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authorCampbell Barton <ideasman42@gmail.com>2012-07-14 05:43:33 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-07-14 05:43:33 +0400
commitf5a35c36341f0db987ffd70f4b55bca21eb58c7f (patch)
tree6a6a7bd5764293ae4fa3c891946e2423ff5b6cd1
parent9e09005e49e7a24535daaed85c9c0aedfee1b43a (diff)
new mask rasterizer - replace kdopbvh with with own bucket lookups.
-rw-r--r--source/blender/blenkernel/intern/mask_rasterize.c317
1 files changed, 217 insertions, 100 deletions
diff --git a/source/blender/blenkernel/intern/mask_rasterize.c b/source/blender/blenkernel/intern/mask_rasterize.c
index bb18166ba6d..fa12472cc55 100644
--- a/source/blender/blenkernel/intern/mask_rasterize.c
+++ b/source/blender/blenkernel/intern/mask_rasterize.c
@@ -34,20 +34,18 @@
#include "DNA_mask_types.h"
#include "BLI_utildefines.h"
-#include "BLI_kdopbvh.h"
#include "BLI_scanfill.h"
+#include "BLI_memarena.h"
#include "BLI_math.h"
#include "BLI_rect.h"
#include "BLI_listbase.h"
-#include "BLI_mempool.h"
+#include "BLI_linklist.h"
#include "BKE_mask.h"
#ifndef USE_RASKTER
-#define RESOL 32
-
/**
* A single #MaskRasterHandle contains multile #MaskRasterLayer's,
* each #MaskRasterLayer does its own lookup which contributes to
@@ -56,15 +54,22 @@
/* internal use only */
typedef struct MaskRasterLayer {
- /* xy raytree */
- BVHTree *bvhtree;
+ /* geometry */
+ unsigned int tri_tot;
+ unsigned int (*tri_array)[4]; /* access coords tri/quad */
+ float (*tri_coords)[3]; /* xy, z 0-1 (1.0 == filled) */
+
/* 2d bounds (to quickly skip raytree lookup) */
rctf bounds;
- /* geometry */
- unsigned int (*tri_array)[4]; /* access coords tri/quad */
- float (*tri_coords)[3]; /* xy, z 0-1 (1.0 == filled) */
+
+ /* buckets */
+ unsigned int **buckets_tri;
+ /* cache divide and subtract */
+ float buckets_xy_scalar[2]; /* 1.0 / (buckets_width + FLT_EPSILON) */
+ unsigned int buckets_x;
+ unsigned int buckets_y;
/* copied direct from #MaskLayer.--- */
@@ -75,6 +80,7 @@ typedef struct MaskRasterLayer {
} MaskRasterLayer;
+static void layer_bucket_init(MaskRasterLayer *layer);
/**
* opaque local struct for mask pixel lookup, each MaskLayer needs one of these
@@ -104,7 +110,6 @@ void BLI_maskrasterize_handle_free(MaskRasterHandle *mr_handle)
/* raycast vars */
for (i = 0; i < layers_tot; i++, raslayers++) {
- BLI_bvhtree_free(raslayers->bvhtree);
if (raslayers->tri_array) {
MEM_freeN(raslayers->tri_array);
@@ -113,17 +118,33 @@ void BLI_maskrasterize_handle_free(MaskRasterHandle *mr_handle)
if (raslayers->tri_coords) {
MEM_freeN(raslayers->tri_coords);
}
+
+ if (raslayers->buckets_tri) {
+ const unsigned int bucket_tot = raslayers->buckets_x * raslayers->buckets_y;
+ unsigned int bucket_index;
+ for (bucket_index = 0; bucket_index < bucket_tot; bucket_index++) {
+ unsigned int *tri_index = raslayers->buckets_tri[bucket_index];
+ if (tri_index) {
+ MEM_freeN(tri_index);
+ }
+ }
+
+ MEM_freeN(raslayers->buckets_tri);
+ }
