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authorAntony Riakiotakis <kalast@gmail.com>2015-10-28 13:36:25 +0300
committerCampbell Barton <ideasman42@gmail.com>2015-10-29 13:10:17 +0300
commit25beefa8dd2d0bc359936f94e2260614e9b63f86 (patch)
treef1144c911111c05f74e1d5b44b3d8961f7b01157
parent887e5cb7b001598d0859b8066b807df2fb3b5068 (diff)
Revert "Fix T46284: Texture paint, wrong shading mode"
Should fix T46616 but will reintroduce T46284. The second, original bug needs different handling This reverts commit 904db487a7b14c31282fe0284612159a836657cd.
-rw-r--r--source/blender/editors/space_view3d/drawmesh.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/editors/space_view3d/drawmesh.c b/source/blender/editors/space_view3d/drawmesh.c
index 283dbc97342..d806dfa015a 100644
--- a/source/blender/editors/space_view3d/drawmesh.c
+++ b/source/blender/editors/space_view3d/drawmesh.c
@@ -1114,7 +1114,8 @@ void draw_mesh_textured(Scene *scene, View3D *v3d, RegionView3D *rv3d,
/* if not cycles, or preview-modifiers, or drawing matcaps */
if ((draw_flags & DRAW_MODIFIERS_PREVIEW) ||
(v3d->flag2 & V3D_SHOW_SOLID_MATCAP) ||
- (BKE_scene_use_new_shading_nodes(scene) == false))
+ (BKE_scene_use_new_shading_nodes(scene) == false) ||
+ ((ob->mode & OB_MODE_TEXTURE_PAINT) && ELEM(v3d->drawtype, OB_TEXTURE, OB_SOLID)))
{
draw_mesh_textured_old(scene, v3d, rv3d, ob, dm, draw_flags);
return;