diff options
author | Jeroen Bakker <jeroen@blender.org> | 2022-02-28 10:40:59 +0300 |
---|---|---|
committer | Jeroen Bakker <jeroen@blender.org> | 2022-02-28 10:40:59 +0300 |
commit | 2a644deaa7b2a94c3c6b73c5fdac59b524337c80 (patch) | |
tree | 8849d1af5961a9df9305084e859b5a25224b2375 | |
parent | 4ee4b61dd8d372358606441f450df02a6e27d563 (diff) |
Fix T95981: Remove implicit conversion in texture paint shader.
This fixes a crash on selected platforms.
-rw-r--r-- | source/blender/draw/engines/overlay/shaders/paint_texture_frag.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/engines/overlay/shaders/paint_texture_frag.glsl b/source/blender/draw/engines/overlay/shaders/paint_texture_frag.glsl index 4d0692039a4..ebaa898429d 100644 --- a/source/blender/draw/engines/overlay/shaders/paint_texture_frag.glsl +++ b/source/blender/draw/engines/overlay/shaders/paint_texture_frag.glsl @@ -15,7 +15,7 @@ void main() if (maskInvertStencil) { mask.rgb = 1.0 - mask.rgb; } - float mask_step = smoothstep(0, 3.0, mask.r + mask.g + mask.b); + float mask_step = smoothstep(0.0, 3.0, mask.r + mask.g + mask.b); mask.rgb *= maskColor; mask.a = mask_step * opacity; |