diff options
author | Campbell Barton <ideasman42@gmail.com> | 2008-10-17 23:06:24 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2008-10-17 23:06:24 +0400 |
commit | efdbf4b1fc46cdc7501a4e9fd657e99b6d23c853 (patch) | |
tree | 229789dadc6de881a25fded26bdfac1f11711447 | |
parent | 2158fbf9e3684f6f9e7e494c36f42a216211cefa (diff) |
x3d and vrml importer for loading thes files as static scenes. x3d needs a full python install. VRML97 files can be imported without python.
for details on what is supported see
http://wiki.blender.org/index.php/Scripts/Manual/Import/X3D_VRML97#Compatibility
-rwxr-xr-x | release/scripts/import_web3d.py | 1905 |
1 files changed, 1905 insertions, 0 deletions
diff --git a/release/scripts/import_web3d.py b/release/scripts/import_web3d.py new file mode 100755 index 00000000000..00d70b27bfe --- /dev/null +++ b/release/scripts/import_web3d.py @@ -0,0 +1,1905 @@ +#!BPY +""" +Name: 'X3D & VRML97 (.x3d / wrl)...' +Blender: 248 +Group: 'Import' +Tooltip: 'Load a VRML97 File' +""" + +# ***** BEGIN GPL LICENSE BLOCK ***** +# +# (C) Copyright 2008 Paravizion +# Written by Campbell Barton aka Ideasman42 +# +# This program is free software; you can redistribute it and/or +# modify it under the terms of the GNU General Public License +# as published by the Free Software Foundation; either version 2 +# of the License, or (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. +# +# You should have received a copy of the GNU General Public License +# along with this program; if not, write to the Free Software Foundation, +# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +# +# ***** END GPL LICENCE BLOCK ***** +# -------------------------------------------------------------------------- + +__author__ = "Campbell Barton" +__url__ = ['www.blender.org', 'blenderartists.org', 'http://wiki.blender.org/index.php/Scripts/Manual/Import/X3D_VRML97'] +__version__ = "0.1" + +__bpydoc__ = """\ +This script is an importer for the X3D and VRML97 file formats. +""" + +def vrmlFormat(data): + ''' + Keep this as a valid vrml file, but format in a way we can pradict. + ''' + # Strip all commends - # not in strings - warning multiline strings are ignored. + def strip_comment(l): + #l = ' '.join(l.split()) + l = l.strip() + + if l.startswith('#'): + return '' + + i = l.find('#') + + if i==-1: + return l + + # Most cases accounted for! if we have a comment at the end of the line do this... + j = l.find('"') + + if j == -1: # simple no strings + return l[:i].strip() + + q = False + for i,c in enumerate(l): + if c == '"': + q = not q # invert + + elif c == '#': + if q==False: + return l[:i-1] + + return l + + data = '\n'.join([strip_comment(l) for l in data.split('\n') ]) # remove all whitespace + + + # Bad, dont take strings into account + ''' + data = data.replace('#', '\n#') + data = '\n'.join([ll for l in data.split('\n') for ll in (l.strip(),) if not ll.startswith('#')]) # remove all whitespace + ''' + data = data.replace('{', '\n{\n') + data = data.replace('}', '\n}\n') + data = data.replace('[', '\n[\n') + data = data.replace(']', '\n]\n') + data = data.replace(',', ' , ') # make sure comma's seperate + + # More annoying obscure cases where USE or DEF are placed on a newline + # data = data.replace('\nDEF ', ' DEF ') + # data = data.replace('\nUSE ', ' USE ') + + data = '\n'.join([' '.join(l.split()) for l in data.split('\n')]) # remove all whitespace + + # Better to parse the file accounting for multiline arrays + ''' + data = data.replace(',\n', ' , ') # remove line endings with commas + data = data.replace(']', '\n]\n') # very very annoying - but some comma's are at the end of the list, must run this again. + ''' + + return [l for l in data.split('\n') if l] + + +# This should work without a blender at all +try: + from Blender.sys import exists +except: + from os.path import exists + +def baseName(path): + return path.split('/')[-1].split('\\')[-1] + +def dirName(path): + return path[:-len(baseName(path))] + +# notes +# transform are relative +# order dosnt matter for loc/size/rot +# right handed rotation +# angles are in radians +# rotation first defines axis then ammount in deg + + + +# =============================== VRML Spesific + +NODE_NORMAL = 1 # {} +NODE_ARRAY = 2 # [] +NODE_REFERENCE = 3 # USE foobar + +lines = [] + +def getNodePreText(i, words): + # print lines[i] + use_node = False + while len(words) < 5: + + if i>=len(lines): + break + elif lines[i]=='{': + # words.append(lines[i]) # no need + # print "OK" + return NODE_NORMAL, i+1 + elif lines[i].count('"') % 2 != 0: # odd number of quotes? - part of a string. + # print 'ISSTRING' + break + else: + new_words = lines[i].split() + if 'USE' in new_words: + use_node = True + + words.extend(new_words) + i += 1 + + # Check for USE node - no { + # USE #id - should always be on the same line. + if use_node: + # print 'LINE', i, words[:words.index('USE')+2] + words[:] = words[:words.index('USE')+2] + if lines[i] == '{' and lines[i+1] == '}': + # USE sometimes has {} after it anyway + i+=2 + return NODE_REFERENCE, i + + # print "error value!!!", words + return 0, -1 + +def is_nodeline(i, words): + + if not lines[i][0].isalpha(): + return 0, 0 + + # Simple "var [" type + if lines[i+1] == '[': + if lines[i].count('"') % 2 == 0: + words[:] = lines[i].split() + return NODE_ARRAY, i+2 + + node_type, new_i = getNodePreText(i, words) + + if not node_type: + return 0, 0 + + # Ok, we have a { after some values + # Check the values are not fields + for i, val in enumerate(words): + if i != 0 and words[i-1] in ('DEF', 'USE'): + # ignore anything after DEF, it is a ID and can contain any chars. + pass + elif val[0].isalpha() and val not in ('TRUE', 'FALSE'): + pass + else: + # There is a number in one of the values, therefor we are not a node. + return 0, 0 + + #if node_type==NODE_REFERENCE: + # print words, "REF_!!!!!!!" + return node_type, new_i + +def is_numline(i): + ''' + Does this line start with a number? + ''' + l = lines[i] + line_end = len(l)-1 + line_end_new = l.find(' ') # comma's always have a space before them + + if line_end_new != -1: + line_end = line_end_new + + try: + float(l[:line_end]) # works for a float or int + return True + except: + return False + +class vrmlNode(object): + __slots__ = 'id', 'fields', 'node_type', 'parent', 'children', 'parent', 'array_data', 'reference', 'lineno', 'filename', 'blendObject', 'DEF_NAMESPACE', 'FIELD_NAMESPACE', 'x3dNode' + def __init__(self, parent, node_type, lineno): + self.id = None + self.node_type = node_type + self.parent = parent + self.blendObject = None + self.x3dNode = None # for x3d import only + if parent: + parent.children.append(self) + + self.lineno = lineno + + # This is only set from the root nodes. + # Having a filename also denotes a root node + self.filename = None + + # Store in the root node because each inline file needs its own root node and its own namespace + self.DEF_NAMESPACE = None + self.FIELD_NAMESPACE = None + + self.reference = None + + if node_type==NODE_REFERENCE: + # For references, only the parent and ID are needed + # the reference its self is assigned on parsing + return + + self.fields = [] # fields have no order, in some cases rool level values are not unique so dont use a dict + self.children = [] + self.array_data = [] # use for arrays of data - should only be for NODE_ARRAY types + + + # Only available from the root node + def getFieldDict(self): + if self.FIELD_NAMESPACE != None: + return self.FIELD_NAMESPACE + else: + return self.parent.getFieldDict() + + def getDefDict(self): + if self.DEF_NAMESPACE != None: + return self.DEF_NAMESPACE + else: + return self.parent.getDefDict() + + def setRoot(self, filename): + self.filename = filename + self.FIELD_NAMESPACE = {} + self.DEF_NAMESPACE= {} + + def getFilename(self): + if self.filename: + return self.filename + elif self.parent: + return self.parent.getFilename() + else: + return None + + def getRealNode(self): + if self.reference: + return self.reference + else: + return self + + def getSpec(self): + self_real = self.getRealNode() + try: + return self_real.id[-1] # its possible this node has no spec + except: + return None + + def getDefName(self): + self_real = self.getRealNode() + + if 'DEF' in self_real.id: + # print self_real.id + return self_real.id[ list(self_real.id).index('DEF')+1 ] + else: + return None + + + def getChildrenBySpec(self, node_spec): # spec could be Transform, Shape, Appearance + self_real = self.getRealNode() + # using getSpec functions allows us to use the spec of USE children that dont have their spec in their ID + if type(node_spec) == str: + return [child for child in self_real.children if child.getSpec()==node_spec] + else: + # Check inside a list of optional types + return [child for child in self_real.children if child.getSpec() in node_spec] + + def getChildBySpec(self, node_spec): # spec could be Transform, Shape, Appearance + # Use in cases where there is only ever 1 child of this type + ls = self.getChildrenBySpec(node_spec) + if ls: return ls[0] + else: return None + + def getChildrenByName(self, node_name): # type could be geometry, children, appearance + self_real = self.getRealNode() + return [child for child in self_real.children if child.id if child.id[0]==node_name] + + def getChildByName(self, node_name): + self_real = self.getRealNode() + for child in self_real.children: + if child.id and child.id[0]==node_name: # and child.id[-1]==node_spec: + return child + + def getSerialized(self, results, ancestry): + ''' Return this node and all its children in a flat list ''' + ancestry = ancestry[:] # always use a copy + + # self_real = self.getRealNode() + + results.append((self, tuple(ancestry))) + ancestry.append(self) + for child in self.getRealNode().children: + if child not in ancestry: + child.getSerialized(results, ancestry) + + return results + + def searchNodeTypeID(self, node_spec, results): + self_real = self.getRealNode() + # print self.lineno, self.id + if self_real.id and self_real.id[-1]==node_spec: # use last element, could also be only element + results.append(self_real) + for child in self_real.children: + child.searchNodeTypeID(node_spec, results) + return results + + def getFieldName(self, field): + self_real = self.getRealNode() # incase we're an instance + + for f in self_real.fields: + # print f + if f and f[0] == field: + # print '\tfound field', f + + return f[1:] + # print '\tfield not found', field + return None + + def getFieldAsInt(self, field, default): + self_real = self.getRealNode() # incase we're an instance + + f = self_real.getFieldName(field) + if f==None: return default + if ',' in f: f = f[:f.index(',')] # strip after the comma + + if len(f) != 1: + print '\t"%s" wrong length for int conversion for field "%s"' % (f, field) + return default + + try: + return int(f[0]) + except: + print '\tvalue "%s" could not be used as an int for field "%s"' % (f[0], field) + return default + + def getFieldAsFloat(self, field, default): + self_real = self.getRealNode() # incase we're an instance + + f = self_real.getFieldName(field) + if f==None: return default + if ',' in f: f = f[:f.index(',')] # strip after the comma + + if len(f) != 1: + print '\t"%s" wrong length for float conversion for field "%s"' % (f, field) + return default + + try: + return float(f[0]) + except: + print '\tvalue "%s" could not be used as a float for field "%s"' % (f[0], field) + return default + + def getFieldAsFloatTuple(self, field, default): + self_real = self.getRealNode() # incase we're an instance + + f = self_real.getFieldName(field) + if f==None: return default + # if ',' in f: f = f[:f.index(',')] # strip after the comma + + if len(f) < 1: + print '"%s" wrong length for float tuple conversion for field "%s"' % (f, field) + return default + + ret = [] + for v in f: + if v != ',': + try: ret.append(float(v)) + except: break # quit of first non float, perhaps its a new field name on the same line? - if so we are going to ignore it :/ TODO + # print ret + + if ret: + return ret + if not ret: + print '\tvalue "%s" could not be used as a float tuple for field "%s"' % (f, field) + return default + + def getFieldAsBool(self, field, default): + self_real = self.getRealNode() # incase we're an instance + + f = self_real.getFieldName(field) + if f==None: return default + if ',' in f: f = f[:f.index(',')] # strip after the comma + + if len(f) != 1: + print '\t"%s" wrong length for bool conversion for field "%s"' % (f, field) + return default + + if f[0].upper()=='"TRUE"' or f[0].upper()=='TRUE': + return True + elif f[0].upper()=='"FALSE"' or f[0].upper()=='FALSE': + return False + else: + print '\t"%s" could not be used as a bool for field "%s"' % (f[1], field) + return default + + def getFieldAsString(self, field, default=None): + self_real = self.getRealNode() # incase we're an instance + + f = self_real.getFieldName(field) + if f==None: return default + if len(f) < 1: + print '\t"%s" wrong length for string conversion for field "%s"' % (f, field) + return default + + if len(f) > 1: + # String may contain spaces + st = ' '.join(f) + else: + st = f[0] + + # X3D HACK + if self.x3dNode: + return st + + if st[0]=='"' and st[-1]=='"': + return st[1:-1] + else: + print '\tvalue "%s" could not be used as a string