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authorPascal Schoen <pascal_schoen@gmx.net>2016-09-27 09:53:18 +0300
committerPascal Schoen <pascal_schoen@gmx.net>2016-09-27 09:53:18 +0300
commitd0530a8af0e076c0aca4c9a61b0a64cada45ac4d (patch)
tree0c4ab68c91c95a5cc88a0e794b7671de282c2555
parent3f4fc826bd9c1f47c694c0f6b2947daf5b524b1a (diff)
Cleanup the Disney BSDF implementation and removing unneeded files.
-rw-r--r--intern/cycles/kernel/CMakeLists.txt2
-rw-r--r--intern/cycles/kernel/closure/bsdf.h22
-rw-r--r--intern/cycles/kernel/closure/bsdf_disney_clearcoat.h200
-rw-r--r--intern/cycles/kernel/closure/bsdf_disney_specular.h286
-rw-r--r--intern/cycles/kernel/osl/bsdf_disney_clearcoat.cpp98
-rw-r--r--intern/cycles/kernel/osl/bsdf_disney_diffuse.cpp100
-rw-r--r--intern/cycles/kernel/osl/bsdf_disney_specular.cpp102
-rw-r--r--intern/cycles/kernel/osl/osl_closures.cpp2
-rw-r--r--intern/cycles/kernel/osl/osl_closures.h2
-rw-r--r--intern/cycles/kernel/shaders/stdosl.h2
10 files changed, 0 insertions, 816 deletions
diff --git a/intern/cycles/kernel/CMakeLists.txt b/intern/cycles/kernel/CMakeLists.txt
index 80c732b42cd..a0e2b28fd88 100644
--- a/intern/cycles/kernel/CMakeLists.txt
+++ b/intern/cycles/kernel/CMakeLists.txt
@@ -109,8 +109,6 @@ set(SRC_CLOSURE_HEADERS
closure/volume.h
closure/bsdf_disney_diffuse.h
closure/bsdf_disney_sheen.h
- closure/bsdf_disney_specular.h
- closure/bsdf_disney_clearcoat.h
)
set(SRC_SVM_HEADERS
diff --git a/intern/cycles/kernel/closure/bsdf.h b/intern/cycles/kernel/closure/bsdf.h
index ac4f52818c9..97bdf9c4560 100644
--- a/intern/cycles/kernel/closure/bsdf.h
+++ b/intern/cycles/kernel/closure/bsdf.h
@@ -29,8 +29,6 @@
#include "../closure/bsdf_hair.h"
#include "../closure/bsdf_disney_diffuse.h"
#include "../closure/bsdf_disney_sheen.h"
-#include "../closure/bsdf_disney_specular.h"
-#include "../closure/bsdf_disney_clearcoat.h"
#ifdef __SUBSURFACE__
# include "../closure/bssrdf.h"
#endif
@@ -144,14 +142,6 @@ ccl_device_inline int bsdf_sample(KernelGlobals *kg,
label = bsdf_disney_sheen_sample(sc, ccl_fetch(sd, Ng), ccl_fetch(sd, I), ccl_fetch(sd, dI).dx, ccl_fetch(sd, dI).dy, randu, randv,
eval, omega_in, &domega_in->dx, &domega_in->dy, pdf);
break;
- /*case CLOSURE_BSDF_DISNEY_SPECULAR_ID:
- label = bsdf_disney_specular_sample(sc, ccl_fetch(sd, Ng), ccl_fetch(sd, I), ccl_fetch(sd, dI).dx, ccl_fetch(sd, dI).dy, randu, randv,
- eval, omega_in, &domega_in->dx, &domega_in->dy, pdf);
- break;*/
- case CLOSURE_BSDF_DISNEY_CLEARCOAT_ID:
- label = bsdf_disney_clearcoat_sample(sc, ccl_fetch(sd, Ng), ccl_fetch(sd, I), ccl_fetch(sd, dI).dx, ccl_fetch(sd, dI).dy, randu, randv,
- eval, omega_in, &domega_in->dx, &domega_in->dy, pdf);
- break;
#endif
#ifdef __VOLUME__
case CLOSURE_VOLUME_HENYEY_GREENSTEIN_ID:
@@ -251,12 +241,6 @@ float3 bsdf_eval(KernelGlobals *kg,
case CLOSURE_BSDF_DISNEY_SHEEN_ID:
eval = bsdf_disney_sheen_eval_reflect(sc, ccl_fetch(sd, I), omega_in, pdf);
break;
- /*case CLOSURE_BSDF_DISNEY_SPECULAR_ID:
- eval = bsdf_disney_specular_eval_reflect(sc, ccl_fetch(sd, I), omega_in, pdf);
- break;*/
- case CLOSURE_BSDF_DISNEY_CLEARCOAT_ID:
- eval = bsdf_disney_clearcoat_eval_reflect(sc, ccl_fetch(sd, I), omega_in, pdf);
- break;
#endif
#ifdef __VOLUME__
case CLOSURE_VOLUME_HENYEY_GREENSTEIN_ID:
@@ -333,12 +317,6 @@ float3 bsdf_eval(KernelGlobals *kg,
case CLOSURE_BSDF_DISNEY_SHEEN_ID:
eval = bsdf_disney_sheen_eval_transmit(sc, ccl_fetch(sd, I), omega_in, pdf);
break;
- /*case CLOSURE_BSDF_DISNEY_SPECULAR_ID:
- eval = bsdf_disney_specular_eval_transmit(sc, ccl_fetch(sd, I), omega_in, pdf);
- break;*/
- case CLOSURE_BSDF_DISNEY_CLEARCOAT_ID:
- eval = bsdf_disney_clearcoat_eval_transmit(sc, ccl_fetch(sd, I), omega_in, pdf);
- break;
#endif
#ifdef __VOLUME__
case CLOSURE_VOLUME_HENYEY_GREENSTEIN_ID:
diff --git a/intern/cycles/kernel/closure/bsdf_disney_clearcoat.h b/intern/cycles/kernel/closure/bsdf_disney_clearcoat.h
deleted file mode 100644
index cdb8b3e0cff..00000000000
--- a/intern/cycles/kernel/closure/bsdf_disney_clearcoat.h
+++ /dev/null
@@ -1,200 +0,0 @@
-/*
- * Adapted from Open Shading Language with this license:
- *
- * Copyright (c) 2009-2010 Sony Pictures Imageworks Inc., et al.
