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authorDalai Felinto <dfelinto@gmail.com>2009-05-24 08:45:10 +0400
committerDalai Felinto <dfelinto@gmail.com>2009-05-24 08:45:10 +0400
commit45f2463c833577852b2c9d3c85e435fc25b945bd (patch)
tree42aae2aedb34e3287d67c0247c994c2656f88286
parent52b0a2b3dbf5c5e0b930dcaff8647ec1d06e2d3c (diff)
Patch #18815: BGE: More updates to deprecation documentation and 2.49 conversion script by Alex Frases(z0r)
- Fixed some deprecation warnings in documentation. - Added more conversions to script. - Added more attributes to script todo list. - Print out name of text buffer when encountering an error in batch mode. - Refactor: Simplified attribute map. - Added notImplemented function to print warnings for missing conversions. References documentation.
-rw-r--r--release/scripts/textplugin_convert_ge.py534
-rw-r--r--source/gameengine/PyDoc/GameTypes.py100
2 files changed, 353 insertions, 281 deletions
diff --git a/release/scripts/textplugin_convert_ge.py b/release/scripts/textplugin_convert_ge.py
index 043b40252d9..f3b44cdb14b 100644
--- a/release/scripts/textplugin_convert_ge.py
+++ b/release/scripts/textplugin_convert_ge.py
@@ -39,16 +39,23 @@ Tooltip: 'Attemps to update deprecated usage of game engine API.'
# recommended that you review all changes after running this script.
#
# TODO: The following attributes are either ambiguous or need special processing
-# to handle parameters.
+# to handle parameters. Deprecated attributes that map to multiple target
+# attributes will require a refactor of the main conversion loop in the
+# convert248to249 function: currently, it doesn't allow any conversion to
+# advance the row index by more than one.
#
-# getLinearVelocity (KX_SCA_AddObjectActuator)
+# getLinearVelocity (KX_SCA_AddObjectActuator, KX_ObjectActuator)
# Conflicts with KX_GameObject.
-# setLinearVelocity (KX_SCA_AddObjectActuator)
+# Maps to multiple attributes.
+# setLinearVelocity (KX_SCA_AddObjectActuator, KX_ObjectActuator)
# Conflicts with KX_GameObject.
-# getAngularVelocity (KX_SCA_AddObjectActuator)
+# Maps to multiple attributes.
+# getAngularVelocity (KX_SCA_AddObjectActuator, KX_ObjectActuator)
# Conflicts with KX_GameObject.
-# setAngularVelocity (KX_SCA_AddObjectActuator)
+# Maps to multiple attributes.
+# setAngularVelocity (KX_SCA_AddObjectActuator, KX_ObjectActuator)
# Conflicts with KX_GameObject.
+# Maps to multiple attributes.
# setAction (BL_ShapeActionActuator, BL_ActionActuator)
# `reset' argument has no conversion target.
# set (KX_VisibilityActuator, KX_IpoActuator)
@@ -69,6 +76,26 @@ Tooltip: 'Attemps to update deprecated usage of game engine API.'
# KX_GameObject.
# setOperation (KX_SCA_DynamicActuator, KX_StateActuator)
# Ambiguous: different target names.
+# getDRot (KX_ObjectActuator)
+# Maps to multiple attributes.
+# setDRot (KX_ObjectActuator)
+# Arguments map to multiple attributes.
+# getDLoc (KX_ObjectActuator)
+# Maps to multiple attributes.
+# setDLoc (KX_ObjectActuator)
+# Arguments map to multiple attributes.
+# getTorque (KX_ObjectActuator)
+# Maps to multiple attributes.
+# setTorque (KX_ObjectActuator)
+# Arguments map to multiple attributes.
+# getForce (KX_ObjectActuator)
+# Maps to multiple attributes.
+# setForce (KX_ObjectActuator)
+# Arguments map to multiple attributes.
+# position (KX_GameObject)
+# Conflicts with KX_SoundActuator.
+# orientation (KX_GameObject)
+# Conflicts with KX_SoundActuator.
