/intern/BOP_Merge2.cpp
+++ b/intern/boolop/intern/BOP_Merge2.cpp
@@ -289,7 +289,7 @@ void BOP_Merge2::cleanup( void )
BOP_Indexs faces = (*edge)->getFaces();
for (BOP_IT_Indexs face = faces.begin(); face != faces.end(); ++face) {
BOP_Face *f = m_mesh->getFace(*face);
- if(f->getTAG()== UNCLASSIFIED) ;
+ if (f->getTAG()== UNCLASSIFIED);
else (*edge)->removeFace(*face);
}
if( (*edge)->getFaces().size() == 0) (*edge)->setUsed(false);
diff --git a/intern/bsp/intern/BSP_CSGMesh.h b/intern/bsp/intern/BSP_CSGMesh.h
index 3fd1f0cebaf..4754f3bdc71 100644
--- a/intern/bsp/intern/BSP_CSGMesh.h
+++ b/intern/bsp/intern/BSP_CSGMesh.h
@@ -108,11 +108,10 @@ public :
std::vector<BSP_MVertex> &
VertexSet(
- ) const ;
-
+ ) const;
std::vector<BSP_MFace> &
FaceSet(
- ) const ;
+ ) const;
std::vector<BSP_MEdge> &
EdgeSet(
diff --git a/intern/container/CTR_List.h b/intern/container/CTR_List.h
index 7eb8dce7241..404a08fddf2 100644
--- a/intern/container/CTR_List.h
+++ b/intern/container/CTR_List.h
@@ -37,42 +37,42 @@
class CTR_Link {
public:
CTR_Link(
- ) ;
+ );
CTR_Link(
CTR_Link *next,
CTR_Link *prev
- ) ;
+ );
CTR_Link *
getNext(
- ) const ;
+ ) const;
CTR_Link *
getPrev(
- ) const ;
+ ) const;
bool
isHead(
- ) const ;
+ ) const;
bool
isTail(
- ) const ;
+ ) const;
void
insertBefore(
CTR_Link *link
- ) ;
+ );
void
insertAfter(
CTR_Link *link
- ) ;
+ );
void
remove(
- ) ;
+ );
private:
CTR_Link *m_next;
@@ -83,25 +83,25 @@ class CTR_List {
public:
CTR_List(
- ) ;
+ );
CTR_Link *
getHead(
- ) const ;
+ ) const;
CTR_Link *
getTail(
- ) const ;
+ ) const;
void
addHead(
CTR_Link *link
- ) ;
+ );
void
addTail(
CTR_Link *link
- ) ;
+ );
private:
CTR_Link m_head;
diff --git a/intern/decimation/intern/LOD_ExternNormalEditor.h b/intern/decimation/intern/LOD_ExternNormalEditor.h
index 1c637453467..52135196dc5 100644
--- a/intern/decimation/intern/LOD_ExternNormalEditor.h
+++ b/intern/decimation/intern/LOD_ExternNormalEditor.h
@@ -122,7 +122,7 @@ private :
MT_Vector3
ComputeNormal(
const LOD_TriFace &face
- ) const ;
+ ) const;
const
MT_Vector3
diff --git a/intern/decimation/intern/LOD_FaceNormalEditor.h b/intern/decimation/intern/LOD_FaceNormalEditor.h
index b2f941f990f..a221ab0bd7a 100644
--- a/intern/decimation/intern/LOD_FaceNormalEditor.h
+++ b/intern/decimation/intern/LOD_FaceNormalEditor.h
@@ -128,7 +128,7 @@ private :
MT_Vector3
ComputeNormal(
const LOD_TriFace &face
- ) const ;
+ ) const;
const
MT_Vector3
diff --git a/intern/decimation/intern/LOD_ManMesh2.h b/intern/decimation/intern/LOD_ManMesh2.h
index 63ea7912c2d..5d4e1aff4e6 100644
--- a/intern/decimation/intern/LOD_ManMesh2.h
+++ b/intern/decimation/intern/LOD_ManMesh2.h
@@ -76,11 +76,11 @@ public:
std::vector<LOD_Vertex> &
VertexSet(
- ) const ;
+ ) const;
std::vector<LOD_TriFace> &
FaceSet(
- ) const ;
+ ) const;
std::vector<LOD_Edge> &
EdgeSet(
diff --git a/intern/decimation/intern/LOD_MeshPrimitives.h b/intern/decimation/intern/LOD_MeshPrimitives.h
index a43e29f3fe7..ea2d157308b 100644
--- a/intern/decimation/intern/LOD_MeshPrimitives.h
+++ b/intern/decimation/intern/LOD_MeshPrimitives.h
@@ -50,7 +50,7 @@ public :
bool m_select_tag;
LOD_Vertex(
- ) ;
+ );
bool
RemoveEdge(
@@ -109,13 +109,13 @@ public :
LOD_FaceInd
OpFace(
LOD_FaceInd f
- ) const ;
+ ) const;
void
SwapFace(
LOD_FaceInd old_f,
LOD_FaceInd new_f
- ) ;
+ );
// return the half edge face - the half edge is defined
@@ -139,11 +139,11 @@ public :
SwapVertex(
LOD_VertexInd v_old,
LOD_VertexInd v_new
- ) ;
+ );
bool
SelectTag(
- ) const ;
+ ) const;
void
SetSelectTag(
@@ -157,7 +157,7 @@ public :
void
SetOpenTag(
int tag
- ) ;
+ );
bool
Degenerate(
diff --git a/intern/ghost/GHOST_C-api.h b/intern/ghost/GHOST_C-api.h
index b47c4444081..a22b6bc371c 100644
--- a/intern/ghost/GHOST_C-api.h
+++ b/intern/ghost/GHOST_C-api.h
@@ -494,7 +494,7 @@ extern void GHOST_SetTimerTaskUserData(GHOST_TimerTaskHandle timertaskhandle,
* @param windowhandle The handle to the window
* @return The validity of the window.
*/
-extern int GHOST_GetValid(GHOST_WindowHandle windowhandle) ;
+extern int GHOST_GetValid(GHOST_WindowHandle windowhandle);
/**
* Returns the type of drawing context used in this window.
@@ -592,7 +592,7 @@ extern void GHOST_ScreenToClient(GHOST_WindowHandle windowhandle,
GHOST_TInt32 inX,
GHOST_TInt32 inY,
GHOST_TInt32* outX,
- GHOST_TInt32* outY) ;
+ GHOST_TInt32* outY);
/**
* Converts a point in screen coordinates to client rectangle coordinates
diff --git a/intern/ghost/intern/GHOST_SystemPathsX11.cpp b/intern/ghost/intern/GHOST_SystemPathsX11.cpp
index 726149138ed..6dad3661a57 100644
--- a/intern/ghost/intern/GHOST_SystemPathsX11.cpp
+++ b/intern/ghost/intern/GHOST_SystemPathsX11.cpp
@@ -47,7 +47,7 @@
#endif
#ifdef PREFIX
-static const char *static_path= PREFIX "/share" ;
+static const char *static_path= PREFIX "/share";
#else
static const char *static_path= NULL;
#endif
diff --git a/intern/ghost/intern/GHOST_SystemWin32.cpp b/intern/ghost/intern/GHOST_SystemWin32.cpp
index 98c4785797d..f4b39d01d9e 100644
--- a/intern/ghost/intern/GHOST_SystemWin32.cpp
+++ b/intern/ghost/intern/GHOST_SystemWin32.cpp
@@ -716,7 +716,7 @@ GHOST_EventKey* GHOST_SystemWin32::processKeyEvent(GHOST_IWindow *window, RAWINP
GHOST_EventKey* event;
if (key != GHOST_kKeyUnknown) {
- char utf8_char[6] = {0} ;
+ char utf8_char[6] = {0};
char ascii = 0;
wchar_t utf16[2]={0};
diff --git a/intern/ghost/intern/GHOST_SystemX11.h b/intern/ghost/intern/GHOST_SystemX11.h
index 62f5ba341d4..d236c73dabd 100644
--- a/intern/ghost/intern/GHOST_SystemX11.h
+++ b/intern/ghost/intern/GHOST_SystemX11.h
@@ -174,7 +174,7 @@ public:
GHOST_TSuccess
getModifierKeys(
GHOST_ModifierKeys& keys
- ) const ;
+ ) const;
/**
* Returns the state of the mouse buttons (ouside the message queue).
@@ -310,7 +310,7 @@ private :
GHOST_WindowX11 *
findGhostWindow(
Window xwind
- ) const ;
+ ) const;
void
processEvent(
diff --git a/intern/ghost/intern/GHOST_WindowSDL.cpp b/intern/ghost/intern/GHOST_WindowSDL.cpp
index dce844949ad..b8cbf9b474d 100644
--- a/intern/ghost/intern/GHOST_WindowSDL.cpp
+++ b/intern/ghost/intern/GHOST_WindowSDL.cpp
@@ -67,7 +67,7 @@ GHOST_WindowSDL::GHOST_WindowSDL(GHOST_SystemSDL *system,
m_sdl_glcontext= SDL_GL_CreateContext(m_sdl_win);
//fprintf(stderr, "Ignoring Xlib error: error code %d request code %d\n",
- // theEvent->error_code, theEvent->request_code) ;
+ // theEvent->error_code, theEvent->request_code);
setTitle(title);
}
diff --git a/intern/ghost/intern/GHOST_WindowX11.cpp b/intern/ghost/intern/GHOST_WindowX11.cpp
index 3ceafcab3ce..85a9163ec91 100644
--- a/intern/ghost/intern/GHOST_WindowX11.cpp
+++ b/intern/ghost/intern/GHOST_WindowX11.cpp
@@ -373,7 +373,7 @@ GHOST_WindowX11(
XFree(xsizehints);
XClassHint * xclasshint = XAllocClassHint();
- int len = title.Length() +1 ;
+ const int len = title.Length() + 1;
char *wmclass = (char *)malloc(sizeof(char) * len);
strncpy(wmclass, (const char*)title, sizeof(char) * len);
xclasshint->res_name = wmclass;
@@ -485,10 +485,10 @@ GHOST_WindowX11(
static int ApplicationErrorHandler(Display *display, XErrorEvent *theEvent)
{
fprintf(stderr, "Ignoring Xlib error: error code %d request code %d\n",
- theEvent->error_code, theEvent->request_code) ;
+ theEvent->error_code, theEvent->request_code);
/* No exit! - but keep lint happy */
- return 0 ;
+ return 0;
}
/* These C functions are copied from Wine 1.1.13's wintab.c */
@@ -588,7 +588,7 @@ static BOOL is_eraser(const char *name, const char *type)
void GHOST_WindowX11::initXInputDevices()
{
- static XErrorHandler old_handler = (XErrorHandler) 0 ;
+ static XErrorHandler old_handler = (XErrorHandler) 0;
XExtensionVersion *version = XGetExtensionVersion(m_display, INAME);
if(version && (version != (XExtensionVersion*)NoSuchExtension)) {
@@ -600,7 +600,7 @@ void GHOST_WindowX11::initXInputDevices()
m_xtablet.CommonData.Active= GHOST_kTabletModeNone;
/* Install our error handler to override Xlib's termination behavior */
- old_handler = XSetErrorHandler(ApplicationErrorHandler) ;
+ old_handler = XSetErrorHandler(ApplicationErrorHandler);
for(int i=0; i<device_count; ++i) {
char *device_type = device_info[i].type ? XGetAtomName(m_display, device_info[i].type) : NULL;
@@ -648,7 +648,7 @@ void GHOST_WindowX11::initXInputDevices()
}
/* Restore handler */
- (void) XSetErrorHandler(old_handler) ;
+ (void) XSetErrorHandler(old_handler);
XFreeDeviceList(device_info);
diff --git a/intern/ghost/intern/GHOST_WindowX11.h b/intern/ghost/intern/GHOST_WindowX11.h
index 5430c5916fc..cb3c1415a28 100644
--- a/intern/ghost/intern/GHOST_WindowX11.h
+++ b/intern/ghost/intern/GHOST_WindowX11.h
@@ -146,7 +146,7 @@ public:
GHOST_TWindowState
getState(
- ) const ;
+ ) const;
GHOST_TSuccess
setState(
diff --git a/intern/guardedalloc/test/simpletest/memtest.c b/intern/guardedalloc/test/simpletest/memtest.c
index d484e6f51ff..fdc91730d6f 100644
--- a/intern/guardedalloc/test/simpletest/memtest.c
+++ b/intern/guardedalloc/test/simpletest/memtest.c
@@ -118,7 +118,7 @@ int main (int argc, char *argv[])
}
/* now corrupt a few blocks...*/
- ip = (int*) p[5] - 50 ;
+ ip = (int*) p[5] - 50;
for (i = 0; i< 1000; i++,ip++) *ip = i+1;
ip = (int*) p[6];
*(ip+10005) = 0;
diff --git a/source/blender/avi/intern/avi.c b/source/blender/avi/intern/avi.c
index c6fdd2e1adc..1da93d5ed50 100644
--- a/source/blender/avi/intern/avi.c
+++ b/source/blender/avi/intern/avi.c
@@ -836,8 +836,10 @@ AviError AVI_open_compress (char *name, AviMovie *movie, int streams, ...)
tmp->f = 2;
tmp->g = 1;
}
- } else if (movie->streams[i].sh.Type == FCC("auds")) {
- ;
+ }
+ else if (movie->streams[i].sh.Type == FCC("auds")) {
+ // pass
+ }
*/
}
}
diff --git a/source/blender/blenkernel/BKE_icons.h b/source/blender/blenkernel/BKE_icons.h
index 85f259c3d94..3be11913f9e 100644
--- a/source/blender/blenkernel/BKE_icons.h
+++ b/source/blender/blenkernel/BKE_icons.h
@@ -82,7 +82,7 @@ void BKE_previewimg_free(struct PreviewImage **prv);
void BKE_previewimg_free_id(struct ID *id);
/* create a new preview image */
-struct PreviewImage* BKE_previewimg_create(void) ;
+struct PreviewImage* BKE_previewimg_create(void);
/* create a copy of the preview image */
struct PreviewImage* BKE_previewimg_copy(struct PreviewImage *prv);
diff --git a/source/blender/blenkernel/BKE_node.h b/source/blender/blenkernel/BKE_node.h
index 926a0e2cc6c..e625545e6dd 100644
--- a/source/blender/blenkernel/BKE_node.h
+++ b/source/blender/blenkernel/BKE_node.h
@@ -343,7 +343,7 @@ struct bNode *nodeAddNode(struct bNodeTree *ntree, struct bNodeTemplate *ntemp);
void nodeUnlinkNode(struct bNodeTree *ntree, struct bNode *node);
void nodeUniqueName(struct bNodeTree *ntree, struct bNode *node);
-void nodeRegisterType(struct bNodeTreeType *ttype, struct bNodeType *ntype) ;
+void nodeRegisterType(struct bNodeTreeType *ttype, struct bNodeType *ntype);
void nodeMakeDynamicType(struct bNode *node);
int nodeDynamicUnlinkText(struct ID *txtid);
diff --git a/source/blender/blenkernel/intern/DerivedMesh.c b/source/blender/blenkernel/intern/DerivedMesh.c
index 0a6d8b7c041..61a8ea19621 100644
--- a/source/blender/blenkernel/intern/DerivedMesh.c
+++ b/source/blender/blenkernel/intern/DerivedMesh.c
@@ -2541,7 +2541,7 @@ void DM_calc_auto_bump_scale(DerivedMesh *dm)
}
}
}
- nr_tris_to_pile = nr_verts-2 ;
+ nr_tris_to_pile = nr_verts - 2;
if ( nr_tris_to_pile==1 || nr_tris_to_pile==2 )
{
const int indices[] = {offs+0, offs+1, offs+2, offs+0, offs+2, (offs+3)&0x3 };
diff --git a/source/blender/blenkernel/intern/action.c b/source/blender/blenkernel/intern/action.c
index 000d74f110a..c181548eb19 100644
--- a/source/blender/blenkernel/intern/action.c
+++ b/source/blender/blenkernel/intern/action.c
@@ -1497,8 +1497,8 @@ static void do_nla(Scene *scene, Object *ob, int blocktype)
/* Determine if the current frame is within the strip's range */
length = strip->end-strip->start;
actlength = strip->actend-strip->actstart;
- striptime = (scene_cfra-(strip->start)) / length;
- stripframe = (scene_cfra-(strip->start)) ;
+ striptime = (scene_cfra - strip->start) / length;
+ stripframe = (scene_cfra - strip->start);
if (striptime>=0.0) {
diff --git a/source/blender/blenkernel/intern/anim.c b/source/blender/blenkernel/intern/anim.c
index bfafd96b95e..77523980a64 100644
--- a/source/blender/blenkernel/intern/anim.c
+++ b/source/blender/blenkernel/intern/anim.c
@@ -1649,7 +1649,7 @@ int count_duplilist(Object *ob)
for(; psys; psys=psys->next)
pdup += psys->totpart;
- if(pdup==0){
+ if(pdup==0) {
Mesh *me= ob->data;
return me->totvert;
}
diff --git a/source/blender/blenkernel/intern/armature.c b/source/blender/blenkernel/intern/armature.c
index 36646c85dc1..c9eb19c0f32 100644
--- a/source/blender/blenkernel/intern/armature.c
+++ b/source/blender/blenkernel/intern/armature.c
@@ -194,7 +194,7 @@ static void copy_bonechildren(Bone* newBone, Bone* oldBone, Bone* actBone, Bone
/* For each child in the list, update it's children */
newChildBone = newBone->childbase.first;
- for (curBone = oldBone->childbase.first; curBone; curBone = curBone->next){
+ for (curBone = oldBone->childbase.first; curBone; curBone = curBone->next) {
newChildBone->parent = newBone;
copy_bonechildren(newChildBone, curBone, actBone, newActBone);
newChildBone = newChildBone->next;
diff --git a/source/blender/blenkernel/intern/booleanops_mesh.c b/source/blender/blenkernel/intern/booleanops_mesh.c
index 8dbf2c1c828..ea626df5018 100644
--- a/source/blender/blenkernel/intern/booleanops_mesh.c
+++ b/source/blender/blenkernel/intern/booleanops_mesh.c
@@ -45,7 +45,7 @@
void
CSG_DestroyMeshDescriptor(
CSG_MeshDescriptor *mesh
-){
+) {
// Call mesh descriptors destroy function....
mesh->m_destroy_func(mesh);
}
@@ -66,7 +66,7 @@ static
void
CSG_DestroyCSGMeshInternals(
CSG_MeshDescriptor *mesh
-){
+) {
CSG_FreeVertexDescriptor(&(mesh->m_vertex_iterator));
CSG_FreeFaceDescriptor(&(mesh->m_face_iterator));
}
@@ -102,7 +102,7 @@ MakeCSGMeshFromBlenderBase(
CSG_LoadBlenderMesh(
Object * obj,
CSG_MeshDescriptor *output
-){
+) {
Mesh *me;
if (output == NULL || obj == NULL) return 0;
@@ -132,7 +132,7 @@ CSG_LoadBlenderMesh(
int
CSG_AddMeshToBlender(
CSG_MeshDescriptor *mesh
-){
+) {
Mesh *me_new = NULL;
Object *ob_new = NULL;
float inv_mat[4][4];
@@ -172,7 +172,7 @@ CSG_PerformOp(
CSG_MeshDescriptor *mesh2,
int int_op_type,
CSG_MeshDescriptor *output
-){
+) {
CSG_OperationType op_type;
CSG_BooleanOperation * bool_op = CSG_NewBooleanFunction();
@@ -241,7 +241,7 @@ NewBooleanMeshTest(
struct Base * base,
struct Base * base_select,
int op_type
-){
+) {
CSG_MeshDescriptor m1,m2,output;
CSG_MeshDescriptor output2,output3;
diff --git a/source/blender/blenkernel/intern/cdderivedmesh.c b/source/blender/blenkernel/intern/cdderivedmesh.c
index 9ad59574fa3..43621b3550e 100644
--- a/source/blender/blenkernel/intern/cdderivedmesh.c
+++ b/source/blender/blenkernel/intern/cdderivedmesh.c
@@ -118,7 +118,6 @@ static int cdDM_getNumTessFaces(DerivedMesh *dm)
printf("%s: has no faces!, call DM_ensure_tessface() if you need them\n");
}
#endif
-
return dm->numTessFaceData;
}
@@ -807,7 +806,7 @@ static void cdDM_drawFacesTex_common(DerivedMesh *dm,
GPU_normal_setup( dm );
GPU_uv_setup( dm );
if( col != NULL ) {
- /*if( realcol && dm->drawObject->colType == CD_TEXTURE_MCOL ) {
+ /*if( realcol && dm->drawObject->colType == CD_TEXTURE_MCOL ) {
col = 0;
} else if( mcol && dm->drawObject->colType == CD_MCOL ) {
col = 0;
diff --git a/source/blender/blenkernel/intern/collision.c b/source/blender/blenkernel/intern/collision.c
index 10a955760f0..ecb1ae4bed3 100644
--- a/source/blender/blenkernel/intern/collision.c
+++ b/source/blender/blenkernel/intern/collision.c
@@ -194,10 +194,10 @@ gsl_poly_solve_cubic (double a, double b, double c,
if (R == 0 && Q == 0)
{
- *x0 = - a / 3 ;
- *x1 = - a / 3 ;
- *x2 = - a / 3 ;
- return 3 ;
+ *x0 = - a / 3;
+ *x1 = - a / 3;
+ *x2 = - a / 3;
+ return 3;
}
else if (CR2 == CQ3)
{
@@ -222,7 +222,7 @@ gsl_poly_solve_cubic (double a, double b, double c,
*x1 = - sqrtQ - a / 3;
*x2 = 2 * sqrtQ - a / 3;
}
- return 3 ;
+ return 3;
}
else if (CR2 < CQ3) /* equivalent to R2 < Q3 */
{
@@ -237,14 +237,14 @@ gsl_poly_solve_cubic (double a, double b, double c,
/* Sort *x0, *x1, *x2 into increasing order */
if (*x0 > *x1)
- mySWAP(*x0, *x1) ;
+ mySWAP(*x0, *x1);
if (*x1 > *x2)
{
- mySWAP(*x1, *x2) ;
+ mySWAP(*x1, *x2);
if (*x0 > *x1)
- mySWAP(*x0, *x1) ;
+ mySWAP(*x0, *x1);
}
return 3;
@@ -253,7 +253,7 @@ gsl_poly_solve_cubic (double a, double b, double c,
{
double sgnR = (R >= 0 ? 1 : -1);
double A = -sgnR * pow (fabs (R) + sqrt (R2 - Q3), 1.0/3.0);
- double B = Q / A ;
+ double B = Q / A;
*x0 = A + B - a / 3;
return 1;
}
@@ -297,27 +297,27 @@ gsl_poly_solve_quadratic (double a, double b, double c,
{
double sgnb = (b > 0 ? 1 : -1);
double temp = -0.5 * (b + sgnb * sqrt (disc));
- double r1 = temp / a ;
- double r2 = c / temp ;
+ double r1 = temp / a;
+ double r2 = c / temp;
if (r1 < r2)
{
- *x0 = r1 ;
- *x1 = r2 ;
+ *x0 = r1;
+ *x1 = r2;
}
else
{
- *x0 = r2 ;
- *x1 = r1 ;
+ *x0 = r2;
+ *x1 = r1;
}
}
return 2;
}
else if (disc == 0)
{
- *x0 = -0.5 * b / a ;
- *x1 = -0.5 * b / a ;
- return 2 ;
+ *x0 = -0.5 * b / a;
+ *x1 = -0.5 * b / a;
+ return 2;
}
else
{
diff --git a/source/blender/blenkernel/intern/deform.c b/source/blender/blenkernel/intern/deform.c
index a95cd8d00d8..822293c35e1 100644
--- a/source/blender/blenkernel/intern/deform.c
+++ b/source/blender/blenkernel/intern/deform.c
@@ -51,7 +51,7 @@ void defgroup_copy_list(ListBase *outbase, ListBase *inbase)
outbase->first= outbase->last= NULL;
- for (defgroup = inbase->first; defgroup; defgroup=defgroup->next){
+ for (defgroup = inbase->first; defgroup; defgroup=defgroup->next) {
defgroupn= defgroup_duplicate(defgroup);
BLI_addtail(outbase, defgroupn);
}
diff --git a/source/blender/blenkernel/intern/depsgraph.c b/source/blender/blenkernel/intern/depsgraph.c
index 217eb0d68c6..a5097054de2 100644
--- a/source/blender/blenkernel/intern/depsgraph.c
+++ b/source/blender/blenkernel/intern/depsgraph.c
@@ -349,7 +349,7 @@ static void dag_add_collision_field_relation(DagForest *dag, Scene *scene, Objec
for(base = scene->base.first; base; base= base->next) {
if((base->lay & ob->lay) && base->object->pd) {
Object *ob1= base->object;
- if((ob1->pd->deflect || ob1->pd->forcefield) && (ob1 != ob)) {
+ if((ob1->pd->deflect || ob1->pd->forcefield) && (ob1 != ob)) {
node2 = dag_get_node(dag, ob1);
dag_add_relation(dag, node2, node, DAG_RL_DATA_DATA|DAG_RL_OB_DATA, "Field Collision");
}
@@ -380,7 +380,7 @@ static void build_dag_object(DagForest *dag, DagNode *scenenode, Scene *scene, O
node->customdata_mask= 0;
if (ob->type == OB_ARMATURE) {
- if (ob->pose){
+ if (ob->pose) {
bPoseChannel *pchan;
bConstraint *con;
@@ -1421,7 +1421,8 @@ int pre_and_post_source_DFS(DagForest *dag, short mask, DagNode *source, graph_a
retval = 1;
}
// else if (itA->node->color == DAG_BLACK) { // cross or forward
-// ;
+//
+// }
}
itA = itA->next;
}
@@ -1770,7 +1771,7 @@ void DAG_scene_sort(Main *bmain, Scene *sce)
if (node) {
node = pop_queue(nqueue);
if (node->ob == sce) // we are done
- break ;
+ break;
node->color = DAG_BLACK;
time++;
@@ -2068,7 +2069,7 @@ void DAG_scene_flush_update(Main *bmain, Scene *sce, unsigned int lay, const sho
sce->theDag->time++; // so we know which nodes were accessed
lasttime= sce->theDag->time;
for(itA = firstnode->child; itA; itA= itA->next) {
- if(itA->node->lasttime!=lasttime && itA->node->type==ID_OB) {
+ if(itA->node->lasttime!=lasttime && itA->node->type==ID_OB) {
ob= (Object*)(itA->node->ob);
if(ob->recalc & OB_RECALC_ALL) {
@@ -2565,7 +2566,7 @@ static void dag_id_flush_update(Scene *sce, ID *id)
}
if(idtype == ID_MC) {
- for(obt=bmain->object.first; obt; obt= obt->id.next){
+ for(obt=bmain->object.first; obt; obt= obt->id.next) {
bConstraint *con;
for (con = obt->constraints.first; con; con=con->next) {
bConstraintTypeInfo *cti= constraint_get_typeinfo(con);
@@ -2890,7 +2891,7 @@ void DAG_pose_sort(Object *ob)
if (node) {
node = pop_queue(nqueue);
if (node->ob == NULL) // we are done
- break ;
+ break;
node->color = DAG_BLACK;
/* put node in new list */
diff --git a/source/blender/blenkernel/intern/displist.c b/source/blender/blenkernel/intern/displist.c
index 3a67c66165a..ea84f73b27f 100644
--- a/source/blender/blenkernel/intern/displist.c
+++ b/source/blender/blenkernel/intern/displist.c
@@ -1110,7 +1110,7 @@ void makeDispListSurf(Scene *scene, Object *ob, ListBase *dispbase,
if(forRender || nu->hide==0) {
int resolu= nu->resolu, resolv= nu->resolv;
- if(forRender){
+ if(forRender) {
if(cu->resolu_ren) resolu= cu->resolu_ren;
if(cu->resolv_ren) resolv= cu->resolv_ren;
}
diff --git a/source/blender/blenkernel/intern/dynamicpaint.c b/source/blender/blenkernel/intern/dynamicpaint.c
index 9a8946ae61e..edd1bc6d679 100644
--- a/source/blender/blenkernel/intern/dynamicpaint.c
+++ b/source/blender/blenkernel/intern/dynamicpaint.c
@@ -4161,7 +4161,7 @@ static void dynamicPaint_doEffectStep(DynamicPaintSurface *surface, float *force
/*
* Spread Effect
*/
- if (surface->effect & MOD_DPAINT_EFFECT_DO_SPREAD) {
+ if (surface->effect & MOD_DPAINT_EFFECT_DO_SPREAD) {
float eff_scale = distance_scale*EFF_MOVEMENT_PER_FRAME*surface->spread_speed*timescale;
/* Copy current surface to the previous points array to read unmodified values */
@@ -4204,7 +4204,7 @@ static void dynamicPaint_doEffectStep(DynamicPaintSurface *surface, float *force
/*
* Shrink Effect
*/
- if (surface->effect & MOD_DPAINT_EFFECT_DO_SHRINK) {
+ if (surface->effect & MOD_DPAINT_EFFECT_DO_SHRINK) {
float eff_scale = distance_scale*EFF_MOVEMENT_PER_FRAME*surface->shrink_speed*timescale;
/* Copy current surface to the previous points array to read unmodified values */
diff --git a/source/blender/blenkernel/intern/effect.c b/source/blender/blenkernel/intern/effect.c
index 69d860bfb08..82a5d9aba3a 100644
--- a/source/blender/blenkernel/intern/effect.c
+++ b/source/blender/blenkernel/intern/effect.c
@@ -508,7 +508,7 @@ float effector_falloff(EffectorCache *eff, EffectorData *efd, EffectedPoint *UNU
falloff=0.0f;
else if(eff->pd->zdir == PFIELD_Z_NEG && fac > 0.0f)
falloff=0.0f;
- else switch(eff->pd->falloff){
+ else switch(eff->pd->falloff) {
case PFIELD_FALL_SPHERE:
falloff*= falloff_func_dist(eff->pd, efd->distance);
break;
@@ -610,8 +610,9 @@ int get_effector_data(EffectorCache *eff, EffectorData *efd, EffectedPoint *poin
ParticleKey state;
/* exclude the particle itself for self effecting particles */
- if(eff->psys == point->psys && *efd->index == point->index)
- ;
+ if(eff->psys == point->psys && *efd->index == point->index) {
+ /* pass */
+ }
else {
ParticleSimulationData sim= {NULL};
sim.scene= eff->scene;
@@ -809,7 +810,7 @@ static void do_texture_effector(EffectorCache *eff, EffectorData *efd, EffectedP
}
}
- if(eff->pd->flag & PFIELD_TEX_2D){
+ if(eff->pd->flag & PFIELD_TEX_2D) {
float fac = -dot_v3v3(force, efd->nor);
madd_v3_v3fl(force, efd->nor, fac);
}
@@ -836,7 +837,7 @@ static void do_physical_effector(EffectorCache *eff, EffectorData *efd, Effected
copy_v3_v3(force, efd->vec_to_point);
- switch(pd->forcefield){
+ switch(pd->forcefield) {
case PFIELD_WIND:
copy_v3_v3(force, efd->nor);
mul_v3_fl(force, strength * efd->falloff);
@@ -1000,7 +1001,7 @@ void pdDoEffectors(ListBase *effectors, ListBase *colliders, EffectorWeights *we
do_physical_effector(eff, &efd, point, force);
// for softbody backward compatibility
- if(point->flag & PE_WIND_AS_SPEED && impulse){
+ if(point->flag & PE_WIND_AS_SPEED && impulse) {
sub_v3_v3v3(temp2, force, temp1);
sub_v3_v3v3(impulse, impulse, temp2);
}
diff --git a/source/blender/blenkernel/intern/fmodifier.c b/source/blender/blenkernel/intern/fmodifier.c
index 95c0aa60991..8098706e370 100644
--- a/source/blender/blenkernel/intern/fmodifier.c
+++ b/source/blender/blenkernel/intern/fmodifier.c
@@ -571,7 +571,7 @@ static float fcm_cycles_time (FCurve *fcu, FModifier *fcm, float UNUSED(cvalue),
* 2) if before first frame or after last frame, make sure some cycling is in use
*/
if (evaltime < prevkey[0]) {
- if (data->before_mode) {
+ if (data->before_mode) {
side= -1;
mode= data->before_mode;
cycles= data->before_cycles;
diff --git a/source/blender/blenkernel/intern/font.c b/source/blender/blenkernel/intern/font.c
index f45899ff365..5a37a65ddbf 100644
--- a/source/blender/blenkernel/intern/font.c
+++ b/source/blender/blenkernel/intern/font.c
@@ -333,7 +333,7 @@ static void build_underline(Curve *cu, float x1, float y1, float x2, float y2, i
nu2->flagu = CU_NURB_CYCLIC;
bp = (BPoint*)MEM_callocN(4 * sizeof(BPoint),"underline_bp");
- if (bp == NULL){
+ if (bp == NULL) {
MEM_freeN(nu2);
return;
}
@@ -399,7 +399,7 @@ static void buildchar(Main *bmain, Curve *cu, unsigned long character, CharInfo
while(nu1)
{
bezt1 = nu1->bezt;
- if (bezt1){
+ if (bezt1) {
nu2 =(Nurb*) MEM_mallocN(sizeof(Nurb),"duplichar_nurb");
if (nu2 == NULL) break;
memcpy(nu2, nu1, sizeof(struct Nurb));
@@ -419,7 +419,7 @@ static void buildchar(Main *bmain, Curve *cu, unsigned long character, CharInfo
i = nu2->pntsu;
bezt2 = (BezTriple*)MEM_mallocN(i * sizeof(BezTriple),"duplichar_bezt2");
- if (bezt2 == NULL){
+ if (bezt2 == NULL) {
MEM_freeN(nu2);
break;
}
diff --git a/source/blender/blenkernel/intern/group.c b/source/blender/blenkernel/intern/group.c
index 7ac395212ab..183483ef7a8 100644
--- a/source/blender/blenkernel/intern/group.c
+++ b/source/blender/blenkernel/intern/group.c
@@ -123,7 +123,7 @@ void unlink_group(Group *group)
#endif
}
- for(psys=ob->particlesystem.first; psys; psys=psys->next){
+ for(psys=ob->particlesystem.first; psys; psys=psys->next) {
if(psys->part->dup_group==group)
psys->part->dup_group= NULL;
#if 0 /* not used anymore, only keps for readfile.c, no need to account for this */
diff --git a/source/blender/blenkernel/intern/icons.c b/source/blender/blenkernel/intern/icons.c
index bcbce2bc1c2..58c88682d3f 100644
--- a/source/blender/blenkernel/intern/icons.c
+++ b/source/blender/blenkernel/intern/icons.c
@@ -263,7 +263,7 @@ int BKE_icon_getid(struct ID* id)
id->icon_id = get_next_free_id();
- if (!id->icon_id){
+ if (!id->icon_id) {
printf("BKE_icon_getid: Internal error - not enough IDs\n");
return 0;
}
diff --git a/source/blender/blenkernel/intern/idprop.c b/source/blender/blenkernel/intern/idprop.c
index 3bcb262fac8..093399832a1 100644
--- a/source/blender/blenkernel/intern/idprop.c
+++ b/source/blender/blenkernel/intern/idprop.c
@@ -489,7 +489,7 @@ void IDP_ReplaceGroupInGroup(IDProperty *dest, IDProperty *src)
void IDP_ReplaceInGroup(IDProperty *group, IDProperty *prop)
{
IDProperty *loop;
- if((loop= IDP_GetPropertyFromGroup(group, prop->name))) {
+ if ((loop= IDP_GetPropertyFromGroup(group, prop->name))) {
BLI_insertlink(&group->data.group, loop, prop);
BLI_remlink(&group->data.group, loop);
@@ -506,7 +506,7 @@ void IDP_ReplaceInGroup(IDProperty *group, IDProperty *prop)
or 1 if it succeeded in adding to the group.*/
int IDP_AddToGroup(IDProperty *group, IDProperty *prop)
{
- if(IDP_GetPropertyFromGroup(group, prop->name) == NULL) {
+ if (IDP_GetPropertyFromGroup(group, prop->name) == NULL) {
group->len++;
BLI_addtail(&group->data.group, prop);
return 1;
@@ -517,7 +517,7 @@ int IDP_AddToGroup(IDProperty *group, IDProperty *prop)
int IDP_InsertToGroup(IDProperty *group, IDProperty *previous, IDProperty *pnew)
{
- if(IDP_GetPropertyFromGroup(group, pnew->name) == NULL) {
+ if (IDP_GetPropertyFromGroup(group, pnew->name) == NULL) {
group->len++;
BLI_insertlink(&group->data.group, previous, pnew);
return 1;
diff --git a/source/blender/blenkernel/intern/image.c b/source/blender/blenkernel/intern/image.c
index f848ee3a676..3cc73d7f7f1 100644
--- a/source/blender/blenkernel/intern/image.c
+++ b/source/blender/blenkernel/intern/image.c
@@ -1122,11 +1122,11 @@ int BKE_add_image_extension(char *string, const char imtype)
}
#endif
#ifdef WITH_CINEON
- else if(imtype==R_IMF_IMTYPE_CINEON){
+ else if(imtype==R_IMF_IMTYPE_CINEON) {
if (!BLI_testextensie(string, ".cin"))
extension= ".cin";
}
- else if(imtype==R_IMF_IMTYPE_DPX){
+ else if(imtype==R_IMF_IMTYPE_DPX) {
if (!BLI_testextensie(string, ".dpx"))
extension= ".dpx";
}
diff --git a/source/blender/blenkernel/intern/implicit.c b/source/blender/blenkernel/intern/implicit.c
index 757d3ddf9ac..f54a885c55e 100644
--- a/source/blender/blenkernel/intern/implicit.c
+++ b/source/blender/blenkernel/intern/implicit.c
@@ -1697,7 +1697,7 @@ static void cloth_calc_force(ClothModifierData *clmd, float UNUSED(frame), lfVec
while(search)
{
// only handle active springs
- // if(((clmd->sim_parms->flags & CSIMSETT_FLAG_TEARING_ENABLED) && !(springs[i].flags & CSPRING_FLAG_DEACTIVATE))|| !(clmd->sim_parms->flags & CSIMSETT_FLAG_TEARING_ENABLED)){}
+ // if(((clmd->sim_parms->flags & CSIMSETT_FLAG_TEARING_ENABLED) && !(springs[i].flags & CSPRING_FLAG_DEACTIVATE))|| !(clmd->sim_parms->flags & CSIMSETT_FLAG_TEARING_ENABLED)) {}
cloth_calc_spring_force(clmd, search->link, lF, lX, lV, dFdV, dFdX, time);
search = search->next;
diff --git a/source/blender/blenkernel/intern/library.c b/source/blender/blenkernel/intern/library.c
index 8a615b379e8..63c9d799f04 100644
--- a/source/blender/blenkernel/intern/library.c
+++ b/source/blender/blenkernel/intern/library.c
@@ -1329,7 +1329,7 @@ static void lib_indirect_test_id(ID *id, Library *lib)
// XXX old animation system! --------------------------------------
{
bActionStrip *strip;
- for (strip=ob->nlastrips.first; strip; strip=strip->next){
+ for (strip=ob->nlastrips.first; strip; strip=strip->next) {
LIBTAG(strip->object);
LIBTAG(strip->act);
LIBTAG(strip->ipo);
diff --git a/source/blender/blenkernel/intern/mesh_validate.c b/source/blender/blenkernel/intern/mesh_validate.c
index 0f6fedb0b08..4a988f0b278 100644
--- a/source/blender/blenkernel/intern/mesh_validate.c
+++ b/source/blender/blenkernel/intern/mesh_validate.c
@@ -233,13 +233,13 @@ int BKE_mesh_validate_arrays( Mesh *me,
if(remove == FALSE) {
if(mf->v4) {
if(mf->v1 == mf->v2) { PRINT(" face %u: verts invalid, v1/v2 both %u\n", i, mf->v1); remove= do_fixes; }
- if(mf->v1 == mf->v3) { PRINT(" face %u: verts invalid, v1/v3 both %u\n", i, mf->v1); remove= do_fixes; }
- if(mf->v1 == mf->v4) { PRINT(" face %u: verts invalid, v1/v4 both %u\n", i, mf->v1); remove= do_fixes; }
+ if(mf->v1 == mf->v3) { PRINT(" face %u: verts invalid, v1/v3 both %u\n", i, mf->v1); remove= do_fixes; }
+ if(mf->v1 == mf->v4) { PRINT(" face %u: verts invalid, v1/v4 both %u\n", i, mf->v1); remove= do_fixes; }
- if(mf->v2 == mf->v3) { PRINT(" face %u: verts invalid, v2/v3 both %u\n", i, mf->v2); remove= do_fixes; }
- if(mf->v2 == mf->v4) { PRINT(" face %u: verts invalid, v2/v4 both %u\n", i, mf->v2); remove= do_fixes; }
+ if(mf->v2 == mf->v3) { PRINT(" face %u: verts invalid, v2/v3 both %u\n", i, mf->v2); remove= do_fixes; }
+ if(mf->v2 == mf->v4) { PRINT(" face %u: verts invalid, v2/v4 both %u\n", i, mf->v2); remove= do_fixes; }
- if(mf->v3 == mf->v4) { PRINT(" face %u: verts invalid, v3/v4 both %u\n", i, mf->v3); remove= do_fixes; }
