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authorJeroen Bakker <jeroen@blender.org>2022-01-11 11:57:22 +0300
committerJeroen Bakker <jeroen@blender.org>2022-01-11 11:57:22 +0300
commit255727b752c5737644ba14a85ece702b3cd32fba (patch)
tree61cd07c5e48a78ac0a3e9877c6b6dc202ea5d1d1
parent1949aece21de20ee43415a5464a408ea0137e3ca (diff)
GPU: Utility function to bind UBO to batches.
-rw-r--r--source/blender/gpu/GPU_batch.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/gpu/GPU_batch.h b/source/blender/gpu/GPU_batch.h
index a8bc4f271c9..b193b45d65c 100644
--- a/source/blender/gpu/GPU_batch.h
+++ b/source/blender/gpu/GPU_batch.h
@@ -30,6 +30,7 @@
#include "GPU_index_buffer.h"
#include "GPU_shader.h"
+#include "GPU_uniform_buffer.h"
#include "GPU_vertex_buffer.h"
#define GPU_BATCH_VBO_MAX_LEN 16
@@ -170,6 +171,8 @@ void GPU_batch_program_set_builtin_with_config(GPUBatch *batch,
GPU_shader_uniform_4fv_array((batch)->shader, name, len, val);
#define GPU_batch_uniform_mat4(batch, name, val) \
GPU_shader_uniform_mat4((batch)->shader, name, val);
+#define GPU_batch_uniformbuf_bind(batch, name, ubo) \
+ GPU_uniformbuf_bind(ubo, GPU_shader_get_uniform_block_binding((batch)->shader, name));
#define GPU_batch_texture_bind(batch, name, tex) \
GPU_texture_bind(tex, GPU_shader_get_texture_binding((batch)->shader, name));