#
import string
@@ -268,7 +295,9 @@ def replaceGetXYPosition(lines, row, colStart, colEnd, axis):
lines[row] = replaceSubstr(lines[row], colStart, colEnd, 'position')
def replaceRename(lines, row, colStart, colEnd, newName):
- """Replace an identifier with another, e.g. foo.getBar() -> foo.getBaz()
+ """Replace an identifier with another, e.g.
+ foo.getBar() -> foo.getBaz()
+ foo.bar -> foo.baz
The identifier being replaced must be on line `row' and between `colStart'
and `colEnd'."""
@@ -402,233 +431,268 @@ def replaceSetPosition(lines, row, colStart, colEnd, closure):
# It's probably a KX_GameObject.
replaceSimpleSetter(lines, row, colStart, colEnd, 'localPosition')
+def replaceSplitProperty(lines, row, colStart, colEnd, (newGetter, newSetter)):
+ '''Some property attributes behave differently when being written to or read
+ from. Try to determine the operation, and replace accordingly. E.G.
+ o.position = foo -> o.localPosition = foo # set
+ foo = o.position -> foo = o.worldPosition # get
+
+ This implementation can not handle cases where the object is returned from
+ a function, e.g.
+ foo = bar.getObject().position # Error!
+
+ Raises a ConversionError if the operation can't be determined, or if the
+ object is returned from a function.'''
+ assnRegex = re.compile(r'(=\s*)?' # Getter
+ r'[a-zA-Z_]\w*' # Object identifier
+ r'\.([a-zA-Z_][a-zA-Z0-9_.]*)+' # Trailing attributes
+ r'(\s*=)?') # Setter
+ match = assnRegex.search(lines[row])
+
+ if not match:
+ raise ConversionError, "Can't determine operation (getting or setting)."
+
+ setting = False
+ getting = False
+ if match.group(1):
+ getting = True
+ if match.group(3):
+ setting = True
+ if (getting and setting) or ((not getting) and (not setting)):
+ raise ConversionError, "Can't determine operation (getting or setting)."
+
+ if getting:
+ replaceRename(lines, row, colStart, colEnd, newGetter)
+ else:
+ replaceRename(lines, row, colStart, colEnd, newSetter)
+
+def notImplemented(lines, row, colStart, colEnd, classNames):
+ message = "Conversion not implemented. See documentation for " +\
+ string.join(classNames, ', ')
+ raise ConversionError, message
+
#
# Deprecated attribute information. The format is:
-# deprecatedAttributeName: {(conversionFunction, closure): classList}
+# deprecatedAttributeName: (conversionFunction, closure)
# Usually the closure will be the name of the superceding attribute.
#
-# If an attribute maps to more than one function/attribute pair, the conversion
-# is ambiguous and can't be performed.
+# Since each deprecated attribute can appear in this dictionary only once, it is
+# the conversion function's responsibility to resolve ambiguity.