+ if(mf->v3 == mf->v4) { PRINT(" face %u: verts invalid, v3/v4 both %u\n", i, mf->v3); remove= do_fixes; }
}
else {
if(mf->v1 == mf->v2) { PRINT(" faceT %u: verts invalid, v1/v2 both %u\n", i, mf->v1); remove= do_fixes; }
diff --git a/source/blender/blenkernel/intern/nla.c b/source/blender/blenkernel/intern/nla.c
index 12f403d028f..a6795ed3a7d 100644
--- a/source/blender/blenkernel/intern/nla.c
+++ b/source/blender/blenkernel/intern/nla.c
@@ -1073,7 +1073,7 @@ void BKE_nlastrip_set_active (AnimData *adt, NlaStrip *strip)
/* loop over tracks, deactivating*/
for (nlt= adt->nla_tracks.first; nlt; nlt= nlt->next) {
- for (nls= nlt->strips.first; nls; nls= nls->next) {
+ for (nls= nlt->strips.first; nls; nls= nls->next) {
if (nls != strip)
nls->flag &= ~NLASTRIP_FLAG_ACTIVE;
else
diff --git a/source/blender/blenkernel/intern/ocean.c b/source/blender/blenkernel/intern/ocean.c
index f1412981935..00a66edc2b4 100644
--- a/source/blender/blenkernel/intern/ocean.c
+++ b/source/blender/blenkernel/intern/ocean.c
@@ -422,7 +422,7 @@ void BKE_ocean_eval_uv_catrom(struct Ocean *oc, struct OceanResult *ocr, float u
{
if (oc->_do_disp_y)
{
- ocr->disp[1] = INTERP(oc->_disp_y) ;
+ ocr->disp[1] = INTERP(oc->_disp_y);
}
if (oc->_do_normals)
{
diff --git a/source/blender/blenkernel/intern/particle.c b/source/blender/blenkernel/intern/particle.c
index 38a73daab2a..fc20ae8d636 100644
--- a/source/blender/blenkernel/intern/particle.c
+++ b/source/blender/blenkernel/intern/particle.c
@@ -167,7 +167,7 @@ ParticleSystem *psys_get_current(Object *ob)
ParticleSystem *psys;
if(ob==NULL) return NULL;
- for(psys=ob->particlesystem.first; psys; psys=psys->next){
+ for(psys=ob->particlesystem.first; psys; psys=psys->next) {
if(psys->flag & PSYS_CURRENT)
return psys;
}
@@ -219,12 +219,12 @@ Object *psys_get_lattice(ParticleSimulationData *sim)
{
Object *lattice=NULL;
- if(psys_in_edit_mode(sim->scene, sim->psys)==0){
+ if(psys_in_edit_mode(sim->scene, sim->psys)==0) {
ModifierData *md = (ModifierData*)psys_get_modifier(sim->ob, sim->psys);
- for(; md; md=md->next){
- if(md->type==eModifierType_Lattice){
+ for(; md; md=md->next) {
+ if(md->type==eModifierType_Lattice) {
LatticeModifierData *lmd = (LatticeModifierData *)md;
lattice=lmd->object;
break;
@@ -523,7 +523,7 @@ void psys_free_pdd(ParticleSystem *psys)
/* free everything */
void psys_free(Object *ob, ParticleSystem * psys)
{
- if(psys){
+ if(psys) {
int nr = 0;
ParticleSystem * tpsys;
@@ -536,14 +536,14 @@ void psys_free(Object *ob, ParticleSystem * psys)
if(psys->edit && psys->free_edit)
psys->free_edit(psys->edit);
- if(psys->child){
+ if(psys->child) {
MEM_freeN(psys->child);
psys->child = NULL;
psys->totchild = 0;
}
// check if we are last non-visible particle system
- for(tpsys=ob->particlesystem.first; tpsys; tpsys=tpsys->next){
+ for(tpsys=ob->particlesystem.first; tpsys; tpsys=tpsys->next) {
if(tpsys->part)
{
if(ELEM(tpsys->part->ren_as,PART_DRAW_OB,PART_DRAW_GR))
@@ -557,7 +557,7 @@ void psys_free(Object *ob, ParticleSystem * psys)
if(!nr)
ob->transflag &= ~OB_DUPLIPARTS;
- if(psys->part){
+ if(psys->part) {
psys->part->id.us--;
psys->part=NULL;
}
@@ -744,7 +744,7 @@ void psys_render_restore(Object *ob, ParticleSystem *psys)
psys_free_path_cache(psys, NULL);
- if(psys->child){
+ if(psys->child) {
MEM_freeN(psys->child);
psys->child= 0;
psys->totchild= 0;
@@ -1029,10 +1029,10 @@ void psys_interpolate_particle(short type, ParticleKey keys[4], float dt, Partic
interp_v3_v3v3v3v3(result->co, keys[0].co, keys[1].co, keys[2].co, keys[3].co, t);
- if(velocity){
+ if(velocity) {
float temp[3];
- if(dt>0.999f){
+ if(dt>0.999f) {
key_curve_position_weights(dt-0.001f, t, type);
interp_v3_v3v3v3v3(temp, keys[0].co, keys[1].co, keys[2].co, keys[3].co, t);
sub_v3_v3v3(result->vel, result->co, temp);
@@ -1351,7 +1351,7 @@ static void do_particle_interpolation(ParticleSystem *psys, int p, ParticleData
keytime = (real_t - keys[1].time) / dfra;
/* convert velocity to timestep size */
- if(pind->keyed || pind->cache || point_vel){
+ if(pind->keyed || pind->cache || point_vel) {
invdt = dfra * 0.04f * (psys ? psys->part->timetweak : 1.f);
mul_v3_fl(keys[1].vel, invdt);
mul_v3_fl(keys[2].vel, invdt);
@@ -1424,7 +1424,7 @@ void psys_interpolate_face(MVert *mvert, MFace *mface, MTFace *tface, float (*or
interp_v3_v3v3v3v3(vec, v1, v2, v3, v4, w);
- if(nor){
+ if(nor) {
if(mface->flag & ME_SMOOTH)
interp_v3_v3v3v3v3(nor, n1, n2, n3, n4, w);
else
@@ -1434,7 +1434,7 @@ void psys_interpolate_face(MVert *mvert, MFace *mface, MTFace *tface, float (*or
else {
interp_v3_v3v3v3(vec, v1, v2, v3, w);
- if(nor){
+ if(nor) {
if(mface->flag & ME_SMOOTH)
interp_v3_v3v3v3(nor, n1, n2, n3, w);
else
@@ -1443,8 +1443,8 @@ void psys_interpolate_face(MVert *mvert, MFace *mface, MTFace *tface, float (*or
}
/* calculate tangent vectors */
- if(utan && vtan){
- if(tface){
+ if(utan && vtan) {
+ if(tface) {
uv1= tface->uv[0];
uv2= tface->uv[1];
uv3= tface->uv[2];
@@ -1459,7 +1459,7 @@ void psys_interpolate_face(MVert *mvert, MFace *mface, MTFace *tface, float (*or
map_to_sphere( uv4, uv4+1,v4[0], v4[1], v4[2]);
}
- if(v4){
+ if(v4) {
s1= uv3[0] - uv1[0];
s2= uv4[0] - uv1[0];
@@ -1570,7 +1570,7 @@ static float psys_interpolate_value_from_verts(DerivedMesh *dm, short from, int
if(values==0 || index==-1)
return 0.0;
- switch(from){
+ switch(from) {
case PART_FROM_VERT:
return values[index];
case PART_FROM_FACE:
@@ -1824,10 +1824,10 @@ ParticleSystemModifierData *psys_get_modifier(Object *ob, ParticleSystem *psys)
ModifierData *md;
ParticleSystemModifierData *psmd;
- for(md=ob->modifiers.first; md; md=md->next){
- if(md->type==eModifierType_ParticleSystem){
+ for(md=ob->modifiers.first; md; md=md->next) {
+ if(md->type==eModifierType_ParticleSystem) {
psmd= (ParticleSystemModifierData*) md;
- if(psmd->psys==psys){
+ if(psmd->psys==psys) {
return psmd;
}
}
@@ -1842,22 +1842,22 @@ static void psys_particle_on_shape(int UNUSED(distr), int UNUSED(index), float *
{
/* TODO */
float zerovec[3]={0.0f,0.0f,0.0f};
- if(vec){
+ if(vec) {
copy_v3_v3(vec,zerovec);
}
- if(nor){
+ if(nor) {
copy_v3_v3(nor,zerovec);
}
- if(utan){
+ if(utan) {
copy_v3_v3(utan,zerovec);
}
- if(vtan){
+ if(vtan) {
copy_v3_v3(vtan,zerovec);
}
- if(orco){
+ if(orco) {
copy_v3_v3(orco,zerovec);
}
- if(ornor){
+ if(ornor) {
copy_v3_v3(ornor,zerovec);
}
}
@@ -1866,8 +1866,8 @@ static void psys_particle_on_shape(int UNUSED(distr), int UNUSED(index), float *
/************************************************/
void psys_particle_on_emitter(ParticleSystemModifierData *psmd, int from, int index, int index_dmcache, float *fuv, float foffset, float *vec, float *nor, float *utan, float *vtan, float *orco, float *ornor)
{
- if(psmd){
- if(psmd->psys->part->distr==PART_DISTR_GRID && psmd->psys->part->from != PART_FROM_VERT){
+ if(psmd) {
+ if(psmd->psys->part->distr==PART_DISTR_GRID && psmd->psys->part->from != PART_FROM_VERT) {
if(vec)
copy_v3_v3(vec,fuv);
@@ -2007,13 +2007,13 @@ static void do_kink(ParticleKey *state, ParticleKey *par, float *par_rot, float
inp_y=dot_v3v3(y_vec, vec_one);
inp_z=dot_v3v3(z_vec, vec_one);
- if(inp_y > 0.5f){
+ if(inp_y > 0.5f) {
copy_v3_v3(state_co, y_vec);
mul_v3_fl(y_vec, amplitude*(float)cos(t));
mul_v3_fl(z_vec, amplitude/2.f*(float)sin(2.f*t));
}
- else if(inp_z > 0.0f){
+ else if(inp_z > 0.0f) {
mul_v3_v3fl(state_co, z_vec, (float)sin((float)M_PI/3.f));
madd_v3_v3fl(state_co, y_vec, -0.5f);
@@ -2041,7 +2041,7 @@ static void do_kink(ParticleKey *state, ParticleKey *par, float *par_rot, float
shape = 2.f*(float)M_PI * (1.f+shape);
- if(t<shape){
+ if(t<shape) {
shape = t/shape;
shape = (float)sqrt((double)shape);
interp_v3_v3v3(result, result, state_co, shape);
@@ -2064,7 +2064,7 @@ static float do_clump(ParticleKey *state, ParticleKey *par, float time, float cl
{
float clump = 0.f;
- if(par && clumpfac!=0.0f){
+ if(par && clumpfac!=0.0f) {
float cpow;
if(clumppow < 0.0f)
@@ -2208,7 +2208,7 @@ int do_guides(ListBase *effectors, ParticleKey *state, int index, float time)
totstrength *= weight;
}
- if(totstrength != 0.0f){
+ if(totstrength != 0.0f) {
if(totstrength > 1.0f)
mul_v3_fl(effect, 1.0f / totstrength);
CLAMP(totstrength, 0.0f, 1.0f);
@@ -2287,7 +2287,7 @@ static void do_path_effectors(ParticleSimulationData *sim, int i, ParticleCacheK
}
static int check_path_length(int k, ParticleCacheKey *keys, ParticleCacheKey *state, float max_length, float *cur_length, float length, float *dvec)
{
- if(*cur_length + length > max_length){
+ if(*cur_length + length > max_length) {
mul_v3_fl(dvec, (max_length - *cur_length) / length);
add_v3_v3v3(state->co, (state - 1)->co, dvec);
keys->steps = k;
@@ -2325,12 +2325,12 @@ float *psys_cache_vgroup(DerivedMesh *dm, ParticleSystem *psys, int vgroup)
/* hair dynamics pinning vgroup */
}
- else if(psys->vgroup[vgroup]){
+ else if(psys->vgroup[vgroup]) {
MDeformVert *dvert = dm->getVertDataArray(dm, CD_MDEFORMVERT);
- if(dvert){
+ if(dvert) {
int totvert=dm->getNumVerts(dm), i;
vg=MEM_callocN(sizeof(float)*totvert, "vg_cache");
- if(psys->vg_neg&(1<<vgroup)){
+ if(psys->vg_neg&(1<<vgroup)) {
for(i=0; i<totvert; i++)
vg[i]= 1.0f - defvert_find_weight(&dvert[i], psys->vgroup[vgroup] - 1);
}
@@ -2357,14 +2357,14 @@ void psys_find_parents(ParticleSimulationData *sim)
tree=BLI_kdtree_new(totparent);
- for(p=0,cpa=sim->psys->child; p<totparent; p++,cpa++){
+ for(p=0,cpa=sim->psys->child; p<totparent; p++,cpa++) {
psys_particle_on_emitter(sim->psmd,from,cpa->num,DMCACHE_ISCHILD,cpa->fuv,cpa->foffset,co,0,0,0,orco,0);
BLI_kdtree_insert(tree, p, orco, NULL);
}
BLI_kdtree_balance(tree);
- for(; p<totchild; p++,cpa++){
+ for(; p<totchild; p++,cpa++) {
psys_particle_on_emitter(sim->psmd,from,cpa->num,DMCACHE_ISCHILD,cpa->fuv,cpa->foffset,co,0,0,0,orco,0);
cpa->parent=BLI_kdtree_find_nearest(tree, orco, NULL, NULL);
}
@@ -2426,7 +2426,7 @@ static int psys_threads_init_path(ParticleThread *threads, Scene *scene, float c
steps = (int)pow(2.0, (double)pset->draw_step);
}
- if(totchild && part->childtype==PART_CHILD_FACES){
+ if(totchild && part->childtype==PART_CHILD_FACES) {
totparent=(int)(totchild*part->parents*0.3f);
if(G.rendering && part->child_nbr && part->ren_child_nbr)
@@ -2479,7 +2479,7 @@ static int psys_threads_init_path(ParticleThread *threads, Scene *scene, float c
/* set correct ipo timing */
#if 0 // XXX old animation system
- if(part->flag&PART_ABS_TIME && part->ipo){
+ if(part->flag&PART_ABS_TIME && part->ipo) {
calc_ipo(part->ipo, cfra);
execute_ipo((ID *)part, part->ipo);
}
@@ -2509,7 +2509,7 @@ static void psys_thread_create_path(ParticleThread *thread, struct ChildParticle
if(!pcache)
return;
- if(ctx->between){
+ if(ctx->between) {
ParticleData *pa = psys->particles + cpa->pa[0];
int w, needupdate;
float foffset, wsum=0.f;
@@ -2638,8 +2638,8 @@ static void psys_thread_create_path(ParticleThread *thread, struct ChildParticle
}
/* create the child path */
- for(k=0,child=child_keys; k<=ctx->steps; k++,child++){
- if(ctx->between){
+ for(k=0,child=child_keys; k<=ctx->steps; k++,child++) {
+ if(ctx->between) {
int w=0;
zero_v3(child->co);
@@ -2696,7 +2696,7 @@ static void psys_thread_create_path(ParticleThread *thread, struct ChildParticle
}
}
- for(k=0,child=child_keys; k<=ctx->steps; k++,child++){
+ for(k=0,child=child_keys; k<=ctx->steps; k++,child++) {
t = (float)k/(float)ctx->steps;
if(ctx->totparent)
@@ -2720,7 +2720,7 @@ static void psys_thread_create_path(ParticleThread *thread, struct ChildParticle
do_child_modifiers(&ctx->sim, &ptex, (ParticleKey *)par, par_rot, cpa, orco, hairmat, (ParticleKey *)child, t);
/* we have to correct velocity because of kink & clump */
- if(k>1){
+ if(k>1) {
sub_v3_v3v3((child-1)->vel, child->co, (child-2)->co);
mul_v3_fl((child-1)->vel, 0.5);
@@ -2732,7 +2732,7 @@ static void psys_thread_create_path(ParticleThread *thread, struct ChildParticle
sub_v3_v3v3(child->vel, child->co, (child-1)->co);
/* check if path needs to be cut before actual end of data points */
- if(k){
+ if(k) {
sub_v3_v3v3(dvec, child->co, (child-1)->co);
length = 1.0f/(float)ctx->steps;
k = check_path_length(k, child_keys, child, max_length, &cur_length, length, dvec);
@@ -2763,7 +2763,7 @@ static void *exec_child_path_cache(void *data)
ChildParticle *cpa;
int i, totchild= ctx->totchild, first= 0;
- if(thread->tot > 1){
+ if(thread->tot > 1) {
first= ctx->parent_pass? 0 : ctx->totparent;
totchild= ctx->parent_pass? ctx->totparent : ctx->totchild;
}
@@ -2988,7 +2988,7 @@ void psys_cache_paths(ParticleSimulationData *sim, float cfra)
dietime = birthtime + pa_length * (dietime - birthtime);
/*--interpolate actual path from data points--*/
- for(k=0, ca=cache[p]; k<=steps; k++, ca++){
+ for(k=0, ca=cache[p]; k<=steps; k++, ca++) {
time = (float)k / (float)steps;
t = birthtime + time * (dietime - birthtime);
result.time = -t;
@@ -3062,7 +3062,7 @@ void psys_cache_paths(ParticleSimulationData *sim, float cfra)
psys->totcached = totpart;
- if(psys->lattice){
+ if(psys->lattice) {
end_latt_deform(psys->lattice);
psys->lattice= NULL;
}
@@ -3125,7 +3125,7 @@ void psys_cache_edit_paths(Scene *scene, Object *ob, PTCacheEdit *edit, float cf
}
/*---first main loop: create all actual particles' paths---*/
- for(i=0, point=edit->points; i<totpart; i++, pa+=pa?1:0, point++){
+ for(i=0, point=edit->points; i<totpart; i++, pa+=pa?1:0, point++) {
if(edit->totcached && !(point->flag & PEP_EDIT_RECALC))
continue;
@@ -3142,7 +3142,7 @@ void psys_cache_edit_paths(Scene *scene, Object *ob, PTCacheEdit *edit, float cf
/* should init_particle_interpolation set this ? */
- if(pset->brushtype==PE_BRUSH_WEIGHT){
+ if(pset->brushtype==PE_BRUSH_WEIGHT) {
pind.hkey[0] = NULL;
/* pa != NULL since the weight brush is only available for hair */
pind.hkey[1] = pa->hair;
@@ -3172,7 +3172,7 @@ void psys_cache_edit_paths(Scene *scene, Object *ob, PTCacheEdit *edit, float cf
}
/*--interpolate actual path from data points--*/
- for(k=0, ca=cache[i]; k<=steps; k++, ca++){
+ for(k=0, ca=cache[i]; k<=steps; k++, ca++) {
time = (float)k / (float)steps;
t = birthtime + time * (dietime - birthtime);
result.time = -t;
@@ -3202,7 +3202,7 @@ void psys_cache_edit_paths(Scene *scene, Object *ob, PTCacheEdit *edit, float cf
}
/* selection coloring in edit mode */
- if(pset->brushtype==PE_BRUSH_WEIGHT){
+ if(pset->brushtype==PE_BRUSH_WEIGHT) {
float t2;
if(k==0) {
@@ -3225,8 +3225,8 @@ void psys_cache_edit_paths(Scene *scene, Object *ob, PTCacheEdit *edit, float cf
pind.hkey[0] = pind.hkey[1] - 1;
}
else {
- if((ekey + (pind.ekey[0] - point->keys))->flag & PEK_SELECT){
- if((ekey + (pind.ekey[1] - point->keys))->flag & PEK_SELECT){
+ if((ekey + (pind.ekey[0] - point->keys))->flag & PEK_SELECT) {
+ if((ekey + (pind.ekey[1] - point->keys))->flag & PEK_SELECT) {
copy_v3_v3(ca->col, sel_col);
}
else{
@@ -3235,7 +3235,7 @@ void psys_cache_edit_paths(Scene *scene, Object *ob, PTCacheEdit *edit, float cf
}
}
else{
- if((ekey + (pind.ekey[1] - point->keys))->flag & PEK_SELECT){
+ if((ekey + (pind.ekey[1] - point->keys))->flag & PEK_SELECT) {
keytime = (t - (*pind.ekey[0]->time))/((*pind.ekey[1]->time) - (*pind.ekey[0]->time));
interp_v3_v3v3(ca->col, nosel_col, sel_col, keytime);
}
@@ -3282,7 +3282,7 @@ void psys_cache_edit_paths(Scene *scene, Object *ob, PTCacheEdit *edit, float cf
/************************************************/
void copy_particle_key(ParticleKey *to, ParticleKey *from, int time)
{
- if(time){
+ if(time) {
memcpy(to,from,sizeof(ParticleKey));
}
else{
@@ -3669,7 +3669,7 @@ void make_local_particlesettings(ParticleSettings *part)
/* test objects */
for(ob= bmain->object.first; ob && ELEM(FALSE, is_lib, is_local); ob= ob->id.next) {
ParticleSystem *psys=ob->particlesystem.first;
- for(; psys; psys=psys->next){
+ for(; psys; psys=psys->next) {
if(psys->part==part) {
if(ob->id.lib) is_lib= TRUE;
else is_local= TRUE;
@@ -3691,7 +3691,7 @@ void make_local_particlesettings(ParticleSettings *part)
/* do objects */
for(ob= bmain->object.first; ob; ob= ob->id.next) {
ParticleSystem *psys;
- for(psys= ob->particlesystem.first; psys; psys=psys->next){
+ for(psys= ob->particlesystem.first; psys; psys=psys->next) {
if(psys->part==part && ob->id.lib==0) {
psys->part= part_new;
part_new->id.us++;
@@ -3763,9 +3763,9 @@ static void get_cpa_texture(DerivedMesh *dm, ParticleSystem *psys, ParticleSetti
ptex->length= 1.0f - part->randlength * PSYS_FRAND(child_index + 26);
ptex->length*= part->clength_thres < PSYS_FRAND(child_index + 27) ? part->clength : 1.0f;
- for(m=0; m<MAX_MTEX; m++, mtexp++){
+ for(m=0; m<MAX_MTEX; m++, mtexp++) {
mtex = *mtexp;
- if(mtex && mtex->mapto){
+ if(mtex && mtex->mapto) {
float def=mtex->def_var;
short blend=mtex->blendtype;
short texco = mtex->texco;
@@ -3831,9 +3831,9 @@ void psys_get_texture(ParticleSimulationData *sim, ParticleData *pa, ParticleTex
ptex->time = (float)(pa - sim->psys->particles)/(float)sim->psys->totpart;
- for(m=0; m<MAX_MTEX; m++, mtexp++){
+ for(m=0; m<MAX_MTEX; m++, mtexp++) {
mtex = *mtexp;
- if(mtex && mtex->mapto){
+ if(mtex && mtex->mapto) {
float def=mtex->def_var;
short blend=mtex->blendtype;
short texco = mtex->texco;
@@ -3869,7 +3869,7 @@ void psys_get_texture(ParticleSimulationData *sim, ParticleData *pa, ParticleTex
if((event & mtex->mapto) & PAMAP_TIME) {
/* the first time has to set the base value for time regardless of blend mode */
- if((setvars&MAP_PA_TIME)==0){
+ if((setvars&MAP_PA_TIME)==0) {
int flip= (mtex->timefac < 0.0f);
float timefac= fabsf(mtex->timefac);
ptex->time *= 1.0f - timefac;
@@ -3912,10 +3912,10 @@ float psys_get_child_time(ParticleSystem *psys, ChildParticle *cpa, float cfra,
ParticleSettings *part = psys->part;
float time, life;
- if(part->childtype==PART_CHILD_FACES){
+ if(part->childtype==PART_CHILD_FACES) {
int w=0;
time=0.0;
- while(w<4 && cpa->pa[w]>=0){
+ while(w<4 && cpa->pa[w]>=0) {
time+=cpa->w[w]*(psys->particles+cpa->pa[w])->time;
w++;
}
@@ -4001,7 +4001,7 @@ static void do_child_modifiers(ParticleSimulationData *sim, ParticleTexture *pte
/* state is safe to cast, since only co and vel are used */
guided = do_guides(sim->psys->effectors, (ParticleKey*)state, cpa->parent, t);
- if(guided==0){
+ if(guided==0) {
float clump = do_clump(state, par, t, part->clumpfac, part->clumppow, ptex ? ptex->clump : 1.f);
if(kink_freq != 0.f) {
@@ -4054,7 +4054,7 @@ void psys_get_particle_on_path(ParticleSimulationData *sim, int p, ParticleKey *
t=state->time;
CLAMP(t, 0.0f, 1.0f);
- if(p<totpart){
+ if(p<totpart) {
/* interpolate pathcache directly if it exist */
if(psys->pathcache) {
ParticleCacheKey result;
@@ -4098,7 +4098,7 @@ void psys_get_particle_on_path(ParticleSimulationData *sim, int p, ParticleKey *
}
}
}
- else if(totchild){
+ else if(totchild) {
//invert_m4_m4(imat,ob->obmat);
/* interpolate childcache directly if it exists */
@@ -4115,16 +4115,16 @@ void psys_get_particle_on_path(ParticleSimulationData *sim, int p, ParticleKey *
if(state->time < 0.0f)
t = psys_get_child_time(psys, cpa, -state->time, NULL, NULL);
- if(totchild && part->childtype==PART_CHILD_FACES){
+ if(totchild && part->childtype==PART_CHILD_FACES) {
/* part->parents could still be 0 so we can't test with totparent */
between=1;
}
- if(between){
+ if(between) {
int w = 0;
float foffset;
/* get parent states */
- while(w<4 && cpa->pa[w]>=0){
+ while(w<4 && cpa->pa[w]>=0) {
keys[w].time = state->time;
psys_get_particle_on_path(sim, cpa->pa[w], keys+w, 1);
w++;
@@ -4179,7 +4179,7 @@ void psys_get_particle_on_path(ParticleSimulationData *sim, int p, ParticleKey *
/* correct child ipo timing */
#if 0 // XXX old animation system
- if((part->flag&PART_ABS_TIME)==0 && part->ipo){
+ if((part->flag&PART_ABS_TIME)==0 && part->ipo) {
calc_ipo(part->ipo, 100.0f*t);
execute_ipo((ID *)part, part->ipo);
}
@@ -4193,14 +4193,14 @@ void psys_get_particle_on_path(ParticleSimulationData *sim, int p, ParticleKey *
/* TODO: assign vertex groups */
get_child_modifier_parameters(part, &ctx, cpa, cpa_from, cpa_num, cpa_fuv, orco, &ptex);
- if(between){
+ if(between) {
int w=0;
state->co[0] = state->co[1] = state->co[2] = 0.0f;
state->vel[0] = state->vel[1] = state->vel[2] = 0.0f;
/* child position is the weighted sum of parent positions */
- while(w<4 && cpa->pa[w]>=0){
+ while(w<4 && cpa->pa[w]>=0) {
state->co[0] += cpa->w[w] * keys[w].co[0];
state->co[1] += cpa->w[w] * keys[w].co[1];
state->co[2] += cpa->w[w] * keys[w].co[2];
@@ -4227,11 +4227,11 @@ void psys_get_particle_on_path(ParticleSimulationData *sim, int p, ParticleKey *
do_child_modifiers(sim, &ptex, par, par->rot, cpa, orco, hairmat, state, t);
/* try to estimate correct velocity */
- if(vel){
+ if(vel) {
ParticleKey tstate;
float length = len_v3(state->vel);
- if(t>=0.001f){
+ if(t>=0.001f) {
tstate.time=t-0.001f;
psys_get_particle_on_path(sim,p,&tstate,0);
sub_v3_v3v3(state->vel,state->co,tstate.co);
@@ -4263,11 +4263,11 @@ int psys_get_particle_state(ParticleSimulationData *sim, int p, ParticleKey *sta
/* negative time means "use current time" */
cfra = state->time > 0 ? state->time : BKE_curframe(sim->scene);
- if(p>=totpart){
+ if(p>=totpart) {
if(!psys->totchild)
return 0;
- if(part->childtype == PART_CHILD_FACES){
+ if(part->childtype == PART_CHILD_FACES) {
if(!(psys->flag & PSYS_KEYED))
return 0;
@@ -4303,13 +4303,13 @@ int psys_get_particle_state(ParticleSimulationData *sim, int p, ParticleKey *sta
cfra = MIN2(cfra, pa->dietime);
}
- if(sim->psys->flag & PSYS_KEYED){
+ if(sim->psys->flag & PSYS_KEYED) {
state->time= -cfra;
psys_get_particle_on_path(sim, p, state,1);
return 1;
}
else{
- if(cpa){
+ if(cpa) {
float mat[4][4];
ParticleKey *key1;
float t = (cfra - pa->time) / pa->lifetime;
diff --git a/source/blender/blenkernel/intern/particle_system.c b/source/blender/blenkernel/intern/particle_system.c
index 8d12460b71b..206d9036ba7 100644
--- a/source/blender/blenkernel/intern/particle_system.c
+++ b/source/blender/blenkernel/intern/particle_system.c
@@ -306,7 +306,7 @@ static int get_psys_tot_child(struct Scene *scene, ParticleSystem *psys)
static void alloc_child_particles(ParticleSystem *psys, int tot)
{
- if(psys->child){
+ if(psys->child) {
/* only re-allocate if we have to */
if(psys->part->childtype && psys->totchild == tot) {
memset(psys->child, 0, tot*sizeof(ChildParticle));
@@ -415,13 +415,13 @@ static void distribute_simple_children(Scene *scene, Object *ob, DerivedMesh *fi
alloc_child_particles(psys, totpart);
cpa = psys->child;
- for(i=0; i<child_nbr; i++){
- for(p=0; p<psys->totpart; p++,cpa++){
+ for(i=0; i<child_nbr; i++) {
+ for(p=0; p<psys->totpart; p++,cpa++) {
float length=2.0;
cpa->parent=p;
/* create even spherical distribution inside unit sphere */
- while(length>=1.0f){
+ while(length>=1.0f) {
cpa->fuv[0]=2.0f*BLI_frand()-1.0f;
cpa->fuv[1]=2.0f*BLI_frand()-1.0f;
cpa->fuv[2]=2.0f*BLI_frand()-1.0f;
@@ -449,7 +449,7 @@ static void distribute_grid(DerivedMesh *dm, ParticleSystem *psys)
copy_v3_v3(max, mv->co);
mv++;
- for(i=1; i<totvert; i++, mv++){
+ for(i=1; i<totvert; i++, mv++) {
min[0]=MIN2(min[0],mv->co[0]);
min[1]=MIN2(min[1],mv->co[1]);
min[2]=MIN2(min[2],mv->co[2]);
@@ -483,9 +483,9 @@ static void distribute_grid(DerivedMesh *dm, ParticleSystem *psys)
min[1]+= d < delta[1] ? d/2.f : delta[1]/2.f;
min[2]+= d < delta[2] ? d/2.f : delta[2]/2.f;
- for(i=0,p=0,pa=psys->particles; i<res; i++){
- for(j=0; j<res; j++){
- for(k=0; k<res; k++,p++,pa++){
+ for(i=0,p=0,pa=psys->particles; i<res; i++) {
+ for(j=0; j<res; j++) {
+ for(k=0; k<res; k++,p++,pa++) {
pa->fuv[0] = min[0] + (float)i*d;
pa->fuv[1] = min[1] + (float)j*d;
pa->fuv[2] = min[2] + (float)k*d;
@@ -496,7 +496,7 @@ static void distribute_grid(DerivedMesh *dm, ParticleSystem *psys)
}
/* enable particles near verts/edges/faces/inside surface */
- if(from==PART_FROM_VERT){
+ if(from==PART_FROM_VERT) {
float vec[3];
pa=psys->particles;
@@ -505,7 +505,7 @@ static void distribute_grid(DerivedMesh *dm, ParticleSystem *psys)
min[1] -= d/2.0f;
min[2] -= d/2.0f;
- for(i=0,mv=mvert; i<totvert; i++,mv++){
+ for(i=0,mv=mvert; i<totvert; i++,mv++) {
sub_v3_v3v3(vec,mv->co,min);
vec[0]/=delta[0];
vec[1]/=delta[1];
@@ -515,7 +515,7 @@ static void distribute_grid(DerivedMesh *dm, ParticleSystem *psys)
+(int)(vec[2]*(size[2]-1)))->flag &= ~PARS_UNEXIST;
}
}
- else if(ELEM(from,PART_FROM_FACE,PART_FROM_VOLUME)){
+ else if(ELEM(from,PART_FROM_FACE,PART_FROM_VOLUME)) {
float co1[3], co2[3];
MFace *mface= NULL, *mface_array;
@@ -526,13 +526,13 @@ static void distribute_grid(DerivedMesh *dm, ParticleSystem *psys)
totface=dm->getNumTessFaces(dm);
mface=mface_array=dm->getTessFaceDataArray(dm,CD_MFACE);
- for(a=0; a<amax; a++){
- if(a==0){ a0mul=res*res; a1mul=res; a2mul=1; }
- else if(a==1){ a0mul=res; a1mul=1; a2mul=res*res; }
+ for(a=0; a<amax; a++) {
+ if(a==0) { a0mul=res*res; a1mul=res; a2mul=1; }
+ else if(a==1) { a0mul=res; a1mul=1; a2mul=res*res; }
else{ a0mul=1; a1mul=res*res; a2mul=res; }
- for(a1=0; a1<size[(a+1)%3]; a1++){
- for(a2=0; a2<size[(a+2)%3]; a2++){
+ for(a1=0; a1<size[(a+1)%3]; a1++) {
+ for(a2=0; a2<size[(a+2)%3]; a2++) {
mface= mface_array;
pa = psys->particles + a1*a1mul + a2*a2mul;
@@ -543,22 +543,22 @@ static void distribute_grid(DerivedMesh *dm, ParticleSystem *psys)
co1[a] -= 0.001f*d;
/* lets intersect the faces */
- for(i=0; i<totface; i++,mface++){
+ for(i=0; i<totface; i++,mface++) {
copy_v3_v3(v1, mvert[mface->v1].co);
copy_v3_v3(v2, mvert[mface->v2].co);
copy_v3_v3(v3, mvert[mface->v3].co);
- if(isect_axial_line_tri_v3(a, co1, co2, v2, v3, v1, &lambda)){
+ if(isect_axial_line_tri_v3(a, co1, co2, v2, v3, v1, &lambda)) {
if(from==PART_FROM_FACE)
(pa+(int)(lambda*size[a])*a0mul)->flag &= ~PARS_UNEXIST;
else /* store number of intersections */
(pa+(int)(lambda*size[a])*a0mul)->hair_index++;
}
- if(mface->v4){
+ if(mface->v4) {
copy_v3_v3(v4, mvert[mface->v4].co);
- if(isect_axial_line_tri_v3(a, co1, co2, v4, v1, v3, &lambda)){
+ if(isect_axial_line_tri_v3(a, co1, co2, v4, v1, v3, &lambda)) {
if(from==PART_FROM_FACE)
(pa+(int)(lambda*size[a])*a0mul)->flag &= ~PARS_UNEXIST;
else
@@ -567,10 +567,10 @@ static void distribute_grid(DerivedMesh *dm, ParticleSystem *psys)
}
}
- if(from==PART_FROM_VOLUME){
+ if(from==PART_FROM_VOLUME) {
int in=pa->hair_index%2;
if(in) pa->hair_index++;
- for(i=0; i<size[0]; i++){
+ for(i=0; i<size[0]; i++) {
if(in || (pa+i*a0mul)->hair_index%2)
(pa+i*a0mul)->flag &= ~PARS_UNEXIST;
/* odd intersections == in->out / out->in */
@@ -584,9 +584,9 @@ static void distribute_grid(DerivedMesh *dm, ParticleSystem *psys)
}
if(psys->part->flag & PART_GRID_HEXAGONAL) {
- for(i=0,p=0,pa=psys->particles; i<res; i++){
- for(j=0; j<res; j++){
- for(k=0; k<res; k++,p++,pa++){
+ for(i=0,p=0,pa=psys->particles; i<res; i++) {
+ for(j=0; j<res; j++) {
+ for(k=0; k<res; k++,p++,pa++) {
if(j%2)
pa->fuv[0] += d/2.f;
@@ -599,11 +599,11 @@ static void distribute_grid(DerivedMesh *dm, ParticleSystem *psys)
}
}
- if(psys->part->flag & PART_GRID_INVERT){
- for(i=0; i<size[0]; i++){
- for(j=0; j<size[1]; j++){
+ if(psys->part->flag & PART_GRID_INVERT) {
+ for(i=0; i<size[0]; i++) {
+ for(j=0; j<size[1]; j++) {
pa=psys->particles + res*(i*res + j);
- for(k=0; k<size[2]; k++, pa++){
+ for(k=0; k<size[2]; k++, pa++) {
pa->flag ^= PARS_UNEXIST;
}
}
@@ -612,7 +612,7 @@ static void distribute_grid(DerivedMesh *dm, ParticleSystem *psys)
if(psys->part->grid_rand > 0.f) {
float rfac = d * psys->part->grid_rand;
- for(p=0,pa=psys->particles; p<psys->totpart; p++,pa++){
+ for(p=0,pa=psys->particles; p<psys->totpart; p++,pa++) {
if(pa->flag & PARS_UNEXIST)
continue;
@@ -765,7 +765,7 @@ static void distribute_threads_exec(ParticleThread *thread, ParticleData *pa, Ch
pa->fuv[1] = pa->fuv[2] = pa->fuv[3] = 0.0;
#if ONLY_WORKING_WITH_PA_VERTS
- if(ctx->tree){
+ if(ctx->tree) {
KDTreeNearest ptn[3];
int w, maxw;
@@ -773,7 +773,7 @@ static void distribute_threads_exec(ParticleThread *thread, ParticleData *pa, Ch
transform_mesh_orco_verts((Mesh*)ob->data, &orco1, 1, 1);
maxw = BLI_kdtree_find_n_nearest(ctx->tree,3,orco1,NULL,ptn);
- for(w=0; w<maxw; w++){
+ for(w=0; w<maxw; w++) {
pa->verts[w]=ptn->num;
}
}
@@ -785,7 +785,7 @@ static void distribute_threads_exec(ParticleThread *thread, ParticleData *pa, Ch
pa->num = i = ctx->index[p];
mface = dm->getTessFaceData(dm,i,CD_MFACE);
- switch(distr){
+ switch(distr) {
case PART_DISTR_JIT:
if(ctx->jitlevel == 1) {
if(mface->v4)
@@ -810,7 +810,7 @@ static void distribute_threads_exec(ParticleThread *thread, ParticleData *pa, Ch
pa->foffset= 0.0f;
/* experimental */
- if(from==PART_FROM_VOLUME){
+ if(from==PART_FROM_VOLUME) {
MVert *mvert=dm->getVertDataArray(dm,CD_MVERT);
tot=dm->getNumTessFaces(dm);
@@ -825,25 +825,25 @@ static void distribute_threads_exec(ParticleThread *thread, ParticleData *pa, Ch
min_d=2.0;
intersect=0;
- for(i=0,mface=dm->getTessFaceDataArray(dm,CD_MFACE); i<tot; i++,mface++){
+ for(i=0,mface=dm->getTessFaceDataArray(dm,CD_MFACE); i<tot; i++,mface++) {
if(i==pa->num) continue;
v1=mvert[mface->v1].co;
v2=mvert[mface->v2].co;
v3=mvert[mface->v3].co;
- if(isect_line_tri_v3(co1, co2, v2, v3, v1, &cur_d, 0)){
- if(cur_d<min_d){
+ if(isect_line_tri_v3(co1, co2, v2, v3, v1, &cur_d, 0)) {
+ if(cur_d<min_d) {
min_d=cur_d;
pa->foffset=cur_d*50.0f; /* to the middle of volume */
intersect=1;
}
}
- if(mface->v4){
+ if(mface->v4) {
v4=mvert[mface->v4].co;
- if(isect_line_tri_v3(co1, co2, v4, v1, v3, &cur_d, 0)){
- if(cur_d<min_d){
+ if(isect_line_tri_v3(co1, co2, v4, v1, v3, &cur_d, 0)) {
+ if(cur_d<min_d) {
min_d=cur_d;
pa->foffset=cur_d*50.0f; /* to the middle of volume */
intersect=1;
@@ -853,7 +853,7 @@ static void distribute_threads_exec(ParticleThread *thread, ParticleData *pa, Ch
}
if(intersect==0)
pa->foffset=0.0;
- else switch(distr){
+ else switch(distr) {
case PART_DISTR_JIT:
pa->foffset*= ctx->jit[p%(2*ctx->jitlevel)];
break;
@@ -883,7 +883,7 @@ static void distribute_threads_exec(ParticleThread *thread, ParticleData *pa, Ch
cpa->num = ctx->index[p];
- if(ctx->tree){
+ if(ctx->tree) {
KDTreeNearest ptn[10];
int w,maxw;//, do_seams;
float maxd /*, mind,dd */, totw= 0.0f;
@@ -898,24 +898,24 @@ static void distribute_threads_exec(ParticleThread *thread, ParticleData *pa, Ch
/* mind=ptn[0].dist; */ /* UNUSED */
/* the weights here could be done better */
- for(w=0; w<maxw; w++){
+ for(w=0; w<maxw; w++) {
parent[w]=ptn[w].index;
pweight[w]=(float)pow(2.0,(double)(-6.0f*ptn[w].dist/maxd));
}
- for(;w<10; w++){
+ for(;w<10; w++) {
parent[w]=-1;
pweight[w]=0.0f;
}
- for(w=0,i=0; w<maxw && i<4; w++){
- if(parent[w]>=0){
+ for(w=0,i=0; w<maxw && i<4; w++) {
+ if(parent[w]>=0) {
cpa->pa[i]=parent[w];
cpa->w[i]=pweight[w];
totw+=pweight[w];
i++;
}
}
- for(;i<4; i++){
+ for(;i<4; i++) {
cpa->pa[i]=-1;
cpa->w[i]=0.0f;
}
@@ -993,7 +993,7 @@ static void distribute_invalid(Scene *scene, ParticleSystem *psys, int from)
int p, totchild = get_psys_tot_child(scene, psys);
if(psys->child && totchild) {
- for(p=0,cpa=psys->child; p<totchild; p++,cpa++){
+ for(p=0,cpa=psys->child; p<totchild; p++,cpa++) {
cpa->fuv[0]=cpa->fuv[1]=cpa->fuv[2]=cpa->fuv[3]= 0.0;
cpa->foffset= 0.0f;
