diff options
author | Porteries Tristan <republicthunderbolt9@gmail.com> | 2015-10-17 22:44:40 +0300 |
---|---|---|
committer | Porteries Tristan <republicthunderbolt9@gmail.com> | 2015-10-17 22:49:37 +0300 |
commit | 6158a9826dc821e158b66f7521197c7fe7be0b09 (patch) | |
tree | 14693f063c387f6160c5f9bc8b9781f09d38a888 | |
parent | 0a2b48e3c68c2dfc5dbc31a843aa772e9fade17c (diff) |
BGE: Use references in CcdPhysicsEnvironment::RemoveConstraint.
It avoids assert calls on rigid body destructor.
-rw-r--r-- | source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp index 1b7267b54a6..bf81a18fa78 100644 --- a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp +++ b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp @@ -513,8 +513,8 @@ void CcdPhysicsEnvironment::AddCcdPhysicsController(CcdPhysicsController* ctrl) void CcdPhysicsEnvironment::RemoveConstraint(btTypedConstraint *con) { - btRigidBody rbA = con->getRigidBodyA(); - btRigidBody rbB = con->getRigidBodyB(); + btRigidBody &rbA = con->getRigidBodyA(); + btRigidBody &rbB = con->getRigidBodyB(); rbA.activate(); rbB.activate(); m_dynamicsWorld->removeConstraint(con); |