#
attributeRenameDict = {
# Special cases
- 'addActiveActuator': {(replaceAddActiveActuator, None): []},
- 'getActuator': {(replaceGetActuator, None): ['SCA_IController', 'SCA_ActuatorSensor']},
- 'getXPosition': {(replaceGetXYPosition, '0'): ['SCA_MouseSensor']},
- 'getYPosition': {(replaceGetXYPosition, '1'): ['SCA_MouseSensor']},
- 'setOrientation': {(replaceSetOrientation, None): ['KX_GameObject', 'KX_SoundActuator']},
- 'setPosition': {(replaceSetPosition, None): ['KX_GameObject', 'KX_SoundActuator']},
+ 'addActiveActuator': (replaceAddActiveActuator, None), #
+ 'getActuator': (replaceGetActuator, None), # SCA_IController, SCA_ActuatorSensor
+ 'getXPosition': (replaceGetXYPosition, '0'), # SCA_MouseSensor
+ 'getYPosition': (replaceGetXYPosition, '1'), # SCA_MouseSensor
+ 'setOrientation': (replaceSetOrientation, None), # KX_GameObject, KX_SoundActuator
+ 'setPosition': (replaceSetPosition, None), # KX_GameObject, KX_SoundActuator
# Keyed getters/setters
- 'getSensor': {(replaceKeyedGetter, 'sensors'): ['SCA_IController']},
+ 'getSensor': (replaceKeyedGetter, 'sensors'), # SCA_IController
# Multi-arg -> List setter
- 'setAxis': {(replaceArgsWithListSetter, 'axis'): ['SCA_JoystickSensor']},
- 'setHat': {(replaceArgsWithListSetter, 'hat'): ['SCA_JoystickSensor']},
- 'setVelocity': {(replaceArgsWithListSetter, 'velocity'): ['KX_SoundActuator']},
+ 'setAxis': (replaceArgsWithListSetter, 'axis'), # SCA_JoystickSensor
+ 'setForceLimitX': (replaceArgsWithListSetter, 'forceLimitX'), # KX_ObjectActuator
+ 'setForceLimitY': (replaceArgsWithListSetter, 'forceLimitY'), # KX_ObjectActuator
+ 'setForceLimitZ': (replaceArgsWithListSetter, 'forceLimitZ'), # KX_ObjectActuator
+ 'setHat': (replaceArgsWithListSetter, 'hat'), # SCA_JoystickSensor
+ 'setPID': (replaceArgsWithListSetter, 'pid'), # KX_ObjectActuator
+ 'setVelocity': (replaceArgsWithListSetter, 'velocity'), # KX_SoundActuator
# Straight rename
- 'getButtonValue': {(replaceRename, 'getButtonActiveList'): ['SCA_JoystickSensor']},
+ 'getButtonValue': (replaceRename, 'getButtonActiveList'), # SCA_JoystickSensor
+
+ # Split properties
+ 'scaling': (replaceSplitProperty, ('worldScaling', 'localScaling')), # KX_GameObject
# Simple getters/setters
- 'getSensors': {(replaceSimpleGetter, 'sensors'): ['SCA_IController']},
- 'getActuators': {(replaceSimpleGetter, 'actuators'): ['SCA_IController']},
- 'enableViewport': {(replaceSimpleSetter, 'useViewport'): ['KX_Camera']},
- 'getAction': {(replaceSimpleGetter, 'action'): ['BL_ShapeActionActuator', 'BL_ActionActuator']},
- 'getAxis': {(replaceSimpleGetter, 'axis'): ['SCA_JoystickSensor']},
- 'getAxisValue': {(replaceSimpleGetter, 'axisValues'): ['SCA_JoystickSensor']},
- 'getBlendin': {(replaceSimpleGetter, 'blendIn'): ['BL_ShapeActionActuator',
- 'BL_ActionActuator']},
- 'getBodies': {(replaceSimpleGetter, 'bodies'): ['KX_NetworkMessageSensor']},
- 'getButton': {(replaceSimpleGetter, 'button'): ['SCA_JoystickSensor']},
- 'getCamera': {(replaceSimpleGetter, 'camera'): ['KX_SceneActuator']},