cpa->parent=0;
@@ -1057,7 +1057,7 @@ static int distribute_threads_init_data(ParticleThread *threads, Scene *scene, D
}
else {
/* Grid distribution */
- if(part->distr==PART_DISTR_GRID && from != PART_FROM_VERT){
+ if(part->distr==PART_DISTR_GRID && from != PART_FROM_VERT) {
BLI_srandom(31415926 + psys->seed);
dm= CDDM_from_mesh((Mesh*)ob->data, ob);
distribute_grid(dm,psys);
@@ -1079,7 +1079,7 @@ static int distribute_threads_init_data(ParticleThread *threads, Scene *scene, D
tree=BLI_kdtree_new(totpart);
- for(p=0,pa=psys->particles; p<totpart; p++,pa++){
+ for(p=0,pa=psys->particles; p<totpart; p++,pa++) {
psys_particle_on_dm(dm,part->from,pa->num,pa->num_dmcache,pa->fuv,pa->foffset,co,nor,0,0,orco,ornor);
transform_mesh_orco_verts((Mesh*)ob->data, &orco, 1, 1);
BLI_kdtree_insert(tree, p, orco, ornor);
@@ -1128,7 +1128,7 @@ static int distribute_threads_init_data(ParticleThread *threads, Scene *scene, D
/* Get total number of emission elements and allocate needed arrays */
totelem = (from == PART_FROM_VERT) ? dm->getNumVerts(dm) : dm->getNumTessFaces(dm);
- if(totelem == 0){
+ if(totelem == 0) {
distribute_invalid(scene, psys, children ? PART_FROM_CHILD : 0);
if(G.f & G_DEBUG)
@@ -1147,14 +1147,14 @@ static int distribute_threads_init_data(ParticleThread *threads, Scene *scene, D
jitter_offset = MEM_callocN(sizeof(float)*totelem, "particle_distribution_jitoff");
/* Calculate weights from face areas */
- if((part->flag&PART_EDISTR || children) && from != PART_FROM_VERT){
+ if((part->flag&PART_EDISTR || children) && from != PART_FROM_VERT) {
MVert *v1, *v2, *v3, *v4;
float totarea=0.f, co1[3], co2[3], co3[3], co4[3];
float (*orcodata)[3];
orcodata= dm->getVertDataArray(dm, CD_ORCO);
- for(i=0; i<totelem; i++){
+ for(i=0; i<totelem; i++) {
MFace *mf=dm->getTessFaceData(dm,i,CD_MFACE);
if(orcodata) {
@@ -1206,13 +1206,13 @@ static int distribute_threads_init_data(ParticleThread *threads, Scene *scene, D
/* Calculate weights from vgroup */
vweight = psys_cache_vgroup(dm,psys,PSYS_VG_DENSITY);
- if(vweight){
+ if(vweight) {
if(from==PART_FROM_VERT) {
for(i=0;i<totelem; i++)
element_weight[i]*=vweight[i];
}
else { /* PART_FROM_FACE / PART_FROM_VOLUME */
- for(i=0;i<totelem; i++){
+ for(i=0;i<totelem; i++) {
MFace *mf=dm->getTessFaceData(dm,i,CD_MFACE);
tweight = vweight[mf->v1] + vweight[mf->v2] + vweight[mf->v3];
@@ -1402,7 +1402,7 @@ static void distribute_particles(ParticleSimulationData *sim, int from)
PARTICLE_PSMD;
int distr_error=0;
- if(psmd){
+ if(psmd) {
if(psmd->dm)
distribute_particles_on_dm(sim, from);
else
@@ -1411,7 +1411,7 @@ static void distribute_particles(ParticleSimulationData *sim, int from)
else
distribute_particles_on_shape(sim, from);
- if(distr_error){
+ if(distr_error) {
distribute_invalid(sim->scene, sim->psys, from);
fprintf(stderr,"Particle distribution error!\n");
@@ -1467,7 +1467,7 @@ void psys_threads_free(ParticleThread *threads)
if(ctx->vg_roughe)
MEM_freeN(ctx->vg_roughe);
- if(ctx->sim.psys->lattice){
+ if(ctx->sim.psys->lattice) {
end_latt_deform(ctx->sim.psys->lattice);
ctx->sim.psys->lattice= NULL;
}
@@ -1602,7 +1602,7 @@ void psys_get_birth_coordinates(ParticleSimulationData *sim, ParticleData *pa, P
normalize_v3(nor);
/* -tangent */
- if(part->tanfac!=0.0f){
+ if(part->tanfac!=0.0f) {
//float phase=vg_rot?2.0f*(psys_particle_value_from_verts(sim->psmd->dm,part->from,pa,vg_rot)-0.5f):0.0f;
float phase=0.0f;
mul_v3_fl(vtan,-cosf((float)M_PI*(part->tanphase+phase)));
@@ -1620,7 +1620,7 @@ void psys_get_birth_coordinates(ParticleSimulationData *sim, ParticleData *pa, P
/* -velocity (boids need this even if there's no random velocity) */
- if(part->randfac != 0.0f || (part->phystype==PART_PHYS_BOIDS && pa->boid)){
+ if(part->randfac != 0.0f || (part->phystype==PART_PHYS_BOIDS && pa->boid)) {
r_vel[0] = 2.0f * (PSYS_FRAND(p + 10) - 0.5f);
r_vel[1] = 2.0f * (PSYS_FRAND(p + 11) - 0.5f);
r_vel[2] = 2.0f * (PSYS_FRAND(p + 12) - 0.5f);
@@ -1630,7 +1630,7 @@ void psys_get_birth_coordinates(ParticleSimulationData *sim, ParticleData *pa, P
}
/* -angular velocity */
- if(part->avemode==PART_AVE_RAND){
+ if(part->avemode==PART_AVE_RAND) {
r_ave[0] = 2.0f * (PSYS_FRAND(p + 13) - 0.5f);
r_ave[1] = 2.0f * (PSYS_FRAND(p + 14) - 0.5f);
r_ave[2] = 2.0f * (PSYS_FRAND(p + 15) - 0.5f);
@@ -1640,7 +1640,7 @@ void psys_get_birth_coordinates(ParticleSimulationData *sim, ParticleData *pa, P
}
/* -rotation */
- if(part->randrotfac != 0.0f){
+ if(part->randrotfac != 0.0f) {
r_rot[0] = 2.0f * (PSYS_FRAND(p + 16) - 0.5f);
r_rot[1] = 2.0f * (PSYS_FRAND(p + 17) - 0.5f);
r_rot[2] = 2.0f * (PSYS_FRAND(p + 18) - 0.5f);
@@ -1685,12 +1685,12 @@ void psys_get_birth_coordinates(ParticleSimulationData *sim, ParticleData *pa, P
/* -velocity from: */
/* *reactions */
- if(dtime > 0.f){
+ if(dtime > 0.f) {
sub_v3_v3v3(vel, pa->state.vel, pa->prev_state.vel);
}
/* *emitter velocity */
- if(dtime != 0.f && part->obfac != 0.f){
+ if(dtime != 0.f && part->obfac != 0.f) {
sub_v3_v3v3(vel, loc, state->co);
mul_v3_fl(vel, part->obfac/dtime);
}
@@ -1736,9 +1736,9 @@ void psys_get_birth_coordinates(ParticleSimulationData *sim, ParticleData *pa, P
/* -rotation */
unit_qt(state->rot);
- if(part->rotmode){
+ if(part->rotmode) {
/* create vector into which rotation is aligned */
- switch(part->rotmode){
+ switch(part->rotmode) {
case PART_ROT_NOR:
copy_v3_v3(rot_vec, nor);
break;
@@ -1781,8 +1781,8 @@ void psys_get_birth_coordinates(ParticleSimulationData *sim, ParticleData *pa, P
zero_v3(state->ave);
- if(part->avemode){
- switch(part->avemode){
+ if(part->avemode) {
+ switch(part->avemode) {
case PART_AVE_SPIN:
copy_v3_v3(state->ave, vel);
break;
@@ -1835,7 +1835,7 @@ void reset_particle(ParticleSimulationData *sim, ParticleData *pa, float dtime,
}
- if(part->type == PART_HAIR){
+ if(part->type == PART_HAIR) {
pa->lifetime = 100.0f;
}
else{
@@ -1966,7 +1966,7 @@ static void set_keyed_keys(ParticleSimulationData *sim)
psys_get_particle_state(&ksim, p%ksim.psys->totpart, key, 1);
- if(psys->flag & PSYS_KEYED_TIMING){
+ if(psys->flag & PSYS_KEYED_TIMING) {
key->time = pa->time + pt->time;
if(pt->duration != 0.0f && k+1 < totkeys) {
copy_particle_key(key+1, key, 1);
@@ -2099,7 +2099,7 @@ static void integrate_particle(ParticleSettings *part, ParticleData *pa, float d
if(pa->prev_state.time < 0.f && integrator == PART_INT_VERLET)
integrator = PART_INT_EULER;
- switch(integrator){
+ switch(integrator) {
case PART_INT_EULER:
steps=1;
break;
@@ -2118,7 +2118,7 @@ static void integrate_particle(ParticleSettings *part, ParticleData *pa, float d
states->time = 0.f;
- for(i=0; i<steps; i++){
+ for(i=0; i<steps; i++) {
zero_v3(force);
zero_v3(impulse);
@@ -2133,13 +2133,13 @@ static void integrate_particle(ParticleSettings *part, ParticleData *pa, float d
/* calculate next state */
add_v3_v3(states[i].vel, impulse);
- switch(integrator){
+ switch(integrator) {
case PART_INT_EULER:
madd_v3_v3v3fl(pa->state.co, states->co, states->vel, dtime);
madd_v3_v3v3fl(pa->state.vel, states->vel, acceleration, dtime);
break;
case PART_INT_MIDPOINT:
- if(i==0){
+ if(i==0) {
madd_v3_v3v3fl(states[1].co, states->co, states->vel, dtime*0.5f);
madd_v3_v3v3fl(states[1].vel, states->vel, acceleration, dtime*0.5f);
states[1].time = dtime*0.5f;
@@ -2151,7 +2151,7 @@ static void integrate_particle(ParticleSettings *part, ParticleData *pa, float d
}
break;
case PART_INT_RK4:
- switch(i){
+ switch(i) {
case 0:
copy_v3_v3(dx[0], states->vel);
mul_v3_fl(dx[0], dtime);
@@ -2252,7 +2252,7 @@ static void sph_spring_delete(ParticleSystem *psys, int j)
psys->tot_fluidsprings--;
- if (psys->tot_fluidsprings < psys->alloc_fluidsprings/2 && psys->alloc_fluidsprings > PSYS_FLUID_SPRINGS_INITIAL_SIZE){
+ if (psys->tot_fluidsprings < psys->alloc_fluidsprings/2 && psys->alloc_fluidsprings > PSYS_FLUID_SPRINGS_INITIAL_SIZE) {
psys->alloc_fluidsprings /= 2;
psys->fluid_springs = (ParticleSpring*)MEM_reallocN(psys->fluid_springs, psys->alloc_fluidsprings * sizeof(ParticleSpring));
}
@@ -2508,7 +2508,7 @@ static void sph_force_cb(void *sphdata_v, ParticleKey *state, float *force, floa
madd_v3_v3fl(force, vec, -10.f * spring_constant * (1.f - rij/h) * (spring->rest_length - rij));
}
- else if(fluid->spring_frames == 0 || (pa->prev_state.time-pa->time) <= fluid->spring_frames){
+ else if(fluid->spring_frames == 0 || (pa->prev_state.time-pa->time) <= fluid->spring_frames) {
ParticleSpring temp_spring;
temp_spring.particle_index[0] = index;
temp_spring.particle_index[1] = pfn->index;
@@ -2621,7 +2621,7 @@ static void basic_force_cb(void *efdata_v, ParticleKey *state, float *force, flo
madd_v3_v3fl(force, state->vel, -part->dragfac * pa->size * pa->size * len_v3(state->vel));
/* brownian force */
- if(part->brownfac != 0.0f){
+ if(part->brownfac != 0.0f) {
force[0] += (BLI_frand()-0.5f) * part->brownfac;
force[1] += (BLI_frand()-0.5f) * part->brownfac;
force[2] += (BLI_frand()-0.5f) * part->brownfac;
@@ -2684,8 +2684,8 @@ static void basic_rotate(ParticleSettings *part, ParticleData *pa, float dfra, f
{
float rotfac, rot1[4], rot2[4]={1.0,0.0,0.0,0.0}, dtime=dfra*timestep;
- if((part->flag & PART_ROT_DYN)==0){
- if(part->avemode==PART_AVE_SPIN){
+ if((part->flag & PART_ROT_DYN)==0) {
+ if(part->avemode==PART_AVE_SPIN) {
float angle;
float len1 = len_v3(pa->prev_state.vel);
float len2 = len_v3(pa->state.vel);
@@ -2704,7 +2704,7 @@ static void basic_rotate(ParticleSettings *part, ParticleData *pa, float dfra, f
}
rotfac=len_v3(pa->state.ave);
- if(rotfac == 0.0f){ /* unit_qt(in VecRotToQuat) doesn't give unit quat [1,0,0,0]?? */
+ if(rotfac == 0.0f) { /* unit_qt(in VecRotToQuat) doesn't give unit quat [1,0,0,0]?? */
rot1[0]=1.0f;
rot1[1]=rot1[2]=rot1[3]=0;
}
@@ -3145,7 +3145,7 @@ static int collision_detect(ParticleData *pa, ParticleCollision *col, BVHTreeRay
if(hit->dist == 0.0f)
hit->dist = col->original_ray_length = 0.000001f;
- for(coll = colliders->first; coll; coll=coll->next){
+ for(coll = colliders->first; coll; coll=coll->next) {
/* for boids: don't check with current ground object */
if(coll->ob == col->skip)
continue;
@@ -3400,7 +3400,7 @@ static void collision_check(ParticleSimulationData *sim, int p, float dfra, floa
}
/* 10 iterations to catch multiple collisions */
- while(collision_count < COLLISION_MAX_COLLISIONS){
+ while(collision_count < COLLISION_MAX_COLLISIONS) {
if(collision_detect(pa, &col, &hit, sim->colliders)) {
collision_count++;
@@ -3432,7 +3432,7 @@ static void psys_update_path_cache(ParticleSimulationData *sim, float cfra)
if(alloc || psys->recalc&PSYS_RECALC_CHILD || (psys->vgroup[PSYS_VG_DENSITY] && (sim->ob && sim->ob->mode & OB_MODE_WEIGHT_PAINT)))
distr=1;
- if(distr){
+ if(distr) {
if(alloc)
realloc_particles(sim, sim->psys->totpart);
@@ -3830,18 +3830,18 @@ static void dynamics_step(ParticleSimulationData *sim, float cfra)
/* store this, so we can do multiple loops over particles */
pa->state.time = dfra;
- if(dietime <= cfra && psys->cfra < dietime){
+ if(dietime <= cfra && psys->cfra < dietime) {
/* particle dies some time between this and last step */
pa->state.time = dietime - ((birthtime > psys->cfra) ? birthtime : psys->cfra);
pa->alive = PARS_DYING;
}
- else if(birthtime <= cfra && birthtime >= psys->cfra){
+ else if(birthtime <= cfra && birthtime >= psys->cfra) {
/* particle is born some time between this and last step*/
reset_particle(sim, pa, dfra*timestep, cfra);
pa->alive = PARS_ALIVE;
pa->state.time = cfra - birthtime;
}
- else if(dietime < cfra){
+ else if(dietime < cfra) {
/* nothing to be done when particle is dead */
}
@@ -3923,7 +3923,7 @@ static void dynamics_step(ParticleSimulationData *sim, float cfra)
/* finalize particle state and time after dynamics */
LOOP_DYNAMIC_PARTICLES {
- if(pa->alive == PARS_DYING){
+ if(pa->alive == PARS_DYING) {
pa->alive=PARS_DEAD;
pa->state.time=pa->dietime;
}
@@ -3982,7 +3982,7 @@ static void cached_step(ParticleSimulationData *sim, float cfra)
else
pa->alive = PARS_ALIVE;
- if(psys->lattice){
+ if(psys->lattice) {
end_latt_deform(psys->lattice);
psys->lattice= NULL;
}
@@ -3997,7 +3997,7 @@ static void cached_step(ParticleSimulationData *sim, float cfra)
static void particles_fluid_step(ParticleSimulationData *sim, int UNUSED(cfra))
{
ParticleSystem *psys = sim->psys;
- if(psys->particles){
+ if(psys->particles) {
MEM_freeN(psys->particles);
psys->particles = 0;
psys->totpart = 0;
@@ -4263,7 +4263,7 @@ static void system_step(ParticleSimulationData *sim, float cfra)
update_children(sim);
/* cleanup */
- if(psys->lattice){
+ if(psys->lattice) {
end_latt_deform(psys->lattice);
psys->lattice= NULL;
}
@@ -4322,7 +4322,7 @@ void psys_check_boid_data(ParticleSystem *psys)
pa->boid = bpa++;
}
}
- else if(pa->boid){
+ else if(pa->boid) {
MEM_freeN(pa->boid);
LOOP_PARTICLES
pa->boid = NULL;
@@ -4466,7 +4466,7 @@ void particle_system_update(Scene *scene, Object *ob, ParticleSystem *psys)
/* first step is negative so particles get killed and reset */
psys->cfra= 1.0f;
- for(i=0; i<=part->hair_step; i++){
+ for(i=0; i<=part->hair_step; i++) {
hcfra=100.0f*(float)i/(float)psys->part->hair_step;
if((part->flag & PART_HAIR_REGROW)==0)
BKE_animsys_evaluate_animdata(scene, &part->id, part->adt, hcfra, ADT_RECALC_ANIM);
diff --git a/source/blender/blenkernel/intern/pointcache.c b/source/blender/blenkernel/intern/pointcache.c
index bf9ed8b17e3..705f198865a 100644
--- a/source/blender/blenkernel/intern/pointcache.c
+++ b/source/blender/blenkernel/intern/pointcache.c
@@ -275,7 +275,7 @@ static void ptcache_particle_read(int index, void *psys_v, void **data, float cf
if(cfra > pa->state.time)
memcpy(&pa->prev_state, &pa->state, sizeof(ParticleKey));
- if(old_data){
+ if(old_data) {
/* old format cache */
memcpy(&pa->state, old_data, sizeof(ParticleKey));
return;
@@ -3015,7 +3015,7 @@ void BKE_ptcache_toggle_disk_cache(PTCacheID *pid)
PointCache *cache = pid->cache;
int last_exact = cache->last_exact;
- if (!G.relbase_valid){
+ if (!G.relbase_valid) {
cache->flag &= ~PTCACHE_DISK_CACHE;
if (G.f & G_DEBUG)
printf("File must be saved before using disk cache!\n");
diff --git a/source/blender/blenkernel/intern/seqeffects.c b/source/blender/blenkernel/intern/seqeffects.c
index d88a5c26c2c..aebdf3cef65 100644
--- a/source/blender/blenkernel/intern/seqeffects.c
+++ b/source/blender/blenkernel/intern/seqeffects.c
@@ -495,7 +495,7 @@ static void do_alphaover_effect_float(float facf0, float facf1, int x, int y,
/* rt = rt1 over rt2 (alpha from rt1) */
fac= fac2;
- mfac= 1.0f - (fac2*rt1[3]) ;
+ mfac= 1.0f - (fac2 * rt1[3]);
if(fac <= 0.0f) {
memcpy(rt, rt2, 4 * sizeof(float));
@@ -906,9 +906,9 @@ static void makeGammaTables(float gamma)
/* multiplication factors used in scaling the interpolation. */
for (i = 0; i < RE_GAMMA_TABLE_SIZE; i++ ) {
gamfactor_table[i] = inv_color_step
- * (gamma_range_table[i + 1] - gamma_range_table[i]) ;
+ * (gamma_range_table[i + 1] - gamma_range_table[i]);
inv_gamfactor_table[i] = inv_color_step
- * (inv_gamma_range_table[i + 1] - inv_gamma_range_table[i]) ;
+ * (inv_gamma_range_table[i + 1] - inv_gamma_range_table[i]);
}
} /* end of void makeGammaTables(float gamma) */
@@ -971,7 +971,7 @@ static void gamtabs(float gamma)
else if(gamma==1.0f) igamtab1[a-1]= 256*a-1;
else {
val= a/256.0f;
- igamtab1[a-1]= (65535.0*pow(val, gamma)) -1 ;
+ igamtab1[a - 1]= (65535.0 * pow(val, gamma)) - 1;
}
}
@@ -1631,7 +1631,7 @@ float hyp3,hyp4,b4,b5
if(wipezone->flip) x = xo - x;
angle = wipezone->angle;
- if(wipe->forward){
+ if(wipe->forward) {
posx = facf0 * xo;
posy = facf0 * yo;
} else{
@@ -1699,9 +1699,9 @@ float hyp3,hyp4,b4,b5
hwidth = minf(hwidth, fabsf(b3-b1)/2.0f);
- if(b2 < b1 && b2 < b3 ){
+ if(b2 < b1 && b2 < b3 ) {
output = in_band(hwidth,hyp,0,1);
- } else if(b2 > b1 && b2 > b3 ){
+ } else if(b2 > b1 && b2 > b3 ) {
output = in_band(hwidth,hyp2,0,1);
} else {
if( hyp < hwidth && hyp2 > hwidth )
@@ -1724,7 +1724,7 @@ float hyp3,hyp4,b4,b5
widthf = wipe->edgeWidth*2.0f*(float)M_PI;
temp1 = 2.0f * (float)M_PI * facf0;
- if(wipe->forward){
+ if(wipe->forward) {
temp1 = 2.0f*(float)M_PI - temp1;
}
@@ -1736,7 +1736,7 @@ float hyp3,hyp4,b4,b5
else if(x<=0 && y <= 0) temp2 += (float)M_PI;
else if(x >= 0 && y <= 0) temp2 = 2.0f*(float)M_PI - temp2;
- if(wipe->forward){
+ if(wipe->forward) {
temp3 = temp1-(widthf*0.5f)*facf0;
temp4 = temp1+(widthf*0.5f)*(1-facf0);
} else{
@@ -1775,10 +1775,10 @@ float hyp3,hyp4,b4,b5
temp2 = yo*(1-facf0/2)-yo*facf0/2;
pointdist = sqrt(temp1*temp1 + temp2*temp2);
- if(b2 < b1 && b2 < b3 ){
+ if(b2 < b1 && b2 < b3 ) {
if(hwidth < pointdist)
output = in_band(wipezone,hwidth,hyp,facf0,0,1);
- } else if(b2 > b1 && b2 > b3 ){
+ } else if(b2 > b1 && b2 > b3 ) {
if(hwidth < pointdist)
output = in_band(wipezone,hwidth,hyp2,facf0,0,1);
} else {
@@ -1799,10 +1799,10 @@ float hyp3,hyp4,b4,b5
hyp = abs(angle*x+y+(-posy/2-angle*posx/2))*wipezone->pythangle;
hyp2 = abs(angle*x+y+(-(yo-posy/2)-angle*(xo-posx/2)))*wipezone->pythangle;
- if(b2 < b1 && b2 < b3 ){
+ if(b2 < b1 && b2 < b3 ) {
if(hwidth < pointdist)
output *= in_band(wipezone,hwidth,hyp,facf0,0,1);
- } else if(b2 > b1 && b2 > b3 ){
+ } else if(b2 > b1 && b2 > b3 ) {
if(hwidth < pointdist)
output *= in_band(wipezone,hwidth,hyp2,facf0,0,1);
} else {
@@ -1911,10 +1911,10 @@ static void do_wipe_effect_byte(Sequence *seq, float facf0, float UNUSED(facf1),
}
rt+=4;
- if(rt1 !=NULL){
+ if(rt1 !=NULL) {
rt1+=4;
}
- if(rt2 !=NULL){
+ if(rt2 !=NULL) {
rt2+=4;
}
}
@@ -1969,10 +1969,10 @@ static void do_wipe_effect_float(Sequence *seq, float facf0, float UNUSED(facf1)
}
rt+=4;
- if(rt1 !=NULL){
+ if(rt1 !=NULL) {
rt1+=4;
}
- if(rt2 !=NULL){
+ if(rt2 !=NULL) {
rt2+=4;
}
}
@@ -2107,7 +2107,7 @@ static void do_transform(Scene *scene, Sequence *seq, float UNUSED(facf0), int x
}
// Translate
- if(!transform->percent){
+ if(!transform->percent) {
float rd_s = (scene->r.size/100.0f);
translate_x = transform->xIni*rd_s+(x/2.0f);
@@ -2173,7 +2173,7 @@ static void RVBlurBitmap2_byte ( unsigned char* map, int width,int height,
/* Allocate memory for the filter elements */
halfWidth = ((quality+1)*blur);
filter = (float *)MEM_mallocN(sizeof(float)*halfWidth*2, "blurbitmapfilter");
- if (!filter){
+ if (!filter) {
MEM_freeN (temp);
return;
}
@@ -2185,7 +2185,7 @@ static void RVBlurBitmap2_byte ( unsigned char* map, int width,int height,
/* Blancmange (bmange@airdmhor.gen.nz) */
k = -1.0f/(2.0f*(float)M_PI*blur*blur);
- for (ix = 0;ix< halfWidth;ix++){
+ for (ix = 0;ix< halfWidth;ix++) {
weight = (float)exp(k*(ix*ix));
filter[halfWidth - ix] = weight;
filter[halfWidth + ix] = weight;
@@ -2201,16 +2201,16 @@ static void RVBlurBitmap2_byte ( unsigned char* map, int width,int height,
filter[ix]/=fval;
/* Blur the rows */
- for (y=0;y<height;y++){
+ for (y=0;y<height;y++) {
/* Do the left & right strips */
- for (x=0;x<halfWidth;x++){
+ for (x=0;x<halfWidth;x++) {
index=(x+y*width)*4;
fx=0;
curColor[0]=curColor[1]=curColor[2]=0;
curColor2[0]=curColor2[1]=curColor2[2]=0;
- for (i=x-halfWidth;i<x+halfWidth;i++){
- if ((i>=0)&&(i<width)){
+ for (i=x-halfWidth;i<x+halfWidth;i++) {
+ if ((i>=0)&&(i<width)) {
curColor[0]+=map[(i+y*width)*4+GlowR]*filter[fx];
curColor[1]+=map[(i+y*width)*4+GlowG]*filter[fx];
curColor[2]+=map[(i+y*width)*4+GlowB]*filter[fx];
@@ -2234,11 +2234,11 @@ static void RVBlurBitmap2_byte ( unsigned char* map, int width,int height,
}
/* Do the main body */
- for (x=halfWidth;x<width-halfWidth;x++){
+ for (x=halfWidth;x<width-halfWidth;x++) {
index=(x+y*width)*4;
fx=0;
curColor[0]=curColor[1]=curColor[2]=0;
- for (i=x-halfWidth;i<x+halfWidth;i++){
+ for (i=x-halfWidth;i<x+halfWidth;i++) {
curColor[0]+=map[(i+y*width)*4+GlowR]*filter[fx];
curColor[1]+=map[(i+y*width)*4+GlowG]*filter[fx];
curColor[2]+=map[(i+y*width)*4+GlowB]*filter[fx];
@@ -2255,15 +2255,15 @@ static void RVBlurBitmap2_byte ( unsigned char* map, int width,int height,
/* Blur the columns */
- for (x=0;x<width;x++){
+ for (x=0;x<width;x++) {
/* Do the top & bottom strips */
- for (y=0;y<halfWidth;y++){
+ for (y=0;y<halfWidth;y++) {
index=(x+y*width)*4;
fy=0;
curColor[0]=curColor[1]=curColor[2]=0;
curColor2[0]=curColor2[1]=curColor2[2]=0;
- for (i=y-halfWidth;i<y+halfWidth;i++){
- if ((i>=0)&&(i<height)){
+ for (i=y-halfWidth;i<y+halfWidth;i++) {
+ if ((i>=0)&&(i<height)) {
/* Bottom */
curColor[0]+=map[(x+i*width)*4+GlowR]*filter[fy];
curColor[1]+=map[(x+i*width)*4+GlowG]*filter[fy];
@@ -2287,11 +2287,11 @@ static void RVBlurBitmap2_byte ( unsigned char* map, int width,int height,
temp[((x+(height-1-y)*width)*4)+GlowB]=curColor2[2];
}
/* Do the main body */
- for (y=halfWidth;y<height-halfWidth;y++){
+ for (y=halfWidth;y<height-halfWidth;y++) {
index=(x+y*width)*4;
fy=0;
curColor[0]=curColor[1]=curColor[2]=0;
- for (i=y-halfWidth;i<y+halfWidth;i++){
+ for (i=y-halfWidth;i<y+halfWidth;i++) {
curColor[0]+=map[(x+i*width)*4+GlowR]*filter[fy];
curColor[1]+=map[(x+i*width)*4+GlowG]*filter[fy];
curColor[2]+=map[(x+i*width)*4+GlowB]*filter[fy];
@@ -2342,7 +2342,7 @@ static void RVBlurBitmap2_float ( float* map, int width,int height,
/* Allocate memory for the filter elements */
halfWidth = ((quality+1)*blur);
filter = (float *)MEM_mallocN(sizeof(float)*halfWidth*2, "blurbitmapfilter");
- if (!filter){
+ if (!filter) {
MEM_freeN (temp);
return;
}
@@ -2355,7 +2355,7 @@ static void RVBlurBitmap2_float ( float* map, int width,int height,
k = -1.0f/(2.0f*(float)M_PI*blur*blur);
- for (ix = 0;ix< halfWidth;ix++){
+ for (ix = 0;ix< halfWidth;ix++) {
weight = (float)exp(k*(ix*ix));
filter[halfWidth - ix] = weight;
filter[halfWidth + ix] = weight;
@@ -2371,16 +2371,16 @@ static void RVBlurBitmap2_float ( float* map, int width,int height,
filter[ix]/=fval;
/* Blur the rows */
- for (y=0;y<height;y++){
+ for (y=0;y<height;y++) {
/* Do the left & right strips */
- for (x=0;x<halfWidth;x++){
+ for (x=0;x<halfWidth;x++) {
index=(x+y*width)*4;
fx=0;
curColor[0]=curColor[1]=curColor[2]=0.0f;
curColor2[0]=curColor2[1]=curColor2[2]=0.0f;
- for (i=x-halfWidth;i<x+halfWidth;i++){
- if ((i>=0)&&(i<width)){
+ for (i=x-halfWidth;i<x+halfWidth;i++) {
+ if ((i>=0)&&(i<width)) {
curColor[0]+=map[(i+y*width)*4+GlowR]*filter[fx];
curColor[1]+=map[(i+y*width)*4+GlowG]*filter[fx];
curColor[2]+=map[(i+y*width)*4+GlowB]*filter[fx];
@@ -2404,11 +2404,11 @@ static void RVBlurBitmap2_float ( float* map, int width,int height,
}
/* Do the main body */
- for (x=halfWidth;x<width-halfWidth;x++){
+ for (x=halfWidth;x<width-halfWidth;x++) {
index=(x+y*width)*4;
fx=0;
curColor[0]=curColor[1]=curColor[2]=0;
- for (i=x-halfWidth;i<x+halfWidth;i++){
+ for (i=x-halfWidth;i<x+halfWidth;i++) {
curColor[0]+=map[(i+y*width)*4+GlowR]*filter[fx];
curColor[1]+=map[(i+y*width)*4+GlowG]*filter[fx];
curColor[2]+=map[(i+y*width)*4+GlowB]*filter[fx];
@@ -2425,15 +2425,15 @@ static void RVBlurBitmap2_float ( float* map, int width,int height,
/* Blur the columns */
- for (x=0;x<width;x++){
+ for (x=0;x<width;x++) {
/* Do the top & bottom strips */
- for (y=0;y<halfWidth;y++){
+ for (y=0;y<halfWidth;y++) {
index=(x+y*width)*4;
fy=0;
curColor[0]=curColor[1]=curColor[2]=0;
curColor2[0]=curColor2[1]=curColor2[2]=0;
- for (i=y-halfWidth;i<y+halfWidth;i++){
- if ((i>=0)&&(i<height)){
+ for (i=y-halfWidth;i<y+halfWidth;i++) {
+ if ((i>=0)&&(i<height)) {
/* Bottom */
curColor[0]+=map[(x+i*width)*4+GlowR]*filter[fy];
curColor[1]+=map[(x+i*width)*4+GlowG]*filter[fy];
@@ -2457,11 +2457,11 @@ static void RVBlurBitmap2_float ( float* map, int width,int height,
temp[((x+(height-1-y)*width)*4)+GlowB]=curColor2[2];
}
/* Do the main body */
- for (y=halfWidth;y<height-halfWidth;y++){
+ for (y=halfWidth;y<height-halfWidth;y++) {
index=(x+y*width)*4;
fy=0;
curColor[0]=curColor[1]=curColor[2]=0;
- for (i=y-halfWidth;i<y+halfWidth;i++){
+ for (i=y-halfWidth;i<y+halfWidth;i++) {
curColor[0]+=map[(x+i*width)*4+GlowR]*filter[fy];
curColor[1]+=map[(x+i*width)*4+GlowG]*filter[fy];
curColor[2]+=map[(x+i*width)*4+GlowB]*filter[fy];
@@ -2491,8 +2491,8 @@ static void RVAddBitmaps_byte (unsigned char* a, unsigned char* b, unsigned char
{
int x,y,index;
- for (y=0;y<height;y++){
- for (x=0;x<width;x++){
+ for (y=0;y<height;y++) {
+ for (x=0;x<width;x++) {
index=(x+y*width)*4;
c[index+GlowR]=MIN2(255,a[index+GlowR]+b[index+GlowR]);
c[index+GlowG]=MIN2(255,a[index+GlowG]+b[index+GlowG]);
@@ -2507,8 +2507,8 @@ static void RVAddBitmaps_float (float* a, float* b, float* c,
{
int x,y,index;
- for (y=0;y<height;y++){
- for (x=0;x<width;x++){
+ for (y=0;y<height;y++) {
+ for (x=0;x<width;x++) {
index=(x+y*width)*4;
c[index+GlowR]= MIN2(1.0f, a[index+GlowR]+b[index+GlowR]);
c[index+GlowG]= MIN2(1.0f, a[index+GlowG]+b[index+GlowG]);
@@ -2534,7 +2534,7 @@ static void RVIsolateHighlights_byte (unsigned char* in, unsigned char* out,
/* Isolate the intensity */
intensity=(in[index+GlowR]+in[index+GlowG]+in[index+GlowB]-threshold);
- if (intensity>0){
+ if (intensity>0) {
out[index+GlowR]=MIN2(255*clamp, (in[index+GlowR]*boost*intensity)/255);
out[index+GlowG]=MIN2(255*clamp, (in[index+GlowG]*boost*intensity)/255);
out[index+GlowB]=MIN2(255*clamp, (in[index+GlowB]*boost*intensity)/255);
@@ -2563,7 +2563,7 @@ static void RVIsolateHighlights_float (float* in, float* out,
/* Isolate the intensity */
intensity=(in[index+GlowR]+in[index+GlowG]+in[index+GlowB]-threshold);
- if (intensity>0){
+ if (intensity>0) {
out[index+GlowR]=MIN2(clamp, (in[index+GlowR]*boost*intensity));
out[index+GlowG]=MIN2(clamp, (in[index+GlowG]*boost*intensity));
out[index+GlowB]=MIN2(clamp, (in[index+GlowB]*boost*intensity));
diff --git a/source/blender/blenkernel/intern/softbody.c b/source/blender/blenkernel/intern/softbody.c
index e48a17ac274..063a274715c 100644
--- a/source/blender/blenkernel/intern/softbody.c
+++ b/source/blender/blenkernel/intern/softbody.c
@@ -113,7 +113,7 @@ typedef struct ReferenceVert {
typedef struct ReferenceState {
float com[3]; /* center of mass*/
ReferenceVert *ivert; /* list of intial values */
-}ReferenceState ;
+}ReferenceState;
/*private scratch pad for caching and other data only needed when alive*/
@@ -196,7 +196,7 @@ static float sb_time_scale(Object *ob)
/* defining the frames to *real* time relation */
{
SoftBody *sb= ob->soft; /* is supposed to be there */
- if (sb){
+ if (sb) {
return(sb->physics_speed);
/*hrms .. this could be IPO as well :)
estimated range [0.001 sluggish slug - 100.0 very fast (i hope ODE solver can handle that)]
@@ -226,10 +226,10 @@ static float sb_time_scale(Object *ob)
static float _final_goal(Object *ob,BodyPoint *bp)/*jow_go_for2_5 */
{
float f = -1999.99f;
- if (ob){
+ if (ob) {
SoftBody *sb= ob->soft; /* is supposed to be there */
if (!(ob->softflag & OB_SB_GOAL)) return (0.0f);
- if (sb&&bp){
+ if (sb&&bp) {
if (bp->goal < 0.0f) return (0.0f);
f = sb->mingoal + bp->goal*ABS(sb->maxgoal - sb->mingoal);
f = pow(f, 4.0f);
@@ -242,9 +242,9 @@ static float _final_goal(Object *ob,BodyPoint *bp)/*jow_go_for2_5 */
static float _final_mass(Object *ob,BodyPoint *bp)
{
- if (ob){
+ if (ob) {
SoftBody *sb= ob->soft; /* is supposed to be there */
- if (sb&&bp){
+ if (sb&&bp) {
return(bp->mass*sb->nodemass);
}
}
@@ -319,7 +319,7 @@ static ccd_Mesh *ccd_mesh_make(Object *ob)
pccd_M->mvert = MEM_dupallocN(cmd->xnew);
/* note that xnew coords are already in global space, */
/* determine the ortho BB */
- for (i=0; i < pccd_M->totvert; i++){
+ for (i=0; i < pccd_M->totvert; i++) {
/* evaluate limits */
copy_v3_v3(v,pccd_M->mvert[i].co);
pccd_M->bbmin[0] = MIN2(pccd_M->bbmin[0],v[0]-hull);
@@ -341,7 +341,7 @@ static ccd_Mesh *ccd_mesh_make(Object *ob)
/* anyhoo we need to walk the list of faces and find OBB they live in */
- for (i=0; i < pccd_M->totface; i++){
+ for (i=0; i < pccd_M->totface; i++) {
mima->minx=mima->miny=mima->minz=1e30f;
mima->maxx=mima->maxy=mima->maxz=-1e30f;
@@ -369,7 +369,7 @@ static ccd_Mesh *ccd_mesh_make(Object *ob)
mima->maxy = MAX2(mima->maxy,v[1]+hull);
mima->maxz = MAX2(mima->maxz,v[2]+hull);
- if (mface->v4){
+ if (mface->v4) {
copy_v3_v3(v,pccd_M->mvert[mface->v4].co);
mima->minx = MIN2(mima->minx,v[0]-hull);
mima->miny = MIN2(mima->miny,v[1]-hull);
@@ -397,8 +397,8 @@ static void ccd_mesh_update(Object *ob,ccd_Mesh *pccd_M)
cmd =(CollisionModifierData *)modifiers_findByType(ob, eModifierType_Collision);
/* first some paranoia checks */
- if (!cmd) return ;
- if (!cmd->numverts || !cmd->numfaces) return ;
+ if (!cmd) return;
+ if (!cmd->numverts || !cmd->numfaces) return;
if ((pccd_M->totvert != cmd->numverts) ||
(pccd_M->totface != cmd->numfaces)) return;
@@ -417,7 +417,7 @@ static void ccd_mesh_update(Object *ob,ccd_Mesh *pccd_M)
pccd_M->mvert = MEM_dupallocN(cmd->xnew);
/* note that xnew coords are already in global space, */
/* determine the ortho BB */
- for (i=0; i < pccd_M->totvert; i++){
+ for (i=0; i < pccd_M->totvert; i++) {
/* evaluate limits */
copy_v3_v3(v,pccd_M->mvert[i].co);
pccd_M->bbmin[0] = MIN2(pccd_M->bbmin[0],v[0]-hull);
@@ -445,7 +445,7 @@ static void ccd_mesh_update(Object *ob,ccd_Mesh *pccd_M)
/* anyhoo we need to walk the list of faces and find OBB they live in */
- for (i=0; i < pccd_M->totface; i++){
+ for (i=0; i < pccd_M->totface; i++) {
mima->minx=mima->miny=mima->minz=1e30f;
mima->maxx=mima->maxy=mima->maxz=-1e30f;
@@ -473,7 +473,7 @@ static void ccd_mesh_update(Object *ob,ccd_Mesh *pccd_M)
mima->maxy = MAX2(mima->maxy,v[1]+hull);
mima->maxz = MAX2(mima->maxz,v[2]+hull);
- if (mface->v4){
+ if (mface->v4) {
copy_v3_v3(v,pccd_M->mvert[mface->v4].co);
mima->minx = MIN2(mima->minx,v[0]-hull);
mima->miny = MIN2(mima->miny,v[1]-hull);
@@ -508,7 +508,7 @@ static void ccd_mesh_update(Object *ob,ccd_Mesh *pccd_M)
mima->maxy = MAX2(mima->maxy,v[1]+hull);
mima->maxz = MAX2(mima->maxz,v[2]+hull);
- if (mface->v4){
+ if (mface->v4) {
copy_v3_v3(v,pccd_M->mprevvert[mface->v4].co);
mima->minx = MIN2(mima->minx,v[0]-hull);
mima->miny = MIN2(mima->miny,v[1]-hull);
@@ -523,12 +523,12 @@ static void ccd_mesh_update(Object *ob,ccd_Mesh *pccd_M)
mface++;
}
- return ;
+ return;
}
static void ccd_mesh_free(ccd_Mesh *ccdm)
{
- if (ccdm && (ccdm->savety == CCD_SAVETY )){ /*make sure we're not nuking objects we don't know*/
+ if (ccdm && (ccdm->savety == CCD_SAVETY )) { /*make sure we're not nuking objects we don't know*/
MEM_freeN(ccdm->mface);
MEM_freeN(ccdm->mvert);
if (ccdm->mprevvert) MEM_freeN(ccdm->mprevvert);
@@ -575,7 +575,7 @@ static void ccd_update_deflector_hash(Scene *scene, Object *vertexowner, GHash *
/*Only proceed for mesh object in same layer */
if (base->object->type==OB_MESH && (base->lay & vertexowner->lay)) {
ob= base->object;
- if (ob == vertexowner){
+ if (ob == vertexowner) {
/* if vertexowner is given we don't want to check collision with owner object */
base = base->next;
continue;
@@ -618,9 +618,9 @@ static void add_mesh_quad_diag_springs(Object *ob)
MFace *mface= me->mface;
/*BodyPoint *bp;*/ /*UNUSED*/
BodySpring *bs, *bs_new;
- int a ;
+ int a;
- if (ob->soft){
+ if (ob->soft) {
int nofquads;
//float s_shear = ob->soft->shearstiff*ob->soft->shearstiff;
@@ -667,7 +667,7 @@ static void add_2nd_order_roller(Object *ob,float UNUSED(stiffness), int *counte