}
MEM_freeN(mr_handle->layers);
MEM_freeN(mr_handle);
}
+#define RESOL 32
+
#define PRINT_MASK_DEBUG printf
#define SF_EDGE_IS_BOUNDARY 0xff
#define SF_KEYINDEX_TEMP_ID ((unsigned int) -1)
+#define TRI_TERMINATOR_ID ((unsigned int) -1)
void maskrasterize_spline_differentiate_point_inset(float (*diff_feather_points)[2], float (*diff_points)[2],
@@ -366,7 +387,6 @@ void BLI_maskrasterize_handle_init(MaskRasterHandle *mr_handle, struct Mask *mas
rctf bounds;
int tri_index;
- BVHTree *bvhtree;
float bvhcos[4][3];
/* now we have all the splines */
@@ -397,9 +417,6 @@ void BLI_maskrasterize_handle_init(MaskRasterHandle *mr_handle, struct Mask *mas
tri_array = MEM_mallocN(sizeof(*tri_array) * (sf_tri_tot + tot_feather_quads), "maskrast_tri_index");
- /* */
- bvhtree = BLI_bvhtree_new(sf_tri_tot + tot_feather_quads, 0.000001f, 8, 6);
-
/* tri's */
tri = (unsigned int *)tri_array;
for (sf_tri = sf_ctx.fillfacebase.first, tri_index = 0; sf_tri; sf_tri = sf_tri->next, tri_index++) {
@@ -407,12 +424,6 @@ void BLI_maskrasterize_handle_init(MaskRasterHandle *mr_handle, struct Mask *mas
*(tri++) = sf_tri->v2->tmp.u;
*(tri++) = sf_tri->v3->tmp.u;
*(tri++) = TRI_VERT;
-
- copy_v3_v3(bvhcos[0], tri_coords[*(tri - 4)]);
- copy_v3_v3(bvhcos[1], tri_coords[*(tri - 3)]);
- copy_v3_v3(bvhcos[2], tri_coords[*(tri - 2)]);
-
- BLI_bvhtree_insert(bvhtree, tri_index, (float *)bvhcos, 3);
}
/* start of feather faces... if we have this set,
@@ -435,7 +446,7 @@ void BLI_maskrasterize_handle_init(MaskRasterHandle *mr_handle, struct Mask *mas
copy_v3_v3(bvhcos[2], tri_coords[*(tri - 2)]);
copy_v3_v3(bvhcos[3], tri_coords[*(tri - 1)]);
- BLI_bvhtree_insert(bvhtree, tri_index++, (const float *)bvhcos, 4);
+ tri_index++;
}
}
}
@@ -444,21 +455,20 @@ void BLI_maskrasterize_handle_init(MaskRasterHandle *mr_handle, struct Mask *mas
BLI_assert(tri_index == sf_tri_tot + tot_feather_quads);
- BLI_bvhtree_balance(bvhtree);
-
{
MaskRasterLayer *raslayer = &mr_handle->layers[masklay_index];
+ raslayer->tri_tot = sf_tri_tot + tot_feather_quads;
raslayer->tri_coords = tri_coords;
raslayer->tri_array = tri_array;
raslayer->bounds = bounds;
- raslayer->bvhtree = bvhtree;
/* copy as-is */
raslayer->alpha = masklay->alpha;
raslayer->blend = masklay->blend;
raslayer->blend_flag = masklay->blend_flag;
+ layer_bucket_init(raslayer);
BLI_union_rctf(&mr_handle->bounds, &bounds);
}
@@ -471,11 +481,6 @@ void BLI_maskrasterize_handle_init(MaskRasterHandle *mr_handle, struct Mask *mas
}
}
-//static void tri_flip_tri(unsigned int tri[3])
-//{
-
-//}
-
/* 2D ray test */
static float maskrasterize_layer_z_depth_tri(const float pt[2],
const float v1[3], const float v2[3], const float v3[3])
@@ -495,13 +500,8 @@ static float maskrasterize_layer_z_depth_quad(const float pt[2],
}
#endif
-static void maskrasterize_layer_bvh_cb(void *userdata, int index, const BVHTreeRay *ray, BVHTreeRayHit *hit)
+static float maskrasterize_layer_isect(unsigned int *tri, float (*cos)[3], const float dist_orig, const float xy[2])