- * All Rights Reserved.
- *
- * Modifications Copyright 2011, Blender Foundation.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are
- * met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of Sony Pictures Imageworks nor the names of its
- * contributors may be used to endorse or promote products derived from
- * this software without specific prior written permission.
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-#ifndef __BSDF_DISNEY_CLEARCOAT_H__
-#define __BSDF_DISNEY_CLEARCOAT_H__
-
-CCL_NAMESPACE_BEGIN
-
-typedef ccl_addr_space struct DisneyClearcoatBsdf {
- SHADER_CLOSURE_BASE;
-
- float clearcoat, clearcoatGloss, clearcoatRoughness;
- float3 N;
-} DisneyClearcoatBsdf;
-
-ccl_device int bsdf_disney_clearcoat_setup(DisneyClearcoatBsdf *bsdf)
-{
- /* clearcoat roughness */
- bsdf->clearcoatRoughness = 0.1f * (1.0f - bsdf->clearcoatGloss) + 0.001f * bsdf->clearcoatGloss; // lerp(0.1f, 0.001f, sc->data1/*clearcoatGloss*/); //
-
- bsdf->type = CLOSURE_BSDF_DISNEY_CLEARCOAT_ID;
- return SD_BSDF|SD_BSDF_HAS_EVAL;
-}
-
-ccl_device float3 bsdf_disney_clearcoat_eval_reflect(const ShaderClosure *sc, const float3 I,
- const float3 omega_in, float *pdf)
-{
- const DisneyClearcoatBsdf *bsdf = (const DisneyClearcoatBsdf *)sc;
-
- if (bsdf->clearcoat > 0.0f) {
- float alpha = bsdf->clearcoatRoughness;
- float3 N = bsdf->N;
-
- if (alpha <= 1e-4f)
- return make_float3(0.0f, 0.0f, 0.0f);
-
- float cosNO = dot(N, I);
- float cosNI = dot(N, omega_in);
-
- if (cosNI > 0 && cosNO > 0) {
- /* get half vector */
- float3 m = normalize(omega_in + I);
- float alpha2 = alpha * alpha;
- float D, G1o, G1i;
-
- /* isotropic
- * eq. 20: (F*G*D)/(4*in*on)
- * eq. 33: first we calculate D(m) */
- float cosThetaM = dot(N, m);
- float cosThetaM2 = cosThetaM * cosThetaM;
- D = (alpha2 - 1) / (M_PI_F * logf(alpha2) * (1 + (alpha2 - 1) * cosThetaM2));
-
- /* eq. 34: now calculate G1(i,m) and G1(o,m) */
- G1o = 2 / (1 + safe_sqrtf(1 + 0.0625f * (1 - cosNO * cosNO) / (cosNO * cosNO)));
- G1i = 2 / (1 + safe_sqrtf(1 + 0.0625f * (1 - cosNI * cosNI) / (cosNI * cosNI)));
-
- float G = G1o * G1i;
-
- /* eq. 20 */
- float common = D * 0.25f / cosNO;
-
- float FH = schlick_fresnel(dot(omega_in, m));
- float3 F = (0.04f * (1.0f - FH) + 1.0f * FH) * 0.25f * bsdf->clearcoat * make_float3(1.0f, 1.0f, 1.0f); // lerp(make_float3(0.04f, 0.04f, 0.04f), make_float3(1.0f, 1.0f, 1.0f), FH);
-
- float3 out = F * G * common;
-
- /* eq. 2 in distribution of visible normals sampling
- * pm = Dw = G1o * dot(m, I) * D / dot(N, I); */
-
- /* eq. 38 - but see also:
- * eq. 17 in http://www.graphics.cornell.edu/~bjw/wardnotes.pdf
- * pdf = pm * 0.25 / dot(m, I); */
- *pdf = G1o * common;
-
- return out;
- }
- }
-
- return make_float3(0.0f, 0.0f, 0.0f);
-}
-
-ccl_device float3 bsdf_disney_clearcoat_eval_transmit(const ShaderClosure *sc, const float3 I, const float3 omega_in, float *pdf)
-{
- return make_float3(0.0f, 0.0f, 0.0f);
-}
-
-ccl_device int bsdf_disney_clearcoat_sample(const ShaderClosure *sc,
- float3 Ng, float3 I, float3 dIdx, float3 dIdy, float randu, float randv,
- float3 *eval, float3 *omega_in, float3 *domega_in_dx,
- float3 *domega_in_dy, float *pdf)
-{
- const DisneyClearcoatBsdf *bsdf = (const DisneyClearcoatBsdf *)sc;
-
- if (bsdf->clearcoat > 0.0f) {
- float alpha = bsdf->clearcoatRoughness;
- float3 N = bsdf->N;
-
- float cosNO = dot(N, I);
- if (cosNO > 0) {
- float3 X, Y, Z = N;
-
