diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2020-10-23 03:00:41 +0300 |
---|---|---|
committer | Clément Foucault <foucault.clem@gmail.com> | 2020-10-23 03:02:41 +0300 |
commit | 3cc2dc40b314324355394be202c38a20b931dac7 (patch) | |
tree | be64bea1a00edec892a860c2795368a6a884cb9c | |
parent | e58285dc1dc41312e9514963320648a0422c2ecb (diff) |
Fix T81942 EEVEE: Reflection Plane glitch with low clip distances
This was happening because the raytrace was not even being performed
due to the tracing line being too small after frustum clipping.
-rw-r--r-- | source/blender/draw/engines/eevee/shaders/raytrace_lib.glsl | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/raytrace_lib.glsl b/source/blender/draw/engines/eevee/shaders/raytrace_lib.glsl index db3497bd043..5f14f590128 100644 --- a/source/blender/draw/engines/eevee/shaders/raytrace_lib.glsl +++ b/source/blender/draw/engines/eevee/shaders/raytrace_lib.glsl @@ -115,9 +115,10 @@ void prepare_raycast(vec3 ray_origin, /* Clip to segment's end. */ max_time /= length(ss_step.xyz); - /* Clipping to frustum sides. */ max_time = min(max_time, line_unit_box_intersect_dist(ss_start.xyz, ss_step.xyz)); + /* Avoid no iteration. */ + max_time = max(max_time, 1.0); /* Convert to texture coords. Z component included * since this is how it's stored in the depth buffer. |