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authorCampbell Barton <ideasman42@gmail.com>2008-09-21 14:12:33 +0400
committerCampbell Barton <ideasman42@gmail.com>2008-09-21 14:12:33 +0400
commita9988317c9d9cf312ec5de7f9c6bb3fb1e161847 (patch)
treeaeba0a80b1136614d84214515fc03a1377ae92a7
parente11cd5a962803747ce3c0bddaef73a47d8938b63 (diff)
Added select grouped property (objects with shared property names will be selected)
(updated select group toolbox and header menu) Added 2 copy property options - Replace All and Merge All, since there was no way to remove all properties, or set all objects game properties to be the same as the active objects. Added set_ob_property(ob, prop) to property api. bugfix in python api, copyAllPropertiesTo, it didnt check for duplicates or that it wasnt copying from/to the same object.
-rw-r--r--source/blender/blenkernel/BKE_property.h3
-rw-r--r--source/blender/blenkernel/intern/property.c16
-rw-r--r--source/blender/blenloader/intern/readfile.c4
-rw-r--r--source/blender/python/api2_2x/Object.c17
-rw-r--r--source/blender/src/drawmesh.c4
-rw-r--r--source/blender/src/drawobject.c2
-rw-r--r--source/blender/src/editobject.c50
-rw-r--r--source/blender/src/header_view3d.c6
-rw-r--r--source/blender/src/space.c77
-rw-r--r--source/blender/src/toolbox.c2
10 files changed, 108 insertions, 73 deletions
diff --git a/source/blender/blenkernel/BKE_property.h b/source/blender/blenkernel/BKE_property.h
index f1587790c4a..6af1deda727 100644
--- a/source/blender/blenkernel/BKE_property.h
+++ b/source/blender/blenkernel/BKE_property.h
@@ -41,7 +41,8 @@ struct bProperty *copy_property(struct bProperty *prop);
void copy_properties(struct ListBase *lbn, struct ListBase *lbo);
void init_property(struct bProperty *prop);
struct bProperty *new_property(int type);
-struct bProperty *get_property(struct Object *ob, char *name);
+struct bProperty *get_ob_property(struct Object *ob, char *name);
+void set_ob_property(struct Object *ob, struct bProperty *propc);
int compare_property(struct bProperty *prop, char *str);
void set_property(struct bProperty *prop, char *str);
void add_property(struct bProperty *prop, char *str);
diff --git a/source/blender/blenkernel/intern/property.c b/source/blender/blenkernel/intern/property.c
index f55bdd15279..d2eb058a9a0 100644
--- a/source/blender/blenkernel/intern/property.c
+++ b/source/blender/blenkernel/intern/property.c
@@ -83,8 +83,7 @@ bProperty *copy_property(bProperty *prop)
void copy_properties(ListBase *lbn, ListBase *lbo)
{
bProperty *prop, *propn;
-
- lbn->first= lbn->last= 0;
+ free_properties( lbn ); /* incase we are copying to an object with props */
prop= lbo->first;
while(prop) {
propn= copy_property(prop);
@@ -139,7 +138,7 @@ bProperty *new_property(int type)
return prop;
}
-bProperty *get_property(Object *ob, char *name)
+bProperty *get_ob_property(Object *ob, char *name)
{
bProperty *prop;
@@ -151,6 +150,17 @@ bProperty *get_property(Object *ob, char *name)
return NULL;
}
+void set_ob_property(Object *ob, bProperty *propc)
+{
+ bProperty *prop;
+ prop= get_ob_property(ob, propc->name);
+ if(prop) {
+ free_property(prop);
+ BLI_remlink(&ob->prop, prop);
+ }
+ BLI_addtail(&ob->prop, copy_property(propc));
+}
+
/* negative: prop is smaller