for field "%s"' % (f[0], field) + return default + + def getFieldAsArray(self, field, group): + ''' + For this parser arrays are children + ''' + self_real = self.getRealNode() # incase we're an instance + + child_array = None + for child in self_real.children: + if child.id and len(child.id) == 1 and child.id[0] == field: + child_array = child + break + + if child_array==None: + # For x3d, should work ok with vrml too + # for x3d arrays are fields, vrml they are nodes, annoying but not tooo bad. + data_split = self.getFieldName(field) + if not data_split: + return [] + array_data = ' '.join(data_split) + if array_data == None: + return [] + + array_data = array_data.replace(',', ' ') + data_split = array_data.split() + try: + array_data = [int(val) for val in data_split] + except: + try: + array_data = [float(val) for val in data_split] + except: + print '\tWarning, could not parse array data from field' + array_data = [] + else: + + # Normal vrml + array_data = child_array.array_data + + if group==-1 or len(array_data)==0: + return array_data + + # We want a flat list + flat = True + for item in array_data: + if type(item) == list: + flat = False + break + + # make a flat array + if flat: + flat_array = array_data # we are alredy flat. + else: + flat_array = [] + + def extend_flat(ls): + for item in ls: + if type(item)==list: extend_flat(item) + else: flat_array.append(item) + + extend_flat(array_data) + + + # We requested a flat array + if group == 0: + return flat_array + + + + new_array = [] + sub_array = [] + + for item in flat_array: + sub_array.append(item) + if len(sub_array)==group: + new_array.append(sub_array) + sub_array = [] + + if sub_array: + print '\twarning, array was not aligned to requested grouping', group, 'remaining value', sub_array + + return new_array + + def getLevel(self): + # Ignore self_real + level = 0 + p = self.parent + while p: + level +=1 + p = p.parent + if not p: break + + return level + + def __repr__(self): + level = self.getLevel() + ind = ' ' * level + + if self.node_type==NODE_REFERENCE: + brackets = '' + elif self.node_type==NODE_NORMAL: + brackets = '{}' + else: + brackets = '[]' + + if brackets: + text = ind + brackets[0] + '\n' + else: + text = '' + + text += ind + 'ID: ' + str(self.id) + ' ' + str(level) + ('lineno %d\n' % self.lineno) + + if self.node_type==NODE_REFERENCE: + return text + + for item in self.fields: + text += ind + str(item) +'\n' + + #text += ind + 'ARRAY: ' + str(len(self.array_data)) + ' ' + str(self.array_data) + '\n' + text += ind + 'ARRAY: ' + str(len(self.array_data)) + '[...] \n' + + text += ind + 'CHILDREN: ' + str(len(self.children)) + '\n' + for child in self.children: + text += str(child) + + text += '\n' + ind + brackets[1] + + return text + + def parse(self, i): + new_i = self.__parse(i) + + # print self.id, self.getFilename() + + # If we were an inline then try load the file + if self.node_type == NODE_NORMAL and self.getSpec() == 'Inline': + url = self.getFieldAsString('url', None) + + if url != None: + if not exists(url): + url = dirName(self.getFilename()) + baseName(url) + if not exists(url): + print '\tWarning: Inline URL could not be found:', url + else: + if url==self.getFilename(): + print '\tWarning: cant Inline yourself recursively:', url + else: + + try: + f = open(url, 'rU') + except: + print '\tWarning: cant open the file:', url + f = None + + if f: + # Tricky - inline another VRML + print '\tLoading Inline:"%s"...' % url + + # Watch it! - backup lines + lines_old = lines[:] + + + lines[:] = vrmlFormat( f.read() ) + f.close() + + lines.insert(0, '{') + lines.insert(0, 'root_node____') + lines.append('}') + + child = vrmlNode(self, NODE_NORMAL, -1) + child.setRoot(url) # initialized dicts + child.parse(0) + + # Watch it! - restore lines + lines[:] = lines_old + + + return new_i + + def __parse(self, i): + # print 'parsing at', i, + # print i, self.id, self.lineno + l = lines[i] + + if l=='[': + # An anonymous list + self.id = None + i+=1 + else: + words = [] + node_type, new_i = is_nodeline(i, words) + if not node_type: # fail for parsing new node. + raise "error" + + if self.node_type==NODE_REFERENCE: + # Only assign the reference and quit + key = words[words.index('USE')+1] + self.id = (words[0],) + + self.reference = self.getDefDict()[key] + return new_i + + self.id = tuple(words) + + # fill in DEF/USE + key = self.getDefName() + + if key != None: + self.getDefDict()[ key ] = self + + i = new_i + + # print self.id + ok = True + while ok: + l = lines[i] + # print '\t', i, l + if l=='': + i+=1 + continue + + if l=='}': + if self.node_type != NODE_NORMAL: + print 'wrong node ending, expected an } ' + str(i) + raise "" + ### print "returning", i + return i+1 + if l==']': + if self.node_type != NODE_ARRAY: + print 'wrong node ending, expected a ] ' + str(i) + raise "" + ### print "returning", i + return i+1 + + node_type, new_i = is_nodeline(i, []) + if node_type: # check text\n{ + ### print '\t\tgroup', i + child = vrmlNode(self, node_type, i) + i = child.parse(i) + # print child.id, 'YYY' + + elif l=='[': # some files have these anonymous lists + child = vrmlNode(self, NODE_ARRAY, i) + i = child.parse(i) + + elif is_numline(i): + l_split = l.split(',') + + values = None + # See if each item is a float? + + for num_type in (int, float): + try: + values = [num_type(v) for v in l_split ] + break + except: + pass + + + try: + values = [[num_type(v) for v in segment.split()] for segment in l_split ] + break + except: + pass + + if values == None: # dont parse + values = l_split + + # This should not extend over multiple lines however it is possible + self.array_data.extend( values ) + i+=1 + else: + words = l.split() + if len(words) > 2 and words[1] == 'USE': + vrmlNode(self, NODE_REFERENCE, i) + else: + + # print "FIELD", i, l + # + #words = l.split() + ### print '\t\ttag', i + # this is a tag/ + # print words, i, l + value = l + # print i + # javastrips can exist as values. + quote_count = l.count('"') + if quote_count % 2: # odd number? + # print 'MULTILINE' + while 1: + i+=1 + l = lines[i] + quote_count = l.count('"') + if quote_count % 2: # odd number? + value += '\n'+ l[:l.rfind('"')] + break # assume + else: + value += '\n'+ l + + value_all = value.split() + + def iskey(k): + if k[0] != '"' and k[0].isalpha() and k.upper() not in ('TRUE', 'FALSE'): + return True + return False + + def split_fields(value): + ''' + key 0.0 otherkey 1,2,3 opt1 opt1 0.0 + -> [key 0.0], [otherkey 1,2,3], [opt1 opt1 0.0] + ''' + field_list = [] + field_context = [] + + for j in xrange(len(value)): + if iskey(value[j]): + if field_context: + # this