diff options
author | Mitchell Stokes <mogurijin@gmail.com> | 2013-08-30 02:48:37 +0400 |
---|---|---|
committer | Mitchell Stokes <mogurijin@gmail.com> | 2013-08-30 02:48:37 +0400 |
commit | 07e655dfa60b0ed524d21b777ffbb14464b18dd9 (patch) | |
tree | 6f4768ceb75d92421a90ebc55a707434e3909ff3 | |
parent | d4eeca430d4c7c540f55b2275de472389478c467 (diff) |
Cleaning up some prints related to SDL.
-rw-r--r-- | intern/ghost/intern/GHOST_DisplayManagerSDL.cpp | 2 | ||||
-rw-r--r-- | intern/ghost/intern/GHOST_SystemSDL.cpp | 2 | ||||
-rw-r--r-- | source/gameengine/GameLogic/Joystick/SCA_JoystickEvents.cpp | 2 |
3 files changed, 3 insertions, 3 deletions
diff --git a/intern/ghost/intern/GHOST_DisplayManagerSDL.cpp b/intern/ghost/intern/GHOST_DisplayManagerSDL.cpp index 0d077ebc204..fa92adf87f0 100644 --- a/intern/ghost/intern/GHOST_DisplayManagerSDL.cpp +++ b/intern/ghost/intern/GHOST_DisplayManagerSDL.cpp @@ -178,7 +178,7 @@ GHOST_DisplayManagerSDL:: setCurrentDisplaySetting(GHOST_TUns8 display, else { /* this is a problem for the BGE player :S, perhaps SDL2 will resolve at some point. * we really need SDL_SetDisplayModeForDisplay() to become an API func! - campbell */ - printf("no windows available, cant fullscreen"); + printf("no windows available, cant fullscreen\n"); /* do not fail, we will try again later when the window is created - wander */ return GHOST_kSuccess; diff --git a/intern/ghost/intern/GHOST_SystemSDL.cpp b/intern/ghost/intern/GHOST_SystemSDL.cpp index 98d52c20ba1..48ea3afd5e1 100644 --- a/intern/ghost/intern/GHOST_SystemSDL.cpp +++ b/intern/ghost/intern/GHOST_SystemSDL.cpp @@ -532,7 +532,7 @@ GHOST_SystemSDL::generateWindowExposeEvents() (*w_start)->validate(); if (g_event) { - printf("Expose events pushed\n"); + //printf("Expose events pushed\n"); pushEvent(g_event); anyProcessed = true; } diff --git a/source/gameengine/GameLogic/Joystick/SCA_JoystickEvents.cpp b/source/gameengine/GameLogic/Joystick/SCA_JoystickEvents.cpp index f50137cfcf6..2911b3b1a14 100644 --- a/source/gameengine/GameLogic/Joystick/SCA_JoystickEvents.cpp +++ b/source/gameengine/GameLogic/Joystick/SCA_JoystickEvents.cpp @@ -118,7 +118,7 @@ void SCA_Joystick::HandleEvents(void) break; #endif default: - printf("SCA_Joystick::HandleEvents, Unknown SDL event, this should not happen\n"); + printf("SCA_Joystick::HandleEvents, Unknown SDL event (%d), this should not happen\n", sdl_event.type); break; } } |