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authorJun Mizutani <jmztn>2020-11-13 10:07:07 +0300
committerJeroen Bakker <jeroen@blender.org>2020-11-13 10:14:56 +0300
commitdb7d8281c5a2a56bbc2b7c05ec7160d8819ee191 (patch)
treec92d292c100a1f2dad65c4d4e69296418fb495e1
parentf00ebd4dba25f1ddc728a1431a1f81dd03c17457 (diff)
Add An Opacity Slider to Overlay Wireframe
This patch adds an opacity slider to the wireframe overlay. The previous wireframe in dense geometry scenes could be too dark and sometimes the user just wants an impression of the geometry during modelling. Reviewed By: Jeroen Bakker Differential Revision: https://developer.blender.org/D7622
m---------release/datafiles/locale0
m---------release/scripts/addons0
-rw-r--r--release/scripts/startup/bl_ui/space_view3d.py1
-rw-r--r--source/blender/blenloader/intern/versioning_290.c13
-rw-r--r--source/blender/draw/engines/overlay/overlay_engine.c1
-rw-r--r--source/blender/draw/engines/overlay/overlay_private.h1
-rw-r--r--source/blender/draw/engines/overlay/overlay_wireframe.c2
-rw-r--r--source/blender/draw/engines/overlay/shaders/wireframe_frag.glsl5
-rw-r--r--source/blender/draw/engines/overlay/shaders/wireframe_vert.glsl8
-rw-r--r--source/blender/makesdna/DNA_view3d_defaults.h1
-rw-r--r--source/blender/makesdna/DNA_view3d_types.h2
-rw-r--r--source/blender/makesrna/intern/rna_space.c10
m---------source/tools0
13 files changed, 37 insertions, 7 deletions
diff --git a/release/datafiles/locale b/release/datafiles/locale
-Subproject 8f5a0e027f131104974763d30db36b1a9ffae16
+Subproject 848613f1edf09495bb764144461730662ac0b06
diff --git a/release/scripts/addons b/release/scripts/addons
-Subproject 33eae7da675d532bbb9c12b129c0e30228f5f00
+Subproject 35c23b4db494e58538a677c4fb0ec9ec1e8ffaa
diff --git a/release/scripts/startup/bl_ui/space_view3d.py b/release/scripts/startup/bl_ui/space_view3d.py
index 94acab20e66..1b5a7da61b0 100644
--- a/release/scripts/startup/bl_ui/space_view3d.py
+++ b/release/scripts/startup/bl_ui/space_view3d.py
@@ -6127,6 +6127,7 @@ class VIEW3D_PT_overlay_geometry(Panel):
sub = row.row()
sub.active = overlay.show_wireframes or is_wireframes
sub.prop(overlay, "wireframe_threshold", text="Wireframe")
+ sub.prop(overlay, "wireframe_opacity", text="Opacity")
row = col.row(align=True)
if context.mode not in {
diff --git a/source/blender/blenloader/intern/versioning_290.c b/source/blender/blenloader/intern/versioning_290.c
index fab4ce6727f..1574fe9b548 100644
--- a/source/blender/blenloader/intern/versioning_290.c
+++ b/source/blender/blenloader/intern/versioning_290.c
@@ -1139,5 +1139,18 @@ void blo_do_versions_290(FileData *fd, Library *UNUSED(lib), Main *bmain)
*/
{
/* Keep this block, even when empty. */
+ /* Initialize the opacity of the overlay wireframe */
+ if (!DNA_struct_elem_find(fd->filesdna, "View3DOverlay", "float", "wireframe_opacity")) {
+ for (bScreen *screen = bmain->screens.first; screen; screen = screen->id.next) {
+ LISTBASE_FOREACH (ScrArea *, area, &screen->areabase) {
+ LISTBASE_FOREACH (SpaceLink *, sl, &area->spacedata) {
+ if (sl->spacetype == SPACE_VIEW3D) {
+ View3D *v3d = (View3D *)sl;
+ v3d->overlay.wireframe_opacity = 1.0f;
+ }
+ }
+ }
+ }
+ }
}
}
