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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2019-03-01 21:09:17 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2019-03-01 21:26:57 +0300
commit4c3be0bf52292add5cdf23be5f4affb76f1b747d (patch)
treed46575c078b755ac833c3ff587feab6d92182d59
parent1f22e3f311e74031c3c01714117d759d3e3de3f1 (diff)
Fix T62073: Cycles random hangs rendering with Save Buffers on.
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_image.c4
-rw-r--r--source/blender/render/extern/include/RE_engine.h5
-rw-r--r--source/blender/render/intern/source/external_engine.c10
-rw-r--r--source/blender/render/intern/source/render_result.c90
4 files changed, 82 insertions, 27 deletions
diff --git a/source/blender/nodes/composite/nodes/node_composite_image.c b/source/blender/nodes/composite/nodes/node_composite_image.c
index e22f685461b..4d0e63a7fdc 100644
--- a/source/blender/nodes/composite/nodes/node_composite_image.c
+++ b/source/blender/nodes/composite/nodes/node_composite_image.c
@@ -205,7 +205,7 @@ void node_cmp_rlayers_register_pass(bNodeTree *ntree, bNode *node, Scene *scene,
}
}
-static void cmp_node_rlayer_create_outputs_cb(RenderEngine *UNUSED(engine), Scene *scene, SceneRenderLayer *srl,
+static void cmp_node_rlayer_create_outputs_cb(void *UNUSED(userdata), Scene *scene, SceneRenderLayer *srl,
const char *name, int UNUSED(channels), const char *UNUSED(chanid), int type)
{
/* Register the pass in all scenes that have a render layer node for this layer.
@@ -235,7 +235,7 @@ static void cmp_node_rlayer_create_outputs(bNodeTree *ntree, bNode *node, LinkNo
node->storage = data;
RenderEngine *engine = RE_engine_create(engine_type);
- RE_engine_update_render_passes(engine, scene, srl, cmp_node_rlayer_create_outputs_cb);
+ RE_engine_update_render_passes(engine, scene, srl, cmp_node_rlayer_create_outputs_cb, NULL);
RE_engine_free(engine);
MEM_freeN(data);
diff --git a/source/blender/render/extern/include/RE_engine.h b/source/blender/render/extern/include/RE_engine.h
index e83d772eb6a..a4ec7ec6aa1 100644
--- a/source/blender/render/extern/include/RE_engine.h
+++ b/source/blender/render/extern/include/RE_engine.h
@@ -96,7 +96,7 @@ typedef struct RenderEngineType {
ExtensionRNA ext;
} RenderEngineType;
-typedef void (*update_render_passes_cb_t)(struct RenderEngine *engine, struct Scene *scene, struct SceneRenderLayer *srl,
+typedef void (*update_render_passes_cb_t)(void *userdata, struct Scene *scene, struct SceneRenderLayer *srl,
const char *name, int channels, const char *chanid, int type);
typedef struct RenderEngine {
@@ -125,6 +125,7 @@ typedef struct RenderEngine {
/* callback for render pass query */
ThreadMutex update_render_passes_mutex;
update_render_passes_cb_t update_render_passes_cb;
+ void *update_render_passes_data;
rctf last_viewplane;
rcti last_disprect;
@@ -165,7 +166,7 @@ bool RE_engine_is_external(struct Render *re);
void RE_engine_frame_set(struct RenderEngine *engine, int frame, float subframe);
void RE_engine_update_render_passes(struct RenderEngine *engine, struct Scene *scene, struct SceneRenderLayer *srl,
- update_render_passes_cb_t callback);
+ update_render_passes_cb_t callback, void *callback_data);
void RE_engine_register_pass(struct RenderEngine *engine, struct Scene *scene, struct SceneRenderLayer *srl,
const char *name, int channels, const char *chanid, int type);
diff --git a/source/blender/render/intern/source/external_engine.c b/source/blender/render/intern/source/external_engine.c
index 86c8156e768..8401eae0e24 100644
--- a/source/blender/render/intern/source/external_engine.c
+++ b/source/blender/render/intern/source/external_engine.c
@@ -742,10 +742,7 @@ int RE_engine_render(Render *re, int do_all)