IS a key but the previous value was not a key, ot it was a defined field. + if (not iskey(field_context[-1])) or ((len(field_context)==3 and field_context[1]=='IS')): + field_list.append(field_context) + field_context = [value[j]] + else: + # The last item was not a value, multiple keys are needed in some cases. + field_context.append(value[j]) + else: + # Is empty, just add this on + field_context.append(value[j]) + else: + # Add a value to the list + field_context.append(value[j]) + + if field_context: + field_list.append(field_context) + + return field_list + + + for value in split_fields(value_all): + # Split + + if value[0]=='field': + # field SFFloat creaseAngle 4 + self.getFieldDict()[value[2]] = value[3:] # skip the first 3 values + else: + # Get referenced field + if len(value) >= 3 and value[1]=='IS': + try: + value = [ value[0] ] + self.getFieldDict()[ value[2] ] + except: + print '\tWarning, field could not be found:', value, 'TODO add support for exposedField' + print '\t', self.getFieldDict() + self.fields.append(value) + else: + self.fields.append(value) + i+=1 + +def vrml_parse(path): + ''' + Sets up the root node and returns it so load_web3d() can deal with the blender side of things. + Return root (vrmlNode, '') or (None, 'Error String') + ''' + try: f = open(path, 'rU') + except: return None, 'Failed to open file: ' + path + + # Stripped above + lines[:] = vrmlFormat( f.read() ) + f.close() + lines.insert(0, '{') + lines.insert(0, 'dymmy_node') + lines.append('}') + + # Use for testing our parsed output, so we can check on line numbers. + + ## ff = open('m:\\test.txt', 'w') + ## ff.writelines([l+'\n' for l in lines]) + + + # Now evaluate it + node_type, new_i = is_nodeline(0, []) + if not node_type: + return None, 'Error: VRML file has no starting Node' + + # Trick to make sure we get all root nodes. + lines.insert(0, '{') + lines.insert(0, 'root_node____') # important the name starts with an ascii char + lines.append('}') + + root = vrmlNode(None, NODE_NORMAL, -1) + root.setRoot(path) # we need to set the root so we have a namespace and know the path incase of inlineing + + # Parse recursively + root.parse(0) + + # print root + return root, '' + +# ====================== END VRML + + + +# ====================== X3d Support + +# Sane as vrml but replace the parser +class x3dNode(vrmlNode): + def __init__(self, parent, node_type, x3dNode): + vrmlNode.__init__(self, parent, node_type, -1) + self.x3dNode = x3dNode + + def parse(self): + # print self.x3dNode.tagName + + define = self.x3dNode.getAttributeNode('DEF') + if define: + self.getDefDict()[define.value] = self + else: + use = self.x3dNode.getAttributeNode('USE') + if use: + try: + self.reference = self.getDefDict()[use.value] + self.node_type = NODE_REFERENCE + except: + print '\tWarning: reference', use.value, 'not found' + self.parent.children.remove(self) + + return + + for x3dChildNode in self.x3dNode.childNodes: + if x3dChildNode.nodeType in (x3dChildNode.TEXT_NODE, x3dChildNode.COMMENT_NODE, x3dChildNode.CDATA_SECTION_NODE): + continue + + node_type = NODE_NORMAL + # print x3dChildNode, dir(x3dChildNode) + if x3dChildNode.getAttributeNode('USE'): + node_type = NODE_REFERENCE + + child = x3dNode(self, node_type, x3dChildNode) + child.parse() + + # TODO - x3d Inline + + def getSpec(self): + return self.x3dNode.tagName # should match vrml spec + + def getDefName(self): + data = self.x3dNode.getAttributeNode('DEF') + if data: data.value + return None + + # Other funcs operate from vrml, but this means we can wrap XML fields, still use nice utility funcs + # getFieldAsArray getFieldAsBool etc + def getFieldName(self, field): + self_real = self.getRealNode() # incase we're an instance + field_xml = self.x3dNode.getAttributeNode(field) + if field_xml: + value = field_xml.value + + # We may want to edit. for x3d spesific stuff + # Sucks a bit to return the field name in the list but vrml excepts this :/ + return value.split() + else: + return None + +def x3d_parse(path): + ''' + Sets up the root node and returns it so load_web3d() can deal with the blender side of things. + Return root (x3dNode, '') or (None, 'Error String') + ''' + + try: + import xml.dom.minidom + except: + return None, 'Error, import XML parsing module (xml.dom.minidom) failed, install python' + + ''' + try: doc = xml.dom.minidom.parse(path) + except: return None, 'Could not parse this X3D file, XML error' + ''' + + # Could add a try/except here, but a console error is more useful. + doc = xml.dom.minidom.parse(path) + + + try: + x3dnode = doc.getElementsByTagName('X3D')[0] + except: + return None, 'Not a valid x3d document, cannot import' + + root = x3dNode(None, NODE_NORMAL, x3dnode) + root.setRoot(path) # so images and Inline's we load have a relative path + root.parse() + + return root, '' + + + +## f = open('/_Cylinder.wrl', 'r') +# f = open('/fe/wrl/Vrml/EGS/TOUCHSN.WRL', 'r') +# vrml_parse('/fe/wrl/Vrml/EGS/TOUCHSN.WRL') +#vrml_parse('/fe/wrl/Vrml/EGS/SCRIPT.WRL') +''' + +import os +files = os.popen('find /fe/wrl -iname "*.wrl"').readlines() +files.sort() +tot = len(files) +for i, f in enumerate(files): + #if i < 801: + # continue + + f = f.strip() + print f, i, tot + vrml_parse(f) +''' + +# NO BLENDER CODE ABOVE THIS LINE. +# ----------------------------------------------------------------------------------- +import bpy +import BPyImage +import Blender +from Blender import Texture, Material, Mathutils, Mesh, Types, Window +from Blender.Mathutils import TranslationMatrix +from Blender.Mathutils import RotationMatrix +from Blender.Mathutils import Vector +from Blender.Mathutils import Matrix + +RAD_TO_DEG = 57.29578 + +GLOBALS = {'CIRCLE_DETAIL':16} + +def translateRotation(rot): + ''' axis, angle ''' + return RotationMatrix(rot[3]*RAD_TO_DEG, 4, 'r', Vector(rot[:3])) + +def translateScale(sca): + mat = Matrix() # 4x4 default + mat[0][0] = sca[0] + mat[1][1] = sca[1] + mat[2][2] = sca[2] + return mat + +def translateTransform(node): + cent = node.getFieldAsFloatTuple('center', None) # (0.0, 0.0, 0.0) + rot = node.getFieldAsFloatTuple('rotation', None) # (0.0, 0.0, 1.0, 0.0) + sca = node.getFieldAsFloatTuple('scale', None) # (1.0, 1.0, 1.0) + scaori = node.getFieldAsFloatTuple('scaleOrientation', None) # (0.0, 0.0, 1.0, 0.0) + tx = node.getFieldAsFloatTuple('translation', None) # (0.0, 0.0, 0.0) + + if cent: + cent_mat = TranslationMatrix(Vector(cent)).resize4x4() + cent_imat = cent_mat.copy().invert() + else: + cent_mat = cent_imat = None + + if rot: rot_mat = translateRotation(rot) + else: rot_mat = None + + if sca: sca_mat = translateScale(sca) + else: sca_mat = None + + if