- make_orthonormals(Z, &X, &Y);
-
- /* importance sampling with distribution of visible normals. vectors are
- * transformed to local space before and after */
- float3 local_I = make_float3(dot(X, I), dot(Y, I), cosNO);
- float3 local_m;
- float3 m;
- float G1o;
-
- local_m = importance_sample_microfacet_stretched(local_I, alpha, alpha,
- randu, randv, false, &G1o);
-
- m = X*local_m.x + Y*local_m.y + Z*local_m.z;
- float cosThetaM = local_m.z;
-
- /* reflection or refraction? */
- float cosMO = dot(m, I);
-
- if (cosMO > 0) {
- /* eq. 39 - compute actual reflected direction */
- *omega_in = 2 * cosMO * m - I;
-
- if (dot(Ng, *omega_in) > 0) {
- if (alpha <= 1e-4f) {
- /* some high number for MIS */
- *pdf = 1e6f;
- *eval = make_float3(1e6f, 1e6f, 1e6f);
- }
- else {
- /* microfacet normal is visible to this ray */
- /* eq. 33 */
- float alpha2 = alpha * alpha;
- float D, G1i;
-
- float cosThetaM2 = cosThetaM * cosThetaM;
- D = (alpha2 - 1) / (M_PI_F * logf(alpha2) * (1 + (alpha2 - 1) * cosThetaM2));
-
- /* eval BRDF*cosNI */
- float cosNI = dot(N, *omega_in);
-
- /* eq. 34: now calculate G1(i,m) */
- G1o = 2 / (1 + safe_sqrtf(1 + 0.0625f * (1 - cosNO * cosNO) / (cosNO * cosNO)));
- G1i = 2 / (1 + safe_sqrtf(1 + 0.0625f * (1 - cosNI * cosNI) / (cosNI * cosNI)));
-
- /* see eval function for derivation */
- float common = (G1o * D) * 0.25f / cosNO;
- *pdf = common;
-
- float FH = schlick_fresnel(dot(*omega_in, m));
- float3 F = make_float3(0.04f, 0.04f, 0.04f) * (1.0f - FH) + make_float3(1.0f, 1.0f, 1.0f) * FH; // lerp(make_float3(0.04f, 0.04f, 0.04f), make_float3(1.0f, 1.0f, 1.0f), FH);
-
- *eval = G1i * common * F * 0.25f * bsdf->clearcoat;
- }
-
-#ifdef __RAY_DIFFERENTIALS__
- *domega_in_dx = (2 * dot(m, dIdx)) * m - dIdx;
- *domega_in_dy = (2 * dot(m, dIdy)) * m - dIdy;
-#endif
- }
- }
- }
- }
-
- return LABEL_REFLECT|LABEL_GLOSSY;
-}
-
-CCL_NAMESPACE_END
-
-#endif /* __BSDF_DISNEY_CLEARCOAT_H__ */
-
diff --git a/intern/cycles/kernel/closure/bsdf_disney_specular.h b/intern/cycles/kernel/closure/bsdf_disney_specular.h
deleted file mode 100644
index b83bb2920fa..00000000000
--- a/intern/cycles/kernel/closure/bsdf_disney_specular.h
+++ /dev/null
@@ -1,286 +0,0 @@
-/*
- * Adapted from Open Shading Language with this license:
- *
- * Copyright (c) 2009-2010 Sony Pictures Imageworks Inc., et al.
- * All Rights Reserved.
- *
- * Modifications Copyright 2011, Blender Foundation.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are
- * met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of Sony Pictures Imageworks nor the names of its
- * contributors may be used to endorse or promote products derived from
- * this software without specific prior written permission.
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-#ifndef __BSDF_DISNEY_SPECULAR_H__
-#define __BSDF_DISNEY_SPECULAR_H__
-
-CCL_NAMESPACE_BEGIN
-
-typedef ccl_addr_space struct DisneySpecularExtra {
- float3 T, baseColor, cspec0;
- bool alpha_x, alpha_y, rough_g, ior;
-} DisneySpecularExtra;
-
-typedef ccl_addr_space struct DisneySpecularBsdf {
- SHADER_CLOSURE_BASE;
-
- float specular, specularTint, roughness, metallic, anisotropic;
- float3 N;
- DisneySpecularExtra *extra;
-} DisneySpecularBsdf;
-
-ccl_device int bsdf_disney_specular_setup(DisneySpecularBsdf *bsdf)
-{
- float m_cdlum = 0.3f * bsdf->extra->baseColor.x + 0.6f * bsdf->extra->baseColor.y + 0.1f * bsdf->extra->baseColor.z; // luminance approx.
