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authorSergey Sharybin <sergey.vfx@gmail.com>2017-02-14 19:02:22 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2017-02-14 19:02:22 +0300
commitaf1e48e8ab7a25269ba5a44158bd16c564ed3535 (patch)
tree41392dedbaf062de4f702bec79e3e5497548fdee
parent737a3b8a0accb58c55e0f50dd09f8cf32010acc0 (diff)
Mesh: Solve incorrect result of mesh.split_faces()
This function was keeping original edges and was creating some extra vertices which is not something we are really looking forward to,
-rw-r--r--source/blender/blenkernel/intern/mesh.c180
1 files changed, 145 insertions, 35 deletions
diff --git a/source/blender/blenkernel/intern/mesh.c b/source/blender/blenkernel/intern/mesh.c
index 13a00594d04..e8d36bf29f0 100644
--- a/source/blender/blenkernel/intern/mesh.c
+++ b/source/blender/blenkernel/intern/mesh.c
@@ -66,6 +66,11 @@
#include "DEG_depsgraph.h"
+/* Define for cases when you want extra validation of mesh
+ * after certain modifications.
+ */
+// #undef VALIDATE_MESH
+
enum {
MESHCMP_DVERT_WEIGHTMISMATCH = 1,
MESHCMP_DVERT_GROUPMISMATCH,
@@ -2090,6 +2095,35 @@ void BKE_mesh_calc_normals_split(Mesh *mesh)
}
}
+static void mesh_clear_vert_flags(Mesh *mesh)
+{
+ const int num_verts = mesh->totvert;
+ MVert *mvert = mesh->mvert;
+ for (int i = 0; i < num_verts; ++i, ++mvert) {
+ mvert->flag &= ~ME_VERT_TMP_TAG;
+ }
+}
+
+static void mesh_clear_edge_flags(Mesh *mesh)
+{
+ const int num_edge = mesh->totedge;
+ MEdge *medge = mesh->medge;
+ for (int i = 0; i < num_edge; ++i, ++medge) {
+ medge->flag &= ~ME_EDGE_TMP_TAG;
+ }
+}
+
+/* Make edge to point to a new vertex. */
+static void edge_replace_vertex(MEdge *medge, int old_vert, int new_vert)
+{
+ if (medge->v1 == old_vert) {
+ medge->v1 = new_vert;
+ }
+ else if (medge->v2 == old_vert) {
+ medge->v2 = new_vert;
+ }
+}
+
/* Spli faces based on the edge angle.
* Matches behavior of face splitting in render engines.
*/
@@ -2103,26 +2137,41 @@ void BKE_mesh_split_faces(Mesh *mesh)
MLoop *mloop = mesh->mloop;
MPoly *mpoly = mesh->mpoly;
float (*lnors)[3];
- int poly, num_new_verts = 0;
+ int num_new_verts = 0, num_new_edges = 0;
if ((mesh->flag & ME_AUTOSMOOTH) == 0) {
return;
}
+ if (num_polys == 0) {
+ return;
+ }
BKE_mesh_tessface_clear(mesh);
/* Compute loop normals if needed. */
if (!CustomData_has_layer(&mesh->ldata, CD_NORMAL)) {
BKE_mesh_calc_normals_split(mesh);
}
lnors = CustomData_get_layer(&mesh->ldata, CD_NORMAL);
+ /* Clear runtime flags. */
+ mesh_clear_vert_flags(mesh);
+ mesh_clear_edge_flags(mesh);
/* Count number of vertices to be split. */
- for (poly = 0; poly < num_polys; poly++) {
+ for (int poly = 0; poly < num_polys; poly++) {
MPoly *mp = &mpoly[poly];
for (int loop = 0; loop < mp->totloop; loop++) {
- MLoop *ml = &mloop[mp->loopstart + loop];
+ const MLoop *ml = &mloop[mp->loopstart + loop];
MVert *mv = &mvert[ml->v];
float vn[3];
normal_short_to_float_v3(vn, mv->no);
if (!equals_v3v3(vn, lnors[mp->loopstart + loop])) {
- num_new_verts++;
+ /* When vertex is adjacent to two faces and gets split we don't
+ * want new vertex counted for both faces. We tag it for re-use
+ * by one of the faces.
