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author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2007-11-18 00:12:25 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2007-11-18 00:12:25 +0300 |
commit | 6d5396fc65fe81f0d999d12df6b64156358b1e60 (patch) | |
tree | 1bfbc0a6e4999647f00ede511dcd4f241d08957b | |
parent | 6ce8374990ef9d98129b02f3b38d6b1454581109 (diff) |
Fix for multimodifier commit breaking game engine compile.
-rw-r--r-- | source/gameengine/Converter/BL_SkinDeformer.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Converter/BL_SkinDeformer.cpp b/source/gameengine/Converter/BL_SkinDeformer.cpp index 90b5fc5308d..e9ec6f9116b 100644 --- a/source/gameengine/Converter/BL_SkinDeformer.cpp +++ b/source/gameengine/Converter/BL_SkinDeformer.cpp @@ -175,7 +175,7 @@ void BL_SkinDeformer::Update(void) for (int v =0; v<m_bmesh->totvert; v++) VECCOPY(m_transverts[v], m_bmesh->mvert[v].co); - armature_deform_verts( par_arma, m_objMesh, NULL, m_transverts, NULL, m_bmesh->totvert, ARM_DEF_VGROUP, NULL ); + armature_deform_verts( par_arma, m_objMesh, NULL, m_transverts, NULL, m_bmesh->totvert, ARM_DEF_VGROUP, NULL, NULL ); RecalcNormals(); /* Update the current frame */ |