-
- float3 m_ctint = m_cdlum > 0.0f ? bsdf->extra->baseColor / m_cdlum : make_float3(1.0f, 1.0f, 1.0f); // normalize lum. to isolate hue+sat
-
- float3 tmp_col = make_float3(1.0f, 1.0f, 1.0f) * (1.0f - bsdf->specularTint) + m_ctint * bsdf->specularTint; // lerp(make_float3(1.0f, 1.0f, 1.0f), m_ctint, sc->data2/*specularTint*/);
- bsdf->extra->cspec0 = (bsdf->specular * 0.08f * tmp_col) * (1.0f - bsdf->metallic) + bsdf->extra->baseColor * bsdf->metallic; // lerp(sc->data1/*specular*/ * 0.08f * tmp_col, sc->color0/*baseColor*/, sc->data0/*metallic*/);
-
- float aspect = safe_sqrtf(1.0f - bsdf->anisotropic * 0.9f);
- float r2 = sqr(bsdf->roughness);
-
- /* ax */
- bsdf->extra->alpha_x = fmaxf(0.001f, r2 / aspect);
-
- /* ay */
- bsdf->extra->alpha_y = fmaxf(0.001f, r2 * aspect);
-
- /* rough_g */
- bsdf->extra->rough_g = sqr(bsdf->roughness * 0.5f + 0.5f);
-
- bsdf->type = CLOSURE_BSDF_DISNEY_SPECULAR_ID;
- return SD_BSDF|SD_BSDF_HAS_EVAL;
-}
-
-ccl_device float3 bsdf_disney_specular_eval_reflect(const ShaderClosure *sc, const float3 I,
- const float3 omega_in, float *pdf)
-{
- const DisneySpecularBsdf *bsdf = (const DisneySpecularBsdf *)sc;
-
- float3 N = bsdf->N;
-
- if (bsdf->extra->alpha_x*bsdf->extra->alpha_y <= 1e-7f)
- return make_float3(0.0f, 0.0f, 0.0f);
-
- float cosNO = dot(N, I);
- float cosNI = dot(N, omega_in);
-
- if (cosNI > 0 && cosNO > 0) {
- /* get half vector */
- float3 m = normalize(omega_in + I);
- float alpha2 = bsdf->extra->alpha_x * bsdf->extra->alpha_y;
- float D, G1o, G1i;
-
- if (bsdf->extra->alpha_x == bsdf->extra->alpha_y) {
- /* isotropic
- * eq. 20: (F*G*D)/(4*in*on)
- * eq. 33: first we calculate D(m) */
- float cosThetaM = dot(N, m);
- float cosThetaM2 = cosThetaM * cosThetaM;
- float cosThetaM4 = cosThetaM2 * cosThetaM2;
- float tanThetaM2 = (1 - cosThetaM2) / cosThetaM2;
- D = alpha2 / (M_PI_F * cosThetaM4 * (alpha2 + tanThetaM2) * (alpha2 + tanThetaM2));
-
- /* eq. 34: now calculate G1(i,m) and G1(o,m) */
- G1o = 2 / (1 + safe_sqrtf(1 + alpha2 * (1 - cosNO * cosNO) / (cosNO * cosNO)));
- G1i = 2 / (1 + safe_sqrtf(1 + alpha2 * (1 - cosNI * cosNI) / (cosNI * cosNI)));
- }
- else {
- /* anisotropic */
- float3 X, Y, Z = N;
- make_orthonormals_tangent(Z, bsdf->extra->T, &X, &Y);
-
- // distribution
- float3 local_m = make_float3(dot(X, m), dot(Y, m), dot(Z, m));
- float slope_x = -local_m.x/(local_m.z*bsdf->extra->alpha_x);
- float slope_y = -local_m.y/(local_m.z*bsdf->extra->alpha_y);
- float slope_len = 1 + slope_x*slope_x + slope_y*slope_y;
-
- float cosThetaM = local_m.z;
- float cosThetaM2 = cosThetaM * cosThetaM;
- float cosThetaM4 = cosThetaM2 * cosThetaM2;
-
- D = 1 / ((slope_len * slope_len) * M_PI_F * alpha2 * cosThetaM4);
-
- /* G1(i,m) and G1(o,m) */
- float tanThetaO2 = (1 - cosNO * cosNO) / (cosNO * cosNO);
- float cosPhiO = dot(I, X);
- float sinPhiO = dot(I, Y);
-
- float alphaO2 = (cosPhiO*cosPhiO)*(bsdf->extra->alpha_x*bsdf->extra->alpha_x) + (sinPhiO*sinPhiO)*(bsdf->extra->alpha_y*bsdf->extra->alpha_y);
- alphaO2 /= cosPhiO*cosPhiO + sinPhiO*sinPhiO;
-
- G1o = 2 / (1 + safe_sqrtf(1 + alphaO2 * tanThetaO2));
-
- float tanThetaI2 = (1 - cosNI * cosNI) / (cosNI * cosNI);
- float cosPhiI = dot(omega_in, X);
- float sinPhiI = dot(omega_in, Y);
-
- float alphaI2 = (cosPhiI*cosPhiI)*(bsdf->extra->alpha_x*bsdf->extra->alpha_x) + (sinPhiI*sinPhiI)*(bsdf->extra->alpha_y*bsdf->extra->alpha_y);
- alphaI2 /= cosPhiI*cosPhiI + sinPhiI*sinPhiI;
-
- G1i = 2 / (1 + safe_sqrtf(1 + alphaI2 * tanThetaI2));
- }
-
- float G = G1o * G1i;
-
- /* eq. 20 */
- float common = D * 0.25f / cosNO;
-
- float FH = schlick_fresnel(dot(omega_in, m));
