Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorSergey Sharybin <sergey.vfx@gmail.com>2015-10-11 17:59:51 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2015-10-11 18:16:53 +0300
commit88005475db5a774edfc3c408b553b04379dbd147 (patch)
tree8ce3bbfcd4e853c6db8320d0a00d09c193bd71cc
parent3f4c0612fedf9d135d72c428e2433c890edb0412 (diff)
Cycles: Make light behavior in local view matching BI
Title says it all, based on feedback of artists from gooseberry team. This mainly affects cases when going to a local view from layers setup when some lamps were on invisible layers. Those lights are no longer becoming visible to the object in local view. Reviewers: brecht, juicyfruit, dingto Reviewed By: juicyfruit, dingto Subscribers: maxon, eyecandy, venomgfx Differential Revision: https://developer.blender.org/D1326
-rw-r--r--intern/cycles/blender/blender_object.cpp11
-rw-r--r--intern/cycles/blender/blender_util.h16
2 files changed, 22 insertions, 5 deletions
diff --git a/intern/cycles/blender/blender_object.cpp b/intern/cycles/blender/blender_object.cpp
index 432c4aaa078..7dc57c33ed3 100644
--- a/intern/cycles/blender/blender_object.cpp
+++ b/intern/cycles/blender/blender_object.cpp
@@ -558,11 +558,20 @@ void BlenderSync::sync_objects(BL::SpaceView3D b_v3d, float motion_time)
bool cancel = false;
bool use_portal = false;
+ uint layer_override = get_layer(b_engine.layer_override());
for(; b_sce && !cancel; b_sce = b_sce.background_set()) {
+ /* Render layer's scene_layer is affected by local view already,
+ * which is not a desired behavior here.
+ */
+ uint scene_layers = layer_override ? layer_override : get_layer(b_scene.layers());
for(b_sce.object_bases.begin(b_base); b_base != b_sce.object_bases.end() && !cancel; ++b_base) {
BL::Object b_ob = b_base->object();
bool hide = (render_layer.use_viewport_visibility)? b_ob.hide(): b_ob.hide_render();
- uint ob_layer = get_layer(b_base->layers(), b_base->layers_local_view(), render_layer.use_localview, object_is_light(b_ob));
+ uint ob_layer = get_layer(b_base->layers(),
+ b_base->layers_local_view(),
+ render_layer.use_localview,
+ object_is_light(b_ob),
+ scene_layers);
hide = hide || !(ob_layer & scene_layer);
if(!hide) {
diff --git a/intern/cycles/blender/blender_util.h b/intern/cycles/blender/blender_util.h
index 165242d0dff..bd1c37a7560 100644
--- a/intern/cycles/blender/blender_util.h
+++ b/intern/cycles/blender/blender_util.h
@@ -196,7 +196,11 @@ static inline uint get_layer(BL::Array<int, 20> array)
return layer;
}
-static inline uint get_layer(BL::Array<int, 20> array, BL::Array<int, 8> local_array, bool use_local, bool is_light = false)
+static inline uint get_layer(BL::Array<int, 20> array,
+ BL::Array<int, 8> local_array,
+ bool use_local,
+ bool is_light = false,
+ uint scene_layers = (1 << 20) - 1)
{
uint layer = 0;
@@ -205,9 +209,13 @@ static inline uint get_layer(BL::Array<int, 20> array, BL::Array<int, 8> local_a
layer |= (1 << i);
if(is_light) {
- /* consider lamps on all local view layers */
- for(uint i = 0; i < 8; i++)
- layer |= (1 << (20+i));
+ /* Consider light is visible if it was visible without layer
+ * override, which matches behavior of Blender Internal.
+ */
+ if(layer & scene_layers) {
+ for(uint i = 0; i < 8; i++)
+ layer |= (1 << (20+i));
+ }
}
else {
for(uint i = 0; i < 8; i++)