- 'getConeOrigin': {(replaceSimpleGetter, 'coneOrigin'): ['KX_RadarSensor']},
- 'getConeTarget': {(replaceSimpleGetter, 'coneTarget'): ['KX_RadarSensor']},
- 'getContinue': {(replaceSimpleGetter, 'useContinue'): ['BL_ActionActuator']},
- 'getCurrentlyPressedKeys': {(replaceSimpleGetter, 'events'): ['SCA_KeyboardSensor']},
- 'getDelay': {(replaceSimpleGetter, 'delay'): ['SCA_DelaySensor']},
- 'getDistribution': {(replaceSimpleGetter, 'distribution'): ['SCA_RandomActuator']},
- 'getDuration': {(replaceSimpleGetter, 'duration'): ['SCA_DelaySensor']},
- 'getEnd': {(replaceSimpleGetter, 'frameEnd'): ['BL_ShapeActionActuator',
- 'KX_IpoActuator',
- 'BL_ActionActuator']},
- 'getExecutePriority': {(replaceSimpleGetter, 'executePriority'): ['SCA_ILogicBrick']},
- 'getFile': {(replaceSimpleGetter, 'fileName'): ['KX_GameActuator']},
- 'getFilename': {(replaceSimpleGetter, 'fileName'): ['KX_SoundActuator']},
- 'getForceIpoActsLocal': {(replaceSimpleGetter, 'useIpoLocal'): ['KX_IpoActuator']},
- 'getFrame': {(replaceSimpleGetter, 'frame'): ['BL_ShapeActionActuator', 'BL_ActionActuator']},
- 'getFrameMessageCount': {(replaceSimpleGetter, 'frameMessageCount'): ['KX_NetworkMessageSensor']},
- 'getFrameProperty': {(replaceSimpleGetter, 'framePropName'): ['BL_ShapeActionActuator',
- 'BL_ActionActuator']},
- 'getFrequency': {(replaceSimpleGetter, 'frequency'): ['SCA_ISensor']},
- 'getGain': {(replaceSimpleGetter, 'volume'): ['KX_SoundActuator', 'KX_CDActuator']},
- 'getHat': {(replaceSimpleGetter, 'hat'): ['SCA_JoystickSensor']},
- 'getHeight': {(replaceSimpleGetter, 'height'): ['KX_CameraActuator']},
- 'getHitNormal': {(replaceSimpleGetter, 'hitNormal'): ['KX_MouseFocusSensor', 'KX_RaySensor']},
- 'getHitObject': {(replaceSimpleGetter, 'hitObject'): ['KX_MouseFocusSensor',
- 'KX_RaySensor',
- 'KX_TouchSensor']},
- 'getHitObjectList': {(replaceSimpleGetter, 'hitObjectList'): ['KX_TouchSensor']},
- 'getHitPosition': {(replaceSimpleGetter, 'hitPosition'): ['KX_MouseFocusSensor',
- 'KX_RaySensor']},
- 'getHold1': {(replaceSimpleGetter, 'hold1'): ['SCA_KeyboardSensor']},
- 'getHold2': {(replaceSimpleGetter, 'hold2'): ['SCA_KeyboardSensor']},
- 'getInvert': {(replaceSimpleGetter, 'invert'): ['SCA_ISensor']},
- 'getIpoAdd': {(replaceSimpleGetter, 'useIpoAdd'): ['KX_IpoActuator']},
- 'getIpoAsForce': {(replaceSimpleGetter, 'useIpoAsForce'): ['KX_IpoActuator']},
- 'getKey': {(replaceSimpleGetter, 'key'): ['SCA_KeyboardSensor']},
- 'getLastCreatedObject': {(replaceSimpleGetter, 'objectLastCreated'): ['KX_SCA_AddObjectActuator']},
- 'getLevel': {(replaceSimpleGetter, 'level'): ['SCA_ISensor']},
- 'getLightList': {(replaceSimpleGetter, 'lights'): ['KX_Scene']},
- 'getLooping': {(replaceSimpleGetter, 'looping'): ['KX_SoundActuator']},
- 'getMass': {(replaceSimpleGetter, 'mass'): ['KX_GameObject']},
- 'getMax': {(replaceSimpleGetter, 'max'): ['KX_CameraActuator']},
- 'getMin': {(replaceSimpleGetter, 'min'): ['KX_CameraActuator']},
- 'getName': {(replaceSimpleGetter, 'name'): ['KX_Scene']},