- float3 F = bsdf->extra->cspec0 * (1.0f - FH) + make_float3(1.0f, 1.0f, 1.0f) * FH; // lerp(sc->custom_color0, make_float3(1.0f, 1.0f, 1.0f), FH);
-
- float3 out = F * G * common;
-
- /* eq. 2 in distribution of visible normals sampling
- * pm = Dw = G1o * dot(m, I) * D / dot(N, I); */
-
- /* eq. 38 - but see also:
- * eq. 17 in http://www.graphics.cornell.edu/~bjw/wardnotes.pdf
- * pdf = pm * 0.25 / dot(m, I); */
- *pdf = G1o * common;
-
- return out;
- }
-
- return make_float3(0.0f, 0.0f, 0.0f);
-}
-
-ccl_device float3 bsdf_disney_specular_eval_transmit(const ShaderClosure *sc, const float3 I,
- const float3 omega_in, float *pdf)
-{
- return make_float3(0.0f, 0.0f, 0.0f);
-}
-
-ccl_device int bsdf_disney_specular_sample(const ShaderClosure *sc,
- float3 Ng, float3 I, float3 dIdx, float3 dIdy, float randu, float randv,
- float3 *eval, float3 *omega_in, float3 *domega_in_dx,
- float3 *domega_in_dy, float *pdf)
-{
- const DisneySpecularBsdf *bsdf = (const DisneySpecularBsdf *)sc;
-
- float3 N = bsdf->N;
-
- float cosNO = dot(N, I);
- if(cosNO > 0) {
- float3 X, Y, Z = N;
-
- if (bsdf->extra->alpha_x == bsdf->extra->alpha_y)
- make_orthonormals(Z, &X, &Y);
- else
- make_orthonormals_tangent(Z, bsdf->extra->T, &X, &Y);
-
- /* importance sampling with distribution of visible normals. vectors are
- * transformed to local space before and after */
- float3 local_I = make_float3(dot(X, I), dot(Y, I), cosNO);
- float3 local_m;
- float G1o;
-
- local_m = importance_sample_microfacet_stretched(local_I, bsdf->extra->alpha_x, bsdf->extra->alpha_y,
- randu, randv, false, &G1o);
-
- float3 m = X*local_m.x + Y*local_m.y + Z*local_m.z;
- float cosThetaM = local_m.z;
-
- float cosMO = dot(m, I);
-
- if(cosMO > 0) {
- /* eq. 39 - compute actual reflected direction */
- *omega_in = 2 * cosMO * m - I;
-
- if(dot(Ng, *omega_in) > 0) {
- if (bsdf->extra->alpha_x*bsdf->extra->alpha_y <= 1e-7f) {
- /* some high number for MIS */
- *pdf = 1e6f;
- *eval = make_float3(1e6f, 1e6f, 1e6f);
- }
- else {
- /* microfacet normal is visible to this ray */
- /* eq. 33 */
- float alpha2 = bsdf->extra->alpha_x * bsdf->extra->alpha_y;
- float D, G1i;
-
- if (bsdf->extra->alpha_x == bsdf->extra->alpha_y) {
- float cosThetaM2 = cosThetaM * cosThetaM;
- float cosThetaM4 = cosThetaM2 * cosThetaM2;
- float tanThetaM2 = 1/(cosThetaM2) - 1;
- D = alpha2 / (M_PI_F * cosThetaM4 * (alpha2 + tanThetaM2) * (alpha2 + tanThetaM2));
-
- /* eval BRDF*cosNI */
- float cosNI = dot(N, *omega_in);
-
- /* eq. 34: now calculate G1(i,m) */
- G1i = 2 / (1 + safe_sqrtf(1 + alpha2 * (1 - cosNI * cosNI) / (cosNI * cosNI)));
- }
- else {
- /* anisotropic distribution */
- float slope_x = -local_m.x / (local_m.z*bsdf->extra->alpha_x);
- float slope_y = -local_m.y / (local_m.z*bsdf->extra->alpha_y);
- float slope_len = 1 + slope_x*slope_x + slope_y*slope_y;
-
- float cosThetaM = local_m.z;
- float cosThetaM2 = cosThetaM * cosThetaM;
- float cosThetaM4 = cosThetaM2 * cosThetaM2;
-
- D = 1 / ((slope_len * slope_len) * M_PI_F * alpha2 * cosThetaM4);
-
- /* calculate G1(i,m) */
- float cosNI = dot(N, *omega_in);
-
- float tanThetaI2 = (1 - cosNI * cosNI) / (cosNI * cosNI);
- float cosPhiI = dot(*omega_in, X);
- float sinPhiI = dot(*omega_in, Y);
-
- float alphaI2 = (cosPhiI*cosPhiI)*(bsdf->extra->alpha_x*bsdf->extra->alpha_x) + (sinPhiI*sinPhiI)*(bsdf->extra->alpha_y*bsdf->extra->alpha_y);
- alphaI2 /= cosPhiI*cosPhiI + sinPhiI*sinPhiI;
-
- G1i = 2 / (1 + safe_sqrtf(1 + alphaI2 * tanThetaI2));
- }
-
- /* see eval function for derivation */
- float common = (G1o * D) * 0.25f / cosNO;
- *pdf = common;
-
