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author | Hans Goudey <h.goudey@me.com> | 2022-07-02 21:04:55 +0300 |
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committer | Hans Goudey <h.goudey@me.com> | 2022-07-02 21:04:55 +0300 |
commit | 69ee9ca90e36aa6a74317262fccb1e3e2e9210bc (patch) | |
tree | b684a6eecef62907aec90f17e8f24c705187db02 | |
parent | 01d7dedd745e2dce6f0f7857367ad8507ed60178 (diff) |
Fix: Build error with unity builds off after recent cleanup
Mistake in df8d96ab66adf46603b36
-rw-r--r-- | source/blender/nodes/geometry/nodes/node_geo_convex_hull.cc | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/source/blender/nodes/geometry/nodes/node_geo_convex_hull.cc b/source/blender/nodes/geometry/nodes/node_geo_convex_hull.cc index 31f706c497c..045206d04cd 100644 --- a/source/blender/nodes/geometry/nodes/node_geo_convex_hull.cc +++ b/source/blender/nodes/geometry/nodes/node_geo_convex_hull.cc @@ -22,8 +22,6 @@ static void node_declare(NodeDeclarationBuilder &b) b.add_output<decl::Geometry>(N_("Convex Hull")); } -using bke::GeometryInstanceGroup; - #ifdef WITH_BULLET static Mesh *hull_from_bullet(const Mesh *mesh, Span<float3> coords) |