diff options
author | Hans Goudey <h.goudey@me.com> | 2020-09-18 22:37:33 +0300 |
---|---|---|
committer | Hans Goudey <h.goudey@me.com> | 2020-09-18 22:37:33 +0300 |
commit | 05c57dc563b81d7ec22ceb46cda1422f55c69c95 (patch) | |
tree | 8779b3dde09763ebf9daef159c7870fac190a758 | |
parent | a13b14b67d6f3931792da7eb8a0e04aed1196616 (diff) |
UI: Use property split in UV editor panels
This is not an exhaustive change, just for the 2D cursor and
UDIM grid properties. Also vertically align the "UV Vertex"
buttons like in the 3D view panels.
-rw-r--r-- | release/scripts/startup/bl_ui/space_image.py | 8 | ||||
-rw-r--r-- | source/blender/editors/uvedit/uvedit_buttons.c | 10 |
2 files changed, 11 insertions, 7 deletions
diff --git a/release/scripts/startup/bl_ui/space_image.py b/release/scripts/startup/bl_ui/space_image.py index fa71bc1d14d..2519b5a2f40 100644 --- a/release/scripts/startup/bl_ui/space_image.py +++ b/release/scripts/startup/bl_ui/space_image.py @@ -1480,10 +1480,11 @@ class IMAGE_PT_uv_cursor(Panel): sima = context.space_data - col = layout.column() + layout.use_property_split = True + layout.use_property_decorate = False col = layout.column() - col.prop(sima, "cursor_location", text="Cursor Location") + col.prop(sima, "cursor_location", text="Location") class IMAGE_PT_udim_grid(Panel): @@ -1504,6 +1505,9 @@ class IMAGE_PT_udim_grid(Panel): sima = context.space_data uvedit = sima.uv_editor + layout.use_property_split = True + layout.use_property_decorate = False + col = layout.column() col.prop(uvedit, "tile_grid_shape", text="Grid Shape") diff --git a/source/blender/editors/uvedit/uvedit_buttons.c b/source/blender/editors/uvedit/uvedit_buttons.c index f9949f6b671..5ed75a1004c 100644 --- a/source/blender/editors/uvedit/uvedit_buttons.c +++ b/source/blender/editors/uvedit/uvedit_buttons.c @@ -137,7 +137,6 @@ static void uvedit_vertex_buttons(const bContext *C, uiBlock *block) Scene *scene = CTX_data_scene(C); float center[2]; int imx, imy, step, digits; - float width = 8 * UI_UNIT_X; uint objects_len = 0; Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data_with_uvs( CTX_data_view_layer(C), CTX_wm_view3d(C), &objects_len); @@ -177,14 +176,15 @@ static void uvedit_vertex_buttons(const bContext *C, uiBlock *block) uiBut *but; + int y = 0; UI_block_align_begin(block); but = uiDefButF(block, UI_BTYPE_NUM, B_UVEDIT_VERTEX, IFACE_("X:"), 0, - 0, - width, + y -= UI_UNIT_Y, + 200, UI_UNIT_Y, &uvedit_old_center[0], UNPACK2(range_xy[0]), @@ -197,9 +197,9 @@ static void uvedit_vertex_buttons(const bContext *C, uiBlock *block) UI_BTYPE_NUM, B_UVEDIT_VERTEX, IFACE_("Y:"), - width, 0, - width, + y -= UI_UNIT_Y, + 200, UI_UNIT_Y, &uvedit_old_center[1], UNPACK2(range_xy[1]), |