diff --git a/source/blender/draw/engines/overlay/overlay_engine.c b/source/blender/draw/engines/overlay/overlay_engine.c
index e49b2e45580..5188d338183 100644
--- a/source/blender/draw/engines/overlay/overlay_engine.c
+++ b/source/blender/draw/engines/overlay/overlay_engine.c
@@ -90,6 +90,7 @@ static void OVERLAY_engine_init(void *vedata)
V3D_OVERLAY_HIDE_BONES | V3D_OVERLAY_HIDE_OBJECT_XTRAS |
V3D_OVERLAY_HIDE_OBJECT_ORIGINS;
pd->overlay.wireframe_threshold = v3d->overlay.wireframe_threshold;
+ pd->overlay.wireframe_opacity = v3d->overlay.wireframe_opacity;
}
if (v3d->shading.type == OB_WIRE) {
diff --git a/source/blender/draw/engines/overlay/overlay_private.h b/source/blender/draw/engines/overlay/overlay_private.h
index d5ba0a5423f..c259d9351f3 100644
--- a/source/blender/draw/engines/overlay/overlay_private.h
+++ b/source/blender/draw/engines/overlay/overlay_private.h
@@ -140,6 +140,7 @@ typedef struct OVERLAY_ShadingData {
int zneg_flag;
/** Wireframe */
float wire_step_param;
+ float wire_opacity;
/** Edit Curve */
float edit_curve_normal_length;
/** Edit Mesh */
diff --git a/source/blender/draw/engines/overlay/overlay_wireframe.c b/source/blender/draw/engines/overlay/overlay_wireframe.c
index 7d2939d101e..617dda56421 100644
--- a/source/blender/draw/engines/overlay/overlay_wireframe.c
+++ b/source/blender/draw/engines/overlay/overlay_wireframe.c
@@ -62,6 +62,7 @@ void OVERLAY_wireframe_cache_init(OVERLAY_Data *vedata)
View3DShading *shading = &draw_ctx->v3d->shading;
pd->shdata.wire_step_param = pd->overlay.wireframe_threshold - 254.0f / 255.0f;
+ pd->shdata.wire_opacity = pd->overlay.wireframe_opacity;
bool is_wire_shmode = (shading->type == OB_WIRE);
bool is_material_shmode = (shading->type > OB_SOLID);
@@ -95,6 +96,7 @@ void OVERLAY_wireframe_cache_init(OVERLAY_Data *vedata)
DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo);
DRW_shgroup_uniform_texture_ref(grp, "depthTex", depth_tx);
DRW_shgroup_uniform_float_copy(grp, "wireStepParam", pd->shdata.wire_step_param);
+ DRW_shgroup_uniform_float_copy(grp, "wireOpacity", pd->shdata.wire_opacity);
DRW_shgroup_uniform_bool_copy(grp, "useColoring", use_coloring);
DRW_shgroup_uniform_bool_copy(grp, "isTransform", (G.moving & G_TRANSFORM_OBJ) != 0);
DRW_shgroup_uniform_bool_copy(grp, "isObjectColor", is_object_color);
diff --git a/source/blender/draw/engines/overlay/shaders/wireframe_frag.glsl b/source/blender/draw/engines/overlay/shaders/wireframe_frag.glsl
index b5442dc1b0b..5c8c22c57d9 100644
--- a/source/blender/draw/engines/overlay/shaders/wireframe_frag.glsl
+++ b/source/blender/draw/engines/overlay/shaders/wireframe_frag.glsl
@@ -5,7 +5,7 @@ uniform sampler2D depthTex;
flat in vec2 edgeStart;
#ifndef SELECT_EDGES
-in vec3 finalColor;
+in vec4 finalColor;
noperspective in vec2 edgePos;
layout(location = 0) out vec4 fragColor;
@@ -22,8 +22,7 @@ void main()
#ifndef SELECT_EDGES
lineOutput = pack_line_data(gl_FragCoord.xy, edgeStart, edgePos);
- fragColor.rgb = finalColor;
- fragColor.a = 1.0;
+ fragColor = finalColor;
# ifdef CUSTOM_DEPTH_BIAS
vec2 dir = lineOutput.xy * 2.0 - 1.0;
diff --git a/source/blender/draw/engines/overlay/shaders/wireframe_vert.glsl b/source/blender/draw/engines/overlay/shaders/wireframe_vert.glsl
index f7467aa3bf4..2950a66570f 100644
