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authorCampbell Barton <ideasman42@gmail.com>2008-02-21 11:43:13 +0300
committerCampbell Barton <ideasman42@gmail.com>2008-02-21 11:43:13 +0300
commit7c7a931fed41dcf51e2d537a9157c357f0285955 (patch)
tree956105c8e2ab7f8553bccb963a1630d54dc3d2b0
parent91d44a91249355827b6f135ab6e4fc52bfe926e4 (diff)
made auto threads default (noob's get faster renders in their dual core CPU's)
changed env variable check order $TMP, $TMPDIR - aparently $TMP is more common.
-rw-r--r--source/blender/blenlib/intern/threads.c8
-rw-r--r--source/blender/blenlib/intern/util.c21
-rw-r--r--source/blender/makesdna/DNA_scene_types.h2
-rw-r--r--source/blender/python/api2_2x/sceneRender.c11
-rw-r--r--source/blender/render/intern/source/pipeline.c2
-rw-r--r--source/blender/src/buttons_scene.c4
6 files changed, 26 insertions, 22 deletions
diff --git a/source/blender/blenlib/intern/threads.c b/source/blender/blenlib/intern/threads.c
index f1b0dff491b..f4a44b3a0db 100644
--- a/source/blender/blenlib/intern/threads.c
+++ b/source/blender/blenlib/intern/threads.c
@@ -32,20 +32,20 @@
#include <stdlib.h>
#include <string.h>
#include <pthread.h>
-#include <unistd.h> /* for checking system threads */
#include "MEM_guardedalloc.h"
#include "BLI_blenlib.h"
#include "BLI_threads.h"
+/* for checking system threads - BLI_system_thread_count */
#ifdef WIN32
#include "Windows.h"
-#endif
-
-#ifdef __APPLE__
+#elif defined(__APPLE__)
#include <sys/types.h>
#include <sys/sysctl.h>
+#else
+#include <unistd.h>
#endif
/* ********** basic thread control API ************
diff --git a/source/blender/blenlib/intern/util.c b/source/blender/blenlib/intern/util.c
index c3917178347..8480a9d6e06 100644
--- a/source/blender/blenlib/intern/util.c
+++ b/source/blender/blenlib/intern/util.c
@@ -1615,25 +1615,30 @@ void BLI_where_is_temp(char *fullname, int usertemp)
strcpy(fullname, U.tempdir);
}
- if (fullname[0] == '\0') {
+
#ifdef WIN32
+ if (fullname[0] == '\0') {
char *tmp = getenv("TEMP"); /* Windows */
if (tmp && BLI_exists(tmp)) {
strcpy(fullname, tmp);
}
+ }
#else
- char *tmp = getenv("TMPDIR"); /* Other OS's - Try TMP and TMPDIR */
+ /* Other OS's - Try TMP and TMPDIR */
+ if (fullname[0] == '\0') {
+ char *tmp = getenv("TMP");
if (tmp && BLI_exists(tmp)) {
strcpy(fullname, tmp);
}
- if (fullname[0] == '\0') {
- tmp = getenv("TMP");
- if (tmp && BLI_exists(tmp)) {
- strcpy(fullname, tmp);
- }
+ }
+
+ if (fullname[0] == '\0') {
+ char *tmp = getenv("TMPDIR");
+ if (tmp && BLI_exists(tmp)) {
+ strcpy(fullname, tmp);
}
-#endif
}
+#endif
if (fullname[0] == '\0') {
strcpy(fullname, "/tmp/");
diff --git a/source/blender/makesdna/DNA_scene_types.h b/source/blender/makesdna/DNA_scene_types.h
index 01b04435c58..9b24d8214b0 100644
--- a/source/blender/makesdna/DNA_scene_types.h
+++ b/source/blender/makesdna/DNA_scene_types.h
@@ -577,7 +577,7 @@ typedef struct Scene {
/* threads obsolete... is there for old files, now use for autodetect threads */
#define R_THREADS 0x80000
/* Use the same flag for autothreads */
-#define R_AUTO_THREADS 0x80000
+#define R_FIXED_THREADS 0x80000
#define R_SPEED 0x100000
#define R_SSS 0x200000
diff --git a/source/blender/python/api2_2x/sceneRender.c b/source/blender/python/api2_2x/sceneRender.c
index 29fc018e16d..428a4e82548 100644
--- a/source/blender/python/api2_2x/sceneRender.c
