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authorClément Foucault <foucault.clem@gmail.com>2022-04-05 14:18:41 +0300
committerClément Foucault <foucault.clem@gmail.com>2022-04-05 15:35:36 +0300
commitc8d658c5ed68b7d8ce3702cee0e58438da52e88e (patch)
tree9f493042484b39b8c79ba72da5dd6ecae7027b0d
parent328dfab4236ac56a36969335df795e80cba08188 (diff)
Cleanup: Overlays: Remove unused facefill shader
-rw-r--r--source/blender/draw/CMakeLists.txt2
-rw-r--r--source/blender/draw/engines/overlay/shaders/edit_mesh_facefill_frag.glsl7
-rw-r--r--source/blender/draw/engines/overlay/shaders/edit_mesh_facefill_vert.glsl23
3 files changed, 0 insertions, 32 deletions
diff --git a/source/blender/draw/CMakeLists.txt b/source/blender/draw/CMakeLists.txt
index 4fe169abdf7..858bb80a425 100644
--- a/source/blender/draw/CMakeLists.txt
+++ b/source/blender/draw/CMakeLists.txt
@@ -448,8 +448,6 @@ set(GLSL_SRC
engines/overlay/shaders/edit_lattice_point_vert.glsl
engines/overlay/shaders/edit_lattice_wire_vert.glsl
engines/overlay/shaders/edit_mesh_common_lib.glsl
- engines/overlay/shaders/edit_mesh_facefill_frag.glsl
- engines/overlay/shaders/edit_mesh_facefill_vert.glsl
engines/overlay/shaders/edit_mesh_frag.glsl
engines/overlay/shaders/edit_mesh_geom.glsl
engines/overlay/shaders/edit_mesh_normal_vert.glsl
diff --git a/source/blender/draw/engines/overlay/shaders/edit_mesh_facefill_frag.glsl b/source/blender/draw/engines/overlay/shaders/edit_mesh_facefill_frag.glsl
deleted file mode 100644
index a8371958ec2..00000000000
--- a/source/blender/draw/engines/overlay/shaders/edit_mesh_facefill_frag.glsl
+++ /dev/null
@@ -1,7 +0,0 @@
-flat in vec4 faceColor;
-out vec4 FragColor;
-
-void main()
-{
- FragColor = faceColor;
-}
diff --git a/source/blender/draw/engines/overlay/shaders/edit_mesh_facefill_vert.glsl b/source/blender/draw/engines/overlay/shaders/edit_mesh_facefill_vert.glsl
deleted file mode 100644
index df37c6fb0bc..00000000000
--- a/source/blender/draw/engines/overlay/shaders/edit_mesh_facefill_vert.glsl
+++ /dev/null
@@ -1,23 +0,0 @@
-
-uniform ivec4 dataMask = ivec4(0xFF);
-
-in vec3 pos;
-in ivec4 data;
-
-flat out vec4 faceColor;
-
-void main()
-{
- GPU_INTEL_VERTEX_SHADER_WORKAROUND
-
- vec3 world_pos = point_object_to_world(pos);
- gl_Position = point_world_to_ndc(world_pos);
-
- ivec4 data_m = data & dataMask;
-
- faceColor = EDIT_MESH_face_color(data_m.x);
-
-#ifdef USE_WORLD_CLIP_PLANES
- world_clip_planes_calc_clip_distance(world_pos);
-#endif
-}