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authorCampbell Barton <ideasman42@gmail.com>2021-07-01 04:16:25 +0300
committerCampbell Barton <ideasman42@gmail.com>2021-07-01 04:16:25 +0300
commitaa112dc77c67e90aa2fe470bd141e40cb65ec1ef (patch)
tree7bed9160425f0ca29d94912c792c2155fcbfbf23
parent39188f3c9953c887f0d4bcf21387ec09c08ef4f3 (diff)
Cleanup: spelling
-rw-r--r--source/blender/editors/space_view3d/view3d_navigate_fly.c6
-rw-r--r--source/blender/functions/FN_cpp_type_make.hh2
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_curve_primitive_circle.cc18
3 files changed, 13 insertions, 13 deletions
diff --git a/source/blender/editors/space_view3d/view3d_navigate_fly.c b/source/blender/editors/space_view3d/view3d_navigate_fly.c
index fd4fd5051b1..e2fa0fdc6a5 100644
--- a/source/blender/editors/space_view3d/view3d_navigate_fly.c
+++ b/source/blender/editors/space_view3d/view3d_navigate_fly.c
@@ -808,10 +808,10 @@ static int flyApply(bContext *C, FlyInfo *fly, bool is_confirm)
moffset[1] = 0;
}
- /* scale the mouse movement by this value - scales mouse movement to the view size
- * moffset[0] / (region->winx-xmargin * 2) - window size minus margin (same for y)
+ /* Scale the mouse movement by this value - scales mouse movement to the view size
+ * `moffset[0] / (region->winx-xmargin * 2)` - window size minus margin (same for y)
*
- * the mouse moves isn't linear */
+ * the mouse moves isn't linear. */
if (moffset[0]) {
moffset[0] /= fly->width - (xmargin * 2);
diff --git a/source/blender/functions/FN_cpp_type_make.hh b/source/blender/functions/FN_cpp_type_make.hh
index 529ec261946..b8e5373ccf7 100644
--- a/source/blender/functions/FN_cpp_type_make.hh
+++ b/source/blender/functions/FN_cpp_type_make.hh
@@ -186,7 +186,7 @@ template<typename T> uint64_t hash_cb(const void *value)
} // namespace blender::fn::cpp_type_util
/**
- * Different types support different features. Features like copy constructibility can be detected
+ * Different types support different features. Features like copy constructability can be detected
* automatically easily. For some features this is harder as of C++17. Those have flags in this
* enum and need to be determined by the programmer.
*/
diff --git a/source/blender/nodes/geometry/nodes/node_geo_curve_primitive_circle.cc b/source/blender/nodes/geometry/nodes/node_geo_curve_primitive_circle.cc
index 93ca5a1a677..963c48b7536 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_curve_primitive_circle.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_curve_primitive_circle.cc
@@ -96,21 +96,21 @@ static std::unique_ptr<CurveEval> create_point_circle_curve(
MutableSpan<float3> positions = spline->positions();
float3 center;
- /* Midpoints of P1->P2 and P2->P3. */
+ /* Midpoints of `P1->P2` and `P2->P3`. */
const float3 q1 = float3::interpolate(p1, p2, 0.5f);
const float3 q2 = float3::interpolate(p2, p3, 0.5f);
- /* Normal Vectors of P1->P2 and P2->P3*/
+ /* Normal Vectors of `P1->P2` and `P2->P3` */
const float3 v1 = (p2 - p1).normalized();
const float3 v2 = (p3 - p2).normalized();
- /*Normal of plane of main 2 segments P1->P2 and P2->P3. */
+ /* Normal of plane of main 2 segments P1->P2 and `P2->P3`. */
const float3 v3 = float3::cross(v1, v2).normalized();
- /*Normal of plane of first perpendicular bisector and P1->P2. */
+ /* Normal of plane of first perpendicular bisector and `P1->P2`. */
const float3 v4 = float3::cross(v3, v1).normalized();
- /* Determine Centerpoint from the intersection of 3 planes. */
+ /* Determine Center-point from the intersection of 3 planes. */
float plane_1[4], plane_2[4], plane_3[4];
plane_from_point_normal_v3(plane_1, q1, v3);
plane_from_point_normal_v3(plane_2, q1, v1);
@@ -121,13 +121,13 @@ static std::unique_ptr<CurveEval> create_point_circle_curve(
return nullptr;
}
- /* Get the radius from the centerpoint to p1. */
+ /* Get the radius from the center-point to p1. */
const float r = float3::distance(p1, center);
const float theta_step = ((2 * M_PI) / (float)resolution);
for (const int i : IndexRange(resolution)) {
- /* Formula for a circle around a point and 2 unit vectors perp. to each other and the axis of
- * the cirlce from
+ /* Formula for a circle around a point and 2 unit vectors perpendicular.
+ * to each other and the axis of the circle from:
* https://math.stackexchange.com/questions/73237/parametric-equation-of-a-circle-in-3d-space
*/
@@ -224,4 +224,4 @@ void register_node_type_geo_curve_primitive_circle()
ntype.geometry_node_execute = blender::nodes::geo_node_curve_primitive_circle_exec;
ntype.draw_buttons = geo_node_curve_primitive_circle_layout;
nodeRegisterType(&ntype);
-} \ No newline at end of file
+}