{
- MaskRasterLayer *layer = (struct MaskRasterLayer *)userdata;
- unsigned int *tri = layer->tri_array[index];
- float (*cos)[3] = layer->tri_coords;
- const float dist_orig = hit->dist;
-
/* we always cast from same place only need xy */
if (tri[3] == TRI_VERT) {
/* --- tri --- */
@@ -511,17 +511,12 @@ static void maskrasterize_layer_bvh_cb(void *userdata, int index, const BVHTreeR
(cos[1][2] < dist_orig) ||
(cos[2][2] < dist_orig))
{
- if (isect_point_tri_v2(ray->origin, cos[tri[0]], cos[tri[1]], cos[tri[2]])) {
+ if (isect_point_tri_v2(xy, cos[tri[0]], cos[tri[1]], cos[tri[2]])) {
/* we know all tris are close for now */
#if 0
- const float dist = maskrasterize_layer_z_depth_tri(ray->origin, cos[tri[0]], cos[tri[1]], cos[tri[2]]);
- if (dist < dist_orig) {
- hit->index = index;
- hit->dist = dist;
- }
+ return maskrasterize_layer_z_depth_tri(xy, cos[tri[0]], cos[tri[1]], cos[tri[2]]);
#else
- hit->index = index;
- hit->dist = 0.0f;
+ return 0.0f;
#endif
}
}
@@ -538,27 +533,15 @@ static void maskrasterize_layer_bvh_cb(void *userdata, int index, const BVHTreeR
/* needs work */
#if 0
- if (isect_point_quad_v2(ray->origin, cos[tri[0]], cos[tri[1]], cos[tri[2]], cos[tri[3]])) {
- const float dist = maskrasterize_layer_z_depth_quad(ray->origin, cos[tri[0]], cos[tri[1]], cos[tri[2]], cos[tri[3]]);
- if (dist < dist_orig) {
- hit->index = index;
- hit->dist = dist;
- }
+ if (isect_point_quad_v2(xy, cos[tri[0]], cos[tri[1]], cos[tri[2]], cos[tri[3]])) {
+ return maskrasterize_layer_z_depth_quad(xy, cos[tri[0]], cos[tri[1]], cos[tri[2]], cos[tri[3]]);
}
#elif 1
- if (isect_point_tri_v2(ray->origin, cos[tri[0]], cos[tri[1]], cos[tri[2]])) {
- const float dist = maskrasterize_layer_z_depth_tri(ray->origin, cos[tri[0]], cos[tri[1]], cos[tri[2]]);
- if (dist < dist_orig) {
- hit->index = index;
- hit->dist = dist;
- }
+ if (isect_point_tri_v2(xy, cos[tri[0]], cos[tri[1]], cos[tri[2]])) {
+ return maskrasterize_layer_z_depth_tri(xy, cos[tri[0]], cos[tri[1]], cos[tri[2]]);
}
- else if (isect_point_tri_v2(ray->origin, cos[tri[0]], cos[tri[2]], cos[tri[3]])) {
- const float dist = maskrasterize_layer_z_depth_tri(ray->origin, cos[tri[0]], cos[tri[2]], cos[tri[3]]);
- if (dist < dist_orig) {
- hit->index = index;
- hit->dist = dist;
- }
+ else if (isect_point_tri_v2(xy, cos[tri[0]], cos[tri[2]], cos[tri[3]])) {
+ return maskrasterize_layer_z_depth_tri(xy, cos[tri[0]], cos[tri[2]], cos[tri[3]]);
}
#else
/* cheat - we know first 2 verts are z0.0f and second 2 are z 1.0f */
@@ -566,8 +549,156 @@ static void maskrasterize_layer_bvh_cb(void *userdata, int index, const BVHTreeR
#endif
}
}
+
+ return 1.0f;
}
+static void layer_bucket_init(MaskRasterLayer *layer)
+{
+ MemArena *arena = BLI_memarena_new(1 << 16, __func__);
+
+ /* TODO - calculate best bucket size */
+ layer->buckets_x = 128;
+ layer->buckets_y = 128;
+
+ layer->buckets_xy_scalar[0] = (1.0f / ((layer->bounds.xmax - layer->bounds.xmin) + FLT_EPSILON)) * layer->buckets_x;