* positive: prop is larger
*/
diff --git a/source/blender/blenloader/intern/readfile.c b/source/blender/blenloader/intern/readfile.c
index 80defdbbf9c..b013b51c026 100644
--- a/source/blender/blenloader/intern/readfile.c
+++ b/source/blender/blenloader/intern/readfile.c
@@ -136,7 +136,7 @@
#include "BKE_object.h"
#include "BKE_particle.h"
#include "BKE_pointcache.h"
-#include "BKE_property.h" // for get_property
+#include "BKE_property.h" // for get_ob_property
#include "BKE_sca.h" // for init_actuator
#include "BKE_scene.h"
#include "BKE_softbody.h" // sbNew()
@@ -5325,7 +5325,7 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
while (act) {
if(act->type==ACT_IPO) {
ia= act->data;
- prop= get_property(ob, ia->name);
+ prop= get_ob_property(ob, ia->name);
if(prop) {
ia->type= ACT_IPO_FROM_PROP;
}
diff --git a/source/blender/python/api2_2x/Object.c b/source/blender/python/api2_2x/Object.c
index 5151fae8c65..1e5445cbd80 100644
--- a/source/blender/python/api2_2x/Object.c
+++ b/source/blender/python/api2_2x/Object.c
@@ -3002,7 +3002,7 @@ static PyObject *Object_getProperty( BPy_Object * self, PyObject * args )
return EXPP_ReturnPyObjError( PyExc_TypeError,
"expected a string" );
- prop = get_property( self->object, prop_name );
+ prop = get_ob_property( self->object, prop_name );
if( prop )
return Property_CreatePyObject( prop );
@@ -3018,7 +3018,7 @@ static PyObject *Object_addProperty( BPy_Object * self, PyObject * args )
char *prop_type = NULL;
short type = -1;
BPy_Property *py_prop = NULL;
- int argslen = PyObject_Length( args );
+ int argslen = PyTuple_Size( args );
if( argslen == 3 || argslen == 2 ) {
if( !PyArg_ParseTuple( args, "sO|s", &prop_name, &prop_data,
@@ -3129,7 +3129,7 @@ static PyObject *Object_removeProperty( BPy_Object * self, PyObject * args )
py_prop->property = NULL;
}
} else {
- prop = get_property( self->object, prop_name );
+ prop = get_ob_property( self->object, prop_name );
if( prop ) {
BLI_remlink( &self->object->prop, prop );
free_property( prop );
@@ -3148,18 +3148,23 @@ static PyObject *Object_copyAllPropertiesTo( BPy_Object * self,
PyObject * args )
{
PyObject *dest;
+ Object *dest_ob;
bProperty *prop = NULL;
bProperty *propn = NULL;
if( !PyArg_ParseTuple( args, "O!", &Object_Type, &dest ) )
return EXPP_ReturnPyObjError( PyExc_TypeError,
"expected an Object" );
-
+
+ if (dest == (PyObject *)self) {
+ Py_RETURN_NONE;
+ }
+ dest_ob = ( ( BPy_Object * ) dest )->object;
+
/*make a copy of all its properties*/
prop = self->object->prop.first;
while( prop ) {
- propn = copy_property( prop );
- BLI_addtail( &( ( BPy_Object * ) dest )->object->prop, propn );
+ set_ob_property( dest_ob, prop );
prop = prop->next;
}
diff --git a/source/blender/src/drawmesh.c b/source/blender/src/drawmesh.c
index 8f22c704fd0..ba266fa8c29 100644
--- a/source/blender/src/drawmesh.c
+++ b/source/blender/src/drawmesh.c
@@ -467,7 +467,7 @@ void draw_mesh_text(Object *ob, int glsl)
MFace *mf, *mface= me->mface;
MTFace *tface= me->mtface;
MCol *mcol= me->mcol; /* why does mcol exist? */
- bProperty *prop = get_property(ob, "Text");
+ bProperty *prop = get_ob_property(ob, "Text");
GPUVertexAttribs gattribs;
int a, totface= me->totface;
@@ -568,7 +568,7 @@ void draw_mesh_textured(Object *ob, DerivedMesh *dm, int faceselect)