BodyPoint *bp,*bpo;
BodySpring *bs,*bs2,*bs3= NULL;
int a,b,c,notthis= 0,v0;
- if (!sb->bspring){return;} /* we are 2nd order here so 1rst should have been build :) */
+ if (!sb->bspring) {return;} /* we are 2nd order here so 1rst should have been build :) */
/* first run counting second run adding */
*counter = 0;
if (addsprings) bs3 = ob->soft->bspring+ob->soft->totspring;
@@ -675,36 +675,36 @@ static void add_2nd_order_roller(Object *ob,float UNUSED(stiffness), int *counte
/*scan for neighborhood*/
bpo = NULL;
v0 = (sb->totpoint-a);
- for (b=bp->nofsprings;b>0;b--){
+ for (b=bp->nofsprings;b>0;b--) {
bs = sb->bspring + bp->springs[b-1];
/*nasty thing here that springs have two ends
so here we have to make sure we examine the other */
- if (v0 == bs->v1){
+ if (v0 == bs->v1) {
bpo = sb->bpoint+bs->v2;
notthis = bs->v2;
}
else {
- if (v0 == bs->v2){
+ if (v0 == bs->v2) {
bpo = sb->bpoint+bs->v1;
notthis = bs->v1;
}
else {printf("oops we should not get here - add_2nd_order_springs");}
}
- if (bpo){/* so now we have a 2nd order humpdidump */
- for (c=bpo->nofsprings;c>0;c--){
+ if (bpo) {/* so now we have a 2nd order humpdidump */
+ for (c=bpo->nofsprings;c>0;c--) {
bs2 = sb->bspring + bpo->springs[c-1];
- if ((bs2->v1 != notthis) && (bs2->v1 > v0)){
+ if ((bs2->v1 != notthis) && (bs2->v1 > v0)) {
(*counter)++;/*hit */
- if (addsprings){
+ if (addsprings) {
bs3->v1= v0;
bs3->v2= bs2->v1;
bs3->springtype = SB_BEND;
bs3++;
}
}
- if ((bs2->v2 !=notthis)&&(bs2->v2 > v0)){
+ if ((bs2->v2 !=notthis)&&(bs2->v2 > v0)) {
(*counter)++;/*hit */
- if (addsprings){
+ if (addsprings) {
bs3->v1= v0;
bs3->v2= bs2->v2;
bs3->springtype = SB_BEND;
@@ -739,7 +739,7 @@ static void add_2nd_order_springs(Object *ob,float stiffness)
ob->soft->bspring = bs_new;
add_2nd_order_roller(ob,stiffness,&counter,1); /* adding */
- ob->soft->totspring +=counter ;
+ ob->soft->totspring += counter;
}
}
@@ -782,10 +782,10 @@ static void build_bps_springlist(Object *ob)
}
/* scan for attached inner springs */
for (b=sb->totspring, bs= sb->bspring; b>0; b--, bs++) {
- if (( (sb->totpoint-a) == bs->v1) ){
+ if (( (sb->totpoint-a) == bs->v1) ) {
add_bp_springlist(bp,sb->totspring -b);
}
- if (( (sb->totpoint-a) == bs->v2) ){
+ if (( (sb->totpoint-a) == bs->v2) ) {
add_bp_springlist(bp,sb->totspring -b);
}
}/*for springs*/
@@ -809,9 +809,9 @@ static void calculate_collision_balls(Object *ob)
min = 1e22f;
max = -1e22f;
/* first estimation based on attached */
- for (b=bp->nofsprings;b>0;b--){
+ for (b=bp->nofsprings;b>0;b--) {
bs = sb->bspring + bp->springs[b-1];
- if (bs->springtype == SB_EDGE){
+ if (bs->springtype == SB_EDGE) {
akku += bs->len;
akku_count++,
min = MIN2(bs->len,min);
@@ -820,19 +820,19 @@ static void calculate_collision_balls(Object *ob)
}
if (akku_count > 0) {
- if (sb->sbc_mode == SBC_MODE_MANUAL){
+ if (sb->sbc_mode == SBC_MODE_MANUAL) {
bp->colball=sb->colball;
}
- if (sb->sbc_mode == SBC_MODE_AVG){
+ if (sb->sbc_mode == SBC_MODE_AVG) {
bp->colball = akku/(float)akku_count*sb->colball;
}
- if (sb->sbc_mode == SBC_MODE_MIN){
+ if (sb->sbc_mode == SBC_MODE_MIN) {
bp->colball=min*sb->colball;
}
- if (sb->sbc_mode == SBC_MODE_MAX){
+ if (sb->sbc_mode == SBC_MODE_MAX) {
bp->colball=max*sb->colball;
}
- if (sb->sbc_mode == SBC_MODE_AVGMINMAX){
+ if (sb->sbc_mode == SBC_MODE_AVGMINMAX) {
bp->colball = (min + max)/2.0f*sb->colball;
}
}
@@ -905,17 +905,17 @@ static void free_softbody_baked(SoftBody *sb)
}
static void free_scratch(SoftBody *sb)
{
- if (sb->scratch){
+ if (sb->scratch) {
/* todo make sure everything is cleaned up nicly */
- if (sb->scratch->colliderhash){
+ if (sb->scratch->colliderhash) {
BLI_ghash_free(sb->scratch->colliderhash, NULL,
(GHashValFreeFP) ccd_mesh_free); /*this hoepfully will free all caches*/
sb->scratch->colliderhash = NULL;
}
- if (sb->scratch->bodyface){
+ if (sb->scratch->bodyface) {
MEM_freeN(sb->scratch->bodyface);
}
- if (sb->scratch->Ref.ivert){
+ if (sb->scratch->Ref.ivert) {
MEM_freeN(sb->scratch->Ref.ivert);
}
MEM_freeN(sb->scratch);
@@ -931,7 +931,7 @@ static void free_softbody_intern(SoftBody *sb)
int a;
BodyPoint *bp;
- if (sb->bpoint){
+ if (sb->bpoint) {
for (a=sb->totpoint, bp= sb->bpoint; a>0; a--, bp++) {
/* free spring list */
if (bp->springs != NULL) {
@@ -1041,7 +1041,7 @@ static int sb_detect_aabb_collisionCached( float UNUSED(force[3]), unsigned int
MVert *mprevvert= NULL;
ccdf_minmax *mima= NULL;
#endif
- if (ccdm){
+ if (ccdm) {
#if 0 /* UNUSED */
mface= ccdm->mface;
mvert= ccdm->mvert;
@@ -1115,7 +1115,7 @@ static int sb_detect_face_pointCached(float face_v1[3],float face_v2[3],float fa
if (ob->pd && ob->pd->deflect) {
MVert *mvert= NULL;
MVert *mprevvert= NULL;
- if (ccdm){
+ if (ccdm) {
mvert= ccdm->mvert;
a = ccdm->totvert;
mprevvert= ccdm->mprevvert;
@@ -1142,19 +1142,19 @@ static int sb_detect_face_pointCached(float face_v1[3],float face_v2[3],float fa
/* use mesh*/
if (mvert) {
- while(a){
+ while(a) {
copy_v3_v3(nv1,mvert[a-1].co);
- if (mprevvert){
+ if (mprevvert) {
mul_v3_fl(nv1,time);
Vec3PlusStVec(nv1,(1.0f-time),mprevvert[a-1].co);
}
/* origin to face_v2*/
sub_v3_v3(nv1, face_v2);
facedist = dot_v3v3(nv1,d_nvect);
- if (ABS(facedist)<outerfacethickness){
- if (isect_point_tri_prism_v3(nv1, face_v1,face_v2,face_v3) ){
+ if (ABS(facedist)<outerfacethickness) {
+ if (isect_point_tri_prism_v3(nv1, face_v1,face_v2,face_v3) ) {
float df;
- if (facedist > 0){
+ if (facedist > 0) {
df = (outerfacethickness-facedist)/outerfacethickness;
}
else {
@@ -1208,7 +1208,7 @@ static int sb_detect_face_collisionCached(float face_v1[3],float face_v2[3],floa
MVert *mvert= NULL;
MVert *mprevvert= NULL;
ccdf_minmax *mima= NULL;
- if (ccdm){
+ if (ccdm) {
mface= ccdm->mface;
mvert= ccdm->mvert;
mprevvert= ccdm->mprevvert;
@@ -1251,15 +1251,15 @@ static int sb_detect_face_collisionCached(float face_v1[3],float face_v2[3],floa
}
- if (mvert){
+ if (mvert) {
copy_v3_v3(nv1,mvert[mface->v1].co);
copy_v3_v3(nv2,mvert[mface->v2].co);
copy_v3_v3(nv3,mvert[mface->v3].co);
- if (mface->v4){
+ if (mface->v4) {
copy_v3_v3(nv4,mvert[mface->v4].co);
}
- if (mprevvert){
+ if (mprevvert) {
mul_v3_fl(nv1,time);
Vec3PlusStVec(nv1,(1.0f-time),mprevvert[mface->v1].co);
@@ -1269,7 +1269,7 @@ static int sb_detect_face_collisionCached(float face_v1[3],float face_v2[3],floa
mul_v3_fl(nv3,time);
Vec3PlusStVec(nv3,(1.0f-time),mprevvert[mface->v3].co);
- if (mface->v4){
+ if (mface->v4) {
mul_v3_fl(nv4,time);
Vec3PlusStVec(nv4,(1.0f-time),mprevvert[mface->v4].co);
}
@@ -1284,12 +1284,12 @@ static int sb_detect_face_collisionCached(float face_v1[3],float face_v2[3],floa
if (
isect_line_tri_v3(nv1, nv2, face_v1, face_v2, face_v3, &t, NULL) ||
isect_line_tri_v3(nv2, nv3, face_v1, face_v2, face_v3, &t, NULL) ||
- isect_line_tri_v3(nv3, nv1, face_v1, face_v2, face_v3, &t, NULL) ){
+ isect_line_tri_v3(nv3, nv1, face_v1, face_v2, face_v3, &t, NULL) ) {
Vec3PlusStVec(force,-0.5f,d_nvect);
*damp=tune*ob->pd->pdef_sbdamp;
deflected = 2;
}
- if (mface->v4){ /* quad */
+ if (mface->v4) { /* quad */
/* switch origin to be nv4 */
sub_v3_v3v3(edge1, nv3, nv4);
sub_v3_v3v3(edge2, nv1, nv4);
@@ -1299,7 +1299,7 @@ static int sb_detect_face_collisionCached(float face_v1[3],float face_v2[3],floa
/* isect_line_tri_v3(nv1, nv3, face_v1, face_v2, face_v3, &t, NULL) ||
we did that edge already */
isect_line_tri_v3(nv3, nv4, face_v1, face_v2, face_v3, &t, NULL) ||
- isect_line_tri_v3(nv4, nv1, face_v1, face_v2, face_v3, &t, NULL) ){
+ isect_line_tri_v3(nv4, nv1, face_v1, face_v2, face_v3, &t, NULL) ) {
Vec3PlusStVec(force,-0.5f,d_nvect);
*damp=tune*ob->pd->pdef_sbdamp;
deflected = 2;
@@ -1326,7 +1326,7 @@ static void scan_for_ext_face_forces(Object *ob,float timenow)
float tune = -10.0f;
float feedback[3];
- if (sb && sb->scratch->totface){
+ if (sb && sb->scratch->totface) {
bf = sb->scratch->bodyface;
@@ -1336,7 +1336,7 @@ static void scan_for_ext_face_forces(Object *ob,float timenow)
bf->flag &= ~BFF_INTERSECT;
feedback[0]=feedback[1]=feedback[2]=0.0f;
if (sb_detect_face_collisionCached(sb->bpoint[bf->v1].pos,sb->bpoint[bf->v2].pos, sb->bpoint[bf->v3].pos,
- &damp, feedback, ob->lay ,ob , timenow)){
+ &damp, feedback, ob->lay ,ob , timenow)) {
Vec3PlusStVec(sb->bpoint[bf->v1].force,tune,feedback);
Vec3PlusStVec(sb->bpoint[bf->v2].force,tune,feedback);
Vec3PlusStVec(sb->bpoint[bf->v3].force,tune,feedback);
@@ -1347,7 +1347,7 @@ static void scan_for_ext_face_forces(Object *ob,float timenow)
feedback[0]=feedback[1]=feedback[2]=0.0f;
if ((bf->v4) && (sb_detect_face_collisionCached(sb->bpoint[bf->v1].pos,sb->bpoint[bf->v3].pos, sb->bpoint[bf->v4].pos,
- &damp, feedback, ob->lay ,ob , timenow))){
+ &damp, feedback, ob->lay ,ob , timenow))) {
Vec3PlusStVec(sb->bpoint[bf->v1].force,tune,feedback);
Vec3PlusStVec(sb->bpoint[bf->v3].force,tune,feedback);
Vec3PlusStVec(sb->bpoint[bf->v4].force,tune,feedback);
@@ -1358,12 +1358,12 @@ static void scan_for_ext_face_forces(Object *ob,float timenow)
/*---edges intruding*/
/*+++ close vertices*/
- if (( bf->flag & BFF_INTERSECT)==0){
+ if (( bf->flag & BFF_INTERSECT)==0) {
bf->flag &= ~BFF_CLOSEVERT;
tune = -1.0f;
feedback[0]=feedback[1]=feedback[2]=0.0f;
if (sb_detect_face_pointCached(sb->bpoint[bf->v1].pos,sb->bpoint[bf->v2].pos, sb->bpoint[bf->v3].pos,
- &damp, feedback, ob->lay ,ob , timenow)){
+ &damp, feedback, ob->lay ,ob , timenow)) {
Vec3PlusStVec(sb->bpoint[bf->v1].force,tune,feedback);
Vec3PlusStVec(sb->bpoint[bf->v2].force,tune,feedback);
Vec3PlusStVec(sb->bpoint[bf->v3].force,tune,feedback);
@@ -1374,7 +1374,7 @@ static void scan_for_ext_face_forces(Object *ob,float timenow)
feedback[0]=feedback[1]=feedback[2]=0.0f;
if ((bf->v4) && (sb_detect_face_pointCached(sb->bpoint[bf->v1].pos,sb->bpoint[bf->v3].pos, sb->bpoint[bf->v4].pos,
- &damp, feedback, ob->lay ,ob , timenow))){
+ &damp, feedback, ob->lay ,ob , timenow))) {
Vec3PlusStVec(sb->bpoint[bf->v1].force,tune,feedback);
Vec3PlusStVec(sb->bpoint[bf->v3].force,tune,feedback);
Vec3PlusStVec(sb->bpoint[bf->v4].force,tune,feedback);
@@ -1392,7 +1392,7 @@ static void scan_for_ext_face_forces(Object *ob,float timenow)
sb->bpoint[bf->v1].choke2=MAX2(sb->bpoint[bf->v1].choke2,choke);
sb->bpoint[bf->v2].choke2=MAX2(sb->bpoint[bf->v2].choke2,choke);
sb->bpoint[bf->v3].choke2=MAX2(sb->bpoint[bf->v3].choke2,choke);
- if (bf->v4){
+ if (bf->v4) {
sb->bpoint[bf->v2].choke2=MAX2(sb->bpoint[bf->v2].choke2,choke);
}
}
@@ -1436,7 +1436,7 @@ static int sb_detect_edge_collisionCached(float edge_v1[3],float edge_v2[3],floa
MVert *mvert= NULL;
MVert *mprevvert= NULL;
ccdf_minmax *mima= NULL;
- if (ccdm){
+ if (ccdm) {
mface= ccdm->mface;
mvert= ccdm->mvert;
mprevvert= ccdm->mprevvert;
@@ -1479,15 +1479,15 @@ static int sb_detect_edge_collisionCached(float edge_v1[3],float edge_v2[3],floa
}
- if (mvert){
+ if (mvert) {
copy_v3_v3(nv1,mvert[mface->v1].co);
copy_v3_v3(nv2,mvert[mface->v2].co);
copy_v3_v3(nv3,mvert[mface->v3].co);
- if (mface->v4){
+ if (mface->v4) {
copy_v3_v3(nv4,mvert[mface->v4].co);
}
- if (mprevvert){
+ if (mprevvert) {
mul_v3_fl(nv1,time);
Vec3PlusStVec(nv1,(1.0f-time),mprevvert[mface->v1].co);
@@ -1497,7 +1497,7 @@ static int sb_detect_edge_collisionCached(float edge_v1[3],float edge_v2[3],floa
mul_v3_fl(nv3,time);
Vec3PlusStVec(nv3,(1.0f-time),mprevvert[mface->v3].co);
- if (mface->v4){
+ if (mface->v4) {
mul_v3_fl(nv4,time);
Vec3PlusStVec(nv4,(1.0f-time),mprevvert[mface->v4].co);
}
@@ -1510,7 +1510,7 @@ static int sb_detect_edge_collisionCached(float edge_v1[3],float edge_v2[3],floa
cross_v3_v3v3(d_nvect, edge2, edge1);
normalize_v3(d_nvect);
- if ( isect_line_tri_v3(edge_v1, edge_v2, nv1, nv2, nv3, &t, NULL)){
+ if ( isect_line_tri_v3(edge_v1, edge_v2, nv1, nv2, nv3, &t, NULL)) {
float v1[3],v2[3];
float intrusiondepth,i1,i2;
sub_v3_v3v3(v1, edge_v1, nv2);
@@ -1522,14 +1522,14 @@ static int sb_detect_edge_collisionCached(float edge_v1[3],float edge_v2[3],floa
*damp=ob->pd->pdef_sbdamp;
deflected = 2;
}
- if (mface->v4){ /* quad */
+ if (mface->v4) { /* quad */
/* switch origin to be nv4 */
sub_v3_v3v3(edge1, nv3, nv4);
sub_v3_v3v3(edge2, nv1, nv4);
cross_v3_v3v3(d_nvect, edge2, edge1);
normalize_v3(d_nvect);
- if (isect_line_tri_v3( edge_v1, edge_v2,nv1, nv3, nv4, &t, NULL)){
+ if (isect_line_tri_v3( edge_v1, edge_v2,nv1, nv3, nv4, &t, NULL)) {
float v1[3],v2[3];
float intrusiondepth,i1,i2;
sub_v3_v3v3(v1, edge_v1, nv4);
@@ -1561,18 +1561,18 @@ static void _scan_for_ext_spring_forces(Scene *scene, Object *ob, float timenow,
float damp;
float feedback[3];
- if (sb && sb->totspring){
+ if (sb && sb->totspring) {
for (a=ifirst; a<ilast; a++) {
BodySpring *bs = &sb->bspring[a];
bs->ext_force[0]=bs->ext_force[1]=bs->ext_force[2]=0.0f;
feedback[0]=feedback[1]=feedback[2]=0.0f;
bs->flag &= ~BSF_INTERSECT;
- if (bs->springtype == SB_EDGE){
+ if (bs->springtype == SB_EDGE) {
/* +++ springs colliding */
- if (ob->softflag & OB_SB_EDGECOLL){
+ if (ob->softflag & OB_SB_EDGECOLL) {
if ( sb_detect_edge_collisionCached (sb->bpoint[bs->v1].pos , sb->bpoint[bs->v2].pos,
- &damp,feedback,ob->lay,ob,timenow)){
+ &damp,feedback,ob->lay,ob,timenow)) {
add_v3_v3(bs->ext_force, feedback);
bs->flag |= BSF_INTERSECT;
//bs->cf=damp;
@@ -1584,7 +1584,7 @@ static void _scan_for_ext_spring_forces(Scene *scene, Object *ob, float timenow,
/* +++ springs seeing wind ... n stuff depending on their orientation*/
/* note we don't use sb->mediafrict but use sb->aeroedge for magnitude of effect*/
- if (sb->aeroedge){
+ if (sb->aeroedge) {
float vel[3],sp[3],pr[3],force[3];
float f,windfactor = 0.25f;
/*see if we have wind*/
@@ -1613,7 +1613,7 @@ static void _scan_for_ext_spring_forces(Scene *scene, Object *ob, float timenow,
project_v3_v3v3(pr,vel,sp);
sub_v3_v3(vel, pr);
normalize_v3(vel);
- if (ob->softflag & OB_SB_AERO_ANGLE){
+ if (ob->softflag & OB_SB_AERO_ANGLE) {
normalize_v3(sp);
Vec3PlusStVec(bs->ext_force,f*(1.0f-ABS(dot_v3v3(vel,sp))),vel);
}
@@ -1676,7 +1676,7 @@ static void sb_sfesf_threads_run(Scene *scene, struct Object *ob, float timenow,
sb_threads[i].timenow = timenow;
sb_threads[i].ilast = left;
left = left - dec;
- if (left >0){
+ if (left >0) {
sb_threads[i].ifirst = left;
}
else
@@ -1714,17 +1714,17 @@ static int choose_winner(float*w, float* pos,float*a,float*b,float*c,float*ca,fl
mindist = ABS(dot_v3v3(pos,a));
cp = ABS(dot_v3v3(pos,b));
- if ( mindist < cp ){
+ if ( mindist < cp ) {
mindist = cp;
winner =2;
}
cp = ABS(dot_v3v3(pos,c));
- if (mindist < cp ){
+ if (mindist < cp ) {
mindist = cp;
winner =3;
}
- switch (winner){
+ switch (winner) {
case 1: copy_v3_v3(w,ca); break;
case 2: copy_v3_v3(w,cb); break;
case 3: copy_v3_v3(w,cc);
@@ -1766,7 +1766,7 @@ static int sb_detect_vertex_collisionCached(float opco[3], float facenormal[3],
MVert *mprevvert= NULL;
ccdf_minmax *mima= NULL;
- if (ccdm){
+ if (ccdm) {
mface= ccdm->mface;
mvert= ccdm->mvert;
mprevvert= ccdm->mprevvert;
@@ -1822,16 +1822,16 @@ static int sb_detect_vertex_collisionCached(float opco[3], float facenormal[3],
continue;
}
- if (mvert){
+ if (mvert) {
copy_v3_v3(nv1,mvert[mface->v1].co);
copy_v3_v3(nv2,mvert[mface->v2].co);
copy_v3_v3(nv3,mvert[mface->v3].co);
- if (mface->v4){
+ if (mface->v4) {
copy_v3_v3(nv4,mvert[mface->v4].co);
}
- if (mprevvert){
+ if (mprevvert) {
/* grab the average speed of the collider vertices
before we spoil nvX
humm could be done once a SB steps but then we' need to store that too
@@ -1841,7 +1841,7 @@ static int sb_detect_vertex_collisionCached(float opco[3], float facenormal[3],
sub_v3_v3v3(vv1,nv1,mprevvert[mface->v1].co);
sub_v3_v3v3(vv2,nv2,mprevvert[mface->v2].co);
sub_v3_v3v3(vv3,nv3,mprevvert[mface->v3].co);
- if (mface->v4){
+ if (mface->v4) {
sub_v3_v3v3(vv4,nv4,mprevvert[mface->v4].co);
}
@@ -1854,7 +1854,7 @@ static int sb_detect_vertex_collisionCached(float opco[3], float facenormal[3],
mul_v3_fl(nv3,time);
Vec3PlusStVec(nv3,(1.0f-time),mprevvert[mface->v3].co);
- if (mface->v4){
+ if (mface->v4) {
mul_v3_fl(nv4,time);
Vec3PlusStVec(nv4,(1.0f-time),mprevvert[mface->v4].co);
}
@@ -1872,13 +1872,13 @@ static int sb_detect_vertex_collisionCached(float opco[3], float facenormal[3],
// so rules are
//
- if ((facedist > innerfacethickness) && (facedist < outerfacethickness)){
- if (isect_point_tri_prism_v3(opco, nv1, nv2, nv3) ){
+ if ((facedist > innerfacethickness) && (facedist < outerfacethickness)) {
+ if (isect_point_tri_prism_v3(opco, nv1, nv2, nv3) ) {
force_mag_norm =(float)exp(-ee*facedist);
if (facedist > outerfacethickness*ff)
force_mag_norm =(float)force_mag_norm*fa*(facedist - outerfacethickness)*(facedist - outerfacethickness);
*damp=ob->pd->pdef_sbdamp;
- if (facedist > 0.0f){
+ if (facedist > 0.0f) {
*damp *= (1.0f - facedist/outerfacethickness);
Vec3PlusStVec(outerforceaccu,force_mag_norm,d_nvect);
deflected = 3;
@@ -1888,7 +1888,7 @@ static int sb_detect_vertex_collisionCached(float opco[3], float facenormal[3],
Vec3PlusStVec(innerforceaccu,force_mag_norm,d_nvect);
if (deflected < 2) deflected = 2;
}
- if ((mprevvert) && (*damp > 0.0f)){
+ if ((mprevvert) && (*damp > 0.0f)) {
choose_winner(ve,opco,nv1,nv2,nv3,vv1,vv2,vv3);
add_v3_v3(avel, ve);
cavel ++;
@@ -1897,7 +1897,7 @@ static int sb_detect_vertex_collisionCached(float opco[3], float facenormal[3],
ci++;
}
}
- if (mface->v4){ /* quad */
+ if (mface->v4) { /* quad */
/* switch origin to be nv4 */
sub_v3_v3v3(edge1, nv3, nv4);
sub_v3_v3v3(edge2, nv1, nv4);
@@ -1907,13 +1907,13 @@ static int sb_detect_vertex_collisionCached(float opco[3], float facenormal[3],
/* n_mag = */ /* UNUSED */ normalize_v3(d_nvect);
facedist = dot_v3v3(dv1,d_nvect);
- if ((facedist > innerfacethickness) && (facedist < outerfacethickness)){
- if (isect_point_tri_prism_v3(opco, nv1, nv3, nv4) ){
+ if ((facedist > innerfacethickness) && (facedist < outerfacethickness)) {
+ if (isect_point_tri_prism_v3(opco, nv1, nv3, nv4) ) {
force_mag_norm =(float)exp(-ee*facedist);
if (facedist > outerfacethickness*ff)
force_mag_norm =(float)force_mag_norm*fa*(facedist - outerfacethickness)*(facedist - outerfacethickness);
*damp=ob->pd->pdef_sbdamp;
- if (facedist > 0.0f){
+ if (facedist > 0.0f) {
*damp *= (1.0f - facedist/outerfacethickness);
Vec3PlusStVec(outerforceaccu,force_mag_norm,d_nvect);
deflected = 3;
@@ -1924,7 +1924,7 @@ static int sb_detect_vertex_collisionCached(float opco[3], float facenormal[3],
if (deflected < 2) deflected = 2;
}
- if ((mprevvert) && (*damp > 0.0f)){
+ if ((mprevvert) && (*damp > 0.0f)) {
choose_winner(ve,opco,nv1,nv3,nv4,vv1,vv3,vv4);
add_v3_v3(avel, ve);
cavel ++;
@@ -1941,7 +1941,7 @@ static int sb_detect_vertex_collisionCached(float opco[3], float facenormal[3],
closest_to_line_segment_v3(ve, opco, nv1, nv2);
sub_v3_v3v3(ve,opco,ve);
dist = normalize_v3(ve);
- if ((dist < outerfacethickness)&&(dist < mindistedge )){
+ if ((dist < outerfacethickness)&&(dist < mindistedge )) {
copy_v3_v3(coledge,ve);
mindistedge = dist,
deflected=1;
@@ -1950,7 +1950,7 @@ static int sb_detect_vertex_collisionCached(float opco[3], float facenormal[3],
closest_to_line_segment_v3(ve, opco, nv2, nv3);
sub_v3_v3v3(ve,opco,ve);
dist = normalize_v3(ve);
- if ((dist < outerfacethickness)&&(dist < mindistedge )){
+ if ((dist < outerfacethickness)&&(dist < mindistedge )) {
copy_v3_v3(coledge,ve);
mindistedge = dist,
deflected=1;
@@ -1959,16 +1959,16 @@ static int sb_detect_vertex_collisionCached(float opco[3], float facenormal[3],
closest_to_line_segment_v3(ve, opco, nv3, nv1);
sub_v3_v3v3(ve,opco,ve);
dist = normalize_v3(ve);
- if ((dist < outerfacethickness)&&(dist < mindistedge )){
+ if ((dist < outerfacethickness)&&(dist < mindistedge )) {
copy_v3_v3(coledge,ve);
mindistedge = dist,
deflected=1;
}
- if (mface->v4){ /* quad */
+ if (mface->v4) { /* quad */
closest_to_line_segment_v3(ve, opco, nv3, nv4);
sub_v3_v3v3(ve,opco,ve);
dist = normalize_v3(ve);
- if ((dist < outerfacethickness)&&(dist < mindistedge )){
+ if ((dist < outerfacethickness)&&(dist < mindistedge )) {
copy_v3_v3(coledge,ve);
mindistedge = dist,
deflected=1;
@@ -1977,7 +1977,7 @@ static int sb_detect_vertex_collisionCached(float opco[3], float facenormal[3],
closest_to_line_segment_v3(ve, opco, nv1, nv4);
sub_v3_v3v3(ve,opco,ve);
dist = normalize_v3(ve);
- if ((dist < outerfacethickness)&&(dist < mindistedge )){
+ if ((dist < outerfacethickness)&&(dist < mindistedge )) {
copy_v3_v3(coledge,ve);
mindistedge = dist,
deflected=1;
@@ -1995,21 +1995,21 @@ static int sb_detect_vertex_collisionCached(float opco[3], float facenormal[3],
BLI_ghashIterator_step(ihash);
} /* while () */
- if (deflected == 1){ // no face but 'outer' edge cylinder sees vert
+ if (deflected == 1) { // no face but 'outer' edge cylinder sees vert
force_mag_norm =(float)exp(-ee*mindistedge);
if (mindistedge > outerfacethickness*ff)
force_mag_norm =(float)force_mag_norm*fa*(mindistedge - outerfacethickness)*(mindistedge - outerfacethickness);
Vec3PlusStVec(force,force_mag_norm,coledge);
*damp=ob->pd->pdef_sbdamp;
- if (mindistedge > 0.0f){
+ if (mindistedge > 0.0f) {
*damp *= (1.0f - mindistedge/outerfacethickness);
}
}
- if (deflected == 2){ // face inner detected
+ if (deflected == 2) { // face inner detected
add_v3_v3(force, innerforceaccu);
}
- if (deflected == 3){ // face outer detected
+ if (deflected == 3) { // face outer detected
add_v3_v3(force, outerforceaccu);
}
@@ -2017,7 +2017,7 @@ static int sb_detect_vertex_collisionCached(float opco[3], float facenormal[3],
if (cavel) mul_v3_fl(avel,1.0f/(float)cavel);
copy_v3_v3(vel,avel);
if (ci) *intrusion /= ci;
- if (deflected){
+ if (deflected) {
normalize_v3_v3(facenormal, force);
}
return deflected;
@@ -2040,9 +2040,9 @@ static void dfdx_spring(int ia, int ic, int op, float dir[3],float L,float len,f
{
float m,delta_ij;
int i ,j;
- if (L < len){
+ if (L < len) {
for (i=0;i<3;i++)
- for (j=0;j<3;j++){
+ for (j=0;j<3;j++) {
delta_ij = (i==j ? (1.0f): (0.0f));
m=factor*(dir[i]*dir[j] + (1-L/len)*(delta_ij - dir[i]*dir[j]));
nlMatrixAdd(ia+i,op+ic+j,m);
@@ -2050,7 +2050,7 @@ static void dfdx_spring(int ia, int ic, int op, float dir[3],float L,float len,f
}
else{
for (i=0;i<3;i++)
- for (j=0;j<3;j++){
+ for (j=0;j<3;j++) {
m=factor*dir[i]*dir[j];
nlMatrixAdd(ia+i,op+ic+j,m);
}
@@ -2081,7 +2081,7 @@ static void sb_spring_force(Object *ob,int bpi,BodySpring *bs,float iks,float UN
int ia,ic;
#endif
/* prepare depending on which side of the spring we are on */
- if (bpi == bs->v1){
+ if (bpi == bs->v1) {
bp1 = &sb->bpoint[bs->v1];
bp2 = &sb->bpoint[bs->v2];
#if 0 /* UNUSED */
@@ -2089,7 +2089,7 @@ static void sb_spring_force(Object *ob,int bpi,BodySpring *bs,float iks,float UN
ic =3*bs->v2;
#endif
}
- else if (bpi == bs->v2){
+ else if (bpi == bs->v2) {
bp1 = &sb->bpoint[bs->v2];
bp2 = &sb->bpoint[bs->v1];
#if 0 /* UNUSED */
@@ -2119,7 +2119,7 @@ static void sb_spring_force(Object *ob,int bpi,BodySpring *bs,float iks,float UN
kw = (bp1->springweight+bp2->springweight)/2.0f;
kw = kw * kw;
kw = kw * kw;
- switch (bs->springtype){
+ switch (bs->springtype) {
case SB_EDGE:
case SB_HANDLE:
forcefactor *= kw;
@@ -2146,7 +2146,7 @@ static void sb_spring_force(Object *ob,int bpi,BodySpring *bs,float iks,float UN
Vec3PlusStVec(bp1->force,-kd,dir);
/* do jacobian stuff if needed */
- if (nl_flags & NLF_BUILD){
+ if (nl_flags & NLF_BUILD) {
//int op =3*sb->totpoint;
//float mvel = -forcetime*kd;
//float mpos = -forcetime*forcefactor;
@@ -2154,7 +2154,7 @@ static void sb_spring_force(Object *ob,int bpi,BodySpring *bs,float iks,float UN
// dfdx_spring(ia,ia,op,dir,bs->len,distance,-mpos);
/* depending on my vel */
// dfdv_goal(ia,ia,mvel); // well that ignores geometie
- if (bp2->goal < SOFTGOALSNAP){ /* ommit this bp when it snaps */
+ if (bp2->goal < SOFTGOALSNAP) { /* ommit this bp when it snaps */
/* depending on other pos */
// dfdx_spring(ia,ic,op,dir,bs->len,distance,mpos);
/* depending on other vel */
@@ -2203,7 +2203,7 @@ static int _softbody_calc_forces_slice_in_a_thread(Scene *scene, Object *ob, flo
bp->force[0]= bp->force[1]= bp->force[2]= 0.0;
/* naive ball self collision */
/* needs to be done if goal snaps or not */
- if (do_selfcollision){
+ if (do_selfcollision) {
int attached;
BodyPoint *obp;
BodySpring *bs;
@@ -2220,17 +2220,17 @@ static int _softbody_calc_forces_slice_in_a_thread(Scene *scene, Object *ob, flo
/* mathematically it is completly nuts, but performace is pretty much (3) times faster */
if ((ABS(def[0]) > compare) || (ABS(def[1]) > compare) || (ABS(def[2]) > compare)) continue;
distance = normalize_v3(def);
- if (distance < compare ){
+ if (distance < compare ) {
/* exclude body points attached with a spring */
attached = 0;
- for (b=obp->nofsprings;b>0;b--){
+ for (b=obp->nofsprings;b>0;b--) {
bs = sb->bspring + obp->springs[b-1];
- if (( ilast-bb == bs->v2) || ( ilast-bb == bs->v1)){
+ if (( ilast-bb == bs->v2) || ( ilast-bb == bs->v1)) {
attached=1;
continue;}
}
- if (!attached){
- float f = bstune/(distance) + bstune/(compare*compare)*distance - 2.0f*bstune/compare ;
+ if (!attached) {
+ float f = bstune / (distance) + bstune / (compare * compare) * distance - 2.0f * bstune / compare;
mid_v3_v3v3(velcenter, bp->vec, obp->vec);
sub_v3_v3v3(dvel,velcenter,bp->vec);
@@ -2251,7 +2251,7 @@ static int _softbody_calc_forces_slice_in_a_thread(Scene *scene, Object *ob, flo
}
/* naive ball self collision done */
- if (_final_goal(ob,bp) < SOFTGOALSNAP){ /* ommit this bp when it snaps */
+ if (_final_goal(ob,bp) < SOFTGOALSNAP) { /* ommit this bp when it snaps */
float auxvect[3];
float velgoal[3];
@@ -2260,14 +2260,14 @@ static int _softbody_calc_forces_slice_in_a_thread(Scene *scene, Object *ob, flo
/* true elastic goal */
float ks,kd;
sub_v3_v3v3(auxvect,bp->pos,bp->origT);
- ks = 1.0f/(1.0f- _final_goal(ob,bp)*sb->goalspring)-1.0f ;
+ ks = 1.0f / (1.0f - _final_goal(ob, bp) * sb->goalspring) - 1.0f;
bp->force[0]+= -ks*(auxvect[0]);
bp->force[1]+= -ks*(auxvect[1]);
bp->force[2]+= -ks*(auxvect[2]);
/* calulate damping forces generated by goals*/
sub_v3_v3v3(velgoal,bp->origS, bp->origE);
- kd = sb->goalfrict * sb_fric_force_scale(ob) ;
+ kd = sb->goalfrict * sb_fric_force_scale(ob);
add_v3_v3v3(auxvect,velgoal,bp->vec);
if (forcetime > 0.0f) { /* make sure friction does not become rocket motor on time reversal */
@@ -2284,7 +2284,7 @@ static int _softbody_calc_forces_slice_in_a_thread(Scene *scene, Object *ob, flo
/* done goal stuff */
/* gravitation */
- if (sb && scene->physics_settings.flag & PHYS_GLOBAL_GRAVITY){
+ if (sb && scene->physics_settings.flag & PHYS_GLOBAL_GRAVITY) {
float gravity[3];
copy_v3_v3(gravity, scene->physics_settings.gravity);
mul_v3_fl(gravity, sb_grav_force_scale(ob)*_final_mass(ob,bp)*sb->effector_weights->global_gravity); /* individual mass of node here */
@@ -2330,8 +2330,8 @@ static int _softbody_calc_forces_slice_in_a_thread(Scene *scene, Object *ob, flo
float cfforce[3],defforce[3] ={0.0f,0.0f,0.0f}, vel[3] = {0.0f,0.0f,0.0f}, facenormal[3], cf = 1.0f,intrusion;
float kd = 1.0f;
- if (sb_deflect_face(ob,bp->pos,facenormal,defforce,&cf,timenow,vel,&intrusion)){
- if (intrusion < 0.0f){
+ if (sb_deflect_face(ob,bp->pos,facenormal,defforce,&cf,timenow,vel,&intrusion)) {
+ if (intrusion < 0.0f) {
sb->scratch->flag |= SBF_DOFUZZY;
bp->loc_flag |= SBF_DOFUZZY;
bp->choke = sb->choke*0.01f;
@@ -2349,12 +2349,12 @@ static int _softbody_calc_forces_slice_in_a_thread(Scene *scene, Object *ob, flo
/* +++springs */
iks = 1.0f/(1.0f-sb->inspring)-1.0f ;/* inner spring constants function */
if (ob->softflag & OB_SB_EDGES) {
- if (sb->bspring){ /* spring list exists at all ? */
+ if (sb->bspring) { /* spring list exists at all ? */
int b;
BodySpring *bs;
- for (b=bp->nofsprings;b>0;b--){
+ for (b=bp->nofsprings;b>0;b--) {
bs = sb->bspring + bp->springs[b-1];
- if (do_springcollision || do_aero){
+ if (do_springcollision || do_aero) {
add_v3_v3(bp->force, bs->ext_force);
if (bs->flag & BSF_INTERSECT)
bp->choke = bs->cf;
@@ -2408,7 +2408,7 @@ static void sb_cf_threads_run(Scene *scene, Object *ob, float forcetime, float t
sb_threads[i].timenow = timenow;
sb_threads[i].ilast = left;
left = left - dec;
- if (left >0){
+ if (left >0) {
sb_threads[i].ifirst = left;
}
else
@@ -2486,7 +2486,7 @@ static void softbody_calc_forcesEx(Scene *scene, Object *ob, float forcetime, fl
static void softbody_calc_forces(Scene *scene, Object *ob, float forcetime, float timenow, int nl_flags)
{
/* redirection to the new threaded Version */
- if (!(G.rt & 0x10)){ // 16
+ if (!(G.rt & 0x10)) { // 16
softbody_calc_forcesEx(scene, ob, forcetime, timenow, nl_flags);
return;
}
@@ -2516,14 +2516,14 @@ static void softbody_calc_forces(Scene *scene, Object *ob, float forcetime, floa
/* jacobian
NLboolean success;
- if (nl_flags){
+ if (nl_flags) {
nlBegin(NL_SYSTEM);
nlBegin(NL_MATRIX);
}
*/
- if (scene->physics_settings.flag & PHYS_GLOBAL_GRAVITY){
+ if (scene->physics_settings.flag & PHYS_GLOBAL_GRAVITY) {
copy_v3_v3(gravity, scene->physics_settings.gravity);
mul_v3_fl(gravity, sb_grav_force_scale(ob)*sb->effector_weights->global_gravity);
}
@@ -2549,7 +2549,7 @@ static void softbody_calc_forces(Scene *scene, Object *ob, float forcetime, floa
for (a=sb->totpoint, bp= sb->bpoint; a>0; a--, bp++) {
/* clear forces accumulator */
bp->force[0]= bp->force[1]= bp->force[2]= 0.0;
- if (nl_flags & NLF_BUILD){
+ if (nl_flags & NLF_BUILD) {
//int ia =3*(sb->totpoint-a);
//int op =3*sb->totpoint;
/* dF/dV = v */
@@ -2572,7 +2572,7 @@ static void softbody_calc_forces(Scene *scene, Object *ob, float forcetime, floa
/* naive ball self collision */
/* needs to be done if goal snaps or not */
- if (do_selfcollision){
+ if (do_selfcollision) {
int attached;
BodyPoint *obp;
int c,b;
@@ -2592,17 +2592,17 @@ static void softbody_calc_forces(Scene *scene, Object *ob, float forcetime, floa
if ((ABS(def[0]) > compare) || (ABS(def[1]) > compare) || (ABS(def[2]) > compare)) continue;
distance = normalize_v3(def);
- if (distance < compare ){
+ if (distance < compare ) {
/* exclude body points attached with a spring */
attached = 0;
- for (b=obp->nofsprings;b>0;b--){
+ for (b=obp->nofsprings;b>0;b--) {
bs = sb->bspring + obp->springs[b-1];
- if (( sb->totpoint-a == bs->v2) || ( sb->totpoint-a == bs->v1)){
+ if (( sb->totpoint-a == bs->v2) || ( sb->totpoint-a == bs->v1)) {
attached=1;
continue;}
}
- if (!attached){
- float f = tune/(distance) + tune/(compare*compare)*distance - 2.0f*tune/compare ;
+ if (!attached) {
+ float f = tune / (distance) + tune / (compare * compare) * distance - 2.0f * tune/compare;
mid_v3_v3v3(velcenter, bp->vec, obp->vec);
sub_v3_v3v3(dvel,velcenter,bp->vec);
@@ -2611,7 +2611,7 @@ static void softbody_calc_forces(Scene *scene, Object *ob, float forcetime, floa
Vec3PlusStVec(bp->force,f*(1.0f-sb->balldamp),def);
Vec3PlusStVec(bp->force,sb->balldamp,dvel);
- if (nl_flags & NLF_BUILD){
+ if (nl_flags & NLF_BUILD) {
//int ia =3*(sb->totpoint-a);
//int ic =3*(sb->totpoint-c);
//int op =3*sb->totpoint;
@@ -2649,7 +2649,7 @@ static void softbody_calc_forces(Scene *scene, Object *ob, float forcetime, floa
}
/* naive ball self collision done */
