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authorSebastian Parborg <darkdefende@gmail.com>2021-08-16 17:50:54 +0300
committerSebastian Parborg <darkdefende@gmail.com>2021-08-16 17:52:38 +0300
commit035d4c28abaf351b36ff5bb6057f865888790331 (patch)
tree41151a628f32ebf0e6be89828d014237e54a57ee
parentdf3884d51244a8a08c62308a3d7e84011090df8b (diff)
Add sanity NULL checks when loading sound sequences
Would cause crashes in files that had lingering invalid sound sequences around. For example our tests/render/volume/fire.blend test file.
-rw-r--r--source/blender/blenkernel/intern/sound.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/blenkernel/intern/sound.c b/source/blender/blenkernel/intern/sound.c
index bd0fbd840ff..8730d2758e6 100644
--- a/source/blender/blenkernel/intern/sound.c
+++ b/source/blender/blenkernel/intern/sound.c
@@ -703,7 +703,7 @@ void *BKE_sound_scene_add_scene_sound(
Scene *scene, Sequence *sequence, int startframe, int endframe, int frameskip)
{
sound_verify_evaluated_id(&scene->id);
- if (sequence->scene && scene != sequence->scene) {
+ if (sequence->scene && scene != sequence->scene && sequence->sound) {
const double fps = FPS;
return AUD_Sequence_add(scene->sound_scene,
sequence->scene->sound_scene,
@@ -775,7 +775,7 @@ void BKE_sound_move_scene_sound(
void BKE_sound_move_scene_sound_defaults(Scene *scene, Sequence *sequence)
{
sound_verify_evaluated_id(&scene->id);
- if (sequence->scene_sound) {
+ if (sequence->scene_sound && sequence->sound) {
BKE_sound_move_scene_sound(scene,
sequence->scene_sound,
sequence->startdisp,