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authorCampbell Barton <campbell@blender.org>2022-08-25 05:54:20 +0300
committerCampbell Barton <campbell@blender.org>2022-08-25 06:36:54 +0300
commit8593228a13d38057a5d849f46d5cc0ab23fb1405 (patch)
tree21ecd443dea93ac77cb95b4f162054ff87db5360
parent9f1c05d5cbaaebcd6254d99cd59a78d3a2f99a04 (diff)
Cleanup: remove outdated, unhelpful comments
-rw-r--r--source/blender/blenlib/intern/math_matrix.c2
1 files changed, 0 insertions, 2 deletions
diff --git a/source/blender/blenlib/intern/math_matrix.c b/source/blender/blenlib/intern/math_matrix.c
index 771b30d2b7e..c4c9b9e3d01 100644
--- a/source/blender/blenlib/intern/math_matrix.c
+++ b/source/blender/blenlib/intern/math_matrix.c
@@ -113,7 +113,6 @@ void copy_m4_m3(float m1[4][4], const float m2[3][3]) /* no clear */
m1[2][1] = m2[2][1];
m1[2][2] = m2[2][2];
- /* Reevan's Bugfix */
m1[0][3] = 0.0f;
m1[1][3] = 0.0f;
m1[2][3] = 0.0f;
@@ -2241,7 +2240,6 @@ void mat4_to_loc_quat(float loc[3], float quat[4], const float wmat[4][4])
normalize_m3_m3(mat3_n, mat3);
/* So scale doesn't interfere with rotation T24291. */
- /* FIXME: this is a workaround for negative matrix not working for rotation conversion. */
if (is_negative_m3(mat3)) {
negate_m3(mat3_n);
}