- if (_final_goal(ob,bp) < SOFTGOALSNAP){ /* ommit this bp when it snaps */
+ if (_final_goal(ob,bp) < SOFTGOALSNAP) { /* ommit this bp when it snaps */
float auxvect[3];
float velgoal[3];
@@ -2657,12 +2657,12 @@ static void softbody_calc_forces(Scene *scene, Object *ob, float forcetime, floa
if (ob->softflag & OB_SB_GOAL) {
/* true elastic goal */
sub_v3_v3v3(auxvect,bp->pos,bp->origT);
- ks = 1.0f/(1.0f- _final_goal(ob,bp)*sb->goalspring)-1.0f ;
+ ks = 1.0f / (1.0f- _final_goal(ob, bp) * sb->goalspring) - 1.0f;
bp->force[0]+= -ks*(auxvect[0]);
bp->force[1]+= -ks*(auxvect[1]);
bp->force[2]+= -ks*(auxvect[2]);
- if (nl_flags & NLF_BUILD){
+ if (nl_flags & NLF_BUILD) {
//int ia =3*(sb->totpoint-a);
//int op =3*(sb->totpoint);
/* depending on my pos */
@@ -2672,14 +2672,14 @@ static void softbody_calc_forces(Scene *scene, Object *ob, float forcetime, floa
/* calulate damping forces generated by goals*/
sub_v3_v3v3(velgoal,bp->origS, bp->origE);
- kd = sb->goalfrict * sb_fric_force_scale(ob) ;
+ kd = sb->goalfrict * sb_fric_force_scale(ob);
add_v3_v3v3(auxvect,velgoal,bp->vec);
if (forcetime > 0.0f) { /* make sure friction does not become rocket motor on time reversal */
bp->force[0]-= kd * (auxvect[0]);
bp->force[1]-= kd * (auxvect[1]);
bp->force[2]-= kd * (auxvect[2]);
- if (nl_flags & NLF_BUILD){
+ if (nl_flags & NLF_BUILD) {
//int ia =3*(sb->totpoint-a);
normalize_v3(auxvect);
/* depending on my vel */
@@ -2729,7 +2729,7 @@ static void softbody_calc_forces(Scene *scene, Object *ob, float forcetime, floa
bp->force[1]-= bp->vec[1]*kd;
bp->force[2]-= bp->vec[2]*kd;
/* friction in media done */
- if (nl_flags & NLF_BUILD){
+ if (nl_flags & NLF_BUILD) {
//int ia =3*(sb->totpoint-a);
/* da/dv = */
@@ -2747,9 +2747,9 @@ static void softbody_calc_forces(Scene *scene, Object *ob, float forcetime, floa
float cfforce[3],defforce[3] ={0.0f,0.0f,0.0f}, vel[3] = {0.0f,0.0f,0.0f}, facenormal[3], cf = 1.0f,intrusion;
kd = 1.0f;
- if (sb_deflect_face(ob,bp->pos,facenormal,defforce,&cf,timenow,vel,&intrusion)){
- if ((!nl_flags)&&(intrusion < 0.0f)){
- if (G.rt & 0x01){ // 17 we did check for bit 0x10 before
+ if (sb_deflect_face(ob,bp->pos,facenormal,defforce,&cf,timenow,vel,&intrusion)) {
+ if ((!nl_flags)&&(intrusion < 0.0f)) {
+ if (G.rt & 0x01) { // 17 we did check for bit 0x10 before
/*fixing bug [17428] this forces adaptive step size to tiny steps
in some situations .. keeping G.rt==17 option for old files 'needing' the bug
*/
@@ -2778,7 +2778,7 @@ static void softbody_calc_forces(Scene *scene, Object *ob, float forcetime, floa
Vec3PlusStVec(bp->force,-cf*50.0f,cfforce);
}
Vec3PlusStVec(bp->force,kd,defforce);
- if (nl_flags & NLF_BUILD){
+ if (nl_flags & NLF_BUILD) {
// int ia =3*(sb->totpoint-a);
// int op =3*sb->totpoint;
//dfdx_goal(ia,ia,op,mpos); // don't do unless you know
@@ -2793,10 +2793,10 @@ static void softbody_calc_forces(Scene *scene, Object *ob, float forcetime, floa
/* +++springs */
if (ob->softflag & OB_SB_EDGES) {
- if (sb->bspring){ /* spring list exists at all ? */
- for (b=bp->nofsprings;b>0;b--){
+ if (sb->bspring) { /* spring list exists at all ? */
+ for (b=bp->nofsprings;b>0;b--) {
bs = sb->bspring + bp->springs[b-1];
- if (do_springcollision || do_aero){
+ if (do_springcollision || do_aero) {
add_v3_v3(bp->force, bs->ext_force);
if (bs->flag & BSF_INTERSECT)
bp->choke = bs->cf;
@@ -2818,7 +2818,7 @@ static void softbody_calc_forces(Scene *scene, Object *ob, float forcetime, floa
/* finish matrix and solve */
#if (0) // remove onl linking for now .. still i am not sure .. the jacobian can be useful .. so keep that BM
- if (nl_flags & NLF_SOLVE){
+ if (nl_flags & NLF_SOLVE) {
//double sct,sst=PIL_check_seconds_timer();
for (a=sb->totpoint, bp= sb->bpoint; a>0; a--, bp++) {
int iv =3*(sb->totpoint-a);
@@ -2839,7 +2839,7 @@ static void softbody_calc_forces(Scene *scene, Object *ob, float forcetime, floa
success= nlSolveAdvanced(NULL, 1);
// nlPrintMatrix(); /* for debug purpose .. anyhow cropping B vector looks like working */
- if (success){
+ if (success) {
float f;
int index =0;
/* for debug purpose .. anyhow cropping B vector looks like working */
@@ -2921,7 +2921,7 @@ static void softbody_apply_forces(Object *ob, float forcetime, int mode, float *
else timeovermass = forcetime/0.009999f;
- if (_final_goal(ob,bp) < SOFTGOALSNAP){
+ if (_final_goal(ob,bp) < SOFTGOALSNAP) {
/* this makes t~ = t */
if (mid_flags & MID_PRESERVE) copy_v3_v3(dx,bp->vec);
@@ -2933,12 +2933,12 @@ static void softbody_apply_forces(Object *ob, float forcetime, int mode, float *
/* some nasty if's to have heun in here too */
copy_v3_v3(dv,bp->force);
- if (mode == 1){
+ if (mode == 1) {
copy_v3_v3(bp->prevvec, bp->vec);
copy_v3_v3(bp->prevdv, dv);
}
- if (mode ==2){
+ if (mode ==2) {
/* be optimistic and execute step */
bp->vec[0] = bp->prevvec[0] + 0.5f * (dv[0] + bp->prevdv[0]);
bp->vec[1] = bp->prevvec[1] + 0.5f * (dv[1] + bp->prevdv[1]);
@@ -2960,7 +2960,7 @@ static void softbody_apply_forces(Object *ob, float forcetime, int mode, float *
/* the freezer coming sooner or later */
/*
- if ((dot_v3v3(dx,dx)<freezeloc )&&(dot_v3v3(bp->force,bp->force)<freezeforce )){
+ if ((dot_v3v3(dx,dx)<freezeloc )&&(dot_v3v3(bp->force,bp->force)<freezeforce )) {
bp->frozen /=2;
}
else{
@@ -2969,12 +2969,12 @@ static void softbody_apply_forces(Object *ob, float forcetime, int mode, float *
mul_v3_fl(dx,bp->frozen);
*/
/* again some nasty if's to have heun in here too */
- if (mode ==1){
+ if (mode ==1) {
copy_v3_v3(bp->prevpos,bp->pos);
copy_v3_v3(bp->prevdx ,dx);
}
- if (mode ==2){
+ if (mode ==2) {
bp->pos[0] = bp->prevpos[0] + 0.5f * ( dx[0] + bp->prevdx[0]);
bp->pos[1] = bp->prevpos[1] + 0.5f * ( dx[1] + bp->prevdx[1]);
bp->pos[2] = bp->prevpos[2] + 0.5f * ( dx[2] + bp->prevdx[2]);
@@ -2986,10 +2986,10 @@ static void softbody_apply_forces(Object *ob, float forcetime, int mode, float *
the collider object signals to get out by pushing hard. on the other hand
we don't want to end up in deep space so we add some <viscosity>
to balance that out */
- if (bp->choke2 > 0.0f){
+ if (bp->choke2 > 0.0f) {
mul_v3_fl(bp->vec,(1.0f - bp->choke2));
}
- if (bp->choke > 0.0f){
+ if (bp->choke > 0.0f) {
mul_v3_fl(bp->vec,(1.0f - bp->choke));
}
@@ -3007,18 +3007,18 @@ static void softbody_apply_forces(Object *ob, float forcetime, int mode, float *
} /*for*/
if (sb->totpoint) mul_v3_fl(cm,1.0f/sb->totpoint);
- if (sb->scratch){
+ if (sb->scratch) {
copy_v3_v3(sb->scratch->aabbmin,aabbmin);
copy_v3_v3(sb->scratch->aabbmax,aabbmax);
}
- if (err){ /* so step size will be controlled by biggest difference in slope */
+ if (err) { /* so step size will be controlled by biggest difference in slope */
if (sb->solverflags & SBSO_OLDERR)
*err = MAX2(maxerrpos,maxerrvel);
else
*err = maxerrpos;
//printf("EP %f EV %f \n",maxerrpos,maxerrvel);
- if (fuzzy){
+ if (fuzzy) {
*err /= sb->fuzzyness;
}
}
@@ -3125,7 +3125,7 @@ static void softbody_apply_goalsnap(Object *ob)
int a;
for (a=sb->totpoint, bp= sb->bpoint; a>0; a--, bp++) {
- if (_final_goal(ob,bp) >= SOFTGOALSNAP){
+ if (_final_goal(ob,bp) >= SOFTGOALSNAP) {
copy_v3_v3(bp->prevpos,bp->pos);
copy_v3_v3(bp->pos,bp->origT);
}
@@ -3141,7 +3141,7 @@ static void apply_spring_memory(Object *ob)
int a;
float b,l,r;
- if (sb && sb->totspring){
+ if (sb && sb->totspring) {
b = sb->plastic;
for (a=0; a<sb->totspring; a++) {
bs = &sb->bspring[a];
@@ -3149,7 +3149,7 @@ static void apply_spring_memory(Object *ob)
bp2 =&sb->bpoint[bs->v2];
l = len_v3v3(bp1->pos,bp2->pos);
r = bs->len/l;
- if (( r > 1.05f) || (r < 0.95f)){
+ if (( r > 1.05f) || (r < 0.95f)) {
bs->len = ((100.0f - b) * bs->len + b*l)/100.0f;
}
}
@@ -3170,7 +3170,7 @@ static void interpolate_exciter(Object *ob, int timescale, int time)
bp->origT[0] = bp->origS[0] + f*(bp->origE[0] - bp->origS[0]);
bp->origT[1] = bp->origS[1] + f*(bp->origE[1] - bp->origS[1]);
bp->origT[2] = bp->origS[2] + f*(bp->origE[2] - bp->origS[2]);
- if (_final_goal(ob,bp) >= SOFTGOALSNAP){
+ if (_final_goal(ob,bp) >= SOFTGOALSNAP) {
bp->vec[0] = bp->origE[0] - bp->origS[0];
bp->vec[1] = bp->origE[1] - bp->origS[1];
bp->vec[2] = bp->origE[2] - bp->origS[2];
@@ -3209,8 +3209,8 @@ static void get_scalar_from_vertexgroup(Object *ob, int vertID, short groupindex
}
if (dv) {
/* Lets see if this vert is in the weight group */
- for (i=0; i<dv->totweight; i++){
- if (dv->dw[i].def_nr == groupindex){
+ for (i=0; i<dv->totweight; i++) {
+ if (dv->dw[i].def_nr == groupindex) {
*target= dv->dw[i].weight; /* got it ! */
break;
}
@@ -3245,7 +3245,7 @@ static void springs_from_mesh(Object *ob)
}
/* recalculate spring length for meshes here */
/* public version shrink to fit */
- if (sb->springpreload != 0 ){
+ if (sb->springpreload != 0 ) {
scale = sb->springpreload / 100.0f;
}
for (a=0; a<sb->totspring; a++) {
@@ -3298,7 +3298,7 @@ static void mesh_to_softbody(Scene *scene, Object *ob)
else{
/* in consequence if no group was set .. but we want to animate it laters */
/* logically attach to goal with default first */
- if (ob->softflag & OB_SB_GOAL){bp->goal = sb->defgoal;}
+ if (ob->softflag & OB_SB_GOAL) {bp->goal = sb->defgoal;}
}
/* to proove the concept
@@ -3309,7 +3309,7 @@ static void mesh_to_softbody(Scene *scene, Object *ob)
{
int grp= defgroup_name_index (ob,sb->namedVG_Mass);
/* printf("VGN %s %d \n",sb->namedVG_Mass,grp); */
- if (grp > -1){
+ if (grp > -1) {
get_scalar_from_vertexgroup(ob, a,(short) (grp), &bp->mass);
/* 2.5 bp->mass = bp->mass * sb->nodemass; */
/* printf("bp->mass %f \n",bp->mass); */
@@ -3323,7 +3323,7 @@ static void mesh_to_softbody(Scene *scene, Object *ob)
{
int grp= defgroup_name_index (ob,sb->namedVG_Spring_K);
//printf("VGN %s %d \n",sb->namedVG_Spring_K,grp);
- if (grp > -1){
+ if (grp > -1) {
get_scalar_from_vertexgroup(ob, a,(short) (grp), &bp->springweight);
//printf("bp->springweight %f \n",bp->springweight);
@@ -3460,7 +3460,7 @@ static void makelatticesprings(Lattice *lt, BodySpring *bs, int dostiff,Object *
if (dostiff) {
- if (w){
+ if (w) {
if ( v && u ) {
bs->v1 = bpc;
bs->v2 = bpc-dw-dv-1;
@@ -3477,7 +3477,7 @@ static void makelatticesprings(Lattice *lt, BodySpring *bs, int dostiff,Object *
}
}
- if (w < lt->pntsw -1){
+ if (w < lt->pntsw -1) {
if ( v && u ) {
bs->v1 = bpc;
bs->v2 = bpc+dw-dv-1;
@@ -3511,11 +3511,11 @@ static void lattice_to_softbody(Scene *scene, Object *ob)
totvert= lt->pntsu*lt->pntsv*lt->pntsw;
- if (ob->softflag & OB_SB_EDGES){
+ if (ob->softflag & OB_SB_EDGES) {
totspring = ((lt->pntsu -1) * lt->pntsv
+ (lt->pntsv -1) * lt->pntsu) * lt->pntsw
+lt->pntsu*lt->pntsv*(lt->pntsw -1);
- if (ob->softflag & OB_SB_QUADS){
+ if (ob->softflag & OB_SB_QUADS) {
totspring += 4*(lt->pntsu -1) * (lt->pntsv -1) * (lt->pntsw-1);
}
}
@@ -3528,7 +3528,7 @@ static void lattice_to_softbody(Scene *scene, Object *ob)
/* weights from bpoints, same code used as for mesh vertices */
/* if ((ob->softflag & OB_SB_GOAL) && sb->vertgroup) { 2.4x one*/
/* new! take the weights from lattice vertex anyhow */
- if (ob->softflag & OB_SB_GOAL){
+ if (ob->softflag & OB_SB_GOAL) {
BodyPoint *bp= sb->bpoint;
BPoint *bpnt= lt->def;
/* jow_go_for2_5 */
@@ -3540,7 +3540,7 @@ static void lattice_to_softbody(Scene *scene, Object *ob)
}
/* create some helper edges to enable SB lattice to be useful at all */
- if (ob->softflag & OB_SB_EDGES){
+ if (ob->softflag & OB_SB_EDGES) {
makelatticesprings(lt,ob->soft->bspring,ob->softflag & OB_SB_QUADS,ob);
build_bps_springlist(ob); /* link bps to springs */
}
@@ -3561,7 +3561,7 @@ static void curve_surf_to_softbody(Scene *scene, Object *ob)
totvert= count_curveverts(&cu->nurb);
- if (ob->softflag & OB_SB_EDGES){
+ if (ob->softflag & OB_SB_EDGES) {
if (ob->type==OB_CURVE) {
totspring= totvert - BLI_countlist(&cu->nurb);
}
@@ -3648,10 +3648,10 @@ static void curve_surf_to_softbody(Scene *scene, Object *ob)
static void softbody_to_object(Object *ob, float (*vertexCos)[3], int numVerts, int local)
{
SoftBody *sb= ob->soft;
- if (sb){
+ if (sb) {
BodyPoint *bp= sb->bpoint;
int a;
- if (sb->solverflags & SBSO_ESTIMATEIPO){SB_estimate_transform(ob,sb->lcom,sb->lrot,sb->lscale);}
+ if (sb->solverflags & SBSO_ESTIMATEIPO) {SB_estimate_transform(ob,sb->lcom,sb->lrot,sb->lscale);}
/* inverse matrix is not uptodate... */
invert_m4_m4(ob->imat, ob->obmat);
@@ -3924,8 +3924,8 @@ static void softbody_step(Scene *scene, Object *ob, SoftBody *sb, float dtime)
ccd_update_deflector_hash(scene, ob, sb->scratch->colliderhash);
- if (sb->scratch->needstobuildcollider){
- if (query_external_colliders(scene, ob)){
+ if (sb->scratch->needstobuildcollider) {
+ if (query_external_colliders(scene, ob)) {
ccd_build_deflector_hash(scene, ob, sb->scratch->colliderhash);
}
sb->scratch->needstobuildcollider=0;
@@ -3941,7 +3941,7 @@ static void softbody_step(Scene *scene, Object *ob, SoftBody *sb, float dtime)
/* loops = counter for emergency brake
* we don't want to lock up the system if physics fail
*/
- int loops =0 ;
+ int loops = 0;
SoftHeunTol = sb->rklimit; /* humm .. this should be calculated from sb parameters and sizes */
/* adjust loop limits */
@@ -3970,7 +3970,7 @@ static void softbody_step(Scene *scene, Object *ob, SoftBody *sb, float dtime)
if (err > SoftHeunTol) { /* error needs to be scaled to some quantity */
- if (forcetime > forcetimemin){
+ if (forcetime > forcetimemin) {
forcetime = MAX2(forcetime / 2.0f,forcetimemin);
softbody_restore_prev_step(ob);
//printf("down,");
@@ -3982,7 +3982,7 @@ static void softbody_step(Scene *scene, Object *ob, SoftBody *sb, float dtime)
else {
float newtime = forcetime * 1.1f; /* hope for 1.1 times better conditions in next step */
- if (sb->scratch->flag & SBF_DOFUZZY){
+ if (sb->scratch->flag & SBF_DOFUZZY) {
//if (err > SoftHeunTol/(2.0f*sb->fuzzyness)) { /* stay with this stepsize unless err really small */
newtime = forcetime;
//}
@@ -4001,7 +4001,7 @@ static void softbody_step(Scene *scene, Object *ob, SoftBody *sb, float dtime)
forcetime = MAX2(dtime - timedone,newtime);
}
loops++;
- if (sb->solverflags & SBSO_MONITOR ){
+ if (sb->solverflags & SBSO_MONITOR ) {
sct=PIL_check_seconds_timer();
if (sct-sst > 0.5f) printf("%3.0f%% \r",100.0f*timedone/dtime);
}
@@ -4013,8 +4013,8 @@ static void softbody_step(Scene *scene, Object *ob, SoftBody *sb, float dtime)
interpolate_exciter(ob, 2, 2);
softbody_apply_goalsnap(ob);
- // if (G.f & G_DEBUG){
- if (sb->solverflags & SBSO_MONITOR ){
+ // if (G.f & G_DEBUG) {
+ if (sb->solverflags & SBSO_MONITOR ) {
if (loops > HEUNWARNLIMIT) /* monitor high loop counts */
printf("\r needed %d steps/frame",loops);
}
@@ -4028,7 +4028,7 @@ static void softbody_step(Scene *scene, Object *ob, SoftBody *sb, float dtime)
{
/* do semi "fake" implicit euler */
}/*SOLVER SELECT*/
- else if (sb->solver_ID == 3){
+ else if (sb->solver_ID == 3) {
/* do "stupid" semi "fake" implicit euler */
//removed
@@ -4036,9 +4036,9 @@ static void softbody_step(Scene *scene, Object *ob, SoftBody *sb, float dtime)
else{
printf("softbody no valid solver ID!");
}/*SOLVER SELECT*/
- if (sb->plastic){ apply_spring_memory(ob);}
+ if (sb->plastic) { apply_spring_memory(ob);}
- if (sb->solverflags & SBSO_MONITOR ){
+ if (sb->solverflags & SBSO_MONITOR ) {
sct=PIL_check_seconds_timer();
if ((sct-sst > 0.5f) || (G.f & G_DEBUG)) printf(" solver time %f sec %s \n",sct-sst,ob->id.name);
}
diff --git a/source/blender/blenkernel/intern/subsurf_ccg.c b/source/blender/blenkernel/intern/subsurf_ccg.c
index 1a181edf914..f06f2cdb760 100644
--- a/source/blender/blenkernel/intern/subsurf_ccg.c
+++ b/source/blender/blenkernel/intern/subsurf_ccg.c
@@ -2444,7 +2444,7 @@ static void ccg_loops_to_corners(CustomData *fdata, CustomData *ldata,
MLoopUV *mloopuv;
int i, j;
- for(i=0; i < numTex; i++){
+ for(i=0; i < numTex; i++) {
texface = CustomData_get_n(fdata, CD_MTFACE, findex, i);
texpoly = CustomData_get_n(pdata, CD_MTEXPOLY, polyindex, i);
@@ -2456,7 +2456,7 @@ static void ccg_loops_to_corners(CustomData *fdata, CustomData *ldata,
}
}
- for(i=0; i < numCol; i++){
+ for(i=0; i < numCol; i++) {
mloopcol = CustomData_get_n(ldata, CD_MLOOPCOL, loopstart, i);
mcol = CustomData_get_n(fdata, CD_MCOL, findex, i);
diff --git a/source/blender/blenkernel/intern/tracking.c b/source/blender/blenkernel/intern/tracking.c
index 138abb73b49..ede2eb7f461 100644
--- a/source/blender/blenkernel/intern/tracking.c
+++ b/source/blender/blenkernel/intern/tracking.c
@@ -173,7 +173,7 @@ void BKE_tracking_clamp_track(MovieTrackingTrack *track, int event)
}
}
}
- else if(event==CLAMP_PYRAMID_LEVELS || (event==CLAMP_SEARCH_DIM && track->tracker == TRACKER_KLT)) {
+ else if(event==CLAMP_PYRAMID_LEVELS || (event==CLAMP_SEARCH_DIM && track->tracker == TRACKER_KLT)) {
float dim[2];
sub_v2_v2v2(dim, track->pat_max, track->pat_min);
{
diff --git a/source/blender/blenkernel/intern/writeffmpeg.c b/source/blender/blenkernel/intern/writeffmpeg.c
index d47ba1274b1..9d68e1d899c 100644
--- a/source/blender/blenkernel/intern/writeffmpeg.c
+++ b/source/blender/blenkernel/intern/writeffmpeg.c
@@ -1154,12 +1154,13 @@ IDProperty *ffmpeg_property_add(RenderData *rd, const char *type, int opt_index,
/* not all versions of ffmpeg include that, so here we go ... */
-static const AVOption *my_av_find_opt(void *v, const char *name,
- const char *unit, int mask, int flags){
+static const AVOption *my_av_find_opt(void *v, const char *name,
+ const char *unit, int mask, int flags)
+{
AVClass *c= *(AVClass**)v;
const AVOption *o= c->option;
- for(;o && o->name; o++){
+ for(;o && o->name; o++) {
if(!strcmp(o->name, name) &&
(!unit || (o->unit && !strcmp(o->unit, unit))) &&
(o->flags & mask) == flags )
diff --git a/source/blender/blenlib/intern/BLI_kdtree.c b/source/blender/blenlib/intern/BLI_kdtree.c
index d5f66c0e75f..47c44629d65 100644
--- a/source/blender/blenlib/intern/BLI_kdtree.c
+++ b/source/blender/blenlib/intern/BLI_kdtree.c
@@ -179,17 +179,17 @@ int BLI_kdtree_find_nearest(KDTree *tree, float *co, float *nor, KDTreeNearest *
stack[cur++]=root->right;
}
- while(cur--){
+ while(cur--) {
node=stack[cur];
cur_dist = node->co[node->d] - co[node->d];
- if(cur_dist<0.0f){
+ if(cur_dist<0.0f) {
cur_dist= -cur_dist*cur_dist;
- if(-cur_dist<min_dist){
+ if(-cur_dist<min_dist) {
cur_dist=squared_distance(node->co,co,node->nor,nor);
- if(cur_dist<min_dist){
+ if(cur_dist<min_dist) {
min_dist=cur_dist;
min_node=node;
}
@@ -202,9 +202,9 @@ int BLI_kdtree_find_nearest(KDTree *tree, float *co, float *nor, KDTreeNearest *
else{
cur_dist= cur_dist*cur_dist;
- if(cur_dist<min_dist){
+ if(cur_dist<min_dist) {
cur_dist=squared_distance(node->co,co,node->nor,nor);
- if(cur_dist<min_dist){
+ if(cur_dist<min_dist) {
min_dist=cur_dist;
min_node=node;
}
@@ -214,7 +214,7 @@ int BLI_kdtree_find_nearest(KDTree *tree, float *co, float *nor, KDTreeNearest *
if(node->left)
stack[cur++]=node->left;
}
- if(cur+3 > totstack){
+ if(cur+3 > totstack) {
KDTreeNode **temp=MEM_callocN((totstack+100)*sizeof(KDTreeNode*), "psys_treestack");
memcpy(temp,stack,totstack*sizeof(KDTreeNode*));
if(stack != defaultstack)
@@ -286,15 +286,15 @@ int BLI_kdtree_find_n_nearest(KDTree *tree, int n, float *co, float *nor, KDTree
stack[cur++]=root->right;
}
- while(cur--){
+ while(cur--) {
node=stack[cur];
cur_dist = node->co[node->d] - co[node->d];
- if(cur_dist<0.0f){
+ if(cur_dist<0.0f) {
cur_dist= -cur_dist*cur_dist;
- if(found<n || -cur_dist<nearest[found-1].dist){
+ if(found<n || -cur_dist<nearest[found-1].dist) {
cur_dist=squared_distance(node->co,co,node->nor,nor);
if(found<n || cur_dist<nearest[found-1].dist)
@@ -309,7 +309,7 @@ int BLI_kdtree_find_n_nearest(KDTree *tree, int n, float *co, float *nor, KDTree
else{
cur_dist= cur_dist*cur_dist;
- if(found<n || cur_dist<nearest[found-1].dist){
+ if(found<n || cur_dist<nearest[found-1].dist) {
cur_dist=squared_distance(node->co,co,node->nor,nor);
if(found<n || cur_dist<nearest[found-1].dist)
add_nearest(nearest,&found,n,node->index,cur_dist,node->co);
@@ -320,7 +320,7 @@ int BLI_kdtree_find_n_nearest(KDTree *tree, int n, float *co, float *nor, KDTree
if(node->left)
stack[cur++]=node->left;
}
- if(cur+3 > totstack){
+ if(cur+3 > totstack) {
KDTreeNode **temp=MEM_callocN((totstack+100)*sizeof(KDTreeNode*), "psys_treestack");
memcpy(temp,stack,totstack*sizeof(KDTreeNode*));
if(stack != defaultstack)
@@ -427,7 +427,7 @@ int BLI_kdtree_range_search(KDTree *tree, float range, float *co, float *nor, KD
stack[cur++]=node->right;
}
- if(cur+3 > totstack){
+ if(cur+3 > totstack) {
KDTreeNode **temp=MEM_callocN((totstack+100)*sizeof(KDTreeNode*), "psys_treestack");
memcpy(temp,stack,totstack*sizeof(KDTreeNode*));
if(stack != defaultstack)
diff --git a/source/blender/blenlib/intern/BLI_mempool.c b/source/blender/blenlib/intern/BLI_mempool.c
index 5e64ed2e3e6..6abe6c7c8be 100644
--- a/source/blender/blenlib/intern/BLI_mempool.c
+++ b/source/blender/blenlib/intern/BLI_mempool.c
@@ -166,7 +166,7 @@ void *BLI_mempool_alloc(BLI_mempool *pool)
pool->free = mpchunk->data; /*start of the list*/
if (pool->allow_iter)
pool->free->freeword = FREEWORD;
- for(addr = mpchunk->data, j=0; j < pool->pchunk; j++){
+ for(addr = mpchunk->data, j=0; j < pool->pchunk; j++) {
curnode = ((BLI_freenode*)addr);
addr += pool->esize;
curnode->next = (BLI_freenode*)addr;
diff --git a/source/blender/blenlib/intern/freetypefont.c b/source/blender/blenlib/intern/freetypefont.c
index 8f6100f1122..3a0d44db12e 100644
--- a/source/blender/blenlib/intern/freetypefont.c
+++ b/source/blender/blenlib/intern/freetypefont.c
@@ -117,8 +117,8 @@ static void freetypechar_to_vchar(FT_Face face, FT_ULong charcode, VFontData *vf
che->width= glyph->advance.x * scale;
// Start converting the FT data
- npoints = (int *)MEM_callocN((ftoutline.n_contours)* sizeof(int),"endpoints") ;
- onpoints = (int *)MEM_callocN((ftoutline.n_contours)* sizeof(int),"onpoints") ;
+ npoints = (int *)MEM_callocN((ftoutline.n_contours) * sizeof(int),"endpoints");
+ onpoints = (int *)MEM_callocN((ftoutline.n_contours) * sizeof(int),"onpoints");
// calculate total points of each contour
for(j = 0; j < ftoutline.n_contours; j++) {
@@ -145,8 +145,8 @@ static void freetypechar_to_vchar(FT_Face face, FT_ULong charcode, VFontData *vf
//contour loop, bezier & conic styles merged
for(j = 0; j < ftoutline.n_contours; j++) {
// add new curve
- nu = (Nurb*)MEM_callocN(sizeof(struct Nurb),"objfnt_nurb");
- bezt = (BezTriple*)MEM_callocN((onpoints[j])* sizeof(BezTriple),"objfnt_bezt") ;
+ nu = (Nurb *)MEM_callocN(sizeof(struct Nurb), "objfnt_nurb");
+ bezt = (BezTriple *)MEM_callocN((onpoints[j]) * sizeof(BezTriple), "objfnt_bezt");
BLI_addtail(&che->nurbsbase, nu);
nu->type= CU_BEZIER;
diff --git a/source/blender/blenlib/intern/jitter.c b/source/blender/blenlib/intern/jitter.c
index ab33187ec4d..52733b092d3 100644
--- a/source/blender/blenlib/intern/jitter.c
+++ b/source/blender/blenlib/intern/jitter.c
@@ -51,10 +51,10 @@ void BLI_jitterate1(float *jit1, float *jit2, int num, float rad1)
x = jit1[i];
y = jit1[i+1];
for (j = 2*num-2; j>=0 ; j-=2) {
- if (i != j){
+ if (i != j) {
vecx = jit1[j] - x - 1.0f;
vecy = jit1[j+1] - y - 1.0f;
- for (k = 3; k>0 ; k--){
+ for (k = 3; k>0 ; k--) {
if( fabsf(vecx)<rad1 && fabsf(vecy)<rad1) {
len= sqrt(vecx*vecx + vecy*vecy);
if(len>0 && len<rad1) {
@@ -91,7 +91,7 @@ void BLI_jitterate1(float *jit1, float *jit2, int num, float rad1)
x -= dvecx/18.0f;
y -= dvecy/18.0f;
- x -= floorf(x) ;
+ x -= floorf(x);
y -= floorf(y);
jit2[i] = x;
jit2[i+1] = y;
@@ -104,12 +104,12 @@ void BLI_jitterate2(float *jit1, float *jit2, int num, float rad2)
int i, j;
float vecx, vecy, dvecx, dvecy, x, y;
- for (i=2*num -2; i>= 0 ; i-=2){
+ for (i=2*num -2; i>= 0 ; i-=2) {
dvecx = dvecy = 0.0;
x = jit1[i];
y = jit1[i+1];
- for (j =2*num -2; j>= 0 ; j-=2){
- if (i != j){
+ for (j =2*num -2; j>= 0 ; j-=2) {
+ if (i != j) {
vecx = jit1[j] - x - 1.0f;
vecy = jit1[j+1] - y - 1.0f;
@@ -130,7 +130,7 @@ void BLI_jitterate2(float *jit1, float *jit2, int num, float rad2)
x -= dvecx/2.0f;
y -= dvecy/2.0f;
- x -= floorf(x) ;
+ x -= floorf(x);
y -= floorf(y);
jit2[i] = x;
jit2[i+1] = y;
diff --git a/source/blender/blenlib/intern/math_geom.c b/source/blender/blenlib/intern/math_geom.c
index 461f53ac434..f418b87f37e 100644
--- a/source/blender/blenlib/intern/math_geom.c
+++ b/source/blender/blenlib/intern/math_geom.c
@@ -381,7 +381,7 @@ int isect_seg_seg_v2_point(const float v1[2], const float v2[2], const float v3[
if(u>u2) SWAP(float, u, u2);
if(u>1.0f+eps || u2<-eps) return -1; /* non-ovlerlapping segments */
- else if(maxf(0.0f, u) == minf(1.0f, u2)){ /* one common point: can return result */
+ else if(maxf(0.0f, u) == minf(1.0f, u2)) { /* one common point: can return result */
interp_v2_v2v2(vi, v1, v2, maxf(0, u));
return 1;
}
@@ -995,7 +995,7 @@ int isect_sweeping_sphere_tri_v3(
if(z <= 0.0f && (x >= 0.0f && y >= 0.0f))
{
- //(((unsigned int)z)& ~(((unsigned int)x)|((unsigned int)y))) & 0x80000000){
+ //(((unsigned int)z)& ~(((unsigned int)x)|((unsigned int)y))) & 0x80000000) {
*r_lambda=t0;
copy_v3_v3(ipoint,point);
return 1;
@@ -1154,7 +1154,7 @@ int isect_axial_line_tri_v3(const int axis, const float p1[3], const float p2[3]
if ((v < 0.0f)||(v > 1.0f)) return 0;
f= e1[a1];
- if((f > -0.000001f) && (f < 0.000001f)){
+ if((f > -0.000001f) && (f < 0.000001f)) {
f= e1[a2];
if((f > -0.000001f) && (f < 0.000001f)) return 0;
u= (-p[a2]-v*e2[a2])/f;
@@ -1680,8 +1680,8 @@ void plot_line_v2v2i(const int p1[2], const int p2[2], int (*callback)(int, int,
x1 += ix;
error += delta_y;
- if(callback(x1, y1, userData) == 0) {
- return ;
+ if (callback(x1, y1, userData) == 0) {
+ return;
}
}
}
@@ -2523,7 +2523,7 @@ pointers may be NULL if not needed
static float _det_m3(float m2[3][3])
{
float det = 0.f;
- if (m2){
+ if (m2) {
det= m2[0][0]* (m2[1][1]*m2[2][2] - m2[1][2]*m2[2][1])
-m2[1][0]* (m2[0][1]*m2[2][2] - m2[0][2]*m2[2][1])
+m2[2][0]* (m2[0][1]*m2[1][2] - m2[0][2]*m2[1][1]);
@@ -2548,8 +2548,8 @@ void vcloud_estimate_transform(int list_size, float (*pos)[3], float *weight,flo
if (pos && rpos && (list_size > 0)) /* paranoya check */
{
/* do com for both clouds */
- for(a=0; a<list_size; a++){
- if (weight){
+ for(a=0; a<list_size; a++) {
+ if (weight) {
float v[3];
copy_v3_v3(v,pos[a]);
mul_v3_fl(v,weight[a]);
@@ -2558,7 +2558,7 @@ void vcloud_estimate_transform(int list_size, float (*pos)[3], float *weight,flo
}
else add_v3_v3(accu_com, pos[a]);
- if (rweight){
+ if (rweight) {
float v[3];
copy_v3_v3(v,rpos[a]);
mul_v3_fl(v,rweight[a]);
@@ -2568,7 +2568,7 @@ void vcloud_estimate_transform(int list_size, float (*pos)[3], float *weight,flo
else add_v3_v3(accu_rcom, rpos[a]);
}
- if (!weight || !rweight){
+ if (!weight || !rweight) {
accu_weight = accu_rweight = list_size;
}
@@ -2576,7 +2576,7 @@ void vcloud_estimate_transform(int list_size, float (*pos)[3], float *weight,flo
mul_v3_fl(accu_rcom,1.0f/accu_rweight);
if (lloc) copy_v3_v3(lloc,accu_com);
if (rloc) copy_v3_v3(rloc,accu_rcom);
- if (lrot || lscale){ /* caller does not want rot nor scale, strange but legal */
+ if (lrot || lscale) { /* caller does not want rot nor scale, strange but legal */
/*so now do some reverse engeneering and see if we can split rotation from scale ->Polardecompose*/
/* build 'projection' matrix */
float m[3][3],mr[3][3],q[3][3],qi[3][3];
@@ -2587,7 +2587,7 @@ void vcloud_estimate_transform(int list_size, float (*pos)[3], float *weight,flo
zero_m3(mr);
/* build 'projection' matrix */
- for(a=0; a<list_size; a++){
+ for(a=0; a<list_size; a++) {
sub_v3_v3v3(va,rpos[a],accu_rcom);
/* mul_v3_fl(va,bp->mass); mass needs renormalzation here ?? */
sub_v3_v3v3(vb,pos[a],accu_com);
@@ -2628,7 +2628,7 @@ void vcloud_estimate_transform(int list_size, float (*pos)[3], float *weight,flo
/* without the far case ... but seems to work here pretty neat */
odet = 0.f;
ndet = _det_m3(q);
- while((odet-ndet)*(odet-ndet) > eps && i<imax){
+ while((odet-ndet)*(odet-ndet) > eps && i<imax) {
invert_m3_m3(qi,q);
transpose_m3(qi);
add_m3_m3m3(q,q,qi);
@@ -2638,7 +2638,7 @@ void vcloud_estimate_transform(int list_size, float (*pos)[3], float *weight,flo
i++;
}
- if (i){
+ if (i) {
float scale[3][3];
float irot[3][3];
if(lrot) copy_m3_m3(lrot,q);
@@ -2883,20 +2883,20 @@ typedef union {
static vFloat vec_splat_float(float val)
{
- return (vFloat){val, val, val, val};
+ return (vFloat) {val, val, val, val};
}
static float ff_quad_form_factor(float *p, float *n, float *q0, float *q1, float *q2, float *q3)
{
vFloat vcos, rlen, vrx, vry, vrz, vsrx, vsry, vsrz, gx, gy, gz, vangle;
- vUInt8 rotate = (vUInt8){4,5,6,7,8,9,10,11,12,13,14,15,0,1,2,3};
+ vUInt8 rotate = (vUInt8) {4,5,6,7,8,9,10,11,12,13,14,15,0,1,2,3};
vFloatResult vresult;
float result;
/* compute r* */
- vrx = (vFloat){q0[0], q1[0], q2[0], q3[0]} - vec_splat_float(p[0]);
- vry = (vFloat){q0[1], q1[1], q2[1], q3[1]} - vec_splat_float(p[1]);
- vrz = (vFloat){q0[2], q1[2], q2[2], q3[2]} - vec_splat_float(p[2]);
+ vrx = (vFloat) {q0[0], q1[0], q2[0], q3[0]} - vec_splat_float(p[0]);
+ vry = (vFloat) {q0[1], q1[1], q2[1], q3[1]} - vec_splat_float(p[1]);
+ vrz = (vFloat) {q0[2], q1[2], q2[2], q3[2]} - vec_splat_float(p[2]);
/* normalize r* */
rlen = vec_rsqrte(vrx*vrx + vry*vry + vrz*vrz + vec_splat_float(1e-16f));
diff --git a/source/blender/blenlib/intern/math_matrix.c b/source/blender/blenlib/intern/math_matrix.c
index 0c8c98988d1..f1dc65bd066 100644
--- a/source/blender/blenlib/intern/math_matrix.c
+++ b/source/blender/blenlib/intern/math_matrix.c
@@ -594,14 +594,14 @@ void transpose_m3(float mat[][3])
{
float t;
- t = mat[0][1] ;
- mat[0][1] = mat[1][0] ;
+ t = mat[0][1];
+ mat[0][1] = mat[1][0];
mat[1][0] = t;
- t = mat[0][2] ;
- mat[0][2] = mat[2][0] ;
+ t = mat[0][2];
+ mat[0][2] = mat[2][0];
mat[2][0] = t;
- t = mat[1][2] ;
- mat[1][2] = mat[2][1] ;
+ t = mat[1][2];
+ mat[1][2] = mat[2][1];
mat[2][1] = t;
}
@@ -609,25 +609,25 @@ void transpose_m4(float mat[][4])
{
float t;
- t = mat[0][1] ;
- mat[0][1] = mat[1][0] ;
+ t = mat[0][1];
+ mat[0][1] = mat[1][0];
mat[1][0] = t;
- t = mat[0][2] ;
- mat[0][2] = mat[2][0] ;
+ t = mat[0][2];
+ mat[0][2] = mat[2][0];
mat[2][0] = t;
- t = mat[0][3] ;
- mat[0][3] = mat[3][0] ;
+ t = mat[0][3];
+ mat[0][3] = mat[3][0];
mat[3][0] = t;
- t = mat[1][2] ;
- mat[1][2] = mat[2][1] ;
+ t = mat[1][2];
+ mat[1][2] = mat[2][1];
mat[2][1] = t;
- t = mat[1][3] ;
- mat[1][3] = mat[3][1] ;
+ t = mat[1][3];
+ mat[1][3] = mat[3][1];
mat[3][1] = t;
- t = mat[2][3] ;
- mat[2][3] = mat[3][2] ;
+ t = mat[2][3];
+ mat[2][3] = mat[3][2];
mat[3][2] = t;
}
@@ -1099,7 +1099,7 @@ void rotate_m4(float mat[][4], const char axis, const float angle)
cosine = (float)cos(angle);
sine = (float)sin(angle);
- switch(axis){
+ switch (axis) {
case 'X':
for(col=0 ; col<4 ; col++)
temp[col] = cosine*mat[1][col] + sine*mat[2][col];
@@ -1347,7 +1347,7 @@ void svd_m4(float U[4][4], float s[4], float V[4][4], float A_[4][4])
s[k] = -s[k];
}
for (j = k+1; j < n; j++) {
- if ((k < nct) && (s[k] != 0.0f)) {
+ if ((k < nct) && (s[k] != 0.0f)) {
// Apply the transformation.