- 'getNumAxes': {(replaceSimpleGetter, 'numAxis'): ['SCA_JoystickSensor']},
- 'getNumButtons': {(replaceSimpleGetter, 'numButtons'): ['SCA_JoystickSensor']},
- 'getNumHats': {(replaceSimpleGetter, 'numHats'): ['SCA_JoystickSensor']},
- 'getObjectList': {(replaceSimpleGetter, 'objects'): ['KX_Scene']},
- 'getOperation': {(replaceSimpleGetter, 'mode'): ['KX_SCA_DynamicActuator']},
- 'getOrientation': {(replaceSimpleGetter, 'worldOrientation'): ['KX_GameObject']},
- 'getOwner': {(replaceSimpleGetter, 'owner'): ['SCA_ILogicBrick']},
- 'getPara1': {(replaceSimpleGetter, 'para1'): ['SCA_RandomActuator']},
- 'getPara2': {(replaceSimpleGetter, 'para2'): ['SCA_RandomActuator']},
- 'getParent': {(replaceSimpleGetter, 'parent'): ['KX_GameObject']},
- 'getPitch': {(replaceSimpleGetter, 'pitch'): ['KX_SoundActuator']},
- 'getPosition': {(replaceSimpleGetter, 'worldPosition'): ['KX_GameObject']},
- 'getPressedKeys': {(replaceSimpleGetter, 'events'): ['SCA_KeyboardSensor']},
- 'getPriority': {(replaceSimpleGetter, 'priority'): ['BL_ShapeActionActuator',
- 'BL_ActionActuator']},
- 'getProjectionMatrix': {(replaceSimpleGetter, 'projection_matrix'): ['KX_Camera']},
- 'getProperty': {(replaceSimpleGetter, 'propName'): ['SCA_PropertySensor',
- 'SCA_RandomActuator',
- 'SCA_PropertyActuator']},
- 'getRayDirection': {(replaceSimpleGetter, 'rayDirection'): ['KX_MouseFocusSensor',
- 'KX_RaySensor']},
- 'getRaySource': {(replaceSimpleGetter, 'raySource'): ['KX_MouseFocusSensor']},
- 'getRayTarget': {(replaceSimpleGetter, 'rayTarget'): ['KX_MouseFocusSensor']},
- 'getRepeat': {(replaceSimpleGetter, 'repeat'): ['SCA_DelaySensor']},
- 'getRollOffFactor': {(replaceSimpleGetter, 'rollOffFactor'): ['KX_SoundActuator']},
- 'getScene': {(replaceSimpleGetter, 'scene'): ['KX_SceneActuator']},
- 'getScript': {(replaceSimpleGetter, 'script'): ['SCA_PythonController']},
- 'getSeed': {(replaceSimpleGetter, 'seed'): ['SCA_RandomActuator']},
- 'getStart': {(replaceSimpleGetter, 'frameStart'): ['BL_ShapeActionActuator',
- 'KX_IpoActuator',
- 'BL_ActionActuator']},
- 'getState': {(replaceSimpleGetter, 'state'): ['SCA_IController', 'KX_GameObject']},
- 'getSubject': {(replaceSimpleGetter, 'subject'): ['KX_NetworkMessageSensor']},
- 'getSubjects': {(replaceSimpleGetter, 'subjects'): ['KX_NetworkMessageSensor']},
- 'getThreshold': {(replaceSimpleGetter, 'threshold'): ['SCA_JoystickSensor']},
- 'getTime': {(replaceSimpleGetter, 'time'): ['KX_SCA_AddObjectActuator', 'KX_TrackToActuator']},
- 'getTouchMaterial': {(replaceSimpleGetter, 'useMaterial'): ['KX_TouchSensor']},
- 'getType': {(replaceSimpleGetter, 'mode'): ['SCA_PropertySensor']},
- 'getUse3D': {(replaceSimpleGetter, 'use3D'): ['KX_TrackToActuator']},
- 'getUseNegPulseMode': {(replaceSimpleGetter, 'useNegPulseMode'): ['SCA_ISensor']},
- 'getUsePosPulseMode': {(replaceSimpleGetter, 'usePosPulseMode'): ['SCA_ISensor']},
- 'getUseRestart': {(replaceSimpleGetter, 'useRestart'): ['KX_SceneActuator']},
