diff options
author | Campbell Barton <ideasman42@gmail.com> | 2021-12-09 12:21:26 +0300 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2021-12-09 12:21:26 +0300 |
commit | 8ef8f3a60a0a2c858ceb30a4f56a4a31ea538ba8 (patch) | |
tree | 9a7f156ebfe843b37b5c3115e37a57ddcbf1590b | |
parent | 15a428eab0e0a0ca63953d71e8fc719e4a06c612 (diff) |
Cleanup: spelling in comments
-rw-r--r-- | intern/cycles/blender/output_driver.cpp | 2 | ||||
-rw-r--r-- | source/blender/blenkernel/BKE_node.h | 4 | ||||
-rw-r--r-- | source/blender/blenlib/intern/BLI_mempool_private.h | 2 | ||||
-rw-r--r-- | source/blender/editors/include/ED_view3d.h | 36 | ||||
-rw-r--r-- | source/blender/editors/space_outliner/outliner_intern.h | 4 | ||||
-rw-r--r-- | source/blender/imbuf/IMB_imbuf.h | 2 |
6 files changed, 25 insertions, 25 deletions
diff --git a/intern/cycles/blender/output_driver.cpp b/intern/cycles/blender/output_driver.cpp index 2b3586af668..f0164fa409b 100644 --- a/intern/cycles/blender/output_driver.cpp +++ b/intern/cycles/blender/output_driver.cpp @@ -66,7 +66,7 @@ bool BlenderOutputDriver::read_render_tile(const Tile &tile) bool BlenderOutputDriver::update_render_tile(const Tile &tile) { - /* Use final write for preview renders, otherwise render result wouldn't be be updated + /* Use final write for preview renders, otherwise render result wouldn't be updated * quickly on Blender side. For all other cases we use the display driver. */ if (b_engine_.is_preview()) { write_render_tile(tile); diff --git a/source/blender/blenkernel/BKE_node.h b/source/blender/blenkernel/BKE_node.h index 14a42dc1c83..6a07b5c5fc4 100644 --- a/source/blender/blenkernel/BKE_node.h +++ b/source/blender/blenkernel/BKE_node.h @@ -1256,7 +1256,7 @@ struct bNode *ntreeShaderOutputNode(struct bNodeTree *ntree, int target); * This one needs to work on a local tree. * * TODO: This is *not* part of `blenkernel`, it's defined under "source/blender/nodes/". - * This declaration should be be moved out of BKE. + * This declaration should be moved out of BKE. */ void ntreeGPUMaterialNodes(struct bNodeTree *localtree, struct GPUMaterial *mat, @@ -1466,7 +1466,7 @@ void ntreeCompositTagRender(struct Scene *scene); * which calls #node_cmp_rlayers_register_pass for every render layer node. * * TODO: This is *not* part of `blenkernel`, it's defined under "source/blender/nodes/". - * This declaration should be be moved out of BKE. + * This declaration should be moved out of BKE. */ void ntreeCompositUpdateRLayers(struct bNodeTree *ntree); void ntreeCompositRegisterPass(struct bNodeTree *ntree, diff --git a/source/blender/blenlib/intern/BLI_mempool_private.h b/source/blender/blenlib/intern/BLI_mempool_private.h index 1d18f6d1b28..90569d87c41 100644 --- a/source/blender/blenlib/intern/BLI_mempool_private.h +++ b/source/blender/blenlib/intern/BLI_mempool_private.h @@ -48,7 +48,7 @@ typedef struct ParallelMempoolTaskData { * (each task should have its own), * such that each iterator goes over its own single chunk, * and only getting the next chunk to iterate over has to be - * protected against concurrency (which can be done in a lockless way). + * protected against concurrency (which can be done in a lock-less way). * * To be used when creating a task for each single item in the pool is totally overkill. * diff --git a/source/blender/editors/include/ED_view3d.h b/source/blender/editors/include/ED_view3d.h index 6300c017c95..16f84ddc3cc 100644 --- a/source/blender/editors/include/ED_view3d.h +++ b/source/blender/editors/include/ED_view3d.h @@ -129,41 +129,41 @@ struct Camera *ED_view3d_camera_data_get(struct View3D *v3d, struct RegionView3D /** * Calculate the view transformation matrix from RegionView3D input. - * The resulting matrix is equivalent to RegionView3D.viewinv + * The resulting matrix is equivalent to #RegionView3D.viewinv * \param mat: The view 4x4 transformation matrix to calculate. - * \param ofs: The view offset, normally from RegionView3D.ofs. - * \param quat: The view rotation, quaternion normally from RegionView3D.viewquat. - * \param dist: The view distance from ofs, normally from RegionView3D.dist. + * \param ofs: The view offset, normally from #RegionView3D.ofs. + * \param quat: The view rotation, quaternion normally from #RegionView3D.viewquat. + * \param dist: The view distance from ofs, normally from #RegionView3D.dist. */ void ED_view3d_to_m4(float mat[4][4], const float ofs[3], const float quat[4], const float dist); /** * Set the view transformation from a 4x4 matrix. * * \param mat: The view 4x4 transformation matrix to assign. - * \param ofs: The view offset, normally from RegionView3D.ofs. - * \param quat: The view rotation, quaternion normally from RegionView3D.viewquat. - * \param dist: The view distance from ofs, normally from RegionView3D.dist. + * \param ofs: The view offset, normally from #RegionView3D.ofs. + * \param quat: The view