@@ -1538,7 +1538,7 @@ void svd_m4(float U[4][4], float s[4], float V[4][4], float A_[4][4])
}
t = (ks != p ? fabsf(e[ks]) : 0.f) +
(ks != k+1 ? fabsf(e[ks-1]) : 0.0f);
- if (fabsf(s[ks]) <= eps*t) {
+ if (fabsf(s[ks]) <= eps*t) {
s[ks] = 0.0f;
break;
}
diff --git a/source/blender/blenlib/intern/math_rotation.c b/source/blender/blenlib/intern/math_rotation.c
index b0e6fe51810..6337e30a54b 100644
--- a/source/blender/blenlib/intern/math_rotation.c
+++ b/source/blender/blenlib/intern/math_rotation.c
@@ -507,7 +507,7 @@ void QuatInterpolW(float *result, float *quat1, float *quat2, float t)
{
float omega, cosom, sinom, sc1, sc2;
- cosom = quat1[0]*quat2[0] + quat1[1]*quat2[1] + quat1[2]*quat2[2] + quat1[3]*quat2[3] ;
+ cosom = quat1[0] * quat2[0] + quat1[1] * quat2[1] + quat1[2] * quat2[2] + quat1[3] * quat2[3];
/* rotate around shortest angle */
if ((1.0f + cosom) > 0.0001f) {
@@ -548,8 +548,8 @@ void interp_qt_qtqt(float result[4], const float quat1[4], const float quat2[4],
{
float quat[4], omega, cosom, sinom, sc1, sc2;
- cosom = quat1[0]*quat2[0] + quat1[1]*quat2[1] + quat1[2]*quat2[2] + quat1[3]*quat2[3] ;
-
+ cosom = quat1[0] * quat2[0] + quat1[1] * quat2[1] + quat1[2] * quat2[2] + quat1[3] * quat2[3];
+
/* rotate around shortest angle */
if (cosom < 0.0f) {
cosom = -cosom;
diff --git a/source/blender/blenlib/intern/noise.c b/source/blender/blenlib/intern/noise.c
index b3cb2856383..f77ea3895c3 100644
--- a/source/blender/blenlib/intern/noise.c
+++ b/source/blender/blenlib/intern/noise.c
@@ -957,29 +957,29 @@ static float noise3_perlin(float vec[3])
sz = surve(rz0);
- q = g[ b00 + bz0 ] ;
+ q = g[ b00 + bz0 ];
u = at(rx0,ry0,rz0);
- q = g[ b10 + bz0 ] ;
+ q = g[ b10 + bz0 ];
v = at(rx1,ry0,rz0);
a = lerp(sx, u, v);
- q = g[ b01 + bz0 ] ;
+ q = g[ b01 + bz0 ];
u = at(rx0,ry1,rz0);
- q = g[ b11 + bz0 ] ;
+ q = g[ b11 + bz0 ];
v = at(rx1,ry1,rz0);
b = lerp(sx, u, v);
c = lerp(sy, a, b); /* interpolate in y at lo x */
- q = g[ b00 + bz1 ] ;
+ q = g[ b00 + bz1 ];
u = at(rx0,ry0,rz1);
- q = g[ b10 + bz1 ] ;
+ q = g[ b10 + bz1 ];
v = at(rx1,ry0,rz1);
a = lerp(sx, u, v);
- q = g[ b01 + bz1 ] ;
+ q = g[ b01 + bz1 ];
u = at(rx0,ry1,rz1);
- q = g[ b11 + bz1 ] ;
+ q = g[ b11 + bz1 ];
v = at(rx1,ry1,rz1);
b = lerp(sx, u, v);
diff --git a/source/blender/blenlib/intern/path_util.c b/source/blender/blenlib/intern/path_util.c
index f2d88c0587b..e79490b29fd 100644
--- a/source/blender/blenlib/intern/path_util.c
+++ b/source/blender/blenlib/intern/path_util.c
@@ -1935,12 +1935,12 @@ void BLI_string_to_utf8(char *original, char *utf_8, const char *code)
if (cd == (iconv_t)(-1)) {
printf("iconv_open Error");
*utf_8='\0';
- return ;
+ return;
}
rv=iconv(cd, &original, &inbytesleft, &utf_8, &outbytesleft);
if (rv == (size_t) -1) {
printf("iconv Error\n");
- return ;
+ return;
}
*utf_8 = '\0';
iconv_close(cd);
diff --git a/source/blender/blenlib/intern/storage.c b/source/blender/blenlib/intern/storage.c
index df0634e4fcf..7c48d000d39 100644
--- a/source/blender/blenlib/intern/storage.c
+++ b/source/blender/blenlib/intern/storage.c
@@ -104,7 +104,7 @@ static struct ListBase *dirbase = &dirbase_;
char *BLI_current_working_dir(char *dir, const int maxncpy)
{
const char *pwd= getenv("PWD");
- if (pwd){
+ if (pwd) {
BLI_strncpy(dir, pwd, maxncpy);
return dir;
}
@@ -117,12 +117,12 @@ static int bli_compare(struct direntry *entry1, struct direntry *entry2)
{
/* type is equal to stat.st_mode */
- if (S_ISDIR(entry1->type)){
+ if (S_ISDIR(entry1->type)) {
if (S_ISDIR(entry2->type)==0) return (-1);
} else{
if (S_ISDIR(entry2->type)) return (1);
}
- if (S_ISREG(entry1->type)){
+ if (S_ISREG(entry1->type)) {
if (S_ISREG(entry2->type)==0) return (-1);
} else{
if (S_ISREG(entry2->type)) return (1);
@@ -175,7 +175,7 @@ double BLI_dir_free_space(const char *dir)
strcpy(name,dir);
- if(len){
+ if(len) {
slash = strrchr(name,'/');
if (slash) slash[1] = 0;
} else strcpy(name,"/");
@@ -206,20 +206,20 @@ static void bli_builddir(const char *dirname, const char *relname)
BLI_strncpy(buf, relname, sizeof(buf));
rellen=strlen(relname);
- if (rellen){
+ if (rellen) {
buf[rellen]='/';
rellen++;
}
- if (chdir(dirname) == -1){
+ if (chdir(dirname) == -1) {
perror(dirname);
return;
}
- if ( (dir = (DIR *)opendir(".")) ){
+ if ( (dir = (DIR *)opendir(".")) ) {
while ((fname = (struct dirent*) readdir(dir)) != NULL) {
dlink = (struct dirlink *)malloc(sizeof(struct dirlink));
- if (dlink){
+ if (dlink) {
BLI_strncpy(buf + rellen ,fname->d_name, sizeof(buf) - rellen);
dlink->name = BLI_strdup(buf);
BLI_addhead(dirbase,dlink);
@@ -227,7 +227,7 @@ static void bli_builddir(const char *dirname, const char *relname)
}
}
- if (newnum){
+ if (newnum) {
if(files) {
void *tmp= realloc(files, (totnum+newnum) * sizeof(struct direntry));
@@ -243,9 +243,9 @@ static void bli_builddir(const char *dirname, const char *relname)
if(files==NULL)
files=(struct direntry *)malloc(newnum * sizeof(struct direntry));
- if (files){
+ if (files) {
dlink = (struct dirlink *) dirbase->first;
- while(dlink){
+ while(dlink) {
memset(&files[actnum], 0 , sizeof(struct direntry));
files[actnum].relname = dlink->name;
files[actnum].path = BLI_strdupcat(dirname, dlink->name);
@@ -298,7 +298,7 @@ static void bli_adddirstrings(void)
struct tm *tm;
time_t zero= 0;
- for(num=0, file= files; num<actnum; num++, file++){
+ for(num=0, file= files; num<actnum; num++, file++) {
#ifdef WIN32
mode = 0;
BLI_strncpy(file->mode1, types[0], sizeof(file->mode1));
@@ -313,14 +313,14 @@ static void bli_adddirstrings(void)
if (((mode & S_ISGID) == S_ISGID) && (file->mode2[2]=='-'))file->mode2[2]='l';
- if (mode & (S_ISUID | S_ISGID)){
+ if (mode & (S_ISUID | S_ISGID)) {
if (file->mode1[2]=='x') file->mode1[2]='s';
else file->mode1[2]='S';
if (file->mode2[2]=='x')file->mode2[2]='s';
}
- if (mode & S_ISVTX){
+ if (mode & S_ISVTX) {
if (file->mode3[2] == 'x') file->mode3[2] = 't';
else file->mode3[2] = 'T';
}
diff --git a/source/blender/blenloader/intern/readfile.c b/source/blender/blenloader/intern/readfile.c
index 6366b46dfa7..180ccaddb0a 100644
--- a/source/blender/blenloader/intern/readfile.c
+++ b/source/blender/blenloader/intern/readfile.c
@@ -12590,7 +12590,7 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
act->type= act->otype= ACT_ACTION;
}
- else if (act->type == ACT_SHAPEACTION) {
+ else if (act->type == ACT_SHAPEACTION) {
act->type = act->otype = ACT_ACTION;
}
}
diff --git a/source/blender/blenloader/intern/writefile.c b/source/blender/blenloader/intern/writefile.c
index 8ea5427b1ed..d6beab4de21 100644
--- a/source/blender/blenloader/intern/writefile.c
+++ b/source/blender/blenloader/intern/writefile.c
@@ -721,7 +721,7 @@ static void write_nodetree(WriteData *wd, bNodeTree *ntree)
else if(ntree->type==NTREE_TEXTURE && (node->type==TEX_NODE_CURVE_RGB || node->type==TEX_NODE_CURVE_TIME) )
write_curvemapping(wd, node->storage);
else if(ntree->type==NTREE_COMPOSIT && node->type==CMP_NODE_MOVIEDISTORTION)
- /* pass */ ;
+ /* pass */;
else
writestruct(wd, DATA, node->typeinfo->storagename, 1, node->storage);
}
diff --git a/source/blender/collada/AnimationExporter.cpp b/source/blender/collada/AnimationExporter.cpp
index c2d8c356aae..b8bd3ab9fd6 100644
--- a/source/blender/collada/AnimationExporter.cpp
+++ b/source/blender/collada/AnimationExporter.cpp
@@ -55,7 +55,7 @@ void AnimationExporter::exportAnimations(Scene *sce)
void AnimationExporter::operator() (Object *ob)
{
FCurve *fcu;
- char * transformName ;
+ char *transformName;
/* bool isMatAnim = false; */ /* UNUSED */
//Export transform animations
@@ -254,7 +254,7 @@ void AnimationExporter::dae_animation(Object* ob, FCurve *fcu, char* transformNa
std::string input_id = create_source_from_fcurve(COLLADASW::InputSemantic::INPUT, fcu, anim_id, axis_name);
// create output source
- std::string output_id ;
+ std::string output_id;
//quat rotations are skipped for now, because of complications with determining axis.
if(quatRotation)
@@ -302,7 +302,7 @@ void AnimationExporter::dae_animation(Object* ob, FCurve *fcu, char* transformNa
addSampler(sampler);
- std::string target ;
+ std::string target;
if ( !is_param )
target = translate_id(ob_name)
diff --git a/source/blender/collada/AnimationImporter.cpp b/source/blender/collada/AnimationImporter.cpp
index b889dd21177..097e9902de5 100644
--- a/source/blender/collada/AnimationImporter.cpp
+++ b/source/blender/collada/AnimationImporter.cpp
@@ -610,9 +610,10 @@ void AnimationImporter:: Assign_color_animations(const COLLADAFW::UniqueId& list
void AnimationImporter:: Assign_float_animations(const COLLADAFW::UniqueId& listid, ListBase *AnimCurves, const char * anim_type)
{
char rna_path[100];
- if (animlist_map.find(listid) == animlist_map.end()) return ;
- else
- {
+ if (animlist_map.find(listid) == animlist_map.end()) {
+ return;
+ }
+ else {
//anim_type has animations
const COLLADAFW::AnimationList *animlist = animlist_map[listid];
const COLLADAFW::AnimationList::AnimationBindings& bindings = animlist->getAnimationBindings();
@@ -665,7 +666,7 @@ void AnimationImporter::apply_matrix_curves( Object * ob, std::vector<FCurve*>&
}
// new curves to assign matrix transform animation
FCurve *newcu[10]; // if tm_type is matrix, then create 10 curves: 4 rot, 3 loc, 3 scale
- unsigned int totcu = 10 ;
+ unsigned int totcu = 10;
const char *tm_str = NULL;
char rna_path[200];
for (int i = 0; i < totcu; i++) {
@@ -824,9 +825,10 @@ void AnimationImporter::translate_Animations ( COLLADAFW::Node * node ,
const COLLADAFW::UniqueId& listid = transform->getAnimationList();
//check if transformation has animations
- if (animlist_map.find(listid) == animlist_map.end()) continue ;
- else
- {
+ if (animlist_map.find(listid) == animlist_map.end()) {
+ continue;
+ }
+ else {
//transformation has animations
const COLLADAFW::AnimationList *animlist = animlist_map[listid];
const COLLADAFW::AnimationList::AnimationBindings& bindings = animlist->getAnimationBindings();
@@ -1030,7 +1032,7 @@ void AnimationImporter::add_bone_animation_sampled(Object * ob, std::vector<FCur
// new curves to assign matrix transform animation
FCurve *newcu[10]; // if tm_type is matrix, then create 10 curves: 4 rot, 3 loc, 3 scale
- unsigned int totcu = 10 ;
+ unsigned int totcu = 10;
const char *tm_str = NULL;
char rna_path[200];
for (int i = 0; i < totcu; i++) {
@@ -1136,9 +1138,10 @@ AnimationImporter::AnimMix* AnimationImporter::get_animation_type ( const COLLAD
const COLLADAFW::UniqueId& listid = transform->getAnimationList();
//check if transformation has animations
- if (animlist_map.find(listid) == animlist_map.end()) continue ;
- else
- {
+ if (animlist_map.find(listid) == animlist_map.end()) {
+ continue;
+ }
+ else {
types->transform = types->transform|NODE_TRANSFORM;
break;
}
@@ -1868,7 +1871,7 @@ void AnimationImporter::add_bezt(FCurve *fcu, float fra, float value)
//float fps = (float)FPS;
BezTriple bez;
memset(&bez, 0, sizeof(BezTriple));
- bez.vec[1][0] = fra ;
+ bez.vec[1][0] = fra;
bez.vec[1][1] = value;
bez.ipo = BEZT_IPO_LIN ;/* use default interpolation mode here... */
bez.f1 = bez.f2 = bez.f3 = SELECT;
diff --git a/source/blender/collada/AnimationImporter.h b/source/blender/collada/AnimationImporter.h
index 5fb96017dee..e42a1cc7a55 100644
--- a/source/blender/collada/AnimationImporter.h
+++ b/source/blender/collada/AnimationImporter.h
@@ -148,7 +148,7 @@ public:
std::map<COLLADAFW::UniqueId, Object*>& object_map ,
std::map<COLLADAFW::UniqueId, const COLLADAFW::Object*> FW_object_map);
- AnimMix* get_animation_type( const COLLADAFW::Node * node , std::map<COLLADAFW::UniqueId,const COLLADAFW::Object*> FW_object_map ) ;
+ AnimMix* get_animation_type( const COLLADAFW::Node * node , std::map<COLLADAFW::UniqueId,const COLLADAFW::Object*> FW_object_map );
void apply_matrix_curves( Object * ob, std::vector<FCurve*>& animcurves, COLLADAFW::Node* root ,COLLADAFW::Node* node,
COLLADAFW::Transformation * tm );
diff --git a/source/blender/collada/TransformWriter.cpp b/source/blender/collada/TransformWriter.cpp
index 0cf26a03107..10a965308b1 100644
--- a/source/blender/collada/TransformWriter.cpp
+++ b/source/blender/collada/TransformWriter.cpp
@@ -102,8 +102,8 @@ void TransformWriter::add_node_transform_ob(COLLADASW::Node& node, Object *ob)
for(int i = 0; i < 16; ++i)
{
- float f = (i%4 == i/4) ? 1.0f : 0.0f ;
- add_parinv |= (ob->parentinv[i%4][i/4] != f);
+ float f = (i % 4 == i / 4) ? 1.0f : 0.0f;
+ add_parinv |= (ob->parentinv[i % 4][i / 4] != f);
}
if(add_parinv)
diff --git a/source/blender/editors/animation/anim_filter.c b/source/blender/editors/animation/anim_filter.c
index b84ec5427c5..62d4ea25c3d 100644
--- a/source/blender/editors/animation/anim_filter.c
+++ b/source/blender/editors/animation/anim_filter.c
@@ -1101,7 +1101,7 @@ static size_t animfilter_action (bAnimContext *ac, ListBase *anim_data, bDopeShe
}
/* un-grouped F-Curves (only if we're not only considering those channels in the active group) */
- if (!(filter_mode & ANIMFILTER_ACTGROUPED)) {
+ if (!(filter_mode & ANIMFILTER_ACTGROUPED)) {
FCurve *firstfcu = (lastchan)? (lastchan->next) : (act->curves.first);
items += animfilter_fcurves(anim_data, ads, firstfcu, NULL, filter_mode, owner_id);
}
@@ -2043,7 +2043,7 @@ static size_t animdata_filter_dopesheet (bAnimContext *ac, ListBase *anim_data,
}
/* check selection and object type filters */
- if ( (ads->filterflag & ADS_FILTER_ONLYSEL) && !((base->flag & SELECT) /*|| (base == sce->basact)*/) ) {
+ if ( (ads->filterflag & ADS_FILTER_ONLYSEL) && !((base->flag & SELECT) /*|| (base == sce->basact)*/) ) {
/* only selected should be shown */
continue;
}
diff --git a/source/blender/editors/armature/editarmature.c b/source/blender/editors/armature/editarmature.c
index 28d3fa6e170..59645f10677 100644
--- a/source/blender/editors/armature/editarmature.c
+++ b/source/blender/editors/armature/editarmature.c
@@ -1079,7 +1079,7 @@ static void separated_armature_fix_links(Object *origArm, Object *newArm)
* - the target isn't origArm/newArm itself
* - the target is one that can be found in newArm/origArm
*/
- if(ct->subtarget[0] != '\0') {
+ if(ct->subtarget[0] != '\0') {
if (ct->tar == origArm) {
if(BLI_findstring(npchans, ct->subtarget, offsetof(bPoseChannel, name))) {
ct->tar= newArm;
@@ -3089,7 +3089,7 @@ static int armature_merge_exec (bContext *C, wmOperator *op)
(ebo->flag & BONE_SELECTED) )
{
/* set either end or start (end gets priority, unless it is already set) */
- if (bend == NULL) {
+ if (bend == NULL) {
bend= ebo;
bchild= child;
}
diff --git a/source/blender/editors/armature/editarmature_sketch.c b/source/blender/editors/armature/editarmature_sketch.c
index f16771b624c..42ec06ee1c7 100644
--- a/source/blender/editors/armature/editarmature_sketch.c
+++ b/source/blender/editors/armature/editarmature_sketch.c
@@ -1008,7 +1008,7 @@ static void sk_interpolateDepth(bContext *C, SK_Stroke *stk, int start, int end,
mul_v3_fl(ray_normal, distance * progress / length);
add_v3_v3(stk->points[i].p, ray_normal);
- progress += delta ;
+ progress += delta;
}
}
diff --git a/source/blender/editors/armature/poselib.c b/source/blender/editors/armature/poselib.c
index eb49f16584b..5ce44cb7a58 100644
--- a/source/blender/editors/armature/poselib.c
+++ b/source/blender/editors/armature/poselib.c
@@ -297,7 +297,7 @@ static int poselib_sanitise_exec (bContext *C, wmOperator *op)
TimeMarker *marker, *markern;
/* validate action */
- if (act == NULL) {
+ if (act == NULL) {
BKE_report(op->reports, RPT_WARNING, "No Action to validate");
return OPERATOR_CANCELLED;
}
diff --git a/source/blender/editors/armature/poseobject.c b/source/blender/editors/armature/poseobject.c
index b14ce7e4690..dc4af18be11 100644
--- a/source/blender/editors/armature/poseobject.c
+++ b/source/blender/editors/armature/poseobject.c
@@ -776,7 +776,7 @@ static void pose_copy_menu(Scene *scene)
if (nr <= 0)
return;
- if (nr != 5) {
+ if (nr != 5) {
for (pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next) {
if ( (arm->layer & pchan->bone->layer) &&
(pchan->bone->flag & BONE_SELECTED) &&
diff --git a/source/blender/editors/armature/reeb.c b/source/blender/editors/armature/reeb.c
index bf7cde54ccb..3c84ee65ac7 100644
--- a/source/blender/editors/armature/reeb.c
+++ b/source/blender/editors/armature/reeb.c
@@ -3599,13 +3599,13 @@ void REEB_draw()
if (GLOBAL_RG->link_up && G.scene->toolsettings->skgen_options & SKGEN_DISP_ORIG)
{
- for (rg = GLOBAL_RG; rg->link_up; rg = rg->link_up) ;
+ for (rg = GLOBAL_RG; rg->link_up; rg = rg->link_up);
}
else
{
i = G.scene->toolsettings->skgen_multi_level;
- for (rg = GLOBAL_RG; rg->multi_level != i && rg->link_up; rg = rg->link_up) ;
+ for (rg = GLOBAL_RG; rg->multi_level != i && rg->link_up; rg = rg->link_up);
}
glPointSize(BIF_GetThemeValuef(TH_VERTEX_SIZE));
diff --git a/source/blender/editors/curve/editcurve.c b/source/blender/editors/curve/editcurve.c
index 495c8a8f842..cf59e9fcd35 100644
--- a/source/blender/editors/curve/editcurve.c
+++ b/source/blender/editors/curve/editcurve.c
@@ -5714,7 +5714,9 @@ static int delete_exec(bContext *C, wmOperator *op)
if( BEZSELECTED_HIDDENHANDLES(cu, bezt) ) {
bezt1= bezt;
bezt2= bezt+1;
- if( (bezt2->f1 & SELECT) || (bezt2->f2 & SELECT) || (bezt2->f3 & SELECT) ) ;
+ if ((bezt2->f1 & SELECT) || (bezt2->f2 & SELECT) || (bezt2->f3 & SELECT)) {
+ /* pass */
+ }
else { /* maybe do not make cyclic */
if(a==0 && (nu->flagu & CU_NURB_CYCLIC) ) {
bezt2= bezt+(nu->pntsu-1);
@@ -5741,7 +5743,9 @@ static int delete_exec(bContext *C, wmOperator *op)
if( bp->f1 & SELECT ) {
bp1= bp;
bp2= bp+1;
- if( bp2->f1 & 1 ) ;
+ if (bp2->f1 & 1) {
+ /* pass */
+ }
else { /* maybe do not make cyclic */
if(a==0 && (nu->flagu & CU_NURB_CYCLIC) ) {
bp2= bp+(nu->pntsu-1);
diff --git a/source/blender/editors/include/ED_numinput.h b/source/blender/editors/include/ED_numinput.h
index f103b07d09c..2b99e52057d 100644
--- a/source/blender/editors/include/ED_numinput.h
+++ b/source/blender/editors/include/ED_numinput.h
@@ -36,7 +36,7 @@ typedef struct NumInput {
float val[3]; /* Direct value of the input */
int ctrl[3]; /* Control to indicate what to do with the numbers that are typed */
float increment;
-} NumInput ;
+} NumInput;
/* NUMINPUT FLAGS */
#define NUM_NULL_ONE 2
diff --git a/source/blender/editors/interface/interface_handlers.c b/source/blender/editors/interface/interface_handlers.c
index 7e413cf75f7..b52280cd331 100644
--- a/source/blender/editors/interface/interface_handlers.c
+++ b/source/blender/editors/interface/interface_handlers.c
@@ -2564,7 +2564,7 @@ static int ui_numedit_but_NUM(uiBut *but, uiHandleButtonData *data, float fac, i
data->dragf+= (((float)(mx-data->draglastx))/deler) * (fabsf(data->dragstartx-mx)*0.004f);
} else {
/*no scaling */
- data->dragf+= ((float)(mx-data->draglastx))/deler ;
+ data->dragf += ((float)(mx - data->draglastx)) / deler;
}
CLAMP(data->dragf, 0.0f, 1.0f);
diff --git a/source/blender/editors/interface/resources.c b/source/blender/editors/interface/resources.c
index 5eacef1478a..3dadd69c9f4 100644
--- a/source/blender/editors/interface/resources.c
+++ b/source/blender/editors/interface/resources.c
@@ -1751,7 +1751,7 @@ void init_userdef_do_versions(void)
U.dbl_click_time = 350;
}
if (U.anim_player_preset == 0) {
- U.anim_player_preset = 1 ;
+ U.anim_player_preset = 1;
}
if (U.scrcastfps == 0) {
U.scrcastfps = 10;
diff --git a/source/blender/editors/mesh/bmesh_tools.c b/source/blender/editors/mesh/bmesh_tools.c
index 4b89c282945..a2cd394f86f 100644
--- a/source/blender/editors/mesh/bmesh_tools.c
+++ b/source/blender/editors/mesh/bmesh_tools.c
@@ -2510,7 +2510,7 @@ static int mesh_rip_invoke(bContext *C, wmOperator *op, wmEvent *event)
}
}
- if (i == 1) {
+ if (i == 1) {
if (singlesel)
BM_elem_select_set(bm, v, FALSE);
else
diff --git a/source/blender/editors/mesh/knifetool.c b/source/blender/editors/mesh/knifetool.c
index 62e82aaee47..3214ed9ec4b 100755
--- a/source/blender/editors/mesh/knifetool.c
+++ b/source/blender/editors/mesh/knifetool.c
@@ -1672,7 +1672,7 @@ static void remerge_faces(knifetool_opdata *kcd)
idx = BM_elem_index_get(faces[0]);
f2 = BM_faces_join(bm, faces, BLI_array_count(faces));
- if (f2) {
+ if (f2) {
BMO_elem_flag_enable(bm, f2, FACE_NEW);
BM_elem_index_set(f2, idx); /* set_dirty! */ /* BMESH_TODO, check if this is valid or not */
}
diff --git a/source/blender/editors/mesh/mesh_navmesh.c b/source/blender/editors/mesh/mesh_navmesh.c
index 436c924a7d7..374fbca0659 100644
--- a/source/blender/editors/mesh/mesh_navmesh.c
+++ b/source/blender/editors/mesh/mesh_navmesh.c
@@ -499,7 +499,7 @@ static int navmesh_face_copy_exec(bContext *C, wmOperator *op)
if(targetPolyIdx > 0) {
/* set target poly idx to other selected faces */
BM_ITER(efa, &iter, em->bm, BM_FACES_OF_MESH, NULL) {
- if(BM_elem_flag_test(efa, BM_ELEM_SELECT) && efa != efa_act) {
+ if(BM_elem_flag_test(efa, BM_ELEM_SELECT) && efa != efa_act) {
int* recastDataBlock= (int*)CustomData_bmesh_get(&em->bm->pdata, efa->head.data, CD_RECAST);
*recastDataBlock= targetPolyIdx;
}
diff --git a/source/blender/editors/object/object_bake.c b/source/blender/editors/object/object_bake.c
index 5473552eedd..340a6df8bf6 100644
--- a/source/blender/editors/object/object_bake.c
+++ b/source/blender/editors/object/object_bake.c
@@ -166,7 +166,7 @@ static void multiresbake_get_normal(const MResolvePixelData *data, float norm[],
data->mface[face_num].v3, data->mface[face_num].v4};
const int smoothnormal= (data->mface[face_num].flag & ME_SMOOTH);
- if(!smoothnormal) { /* flat */
+ if(!smoothnormal) { /* flat */
if(data->precomputed_normals) {
copy_v3_v3(norm, &data->precomputed_normals[3*face_num]);
} else {
diff --git a/source/blender/editors/object/object_edit.c b/source/blender/editors/object/object_edit.c
index 1626a074c42..11ceda8a61f 100644
--- a/source/blender/editors/object/object_edit.c
+++ b/source/blender/editors/object/object_edit.c
@@ -729,9 +729,15 @@ static void copy_texture_space(Object *to, Object *ob)
memcpy(poin1, poin2, 9*sizeof(float)); /* this was noted in DNA_mesh, curve, mball */
- if(to->type==OB_MESH) ;
- else if(to->type==OB_MBALL) tex_space_mball(to);
- else tex_space_curve(to->data);
+ if(to->type==OB_MESH) {
+ /* pass */
+ }
+ else if (to->type == OB_MBALL) {
+ tex_space_mball(to);
+ }
+ else {
+ tex_space_curve(to->data);
+ }
}
diff --git a/source/blender/editors/object/object_shapekey.c b/source/blender/editors/object/object_shapekey.c
index 956ec868104..b186f788bbf 100644
--- a/source/blender/editors/object/object_shapekey.c
+++ b/source/blender/editors/object/object_shapekey.c
@@ -222,7 +222,7 @@ static int object_shape_key_mirror(bContext *C, Object *ob)
float *fp1, *fp2;
int u, v, w;
/* half but found up odd value */
- const int pntsu_half = (((lt->pntsu / 2) + (lt->pntsu % 2))) ;
+ const int pntsu_half = (lt->pntsu / 2) + (lt->pntsu % 2);
/* currently editmode isnt supported by mesh so
* ignore here for now too */
diff --git a/source/blender/editors/physics/physics_fluid.c b/source/blender/editors/physics/physics_fluid.c
index c528d8cd078..e8ada1e0655 100644
--- a/source/blender/editors/physics/physics_fluid.c
+++ b/source/blender/editors/physics/physics_fluid.c
@@ -804,7 +804,7 @@ int runSimulationCallback(void *data, int status, int frame)
//printf("elbeem blender cb s%d, f%d, domainid:%d noOfFrames: %d \n", status,frame, settings->domainId, settings->noOfFrames ); // DEBUG
}
- if (fluidbake_breakjob(fb)) {
+ if (fluidbake_breakjob(fb)) {
return FLUIDSIM_CBRET_ABORT;
}
diff --git a/source/blender/editors/render/render_shading.c b/source/blender/editors/render/render_shading.c
index dd7038716c4..3a65d701b58 100644
--- a/source/blender/editors/render/render_shading.c
+++ b/source/blender/editors/render/render_shading.c
@@ -686,7 +686,7 @@ static int envmap_save_exec(bContext *C, wmOperator *op)
RNA_string_get(op->ptr, "filepath", path);
- if(scene->r.scemode & R_EXTENSION) {
+ if(scene->r.scemode & R_EXTENSION) {
BKE_add_image_extension(path, imtype);
}
diff --git a/source/blender/editors/sculpt_paint/paint_image.c b/source/blender/editors/sculpt_paint/paint_image.c
index 980a6b44e4e..84e3f317fdb 100644
--- a/source/blender/editors/sculpt_paint/paint_image.c
+++ b/source/blender/editors/sculpt_paint/paint_image.c
@@ -1516,7 +1516,8 @@ static ProjPixel *project_paint_uvpixel_init(
projPixel->mask_max = 0;
/* which bounding box cell are we in?, needed for undo */
- projPixel->bb_cell_index = ((int)(((float)x_px/(float)ibuf->x) * PROJ_BOUNDBOX_DIV)) + ((int)(((float)y_px/(float)ibuf->y) * PROJ_BOUNDBOX_DIV)) * PROJ_BOUNDBOX_DIV ;
+ projPixel->bb_cell_index = ((int)(((float)x_px / (float)ibuf->x) * PROJ_BOUNDBOX_DIV)) +
+ ((int)(((float)y_px / (float)ibuf->y) * PROJ_BOUNDBOX_DIV)) * PROJ_BOUNDBOX_DIV;
/* done with view3d_project_float inline */
if (ps->tool==PAINT_TOOL_CLONE) {
diff --git a/source/blender/editors/sculpt_paint/sculpt.c b/source/blender/editors/sculpt_paint/sculpt.c
index 8c8c2da1712..dcd8820f749 100644
--- a/source/blender/editors/sculpt_paint/sculpt.c
+++ b/source/blender/editors/sculpt_paint/sculpt.c
@@ -1045,8 +1045,8 @@ static void do_multires_smooth_brush(Sculpt *sd, SculptSession *ss, PBVHNode *no
}
/* blend with existing coordinates */
- for(y = 0; y < gridsize; ++y) {
- for(x = 0; x < gridsize; ++x) {
+ for(y = 0; y < gridsize; ++y) {
+ for(x = 0; x < gridsize; ++x) {
float *co;
float *fno;
int index;
diff --git a/source/blender/editors/space_file/file_draw.c b/source/blender/editors/space_file/file_draw.c
index c84a9d10ab4..33d14ec38ae 100644
--- a/source/blender/editors/space_file/file_draw.c
+++ b/source/blender/editors/space_file/file_draw.c
@@ -533,7 +533,7 @@ void file_draw_list(const bContext *C, ARegion *ar)
}
}
- if (!(file->selflag & EDITING_FILE)) {
+ if (!(file->selflag & EDITING_FILE)) {
int tpos = (FILE_IMGDISPLAY == params->display) ? sy - layout->tile_h + layout->textheight : sy;
file_draw_string(sx+1, tpos, file->relname, (float)textwidth, textheight, align);
}
diff --git a/source/blender/editors/space_file/file_ops.c b/source/blender/editors/space_file/file_ops.c
index 8a5f5c1427e..548a51d9ee2 100644
--- a/source/blender/editors/space_file/file_ops.c
+++ b/source/blender/editors/space_file/file_ops.c
@@ -172,7 +172,7 @@ static FileSelect file_select_do(bContext* C, int selected_idx)
if(S_ISDIR(file->type)) {
/* the path is too long and we are not going up! */
- if (strcmp(file->relname, "..") && strlen(params->dir) + strlen(file->relname) >= FILE_MAX ) {
+ if (strcmp(file->relname, "..") && strlen(params->dir) + strlen(file->relname) >= FILE_MAX ) {
// XXX error("Path too long, cannot enter this directory");
}
else {
diff --git a/source/blender/editors/space_file/filesel.c b/source/blender/editors/space_file/filesel.c
index 5b4e133e283..44eadc9dee8 100644
--- a/source/blender/editors/space_file/filesel.c
+++ b/source/blender/editors/space_file/filesel.c
@@ -341,8 +341,8 @@ int ED_fileselect_layout_offset(FileLayout* layout, int x, int y)
offsetx = (x)/(layout->tile_w + 2*layout->tile_border_x);
offsety = (y)/(layout->tile_h + 2*layout->tile_border_y);
- if (offsetx > layout->columns-1) return -1 ;
- if (offsety > layout->rows-1) return -1 ;
+ if (offsetx > layout->columns - 1) return -1;
+ if (offsety > layout->rows - 1) return -1;
if (layout->flag & FILE_LAYOUT_HOR)
active_file = layout->rows*offsetx + offsety;
diff --git a/source/blender/editors/space_file/fsmenu.c b/source/blender/editors/space_file/fsmenu.c
index 9a952d22274..ea894750605 100644
--- a/source/blender/editors/space_file/fsmenu.c
+++ b/source/blender/editors/space_file/fsmenu.c
@@ -245,8 +245,9 @@ void fsmenu_write_file(struct FSMenu* fsmenu, const char *filename)
fprintf(fp, "[Recent]\n");
nskip = fsmenu_get_nentries(fsmenu, FS_CATEGORY_RECENT) - FSMENU_RECENT_MAX;
// skip first entries if list too long
- for (fsme= fsmenu_get_category(fsmenu, FS_CATEGORY_RECENT); fsme && (nskip>0); fsme= fsme->next, --nskip)
- ;
+ for (fsme= fsmenu_get_category(fsmenu, FS_CATEGORY_RECENT); fsme && (nskip>0); fsme= fsme->next, --nskip) {
+ /* pass */
+ }
for (; fsme; fsme= fsme->next) {
if (fsme->path && fsme->save) {
fprintf(fp, "%s\n", fsme->path);
diff --git a/source/blender/editors/space_logic/logic_window.c b/source/blender/editors/space_logic/logic_window.c
index 2c1e7a0c546..878543e6a36 100644
--- a/source/blender/editors/space_logic/logic_window.c
+++ b/source/blender/editors/space_logic/logic_window.c
@@ -5017,7 +5017,7 @@ void logic_buttons(bContext *C, ARegion *ar)
(is_sensor_linked(block, sens))
) {
/* should we draw the pin? - for now always draw when there is a state */
- pin = (slogic->scaflag & BUTS_SENS_STATE && (sens->flag & SENS_SHOW || sens->flag & SENS_PIN)) ? 1:0 ;
+ pin = (slogic->scaflag & BUTS_SENS_STATE && (sens->flag & SENS_SHOW || sens->flag & SENS_PIN)) ? 1 : 0;
sens->flag |= SENS_VISIBLE;
uiDefIconButBitS(block, TOG, SENS_DEL, B_DEL_SENS, ICON_X, xco, yco, 22, UI_UNIT_Y, &sens->flag, 0, 0, 0, 0, "Delete Sensor");
@@ -5097,7 +5097,7 @@ void logic_buttons(bContext *C, ARegion *ar)
(act->flag & ACT_VISIBLE) || /* this actuator has visible connection, display it */
(act->flag & ACT_PIN && slogic->scaflag & BUTS_ACT_STATE)) {
- pin = (slogic->scaflag & BUTS_ACT_STATE && (act->flag & SENS_SHOW || act->flag & SENS_PIN)) ? 1:0 ;
+ pin = (slogic->scaflag & BUTS_ACT_STATE && (act->flag & SENS_SHOW || act->flag & SENS_PIN)) ? 1 : 0;
act->flag |= ACT_VISIBLE; /* mark the actuator as visible to help implementing the up/down action */
uiDefIconButBitS(block, TOG, ACT_DEL, B_DEL_ACT, ICON_X, xco, yco, 22, UI_UNIT_Y, &act->flag, 0, 0, 0, 0, "Delete Actuator");
diff --git a/source/blender/editors/space_node/node_edit.c b/source/blender/editors/space_node/node_edit.c
index d92bdc42958..201c8be7426 100644
--- a/source/blender/editors/space_node/node_edit.c
+++ b/source/blender/editors/space_node/node_edit.c
@@ -3277,7 +3277,7 @@ static void node_delete_reconnect(bNodeTree* tree, bNode* node)
the first link evaluated will be used to determine the possible connection.