+++ b/source/blender/python/api2_2x/sceneRender.c
@@ -2089,7 +2089,7 @@ static int RenderData_setModeBit( BPy_RenderData* self, PyObject *value,
#define MODE_MASK ( R_OSA | R_SHADOW | R_GAMMA | R_ENVMAP | R_EDGE | \
R_FIELDS | R_FIELDSTILL | R_RADIO | R_BORDER | R_PANORAMA | R_CROP | \
- R_ODDFIELD | R_MBLUR | R_RAYTRACE | R_AUTO_THREADS )
+ R_ODDFIELD | R_MBLUR | R_RAYTRACE | R_FIXED_THREADS )
static PyObject *RenderData_getMode( BPy_RenderData *self )
{
@@ -2593,13 +2593,12 @@ static PyGetSetDef BPy_RenderData_getseters[] = {
(getter)RenderData_getModeBit, (setter)RenderData_setModeBit,
"Skip rendering existing image files",
(void *)R_NO_OVERWRITE},
- {"autoThreads",
+ {"fixedThreads",
(getter)RenderData_getModeBit, (setter)RenderData_setModeBit,
- "Use system number of processors",
- (void *)R_AUTO_THREADS},
+ "Use the number of threads defined by the blend file",
+ (void *)R_FIXED_THREADS},
/* R_GAUSS unused */
/* R_FBUF unused */
-/* R_AUTO_THREADS unused */
{"threads",
(getter)RenderData_getThreads, (setter)RenderData_setThreads,
"Number of threads used to render",
@@ -3721,7 +3720,7 @@ static PyObject *M_Render_ModesDict( void )
PyConstant_Insert( d, "ODDFIELD", PyInt_FromLong( R_ODDFIELD ) );
PyConstant_Insert( d, "MBLUR", PyInt_FromLong( R_MBLUR ) );
PyConstant_Insert( d, "RAYTRACING", PyInt_FromLong( R_RAYTRACE ) );
- PyConstant_Insert( d, "AUTOTHREADS", PyInt_FromLong( R_AUTO_THREADS ) );
+ PyConstant_Insert( d, "FIXEDTHREADS", PyInt_FromLong( R_FIXED_THREADS ) );
}
return M;
}
diff --git a/source/blender/render/intern/source/pipeline.c b/source/blender/render/intern/source/pipeline.c
index f537cbff259..318b35e8be3 100644
--- a/source/blender/render/intern/source/pipeline.c
+++ b/source/blender/render/intern/source/pipeline.c
@@ -1108,7 +1108,7 @@ void RE_InitState(Render *re, Render *source, RenderData *rd, int winx, int winy
/* we clip faces with a minimum of 2 pixel boundary outside of image border. see zbuf.c */
re->clipcrop= 1.0f + 2.0f/(float)(re->winx>re->winy?re->winy:re->winx);
- if (rd->mode & R_AUTO_THREADS || commandline_threads == 0) { /* Automatic threads */
+ if (rd->mode & R_FIXED_THREADS || commandline_threads == 0) { /* Automatic threads */
re->r.threads = BLI_system_thread_count();
} else if(commandline_threads >= 1 && commandline_threads<=BLENDER_MAX_THREADS) {
re->r.threads= commandline_threads;
diff --git a/source/blender/src/buttons_scene.c b/source/blender/src/buttons_scene.c
index da5f2817e4e..5cff2ee1608 100644
--- a/source/blender/src/buttons_scene.c
+++ b/source/blender/src/buttons_scene.c
@@ -2023,8 +2023,8 @@ static void render_panel_output(void)
uiBlockEndAlign(block);
uiBlockBeginAlign(block);
- uiDefIconButBitI(block, TOG, R_AUTO_THREADS, B_REDR, ICON_AUTO, 10, 63, 20, 20, &G.scene->r.mode, 0.0, 0.0, 0, 0, "Automatically set the threads to the number of processors on the system");
- if (G.scene->r.mode & R_AUTO_THREADS) {
+ uiDefIconButBitI(block, TOGN, R_FIXED_THREADS, B_REDR, ICON_AUTO, 10, 63, 20, 20, &G.scene->r.mode, 0.0, 0.0, 0, 0, "Automatically set the threads to the number of processors on the system");
+ if ((G.scene->r.mode & R_FIXED_THREADS)==0) {
char thread_str[16];
sprintf(thread_str, " Threads: %d", BLI_system_thread_count());
uiDefBut(block, LABEL, 0, thread_str, 30, 63,80,20, 0, 0, 0, 0, 0, "");