- float FH = fresnel_dielectric_cos(dot(*omega_in, m), bsdf->extra->ior);
- //float FH = schlick_fresnel(dot(*omega_in, m));
- float3 F = bsdf->extra->cspec0 * (1.0f - FH) + make_float3(1.0f, 1.0f, 1.0f) * FH; // lerp(sc->custom_color0, make_float3(1.0f, 1.0f, 1.0f), FH);
-
- *eval = G1i * common * F;
- }
-
-#ifdef __RAY_DIFFERENTIALS__
- *domega_in_dx = (2 * dot(m, dIdx)) * m - dIdx;
- *domega_in_dy = (2 * dot(m, dIdy)) * m - dIdy;
-#endif
- }
- }
- }
-
- return LABEL_REFLECT|LABEL_GLOSSY;
-}
-
-CCL_NAMESPACE_END
-
-#endif /* __BSDF_DISNEY_SPECULAR_H__ */
-
diff --git a/intern/cycles/kernel/osl/bsdf_disney_clearcoat.cpp b/intern/cycles/kernel/osl/bsdf_disney_clearcoat.cpp
deleted file mode 100644
index 4786ece9832..00000000000
--- a/intern/cycles/kernel/osl/bsdf_disney_clearcoat.cpp
+++ /dev/null
@@ -1,98 +0,0 @@
-/*
- * Adapted from Open Shading Language with this license:
- *
- * Copyright (c) 2009-2010 Sony Pictures Imageworks Inc., et al.
- * All Rights Reserved.
- *
- * Modifications Copyright 2011, Blender Foundation.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are
- * met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of Sony Pictures Imageworks nor the names of its
- * contributors may be used to endorse or promote products derived from
- * this software without specific prior written permission.
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-/*#include <OpenImageIO/fmath.h>
-
-#include <OSL/genclosure.h>
-
-#include "kernel_compat_cpu.h"
-#include "osl_closures.h"
-
-#include "kernel_types.h"
-#include "closure/bsdf_disney_clearcoat.h"
-
-CCL_NAMESPACE_BEGIN
-
-using namespace OSL;
-
-class DisneyClearcoatClosure : public CBSDFClosure {
-public:
- DisneyClearcoatClosure() : CBSDFClosure(LABEL_REFLECT|LABEL_GLOSSY)
- {}
-
- void setup()
- {
- sc.prim = this;
- m_shaderdata_flag = bsdf_disney_clearcoat_setup(&sc);
- }
-
- void blur(float roughness)
- {
- }
-
- float3 eval_reflect(const float3 &omega_out, const float3 &omega_in, float& pdf) const
- {
- return bsdf_disney_clearcoat_eval_reflect(&sc, omega_out, omega_in, &pdf);
- }
-
- float3 eval_transmit(const float3 &omega_out, const float3 &omega_in, float& pdf) const
- {
- return bsdf_disney_clearcoat_eval_transmit(&sc, omega_out, omega_in, &pdf);
- }
-
- int sample(const float3 &Ng,
- const float3 &omega_out, const float3 &domega_out_dx, const float3 &domega_out_dy,
- float randu, float randv,
- float3 &omega_in, float3 &domega_in_dx, float3 &domega_in_dy,
- float &pdf, float3 &eval) const
- {
- return bsdf_disney_clearcoat_sample(&sc, Ng, omega_out, domega_out_dx, domega_out_dy,
- randu, randv, &eval, &omega_in, &domega_in_dx, &domega_in_dy, &pdf);
- }
-};
-
-ClosureParam *closure_bsdf_disney_clearcoat_params()
-{
- static ClosureParam params[] = {
- CLOSURE_FLOAT3_PARAM(DisneyClearcoatClosure, sc.N),
- CLOSURE_FLOAT_PARAM(DisneyClearcoatClosure, sc.data0), // clearcoat
- CLOSURE_FLOAT_PARAM(DisneyClearcoatClosure, sc.data1), // clearcoatGloss
- CLOSURE_STRING_KEYPARAM(DisneyClearcoatClosure, label, "label"),
- CLOSURE_FINISH_PARAM(DisneyClearcoatClosure)
- };
- return params;
-}
-
-CCLOSURE_PREPARE(closure_bsdf_disney_clearcoat_prepare, DisneyClearcoatClosure)
-
-CCL_NAMESPACE_END*/
-
diff --git a/intern/cycles/kernel/osl/bsdf_disney_diffuse.cpp b/intern/cycles/kernel/osl/bsdf_disney_diffuse.cpp
deleted file mode 100644
index 4d6503ad215..00000000000
--- a/intern/cycles/kernel/osl/bsdf_disney_diffuse.cpp
+++ /dev/null
@@ -1,100 +0,0 @@
-/*
- * Adapted from Open Shading Language with this license:
- *
- * Copyright (c) 2009-2010 Sony Pictures Imageworks Inc., et al.