*/
for(link= tree->links.first; link; link=link->next) {
- if (link->tonode == node) { numberOfConnectedInputSockets++; }
+ if (link->tonode == node) { numberOfConnectedInputSockets++; }
type = is_connected_to_input_socket(node, link);
switch (type) {
case SOCK_RGBA:
diff --git a/source/blender/editors/space_outliner/outliner_draw.c b/source/blender/editors/space_outliner/outliner_draw.c
index e40732804f7..bb694ae5705 100644
--- a/source/blender/editors/space_outliner/outliner_draw.c
+++ b/source/blender/editors/space_outliner/outliner_draw.c
@@ -483,7 +483,7 @@ static void outliner_draw_restrictbuts(uiBlock *block, Scene *scene, ARegion *ar
uiBlockSetEmboss(block, UI_EMBOSS);
}
- else if(tselem->type==TSE_MODIFIER) {
+ else if(tselem->type==TSE_MODIFIER) {
ModifierData *md= (ModifierData *)te->directdata;
ob = (Object *)tselem->id;
@@ -496,7 +496,7 @@ static void outliner_draw_restrictbuts(uiBlock *block, Scene *scene, ARegion *ar
(int)ar->v2d.cur.xmax-OL_TOG_RESTRICT_RENDERX, (int)te->ys, UI_UNIT_X-1, UI_UNIT_Y-1, &(md->mode), 0, 0, 0, 0, "Restrict/Allow renderability");
uiButSetFunc(bt, restrictbutton_modifier_cb, scene, ob);
}
- else if(tselem->type==TSE_POSE_CHANNEL) {
+ else if(tselem->type==TSE_POSE_CHANNEL) {
bPoseChannel *pchan= (bPoseChannel *)te->directdata;
Bone *bone = pchan->bone;
@@ -509,7 +509,7 @@ static void outliner_draw_restrictbuts(uiBlock *block, Scene *scene, ARegion *ar
(int)ar->v2d.cur.xmax-OL_TOG_RESTRICT_SELECTX, (int)te->ys, UI_UNIT_X-1, UI_UNIT_Y-1, &(bone->flag), 0, 0, 0, 0, "Restrict/Allow selection in the 3D View");
uiButSetFunc(bt, restrictbutton_bone_cb, NULL, NULL);
}
- else if(tselem->type==TSE_EBONE) {
+ else if(tselem->type==TSE_EBONE) {
EditBone *ebone= (EditBone *)te->directdata;
uiBlockSetEmboss(block, UI_EMBOSSN);
diff --git a/source/blender/editors/space_outliner/outliner_edit.c b/source/blender/editors/space_outliner/outliner_edit.c
index 32c5683607d..de798e5c23b 100644
--- a/source/blender/editors/space_outliner/outliner_edit.c
+++ b/source/blender/editors/space_outliner/outliner_edit.c
@@ -248,7 +248,7 @@ void item_rename_cb(bContext *C, Scene *UNUSED(scene), TreeElement *te, TreeStor
{
ARegion *ar= CTX_wm_region(C);
ReportList *reports= CTX_wm_reports(C); // XXX
- do_item_rename(ar, te, tselem, reports) ;
+ do_item_rename(ar, te, tselem, reports);
}
static int do_outliner_item_rename(bContext *C, ARegion *ar, SpaceOops *soops, TreeElement *te, const float mval[2])
@@ -261,7 +261,7 @@ static int do_outliner_item_rename(bContext *C, ARegion *ar, SpaceOops *soops, T
/* name and first icon */
if(mval[0]>te->xs+UI_UNIT_X && mval[0]<te->xend) {
- do_item_rename(ar, te, tselem, reports) ;
+ do_item_rename(ar, te, tselem, reports);
}
return 1;
}
diff --git a/source/blender/editors/space_outliner/outliner_tree.c b/source/blender/editors/space_outliner/outliner_tree.c
index 33e0136b6bb..7f3a8694d68 100644
--- a/source/blender/editors/space_outliner/outliner_tree.c
+++ b/source/blender/editors/space_outliner/outliner_tree.c
@@ -859,7 +859,7 @@ static TreeElement *outliner_add_element(SpaceOops *soops, ListBase *lb, void *i
ted->name= "Drivers";
for (fcu= adt->drivers.first; fcu; fcu= fcu->next) {
- if (fcu->driver && fcu->driver->variables.first) {
+ if (fcu->driver && fcu->driver->variables.first) {
ChannelDriver *driver= fcu->driver;
DriverVar *dvar;
@@ -1561,7 +1561,7 @@ void outliner_build_tree(Main *mainvar, Scene *scene, SpaceOops *soops)
ten= outliner_add_element(soops, &soops->tree, (void*)&mainptr, NULL, TSE_RNA_STRUCT, -1);
- if(show_opened) {
+ if(show_opened) {
tselem= TREESTORE(ten);
tselem->flag &= ~TSE_CLOSED;
}
@@ -1573,7 +1573,7 @@ void outliner_build_tree(Main *mainvar, Scene *scene, SpaceOops *soops)
ten= outliner_add_element(soops, &soops->tree, (void*)&userdefptr, NULL, TSE_RNA_STRUCT, -1);
- if(show_opened) {
+ if(show_opened) {
tselem= TREESTORE(ten);
tselem->flag &= ~TSE_CLOSED;
}
diff --git a/source/blender/editors/space_sequencer/sequencer_edit.c b/source/blender/editors/space_sequencer/sequencer_edit.c
index b2bf64899a4..222be03b2fe 100644
--- a/source/blender/editors/space_sequencer/sequencer_edit.c
+++ b/source/blender/editors/space_sequencer/sequencer_edit.c
@@ -538,7 +538,7 @@ int seq_effect_find_selected(Scene *scene, Sequence *activeseq, int type, Sequen
*selseq1 = *selseq2 = *selseq3 = NULL;
return 1; /* succsess */
case 1:
- if(seq2==NULL) {
+ if(seq2==NULL) {
*error_str= "Need at least one selected sequence strip";
return 0;
}
diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c
index 2d716d522f2..de73acce7b4 100644
--- a/source/blender/editors/space_view3d/drawobject.c
+++ b/source/blender/editors/space_view3d/drawobject.c
@@ -1061,9 +1061,9 @@ static void spotvolume(float lvec[3], float vvec[3], const float inp)
/* translating this comment to english didnt really help me understanding the math! :-) (ton) */
- q[1] = plane[1] ;
- q[2] = -plane[0] ;
- q[3] = 0 ;
+ q[1] = plane[1];
+ q[2] = -plane[0];
+ q[3] = 0;
normalize_v3(&q[1]);
angle = saacos(plane[2])/2.0f;
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c
index 63d93108877..e304c6d75af 100644
--- a/source/blender/editors/space_view3d/view3d_draw.c
+++ b/source/blender/editors/space_view3d/view3d_draw.c
@@ -755,7 +755,7 @@ static void draw_view_icon(RegionView3D *rv3d)
icon= ICON_AXIS_FRONT;
else if ( ELEM(rv3d->view, RV3D_VIEW_RIGHT, RV3D_VIEW_LEFT))
icon= ICON_AXIS_SIDE;
- else return ;
+ else return;
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
diff --git a/source/blender/editors/space_view3d/view3d_edit.c b/source/blender/editors/space_view3d/view3d_edit.c
index 807fdddb22f..785543e7ca2 100644
--- a/source/blender/editors/space_view3d/view3d_edit.c
+++ b/source/blender/editors/space_view3d/view3d_edit.c
@@ -2161,7 +2161,7 @@ static int viewselected_exec(bContext *C, wmOperator *UNUSED(op))
else {
Base *base;
for (base= FIRSTBASE; base; base = base->next) {
- if (TESTBASE(v3d, base)) {
+ if (TESTBASE(v3d, base)) {
if (skip_camera && base->object == v3d->camera) {
continue;
diff --git a/source/blender/editors/space_view3d/view3d_snap.c b/source/blender/editors/space_view3d/view3d_snap.c
index c5e0572154a..3f49df88ff8 100644
--- a/source/blender/editors/space_view3d/view3d_snap.c
+++ b/source/blender/editors/space_view3d/view3d_snap.c
@@ -982,7 +982,7 @@ static int snap_curs_to_active(bContext *C, wmOperator *UNUSED(op))
curs = give_cursor(scene, v3d);
- if (obedit) {
+ if (obedit) {
if (obedit->type == OB_MESH) {
/* check active */
Mesh *me= obedit->data;
diff --git a/source/blender/editors/space_view3d/view3d_view.c b/source/blender/editors/space_view3d/view3d_view.c
index 915a1fae412..74343163c39 100644
--- a/source/blender/editors/space_view3d/view3d_view.c
+++ b/source/blender/editors/space_view3d/view3d_view.c
@@ -1419,7 +1419,7 @@ static void initlocalview(Main *bmain, Scene *scene, ScrArea *sa)
}
else {
for (base= FIRSTBASE; base; base= base->next) {
- if (TESTBASE(v3d, base)) {
+ if (TESTBASE(v3d, base)) {
minmax_object(base->object, min, max);
base->lay |= locallay;
base->object->lay= base->lay;
diff --git a/source/blender/editors/transform/transform_conversions.c b/source/blender/editors/transform/transform_conversions.c
index 56c05fea29f..bb10aa448d6 100644
--- a/source/blender/editors/transform/transform_conversions.c
+++ b/source/blender/editors/transform/transform_conversions.c
@@ -5182,7 +5182,7 @@ void special_aftertrans_update(bContext *C, TransInfo *t)
(ob->mode & OB_MODE_PARTICLE_EDIT) &&
PE_get_current(t->scene, ob))
{
- /* do nothing */ ;
+ /* do nothing */
}
else { /* Objects */
int i, recalcObPaths=0;
diff --git a/source/blender/editors/uvedit/uvedit_unwrap_ops.c b/source/blender/editors/uvedit/uvedit_unwrap_ops.c
index c2bcb290865..7233efef20f 100644
--- a/source/blender/editors/uvedit/uvedit_unwrap_ops.c
+++ b/source/blender/editors/uvedit/uvedit_unwrap_ops.c
@@ -848,12 +848,12 @@ static void uv_map_transform_center(Scene *scene, View3D *v3d, float *result,
/* only operates on the edit object - this is all that's needed now */
- switch(around) {
+ switch (around) {
case V3D_CENTER: /* bounding box center */
min[0]= min[1]= min[2]= 1e20f;
max[0]= max[1]= max[2]= -1e20f;
- BM_ITER(efa, &iter, em->bm, BM_FACES_OF_MESH, NULL) {
+ BM_ITER(efa, &iter, em->bm, BM_FACES_OF_MESH, NULL) {
if(BM_elem_flag_test(efa, BM_ELEM_SELECT)) {
BM_ITER(l, &liter, em->bm, BM_LOOPS_OF_FACE, efa) {
DO_MINMAX(l->v->co, min, max);
diff --git a/source/blender/ikplugin/intern/itasc_plugin.cpp b/source/blender/ikplugin/intern/itasc_plugin.cpp
index f605441282b..e427ec6bd5e 100644
--- a/source/blender/ikplugin/intern/itasc_plugin.cpp
+++ b/source/blender/ikplugin/intern/itasc_plugin.cpp
@@ -477,7 +477,7 @@ static void GetEulerXZY(const KDL::Rotation& R, double& X,double& Z,double& Y)
if (fabs(R(0,1)) > 1.0 - KDL::epsilon ) {
X = -KDL::sign(R(0,1)) * KDL::atan2(R(1,2), R(1,0));
Z = -KDL::sign(R(0,1)) * KDL::PI / 2;
- Y = 0.0 ;
+ Y = 0.0;
} else {
X = KDL::atan2(R(2,1), R(1,1));
Z = KDL::atan2(-R(0,1), KDL::sqrt( KDL::sqr(R(0,0)) + KDL::sqr(R(0,2))));
@@ -490,7 +490,7 @@ static void GetEulerXYZ(const KDL::Rotation& R, double& X,double& Y,double& Z)
if (fabs(R(0,2)) > 1.0 - KDL::epsilon ) {
X = KDL::sign(R(0,2)) * KDL::atan2(-R(1,0), R(1,1));
Y = KDL::sign(R(0,2)) * KDL::PI / 2;
- Z = 0.0 ;
+ Z = 0.0;
} else {
X = KDL::atan2(-R(1,2), R(2,2));
Y = KDL::atan2(R(0,2), KDL::sqrt( KDL::sqr(R(0,0)) + KDL::sqr(R(0,1))));
diff --git a/source/blender/imbuf/intern/indexer.c b/source/blender/imbuf/intern/indexer.c
index f36db61f27a..ca2c4719917 100644
--- a/source/blender/imbuf/intern/indexer.c
+++ b/source/blender/imbuf/intern/indexer.c
@@ -649,7 +649,7 @@ static void free_proxy_output_ffmpeg(struct proxy_output_ctx * ctx,
}
if (!rollback) {
- while (add_to_proxy_output_ffmpeg(ctx, NULL)) ;
+ while (add_to_proxy_output_ffmpeg(ctx, NULL)) {}
}
avcodec_flush_buffers(ctx->c);
diff --git a/source/blender/imbuf/intern/jp2.c b/source/blender/imbuf/intern/jp2.c
index f8082c95f84..3d88a24ba37 100644
--- a/source/blender/imbuf/intern/jp2.c
+++ b/source/blender/imbuf/intern/jp2.c
@@ -403,7 +403,7 @@ static void cinema_setup_encoder(opj_cparameters_t *parameters,opj_image_t *imag
case CINEMA2K_24:
case CINEMA4K_24:
for(i=0 ; i<parameters->tcp_numlayers ; i++){
- temp_rate = 0 ;
+ temp_rate = 0;
if (img_fol->rates[i]== 0){
parameters->tcp_rates[0]= ((float) (image->numcomps * image->comps[0].w * image->comps[0].h * image->comps[0].prec))/
(CINEMA_24_CS * 8 * image->comps[0].dx * image->comps[0].dy);
@@ -423,7 +423,7 @@ static void cinema_setup_encoder(opj_cparameters_t *parameters,opj_image_t *imag
case CINEMA2K_48:
for(i=0 ; i<parameters->tcp_numlayers ; i++){
- temp_rate = 0 ;
+ temp_rate = 0;
if (img_fol->rates[i]== 0){
parameters->tcp_rates[0]= ((float) (image->numcomps * image->comps[0].w * image->comps[0].h * image->comps[0].prec))/
(CINEMA_48_CS * 8 * image->comps[0].dx * image->comps[0].dy);
diff --git a/source/blender/imbuf/intern/jpeg.c b/source/blender/imbuf/intern/jpeg.c
index a43a8672651..6c3b7594264 100644
--- a/source/blender/imbuf/intern/jpeg.c
+++ b/source/blender/imbuf/intern/jpeg.c
@@ -66,7 +66,7 @@ static ImBuf * ibJpegImageFromCinfo(struct jpeg_decompress_struct * cinfo, int f
/*
* In principle there are 4 jpeg formats.
- *
+ *
* 1. jpeg - standard printing, u & v at quarter of resulution
* 2. jvid - standaard video, u & v half resolution, frame not interlaced
@@ -187,7 +187,7 @@ static void memory_source(j_decompress_ptr cinfo, unsigned char *buffer, size_t
src->pub.init_source = init_source;
src->pub.fill_input_buffer = fill_input_buffer;
src->pub.skip_input_data = skip_input_data;
- src->pub.resync_to_restart = jpeg_resync_to_restart;
+ src->pub.resync_to_restart = jpeg_resync_to_restart;
src->pub.term_source = term_source;
src->pub.bytes_in_buffer = size;
@@ -329,7 +329,7 @@ static ImBuf * ibJpegImageFromCinfo(struct jpeg_decompress_struct * cinfo, int f
rect[0] = rect[1] = rect[2] = *buffer++;
rect += 4;
}
- break;
+ break;
case 3:
for (x=ibuf->x; x >0; x--) {
rect[3] = 255;
@@ -338,7 +338,7 @@ static ImBuf * ibJpegImageFromCinfo(struct jpeg_decompress_struct * cinfo, int f
rect[2] = *buffer++;
rect += 4;
}
- break;
+ break;
case 4:
for (x=ibuf->x; x >0; x--) {
r = *buffer++;
@@ -361,7 +361,7 @@ static ImBuf * ibJpegImageFromCinfo(struct jpeg_decompress_struct * cinfo, int f
if (b & 0xffffff00) {
if (b < 0) b = 0;
else b = 255;
- }
+ }
rect[3] = 255 - k;
rect[2] = b;
@@ -526,26 +526,26 @@ next_stamp_info:
buffer = row_pointer[0];
switch(cinfo->in_color_space){
- case JCS_RGB:
- for (x = 0; x < ibuf->x; x++) {
- *buffer++ = rect[0];
- *buffer++ = rect[1];
- *buffer++ = rect[2];
- rect += 4;
- }
- break;
- case JCS_GRAYSCALE:
- for (x = 0; x < ibuf->x; x++) {
- *buffer++ = rect[0];
- rect += 4;
- }
- break;
- case JCS_UNKNOWN:
- memcpy(buffer, rect, 4 * ibuf->x);
- break;
- /* default was missing... intentional ? */
- default:
- ; /* do nothing */
+ case JCS_RGB:
+ for (x = 0; x < ibuf->x; x++) {
+ *buffer++ = rect[0];
+ *buffer++ = rect[1];
+ *buffer++ = rect[2];
+ rect += 4;
+ }
+ break;
+ case JCS_GRAYSCALE:
+ for (x = 0; x < ibuf->x; x++) {
+ *buffer++ = rect[0];
+ rect += 4;
+ }
+ break;
+ case JCS_UNKNOWN:
+ memcpy(buffer, rect, 4 * ibuf->x);
+ break;
+ /* default was missing... intentional ? */
+ default:
+ ; /* do nothing */
}
jpeg_write_scanlines(cinfo, row_pointer, 1);
@@ -579,18 +579,18 @@ static int init_jpeg(FILE * outfile, struct jpeg_compress_struct * cinfo, struct
if (ibuf->planes == 32) cinfo->in_color_space = JCS_UNKNOWN;
#endif
switch(cinfo->in_color_space){
- case JCS_RGB:
- cinfo->input_components = 3;
- break;
- case JCS_GRAYSCALE:
- cinfo->input_components = 1;
- break;
- case JCS_UNKNOWN:
- cinfo->input_components = 4;
- break;
- /* default was missing... intentional ? */
- default:
- ; /* do nothing */
+ case JCS_RGB:
+ cinfo->input_components = 3;
+ break;
+ case JCS_GRAYSCALE:
+ cinfo->input_components = 1;
+ break;
+ case JCS_UNKNOWN:
+ cinfo->input_components = 4;
+ break;
+ /* default was missing... intentional ? */
+ default:
+ ; /* do nothing */
}
jpeg_set_defaults(cinfo);
@@ -693,8 +693,8 @@ static int save_jstjpeg(const char *name, struct ImBuf *ibuf)
IMB_rectcpy(tbuf, ibuf, 0, 0, 0, 0, ibuf->x, ibuf->y);
sprintf(fieldname, "%s.jf0", name);
- returnval = save_vidjpeg(fieldname, tbuf) ;
- if (returnval == 1) {
+ returnval = save_vidjpeg(fieldname, tbuf);
+ if (returnval == 1) {
IMB_rectcpy(tbuf, ibuf, 0, 0, tbuf->x, 0, ibuf->x, ibuf->y);
sprintf(fieldname, "%s.jf1", name);
returnval = save_vidjpeg(fieldname, tbuf);
diff --git a/source/blender/imbuf/intern/openexr/openexr_api.cpp b/source/blender/imbuf/intern/openexr/openexr_api.cpp
index a5a9427ea89..ad729b34d31 100644
--- a/source/blender/imbuf/intern/openexr/openexr_api.cpp
+++ b/source/blender/imbuf/intern/openexr/openexr_api.cpp
@@ -98,7 +98,7 @@ class Mem_IStream: public IStream
public:
Mem_IStream (unsigned char *exrbuf, size_t exrsize):
- IStream("dummy"), _exrpos (0), _exrsize(exrsize) { _exrbuf = exrbuf; }
+ IStream("dummy"), _exrpos (0), _exrsize(exrsize) { _exrbuf = exrbuf; }
virtual bool read (char c[], int n);
virtual Int64 tellg ();
diff --git a/source/blender/imbuf/intern/scaling.c b/source/blender/imbuf/intern/scaling.c
index a7188248d58..c131d385874 100644
--- a/source/blender/imbuf/intern/scaling.c
+++ b/source/blender/imbuf/intern/scaling.c
@@ -76,18 +76,18 @@ struct ImBuf *IMB_half_x(struct ImBuf *ibuf1)
_p1f = ibuf1->rect_float;
destf= ibuf2->rect_float;
- for(y=ibuf2->y;y>0;y--){
+ for(y=ibuf2->y;y>0;y--) {
p1 = _p1;
p1f = _p1f;
- for(x = ibuf2->x ; x>0 ; x--){
+ for(x = ibuf2->x; x>0; x--) {
if (do_rect) {
- a = *(p1++) ;
- b = *(p1++) ;
- g = *(p1++) ;
+ a = *(p1++);
+ b = *(p1++);
+ g = *(p1++);
r = *(p1++);
- a += *(p1++) ;
- b += *(p1++) ;
- g += *(p1++) ;
+ a += *(p1++);
+ b += *(p1++);
+ g += *(p1++);
r += *(p1++);
*(dest++) = a >> 1;
*(dest++) = b >> 1;
@@ -136,7 +136,7 @@ struct ImBuf *IMB_double_fast_x(struct ImBuf *ibuf1)
p1f = (float *)ibuf1->rect_float;
destf = (float *)ibuf2->rect_float;
- for(i = ibuf1->y * ibuf1->x ; i>0 ; i--) {
+ for(i = ibuf1->y * ibuf1->x; i > 0; i--) {
if (do_rect) {
col = *p1++;
*dest++ = col;
@@ -195,7 +195,7 @@ struct ImBuf *IMB_half_y(struct ImBuf *ibuf1)
_p1f = (float *) ibuf1->rect_float;
destf= (float *) ibuf2->rect_float;
- for(y=ibuf2->y ; y>0 ; y--){
+ for(y=ibuf2->y; y>0; y--) {
if (do_rect) {
p1 = _p1;
p2 = _p1 + (ibuf1->x << 2);
@@ -204,15 +204,15 @@ struct ImBuf *IMB_half_y(struct ImBuf *ibuf1)
p1f = _p1f;
p2f = _p1f + (ibuf1->x << 2);
}
- for(x = ibuf2->x ; x>0 ; x--){
+ for(x = ibuf2->x; x > 0; x--) {
if (do_rect) {
- a = *(p1++) ;
- b = *(p1++) ;
- g = *(p1++) ;
+ a = *(p1++);
+ b = *(p1++);
+ g = *(p1++);
r = *(p1++);
- a += *(p2++) ;
- b += *(p2++) ;
- g += *(p2++) ;
+ a += *(p2++);
+ b += *(p2++);
+ g += *(p2++);
r += *(p2++);
*(dest++) = a >> 1;
*(dest++) = b >> 1;
@@ -220,13 +220,13 @@ struct ImBuf *IMB_half_y(struct ImBuf *ibuf1)
*(dest++) = r >> 1;
}
if (do_float) {
- af = *(p1f++) ;
- bf = *(p1f++) ;
- gf = *(p1f++) ;
+ af = *(p1f++);
+ bf = *(p1f++);
+ gf = *(p1f++);
rf = *(p1f++);
- af += *(p2f++) ;
- bf += *(p2f++) ;
- gf += *(p2f++) ;
+ af += *(p2f++);
+ bf += *(p2f++);
+ gf += *(p2f++);
rf += *(p2f++);
*(destf++) = 0.5f*af;
*(destf++) = 0.5f*bf;
@@ -263,15 +263,15 @@ struct ImBuf *IMB_double_fast_y(struct ImBuf *ibuf1)
p1f = (float *) ibuf1->rect_float;
dest1f= (float *) ibuf2->rect_float;
- for(y = ibuf1->y ; y>0 ; y--){
+ for(y = ibuf1->y; y > 0; y--) {
if (do_rect) {
dest2 = dest1 + ibuf2->x;
- for(x = ibuf2->x ; x>0 ; x--) *dest1++ = *dest2++ = *p1++;
+ for(x = ibuf2->x; x > 0; x--) *dest1++ = *dest2++ = *p1++;
dest1 = dest2;
}
if (do_float) {
dest2f = dest1f + (4*ibuf2->x);
- for(x = ibuf2->x*4 ; x>0 ; x--) *dest1f++ = *dest2f++ = *p1f++;
+ for(x = ibuf2->x * 4; x > 0; x--) *dest1f++ = *dest2f++ = *p1f++;
dest1f = dest2f;
}
}
@@ -310,10 +310,10 @@ void imb_onehalf_no_alloc(struct ImBuf *ibuf2, struct ImBuf *ibuf1)
p1 = (uchar *) ibuf1->rect;
dest=(uchar *) ibuf2->rect;
- for(y=ibuf2->y;y>0;y--){
+ for(y=ibuf2->y;y>0;y--) {
if (do_rect) p2 = p1 + (ibuf1->x << 2);
if (do_float) p2f = p1f + (ibuf1->x << 2);
- for(x=ibuf2->x;x>0;x--){
+ for(x=ibuf2->x;x>0;x--) {
if (do_rect) {
dest[0] = (p1[0] + p2[0] + p1[4] + p2[4]) >> 2;
dest[1] = (p1[1] + p2[1] + p1[5] + p2[5]) >> 2;
@@ -323,7 +323,7 @@ void imb_onehalf_no_alloc(struct ImBuf *ibuf2, struct ImBuf *ibuf1)
p2 += 8;
dest += 4;
}
- if (do_float){
+ if (do_float) {
destf[0] = 0.25f*(p1f[0] + p2f[0] + p1f[4] + p2f[4]);
destf[1] = 0.25f*(p1f[1] + p2f[1] + p1f[5] + p2f[5]);
destf[2] = 0.25f*(p1f[2] + p2f[2] + p1f[6] + p2f[6]);
@@ -869,12 +869,12 @@ static struct ImBuf *scaledownx(struct ImBuf *ibuf, int newx)
newrectf = _newrectf;
}
- for (y = ibuf->y; y>0 ; y--) {
+ for (y = ibuf->y; y > 0; y--) {
sample = 0.0f;
val[0]= val[1]= val[2]= val[3]= 0.0f;
valf[0]=valf[1]=valf[2]=valf[3]= 0.0f;
- for (x = newx ; x>0 ; x--) {
+ for (x = newx; x > 0; x--) {
if (do_rect) {
nval[0] = - val[0] * sample;
nval[1] = - val[1] * sample;
@@ -890,7 +890,7 @@ static struct ImBuf *scaledownx(struct ImBuf *ibuf, int newx)
sample += add;
- while (sample >= 1.0f){
+ while (sample >= 1.0f) {
sample -= 1.0f;
if (do_rect) {
@@ -991,7 +991,7 @@ static struct ImBuf *scaledowny(struct ImBuf *ibuf, int newy)
add = (ibuf->y - 0.01) / newy;
skipx = 4 * ibuf->x;
- for (x = skipx - 4; x>=0 ; x-= 4) {
+ for (x = skipx - 4; x >= 0; x -= 4) {
if (do_rect) {
rect = ((uchar *) ibuf->rect) + x;
newrect = _newrect + x;
@@ -1005,7 +1005,7 @@ static struct ImBuf *scaledowny(struct ImBuf *ibuf, int newy)
val[0]= val[1]= val[2]= val[3]= 0.0f;
valf[0]=valf[1]=valf[2]=valf[3]= 0.0f;
- for (y = newy ; y>0 ; y--) {
+ for (y = newy; y > 0; y--) {
if (do_rect) {
nval[0] = - val[0] * sample;
nval[1] = - val[1] * sample;
@@ -1132,93 +1132,93 @@ static struct ImBuf *scaleupx(struct ImBuf *ibuf, int newx)
newrect = _newrect;
newrectf = _newrectf;
- for (y = ibuf->y; y>0 ; y--){
+ for (y = ibuf->y; y > 0; y--) {
sample = 0;
if (do_rect) {
- val_a = rect[0] ;
+ val_a = rect[0];
nval_a = rect[4];
- diff_a = nval_a - val_a ;
+ diff_a = nval_a - val_a;
val_a += 0.5f;
- val_b = rect[1] ;
+ val_b = rect[1];
nval_b = rect[5];
- diff_b = nval_b - val_b ;
+ diff_b = nval_b - val_b;
val_b += 0.5f;
- val_g = rect[2] ;
+ val_g = rect[2];
nval_g = rect[6];
- diff_g = nval_g - val_g ;
+ diff_g = nval_g - val_g;
val_g += 0.5f;
- val_r = rect[3] ;
+ val_r = rect[3];
nval_r = rect[7];
- diff_r = nval_r - val_r ;
+ diff_r = nval_r - val_r;
val_r += 0.5f;
rect += 8;
}
if (do_float) {
- val_af = rectf[0] ;
+ val_af = rectf[0];
nval_af = rectf[4];
diff_af = nval_af - val_af;
- val_bf = rectf[1] ;
+ val_bf = rectf[1];
nval_bf = rectf[5];
diff_bf = nval_bf - val_bf;
- val_gf = rectf[2] ;
+ val_gf = rectf[2];
nval_gf = rectf[6];
diff_gf = nval_gf - val_gf;
- val_rf = rectf[3] ;
+ val_rf = rectf[3];
nval_rf = rectf[7];
diff_rf = nval_rf - val_rf;
rectf += 8;
}
- for (x = newx ; x>0 ; x--){
- if (sample >= 1.0f){
+ for (x = newx; x > 0; x--) {
+ if (sample >= 1.0f) {
sample -= 1.0f;
if (do_rect) {
- val_a = nval_a ;
- nval_a = rect[0] ;
- diff_a = nval_a - val_a ;
+ val_a = nval_a;
+ nval_a = rect[0];
+ diff_a = nval_a - val_a;
val_a += 0.5f;
- val_b = nval_b ;
- nval_b = rect[1] ;
- diff_b = nval_b - val_b ;
+ val_b = nval_b;
+ nval_b = rect[1];
+ diff_b = nval_b - val_b;
val_b += 0.5f;
- val_g = nval_g ;
- nval_g = rect[2] ;
- diff_g = nval_g - val_g ;
+ val_g = nval_g;
+ nval_g = rect[2];
+ diff_g = nval_g - val_g;
val_g += 0.5f;
- val_r = nval_r ;
- nval_r = rect[3] ;
- diff_r = nval_r - val_r ;
+ val_r = nval_r;
+ nval_r = rect[3];
+ diff_r = nval_r - val_r;
val_r += 0.5f;
rect += 4;
}
if (do_float) {
- val_af = nval_af ;
- nval_af = rectf[0] ;
- diff_af = nval_af - val_af ;
+ val_af = nval_af;
+ nval_af = rectf[0];
+ diff_af = nval_af - val_af;
- val_bf = nval_bf ;
- nval_bf = rectf[1] ;
- diff_bf = nval_bf - val_bf ;
+ val_bf = nval_bf;
+ nval_bf = rectf[1];
+ diff_bf = nval_bf - val_bf;
- val_gf = nval_gf ;
- nval_gf = rectf[2] ;
- diff_gf = nval_gf - val_gf ;
+ val_gf = nval_gf;
+ nval_gf = rectf[2];
+ diff_gf = nval_gf - val_gf;
- val_rf = nval_rf ;
- nval_rf = rectf[3] ;
+ val_rf = nval_rf;
+ nval_rf = rectf[3];
diff_rf = nval_rf - val_rf;
rectf += 4;
}
@@ -1300,31 +1300,31 @@ static struct ImBuf *scaleupy(struct ImBuf *ibuf, int newy)
newrect = _newrect;
newrectf = _newrectf;
- for (x = ibuf->x; x>0 ; x--){
+ for (x = ibuf->x; x > 0; x--) {
sample = 0;
if (do_rect) {
rect = ((uchar *)ibuf->rect) + 4*(x-1);
newrect = _newrect + 4*(x-1);
- val_a = rect[0] ;
+ val_a = rect[0];
nval_a = rect[skipx];
- diff_a = nval_a - val_a ;
+ diff_a = nval_a - val_a;
val_a += 0.5f;
- val_b = rect[1] ;
+ val_b = rect[1];
nval_b = rect[skipx+1];
- diff_b = nval_b - val_b ;
+ diff_b = nval_b - val_b;
val_b += 0.5f;
- val_g = rect[2] ;
+ val_g = rect[2];
nval_g = rect[skipx+2];
- diff_g = nval_g - val_g ;
+ diff_g = nval_g - val_g;
val_g += 0.5f;
- val_r = rect[3] ;
+ val_r = rect[3];
nval_r = rect[skipx+4];
- diff_r = nval_r - val_r ;
+ diff_r = nval_r - val_r;
val_r += 0.5f;
rect += 2*skipx;
@@ -1333,66 +1333,66 @@ static struct ImBuf *scaleupy(struct ImBuf *ibuf, int newy)
rectf = ((float *)ibuf->rect_float) + 4*(x-1);
newrectf = _newrectf + 4*(x-1);
- val_af = rectf[0] ;
+ val_af = rectf[0];
nval_af = rectf[skipx];
diff_af = nval_af - val_af;
- val_bf = rectf[1] ;
+ val_bf = rectf[1];
nval_bf = rectf[skipx+1];
diff_bf = nval_bf - val_bf;
- val_gf = rectf[2] ;
+ val_gf = rectf[2];
nval_gf = rectf[skipx+2];
diff_gf = nval_gf - val_gf;
- val_rf = rectf[3] ;
+ val_rf = rectf[3];
nval_rf = rectf[skipx+3];
diff_rf = nval_rf - val_rf;
rectf += 2*skipx;
}
- for (y = newy ; y>0 ; y--){
- if (sample >= 1.0f){
+ for (y = newy; y > 0; y--) {
+ if (sample >= 1.0f) {
sample -= 1.0f;
if (do_rect) {
- val_a = nval_a ;
- nval_a = rect[0] ;
- diff_a = nval_a - val_a ;
+ val_a = nval_a;
+ nval_a = rect[0];
+ diff_a = nval_a - val_a;
val_a += 0.5f;
- val_b = nval_b ;
- nval_b = rect[1] ;
- diff_b = nval_b - val_b ;
+ val_b = nval_b;
+ nval_b = rect[1];
+ diff_b = nval_b - val_b;
val_b += 0.5f;
- val_g = nval_g ;
- nval_g = rect[2] ;
- diff_g = nval_g - val_g ;
+ val_g = nval_g;
+ nval_g = rect[2];
+ diff_g = nval_g - val_g;
val_g += 0.5f;
- val_r = nval_r ;
- nval_r = rect[3] ;
- diff_r = nval_r - val_r ;
+ val_r = nval_r;
+ nval_r = rect[3];
+ diff_r = nval_r - val_r;
val_r += 0.5f;
rect += skipx;
}
if (do_float) {
- val_af = nval_af ;
- nval_af = rectf[0] ;
- diff_af = nval_af - val_af ;
+ val_af = nval_af;
+ nval_af = rectf[0];
+ diff_af = nval_af - val_af;
- val_bf = nval_bf ;
- nval_bf = rectf[1] ;
- diff_bf = nval_bf - val_bf ;
+ val_bf = nval_bf;
+ nval_bf = rectf[1];
+ diff_bf = nval_bf - val_bf;
- val_gf = nval_gf ;
- nval_gf = rectf[2] ;
- diff_gf = nval_gf - val_gf ;
+ val_gf = nval_gf;
+ nval_gf = rectf[2];
+ diff_gf = nval_gf - val_gf;
- val_rf = nval_rf ;
- nval_rf = rectf[3] ;
+ val_rf = nval_rf;
+ nval_rf = rectf[3];
diff_rf = nval_rf - val_rf;
rectf += skipx;
}
@@ -1448,12 +1448,12 @@ static void scalefast_Z_ImBuf(ImBuf *ibuf, int newx, int newy)
newrect = _newrect;
- for (y = newy; y > 0 ; y--){
+ for (y = newy; y > 0; y--) {
rect = (unsigned int*) ibuf->zbuf;
rect += (ofsy >> 16) * ibuf->x;
ofsy += stepy;
ofsx = 32768;
- for (x = newx ; x > 0 ; x--){
+ for (x = newx; x > 0; x--) {
*newrect++ = rect[ofsx >> 16];
ofsx += stepx;
}
@@ -1530,7 +1530,7 @@ struct ImBuf *IMB_scalefastImBuf(struct ImBuf *ibuf, unsigned int newx, unsigned
stepy = (65536.0 * (ibuf->y - 1.0) / (newy - 1.0)) + 0.5;
ofsy = 32768;
- for (y = newy; y > 0 ; y--){
+ for (y = newy; y > 0; y--) {
if(do_rect) {
rect = ibuf->rect;
rect += (ofsy >> 16) * ibuf->x;
@@ -1543,7 +1543,7 @@ struct ImBuf *IMB_scalefastImBuf(struct ImBuf *ibuf, unsigned int newx, unsigned
ofsx = 32768;
if (do_rect) {
- for (x = newx ; x>0 ; x--){
+ for (x = newx; x>0; x--) {
*newrect++ = rect[ofsx >> 16];
ofsx += stepx;
}
@@ -1551,7 +1551,7 @@ struct ImBuf *IMB_scalefastImBuf(struct ImBuf *ibuf, unsigned int newx, unsigned
if (do_float) {
ofsx = 32768;
- for (x = newx ; x>0 ; x--){
+ for (x = newx; x>0; x--) {
*newrectf++ = rectf[ofsx >> 16];
ofsx += stepx;
}
diff --git a/source/blender/imbuf/intern/thumbs_blend.c b/source/blender/imbuf/intern/thumbs_blend.c
index 149b5fb9096..037b4ab63c0 100644
--- a/source/blender/imbuf/intern/thumbs_blend.c
+++ b/source/blender/imbuf/intern/thumbs_blend.c
@@ -49,7 +49,7 @@ static ImBuf *loadblend_thumb(gzFile gzfile)
int bhead[24/sizeof(int)]; /* max size on 64bit */
char endian, pointer_size;
char endian_switch;
- int sizeof_bhead ;
+ int sizeof_bhead;
/* read the blend file header */
if(gzread(gzfile, buf, 12) != 12)
diff --git a/source/blender/makesdna/DNA_actuator_types.h b/source/blender/makesdna/DNA_actuator_types.h
index 817da3cd445..41b830847ad 100644
--- a/source/blender/makesdna/DNA_actuator_types.h
+++ b/source/blender/makesdna/DNA_actuator_types.h
@@ -138,7 +138,7 @@ typedef struct bCameraActuator {
float damping;
short pad1, axis;
float pad2;
-} bCameraActuator ;
+} bCameraActuator;
typedef struct bConstraintActuator {
short type, mode;
diff --git a/source/blender/makesdna/DNA_object_force.h b/source/blender/makesdna/DNA_object_force.h
index 6603288912b..6b11fd0766f 100644
--- a/source/blender/makesdna/DNA_object_force.h
+++ b/source/blender/makesdna/DNA_object_force.h
@@ -325,7 +325,7 @@ typedef struct SoftBody {
choke,
solver_ID,
plastic,springpreload
- ;
+ ;
struct SBScratch *scratch; /* scratch pad/cache on live time not saved in file */
float shearstiff;
diff --git a/source/blender/modifiers/intern/MOD_boolean_util.c b/source/blender/modifiers/intern/MOD_boolean_util.c
index 551f501b1d0..fe2a074bf87 100644
--- a/source/blender/modifiers/intern/MOD_boolean_util.c
+++ b/source/blender/modifiers/intern/MOD_boolean_util.c
@@ -223,7 +223,7 @@ static void FaceIt_Construct(
// allocate some memory for blender iterator
it = (FaceIt *)(MEM_mallocN(sizeof(FaceIt),"Boolean_FIt"));
if (it == 0) {
- return ;
+ return;
}
// assign blender specific variables
it->dm = dm;
diff --git a/source/blender/modifiers/intern/MOD_uvproject.c b/source/blender/modifiers/intern/MOD_uvproject.c
index 6fe319464de..e5fa0a323df 100644
--- a/source/blender/modifiers/intern/MOD_uvproject.c
+++ b/source/blender/modifiers/intern/MOD_uvproject.c
@@ -244,10 +244,12 @@ static DerivedMesh *uvprojectModifier_do(UVProjectModifierData *umd,
if (aspx == aspy) {
offsetmat[3][0] -= cam->shiftx;
offsetmat[3][1] -= cam->shifty;
- } else if (aspx < aspy) {
+ }
+ else if (aspx < aspy) {
offsetmat[3][0] -=(cam->shiftx * aspy/aspx);
offsetmat[3][1] -= cam->shifty;
- } else {
+ }
+ else {
offsetmat[3][0] -= cam->shiftx;
offsetmat[3][1] -=(cam->shifty * aspx/aspy);
}
diff --git a/source/blender/nodes/composite/nodes/node_composite_rotate.c b/source/blender/nodes/composite/nodes/node_composite_rotate.c
index 826653c6cff..141fcef457f 100644
--- a/source/blender/nodes/composite/nodes/node_composite_rotate.c
+++ b/source/blender/nodes/composite/nodes/node_composite_rotate.c
@@ -90,7 +90,7 @@ static void node_composit_exec_rotate(void *UNUSED(data), bNode *node, bNodeStac
switch(node->custom1) {
case 0:
neareast_interpolation(ibuf, obuf, u, v, xo, yo);
- break ;
+ break;
case 1:
bilinear_interpolation(ibuf, obuf, u, v, xo, yo);
break;
diff --git a/source/blender/nodes/composite/nodes/node_composite_transform.c b/source/blender/nodes/composite/nodes/node_composite_transform.c
index 7e096bf0545..a016f3d1d96 100644
--- a/source/blender/nodes/composite/nodes/node_composite_transform.c
+++ b/source/blender/nodes/composite/nodes/node_composite_transform.c
@@ -92,7 +92,7 @@ CompBuf* node_composit_transform(CompBuf *cbuf, float x, float y, float angle, f
switch(filter_type) {
case 0:
neareast_interpolation(ibuf, obuf, vec[0], vec[1], i, j);
- break ;
+ break;
case 1:
bilinear_interpolation(ibuf, obuf, vec[0], vec[1], i, j);
break;
diff --git a/source/blender/nodes/shader/nodes/node_shader_squeeze.c b/source/blender/nodes/shader/nodes/node_shader_squeeze.c
index ded930659e5..64838512eab 100644
--- a/source/blender/nodes/shader/nodes/node_shader_squeeze.c
+++ b/source/blender/nodes/shader/nodes/node_shader_squeeze.c
@@ -54,7 +54,7 @@ bNodeStack **out)
nodestack_get_vec(vec+1, SOCK_FLOAT, in[1]);
nodestack_get_vec(vec+2, SOCK_FLOAT, in[2]);
- out[0]->vec[0] = 1.0f / (1.0f + pow(2.71828183,-((vec[0]-vec[2])*vec[1]))) ;
+ out[0]->vec[0] = 1.0f / (1.0f + pow(2.71828183, -((vec[0] - vec[2]) * vec[1])));
}
static int gpu_shader_squeeze(GPUMaterial *mat, bNode *UNUSED(node), GPUNodeStack *in, GPUNodeStack *out)
diff --git a/source/blender/python/intern/bpy_rna.c b/source/blender/python/intern/bpy_rna.c
index babd4c91165..2072070102a 100644
--- a/source/blender/python/intern/bpy_rna.c
+++ b/source/blender/python/intern/bpy_rna.c
@@ -912,7 +912,7 @@ static PyObject *pyrna_prop_str(BPy_PropertyRNA *self)
int len = -1;
char *c = type_fmt;
- while ((*c++= tolower(*type_id++))) {} ;
+ while ((*c++= tolower(*type_id++))) {}
if (type == PROP_COLLECTION) {
len = pyrna_prop_collection_length(self);
diff --git a/source/blender/quicktime/apple/quicktime_export.c b/source/blender/quicktime/apple/quicktime_export.c
index 251d37e920e..6a4413fdc8d 100644
--- a/source/blender/quicktime/apple/quicktime_export.c
+++ b/source/blender/quicktime/apple/quicktime_export.c
@@ -675,7 +675,7 @@ static void check_renderbutton_framerate(RenderData *rd, ReportList *reports)
else {
if (rd->frs_sec_base > 0)
qtdata->gTemporalSettings.frameRate =
- ((float)(rd->frs_sec << 16) / rd->frs_sec_base) ;
+ ((float)(rd->frs_sec << 16) / rd->frs_sec_base);
}
err = SCSetInfo(qtdata->theComponent, scTemporalSettingsType, &qtdata->gTemporalSettings);
diff --git a/source/blender/quicktime/quicktime_export.h b/source/blender/quicktime/quicktime_export.h
index deaacb0ce39..ed896357c90 100644
--- a/source/blender/quicktime/quicktime_export.h
+++ b/source/blender/quicktime/quicktime_export.h
@@ -47,7 +47,7 @@ typedef struct QuicktimeCodecTypeDesc {
int codecType;
int rnatmpvalue;
char * codecName;
-} QuicktimeCodecTypeDesc ;
+} QuicktimeCodecTypeDesc;
// quicktime movie output functions
struct ImageFormatData;
diff --git a/source/blender/render/intern/raytrace/rayobject_octree.cpp b/source/blender/render/intern/raytrace/rayobject_octree.cpp
index 20121b0e51e..648cb940af4 100644
--- a/source/blender/render/intern/raytrace/rayobject_octree.cpp
+++ b/source/blender/render/intern/raytrace/rayobject_octree.cpp
@@ -515,15 +515,15 @@ static void octree_fill_rayface(Octree *oc, RayFace *face)
