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authorClément Foucault <foucault.clem@gmail.com>2022-06-08 22:06:14 +0300
committerClément Foucault <foucault.clem@gmail.com>2022-06-28 19:48:38 +0300
commit75ad435ceb63559a1443b618045e99b6ea90883f (patch)
treef04d06eccda661844f25802470c33fc1308dc434
parentfde7d390517b30d4afacc2093ccaa50e9e914b8d (diff)
Cleanup: GPUShader: Fix missing space in debug message
-rw-r--r--source/blender/gpu/intern/gpu_shader_create_info.cc6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/gpu/intern/gpu_shader_create_info.cc b/source/blender/gpu/intern/gpu_shader_create_info.cc
index 81c21e4e7e2..16ce4f7723e 100644
--- a/source/blender/gpu/intern/gpu_shader_create_info.cc
+++ b/source/blender/gpu/intern/gpu_shader_create_info.cc
@@ -154,13 +154,13 @@ std::string ShaderCreateInfo::check_error() const
}
else {
if (!this->vertex_source_.is_empty()) {
- error += "Compute shader has vertex_source_ shader attached in" + this->name_ + ".\n";
+ error += "Compute shader has vertex_source_ shader attached in " + this->name_ + ".\n";
}
if (!this->geometry_source_.is_empty()) {
- error += "Compute shader has geometry_source_ shader attached in" + this->name_ + ".\n";
+ error += "Compute shader has geometry_source_ shader attached in " + this->name_ + ".\n";
}
if (!this->fragment_source_.is_empty()) {
- error += "Compute shader has fragment_source_ shader attached in" + this->name_ + ".\n";
+ error += "Compute shader has fragment_source_ shader attached in " + this->name_ + ".\n";
}
}