scaori: + scaori_mat = translateRotation(scaori) + scaori_imat = scaori_mat.copy().invert() + else: + scaori_mat = scaori_imat = None + + if tx: tx_mat = TranslationMatrix(Vector(tx)).resize4x4() + else: tx_mat = None + + new_mat = Matrix() + + mats = [tx_mat, cent_mat, rot_mat, scaori_mat, sca_mat, scaori_imat, cent_imat] + for mtx in mats: + if mtx: + new_mat = mtx * new_mat + + return new_mat + +def translateTexTransform(node): + cent = node.getFieldAsFloatTuple('center', None) # (0.0, 0.0) + rot = node.getFieldAsFloat('rotation', None) # 0.0 + sca = node.getFieldAsFloatTuple('scale', None) # (1.0, 1.0) + tx = node.getFieldAsFloatTuple('translation', None) # (0.0, 0.0) + + + if cent: + # cent is at a corner by default + cent_mat = TranslationMatrix(Vector(cent).resize3D()).resize4x4() + cent_imat = cent_mat.copy().invert() + else: + cent_mat = cent_imat = None + + if rot: rot_mat = RotationMatrix(rot*RAD_TO_DEG, 4, 'z') # translateRotation(rot) + else: rot_mat = None + + if sca: sca_mat = translateScale((sca[0], sca[1], 0.0)) + else: sca_mat = None + + if tx: tx_mat = TranslationMatrix(Vector(tx).resize3D()).resize4x4() + else: tx_mat = None + + new_mat = Matrix() + + # as specified in VRML97 docs + mats = [cent_imat, sca_mat, rot_mat, cent_mat, tx_mat] + + for mtx in mats: + if mtx: + new_mat = mtx * new_mat + + return new_mat + + +def getFinalMatrix(node, mtx, ancestry): + + transform_nodes = [node_tx for node_tx in ancestry if node_tx.getSpec() == 'Transform'] + if node.getSpec()=='Transform': + transform_nodes.append(node) + transform_nodes.reverse() + + if mtx==None: + mtx = Matrix() + + for node_tx in transform_nodes: + mat = translateTransform(node_tx) + mtx = mtx * mat + + return mtx + +def importMesh_IndexedFaceSet(geom, bpyima): + # print geom.lineno, geom.id, vrmlNode.DEF_NAMESPACE.keys() + + ccw = geom.getFieldAsBool('ccw', True) + ifs_colorPerVertex = geom.getFieldAsBool('colorPerVertex', True) # per vertex or per face + ifs_normalPerVertex = geom.getFieldAsBool('normalPerVertex', True) + + # This is odd how point is inside Coordinate + + # VRML not x3d + #coord = geom.getChildByName('coord') # 'Coordinate' + + coord = geom.getChildBySpec('Coordinate') # 'Coordinate' + + if coord: ifs_points = coord.getFieldAsArray('point', 3) + else: coord = [] + + if not coord: + print '\tWarnint: IndexedFaceSet has no points' + return None, ccw + + ifs_faces = geom.getFieldAsArray('coordIndex', 0) + + coords_tex = None + if ifs_faces: # In rare cases this causes problems - no faces but UVs??? + + # WORKS - VRML ONLY + # coords_tex = geom.getChildByName('texCoord') + coords_tex = geom.getChildBySpec('TextureCoordinate') + + if coords_tex: + ifs_texpoints = coords_tex.getFieldAsArray('point', 2) + ifs_texfaces = geom.getFieldAsArray('texCoordIndex', 0) + + if not ifs_texpoints: + # IF we have no coords, then dont bother + coords_tex = None + + + # WORKS - VRML ONLY + # vcolor = geom.getChildByName('color') + vcolor = geom.getChildBySpec('Color') + vcolor_spot = None # spot color when we dont have an array of colors + if vcolor: + # float to char + ifs_vcol = [[int(c*256) for c in col] for col in vcolor.getFieldAsArray('color', 3)] + ifs_color_index = geom.getFieldAsArray('colorIndex', 0) + + if not ifs_vcol: + vcolor_spot = [int(c*256) for c in vcolor.getFieldAsFloatTuple('color', [])] + + # Convert faces into somthing blender can use + edges = [] + + # All lists are aligned! + faces = [] + faces_uv = [] # if ifs_texfaces is empty then the faces_uv will match faces exactly. + faces_orig_index = [] # for ngons, we need to know our original index + + if coords_tex and ifs_texfaces: + do_uvmap = True + else: + do_uvmap = False + + # current_face = [0] # pointer anyone + + def add_face(face, fuvs, orig_index): + l = len(face) + if l==3 or l==4: + faces.append(face) + # faces_orig_index.append(current_face[0]) + if do_uvmap: + faces_uv.append(fuvs) + + faces_orig_index.append(orig_index) + elif l==2: edges.append(face) + elif l>4: + for i in xrange(2, len(face)): + faces.append([face[0], face[i-1], face[i]]) + if do_uvmap: + faces_uv.append([fuvs[0], fuvs[i-1], fuvs[i]]) + faces_orig_index.append(orig_index) + else: + # faces with 1 verts? pfft! + # still will affect index ordering + pass + + + face = [] + fuvs = [] + orig_index = 0 + for i, fi in enumerate(ifs_faces): + # ifs_texfaces and ifs_faces should be aligned + if fi != -1: + face.append(int(fi)) # in rare cases this is a float + + if do_uvmap: + if i >= len(ifs_texfaces): + print '\tWarning: UV Texface index out of range' + fuvs.append(ifs_texfaces[0]) + else: + fuvs.append(ifs_texfaces[i]) + else: + add_face(face, fuvs, orig_index) + face = [] + if do_uvmap: + fuvs = [] + orig_index += 1 + + add_face(face, fuvs, orig_index) + del add_face # dont need this func anymore + + bpymesh = bpy.data.meshes.new() + + bpymesh.verts.extend(ifs_points) + + # print len(ifs_points), faces, edges, ngons + + try: + bpymesh.faces.extend(faces, smooth=True, ignoreDups=True) + except KeyError: + print "one or more vert indicies out of range. corrupt file?" + #for f in faces: + # bpymesh.faces.extend(faces, smooth=True) + + bpymesh.calcNormals() + + if len(bpymesh.faces) != len(faces): + print '\tWarning: adding faces did not work! file is invalid, not adding UVs or vcolors' + return bpymesh, ccw + + # Apply UVs if we have them + if not do_uvmap: + faces_uv = faces # fallback, we didnt need a uvmap in the first place, fallback to the face/vert mapping. + if coords_tex: + #print ifs_texpoints + # print geom + bpymesh.faceUV = True + for i,f in enumerate(bpymesh.faces): + f.image = bpyima + fuv = faces_uv[i] # uv indicies + for j,uv in enumerate(f.uv): + # print fuv, j, len(ifs_texpoints) + try: + uv[:] = ifs_texpoints[fuv[j]] + except: + print '\tWarning: UV Index out of range' + uv[:] = ifs_texpoints[0] + + elif bpyima and len(bpymesh.faces): + # Oh Bugger! - we cant really use blenders ORCO for for texture space since texspace dosnt rotate. + # we have to create VRML's coords as UVs instead. + + # VRML docs + ''' + If the texCoord field is NULL, a default texture coordinate mapping is calculated using the local + coordinate system bounding box of the shape. The longest dimension of the bounding box defines the S coordinates, + and the next longest defines the T coordinates. If two or all three dimensions of the bounding box are equal, + ties shall be broken by choosing the X, Y, or Z dimension in that order of preference. + The value of the S coordinate ranges from 0 to 1, from one end of the bounding box to the other. + The T coordinate ranges between 0 and the ratio of the second