BLI_rw_mutex_lock(&re->partsmutex, THREAD_LOCK_WRITE);
if (re->result->do_exr_tile) {
- BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE);
- render_result_save_empty_result_tiles(re);
render_result_exr_file_end(re, engine);
- BLI_rw_mutex_unlock(&re->resultmutex);
}
/* re->engine becomes zero if user changed active render engine during render */
@@ -775,7 +772,7 @@ int RE_engine_render(Render *re, int do_all)
}
void RE_engine_update_render_passes(struct RenderEngine *engine, struct Scene *scene, struct SceneRenderLayer *srl,
- update_render_passes_cb_t callback)
+ update_render_passes_cb_t callback, void *callback_data)
{
if (!(scene && srl && engine && callback && engine->type->update_render_passes)) {
return;
@@ -784,7 +781,10 @@ void RE_engine_update_render_passes(struct RenderEngine *engine, struct Scene *s
BLI_mutex_lock(&engine->update_render_passes_mutex);
engine->update_render_passes_cb = callback;
+ engine->update_render_passes_data = callback_data;
engine->type->update_render_passes(engine, scene, srl);
+ engine->update_render_passes_cb = NULL;
+ engine->update_render_passes_data = NULL;
BLI_mutex_unlock(&engine->update_render_passes_mutex);
}
@@ -796,5 +796,5 @@ void RE_engine_register_pass(struct RenderEngine *engine, struct Scene *scene, s
return;
}
- engine->update_render_passes_cb(engine, scene, srl, name, channels, chanid, type);
+ engine->update_render_passes_cb(engine->update_render_passes_data, scene, srl, name, channels, chanid, type);
}
diff --git a/source/blender/render/intern/source/render_result.c b/source/blender/render/intern/source/render_result.c
index 822c996c504..24430df31d6 100644
--- a/source/blender/render/intern/source/render_result.c
+++ b/source/blender/render/intern/source/render_result.c
@@ -1108,19 +1108,29 @@ void render_result_save_empty_result_tiles(Render *re)
}
}
-static void render_result_register_pass_cb(RenderEngine *engine, Scene *UNUSED(scene), SceneRenderLayer *srl,
- const char *name, int channels, const char *chanid, int UNUSED(type))
+/* Compute list of passes needed by render engine. */
+static void templates_register_pass_cb(void *userdata, Scene *UNUSED(scene), SceneRenderLayer *UNUSED(srl),
+ const char *name, int channels, const char *chan_id, int UNUSED(type))
{
- RE_engine_add_pass(engine, name, channels, chanid, srl->name);
+ ListBase *templates = userdata;
+ RenderPass *pass = MEM_callocN(sizeof(RenderPass), "RenderPassTemplate");
+
+ pass->channels = channels;
+ BLI_strncpy(pass->name, name, sizeof(pass->name));
+ BLI_strncpy(pass->chan_id, chan_id, sizeof(pass->chan_id));
+
+ BLI_addtail(templates, pass);
}
-static void render_result_create_all_passes(RenderEngine *engine, Render *re, RenderLayer *rl)
+static void render_result_get_pass_templates(RenderEngine *engine, Render *re, RenderLayer *rl, ListBase *templates)
{
+ BLI_listbase_clear(templates);
+
if (engine && engine->type->update_render_passes) {
SceneRenderLayer *srl;
srl = BLI_findstring(&re->r.layers, rl->name, offsetof(SceneRenderLayer, name));
if (srl) {
- RE_engine_update_render_passes(engine, re->scene, srl, render_result_register_pass_cb);
+ RE_engine_update_render_passes(engine, re->scene, srl, templates_register_pass_cb, templates);
}
}
}
@@ -1128,14 +1138,27 @@ static void render_result_create_all_passes(RenderEngine *engine, Render *re, Re
/* begin write of exr tile file */
void render_result_exr_file_begin(Render *re, RenderEngine *engine)
{
- RenderResult *rr;
- RenderLayer *rl;
char str[FILE_MAX];
- for (rr = re->result; rr; rr = rr->next) {
- for (rl = rr->layers.first; rl; rl = rl->next) {
- render_result_create_all_passes(engine, re, rl);
+ for (RenderResult *rr = re->result; rr; rr = rr->next) {