dm->drawFacesTex(dm, draw_tface__set_draw);
/* draw game engine text hack */
- if(get_property(ob, "Text"))
+ if(get_ob_property(ob, "Text"))
draw_mesh_text(ob, 0);
draw_textured_end();
diff --git a/source/blender/src/drawobject.c b/source/blender/src/drawobject.c
index f5a4ac4556a..527b36d0df4 100644
--- a/source/blender/src/drawobject.c
+++ b/source/blender/src/drawobject.c
@@ -2281,7 +2281,7 @@ static void draw_mesh_fancy(Base *base, int dt, int flag)
glFrontFace((ob->transflag&OB_NEG_SCALE)?GL_CW:GL_CCW);
dm->drawFacesGLSL(dm, GPU_enable_material);
- if(get_property(ob, "Text"))
+ if(get_ob_property(ob, "Text"))
draw_mesh_text(ob, 1);
GPU_disable_material();
diff --git a/source/blender/src/editobject.c b/source/blender/src/editobject.c
index ef909a1e810..29d7b52487f 100644
--- a/source/blender/src/editobject.c
+++ b/source/blender/src/editobject.c
@@ -3192,7 +3192,7 @@ void flip_subdivison(int level)
static void copymenu_properties(Object *ob)
{
- bProperty *prop, *propn, *propc;
+ bProperty *prop;
Base *base;
int nr, tot=0;
char *str;
@@ -3208,45 +3208,43 @@ static void copymenu_properties(Object *ob)
return;
}
- str= MEM_callocN(24+32*tot, "copymenu prop");
+ str= MEM_callocN(50 + 33*tot, "copymenu prop");
- strcpy(str, "Copy Property %t");
+ strcpy(str, "Copy Property %t|Replace All|Merge All|%l");
tot= 0;
prop= ob->prop.first;
while(prop) {
tot++;
- strcat(str, " |");
+ strcat(str, "|");
strcat(str, prop->name);
prop= prop->next;
}
nr= pupmenu(str);
- if(nr>0) {
- tot= 0;
- prop= ob->prop.first;
- while(prop) {
- tot++;
- if(tot==nr) break;
- prop= prop->next;
+
+ if ( nr==1 || nr==2 ) {
+ base= FIRSTBASE;
+ while(base) {
+ if((base != BASACT) && TESTBASELIB(base)) {
+ if (nr==1) { /* replace */
+ copy_properties( &base->object->prop, &ob->prop );
+ } else {
+ for(prop = ob->prop.first; prop; prop= prop->next ) {
+ set_ob_property(base->object, prop);
+ }
+ }
+ }
+ base= base->next;
}
+ } else if(nr>0) {
+ prop = BLI_findlink(&ob->prop, nr-4); /* account for first 3 menu items & menu index starting at 1*/
+
if(prop) {
- propc= prop;
-
- base= FIRSTBASE;
- while(base) {
- if(base != BASACT) {
- if(TESTBASELIB(base)) {
- prop= get_property(base->object, propc->name);
- if(prop) {
- free_property(prop);
- BLI_remlink(&base->object->prop, prop);
- }
- propn= copy_property(propc);
- BLI_addtail(&base->object->prop, propn);
- }
+ for(base= FIRSTBASE; base; base= base->next) {
+ if((base != BASACT) && TESTBASELIB(base)) {
+ set_ob_property(base->object, prop);
}
- base= base->next;
}
}
}
diff --git a/source/blender/src/header_view3d.c b/source/blender/src/header_view3d.c
index 36ba819b3f1..827103cbb32 100644
--- a/source/blender/src/header_view3d.c
+++ b/source/blender/src/header_view3d.c
@@ -885,6 +885,8 @@ void do_view3d_select_object_groupedmenu(void *arg, int event)
case 7: /* Objects in Same Group */
case 8: /* Object Hooks*/
case 9: /* Object PassIndex*/
+ case 10: /* Object Color*/
+ case 11: /* Game Properties*/
select_object_grouped((short)event);
break;
}
@@ -907,7 +909,9 @@ static uiBlock *view3d_select_object_groupedmenu(void *arg_unused)
uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Objects on Shared Layers|Shift G, 6", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 6, "");
uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Objects in Same Group|Shift G, 7", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 7, "");
uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Object Hooks|Shift G, 8", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 8, "");
- uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Object PassIndex|Shift G, 9", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 9, "");
+ uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Object PassIndex|Shift G, 9", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 9, "");
+ uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Object Color|Shift G, 0", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 10, "");
+ uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Game Properties|Shift G, Alt+1", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 11, "");
uiBlockSetDirection(block, UI_RIGHT);
uiTextBoundsBlock(block, 60);
diff --git a/source/blender/src/space.c b/source/blender/src/space.c
index 198d8140ace..d4460e55a3e 100644
--- a/source/blender/src/space.c
+++ b/source/blender/src/space.c
@@ -64,6 +64,7 @@
#include "DNA_modifier_types.h" /* used for select grouped hooks */
#include "DNA_object_types.h"
#include "DNA_particle_types.h"
+#include "DNA_property_types.h"
#include "DNA_scene_types.h"
#include "DNA_screen_types.h"
#include "DNA_sequence_types.h"
@@ -93,7 +94,6 @@
#include "BKE_utildefines.h"
#include "BKE_image.h" /* for IMA_TYPE_COMPOSITE and IMA_TYPE_R_RESULT */
#include "BKE_particle.h"
-
#include "BIF_spacetypes.h" /* first, nasty dependency with typedef */
#include "BIF_butspace.h"
@@ -710,7 +710,7 @@ static short select_parent(void) /* Makes parent active and de-selected OBACT */
short changed = 0;
Base *base, *startbase, *basact=NULL, *oldbasact;
- if (!(OBACT) || !(OBACT->parent)) return 0;
+ if (!(OBACT->parent)) return 0; /* we know OBACT is valid */
BASACT->flag &= (~SELECT);
BASACT->object->flag &= (~SELECT);
startbase= FIRSTBASE;
@@ -746,9 +746,6 @@ static short select_same_group(Object *ob) /* Select objects in the same group a
char str[10 + (24*GROUP_MENU_MAX)];
char *p = str;
int group_count=0, menu, i;
-
- if (!ob)
- return 0;
for ( group=G.main->group.first;
group && group_count < GROUP_MENU_MAX;
@@ -804,9 +801,6 @@ static short select_object_hooks(Object *ob)
ModifierData *md;
HookModifierData *hmd;
- if (!ob)
- return 0;
-
for (md = ob->modifiers.first; md; md=md->next) {
if (md->type==eModifierType_Hook) {
hmd= (HookModifierData*) md;
@@ -829,8 +823,6 @@ static short select_same_parent(Object *ob)
{
short changed = 0;
Base *base;
- if (!ob)
- return 0;
for (base= FIRSTBASE; base; base= base->next) {
if (BASE_SELECTABLE(base) && (base->object->parent==ob->parent) && !(base->flag & SELECT)) {
@@ -846,8 +838,6 @@ static short select_same_type(Object *ob)
{
short changed = 0;
Base *base;
- if (!ob)
- return 0;
for (base= FIRSTBASE; base; base= base->next) {
if (BASE_SELECTABLE(base) && (base->object->type == ob->type) && !(base->flag & SELECT)) {
@@ -864,9 +854,6 @@ static short select_same_layer(Object *ob)
char changed = 0;
Base *base = FIRSTBASE;
- if (!ob)
- return 0;
-
while(base) {
