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authorHans Goudey <h.goudey@me.com>2022-07-02 21:04:55 +0300
committerHans Goudey <h.goudey@me.com>2022-07-02 21:04:55 +0300
commit69ee9ca90e36aa6a74317262fccb1e3e2e9210bc (patch)
treeb684a6eecef62907aec90f17e8f24c705187db02
parent01d7dedd745e2dce6f0f7857367ad8507ed60178 (diff)
Fix: Build error with unity builds off after recent cleanup
Mistake in df8d96ab66adf46603b36
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_convex_hull.cc2
1 files changed, 0 insertions, 2 deletions
diff --git a/source/blender/nodes/geometry/nodes/node_geo_convex_hull.cc b/source/blender/nodes/geometry/nodes/node_geo_convex_hull.cc
index 31f706c497c..045206d04cd 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_convex_hull.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_convex_hull.cc
@@ -22,8 +22,6 @@ static void node_declare(NodeDeclarationBuilder &b)
b.add_output<decl::Geometry>(N_("Convex Hull"));
}
-using bke::GeometryInstanceGroup;
-
#ifdef WITH_BULLET
static Mesh *hull_from_bullet(const Mesh *mesh, Span<float3> coords)