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authorCampbell Barton <ideasman42@gmail.com>2011-09-22 22:42:16 +0400
committerCampbell Barton <ideasman42@gmail.com>2011-09-22 22:42:16 +0400
commit48918130a1566ce8aa4bf66d8b3bda35ec240acb (patch)
tree59a3315656f7d5e5bc68bfb0e12fee7c6a252c9f
parentbf7f88566cd6a23d2b180995210d20d433605555 (diff)
remove redundant code & use GL_LINE_STRIP for object spiral drawing.
-rw-r--r--doc/manpage/blender.14
-rw-r--r--source/blender/editors/space_view3d/drawobject.c57
-rw-r--r--source/blender/editors/space_view3d/view3d_header.c6
-rw-r--r--source/blender/render/intern/source/shadeinput.c2
-rw-r--r--source/blender/windowmanager/intern/wm_window.c10
5 files changed, 48 insertions, 31 deletions
diff --git a/doc/manpage/blender.1 b/doc/manpage/blender.1
index ddf3a79b104..20cd40e32ee 100644
--- a/doc/manpage/blender.1
+++ b/doc/manpage/blender.1
@@ -1,4 +1,4 @@
-.TH "BLENDER" "1" "June 03, 2011" "Blender Blender 2\&.57 (sub 1)"
+.TH "BLENDER" "1" "September 22, 2011" "Blender Blender 2\&.59 (sub 3)"
.SH NAME
blender \- a 3D modelling and rendering package
@@ -15,7 +15,7 @@ Use Blender to create TV commercials, to make technical visualizations, business
http://www.blender.org
.SH OPTIONS
-Blender 2.57 (sub 1)
+Blender 2.59 (sub 3)
Usage: blender [args ...] [file] [args ...]
.br
.SS "Render Options:"
diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c
index 44d68ded679..65267bb481a 100644
--- a/source/blender/editors/space_view3d/drawobject.c
+++ b/source/blender/editors/space_view3d/drawobject.c
@@ -5112,6 +5112,7 @@ static void drawspiral(const float cent[3], float rad, float tmat[][4], int star
const float tot_inv= (1.0f / (float)CIRCLE_RESOL);
int a;
char inverse= FALSE;
+ float x, y, fac;
if (start < 0) {
inverse = TRUE;
@@ -5121,38 +5122,56 @@ static void drawspiral(const float cent[3], float rad, float tmat[][4], int star
mul_v3_v3fl(vx, tmat[0], rad);
mul_v3_v3fl(vy, tmat[1], rad);
- copy_v3_v3(vec, cent);
+ glBegin(GL_LINE_STRIP);
if (inverse==0) {
+ copy_v3_v3(vec, cent);
+ glVertex3fv(vec);
+
for(a=0; a<CIRCLE_RESOL; a++) {
- if (a+start>31)
+ if (a+start>=CIRCLE_RESOL)
start=-a + 1;
- glBegin(GL_LINES);
- glVertex3fv(vec);
- vec[0]= cent[0] + sinval[a+start] * (vx[0] * (float)a * tot_inv) + cosval[a+start] * (vy[0] * (float)a * tot_inv);
- vec[1]= cent[1] + sinval[a+start] * (vx[1] * (float)a * tot_inv) + cosval[a+start] * (vy[1] * (float)a * tot_inv);
- vec[2]= cent[2] + sinval[a+start] * (vx[2] * (float)a * tot_inv) + cosval[a+start] * (vy[2] * (float)a * tot_inv);
+
+ fac= (float)a * tot_inv;
+ x= sinval[a+start] * fac;
+ y= cosval[a+start] * fac;
+
+ vec[0]= cent[0] + (x * vx[0] + y * vy[0]);
+ vec[1]= cent[1] + (x * vx[1] + y * vy[1]);
+ vec[2]= cent[2] + (x * vx[2] + y * vy[2]);
+
glVertex3fv(vec);
- glEnd();
}
}
else {
- a=0;
- vec[0]= cent[0] + sinval[a+start] * (vx[0] * (float)(-a+31) * tot_inv) + cosval[a+start] * (vy[0] * (float)(-a+31) * tot_inv);
- vec[1]= cent[1] + sinval[a+start] * (vx[1] * (float)(-a+31) * tot_inv) + cosval[a+start] * (vy[1] * (float)(-a+31) * tot_inv);
- vec[2]= cent[2] + sinval[a+start] * (vx[2] * (float)(-a+31) * tot_inv) + cosval[a+start] * (vy[2] * (float)(-a+31) * tot_inv);
+ a= 0;
+