+ layer->buckets_xy_scalar[1] = (1.0f / ((layer->bounds.ymax - layer->bounds.ymin) + FLT_EPSILON)) * layer->buckets_y;
+
+ {
+ unsigned int *tri = &layer->tri_array[0][0];
+ float (*cos)[3] = layer->tri_coords;
+
+ const unsigned int bucket_tot = layer->buckets_x * layer->buckets_y;
+ LinkNode **bucketstore = MEM_callocN(bucket_tot * sizeof(LinkNode *), __func__);
+ unsigned int *bucketstore_tot = MEM_callocN(bucket_tot * sizeof(unsigned int), __func__);
+
+ unsigned int tri_index;
+
+ for (tri_index = 0; tri_index < layer->tri_tot; tri_index++, tri += 4) {
+ float xmin;
+ float xmax;
+ float ymin;
+ float ymax;
+
+ if (tri[3] == TRI_VERT) {
+ const float *v1 = cos[tri[0]];
+ const float *v2 = cos[tri[1]];
+ const float *v3 = cos[tri[2]];
+
+ xmin = fminf(v1[0], fminf(v2[0], v3[0]));
+ xmax = fmaxf(v1[0], fmaxf(v2[0], v3[0]));
+ ymin = fminf(v1[1], fminf(v2[1], v3[1]));
+ ymax = fmaxf(v1[1], fmaxf(v2[1], v3[1]));
+ }
+ else {
+ const float *v1 = cos[tri[0]];
+ const float *v2 = cos[tri[1]];
+ const float *v3 = cos[tri[2]];
+ const float *v4 = cos[tri[3]];
+
+ xmin = fminf(v1[0], fminf(v2[0], fminf(v3[0], v4[0])));
+ xmax = fmaxf(v1[0], fmaxf(v2[0], fmaxf(v3[0], v4[0])));
+ ymin = fminf(v1[1], fminf(v2[1], fminf(v3[1], v4[1])));
+ ymax = fmaxf(v1[1], fmaxf(v2[1], fmaxf(v3[1], v4[1])));
+ }
+
+
+ /* not essential but may as will skip any faces outside the view */
+ if (!((xmax < 0.0f) || (ymax < 0.0f) || (xmin > 1.0f) || (ymin > 1.0f))) {
+ const unsigned int xi_min = (unsigned int) ((xmin - layer->bounds.xmin) * layer->buckets_xy_scalar[0]);
+ const unsigned int xi_max = (unsigned int) ((xmax - layer->bounds.xmin) * layer->buckets_xy_scalar[0]);
+ const unsigned int yi_min = (unsigned int) ((ymin - layer->bounds.ymin) * layer->buckets_xy_scalar[1]);
+ const unsigned int yi_max = (unsigned int) ((ymax - layer->bounds.ymin) * layer->buckets_xy_scalar[1]);
+
+ unsigned int xi, yi;
+
+ for (xi = xi_min; xi <= xi_max; xi++) {
+ for (yi = yi_min; yi <= yi_max; yi++) {
+ unsigned int bucket_index = (layer->buckets_x * yi) + xi;
+
+ BLI_assert(xi < layer->buckets_x);
+ BLI_assert(yi < layer->buckets_y);
+ BLI_assert(bucket_index < bucket_tot);
+
+ BLI_linklist_prepend_arena(&bucketstore[bucket_index],
+ SET_UINT_IN_POINTER(tri_index),
+ arena);
+
+ bucketstore_tot[bucket_index]++;
+ }
+ }
+ }
+ }
+
+ if (1) {
+ /* now convert linknodes into arrays for faster per pixel access */
+ unsigned int **buckets_tri = MEM_mallocN(bucket_tot * sizeof(unsigned int **), __func__);
+ unsigned int bucket_index;
+
+ for (bucket_index = 0; bucket_index < bucket_tot; bucket_index++) {
+ if (bucketstore_tot[bucket_index]) {
+ unsigned int *bucket = MEM_mallocN((bucketstore_tot[bucket_index] + 1) * sizeof(unsigned int), __func__);
+ LinkNode *bucket_node;
+
+ buckets_tri[bucket_index] = bucket;
+
+ for (bucket_node = bucketstore[bucket_index]; bucket_node; bucket_node = bucket_node->next) {
+ *bucket = GET_UINT_FROM_POINTER(bucket_node->link);