if (BASE_SELECTABLE(base) && (base->lay & ob->lay) && !(base->flag & SELECT)) {
base->flag |= SELECT;
@@ -883,9 +870,6 @@ static short select_same_index_object(Object *ob)
char changed = 0;
Base *base = FIRSTBASE;
- if (!ob)
- return 0;
-
while(base) {
if (BASE_SELECTABLE(base) && (base->object->index == ob->index) && !(base->flag & SELECT)) {
base->flag |= SELECT;
@@ -902,9 +886,6 @@ static short select_same_color(Object *ob)
char changed = 0;
Base *base = FIRSTBASE;
- if (!ob)
- return 0;
-
while(base) {
if (BASE_SELECTABLE(base) && !(base->flag & SELECT) && (FloatCompare(base->object->col, ob->col, 0.005))) {
base->flag |= SELECT;
@@ -916,19 +897,52 @@ static short select_same_color(Object *ob)
return changed;
}
+static short objects_share_gameprop(Object *a, Object *b)
+{
+ bProperty *prop;
+ /*make a copy of all its properties*/
+
+ for( prop= a->prop.first; prop; prop = prop->next ) {
+ if ( get_ob_property(b, prop->name) )
+ return 1;
+ }
+ return 0;
+}
+
+static short select_same_gameprops(Object *ob)
+{
+ char changed = 0;
+ Base *base = FIRSTBASE;
+
+ while(base) {
+ if (BASE_SELECTABLE(base) && !(base->flag & SELECT) && (objects_share_gameprop(base->object, ob))) {
+ base->flag |= SELECT;
+ base->object->flag |= SELECT;
+ changed = 1;
+ }
+ base= base->next;
+ }
+ return changed;
+}
+
void select_object_grouped(short nr)
{
+ Object *ob = OBACT;
short changed = 0;
- if(nr==1) changed = select_children(OBACT, 1);
- else if(nr==2) changed = select_children(OBACT, 0);
+
+ if (ob==NULL) return;
+
+ if(nr==1) changed = select_children(ob, 1);
+ else if(nr==2) changed = select_children(ob, 0);
else if(nr==3) changed = select_parent();
- else if(nr==4) changed = select_same_parent(OBACT);
- else if(nr==5) changed = select_same_type(OBACT);
- else if(nr==6) changed = select_same_layer(OBACT);
- else if(nr==7) changed = select_same_group(OBACT);
- else if(nr==8) changed = select_object_hooks(OBACT);
- else if(nr==9) changed = select_same_index_object(OBACT);
- else if(nr==10) changed = select_same_color(OBACT);
+ else if(nr==4) changed = select_same_parent(ob);
+ else if(nr==5) changed = select_same_type(ob);
+ else if(nr==6) changed = select_same_layer(ob);
+ else if(nr==7) changed = select_same_group(ob);
+ else if(nr==8) changed = select_object_hooks(ob);
+ else if(nr==9) changed = select_same_index_object(ob);
+ else if(nr==10) changed = select_same_color(ob);
+ else if(nr==11) changed = select_same_gameprops(ob);
if (changed) {
countall();
@@ -956,7 +970,8 @@ static void select_object_grouped_menu(void)
"Objects in Same Group%x7|"
"Object Hooks%x8|"
"Object PassIndex%x9|"
- "Object Color%x10");
+ "Object Color%x10|"
+ "Game Properties%x11");
/* here we go */
diff --git a/source/blender/src/toolbox.c b/source/blender/src/toolbox.c
index f38affde418..55feb4c0305 100644
--- a/source/blender/src/toolbox.c
+++ b/source/blender/src/toolbox.c
@@ -897,6 +897,8 @@ static TBitem tb_object_select_grouped[]= {
{ 0, "Objects in Same Group|Shift G, 7", 7, NULL},
{ 0, "Object Hooks|Shift G, 8", 8, NULL},
{ 0, "Object PassIndex|Shift G, 9", 9, NULL},
+{ 0, "Object Color|Shift G, 0", 9, NULL},
+{ 0, "Game Properties|Shift G, Alt+1", 9, NULL},
{ -1, "", 0, do_view3d_select_object_groupedmenu}};
static TBitem tb_object_select[]= {