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authorJoshua Leung <aligorith@gmail.com>2012-05-06 16:37:19 +0400
committerJoshua Leung <aligorith@gmail.com>2012-05-06 16:37:19 +0400
commiteae05ff5413c07b8b3bb2eb3b3640af96af8ef39 (patch)
treea4f66f6407301daf3c7fbc0158702883fe0c5ef5
parente17a708dce17c2d85cfecb1330278a47b4d1be19 (diff)
Bugfix [#31003] Animation data (e.g. actions, drivers) from the active material
of a material nodetree was not visible in the Animation Editors
-rw-r--r--source/blender/editors/animation/anim_filter.c110
1 files changed, 71 insertions, 39 deletions
diff --git a/source/blender/editors/animation/anim_filter.c b/source/blender/editors/animation/anim_filter.c
index 2f0f396eb10..d9f735f0559 100644
--- a/source/blender/editors/animation/anim_filter.c
+++ b/source/blender/editors/animation/anim_filter.c
@@ -1475,51 +1475,83 @@ static size_t animdata_filter_ds_textures (bAnimContext *ac, ListBase *anim_data
return items;
}
-static size_t animdata_filter_ds_materials (bAnimContext *ac, ListBase *anim_data, bDopeSheet *ads, Object *ob, int filter_mode)
+
+static size_t animdata_filter_ds_material (bAnimContext *ac, ListBase *anim_data, bDopeSheet *ads, Material *ma, int filter_mode)
{
- size_t items=0;
- int a=0;
+ ListBase tmp_data = {NULL, NULL};
+ size_t tmp_items = 0;
+ size_t items = 0;
- /* firstly check that we actuallly have some materials, by gathering all materials in a temp list */
- for (a=1; a <= ob->totcol; a++) {
- Material *ma= give_current_material(ob, a);
- ListBase tmp_data = {NULL, NULL};
- size_t tmp_items = 0;
+ /* add material's animation data to temp collection */
+ BEGIN_ANIMFILTER_SUBCHANNELS(FILTER_MAT_OBJD(ma))
+ {
+ /* material's animation data */
+ tmp_items += animfilter_block_data(ac, &tmp_data, ads, (ID *)ma, filter_mode);
+
+ /* textures */
+ if (!(ads->filterflag & ADS_FILTER_NOTEX))
+ tmp_items += animdata_filter_ds_textures(ac, &tmp_data, ads, (ID *)ma, filter_mode);
+
+ /* nodes */
+ if ((ma->nodetree) && !(ads->filterflag & ADS_FILTER_NONTREE))
+ tmp_items += animdata_filter_ds_nodetree(ac, &tmp_data, ads, (ID *)ma, ma->nodetree, filter_mode);
+ }
+ END_ANIMFILTER_SUBCHANNELS;
+
+ /* did we find anything? */
+ if (tmp_items) {
+ /* include material-expand widget first */
+ // hmm... do we need to store the index of this material in the array anywhere?
+ if (filter_mode & ANIMFILTER_LIST_CHANNELS) {
+ /* check if filtering by active status */
+ if (ANIMCHANNEL_ACTIVEOK(ma)) {
+ ANIMCHANNEL_NEW_CHANNEL(ma, ANIMTYPE_DSMAT, ma);
+ }
+ }
- /* if no material returned, skip - so that we don't get weird blank entries... */
- if (ma == NULL) continue;
+ /* now add the list of collected channels */
+ BLI_movelisttolist(anim_data, &tmp_data);
+ BLI_assert((tmp_data.first == tmp_data.last) && (tmp_data.first == NULL));
+ items += tmp_items;
+ }
+
+ return items;
+}
+
+static size_t animdata_filter_ds_materials (bAnimContext *ac, ListBase *anim_data, bDopeSheet *ads, Object *ob, int filter_mode)
+{
+ short has_nested = 0;
+ size_t items = 0;
+ int a = 0;
+
+ /* first pass: take the materials referenced via the Material slots of the object */
+ for (a = 1; a <= ob->totcol; a++) {
+ Material *ma = give_current_material(ob, a);
- /* add material's animation data to temp collection */
- BEGIN_ANIMFILTER_SUBCHANNELS(FILTER_MAT_OBJD(ma))
- {
- /* material's animation data */
- tmp_items += animfilter_block_data(ac, &tmp_data, ads, (ID *)ma, filter_mode);
-
- /* textures */
- if (!(ads->filterflag & ADS_FILTER_NOTEX))
- tmp_items += animdata_filter_ds_textures(ac, &tmp_data, ads, (ID *)ma, filter_mode);
-
- /* nodes */
- if ((ma->nodetree) && !(ads->filterflag & ADS_FILTER_NONTREE))
- tmp_items += animdata_filter_ds_nodetree(ac, &tmp_data, ads, (ID *)ma, ma->nodetree, filter_mode);
+ /* if material is valid, try to add relevant contents from here */
+ if (ma) {
+ /* add channels */
+ items += animdata_filter_ds_material(ac, anim_data, ads, ma, filter_mode);
+
+ /* for optimising second pass - check if there's a nested material here to come back for */
+ if (has_nested == 0)
+ has_nested = give_node_material(ma) != NULL;
}
- END_ANIMFILTER_SUBCHANNELS;
-
- /* did we find anything? */
- if (tmp_items) {
- /* include material-expand widget first */
- // hmm... do we need to store the index of this material in the array anywhere?
- if (filter_mode & ANIMFILTER_LIST_CHANNELS) {
- /* check if filtering by active status */
- if (ANIMCHANNEL_ACTIVEOK(ma)) {
- ANIMCHANNEL_NEW_CHANNEL(ma, ANIMTYPE_DSMAT, ma);
- }
- }
+ }
+
+ /* second pass: go through a second time looking for "nested" materials (material.material references)
+ *
+ * NOTE: here we ignore the expanded status of the parent, as it could be too confusing as to why these are
+ * disappearing/not available, since the relationships between these is not that clear
+ */
+ if (has_nested) {
+ for (a = 1; a <= ob->totcol; a++) {
+ Material *base = give_current_material(ob, a);
+ Material *ma = give_node_material(base);
- /* now add the list of collected channels */
- BLI_movelisttolist(anim_data, &tmp_data);
- BLI_assert((tmp_data.first == tmp_data.last) && (tmp_data.first == NULL));
- items += tmp_items;
+ /* add channels from the nested material if it exists */
+ if (ma)
+ items += animdata_filter_ds_material(ac, anim_data, ads, ma, filter_mode);
}
}