+ for (RenderLayer *rl = rr->layers.first; rl; rl = rl->next) {
+ /* Get passes needed by engine. Normally we would wait for the
+ * engine to create them, but for EXR file we need to know in
+ * advance. */
+ ListBase templates;
+ render_result_get_pass_templates(engine, re, rl, &templates);
+
+ /* Create render passes requested by engine. Only this part is
+ * mutex locked to avoid deadlock with Python GIL. */
+ BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE);
+ for (RenderPass *pass = templates.first; pass; pass = pass->next) {
+ render_result_add_pass(re->result, pass->name, pass->channels, pass->chan_id, rl->name, NULL);
+ }
+ BLI_rw_mutex_unlock(&re->resultmutex);
+
+ BLI_freelistN(&templates);
+ /* Open EXR file for writing. */
render_result_exr_file_path(re->scene, rl->name, rr->sample_nr, str);
printf("write exr tmp file, %dx%d, %s\n", rr->rectx, rr->recty, str);
IMB_exrtile_begin_write(rl->exrhandle, str, 0, rr->rectx, rr->recty, re->partx, re->party);
@@ -1146,11 +1169,9 @@ void render_result_exr_file_begin(Render *re, RenderEngine *engine)
/* end write of exr tile file, read back first sample */
void render_result_exr_file_end(Render *re, RenderEngine *engine)
{
- RenderResult *rr;
- RenderLayer *rl;
-
- for (rr = re->result; rr; rr = rr->next) {
- for (rl = rr->layers.first; rl; rl = rl->next) {
+ /* Close EXR files. */
+ for (RenderResult *rr = re->result; rr; rr = rr->next) {
+ for (RenderLayer *rl = rr->layers.first; rl; rl = rl->next) {
IMB_exr_close(rl->exrhandle);
rl->exrhandle = NULL;
}
@@ -1158,10 +1179,36 @@ void render_result_exr_file_end(Render *re, RenderEngine *engine)
rr->do_exr_tile = false;
}
+ /* Create new render result in memory instead of on disk. */
+ BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE);
render_result_free_list(&re->fullresult, re->result);
- re->result = NULL;
+ re->result = render_result_new(re, &re->disprect, 0, RR_USE_MEM, RR_ALL_LAYERS, RR_ALL_VIEWS);
+ BLI_rw_mutex_unlock(&re->resultmutex);
+
+ for (RenderLayer *rl = re->result->layers.first; rl; rl = rl->next) {
+ /* Get passes needed by engine. */
+ ListBase templates;
+ render_result_get_pass_templates(engine, re, rl, &templates);
+
+ /* Create render passes requested by engine. Only this part is
+ * mutex locked to avoid deadlock with Python GIL. */
+ BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE);
+ for (RenderPass *pass = templates.first; pass; pass = pass->next) {
+ render_result_add_pass(re->result, pass->name, pass->channels, pass->chan_id, rl->name, NULL);
+ }
+
+ BLI_freelistN(&templates);
- render_result_exr_file_read_sample(re, 0, engine);
+ /* Render passes contents from file. */
+ char str[FILE_MAXFILE + MAX_ID_NAME + MAX_ID_NAME + 100] = "";
+ render_result_exr_file_path(re->scene, rl->name, 0, str);
+ printf("read exr tmp file: %s\n", str);
+
+ if (!render_result_exr_file_read_path(re->result, rl, str)) {
+ printf("cannot read: %s\n", str);
+ }
+ BLI_rw_mutex_unlock(&re->resultmutex);
+ }
}
/* save part into exr file */
@@ -1201,7 +1248,14 @@ int render_result_exr_file_read_sample(Render *re, int sample, RenderEngine *eng
re->result = render_result_new(re, &re->disprect, 0, RR_USE_MEM, RR_ALL_LAYERS, RR_ALL_VIEWS);
for (rl = re->result->layers.first; rl; rl = rl->next) {
- render_result_create_all_passes(engine, re, rl);
+ ListBase templates;
+ render_result_get_pass_templates(engine, re, rl, &templates);
+
+ for (RenderPass *pass = templates.first; pass; pass = pass->next) {
+ render_result_add_pass(re->result, pass->name, pass->channels, pass->chan_id, rl->name, NULL);
+ }
+
+ BLI_freelistN(&templates);
render_result_exr_file_path(re->scene, rl->name, sample, str);
printf("read exr tmp file: %s\n", str);