+ fac= (float)(CIRCLE_RESOL-1) * tot_inv;
+ x= sinval[start] * fac;
+ y= cosval[start] * fac;
+
+ vec[0]= cent[0] + (x * vx[0] + y * vy[0]);
+ vec[1]= cent[1] + (x * vx[1] + y * vy[1]);
+ vec[2]= cent[2] + (x * vx[2] + y * vy[2]);
+
+ glVertex3fv(vec);
+
for(a=0; a<CIRCLE_RESOL; a++) {
- if (a+start>31)
+ if (a+start>=CIRCLE_RESOL)
start=-a + 1;
- glBegin(GL_LINES);
- glVertex3fv(vec);
- vec[0]= cent[0] + sinval[a+start] * (vx[0] * (float)(-a+31) * tot_inv) + cosval[a+start] * (vy[0] * (float)(-a+31) * tot_inv);
- vec[1]= cent[1] + sinval[a+start] * (vx[1] * (float)(-a+31) * tot_inv) + cosval[a+start] * (vy[1] * (float)(-a+31) * tot_inv);
- vec[2]= cent[2] + sinval[a+start] * (vx[2] * (float)(-a+31) * tot_inv) + cosval[a+start] * (vy[2] * (float)(-a+31) * tot_inv);
+
+ fac= (float)(-a+(CIRCLE_RESOL-1)) * tot_inv;
+ x= sinval[a+start] * fac;
+ y= cosval[a+start] * fac;
+
+ vec[0]= cent[0] + (x * vx[0] + y * vy[0]);
+ vec[1]= cent[1] + (x * vx[1] + y * vy[1]);
+ vec[2]= cent[2] + (x * vx[2] + y * vy[2]);
glVertex3fv(vec);
- glEnd();
}
}
+
+ glEnd();
}
/* draws a circle on x-z plane given the scaling of the circle, assuming that
diff --git a/source/blender/editors/space_view3d/view3d_header.c b/source/blender/editors/space_view3d/view3d_header.c
index 0776ca752a9..44d85af858c 100644
--- a/source/blender/editors/space_view3d/view3d_header.c
+++ b/source/blender/editors/space_view3d/view3d_header.c
@@ -285,14 +285,14 @@ static char *view3d_modeselect_pup(Scene *scene)
{
Object *ob= OBACT;
static char string[256];
- const char *title= N_("Mode: %%t");
+ const char *title= N_("Mode: %t");
char *str = string;
if(U.transopts&USER_TR_IFACE)
title= BLF_gettext(title);
- sprintf(str, title);
-
+ BLI_strncpy(str, title, sizeof(string));
+
str += modeselect_addmode(str, N_("Object Mode"), OB_MODE_OBJECT, ICON_OBJECT_DATA);
if(ob==NULL || ob->data==NULL) return string;
diff --git a/source/blender/render/intern/source/shadeinput.c b/source/blender/render/intern/source/shadeinput.c
index d8231c7e7d4..956a3d4de7c 100644
--- a/source/blender/render/intern/source/shadeinput.c
+++ b/source/blender/render/intern/source/shadeinput.c
@@ -1368,7 +1368,7 @@ void shade_samples_do_AO(ShadeSample *ssamp)
if(((shi->passflag & SCE_PASS_COMBINED) && (shi->combinedflag & (SCE_PASS_AO|SCE_PASS_ENVIRONMENT|SCE_PASS_INDIRECT)))
|| (shi->passflag & (SCE_PASS_AO|SCE_PASS_ENVIRONMENT|SCE_PASS_INDIRECT)))
- for(sample=0, shi= ssamp->shi; sample<ssamp->tot; shi++, sample++)
+ for(sample=0; sample<ssamp->tot; shi++, sample++)
if(!(shi->mode & MA_SHLESS))
ambient_occlusion(shi); /* stores in shi->ao[] */
}
diff --git a/source/blender/windowmanager/intern/wm_window.c b/source/blender/windowmanager/intern/wm_window.c
index d9ca275c819..405960d0795 100644
--- a/source/blender/windowmanager/intern/wm_window.c
+++ b/source/blender/windowmanager/intern/wm_window.c
@@ -111,14 +111,12 @@ static void wm_window_check_position(rcti *rect)
#endif
if(rect->xmin < 0) {
- d= rect->xmin;
- rect->xmax -= d;
- rect->xmin -= d;
+ rect->xmax -= rect->xmin;
+ rect->xmin = 0;
}
if(rect->ymin < 0) {
- d= rect->ymin;
- rect->ymax -= d;
- rect->ymin -= d;
+ rect->ymax -= rect->ymin;
+ rect->ymin = 0;
}
if(rect->xmax > width) {
d= rect->xmax - width;