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authorJeroen Bakker <j.bakker@atmind.nl>2018-06-06 16:25:05 +0300
committerJeroen Bakker <j.bakker@atmind.nl>2018-06-06 16:26:09 +0300
commit89042f576e3865ab26f3330e8f78798c197b14c4 (patch)
tree0d6ad8b08c457321fb986ee27164a1ab4cf84313
parent7fee5f56438712ebc6e9fd1737ae83fa05e1c2cd (diff)
LookDev: When HDRI could not be reloaded we should switch to world
Thanks for reporting sergey!
-rw-r--r--source/blender/draw/engines/eevee/eevee_lookdev.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_lookdev.c b/source/blender/draw/engines/eevee/eevee_lookdev.c
index 8ef52f8c553..5c626b42ddd 100644
--- a/source/blender/draw/engines/eevee/eevee_lookdev.c
+++ b/source/blender/draw/engines/eevee/eevee_lookdev.c
@@ -42,7 +42,7 @@ void EEVEE_lookdev_cache_init(
const DRWContextState *draw_ctx = DRW_context_state_get();
View3D *v3d = draw_ctx->v3d;
if (LOOK_DEV_MODE_ENABLED(v3d)) {
- StudioLight *sl = BKE_studiolight_find(v3d->shading.studio_light, STUDIOLIGHT_ORIENTATION_WORLD);
+ StudioLight *sl = BKE_studiolight_find(v3d->shading.studio_light, STUDIOLIGHT_INTERNAL | STUDIOLIGHT_ORIENTATION_WORLD);
if ((sl->flag & STUDIOLIGHT_ORIENTATION_WORLD)) {
struct Gwn_Batch *geom = DRW_cache_fullscreen_quad_get();
GPUTexture *tex;