- * All Rights Reserved.
- *
- * Modifications Copyright 2011, Blender Foundation.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are
- * met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of Sony Pictures Imageworks nor the names of its
- * contributors may be used to endorse or promote products derived from
- * this software without specific prior written permission.
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-/*#include <OpenImageIO/fmath.h>
-
-#include <OSL/genclosure.h>
-
-#include "kernel_compat_cpu.h"
-#include "osl_closures.h"
-
-#include "kernel_types.h"
-#include "kernel_montecarlo.h"
-#include "closure/bsdf_disney_diffuse.h"
-
-CCL_NAMESPACE_BEGIN
-
-using namespace OSL;
-
-class DisneyDiffuseClosure : public CBSDFClosure {
-public:
- DisneyDiffuseClosure() : CBSDFClosure(LABEL_DIFFUSE)
- {}
-
- void setup()
- {
- sc.prim = this;
- m_shaderdata_flag = bsdf_disney_diffuse_setup(&sc);
- }
-
- void blur(float roughness)
- {
- }
-
- float3 eval_reflect(const float3 &omega_out, const float3 &omega_in, float& pdf) const
- {
- return bsdf_disney_diffuse_eval_reflect(&sc, omega_out, omega_in, &pdf);
- }
-
- float3 eval_transmit(const float3 &omega_out, const float3 &omega_in, float& pdf) const
- {
- return bsdf_disney_diffuse_eval_transmit(&sc, omega_out, omega_in, &pdf);
- }
-
- int sample(const float3 &Ng, const float3 &omega_out, const float3 &domega_out_dx,
- const float3 &domega_out_dy, float randu, float randv, float3 &omega_in,
- float3 &domega_in_dx, float3 &domega_in_dy, float &pdf, float3 &eval) const
- {
- return bsdf_disney_diffuse_sample(&sc, Ng, omega_out, domega_out_dx, domega_out_dy,
- randu, randv, &eval, &omega_in, &domega_in_dx, &domega_in_dy, &pdf);
- }
-};
-
-ClosureParam *closure_bsdf_disney_diffuse_params()
-{
- static ClosureParam params[] = {
- CLOSURE_FLOAT3_PARAM(DisneyDiffuseClosure, sc.N),
- CLOSURE_FLOAT3_PARAM(DisneyDiffuseClosure, sc.color0), // base color
- CLOSURE_FLOAT_PARAM(DisneyDiffuseClosure, sc.data0), // subsurface
- CLOSURE_FLOAT_PARAM(DisneyDiffuseClosure, sc.data1), // roughness
- CLOSURE_FLOAT_PARAM(DisneyDiffuseClosure, sc.data2), // sheen
- CLOSURE_FLOAT_PARAM(DisneyDiffuseClosure, sc.data3), // sheenTint
- CLOSURE_STRING_KEYPARAM(DisneyDiffuseClosure, label, "label"),
- CLOSURE_FINISH_PARAM(DisneyDiffuseClosure)
- };
- return params;
-}
-
-CCLOSURE_PREPARE(closure_bsdf_disney_diffuse_prepare, DisneyDiffuseClosure)
-
-CCL_NAMESPACE_END*/
-
diff --git a/intern/cycles/kernel/osl/bsdf_disney_specular.cpp b/intern/cycles/kernel/osl/bsdf_disney_specular.cpp
deleted file mode 100644
index af4737f0585..00000000000
--- a/intern/cycles/kernel/osl/bsdf_disney_specular.cpp
+++ /dev/null
@@ -1,102 +0,0 @@
-/*
- * Adapted from Open Shading Language with this license:
- *
- * Copyright (c) 2009-2010 Sony Pictures Imageworks Inc., et al.
- * All Rights Reserved.
- *
- * Modifications Copyright 2011, Blender Foundation.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are
- * met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of Sony Pictures Imageworks nor the names of its
- * contributors may be used to endorse or promote products derived from
- * this software without specific prior written permission.
