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author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2016-03-06 08:54:40 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2016-03-06 08:55:20 +0300 |
commit | 6bfd88acd9498bb068bde7ab047a593254b96a88 (patch) | |
tree | 54112435738037ab9272609731592f1fae1946ff | |
parent | 7499fcf1770ed4fd61d874ab9bb706879ba83b35 (diff) |
Fix T47670: cycles GLSL incorrect normal map node.
-rw-r--r-- | source/blender/nodes/shader/nodes/node_shader_normal_map.c | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_normal_map.c b/source/blender/nodes/shader/nodes/node_shader_normal_map.c index 097a4928dd0..13bf2a0fe43 100644 --- a/source/blender/nodes/shader/nodes/node_shader_normal_map.c +++ b/source/blender/nodes/shader/nodes/node_shader_normal_map.c @@ -48,7 +48,10 @@ static void node_shader_init_normal_map(bNodeTree *UNUSED(ntree), bNode *node) static int gpu_shader_normal_map(GPUMaterial *mat, bNode *UNUSED(node), bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out) { - return GPU_stack_link(mat, "node_normal_map", in, out, GPU_builtin(GPU_VIEW_NORMAL)); + GPUNodeLink *normal; + GPU_link(mat, "direction_transform_m4v3", GPU_builtin(GPU_VIEW_NORMAL), GPU_builtin(GPU_INVERSE_VIEW_MATRIX), &normal); + + return GPU_stack_link(mat, "node_normal_map", in, out, normal); } /* node type definition */ |