diff options
author | Antony Riakiotakis <kalast@gmail.com> | 2015-10-28 13:36:25 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2015-10-29 13:10:17 +0300 |
commit | 25beefa8dd2d0bc359936f94e2260614e9b63f86 (patch) | |
tree | f1144c911111c05f74e1d5b44b3d8961f7b01157 | |
parent | 887e5cb7b001598d0859b8066b807df2fb3b5068 (diff) |
Revert "Fix T46284: Texture paint, wrong shading mode"
Should fix T46616 but will reintroduce T46284.
The second, original bug needs different handling
This reverts commit 904db487a7b14c31282fe0284612159a836657cd.
-rw-r--r-- | source/blender/editors/space_view3d/drawmesh.c | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/editors/space_view3d/drawmesh.c b/source/blender/editors/space_view3d/drawmesh.c index 283dbc97342..d806dfa015a 100644 --- a/source/blender/editors/space_view3d/drawmesh.c +++ b/source/blender/editors/space_view3d/drawmesh.c @@ -1114,7 +1114,8 @@ void draw_mesh_textured(Scene *scene, View3D *v3d, RegionView3D *rv3d, /* if not cycles, or preview-modifiers, or drawing matcaps */ if ((draw_flags & DRAW_MODIFIERS_PREVIEW) || (v3d->flag2 & V3D_SHOW_SOLID_MATCAP) || - (BKE_scene_use_new_shading_nodes(scene) == false)) + (BKE_scene_use_new_shading_nodes(scene) == false) || + ((ob->mode & OB_MODE_TEXTURE_PAINT) && ELEM(v3d->drawtype, OB_TEXTURE, OB_SOLID))) { draw_mesh_textured_old(scene, v3d, rv3d, ob, dm, draw_flags); return; |