--- a/source/blender/draw/engines/overlay/shaders/wireframe_vert.glsl
+++ b/source/blender/draw/engines/overlay/shaders/wireframe_vert.glsl
@@ -1,5 +1,6 @@
uniform float wireStepParam;
+uniform float wireOpacity;
uniform bool useColoring;
uniform bool isTransform;
uniform bool isObjectColor;
@@ -14,7 +15,7 @@ in float wd; /* wiredata */
flat out vec2 edgeStart;
#ifndef SELECT_EDGES
-out vec3 finalColor;
+out vec4 finalColor;
noperspective out vec2 edgePos;
#endif
@@ -156,8 +157,9 @@ void main()
rim_col = pow(rim_col, vec3(1.0 / 2.2));
wire_col = pow(wire_col, vec3(1.0 / 2.2));
vec3 final_front_col = mix(rim_col, wire_col, 0.35);
- finalColor = mix(rim_col, final_front_col, facing);
- finalColor = pow(finalColor, vec3(2.2));
+ finalColor.rgb = mix(rim_col, final_front_col, facing);
+ finalColor.rgb = pow(finalColor.rgb, vec3(2.2));
+ finalColor.a = wireOpacity;
#endif
/* Cull flat edges below threshold. */
diff --git a/source/blender/makesdna/DNA_view3d_defaults.h b/source/blender/makesdna/DNA_view3d_defaults.h
index 68f23b33d07..10d0bafec61 100644
--- a/source/blender/makesdna/DNA_view3d_defaults.h
+++ b/source/blender/makesdna/DNA_view3d_defaults.h
@@ -51,6 +51,7 @@
#define _DNA_DEFAULT_View3DOverlay \
{ \
.wireframe_threshold = 1.0f, \
+ .wireframe_opacity = 1.0f, \
.xray_alpha_bone = 0.5f, \
.fade_alpha = 0.40f, \
.texture_paint_mode_opacity = 1.0f, \
diff --git a/source/blender/makesdna/DNA_view3d_types.h b/source/blender/makesdna/DNA_view3d_types.h
index 3fc8b05c8b4..7e80fc1bd6d 100644
--- a/source/blender/makesdna/DNA_view3d_types.h
+++ b/source/blender/makesdna/DNA_view3d_types.h
@@ -223,6 +223,7 @@ typedef struct View3DOverlay {
/** Other settings. */
float wireframe_threshold;
+ float wireframe_opacity;
/** Grease pencil settings. */
float gpencil_paper_opacity;
@@ -233,7 +234,6 @@ typedef struct View3DOverlay {
float gpencil_vertex_paint_opacity;
/** Handles display type for curves. */
int handle_display;
- char _pad[4];
} View3DOverlay;
/* View3DOverlay->handle_display */
diff --git a/source/blender/makesrna/intern/rna_space.c b/source/blender/makesrna/intern/rna_space.c
index 0f4904e5e8f..f63a4ce041f 100644
--- a/source/blender/makesrna/intern/rna_space.c
+++ b/source/blender/makesrna/intern/rna_space.c
@@ -3716,6 +3716,16 @@ static void rna_def_space_view3d_overlay(BlenderRNA *brna)
RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
RNA_def_property_update(prop, NC_SPACE | ND_SPACE_VIEW3D, NULL);
+ prop = RNA_def_property(srna, "wireframe_opacity", PROP_FLOAT, PROP_FACTOR);
+ RNA_def_property_float_sdna(prop, NULL, "overlay.wireframe_opacity");
+ RNA_def_property_ui_text(prop,
+ "Wireframe Opacity",
+ "Opacity of the displayed edges "
+ "(1.0 for opaque)");
+ RNA_def_property_range(prop, 0.0f, 1.0f);
+ RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
+ RNA_def_property_update(prop, NC_SPACE | ND_SPACE_VIEW3D, NULL);
+
prop = RNA_def_property(srna, "show_paint_wire", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "overlay.paint_flag", V3D_OVERLAY_PAINT_WIRE);
RNA_def_property_ui_text(prop, "Show Wire", "Use wireframe display in painting modes");
diff --git a/source/tools b/source/tools
-Subproject 7011d02c292ac1c91a5c9cc1a075ea2727982ce
+Subproject 660be0ca10abc8261178159afcd1032be662e38