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author | Clément Foucault <foucault.clem@gmail.com> | 2018-11-05 18:30:22 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2018-11-05 18:31:12 +0300 |
commit | b4dfe00fd60232e9e79cf1a28e50bb91625d2b55 (patch) | |
tree | 5b3d148a0c4b477860cff94a08502b28833745c8 | |
parent | 946f9d8fb350ee0a6bb548c80031334dd7e9222a (diff) |
Wireframe: Extend Xray slider range
This makes it possible to bypass the depth dithering effect at the cost
of less accurate depth perception.
-rw-r--r-- | source/blender/draw/engines/workbench/workbench_forward.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/engines/workbench/workbench_forward.c b/source/blender/draw/engines/workbench/workbench_forward.c index 09d9a068b7d..9991c30ea8e 100644 --- a/source/blender/draw/engines/workbench/workbench_forward.c +++ b/source/blender/draw/engines/workbench/workbench_forward.c @@ -372,7 +372,7 @@ void workbench_forward_engine_init(WORKBENCH_Data *vedata) } if (wpd->shading.flag & XRAY_FLAG(wpd)) { - blend_threshold = 0.75f - XRAY_ALPHA(wpd) * 0.5f; + blend_threshold = 1.0f - XRAY_ALPHA(wpd) * 0.9f; } if (wpd->shading.type == OB_WIRE) { |