diff options
author | Martin Poirier <theeth@yahoo.com> | 2009-02-04 05:55:24 +0300 |
---|---|---|
committer | Martin Poirier <theeth@yahoo.com> | 2009-02-04 05:55:24 +0300 |
commit | 4286730d34ba4d36b994b73b3017bacf4552e1f4 (patch) | |
tree | 2476898e062d4ecb9d41d5223954baa574550152 | |
parent | 1cec028c911c65883401eda374015cfa0d987d13 (diff) |
dropdown for bone creation method and swap params in panel instead of having all of them visible all the time.
-rw-r--r-- | source/blender/src/drawview.c | 123 |
1 files changed, 69 insertions, 54 deletions
diff --git a/source/blender/src/drawview.c b/source/blender/src/drawview.c index 0230974b509..c8701d2aa98 100644 --- a/source/blender/src/drawview.c +++ b/source/blender/src/drawview.c @@ -2301,6 +2301,14 @@ static void view3d_panel_bonesketch_spaces(short cntrl) /* replace with check call to sketching lib */ if (G.obedit && G.obedit->type == OB_ARMATURE) { + static char subdiv_tooltip[4][64] = { + "Subdivide arcs based on a fixed number of bones", + "Subdivide arcs in bones of equal length", + "Subdivide arcs based on correlation", + "Retarget template to stroke" + }; + + block= uiNewBlock(&curarea->uiblocks, "view3d_panel_bonesketch_spaces", UI_EMBOSS, UI_HELV, curarea->win); uiPanelControl(UI_PNL_SOLID | UI_PNL_CLOSE | cntrl); uiSetPanelHandler(VIEW3D_HANDLER_BONESKETCH); // for close and esc @@ -2327,67 +2335,74 @@ static void view3d_panel_bonesketch_spaces(short cntrl) uiBlockEndAlign(block); uiBlockBeginAlign(block); + + uiDefButC(block, MENU, B_REDR, "Subdivision Method%t|Length%x2|Correlation%x3|Fixed%x1|Template%x4", 10,yco,60,19, &G.scene->toolsettings->bone_sketching_convert, 0, 0, 0, 0, subdiv_tooltip[(unsigned char)G.scene->toolsettings->bone_sketching_convert]); - uiDefButC(block, ROW, B_REDR, "Length", 10, yco, 60, 19, &G.scene->toolsettings->bone_sketching_convert, 0, SK_CONVERT_CUT_LENGTH, 0, 0, "Subdivide arcs in bones of equal length"); - uiDefButF(block, NUM, B_REDR, "Lim:", 70, yco, 140, 19, &G.scene->toolsettings->skgen_length_limit,0.1,50.0, 10, 0, "Maximum length of the subdivided bones"); - yco -= 20; - - uiDefButC(block, ROW, B_REDR, "Correlation", 10, yco, 60, 19, &G.scene->toolsettings->bone_sketching_convert, 0, SK_CONVERT_CUT_CORRELATION, 0, 0, "Subdivide arcs based on correlation"); - uiDefButF(block, NUM, B_REDR, "Thres:", 70, yco, 140, 19, &G.scene->toolsettings->skgen_correlation_limit,0.0, 1.0, 0.01, 0, "Correlation threshold for subdivision"); - yco -= 20; - - uiDefButC(block, ROW, B_REDR, "Fixed", 10, yco, 60, 19, &G.scene->toolsettings->bone_sketching_convert, 0, SK_CONVERT_CUT_FIXED, 0, 0, "Subdivide arcs based on a fixed number of bones"); - uiDefButC(block, NUM, B_REDR, "Num:", 70, yco, 140, 19, &G.scene->toolsettings->skgen_subdivision_number,1, 100, 1, 5, "Number of subdivided bones"); - yco -= 20; - - uiDefButC(block, ROW, B_REDR, "Retarget", 10, yco,80, 19, &G.scene->toolsettings->bone_sketching_convert, 0, SK_CONVERT_RETARGET, 0, 0, "Retarget selected bones to stroke"); - uiDefButC(block, ROW, B_DIFF, "No", 90, yco, 40,19, &G.scene->toolsettings->skgen_retarget_roll, 0, 0, 0, 0, "No special roll treatment"); - uiDefButC(block, ROW, B_DIFF, "View", 130, yco, 40,19, &G.scene->toolsettings->skgen_retarget_roll, 0, SK_RETARGET_ROLL_VIEW, 0, 0, "Roll bones perpendicular to view"); - uiDefButC(block, ROW, B_DIFF, "Joint", 170, yco, 40,19, &G.scene->toolsettings->skgen_retarget_roll, 0, SK_RETARGET_ROLL_JOINT, 0, 0, "Roll bones relative to joint bend"); - yco -= 20; + switch(G.scene->toolsettings->bone_sketching_convert) + { + case SK_CONVERT_CUT_LENGTH: + uiDefButF(block, NUM, B_REDR, "Lim:", 70, yco, 140, 19, &G.scene->toolsettings->skgen_length_limit,0.1,50.0, 10, 0, "Maximum length of the subdivided bones"); + yco -= 20; + break; + case SK_CONVERT_CUT_CORRELATION: + uiDefButF(block, NUM, B_REDR, "Thres:", 70, yco, 140, 19, &G.scene->toolsettings->skgen_correlation_limit,0.0, 1.0, 0.01, 0, "Correlation threshold for subdivision"); + yco -= 20; + break; + default: + case SK_CONVERT_CUT_FIXED: + uiDefButC(block, NUM, B_REDR, "Num:", 70, yco, 140, 19, &G.scene->toolsettings->skgen_subdivision_number,1, 