rotation, quaternion normally from #RegionView3D.viewquat. + * \param dist: The view distance from `ofs`, normally from #RegionView3D.dist. */ void ED_view3d_from_m4(const float mat[4][4], float ofs[3], float quat[4], const float *dist); /** - * Set the RegionView3D members from an objects transformation and optionally lens. + * Set the #RegionView3D members from an objects transformation and optionally lens. * \param ob: The object to set the view to. - * \param ofs: The view offset to be set, normally from RegionView3D.ofs. - * \param quat: The view rotation to be set, quaternion normally from RegionView3D.viewquat. - * \param dist: The view distance from ofs to be set, normally from RegionView3D.dist. + * \param ofs: The view offset to be set, normally from #RegionView3D.ofs. + * \param quat: The view rotation to be set, quaternion normally from #RegionView3D.viewquat. + * \param dist: The view distance from `ofs `to be set, normally from #RegionView3D.dist. * \param lens: The view lens angle set for cameras and lights, normally from View3D.lens. */ void ED_view3d_from_object( const struct Object *ob, float ofs[3], float quat[4], float *dist, float *lens); /** - * Set the object transformation from RegionView3D members. + * Set the object transformation from #RegionView3D members. * \param depsgraph: The depsgraph to get the evaluated object parent * for the transformation calculation. * \param ob: The object which has the transformation assigned. - * \param ofs: The view offset, normally from RegionView3D.ofs. - * \param quat: The view rotation, quaternion normally from RegionView3D.viewquat. - * \param dist: The view distance from ofs, normally from RegionView3D.dist. + * \param ofs: The view offset, normally from #RegionView3D.ofs. + * \param quat: The view rotation, quaternion normally from #RegionView3D.viewquat. + * \param dist: The view distance from `ofs`, normally from #RegionView3D.dist. */ void ED_view3d_to_object(const struct Depsgraph *depsgraph, struct Object *ob, @@ -802,7 +802,7 @@ bool ED_view3d_clipping_test(const struct RegionView3D *rv3d, float ED_view3d_radius_to_dist_persp(const float angle, const float radius); float ED_view3d_radius_to_dist_ortho(const float lens, const float radius); /** - * Return a new RegionView3D.dist value to fit the \a radius. + * Return a new #RegionView3D.dist value to fit the \a radius. * * \note Depth isn't taken into account, this will fit a flat plane exactly, * but points towards the view (with a perspective projection), @@ -977,7 +977,7 @@ bool ED_operator_rv3d_user_region_poll(struct bContext *C); * set while drawing, however when functions like mesh_foreachScreenVert are * called by selection tools, we can't be sure this object was the last. * - * for example, transparent objects are drawn after editmode and will cause + * for example, transparent objects are drawn after edit-mode and will cause * the rv3d mat's to change and break selection. * * 'ED_view3d_init_mats_rv3d' should be called before @@ -1127,7 +1127,7 @@ bool ED_view3d_camera_autokey(const struct Scene *scene, /** * Call after modifying a locked view. * - * \note Not every view edit currently auto-keys (num-pad for eg), + * \note Not every view edit currently auto-keys (numeric-pad for eg), * this is complicated because of smooth-view. */ bool ED_view3d_camera_lock_autokey(struct View3D *v3d, diff --git a/source/blender/editors/space_outliner/outliner_intern.h b/source/blender/editors/space_outliner/outliner_intern.h index dfc9017360c..3439e4fa219 100644 --- a/source/blender/editors/space_outliner/outliner_intern.h +++ b/source/blender/editors/space_outliner/outliner_intern.h @@ -457,7 +457,7 @@ void outliner_item_openclose(struct SpaceOutliner *space_outliner, /* outliner_dragdrop.c */ /** - * Region dropbox definition. + * Region drop-box definition. */ void outliner_dropboxes(void); @@ -592,7 +592,7 @@ TreeElement *outliner_find_item_at_x_in_row(const SpaceOutliner *space_outliner, bool *r_is_merged_icon, bool *r_is_over_icon); /** - * Tse is not in the treestore, we use its contents to find a match. + * `tse` is not in the treestore, we use its contents to find a match. */ TreeElement *outliner_find_tse(struct SpaceOutliner *space_outliner, const TreeStoreElem *tse); /** diff --git a/source/blender/imbuf/IMB_imbuf.h b/source/blender/imbuf/IMB_imbuf.h index 28e84d3d973..6e8bed148d5 100644 --- a/source/blender/imbuf/IMB_imbuf.h +++ b/source/blender/imbuf/IMB_imbuf.h @@ -689,7 +689,7 @@ typedef void (*InterpolationColorFunction)( void bicubic_interpolation_color( const struct ImBuf *in, unsigned char outI[4], float outF[4], float u, float v); -/* Functions assumes out to be zero'ed, only does RGBA. */ +/* Functions assumes out to be zeroed, only does RGBA. */ void nearest_interpolation_color_char( const struct ImBuf *in, unsigned char outI[4], float outF[4], float u, float v); |