greatest dimension of the bounding box to the greatest dimension. + ''' + + # Note, S,T == U,V + # U gets longest, V gets second longest + xmin, ymin, zmin = ifs_points[0] + xmax, ymax, zmax = ifs_points[0] + for co in ifs_points: + x,y,z = co + if x < xmin: xmin = x + if y < ymin: ymin = y + if z < zmin: zmin = z + + if x > xmax: xmax = x + if y > ymax: ymax = y + if z > zmax: zmax = z + + xlen = xmax - xmin + ylen = ymax - ymin + zlen = zmax - zmin + + depth_min = xmin, ymin, zmin + depth_list = [xlen, ylen, zlen] + depth_sort = depth_list[:] + depth_sort.sort() + + depth_idx = [depth_list.index(val) for val in depth_sort] + + axis_u = depth_idx[-1] + axis_v = depth_idx[-2] # second longest + + # Hack, swap these !!! TODO - Why swap??? - it seems to work correctly but should not. + # axis_u,axis_v = axis_v,axis_u + + min_u = depth_min[axis_u] + min_v = depth_min[axis_v] + depth_u = depth_list[axis_u] + depth_v = depth_list[axis_v] + + depth_list[axis_u] + + if axis_u == axis_v: + # This should be safe because when 2 axies have the same length, the lower index will be used. + axis_v += 1 + + bpymesh.faceUV = True + + # HACK !!! - seems to be compatible with Cosmo though. + depth_v = depth_u = max(depth_v, depth_u) + + for f in bpymesh.faces: + f.image = bpyima + fuv = f.uv + + for i,v in enumerate(f): + co = v.co + fuv[i][:] = (co[axis_u]-min_u) / depth_u, (co[axis_v]-min_v) / depth_v + + # Add vcote + if vcolor: + # print ifs_vcol + bpymesh.vertexColors = True + + for f in bpymesh.faces: + fcol = f.col + if ifs_colorPerVertex: + fv = f.verts + for i,c in enumerate(fcol): + color_index = fv[i].index # color index is vert index + if ifs_color_index: color_index = ifs_color_index[color_index] + + if len(ifs_vcol) < color_index: + c.r, c.g, c.b = ifs_vcol[color_index] + else: + print '\tWarning: per face color index out of range' + else: + if vcolor_spot: # use 1 color, when ifs_vcol is [] + for c in fcol: + c.r, c.g, c.b = vcolor_spot + else: + color_index = faces_orig_index[f.index] # color index is face index + #print color_index, ifs_color_index + if ifs_color_index: + if color_index <= len(ifs_color_index): + print '\tWarning: per face color index out of range' + color_index = 0 + else: + color_index = ifs_color_index[color_index] + + + col = ifs_vcol[color_index] + for i,c in enumerate(fcol): + c.r, c.g, c.b = col + + return bpymesh, ccw + +def importMesh_IndexedLineSet(geom): + coord = geom.getChildByName('coord') # 'Coordinate' + if coord: points = coord.getFieldAsArray('point', 3) + else: points = [] + + if not points: + print '\tWarning: IndexedLineSet had no points' + return None + + ils_lines = geom.getFieldAsArray('coordIndex', 0) + + lines = [] + line = [] + + for il in ils_lines: + if il==-1: + lines.append(line) + line = [] + else: + line.append(int(il)) + lines.append(line) + + # vcolor = geom.getChildByName('color') # blender dosnt have per vertex color + + bpycurve = bpy.data.curves.new('IndexedCurve', 'Curve') + bpycurve.setFlag(1) + + w=t=1 + + curve_index = 0 + + for line in lines: + if not line: + continue + co = points[line[0]] + bpycurve.appendNurb([co[0], co[1], co[2], w, t]) + bpycurve[curve_index].type= 0 # Poly Line + + for il in line[1:]: + co = points[il] + bpycurve.appendPoint(curve_index, [co[0], co[1], co[2], w]) + + + curve_index += 1 + + return bpycurve + + +def importMesh_PointSet(geom): + coord = geom.getChildByName('coord') # 'Coordinate' + if coord: points = coord.getFieldAsArray('point', 3) + else: points = [] + + # vcolor = geom.getChildByName('color') # blender dosnt have per vertex color + + bpymesh = bpy.data.meshes.new() + bpymesh.verts.extend(points) + bpymesh.calcNormals() # will just be dummy normals + return bpymesh + +GLOBALS['CIRCLE_DETAIL'] = 12 + +MATRIX_Z_TO_Y = RotationMatrix(90, 4, 'x') + +def importMesh_Sphere(geom): + # bpymesh = bpy.data.meshes.new() + diameter = geom.getFieldAsFloat('radius', 0.5) * 2 # * 2 for the diameter + bpymesh = Mesh.Primitives.UVsphere(GLOBALS['CIRCLE_DETAIL'], GLOBALS['CIRCLE_DETAIL'], diameter) + bpymesh.transform(MATRIX_Z_TO_Y) + return bpymesh + +def importMesh_Cylinder(geom): + # bpymesh = bpy.data.meshes.new() + diameter = geom.getFieldAsFloat('radius', 1.0) * 2 # * 2 for the diameter + height = geom.getFieldAsFloat('height', 2) + bpymesh = Mesh.Primitives.Cylinder(GLOBALS['CIRCLE_DETAIL'], diameter, height) + bpymesh.transform(MATRIX_Z_TO_Y) + + # Warning - Rely in the order Blender adds verts + # not nice design but wont change soon. + + bottom = geom.getFieldAsBool('bottom', True) + side = geom.getFieldAsBool('side', True) + top = geom.getFieldAsBool('top', True) + + if not top: # last vert is top center of tri fan. + bpymesh.verts.delete([(GLOBALS['CIRCLE_DETAIL']+GLOBALS['CIRCLE_DETAIL'])+1]) + + if not bottom: # second last vert is bottom of triangle fan + bpymesh.verts.delete([GLOBALS['CIRCLE_DETAIL']+GLOBALS['CIRCLE_DETAIL']]) + + if not side: + # remove all quads + bpymesh.faces.delete(1, [f for f in bpymesh.faces if len(f)==4]) + + return bpymesh + +def importMesh_Cone(geom): + # bpymesh = bpy.data.meshes.new() + diameter = geom.getFieldAsFloat('bottomRadius', 1.0) * 2 # * 2 for the diameter + height = geom.getFieldAsFloat('height', 2) + bpymesh = Mesh.Primitives.Cone(GLOBALS['CIRCLE_DETAIL'], diameter, height) + bpymesh.transform(MATRIX_Z_TO_Y) + + # Warning - Rely in the order Blender adds verts + # not nice design but wont change soon. + + bottom = geom.getFieldAsBool('bottom', True) + side = geom.getFieldAsBool('side', True) + + if not bottom: # last vert is on the bottom + bpymesh.verts.delete([GLOBALS['CIRCLE_DETAIL']+1]) + if not side: # second last vert is on the pointy bit of the cone + bpymesh.verts.delete([GLOBALS['CIRCLE_DETAIL']]) + + return bpymesh + +def importMesh_Box(geom): + # bpymesh = bpy.data.meshes.new() + + size = geom.getFieldAsFloatTuple('size', (2.0, 2.0, 2.0)) + bpymesh = Mesh.Primitives.Cube(1.0) + + # Scale the box to the size set + scale_mat = Matrix([size[0],0,0], [0, size[1], 0], [0, 0, size[2]]) + bpymesh.transform(scale_mat.resize4x4()) + + return bpymesh + +def importShape(node, ancestry): + vrmlname = node.getDefName() + if not vrmlname: vrmlname = 'Shape' + + # works 100% in vrml, but not x3d + #appr = node.getChildByName('appearance') # , 'Appearance' + #geom = node.getChildByName('geometry') # , 'IndexedFaceSet' + + # Works in vrml and x3d + appr = node.getChildBySpec('Appearance') + geom = node.getChildBySpec(['IndexedFaceSet', 'IndexedLineSet', 'PointSet', 'Sphere', 'Box', 'Cylinder', 'Cone']) + + # For now only import IndexedFaceSet's + if geom: + bpymat = None + bpyima = None + texmtx = None + if appr: + + #mat = appr.getChildByName('material') # 'Material' + #ima = appr.getChildByName('texture') # , 'ImageTexture' + #if ima and ima.getSpec() != 'ImageTexture': + # print '\tWarning: texture type "%s" is not supported' % ima.getSpec() + # ima = None + # textx = appr.getChildByName('textureTransform') + + mat = appr.getChildBySpec('Material') + ima = appr.getChildBySpec('ImageTexture') + + textx = appr.getChildBySpec('TextureTransform') + + if textx: + texmtx = translateTexTransform(textx) + + + + # print mat, ima + if mat or ima: + + if not mat: + mat = ima # This is a bit dumb, but just means we use default values for all + + # all values between 0.0 and 1.0, defaults from VRML docs + bpymat = bpy.data.materials.new() + bpymat.amb = mat.getFieldAsFloat('ambientIntensity', 0.2) + bpymat.rgbCol = mat.getFieldAsFloatTuple('diffuseColor', [0.8, 0.8, 0.8]) + + # NOTE - blender dosnt support emmisive color + # Store in mirror color and approximate with emit. + emit = mat.getFieldAsFloatTuple('emissiveColor', [0.0, 0.0, 0.0]) + bpymat.mirCol = emit + bpymat.emit = (emit[0]+emit[1]+emit[2])/3.0 + + bpymat.hard = int(1+(510*mat.getFieldAsFloat('shininess', 0.2))) # 0-1 -> 1-511 + bpymat.specCol = mat.getFieldAsFloatTuple('specularColor', [0.0, 0.0, 0.0]) + bpymat.alpha = 1.0 - mat.getFieldAsFloat('transparency', 0.0) + if bpymat.alpha < 0.999: + bpymat.mode |= Material.Modes.ZTRANSP + + + if ima: + # print ima + ima_url = ima.getFieldAsString('url') + if ima_url==None: + print "\twarning, image with no URL, this is odd" + else: + bpyima= BPyImage.comprehensiveImageLoad(ima_url, dirName(node.getFilename()), PLACE_HOLDER= False, RECURSIVE= False) + if bpyima: + texture= bpy.data.textures.new() + texture.setType('Image') + texture.image = bpyima + + # Adds textures for materials (rendering) + try: depth = bpyima.depth + except: depth = -1 + + if depth == 32: + # Image has alpha + bpymat.setTexture(0, texture, Texture.TexCo.UV, Texture.MapTo.COL | Texture.MapTo.ALPHA) + texture.setImageFlags('MipMap', 'InterPol', 'UseAlpha') + bpymat.mode |= Material.Modes.ZTRANSP + bpymat.alpha = 0.0 + else: + bpymat.setTexture(0, texture, Texture.TexCo.UV, Texture.MapTo.COL) + + ima_repS = ima.getFieldAsBool('repeatS', True) + ima_repT = ima.getFieldAsBool('repeatT', True) + + texture.repeat = max(1, ima_repS * 512), max(1, ima_repT * 512) + + if not ima_repS: bpyima.clampX = True + if not ima_repT: bpyima.clampY = True + + bpydata = None + geom_spec = geom.getSpec() + ccw = True + if geom_spec == 'IndexedFaceSet': + bpydata, ccw = importMesh_IndexedFaceSet(geom, bpyima) + elif geom_spec == 'IndexedLineSet': + bpydata = importMesh_IndexedLineSet(geom) + elif geom_spec == 'PointSet': + bpydata = importMesh_PointSet(geom) + elif geom_spec == 'Sphere': + bpydata = importMesh_Sphere(geom) + elif geom_spec == 'Box': + bpydata = importMesh_Box(geom) + elif geom_spec == 'Cylinder': + bpydata = importMesh_Cylinder(geom) + elif geom_spec == 'Cone': + bpydata = importMesh_Cone(geom) + else: + print '\tWarning: unsupported type "%s"' % geom_spec + return + + if bpydata: + vrmlname = vrmlname + geom_spec + + bpydata.name = vrmlname + + bpyob = node.blendObject = bpy.data.scenes.active.objects.new(bpydata) + + if type(bpydata) == Types.MeshType: + is_solid = geom.getFieldAsBool('solid', True) + creaseAngle = geom.getFieldAsFloat('creaseAngle', None) + + if creaseAngle != None: + bpydata.maxSmoothAngle = 1+int(min(79, creaseAngle * RAD_TO_DEG)) + bpydata.mode |= Mesh.Modes.AUTOSMOOTH + + # Only ever 1 material per shape + if bpymat: bpydata.materials = [bpymat] + + if bpydata.faceUV and texmtx: + # Apply texture transform? + uv_copy = Vector() + for f in bpydata.faces: + for uv in f.uv: + uv_copy.x = uv.x + uv_copy.y = uv.y + + uv.x, uv.y = (uv_copy * texmtx)[0:2] + # Done transforming the texture + + + # Must be here and not in IndexedFaceSet because it needs an object for the flip func. Messy :/ + if not ccw: bpydata.flipNormals() + + + # else could be a curve for example + + + + # Can transform data or object, better the object so we can instance the data + #bpymesh.transform(getFinalMatrix(node)) + bpyob.setMatrix( getFinalMatrix(node, None, ancestry) ) + + +def importLamp_PointLight(node): + vrmlname = node.getDefName() + if not vrmlname: vrmlname = 'PointLight' + + # ambientIntensity = node.getFieldAsFloat('ambientIntensity', 0.0) # TODO + # attenuation = node.getFieldAsFloatTuple('attenuation', (1.0, 0.0, 0.0)) # TODO + color = node.getFieldAsFloatTuple('color', (1.0, 1.0, 1.0)) + intensity = node.getFieldAsFloat('intensity', 1.0) # max is documented to be 1.0 but some files have higher. + location = node.getFieldAsFloatTuple('location', (0.0, 0.0, 0.0)) + # is_on = node.getFieldAsBool('on', True) # TODO + radius = node.getFieldAsFloat('radius', 100.0) + + bpylamp = bpy.data.lamps.new() + bpylamp.setType('Lamp') + bpylamp.energy = intensity + bpylamp.dist = radius + bpylamp.col = color + + mtx = TranslationMatrix(Vector(location)) + + return bpylamp, mtx + +def importLamp_DirectionalLight(node): + vrmlname = node.getDefName() + if not vrmlname: vrmlname = 'DirectLight' + + # ambientIntensity = node.getFieldAsFloat('ambientIntensity', 0.0) # TODO + color = node.getFieldAsFloatTuple('color', (1.0, 1.0, 1.0)) + direction = node.getFieldAsFloatTuple('direction', (0.0, 0.0, -1.0)) + intensity = node.getFieldAsFloat('intensity', 1.0) # max is documented to be 1.0 but some files have higher. + # is_on = node.getFieldAsBool('on', True) # TODO + + bpylamp = bpy.data.lamps.new(vrmlname) + bpylamp.setType('Sun') + bpylamp.energy = intensity + bpylamp.col = color + + # lamps have their direction as -z, yup + mtx = Vector(direction).toTrackQuat('-z', 'y').toMatrix().resize4x4() + + return bpylamp, mtx + +# looks like default values for beamWidth and cutOffAngle were swapped in VRML docs. + +def importLamp_SpotLight(node): + vrmlname = node.getDefName() + if not vrmlname: vrmlname = 'SpotLight' + + # ambientIntensity = geom.getFieldAsFloat('ambientIntensity', 0.0) # TODO + # attenuation = geom.getFieldAsFloatTuple('attenuation', (1.0, 0.0, 0.0)) # TODO + beamWidth = node.getFieldAsFloat('beamWidth', 1.570796) * RAD_TO_DEG # max is documented to be 1.0 but some files have higher. + color = node.getFieldAsFloatTuple('color', (1.0, 1.0, 1.0)) + cutOffAngle = node.getFieldAsFloat('cutOffAngle', 0.785398) * RAD_TO_DEG # max is documented to be 1.0 but some files have higher. + direction = node.getFieldAsFloatTuple('direction', (0.0, 0.0, -1.0)) + intensity = node.getFieldAsFloat('intensity', 1.0) # max is documented to be 1.0 but some files have