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authorSergey Sharybin <sergey.vfx@gmail.com>2016-09-26 17:43:06 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2016-09-26 17:46:08 +0300
commit7f76f6f2490a4375dc4c5e0f61de7daa7a75a9c2 (patch)
tree3021ebba8188f0b734aaeceb5af11344eab36812
parentb23ffded0866b5b24cb50fca669efde4ec1e3ffd (diff)
Fix export image generated by export UV layout
Was only happening with new dependency graph. The issue here is that scene's depsgraph layers will be 0 unless it was ever visible. Worked around by checking for 0 layer in the update_tagged of new depsgraph. This currently kind of following logic of visible_layers, but is weak. Committing so studio is unlocked here, will re-evaluate this layer.
-rw-r--r--source/blender/depsgraph/intern/depsgraph_eval.cc11
1 files changed, 10 insertions, 1 deletions
diff --git a/source/blender/depsgraph/intern/depsgraph_eval.cc b/source/blender/depsgraph/intern/depsgraph_eval.cc
index a0435c318f0..c41f28b07e8 100644
--- a/source/blender/depsgraph/intern/depsgraph_eval.cc
+++ b/source/blender/depsgraph/intern/depsgraph_eval.cc
@@ -33,6 +33,8 @@
#include "MEM_guardedalloc.h"
extern "C" {
+#include "DNA_scene_types.h"
+
#include "BLI_utildefines.h"
#include "BLI_ghash.h"
@@ -125,7 +127,14 @@ void DEG_evaluate_on_refresh(EvaluationContext *eval_ctx,
/* Update time on primary timesource. */
DEG::TimeSourceDepsNode *tsrc = deg_graph->find_time_source();
tsrc->cfra = BKE_scene_frame_get(scene);
- DEG::deg_evaluate_on_refresh(eval_ctx, deg_graph, deg_graph->layers);
+ unsigned int layers = deg_graph->layers;
+ /* XXX(sergey): This works around missing updates in temp scenes used
+ * by various scripts, but is weak and needs closer investigation.
+ */
+ if (layers == 0) {
+ layers = scene->lay;
+ }
+ DEG::deg_evaluate_on_refresh(eval_ctx, deg_graph, layers);
}
/* Frame-change happened for root scene that graph belongs to. */