diff options
author | Yevgeny Makarov <jenkm> | 2021-11-12 19:51:31 +0300 |
---|---|---|
committer | Harley Acheson <harley.acheson@gmail.com> | 2021-11-12 19:55:20 +0300 |
commit | a89529d8dbecffa663b3c23c621354f61e2ea292 (patch) | |
tree | 27f9d7c4ebab12ebb11a556e5010d74c43507b83 | |
parent | 9f5290e3bc5624154839f3a3771f6f14eea20322 (diff) |
UI: Do not shade alpha when blending colors
UI_GetThemeColorBlendShade4fv incorrectly changing alpha by the amount
of the shading offset.
See D9944 for more details.
Differential Revision: https://developer.blender.org/D9944
Reviewed by Hans Goudey
-rw-r--r-- | source/blender/editors/interface/resources.c | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/editors/interface/resources.c b/source/blender/editors/interface/resources.c index aece2e58f1e..d960f5e6b1d 100644 --- a/source/blender/editors/interface/resources.c +++ b/source/blender/editors/interface/resources.c @@ -1340,7 +1340,8 @@ void UI_GetThemeColorBlendShade4fv(int colorid1, int colorid2, float fac, int of CLAMP(g, 0, 255); b = offset + floorf((1.0f - fac) * cp1[2] + fac * cp2[2]); CLAMP(b, 0, 255); - a = offset + floorf((1.0f - fac) * cp1[3] + fac * cp2[3]); + + a = floorf((1.0f - fac) * cp1[3] + fac * cp2[3]); /* No shading offset. */ CLAMP(a, 0, 255); col[0] = ((float)r) / 255.0f; |