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-/*#include <OpenImageIO/fmath.h>
-
-#include <OSL/genclosure.h>
-
-#include "kernel_compat_cpu.h"
-#include "osl_closures.h"
-
-#include "kernel_types.h"
-#include "kernel_montecarlo.h"
-#include "closure/bsdf_disney_specular.h"
-
-CCL_NAMESPACE_BEGIN
-
-using namespace OSL;
-
-class DisneySpecularClosure : public CBSDFClosure {
-public:
- DisneySpecularClosure() : CBSDFClosure(LABEL_REFLECT|LABEL_GLOSSY)
- {}
-
- void setup()
- {
- sc.prim = this;
- m_shaderdata_flag = bsdf_disney_specular_setup(&sc);
- }
-
- void blur(float roughness)
- {
- }
-
- float3 eval_reflect(const float3 &omega_out, const float3 &omega_in, float& pdf) const
- {
- return bsdf_disney_specular_eval_reflect(&sc, omega_out, omega_in, &pdf);
- }
-
- float3 eval_transmit(const float3 &omega_out, const float3 &omega_in, float& pdf) const
- {
- return bsdf_disney_specular_eval_transmit(&sc, omega_out, omega_in, &pdf);
- }
-
- int sample(const float3 &Ng, const float3 &omega_out, const float3 &domega_out_dx,
- const float3 &domega_out_dy, float randu, float randv, float3 &omega_in,
- float3 &domega_in_dx, float3 &domega_in_dy, float &pdf, float3 &eval) const
- {
- return bsdf_disney_specular_sample(&sc, Ng, omega_out, domega_out_dx, domega_out_dy,
- randu, randv, &eval, &omega_in, &domega_in_dx, &domega_in_dy, &pdf);
- }
-};
-
-ClosureParam *closure_bsdf_disney_specular_params()
-{
- static ClosureParam params[] = {
- CLOSURE_FLOAT3_PARAM(DisneySpecularClosure, sc.N),
- CLOSURE_FLOAT3_PARAM(DisneySpecularClosure, sc.T),
- CLOSURE_FLOAT3_PARAM(DisneySpecularClosure, sc.color0), // base color
- CLOSURE_FLOAT_PARAM(DisneySpecularClosure, sc.data0), // metallic
- CLOSURE_FLOAT_PARAM(DisneySpecularClosure, sc.data1), // specular
- CLOSURE_FLOAT_PARAM(DisneySpecularClosure, sc.data2), // specularTint
- CLOSURE_FLOAT_PARAM(DisneySpecularClosure, sc.data3), // roughness
- CLOSURE_FLOAT_PARAM(DisneySpecularClosure, sc.data4), // anisotropic
- CLOSURE_STRING_KEYPARAM(DisneySpecularClosure, label, "label"),
- CLOSURE_FINISH_PARAM(DisneySpecularClosure)
- };
- return params;
-}
-
-CCLOSURE_PREPARE(closure_bsdf_disney_specular_prepare, DisneySpecularClosure)
-
-CCL_NAMESPACE_END*/
-
diff --git a/intern/cycles/kernel/osl/osl_closures.cpp b/intern/cycles/kernel/osl/osl_closures.cpp
index 8f22218673f..e79ddbd9b5b 100644
--- a/intern/cycles/kernel/osl/osl_closures.cpp
+++ b/intern/cycles/kernel/osl/osl_closures.cpp
@@ -61,8 +61,6 @@
#include "closure/bsdf_hair.h"
#include "closure/bsdf_disney_diffuse.h"
#include "closure/bsdf_disney_sheen.h"
-#include "closure/bsdf_disney_specular.h"
-#include "closure/bsdf_disney_clearcoat.h"
#include "closure/volume.h"
CCL_NAMESPACE_BEGIN
diff --git a/intern/cycles/kernel/osl/osl_closures.h b/intern/cycles/kernel/osl/osl_closures.h
index e924541a31d..ae0ba7704aa 100644
--- a/intern/cycles/kernel/osl/osl_closures.h
+++ b/intern/cycles/kernel/osl/osl_closures.h
@@ -62,7 +62,6 @@ OSL::ClosureParam *closure_bsdf_microfacet_ggx_aniso_fresnel_params();
OSL::ClosureParam *closure_bsdf_microfacet_multi_ggx_fresnel_params();
OSL::ClosureParam *closure_bsdf_microfacet_multi_ggx_glass_fresnel_params();
OSL::ClosureParam *closure_bsdf_microfacet_multi_ggx_aniso_fresnel_params();
-OSL::ClosureParam *closure_bsdf_disney_specular_params();
void closure_emission_prepare(OSL::RendererServices *, int id, void *data);
void closure_background_prepare(OSL::RendererServices *, int id, void *data);
@@ -84,7 +83,6 @@ void closure_bsdf_microfacet_ggx_aniso_fresnel_prepare(OSL::RendererServices *,
void closure_bsdf_microfacet_multi_ggx_fresnel_prepare(OSL::RendererServices *, int id, void *data);
void closure_bsdf_microfacet_multi_ggx_glass_fresnel_prepare(OSL::RendererServices *, int id, void *data);
void closure_bsdf_microfacet_multi_ggx_aniso_fresnel_prepare(OSL::RendererServices *, int id, void *data);
-void closure_bsdf_disney_specular_prepare(OSL::RendererServices *, int id, void *data);
#define CCLOSURE_PREPARE(name, classname) \
void name(RendererServices *, int id, void *data) \
diff --git a/intern/cycles/kernel/shaders/stdosl.h b/intern/cycles/kernel/shaders/stdosl.h
index 23f5db2313e..ed2ea2d065b 100644
--- a/intern/cycles/kernel/shaders/stdosl.h
+++ b/intern/cycles/kernel/shaders/stdosl.h
@@ -547,8 +547,6 @@ closure color holdout() BUILTIN;
closure color ambient_occlusion() BUILTIN;
closure color disney_diffuse(normal N, color baseColor, float roughness) BUILTIN;
closure color disney_sheen(normal N, color baseColor, float sheen, float sheenTint) BUILTIN;
-closure color disney_specular(normal N, normal T, color baseColor, float metallic, float specular, float specularTint,
- float roughness, float anisotropic) BUILTIN;
closure color disney_clearcoat(normal N, float clearcoat, float clearcoatGloss) BUILTIN;
// BSSRDF