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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2012-12-23 18:29:43 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2012-12-23 18:29:43 +0400
commit4ee0087e3584c762d02d5d049557131fa0ed47c6 (patch)
treefdefa065bec5c67a30aa262b096225ea4aa98c46
parent789b2acd772c2856a09017972e9cc7278f60c4ab (diff)
Fix cycles displacement not working well with OSL and multiple objects.
-rw-r--r--intern/cycles/render/mesh_displace.cpp18
1 files changed, 16 insertions, 2 deletions
diff --git a/intern/cycles/render/mesh_displace.cpp b/intern/cycles/render/mesh_displace.cpp
index dea694a811e..fdfaaf4d7de 100644
--- a/intern/cycles/render/mesh_displace.cpp
+++ b/intern/cycles/render/mesh_displace.cpp
@@ -19,6 +19,7 @@
#include "device.h"
#include "mesh.h"
+#include "object.h"
#include "scene.h"
#include "shader.h"
@@ -41,6 +42,19 @@ bool MeshManager::displace(Device *device, Scene *scene, Mesh *mesh, Progress& p
if(!has_displacement)
return false;
+ string msg = string_printf("Computing Displacement %s", mesh->name.c_str());
+ progress.set_status("Updating Mesh", msg);
+
+ /* find object index. todo: is arbitrary */
+ size_t object_index = ~0;
+
+ for(size_t i = 0; i < scene->objects.size(); i++) {
+ if(scene->objects[i]->mesh == mesh) {
+ object_index = i;
+ break;
+ }
+ }
+
/* setup input for device task */
vector<bool> done(mesh->verts.size(), false);
device_vector<uint4> d_input;
@@ -61,8 +75,8 @@ bool MeshManager::displace(Device *device, Scene *scene, Mesh *mesh, Progress& p
done[t.v[j]] = true;
/* set up object, primitive and barycentric coordinates */
- /* when used, non-instanced convention: object = -object-1; */
- int object = ~0; /* todo */
+ /* when used, non-instanced convention: object = ~object */
+ int object = ~object_index;
int prim = mesh->tri_offset + i;
float u, v;