+ bucket++;
+ }
+ *bucket = TRI_TERMINATOR_ID;
+ }
+ else {
+ buckets_tri[bucket_index] = NULL;
+ }
+ }
+
+ layer->buckets_tri = buckets_tri;
+ }
+
+ MEM_freeN(bucketstore);
+ MEM_freeN(bucketstore_tot);
+ }
+
+ BLI_memarena_free(arena);
+}
+
+static unsigned int layer_bucket_index_from_xy(MaskRasterLayer *layer, const float xy[2])
+{
+ BLI_assert(BLI_in_rctf_v(&layer->bounds, xy));
+
+ return ( (unsigned int)((xy[0] - layer->bounds.xmin) * layer->buckets_xy_scalar[0])) +
+ (((unsigned int)((xy[1] - layer->bounds.ymin) * layer->buckets_xy_scalar[1])) * layer->buckets_x);
+}
+
+static float layer_bucket_depth_from_xy(MaskRasterLayer *layer, const float xy[2])
+{
+ unsigned int index = layer_bucket_index_from_xy(layer, xy);
+ unsigned int *tri_index = layer->buckets_tri[index];
+
+ if (tri_index) {
+ float (*cos)[3] = layer->tri_coords;
+ float best_dist = 1.0f;
+ float test_dist;
+ while (*tri_index != TRI_TERMINATOR_ID) {
+ unsigned int *tri = layer->tri_array[*tri_index];
+ if ((test_dist = maskrasterize_layer_isect(tri, cos, best_dist, xy)) < best_dist) {
+ best_dist = test_dist;
+ /* bail early */
+ if (best_dist <= 0.0f) {
+ return 0.0f;
+ }
+ }
+ tri_index++;
+ }
+ return best_dist;
+ }
+ else {
+ return 1.0f;
+ }
+}
+
+
float BLI_maskrasterize_handle_sample(MaskRasterHandle *mr_handle, const float xy[2])
{
/* TODO - AA jitter */
@@ -578,51 +709,37 @@ float BLI_maskrasterize_handle_sample(MaskRasterHandle *mr_handle, const float x
MaskRasterLayer *layer = mr_handle->layers;
/* raycast vars*/
- const float co[3] = {xy[0], xy[1], 0.0f};
- const float dir[3] = {0.0f, 0.0f, 1.0f};
- const float radius = 1.0f;
- BVHTreeRayHit hit = {0};
/* return */
float value = 0.0f;
for (i = 0; i < layers_tot; i++, layer++) {
-
if (BLI_in_rctf_v(&layer->bounds, xy)) {
-
- hit.dist = FLT_MAX;
- hit.index = -1;
-
- /* TODO, and axis aligned version of this function, avoids 2 casts */
- BLI_bvhtree_ray_cast(layer->bvhtree, co, dir, radius, &hit, maskrasterize_layer_bvh_cb, layer);
-
- /* --- hit (start) --- */
- if (hit.index != -1) {
- const float dist = 1.0f - hit.dist;
- const float dist_ease = (3.0f * dist * dist - 2.0f * dist * dist * dist);
-
- float v;
- /* apply alpha */
- v = dist_ease * layer->alpha;
-
- if (layer->blend_flag & MASK_BLENDFLAG_INVERT) {
- v = 1.0f - v;
- }
-
- switch (layer->blend) {
- case MASK_BLEND_SUBTRACT:
- {
- value -= v;
- break;
- }
- case MASK_BLEND_ADD:
- default:
- {
- value += v;
- break;
- }
- }
- }
+ /* --- hit (start) --- */
+ const float dist = 1.0f - layer_bucket_depth_from_xy(layer, xy);
+ const float dist_ease = (3.0f * dist * dist - 2.0f * dist * dist * dist);
+
+ float v;
+ /* apply alpha */
+ v = dist_ease * layer->alpha;
+
+ if (layer->blend_flag & MASK_BLENDFLAG_INVERT) {
+ v = 1.0f - v;
+ }
+
+ switch (layer->blend) {
+ case MASK_BLEND_SUBTRACT:
+ {
+ value -= v;
+ break;
+ }
+ case MASK_BLEND_ADD:
+ default:
+ {
+ value += v;
+ break;
+ }
+ }
/* --- hit (end) --- */
}