100, 1, 5, "Number of subdivided bones"); + yco -= 20; + break; + case SK_CONVERT_RETARGET: + uiDefButC(block, ROW, B_DIFF, "No", 70, yco, 40,19, &G.scene->toolsettings->skgen_retarget_roll, 0, 0, 0, 0, "No special roll treatment"); + uiDefButC(block, ROW, B_DIFF, "View", 110, yco, 50,19, &G.scene->toolsettings->skgen_retarget_roll, 0, SK_RETARGET_ROLL_VIEW, 0, 0, "Roll bones perpendicular to view"); + uiDefButC(block, ROW, B_DIFF, "Joint", 160, yco, 50,19, &G.scene->toolsettings->skgen_retarget_roll, 0, SK_RETARGET_ROLL_JOINT, 0, 0, "Roll bones relative to joint bend"); + yco -= 30; - uiBlockEndAlign(block); + uiBlockEndAlign(block); - yco -= 10; - uiBlockBeginAlign(block); - - /* button here to select what to do (copy or not), template, ...*/ + uiBlockBeginAlign(block); + /* button here to select what to do (copy or not), template, ...*/ - BIF_makeListTemplates(); - template_index = BIF_currentTemplate(); - - but = uiDefButI(block, MENU, B_REDR, BIF_listTemplates(), 10,yco,200,19, &template_index, 0, 0, 0, 0, "Template"); - uiButSetFunc(but, assign_template_sketch_armature, &template_index, NULL); - - yco -= 20; - - uiDefButF(block, NUM, B_DIFF, "A:", 10, yco, 66,19, &G.scene->toolsettings->skgen_retarget_angle_weight, 0, 10, 1, 0, "Angle Weight"); - uiDefButF(block, NUM, B_DIFF, "L:", 76, yco, 67,19, &G.scene->toolsettings->skgen_retarget_length_weight, 0, 10, 1, 0, "Length Weight"); - uiDefButF(block, NUM, B_DIFF, "D:", 143,yco, 67,19, &G.scene->toolsettings->skgen_retarget_distance_weight, 0, 10, 1, 0, "Distance Weight"); - yco -= 20; - - uiDefBut(block, TEX,B_DIFF,"S:", 10, yco, 90, 20, G.scene->toolsettings->skgen_side_string, 0.0, 8.0, 0, 0, "Text to replace &S with"); - uiDefBut(block, TEX,B_DIFF,"N:", 100, yco, 90, 20, G.scene->toolsettings->skgen_num_string, 0.0, 8.0, 0, 0, "Text to replace &N with"); - uiDefIconButBitC(block, TOG, SK_RETARGET_AUTONAME, B_DIFF, ICON_AUTO,190,yco,20,20, &G.scene->toolsettings->skgen_retarget_options, 0, 0, 0, 0, "Use Auto Naming"); - yco -= 20; + BIF_makeListTemplates(); + template_index = BIF_currentTemplate(); + + but = uiDefButI(block, MENU, B_REDR, BIF_listTemplates(), 10,yco,200,19, &template_index, 0, 0, 0, 0, "Template"); + uiButSetFunc(but, assign_template_sketch_armature, &template_index, NULL); + + yco -= 20; + + uiDefButF(block, NUM, B_DIFF, "A:", 10, yco, 66,19, &G.scene->toolsettings->skgen_retarget_angle_weight, 0, 10, 1, 0, "Angle Weight"); + uiDefButF(block, NUM, B_DIFF, "L:", 76, yco, 67,19, &G.scene->toolsettings->skgen_retarget_length_weight, 0, 10, 1, 0, "Length Weight"); + uiDefButF(block, NUM, B_DIFF, "D:", 143,yco, 67,19, &G.scene->toolsettings->skgen_retarget_distance_weight, 0, 10, 1, 0, "Distance Weight"); + yco -= 20; + + uiDefBut(block, TEX,B_DIFF,"S:", 10, yco, 90, 20, G.scene->toolsettings->skgen_side_string, 0.0, 8.0, 0, 0, "Text to replace &S with"); + uiDefBut(block, TEX,B_DIFF,"N:", 100, yco, 90, 20, G.scene->toolsettings->skgen_num_string, 0.0, 8.0, 0, 0, "Text to replace &N with"); + uiDefIconButBitC(block, TOG, SK_RETARGET_AUTONAME, B_DIFF, ICON_AUTO,190,yco,20,20, &G.scene->toolsettings->skgen_retarget_options, 0, 0, 0, 0, "Use Auto Naming"); + yco -= 20; + + /* auto renaming magic */ + uiBlockEndAlign(block); + + nb_joints = BIF_nbJointsTemplate(); + + if (nb_joints == -1) + { + nb_joints = G.totvertsel; + } + + bone_name = BIF_nameBoneTemplate(); + + BLI_snprintf(joint_label, 32, "%i joints: %s", nb_joints, bone_name); + + uiDefBut(block, LABEL, 1, joint_label, 10, yco, 200, 20, NULL, 0.0, 0.0, 0, 0, ""); + yco -= 20; + break; + } - /* auto renaming magic */ uiBlockEndAlign(block); - nb_joints = BIF_nbJointsTemplate(); - - if (nb_joints == -1) - { - nb_joints = G.totvertsel; - } - - bone_name = BIF_nameBoneTemplate(); - - BLI_snprintf(joint_label, 32, "%i joints: %s", nb_joints, bone_name); - - uiDefBut(block, LABEL, 1, joint_label, 10, yco, 200, 20, NULL, 0.0, 0.0, 0, 0, ""); - yco -= 20; - uiDefButBitS(block, TOG, SCE_SNAP_PEEL_OBJECT, B_DIFF, "Peel Objects", 10, yco, 200, 20, &G.scene->snap_flag, 0, 0, 0, 0, "Peel whole objects as one"); if(yco < 0) uiNewPanelHeight(block, height-yco); |