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authorCampbell Barton <ideasman42@gmail.com>2015-04-21 17:13:33 +0300
committerCampbell Barton <ideasman42@gmail.com>2015-04-21 17:16:26 +0300
commit3a3f80673cde9e4e9ca5f9d28b48b1c0587bbbea (patch)
tree2a5e9a17afe6964677e6eb76ffba14f163dc8cfd
parentde687b6fa02138146294c0a9a810c5234f1ac0dc (diff)
Cleanup: minor corrections
-rw-r--r--source/blender/editors/mesh/editmesh_select.c7
-rw-r--r--source/blender/editors/space_view3d/view3d_draw.c15
2 files changed, 13 insertions, 9 deletions
diff --git a/source/blender/editors/mesh/editmesh_select.c b/source/blender/editors/mesh/editmesh_select.c
index 92c7dde1f6f..f3e3bd9e7c0 100644
--- a/source/blender/editors/mesh/editmesh_select.c
+++ b/source/blender/editors/mesh/editmesh_select.c
@@ -421,7 +421,7 @@ static void findnearestvert__doClosest(void *userData, BMVert *eve, const float
* \param use_select_bias
* - When true, selected vertice are given a 5 pixel bias to make them further than unselect verts.
* - When false, unselected vertice are given the bias.
- * \param is_strict When true, the vertice corresponding to the sel parameter are ignored and not just biased
+ * \param use_cycle Cycle over elements within #FIND_NEAR_CYCLE_THRESHOLD_MIN in order of index.
*/
BMVert *EDBM_vert_find_nearest_ex(
ViewContext *vc, float *r_dist,
@@ -590,7 +590,7 @@ BMEdge *EDBM_edge_find_nearest_ex(
else {
struct NearestEdgeUserData data = {{0}};
const struct NearestEdgeUserData_Hit *hit;
- /* interpolate along the edge before doing a boundbox check */
+ /* interpolate along the edge before doing a clipping plane test */
const eV3DProjTest clip_flag = V3D_PROJ_TEST_CLIP_DEFAULT & ~V3D_PROJ_TEST_CLIP_BB;
static int prev_select_index = 0;
@@ -788,6 +788,9 @@ BMFace *EDBM_face_find_nearest(ViewContext *vc, float *r_dist)
return EDBM_face_find_nearest_ex(vc, r_dist, false, false, NULL);
}
+#undef FIND_NEAR_SELECT_BIAS
+#undef FIND_NEAR_CYCLE_THRESHOLD_MIN
+
/* best distance based on screen coords.
* use em->selectmode to define how to use
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c
index a69a6be298e..0be1ad66ec8 100644
--- a/source/blender/editors/space_view3d/view3d_draw.c
+++ b/source/blender/editors/space_view3d/view3d_draw.c
@@ -1558,7 +1558,6 @@ unsigned int ED_view3d_backbuf_sample_rect(
const unsigned int *bufmin, *bufmax, *tbuf;
int minx, miny;
int a, b, rc, nr, amount, dirvec[4][2];
- int distance = 0;
unsigned int index = 0;
amount = (size - 1) / 2;
@@ -1583,7 +1582,7 @@ unsigned int ED_view3d_backbuf_sample_rect(
for (nr = 1; nr <= size; nr++) {
for (a = 0; a < 2; a++) {
- for (b = 0; b < nr; b++, distance++) {
+ for (b = 0; b < nr; b++) {
if (*tbuf && *tbuf >= min && *tbuf < max) {
/* we got a hit */
@@ -1622,17 +1621,19 @@ static void view3d_stereo_bgpic_setup(Scene *scene, View3D *v3d, Image *ima, Ima
if ((ima->flag & IMA_IS_STEREO)) {
iuser->flag |= IMA_SHOW_STEREO;
- if ((scene->r.scemode & R_MULTIVIEW) == 0)
+ if ((scene->r.scemode & R_MULTIVIEW) == 0) {
iuser->multiview_eye = STEREO_LEFT_ID;
-
- /* show only left or right camera */
- else if (v3d->stereo3d_camera != STEREO_3D_ID)
+ }
+ else if (v3d->stereo3d_camera != STEREO_3D_ID) {
+ /* show only left or right camera */
iuser->multiview_eye = v3d->stereo3d_camera;
+ }
BKE_image_multiview_index(ima, iuser);
}
- else
+ else {
iuser->flag &= ~IMA_SHOW_STEREO;
+ }
}
static void view3d_draw_bgpic(Scene *scene, ARegion *ar, View3D *v3d,