copy_v3_v3(co4, face->v4);
for(c=0;c<3;c++) {
- rtf[0][c]= (co1[c]-oc->min[c])*ocfac[c] ;
- rts[0][c]= (short)rtf[0][c];
- rtf[1][c]= (co2[c]-oc->min[c])*ocfac[c] ;
- rts[1][c]= (short)rtf[1][c];
- rtf[2][c]= (co3[c]-oc->min[c])*ocfac[c] ;
- rts[2][c]= (short)rtf[2][c];
+ rtf[0][c] = (co1[c] - oc->min[c]) * ocfac[c];
+ rts[0][c] = (short)rtf[0][c];
+ rtf[1][c] = (co2[c] - oc->min[c]) * ocfac[c];
+ rts[1][c] = (short)rtf[1][c];
+ rtf[2][c] = (co3[c] - oc->min[c]) * ocfac[c];
+ rts[2][c] = (short)rtf[2][c];
if(RE_rayface_isQuad(face)) {
- rtf[3][c]= (co4[c]-oc->min[c])*ocfac[c] ;
- rts[3][c]= (short)rtf[3][c];
+ rtf[3][c] = (co4[c] - oc->min[c]) * ocfac[c];
+ rts[3][c] = (short)rtf[3][c];
}
}
diff --git a/source/blender/render/intern/raytrace/reorganize.h b/source/blender/render/intern/raytrace/reorganize.h
index 5de88a919ec..6efe37b81a3 100644
--- a/source/blender/render/intern/raytrace/reorganize.h
+++ b/source/blender/render/intern/raytrace/reorganize.h
@@ -175,8 +175,8 @@ void pushup(Node *parent)
Node **prev = &parent->child;
for(Node *child = parent->child; RE_rayobject_isAligned(child) && child; )
{
- float c_area = bb_area(child->bb, child->bb+3) ;
- int nchilds = count_childs(child);
+ const float c_area = bb_area(child->bb, child->bb + 3);
+ const int nchilds = count_childs(child);
float original_cost = ((p_area != 0.0f)? (c_area / p_area)*nchilds: 1.0f) + 1;
float flatten_cost = nchilds;
if(flatten_cost < original_cost && nchilds >= 2)
diff --git a/source/blender/render/intern/source/gammaCorrectionTables.c b/source/blender/render/intern/source/gammaCorrectionTables.c
index 68c4903704a..c0e69323745 100644
--- a/source/blender/render/intern/source/gammaCorrectionTables.c
+++ b/source/blender/render/intern/source/gammaCorrectionTables.c
@@ -131,9 +131,9 @@ void makeGammaTables(float gamma)
/* multiplication factors used in scaling the interpolation. */
for (i = 0; i < RE_GAMMA_TABLE_SIZE; i++ ) {
gamfactor_table[i] = inv_color_step
- * (gamma_range_table[i + 1] - gamma_range_table[i]) ;
+ * (gamma_range_table[i + 1] - gamma_range_table[i]);
inv_gamfactor_table[i] = inv_color_step
- * (inv_gamma_range_table[i + 1] - inv_gamma_range_table[i]) ;
+ * (inv_gamma_range_table[i + 1] - inv_gamma_range_table[i]);
}
} /* end of void makeGammaTables(float gamma) */
diff --git a/source/blender/render/intern/source/shadbuf.c b/source/blender/render/intern/source/shadbuf.c
index 88d86d5bd43..0cd5c361499 100644
--- a/source/blender/render/intern/source/shadbuf.c
+++ b/source/blender/render/intern/source/shadbuf.c
@@ -978,8 +978,7 @@ static float readdeepvisibility(DeepSample *dsample, int tot, int z, int bias, f
/* tricky stuff here; we use ints which can overflow easily with bias values */
ds= dsample;
- for(a=0; a<tot && (z-bias > ds->z); a++, ds++)
- ;
+ for (a=0; a<tot && (z-bias > ds->z); a++, ds++) {}
if(a == tot) {
if(biast)
diff --git a/source/blender/render/intern/source/shadeinput.c b/source/blender/render/intern/source/shadeinput.c
index e0b5da817cb..052f9769b4e 100644
--- a/source/blender/render/intern/source/shadeinput.c
+++ b/source/blender/render/intern/source/shadeinput.c
@@ -185,7 +185,7 @@ void shade_input_do_shade(ShadeInput *shi, ShadeResult *shr)
}
/* MIST */
- if((shi->passflag & SCE_PASS_MIST) || ((R.wrld.mode & WO_MIST) && (shi->mat->mode & MA_NOMIST)==0)) {
+ if((shi->passflag & SCE_PASS_MIST) || ((R.wrld.mode & WO_MIST) && (shi->mat->mode & MA_NOMIST)==0)) {
if(R.r.mode & R_ORTHO)
shr->mist= mistfactor(-shi->co[2], shi->co);
else
@@ -447,7 +447,7 @@ void shade_input_set_strand_texco(ShadeInput *shi, StrandRen *strand, StrandVert
}
}
- if((texco & TEXCO_UV) || (mode & (MA_VERTEXCOL|MA_VERTEXCOLP|MA_FACETEXTURE))) {
+ if((texco & TEXCO_UV) || (mode & (MA_VERTEXCOL|MA_VERTEXCOLP|MA_FACETEXTURE))) {
MCol *mcol;
float *uv;
char *name;
@@ -1076,7 +1076,7 @@ void shade_input_set_shade_texco(ShadeInput *shi)
}
}
- if((texco & TEXCO_UV) || (mode & (MA_VERTEXCOL|MA_VERTEXCOLP|MA_FACETEXTURE))) {
+ if((texco & TEXCO_UV) || (mode & (MA_VERTEXCOL|MA_VERTEXCOLP|MA_FACETEXTURE))) {
VlakRen *vlr= shi->vlr;
MTFace *tface;
MCol *mcol;
diff --git a/source/blender/render/intern/source/sunsky.c b/source/blender/render/intern/source/sunsky.c
index e824b81096b..71ca2e056ac 100644
--- a/source/blender/render/intern/source/sunsky.c
+++ b/source/blender/render/intern/source/sunsky.c
@@ -315,9 +315,9 @@ void GetSkyXYZRadiancef(struct SunSky* sunsky, const float varg[3], float color_
* */
static void ComputeAttenuatedSunlight(float theta, int turbidity, float fTau[3])
{
- float fBeta ;
+ float fBeta;
float fTauR, fTauA;
- float m ;
+ float m;
float fAlpha;
int i;
diff --git a/source/blender/windowmanager/intern/wm_window.c b/source/blender/windowmanager/intern/wm_window.c
index 599de5697f1..6842b6be497 100644
--- a/source/blender/windowmanager/intern/wm_window.c
+++ b/source/blender/windowmanager/intern/wm_window.c
@@ -478,7 +478,7 @@ void WM_window_open_temp(bContext *C, rcti *position, int type)
win->sizey= position->ymax - position->ymin;
if(win->ghostwin) {
- wm_window_set_size(win, win->sizex, win->sizey) ;
+ wm_window_set_size(win, win->sizex, win->sizey);
wm_window_raise(win);
}
diff --git a/source/blenderplayer/bad_level_call_stubs/stubs.c b/source/blenderplayer/bad_level_call_stubs/stubs.c
index 3766c2a12c3..0e13778f02c 100644
--- a/source/blenderplayer/bad_level_call_stubs/stubs.c
+++ b/source/blenderplayer/bad_level_call_stubs/stubs.c
@@ -501,7 +501,7 @@ void BPY_pyconstraint_target(struct bPythonConstraint *con, struct bConstraintTa
float BPY_driver_exec(struct ChannelDriver *driver, const float evaltime) {return 0.0f;} /* might need this one! */
void BPY_DECREF(void *pyob_ptr) {}
void BPY_pyconstraint_exec(struct bPythonConstraint *con, struct bConstraintOb *cob, struct ListBase *targets) {}
-void macro_wrapper(struct wmOperatorType *ot, void *userdata) {} ;
+void macro_wrapper(struct wmOperatorType *ot, void *userdata) {}
/* intern/dualcon */
struct DualConMesh;
diff --git a/source/gameengine/BlenderRoutines/KX_BlenderCanvas.h b/source/gameengine/BlenderRoutines/KX_BlenderCanvas.h
index 184cc45f103..0da5301ed5d 100644
--- a/source/gameengine/BlenderRoutines/KX_BlenderCanvas.h
+++ b/source/gameengine/BlenderRoutines/KX_BlenderCanvas.h
@@ -106,11 +106,11 @@ public:
int
GetWidth(
- ) const ;
+ ) const;
int
GetHeight(
- ) const ;
+ ) const;
int
GetMouseX(int x
diff --git a/source/gameengine/BlenderRoutines/KX_BlenderMouseDevice.cpp b/source/gameengine/BlenderRoutines/KX_BlenderMouseDevice.cpp
index 718db0bf0e3..5cd2038163c 100644
--- a/source/gameengine/BlenderRoutines/KX_BlenderMouseDevice.cpp
+++ b/source/gameengine/BlenderRoutines/KX_BlenderMouseDevice.cpp
@@ -98,7 +98,7 @@ void KX_BlenderMouseDevice::NextFrame()
if (oldevent.m_status == SCA_InputEvent::KX_JUSTRELEASED)
{
- m_eventStatusTables[m_currentTable][mousemove].m_status = SCA_InputEvent::KX_NO_INPUTSTATUS ;
+ m_eventStatusTables[m_currentTable][mousemove].m_status = SCA_InputEvent::KX_NO_INPUTSTATUS;
}
}
}
diff --git a/source/gameengine/Expressions/Operator2Expr.cpp b/source/gameengine/Expressions/Operator2Expr.cpp
index f11d0670d15..e34e40d55eb 100644
--- a/source/gameengine/Expressions/Operator2Expr.cpp
+++ b/source/gameengine/Expressions/Operator2Expr.cpp
@@ -127,14 +127,14 @@ bool COperator2Expr::IsInside(float x, float y, float z,bool bBorderInclude)
bool second;//first ;//,second;
- //first = m_lhs->IsInside(x,y,z) ;
- second = m_rhs->IsInside(x,y,z,bBorderInclude) ;
+ //first = m_lhs->IsInside(x,y,z);
+ second = m_rhs->IsInside(x,y,z,bBorderInclude);
if (second)
return true; //early out
- // second = m_rhs->IsInside(x,y,z) ;
+ // second = m_rhs->IsInside(x,y,z);
- return m_lhs->IsInside(x,y,z,bBorderInclude) ;
+ return m_lhs->IsInside(x,y,z,bBorderInclude);
break;
}
@@ -144,7 +144,7 @@ bool COperator2Expr::IsInside(float x, float y, float z,bool bBorderInclude)
// todo: same as with add_operator: calc smallest leaf first
bool second;//first ;//,second;
- //first = m_lhs->IsInside(x,y,z) ;
+ //first = m_lhs->IsInside(x,y,z);
second = m_rhs->IsInside(x,y,z,bBorderInclude);
if (second)
return false;
@@ -170,7 +170,7 @@ bool COperator2Expr::IsInside(float x, float y, float z,bool bBorderInclude)
bool COperator2Expr::IsRightInside(float x, float y, float z,bool bBorderInclude)
{
- return m_rhs->IsInside(x,y,z,bBorderInclude) ;
+ return m_rhs->IsInside(x,y,z,bBorderInclude);
}
bool COperator2Expr::IsLeftInside(float x, float y, float z,bool bBorderInclude)
diff --git a/source/gameengine/GamePlayer/common/GPC_Engine.cpp b/source/gameengine/GamePlayer/common/GPC_Engine.cpp
index 6548310b99c..171ea266f49 100644
--- a/source/gameengine/GamePlayer/common/GPC_Engine.cpp
+++ b/source/gameengine/GamePlayer/common/GPC_Engine.cpp
@@ -239,7 +239,7 @@ float GPC_Engine::DetermineProgress(void)
progress = 0.f;
}
progress *= 100.f;
- return (unsigned int) progress ;
+ return (unsigned int) progress;
#endif
return m_previousProgress + 0.01; // temporary TODO
}
diff --git a/source/gameengine/GamePlayer/common/GPC_KeyboardDevice.cpp b/source/gameengine/GamePlayer/common/GPC_KeyboardDevice.cpp
index fc436abf6e0..ecb58eda78e 100644
--- a/source/gameengine/GamePlayer/common/GPC_KeyboardDevice.cpp
+++ b/source/gameengine/GamePlayer/common/GPC_KeyboardDevice.cpp
@@ -53,7 +53,7 @@ void GPC_KeyboardDevice::NextFrame()
{
m_eventStatusTables[m_currentTable][keyevent] = oldevent;
m_eventStatusTables[m_currentTable][keyevent].m_status = SCA_InputEvent::KX_ACTIVE;
- //m_eventStatusTables[m_currentTable][keyevent].m_status = SCA_InputEvent::KX_JUSTACTIVATED ;
+ //m_eventStatusTables[m_currentTable][keyevent].m_status = SCA_InputEvent::KX_JUSTACTIVATED;
}
}
}
diff --git a/source/gameengine/GamePlayer/common/GPC_MouseDevice.cpp b/source/gameengine/GamePlayer/common/GPC_MouseDevice.cpp
index 6146be1d333..a38bba7788b 100644
--- a/source/gameengine/GamePlayer/common/GPC_MouseDevice.cpp
+++ b/source/gameengine/GamePlayer/common/GPC_MouseDevice.cpp
@@ -81,7 +81,7 @@ void GPC_MouseDevice::NextFrame()
}
else {
if (oldevent.m_status == SCA_InputEvent::KX_JUSTRELEASED) {
- m_eventStatusTables[m_currentTable][mousemove].m_status = SCA_InputEvent::KX_NO_INPUTSTATUS ;
+ m_eventStatusTables[m_currentTable][mousemove].m_status = SCA_InputEvent::KX_NO_INPUTSTATUS;
}
}
}
diff --git a/source/gameengine/GamePlayer/ghost/GPG_KeyboardDevice.cpp b/source/gameengine/GamePlayer/ghost/GPG_KeyboardDevice.cpp
index 1d67ce080cc..b31803b761e 100644
--- a/source/gameengine/GamePlayer/ghost/GPG_KeyboardDevice.cpp
+++ b/source/gameengine/GamePlayer/ghost/GPG_KeyboardDevice.cpp
@@ -35,71 +35,71 @@
GPG_KeyboardDevice::GPG_KeyboardDevice(void)
{
- m_reverseKeyTranslateTable[GHOST_kKeyA ] = KX_AKEY ;
- m_reverseKeyTranslateTable[GHOST_kKeyB ] = KX_BKEY ;
- m_reverseKeyTranslateTable[GHOST_kKeyC ] = KX_CKEY ;
- m_reverseKeyTranslateTable[GHOST_kKeyD ] = KX_DKEY ;
- m_reverseKeyTranslateTable[GHOST_kKeyE ] = KX_EKEY ;
- m_reverseKeyTranslateTable[GHOST_kKeyF ] = KX_FKEY ;
- m_reverseKeyTranslateTable[GHOST_kKeyG ] = KX_GKEY ;
- m_reverseKeyTranslateTable[GHOST_kKeyH ] = KX_HKEY ;
- m_reverseKeyTranslateTable[GHOST_kKeyI ] = KX_IKEY ;
- m_reverseKeyTranslateTable[GHOST_kKeyJ ] = KX_JKEY ;
- m_reverseKeyTranslateTable[GHOST_kKeyK ] = KX_KKEY ;
- m_reverseKeyTranslateTable[GHOST_kKeyL ] = KX_LKEY ;
- m_reverseKeyTranslateTable[GHOST_kKeyM ] = KX_MKEY ;
- m_reverseKeyTranslateTable[GHOST_kKeyN ] = KX_NKEY ;
- m_reverseKeyTranslateTable[GHOST_kKeyO ] = KX_OKEY ;
- m_reverseKeyTranslateTable[GHOST_kKeyP ] = KX_PKEY ;
- m_reverseKeyTranslateTable[GHOST_kKeyQ ] = KX_QKEY ;
- m_reverseKeyTranslateTable[GHOST_kKeyR ] = KX_RKEY ;
- m_reverseKeyTranslateTable[GHOST_kKeyS ] = KX_SKEY ;
- m_reverseKeyTranslateTable[GHOST_kKeyT ] = KX_TKEY ;
- m_reverseKeyTranslateTable[GHOST_kKeyU ] = KX_UKEY ;
- m_reverseKeyTranslateTable[GHOST_kKeyV ] = KX_VKEY ;
- m_reverseKeyTranslateTable[GHOST_kKeyW ] = KX_WKEY ;
- m_reverseKeyTranslateTable[GHOST_kKeyX ] = KX_XKEY ;
- m_reverseKeyTranslateTable[GHOST_kKeyY ] = KX_YKEY ;
- m_reverseKeyTranslateTable[GHOST_kKeyZ ] = KX_ZKEY ;
+ m_reverseKeyTranslateTable[GHOST_kKeyA ] = KX_AKEY ;
+ m_reverseKeyTranslateTable[GHOST_kKeyB ] = KX_BKEY ;
+ m_reverseKeyTranslateTable[GHOST_kKeyC ] = KX_CKEY ;
+ m_reverseKeyTranslateTable[GHOST_kKeyD ] = KX_DKEY ;
+ m_reverseKeyTranslateTable[GHOST_kKeyE ] = KX_EKEY ;
+ m_reverseKeyTranslateTable[GHOST_kKeyF ] = KX_FKEY ;
+ m_reverseKeyTranslateTable[GHOST_kKeyG ] = KX_GKEY ;
+ m_reverseKeyTranslateTable[GHOST_kKeyH ] = KX_HKEY ;
+ m_reverseKeyTranslateTable[GHOST_kKeyI ] = KX_IKEY ;
+ m_reverseKeyTranslateTable[GHOST_kKeyJ ] = KX_JKEY ;
+ m_reverseKeyTranslateTable[GHOST_kKeyK ] = KX_KKEY ;
+ m_reverseKeyTranslateTable[GHOST_kKeyL ] = KX_LKEY ;
+ m_reverseKeyTranslateTable[GHOST_kKeyM ] = KX_MKEY ;
+ m_reverseKeyTranslateTable[GHOST_kKeyN ] = KX_NKEY ;
+ m_reverseKeyTranslateTable[GHOST_kKeyO ] = KX_OKEY ;
+ m_reverseKeyTranslateTable[GHOST_kKeyP ] = KX_PKEY ;
+ m_reverseKeyTranslateTable[GHOST_kKeyQ ] = KX_QKEY ;
+ m_reverseKeyTranslateTable[GHOST_kKeyR ] = KX_RKEY ;
+ m_reverseKeyTranslateTable[GHOST_kKeyS ] = KX_SKEY ;
+ m_reverseKeyTranslateTable[GHOST_kKeyT ] = KX_TKEY ;
+ m_reverseKeyTranslateTable[GHOST_kKeyU ] = KX_UKEY ;
+ m_reverseKeyTranslateTable[GHOST_kKeyV ] = KX_VKEY ;
+ m_reverseKeyTranslateTable[GHOST_kKeyW ] = KX_WKEY ;
+ m_reverseKeyTranslateTable[GHOST_kKeyX ] = KX_XKEY ;
+ m_reverseKeyTranslateTable[GHOST_kKeyY ] = KX_YKEY ;
+ m_reverseKeyTranslateTable[GHOST_kKeyZ ] = KX_ZKEY ;
- m_reverseKeyTranslateTable[GHOST_kKey0 ] = KX_ZEROKEY ;
- m_reverseKeyTranslateTable[GHOST_kKey1 ] = KX_ONEKEY ;
- m_reverseKeyTranslateTable[GHOST_kKey2 ] = KX_TWOKEY ;
- m_reverseKeyTranslateTable[GHOST_kKey3 ] = KX_THREEKEY ;
- m_reverseKeyTranslateTable[GHOST_kKey4 ] = KX_FOURKEY ;
- m_reverseKeyTranslateTable[GHOST_kKey5 ] = KX_FIVEKEY ;
- m_reverseKeyTranslateTable[GHOST_kKey6 ] = KX_SIXKEY ;
- m_reverseKeyTranslateTable[GHOST_kKey7 ] = KX_SEVENKEY ;
- m_reverseKeyTranslateTable[GHOST_kKey8 ] = KX_EIGHTKEY ;
+ m_reverseKeyTranslateTable[GHOST_kKey0 ] = KX_ZEROKEY ;
+ m_reverseKeyTranslateTable[GHOST_kKey1 ] = KX_ONEKEY ;
+ m_reverseKeyTranslateTable[GHOST_kKey2 ] = KX_TWOKEY ;
+ m_reverseKeyTranslateTable[GHOST_kKey3 ] = KX_THREEKEY ;
+ m_reverseKeyTranslateTable[GHOST_kKey4 ] = KX_FOURKEY ;
+ m_reverseKeyTranslateTable[GHOST_kKey5 ] = KX_FIVEKEY ;
+ m_reverseKeyTranslateTable[GHOST_kKey6 ] = KX_SIXKEY ;
+ m_reverseKeyTranslateTable[GHOST_kKey7 ] = KX_SEVENKEY ;
+ m_reverseKeyTranslateTable[GHOST_kKey8 ] = KX_EIGHTKEY ;
m_reverseKeyTranslateTable[GHOST_kKey9 ] = KX_NINEKEY ;
// Middle keyboard area keys
- m_reverseKeyTranslateTable[GHOST_kKeyPause ] = KX_PAUSEKEY ;
- m_reverseKeyTranslateTable[GHOST_kKeyInsert ] = KX_INSERTKEY ;
- m_reverseKeyTranslateTable[GHOST_kKeyDelete ] = KX_DELKEY ;
- m_reverseKeyTranslateTable[GHOST_kKeyHome ] = KX_HOMEKEY ;
- m_reverseKeyTranslateTable[GHOST_kKeyEnd ] = KX_ENDKEY ;
- m_reverseKeyTranslateTable[GHOST_kKeyUpPage ] = KX_PAGEUPKEY ;
- m_reverseKeyTranslateTable[GHOST_kKeyDownPage ] = KX_PAGEDOWNKEY ;
+ m_reverseKeyTranslateTable[GHOST_kKeyPause ] = KX_PAUSEKEY ;
+ m_reverseKeyTranslateTable[GHOST_kKeyInsert ] = KX_INSERTKEY ;
+ m_reverseKeyTranslateTable[GHOST_kKeyDelete ] = KX_DELKEY ;
+ m_reverseKeyTranslateTable[GHOST_kKeyHome ] = KX_HOMEKEY ;
+ m_reverseKeyTranslateTable[GHOST_kKeyEnd ] = KX_ENDKEY ;
+ m_reverseKeyTranslateTable[GHOST_kKeyUpPage ] = KX_PAGEUPKEY ;
+ m_reverseKeyTranslateTable[GHOST_kKeyDownPage ] = KX_PAGEDOWNKEY ;
// Arrow keys
- m_reverseKeyTranslateTable[GHOST_kKeyUpArrow ] = KX_UPARROWKEY ;
- m_reverseKeyTranslateTable[GHOST_kKeyDownArrow ] = KX_DOWNARROWKEY ;
- m_reverseKeyTranslateTable[GHOST_kKeyLeftArrow ] = KX_LEFTARROWKEY ;
- m_reverseKeyTranslateTable[GHOST_kKeyRightArrow ] = KX_RIGHTARROWKEY ;
+ m_reverseKeyTranslateTable[GHOST_kKeyUpArrow ] = KX_UPARROWKEY ;
+ m_reverseKeyTranslateTable[GHOST_kKeyDownArrow ] = KX_DOWNARROWKEY ;
+ m_reverseKeyTranslateTable[GHOST_kKeyLeftArrow ] = KX_LEFTARROWKEY ;
+ m_reverseKeyTranslateTable[GHOST_kKeyRightArrow ] = KX_RIGHTARROWKEY ;
// Function keys
- m_reverseKeyTranslateTable[GHOST_kKeyF1 ] = KX_F1KEY ;
- m_reverseKeyTranslateTable[GHOST_kKeyF2 ] = KX_F2KEY ;
- m_reverseKeyTranslateTable[GHOST_kKeyF3 ] = KX_F3KEY ;
- m_reverseKeyTranslateTable[GHOST_kKeyF4 ] = KX_F4KEY ;
- m_reverseKeyTranslateTable[GHOST_kKeyF5 ] = KX_F5KEY ;
- m_reverseKeyTranslateTable[GHOST_kKeyF6 ] = KX_F6KEY ;
- m_reverseKeyTranslateTable[GHOST_kKeyF7 ] = KX_F7KEY ;
- m_reverseKeyTranslateTable[GHOST_kKeyF8 ] = KX_F8KEY ;
- m_reverseKeyTranslateTable[GHOST_kKeyF9 ] = KX_F9KEY ;
- m_reverseKeyTranslateTable[GHOST_kKeyF10 ] = KX_F10KEY ;
- m_reverseKeyTranslateTable[GHOST_kKeyF11 ] = KX_F11KEY ;
+ m_reverseKeyTranslateTable[GHOST_kKeyF1 ] = KX_F1KEY ;
+ m_reverseKeyTranslateTable[GHOST_kKeyF2 ] = KX_F2KEY ;
+ m_reverseKeyTranslateTable[GHOST_kKeyF3 ] = KX_F3KEY ;
+ m_reverseKeyTranslateTable[GHOST_kKeyF4 ] = KX_F4KEY ;
+ m_reverseKeyTranslateTable[GHOST_kKeyF5 ] = KX_F5KEY ;
+ m_reverseKeyTranslateTable[GHOST_kKeyF6 ] = KX_F6KEY ;
+ m_reverseKeyTranslateTable[GHOST_kKeyF7 ] = KX_F7KEY ;
+ m_reverseKeyTranslateTable[GHOST_kKeyF8 ] = KX_F8KEY ;
+ m_reverseKeyTranslateTable[GHOST_kKeyF9 ] = KX_F9KEY ;
+ m_reverseKeyTranslateTable[GHOST_kKeyF10 ] = KX_F10KEY ;
+ m_reverseKeyTranslateTable[GHOST_kKeyF11 ] = KX_F11KEY ;
m_reverseKeyTranslateTable[GHOST_kKeyF12 ] = KX_F12KEY ;
m_reverseKeyTranslateTable[GHOST_kKeyF13 ] = KX_F13KEY ;
m_reverseKeyTranslateTable[GHOST_kKeyF14 ] = KX_F14KEY ;
@@ -111,49 +111,49 @@ GPG_KeyboardDevice::GPG_KeyboardDevice(void)
// Numpad keys
- m_reverseKeyTranslateTable[GHOST_kKeyNumpad0 ] = KX_PAD0 ;
- m_reverseKeyTranslateTable[GHOST_kKeyNumpad1 ] = KX_PAD1 ;
- m_reverseKeyTranslateTable[GHOST_kKeyNumpad2 ] = KX_PAD2 ;
- m_reverseKeyTranslateTable[GHOST_kKeyNumpad3 ] = KX_PAD3 ;
- m_reverseKeyTranslateTable[GHOST_kKeyNumpad4 ] = KX_PAD4 ;
- m_reverseKeyTranslateTable[GHOST_kKeyNumpad5 ] = KX_PAD5 ;
- m_reverseKeyTranslateTable[GHOST_kKeyNumpad6 ] = KX_PAD6 ;
- m_reverseKeyTranslateTable[GHOST_kKeyNumpad7 ] = KX_PAD7 ;
- m_reverseKeyTranslateTable[GHOST_kKeyNumpad8 ] = KX_PAD8 ;
- m_reverseKeyTranslateTable[GHOST_kKeyNumpad9 ] = KX_PAD9 ;
- m_reverseKeyTranslateTable[GHOST_kKeyNumpadAsterisk ] = KX_PADASTERKEY ;
- m_reverseKeyTranslateTable[GHOST_kKeyNumpadPlus ] = KX_PADPLUSKEY ;
- m_reverseKeyTranslateTable[GHOST_kKeyNumpadPeriod ] = KX_PADPERIOD ;
- m_reverseKeyTranslateTable[GHOST_kKeyNumpadMinus ] = KX_PADMINUS ;
- m_reverseKeyTranslateTable[GHOST_kKeyNumpadSlash ] = KX_PADSLASHKEY ;
- m_reverseKeyTranslateTable[GHOST_kKeyNumpadEnter ] = KX_PADENTER ;
+ m_reverseKeyTranslateTable[GHOST_kKeyNumpad0 ] = KX_PAD0 ;
+ m_reverseKeyTranslateTable[GHOST_kKeyNumpad1 ] = KX_PAD1 ;
+ m_reverseKeyTranslateTable[GHOST_kKeyNumpad2 ] = KX_PAD2 ;
+ m_reverseKeyTranslateTable[GHOST_kKeyNumpad3 ] = KX_PAD3 ;
+ m_reverseKeyTranslateTable[GHOST_kKeyNumpad4 ] = KX_PAD4 ;
+ m_reverseKeyTranslateTable[GHOST_kKeyNumpad5 ] = KX_PAD5 ;
+ m_reverseKeyTranslateTable[GHOST_kKeyNumpad6 ] = KX_PAD6 ;
+ m_reverseKeyTranslateTable[GHOST_kKeyNumpad7 ] = KX_PAD7 ;
+ m_reverseKeyTranslateTable[GHOST_kKeyNumpad8 ] = KX_PAD8 ;
+ m_reverseKeyTranslateTable[GHOST_kKeyNumpad9 ] = KX_PAD9 ;
+ m_reverseKeyTranslateTable[GHOST_kKeyNumpadAsterisk ] = KX_PADASTERKEY ;
+ m_reverseKeyTranslateTable[GHOST_kKeyNumpadPlus ] = KX_PADPLUSKEY ;
+ m_reverseKeyTranslateTable[GHOST_kKeyNumpadPeriod ] = KX_PADPERIOD ;
+ m_reverseKeyTranslateTable[GHOST_kKeyNumpadMinus ] = KX_PADMINUS ;
+ m_reverseKeyTranslateTable[GHOST_kKeyNumpadSlash ] = KX_PADSLASHKEY ;
+ m_reverseKeyTranslateTable[GHOST_kKeyNumpadEnter ] = KX_PADENTER ;
// Other keys
- m_reverseKeyTranslateTable[GHOST_kKeyCapsLock ] = KX_CAPSLOCKKEY ;
- m_reverseKeyTranslateTable[GHOST_kKeyEsc ] = KX_ESCKEY ;
- m_reverseKeyTranslateTable[GHOST_kKeyTab ] = KX_TABKEY ;
- m_reverseKeyTranslateTable[GHOST_kKeySpace ] = KX_SPACEKEY ;
- m_reverseKeyTranslateTable[GHOST_kKeyEnter ] = KX_RETKEY ;
- m_reverseKeyTranslateTable[GHOST_kKeyBackSpace ] = KX_BACKSPACEKEY ;
- m_reverseKeyTranslateTable[GHOST_kKeySemicolon ] = KX_SEMICOLONKEY ;
- m_reverseKeyTranslateTable[GHOST_kKeyPeriod ] = KX_PERIODKEY ;
- m_reverseKeyTranslateTable[GHOST_kKeyComma ] = KX_COMMAKEY ;
- m_reverseKeyTranslateTable[GHOST_kKeyQuote ] = KX_QUOTEKEY ;
- m_reverseKeyTranslateTable[GHOST_kKeyAccentGrave ] = KX_ACCENTGRAVEKEY ;
- m_reverseKeyTranslateTable[GHOST_kKeyMinus ] = KX_MINUSKEY ;
- m_reverseKeyTranslateTable[GHOST_kKeySlash ] = KX_SLASHKEY ;
- m_reverseKeyTranslateTable[GHOST_kKeyBackslash ] = KX_BACKSLASHKEY ;
- m_reverseKeyTranslateTable[GHOST_kKeyEqual ] = KX_EQUALKEY ;
- m_reverseKeyTranslateTable[GHOST_kKeyLeftBracket ] = KX_LEFTBRACKETKEY ;
- m_reverseKeyTranslateTable[GHOST_kKeyRightBracket ] = KX_RIGHTBRACKETKEY ;
+ m_reverseKeyTranslateTable[GHOST_kKeyCapsLock ] = KX_CAPSLOCKKEY ;
+ m_reverseKeyTranslateTable[GHOST_kKeyEsc ] = KX_ESCKEY ;
+ m_reverseKeyTranslateTable[GHOST_kKeyTab ] = KX_TABKEY ;
+ m_reverseKeyTranslateTable[GHOST_kKeySpace ] = KX_SPACEKEY ;
+ m_reverseKeyTranslateTable[GHOST_kKeyEnter ] = KX_RETKEY ;
+ m_reverseKeyTranslateTable[GHOST_kKeyBackSpace ] = KX_BACKSPACEKEY ;
+ m_reverseKeyTranslateTable[GHOST_kKeySemicolon ] = KX_SEMICOLONKEY ;
+ m_reverseKeyTranslateTable[GHOST_kKeyPeriod ] = KX_PERIODKEY ;
+ m_reverseKeyTranslateTable[GHOST_kKeyComma ] = KX_COMMAKEY ;
+ m_reverseKeyTranslateTable[GHOST_kKeyQuote ] = KX_QUOTEKEY ;
+ m_reverseKeyTranslateTable[GHOST_kKeyAccentGrave ] = KX_ACCENTGRAVEKEY ;
+ m_reverseKeyTranslateTable[GHOST_kKeyMinus ] = KX_MINUSKEY ;
+ m_reverseKeyTranslateTable[GHOST_kKeySlash ] = KX_SLASHKEY ;
+ m_reverseKeyTranslateTable[GHOST_kKeyBackslash ] = KX_BACKSLASHKEY ;
+ m_reverseKeyTranslateTable[GHOST_kKeyEqual ] = KX_EQUALKEY ;
+ m_reverseKeyTranslateTable[GHOST_kKeyLeftBracket ] = KX_LEFTBRACKETKEY ;
+ m_reverseKeyTranslateTable[GHOST_kKeyRightBracket ] = KX_RIGHTBRACKETKEY ;
// Modifier keys.
- m_reverseKeyTranslateTable[GHOST_kKeyLeftControl ] = KX_LEFTCTRLKEY ;
- m_reverseKeyTranslateTable[GHOST_kKeyRightControl ] = KX_RIGHTCTRLKEY ;
- m_reverseKeyTranslateTable[GHOST_kKeyLeftAlt ] = KX_LEFTALTKEY ;
- m_reverseKeyTranslateTable[GHOST_kKeyRightAlt ] = KX_RIGHTALTKEY ;
- m_reverseKeyTranslateTable[GHOST_kKeyLeftShift ] = KX_LEFTSHIFTKEY ;
- m_reverseKeyTranslateTable[GHOST_kKeyRightShift ] = KX_RIGHTSHIFTKEY ;
+ m_reverseKeyTranslateTable[GHOST_kKeyLeftControl ] = KX_LEFTCTRLKEY ;
+ m_reverseKeyTranslateTable[GHOST_kKeyRightControl ] = KX_RIGHTCTRLKEY ;
+ m_reverseKeyTranslateTable[GHOST_kKeyLeftAlt ] = KX_LEFTALTKEY ;
+ m_reverseKeyTranslateTable[GHOST_kKeyRightAlt ] = KX_RIGHTALTKEY ;
+ m_reverseKeyTranslateTable[GHOST_kKeyLeftShift ] = KX_LEFTSHIFTKEY ;
+ m_reverseKeyTranslateTable[GHOST_kKeyRightShift ] = KX_RIGHTSHIFTKEY ;
}
diff --git a/source/gameengine/Ketsji/KX_Camera.h b/source/gameengine/Ketsji/KX_Camera.h
index 2f5fe112de6..082d363fed6 100644
--- a/source/gameengine/Ketsji/KX_Camera.h
+++ b/source/gameengine/Ketsji/KX_Camera.h
@@ -145,7 +145,7 @@ protected:
public:
- enum { INSIDE, INTERSECT, OUTSIDE } ;
+ enum { INSIDE, INTERSECT, OUTSIDE };
KX_Camera(void* sgReplicationInfo,SG_Callbacks callbacks,const RAS_CameraData& camdata, bool frustum_culling = true, bool delete_node = false);
virtual ~KX_Camera();
diff --git a/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp b/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp
index f21a7f815e5..ac83200cb2e 100644
--- a/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp
+++ b/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp
@@ -353,7 +353,7 @@ void KX_ConvertBulletObject( class KX_GameObject* gameobj,
//////////
//do Fh, do Rot Fh
ci.m_do_fh = shapeprops->m_do_fh;
- ci.m_do_rot_fh = shapeprops->m_do_rot_fh ;
+ ci.m_do_rot_fh = shapeprops->m_do_rot_fh;
ci.m_fh_damping = smmaterial->m_fh_damping;
ci.m_fh_distance = smmaterial->m_fh_distance;
ci.m_fh_normal = smmaterial->m_fh_normal;
diff --git a/source/gameengine/Ketsji/KX_Dome.cpp b/source/gameengine/Ketsji/KX_Dome.cpp
index 4f959d9d2f9..6bd30685696 100644
--- a/source/gameengine/Ketsji/KX_Dome.cpp
+++ b/source/gameengine/Ketsji/KX_Dome.cpp
@@ -1415,13 +1415,13 @@ void KX_Dome::SplitFace(vector <DomeFace>& face, int *nfaces)
face[n2+2].v[1] = (face[i].v[1] + face[i].v[2]) /2;
face[n2+2].v[2] = (face[i].v[2] + face[i].v[0]) /2;
- //face[i].verts[0] = face[i].verts[0] ;
+ //face[i].verts[0] = face[i].verts[0];
face[i].verts[1] = (face[i].verts[0] + face[i].verts[1]) /2;
face[i].verts[2] = (face[i].verts[0] + face[i].verts[2]) /2;
//face[i].u[0] = face[i].u[0];
face[i].u[1] = (face[i].u[0] + face[i].u[1]) /2;
face[i].u[2] = (face[i].u[0] + face[i].u[2]) /2;
- //face[i].v[0] = face[i].v[0] ;
+ //face[i].v[0] = face[i].v[0];
face[i].v[1] = (face[i].v[0] + face[i].v[1]) /2;
face[i].v[2] = (face[i].v[0] + face[i].v[2]) /2;
@@ -1812,13 +1812,13 @@ void KX_Dome::DrawDomeFisheye(void)
else if(m_mode == DOME_TRUNCATED_FRONT)
{
ortho_width = 1.0;
- ortho_height = 2 * ((float)can_height/can_width) - 1.0 ;
+ ortho_height = 2 * ((float)can_height / can_width) - 1.0;
glOrtho((-ortho_width), ortho_width, (-ortho_height), ortho_width, -20.0, 10.0);
}
else { //m_mode == DOME_TRUNCATED_REAR
ortho_width = 1.0;
- ortho_height = 2 * ((float)can_height/can_width) - 1.0 ;
+ ortho_height = 2 * ((float)can_height / can_width) - 1.0;
glOrtho((-ortho_width), ortho_width, (-ortho_width), ortho_height, -20.0, 10.0);
}
diff --git a/source/gameengine/Ketsji/KX_GameObject.h b/source/gameengine/Ketsji/KX_GameObject.h
index 895140528e8..ea721d19179 100644
--- a/source/gameengine/Ketsji/KX_GameObject.h
+++ b/source/gameengine/Ketsji/KX_GameObject.h
@@ -431,7 +431,7 @@ public:
* @return a pointer to the physics controller owned by this class.
*/
- KX_IPhysicsController* GetPhysicsController() ;
+ KX_IPhysicsController* GetPhysicsController();
void SetPhysicsController(KX_IPhysicsController* physicscontroller,bool isDynamic)
{
diff --git a/source/gameengine/Ketsji/KX_MeshProxy.h b/source/gameengine/Ketsji/KX_MeshProxy.h
index dfaf1eba009..58b5c87e494 100644
--- a/source/gameengine/Ketsji/KX_MeshProxy.h
+++ b/source/gameengine/Ketsji/KX_MeshProxy.h
@@ -51,7 +51,7 @@ public:
void SetMeshModified(bool v);
// stuff for cvalue related things
- virtual CValue* Calc(VALUE_OPERATOR op, CValue *val) ;
+ virtual CValue* Calc(VALUE_OPERATOR op, CValue *val);
virtual CValue* CalcFinal(VALUE_DATA_TYPE dtype, VALUE_OPERATOR op, CValue *val);
virtual const STR_String & GetText();
virtual double GetNumber();
diff --git a/source/gameengine/Ketsji/KX_PolyProxy.h b/source/gameengine/Ketsji/KX_PolyProxy.h
index 44945e58c2a..83c3bff0ee2 100644
--- a/source/gameengine/Ketsji/KX_PolyProxy.h
+++ b/source/gameengine/Ketsji/KX_PolyProxy.h
@@ -47,7 +47,7 @@ public:
virtual ~KX_PolyProxy();
// stuff for cvalue related things
- CValue* Calc(VALUE_OPERATOR op, CValue *val) ;
+ CValue* Calc(VALUE_OPERATOR op, CValue *val);
CValue* CalcFinal(VALUE_DATA_TYPE dtype, VALUE_OPERATOR op, CValue *val);
const STR_String & GetText();
double GetNumber();
diff --git a/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.h b/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.h
index d9cd1b5ff24..40136f429a2 100644
--- a/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.h
+++ b/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.h
@@ -93,7 +93,7 @@ public:
CValue*
GetReplica(
- ) ;
+ );
virtual void
ProcessReplica();
@@ -114,7 +114,7 @@ public:
SCA_IObject*
GetLastCreatedObject(
- ) const ;
+ ) const;
void InstantAddObject();
diff --git a/source/gameengine/Ketsji/KX_SteeringActuator.cpp b/source/gameengine/Ketsji/KX_SteeringActuator.cpp
index 232b907d9a8..bc8c5ec92a8 100644
--- a/source/gameengine/Ketsji/KX_SteeringActuator.cpp
+++ b/source/gameengine/Ketsji/KX_SteeringActuator.cpp
@@ -338,7 +338,7 @@ static bool barDistSqPointToTri(const float* p, const float* a, const float* b,
float ud = u<0.f ? -u : (u>1.f ? u-1.f : 0.f);
float vd = v<0.f ? -v : (v>1.f ? v-1.f : 0.f);
- return ud*ud+vd*vd ;
+ return ud * ud + vd * vd;
}
inline void flipAxes(float* vec)
diff --git a/source/gameengine/Ketsji/KX_TouchSensor.h b/source/gameengine/Ketsji/KX_TouchSensor.h
index 1ce1742ed46..df96b75084a 100644
--- a/source/gameengine/Ketsji/KX_TouchSensor.h
+++ b/source/gameengine/Ketsji/KX_TouchSensor.h
@@ -79,7 +79,7 @@ public:
class KX_GameObject* gameobj,
bool bFindMaterial,
bool bTouchPulse,
- const STR_String& touchedpropname) ;
+ const STR_String& touchedpropname);
virtual ~KX_TouchSensor();
virtual CValue* GetReplica();
diff --git a/source/gameengine/Ketsji/KX_VertexProxy.h b/source/gameengine/Ketsji/KX_VertexProxy.h
index baed5330f7e..3084e5fac93 100644
--- a/source/gameengine/Ketsji/KX_VertexProxy.h
+++ b/source/gameengine/Ketsji/KX_VertexProxy.h
@@ -48,7 +48,7 @@ public:
virtual ~KX_VertexProxy();
// stuff for cvalue related things
- CValue* Calc(VALUE_OPERATOR op, CValue *val) ;
+ CValue* Calc(VALUE_OPERATOR op, CValue *val);
CValue* CalcFinal(VALUE_DATA_TYPE dtype, VALUE_OPERATOR op, CValue *val);
const STR_String & GetText();
double GetNumber();
diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsController.h b/source/gameengine/Physics/Bullet/CcdPhysicsController.h
index 33b30758ff0..b9e78d9ff1f 100644
--- a/source/gameengine/Physics/Bullet/CcdPhysicsController.h
+++ b/source/gameengine/Physics/Bullet/CcdPhysicsController.h
@@ -525,7 +525,7 @@ protected:
return m_cci.m_collisionFilterMask;
}
- virtual void calcXform() {} ;
+ virtual void calcXform() {}
virtual void SetMargin(float margin)
{
if (m_collisionShape)
diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp
index 39b2022a1f4..ba9724f34ab 100644
--- a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp
+++ b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp
@@ -122,7 +122,7 @@ public:
for (i=0;i<numWheels;i++)
{
btWheelInfo& info = m_vehicle->getWheelInfo(i);
- PHY_IMotionState* motionState = (PHY_IMotionState*)info.m_clientInfo ;
+ PHY_IMotionState* motionState = (PHY_IMotionState*)info.m_clientInfo;
// m_vehicle->updateWheelTransformsWS(info,false);
m_vehicle->updateWheelTransform(i,false);
btTransform trans = m_vehicle->getWheelInfo(i).m_worldTransform;
@@ -873,7 +873,7 @@ void CcdPhysicsEnvironment::setSolverType(int solverType)
};
- m_solverType = solverType ;
+ m_solverType = solverType;
}
diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.h b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.h
index 1315bc732a2..dba76c8d5fa 100644
--- a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.h
+++ b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.h
@@ -106,19 +106,19 @@ protected:
m_numTimeSubSteps = numTimeSubSteps;
}
virtual void setDeactivationTime(float dTime);
- virtual void setDeactivationLinearTreshold(float linTresh) ;
- virtual void setDeactivationAngularTreshold(float angTresh) ;
- virtual void setContactBreakingTreshold(float contactBreakingTreshold) ;
+ virtual void setDeactivationLinearTreshold(float linTresh);
+ virtual void setDeactivationAngularTreshold(float angTresh);
+ virtual void setContactBreakingTreshold(float contactBreakingTreshold);
virtual void setCcdMode(int ccdMode);
virtual void setSolverType(int solverType);
virtual void setSolverSorConstant(float sor);
virtual void setSolverTau(float tau);
virtual void setSolverDamping(float damping);
virtual void setLinearAirDamping(float damping);
- virtual void setUseEpa(bool epa) ;
+ virtual void setUseEpa(bool epa);
virtual void beginFrame();
- virtual void endFrame() {};
+ virtual void endFrame() {}
/// Perform an integration step of duration 'timeStep'.
virtual bool proceedDeltaTime(double curTime,float timeStep,float interval);
diff --git a/source/gameengine/Rasterizer/RAS_TexVert.cpp b/source/gameengine/Rasterizer/RAS_TexVert.cpp
index 1e8630c72d8..454fd8ecc69 100644
--- a/source/gameengine/Rasterizer/RAS_TexVert.cpp
+++ b/source/gameengine/Rasterizer/RAS_TexVert.cpp
@@ -129,7 +129,7 @@ bool RAS_TexVert::closeTo(const RAS_TexVert* other)
MT_fuzzyEqual(MT_Vector3(m_tangent), MT_Vector3(other->m_tangent)) &&
MT_fuzzyEqual(MT_Vector2(m_uv1), MT_Vector2(other->m_uv1)) &&
MT_fuzzyEqual(MT_Vector2(m_uv2), MT_Vector2(other->m_uv2)) /* &&
- MT_fuzzyEqual(MT_Vector3(m_localxyz), MT_Vector3(other->m_localxyz))*/) ;
+ MT_fuzzyEqual(MT_Vector3(m_localxyz), MT_Vector3(other->m_localxyz))*/);
/* dont bother comparing m_localxyz since we know there from the same vert */
}