+ */
+ if ((mv->flag & ME_VERT_TMP_TAG) == 0) {
+ mv->flag |= ME_VERT_TMP_TAG;
+ }
+ else {
+ num_new_verts++;
+ }
}
}
}
@@ -2130,64 +2179,125 @@ void BKE_mesh_split_faces(Mesh *mesh)
/* No new vertices are to be added, can do early exit. */
return;
}
+ /* Count number of edges to be added. */
+ int max_num_loops = 0;
+ for (int poly = 0; poly < num_polys; poly++) {
+ MPoly *mp = &mpoly[poly];
+ max_num_loops = max_ii(max_num_loops, mp->totloop);
+ int loop_prev = mp->totloop - 1;
+ for (int loop = 0; loop < mp->totloop; loop++) {
+ const int poly_loop_prev = mp->loopstart + loop_prev;
+ const MLoop *ml = &mloop[mp->loopstart + loop];
+ const MVert *mv = &mvert[ml->v];
+ if (mv->flag & ME_VERT_TMP_TAG) {
+ const MLoop *ml_prev = &mloop[poly_loop_prev];
+ const MVert *mv_prev = &mvert[ml_prev->v];
+ if (mv_prev->flag & ME_VERT_TMP_TAG) {
+ MEdge *me_prev = &medge[ml_prev->e];
+ if ((me_prev->flag & ME_EDGE_TMP_TAG) == 0) {
+ me_prev->flag |= ME_EDGE_TMP_TAG;
+ }
+ else {
+ num_new_edges++;
+ }
+ }
+ }
+ loop_prev = loop;
+ }
+ }
+ /* Clear runtime flags again, they will be reused. */
+ mesh_clear_vert_flags(mesh);
+ mesh_clear_edge_flags(mesh);
/* Reallocate all vert and edge related data. */
mesh->totvert += num_new_verts;
- mesh->totedge += 2 * num_new_verts;
+ mesh->totedge += num_new_edges;
CustomData_realloc(&mesh->vdata, mesh->totvert);
CustomData_realloc(&mesh->edata, mesh->totedge);
/* Update pointers to a newly allocated memory. */
BKE_mesh_update_customdata_pointers(mesh, false);
mvert = mesh->mvert;
medge = mesh->medge;
- /* Perform actual vertex split. */
+ /* Perform actual split of vertices and adjacent edges. */
num_new_verts = 0;
- for (poly = 0; poly < num_polys; poly++) {
+ num_new_edges = 0;
+ /* Mapping from original vertex index to a split one. */
+ int new_vert_index_static[64];
+ int *new_vert_index;
+ if (max_num_loops < ARRAY_SIZE(new_vert_index_static)) {
+ new_vert_index = new_vert_index_static;
+ }
+ else {
+ new_vert_index = MEM_mallocN(sizeof(int) * max_num_loops,
+ "new split vert index");
+ }
+ for (int poly = 0; poly < num_polys; poly++) {
MPoly *mp = &mpoly[poly];
+ /* First we split all vertices to get proper flag whether they are
+ * split or not for all of them before handling edges.
+ */
for (int loop = 0; loop < mp->totloop; loop++) {
int poly_loop = mp->loopstart + loop;
MLoop *ml = &mloop[poly_loop];
MVert *mv = &mvert[ml->v];
float vn[3];
normal_short_to_float_v3(vn, mv->no);
+ new_vert_index[loop] = ml->v;
if (!equals_v3v3(vn, lnors[mp->loopstart + loop])) {
- const int poly_loop_prev = (loop == 0)
- ? mp->loopstart + mp->totloop - 1
- : mp->loopstart + loop - 1;
- MLoop *ml_prev = &mloop[poly_loop_prev];
- int new_edge_prev, new_edge;
+ if ((mv->flag & ME_VERT_TMP_TAG) == 0) {
+ /* Ignore first split on vertex, re-use it instead. */
+ mv->flag |= ME_VERT_TMP_TAG;
+ continue;
+ }
/* Cretae new vertex. */
int new_vert = num_verts + num_new_verts;
CustomData_copy_data(&mesh->vdata, &mesh->vdata,
ml->v, new_vert, 1);
normal_float_to_short_v3(mvert[new_vert].no,
lnors[poly_loop]);
- /* Create new edges. */
- new_edge_prev = num_edges + 2 * num_new_verts;
- new_edge = num_edges + 2 * num_new_verts + 1;
- CustomData_copy_data(&mesh->edata, &mesh->edata,
- ml_prev->e, new_edge_prev, 1);
- CustomData_copy_data(&mesh->edata, &mesh->edata,
- ml->e, new_edge, 1);
- if (medge[new_edge_prev].v1 == ml->v) {
- medge[new_edge_prev].v1 = new_vert;
- }
- else {
- medge[new_edge_prev].v2 = new_vert;
- }
- if (medge[new_edge].v1 == ml->v) {
- medge[new_edge].v1 = new_vert;
- }
- else {
- medge[new_edge].v2 = new_vert;
- }
-
- ml->v = new_vert;
- ml_prev->e = new_edge_prev;
- ml->e = new_edge;
+ new_vert_index[loop] = new_vert;
num_new_verts++;
}
}
+ /* Create edges between all split vertices. */
+ int loop_prev = mp->totloop - 1;
+ for (int loop = 0; loop < mp->totloop; loop++) {
+ const MLoop *ml = &mloop[mp->loopstart + loop];
+ const MVert *mv = &mvert[ml->v];
+ if (mv->flag & ME_VERT_TMP_TAG) {
+ const int poly_loop_prev = mp->loopstart + loop_prev;
+ MLoop *ml_prev = &mloop[poly_loop_prev];
+ const MVert *mv_prev = &mvert[ml_prev->v];
+ if (mv_prev->flag & ME_VERT_TMP_TAG) {
+ MEdge *me_prev = &medge[ml_prev->e];
+ if ((me_prev->flag & ME_EDGE_TMP_TAG) == 0) {
+ me_prev->flag |= ME_EDGE_TMP_TAG;
+ edge_replace_vertex(me_prev, ml_prev->v, new_vert_index[loop_prev]);
+ edge_replace_vertex(me_prev, ml->v, new_vert_index[loop]);
+ }
+ else {
+ const int new_edge = num_edges + num_new_edges;
+ CustomData_copy_data(&mesh->edata, &mesh->edata,
+ ml_prev->e, new_edge, 1);
+ medge[new_edge].v1 = new_vert_index[loop_prev];
+ medge[new_edge].v2 = new_vert_index[loop];
+ ml_prev->e = new_edge;
+ num_new_edges++;
+ }
+ }
+ }
+ loop_prev = loop;
+ }
+ for (int loop = 0; loop < mp->totloop; loop++) {
+ MLoop *ml = &mloop[mp->loopstart + loop];
+ ml->v = new_vert_index[loop];
+ }
+ }
+ if (new_vert_index != new_vert_index_static) {
+ MEM_freeN(new_vert_index);
}
+#ifdef VALIDATE_MESH
+ BKE_mesh_validate(mesh, true, true);
+#endif
}
/* settings: 1 - preview, 2 - render */