higher. + location = node.getFieldAsFloatTuple('location', (0.0, 0.0, 0.0)) + # is_on = node.getFieldAsBool('on', True) # TODO + radius = node.getFieldAsFloat('radius', 100.0) + + bpylamp = bpy.data.lamps.new(vrmlname) + bpylamp.setType('Spot') + bpylamp.energy = intensity + bpylamp.dist = radius + bpylamp.col = color + bpylamp.spotSize = cutOffAngle + if beamWidth > cutOffAngle: + bpylamp.spotBlend = 0.0 + else: + if cutOffAngle==0.0: #@#$%^&*(!!! - this should never happen + bpylamp.spotBlend = 0.5 + else: + bpylamp.spotBlend = beamWidth / cutOffAngle + + # Convert + + # lamps have their direction as -z, y==up + mtx = TranslationMatrix(Vector(location)) * Vector(direction).toTrackQuat('-z', 'y').toMatrix().resize4x4() + + return bpylamp, mtx + + +def importLamp(node, spec, ancestry): + if spec=='PointLight': + bpylamp,mtx = importLamp_PointLight(node) + elif spec=='DirectionalLight': + bpylamp,mtx = importLamp_DirectionalLight(node) + elif spec=='SpotLight': + bpylamp,mtx = importLamp_SpotLight(node) + else: + print "Error, not a lamp" + raise "" + + bpyob = node.blendObject = bpy.data.scenes.active.objects.new(bpylamp) + bpyob.setMatrix( getFinalMatrix(node, mtx, ancestry) ) + + +def importViewpoint(node, ancestry): + name = node.getDefName() + if not name: name = 'Viewpoint' + + fieldOfView = node.getFieldAsFloat('fieldOfView', 0.785398) * RAD_TO_DEG # max is documented to be 1.0 but some files have higher. + # jump = node.getFieldAsBool('jump', True) + orientation = node.getFieldAsFloatTuple('orientation', (0.0, 0.0, 1.0, 0.0)) + position = node.getFieldAsFloatTuple('position', (0.0, 0.0, 10.0)) + description = node.getFieldAsString('description', '') + + bpycam = bpy.data.cameras.new(name) + + bpycam.angle = fieldOfView + + mtx = TranslationMatrix(Vector(position)) * translateRotation(orientation) * MATRIX_Z_TO_Y + + + bpyob = node.blendObject = bpy.data.scenes.active.objects.new(bpycam) + bpyob.setMatrix( getFinalMatrix(node, mtx, ancestry) ) + + +def importTransform(node, ancestry): + name = node.getDefName() + if not name: name = 'Transform' + + bpyob = node.blendObject = bpy.data.scenes.active.objects.new('Empty', name) # , name) + bpyob.setMatrix( getFinalMatrix(node, None, ancestry) ) + + +def load_web3d(path, PREF_FLAT=False, PREF_CIRCLE_DIV=16): + + # Used when adding blender primitives + GLOBALS['CIRCLE_DETAIL'] = PREF_CIRCLE_DIV + + #root_node = vrml_parse('/_Cylinder.wrl') + if path.lower().endswith('.x3d'): + root_node, msg = x3d_parse(path) + else: + root_node, msg = vrml_parse(path) + + if not root_node: + if Blender.mode == 'background': + print msg + else: + Blender.Draw.PupMenu(msg) + return + + + # fill with tuples - (node, [parents-parent, parent]) + all_nodes = root_node.getSerialized([], []) + + for node, ancestry in all_nodes: + #if 'castle.wrl' not in node.getFilename(): + # continue + + spec = node.getSpec() + if spec=='Shape': + importShape(node, ancestry) + elif spec in ('PointLight', 'DirectionalLight', 'SpotLight'): + importLamp(node, spec, ancestry) + elif spec=='Viewpoint': + importViewpoint(node, ancestry) + elif spec=='Transform': + # Only use transform nodes when we are not importing a flat object hierarchy + if PREF_FLAT==False: + importTransform(node, ancestry) + + # Add in hierarchy + if PREF_FLAT==False: + child_dict = {} + for node, ancestry in all_nodes: + if node.blendObject: + blendObject = None + + # Get the last parent + i = len(ancestry) + while i: + i-=1 + blendObject = ancestry[i].blendObject + if blendObject: + break + + if blendObject: + # Parent Slow, - 1 liner but works + # blendObject.makeParent([node.blendObject], 0, 1) + + # Parent FAST + try: child_dict[blendObject].append(node.blendObject) + except: child_dict[blendObject] = [node.blendObject] + + # Parent FAST + for parent, children in child_dict.iteritems(): + parent.makeParent(children, 0, 1) + + # update deps + bpy.data.scenes.active.update(1) + del child_dict + + +def load_ui(path): + Draw = Blender.Draw + PREF_HIERARCHY= Draw.Create(0) + PREF_CIRCLE_DIV= Draw.Create(16) + + # Get USER Options + pup_block= [\ + 'Import...',\ + ('Hierarchy', PREF_HIERARCHY, 'Import transform nodes as empties to create a parent/child hierarchy'),\ + ('Circle Div:', PREF_CIRCLE_DIV, 3, 128, 'Number of divisions to use for circular primitives') + ] + + if not Draw.PupBlock('Import X3D/VRML...', pup_block): + return + + Window.WaitCursor(1) + + load_web3d(path,\ + (not PREF_HIERARCHY.val),\ + PREF_CIRCLE_DIV.val,\ + ) + + Window.WaitCursor(0) + + +if __name__ == '__main__': + Window.FileSelector(load_ui, 'Import X3D/VRML97') + + +# Testing stuff + +# load_web3d('/test.x3d') +# load_web3d('/_Cylinder.x3d') + +# Testing below +# load_web3d('m:\\root\\Desktop\\_Cylinder.wrl') +# load_web3d('/_Cylinder.wrl') +# load_web3d('/fe/wrl/Vrml/EGS/BCKGD.WRL') + +# load_web3d('/fe/wrl/Vrml/EGS/GRNDPLNE.WRL') +# load_web3d('/fe/wrl/Vrml/EGS/INDEXFST.WRL') +# load_web3d('/fe/wrl/panel1c.wrl') +# load_web3d('/test.wrl') +# load_web3d('/fe/wrl/dulcimer.wrl') +# load_web3d('/fe/wrl/rccad/Ju-52.wrl') # Face index out of range +# load_web3d('/fe/wrl/16lat.wrl') # spotlight +# load_web3d('/fe/wrl/Vrml/EGS/FOG.WRL') # spotlight +# load_web3d('/fe/wrl/Vrml/EGS/LOD.WRL') # vcolor per face + +# load_web3d('/fe/wrl/new/daybreak_final.wrl') # no faces in mesh, face duplicate error +# load_web3d('/fe/wrl/new/earth.wrl') +# load_web3d('/fe/wrl/new/hendrix.ei.dtu.dk/vrml/talairach/fourd/TalaDruryRight.wrl') # define/use fields +# load_web3d('/fe/wrl/new/imac.wrl') # extrusion and define/use fields, face index is a float somehow +# load_web3d('/fe/wrl/new/www.igs.net/~mascott/vrml/vrml2/mcastle.wrl') +# load_web3d('/fe/wrl/new/www.igs.net/~mascott/vrml/vrml2/tower.wrl') +# load_web3d('/fe/wrl/new/www.igs.net/~mascott/vrml/vrml2/temple.wrl') +# load_web3d('/fe/wrl/brain.wrl') # field define test 'a IS b' +# load_web3d('/fe/wrl/new/coaster.wrl') # fields that are confusing to read. + +# X3D + +# load_web3d('/fe/x3d/www.web3d.org/x3d/content/examples/Basic/StudentProjects/PlayRoom.x3d') # invalid UVs + +''' +import os +# files = os.popen('find /fe/wrl -iname "*.wrl"').readlines() +# files = os.popen('find /fe/x3d -iname "*.x3d"').readlines() +files = os.popen('find /fe/x3d/X3dExamplesSavage -iname "*.x3d"').readlines() + +files.sort() +tot = len(files) +for i, f in enumerate(files): + if i < 12803 or i > 1000000: + continue + #if i != 12686: + # continue + + f = f.strip() + print f, i, tot + sce = bpy.data.scenes.new(f.split('/')[-1]) + bpy.data.scenes.active = sce + # Window. + load_web3d(f, PREF_FLAT=True) +'''
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