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authorNicholas Bishop <nicholasbishop@gmail.com>2012-05-18 10:10:47 +0400
committerNicholas Bishop <nicholasbishop@gmail.com>2012-05-18 10:10:47 +0400
commitb5a6be37f1f3ab7bd3d9e27f1bc88657296c4f5c (patch)
tree9b3a545b40cfcc4607900781a39849cbf61123e9
parent5fe5a8c2838edc62585e0ed72da23fbeb08ae5e1 (diff)
Add smooth-shading option for remesh modifier.
The remesh modifier doesn't currently get any data from original faces, so even if the input mesh was entirely smooth none of the output faces would be. Solved by adding a new dna-flag/rna-bool/UI-checkbox to smooth shade the output. Requested by Daniel Salazar.
-rw-r--r--release/scripts/startup/bl_ui/properties_data_modifier.py1
-rw-r--r--source/blender/makesdna/DNA_modifier_types.h1
-rw-r--r--source/blender/makesrna/intern/rna_modifier.c5
-rw-r--r--source/blender/modifiers/intern/MOD_remesh.c10
4 files changed, 17 insertions, 0 deletions
diff --git a/release/scripts/startup/bl_ui/properties_data_modifier.py b/release/scripts/startup/bl_ui/properties_data_modifier.py
index b46f0fc8923..9919865ca3a 100644
--- a/release/scripts/startup/bl_ui/properties_data_modifier.py
+++ b/release/scripts/startup/bl_ui/properties_data_modifier.py
@@ -838,6 +838,7 @@ class DATA_PT_modifiers(ModifierButtonsPanel, Panel):
if md.mode == 'SHARP':
layout.prop(md, "sharpness")
+ layout.prop(md, "smooth_shading")
layout.prop(md, "remove_disconnected_pieces")
row = layout.row()
row.active = md.remove_disconnected_pieces
diff --git a/source/blender/makesdna/DNA_modifier_types.h b/source/blender/makesdna/DNA_modifier_types.h
index 30280e95646..8e39ded84d5 100644
--- a/source/blender/makesdna/DNA_modifier_types.h
+++ b/source/blender/makesdna/DNA_modifier_types.h
@@ -1032,6 +1032,7 @@ typedef struct DynamicPaintModifierData {
typedef enum RemeshModifierFlags {
MOD_REMESH_FLOOD_FILL = 1,
+ MOD_REMESH_SMOOTH_SHADING = 2,
} RemeshModifierFlags;
typedef enum RemeshModifierMode {
diff --git a/source/blender/makesrna/intern/rna_modifier.c b/source/blender/makesrna/intern/rna_modifier.c
index 07ea69fc260..38a0147b07c 100644
--- a/source/blender/makesrna/intern/rna_modifier.c
+++ b/source/blender/makesrna/intern/rna_modifier.c
@@ -3000,6 +3000,11 @@ static void rna_def_modifier_remesh(BlenderRNA *brna)
RNA_def_property_boolean_sdna(prop, NULL, "flag", MOD_REMESH_FLOOD_FILL);
RNA_def_property_ui_text(prop, "Remove Disconnected Pieces", "");
RNA_def_property_update(prop, 0, "rna_Modifier_update");
+
+ prop = RNA_def_property(srna, "smooth_shading", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "flag", MOD_REMESH_SMOOTH_SHADING);
+ RNA_def_property_ui_text(prop, "Smooth Shading", "Output faces with smooth shading rather than flat shaded");
+ RNA_def_property_update(prop, 0, "rna_Modifier_update");
}
static void rna_def_modifier_ocean(BlenderRNA *brna)
diff --git a/source/blender/modifiers/intern/MOD_remesh.c b/source/blender/modifiers/intern/MOD_remesh.c
index 517791e3e73..57966b5824b 100644
--- a/source/blender/modifiers/intern/MOD_remesh.c
+++ b/source/blender/modifiers/intern/MOD_remesh.c
@@ -190,6 +190,16 @@ static DerivedMesh *applyModifier(ModifierData *md,
result = output->dm;
MEM_freeN(output);
+ if (rmd->flag & MOD_REMESH_SMOOTH_SHADING) {
+ MPoly *mpoly = CDDM_get_polys(result);
+ int i, totpoly = result->getNumPolys(result);
+
+ /* Apply smooth shading to output faces */
+ for (i = 0; i < totpoly; i++) {
+ mpoly[i].flag |= ME_SMOOTH;
+ }
+ }
+
CDDM_calc_edges(result);
CDDM_calc_normals(result);
return result;