- 'getValue': {(replaceSimpleGetter, 'value'): ['SCA_PropertySensor', 'SCA_PropertyActuator']},
- 'getVisible': {(replaceSimpleGetter, 'visible'): ['KX_GameObject']},
- 'getXY': {(replaceSimpleGetter, 'useXY'): ['KX_CameraActuator']},
- 'isConnected': {(replaceSimpleGetter, 'connected'): ['SCA_JoystickSensor']},
- 'isPositive': {(replaceSimpleGetter, 'positive'): ['SCA_ISensor']},
- 'isTriggered': {(replaceSimpleGetter, 'triggered'): ['SCA_ISensor']},
- 'setActuator': {(replaceSimpleSetter, 'actuator'): ['SCA_ActuatorSensor']},
- 'setBlendin': {(replaceSimpleSetter, 'blendIn'): ['BL_ShapeActionActuator',
- 'BL_ActionActuator']},
- 'setBlendtime': {(replaceSimpleSetter, 'blendTime'): ['BL_ShapeActionActuator',
- 'BL_ActionActuator']},
- 'setBodyType': {(replaceSimpleSetter, 'usePropBody'): ['KX_NetworkMessageActuator']},
- 'setButton': {(replaceSimpleSetter, 'button'): ['SCA_JoystickSensor']},
- 'setCamera': {(replaceSimpleSetter, 'camera'): ['KX_SceneActuator']},
- 'setContinue': {(replaceSimpleSetter, 'useContinue'): ['BL_ActionActuator']},
- 'setDelay': {(replaceSimpleSetter, 'delay'): ['SCA_DelaySensor']},
- 'setDuration': {(replaceSimpleSetter, 'duration'): ['SCA_DelaySensor']},
- 'setEnd': {(replaceSimpleSetter, 'frameEnd'): ['BL_ShapeActionActuator',
- 'KX_IpoActuator',
- 'BL_ActionActuator']},
- 'setExecutePriority': {(replaceSimpleSetter, 'executePriority'): ['SCA_ILogicBrick']},
- 'setFile': {(replaceSimpleSetter, 'fileName'): ['KX_GameActuator']},
- 'setFilename': {(replaceSimpleSetter, 'fileName'): ['KX_SoundActuator']},
- 'setForceIpoActsLocal': {(replaceSimpleSetter, 'useIpoLocal'): ['KX_IpoActuator']},
- 'setFrame': {(replaceSimpleSetter, 'frame'): ['BL_ShapeActionActuator', 'BL_ActionActuator']},
- 'setFrameProperty': {(replaceSimpleSetter, 'framePropName'): ['BL_ShapeActionActuator',
- 'BL_ActionActuator']},
- 'setFrequency': {(replaceSimpleSetter, 'frequency'): ['SCA_ISensor']},
- 'setGain': {(replaceSimpleSetter, 'volume'): ['KX_SoundActuator', 'KX_CDActuator']},
- 'setHeight': {(replaceSimpleSetter, 'height'): ['KX_CameraActuator']},
- 'setHold1': {(replaceSimpleSetter, 'hold1'): ['SCA_KeyboardSensor']},
- 'setHold2': {(replaceSimpleSetter, 'hold2'): ['SCA_KeyboardSensor']},
- 'setInvert': {(replaceSimpleSetter, 'invert'): ['SCA_ISensor']},
- 'setIpoAdd': {(replaceSimpleSetter, 'useIpoAdd'): ['KX_IpoActuator']},
- 'setIpoAsForce': {(replaceSimpleSetter, 'useIpoAsForce'): ['KX_IpoActuator']},
- 'setKey': {(replaceSimpleSetter, 'key'): ['SCA_KeyboardSensor']},
- 'setLevel': {(replaceSimpleSetter, 'level'): ['SCA_ISensor']},
- 'setLooping': {(replaceSimpleSetter, 'looping'): ['KX_SoundActuator']},
- 'setMask': {(replaceSimpleSetter, 'mask'): ['KX_StateActuator']},
- 'setMax': {(replaceSimpleSetter, 'max'): ['KX_CameraActuator']},
- 'setMesh': {(replaceSimpleSetter, 'mesh'): ['KX_SCA_ReplaceMeshActuator']},
- 'setMin': {(replaceSimpleSetter, 'min'): ['KX_CameraActuator']},
- 'setPitch': {(replaceSimpleSetter, 'pitch'): ['KX_SoundActuator']},
- 'setPriority': {(replaceSimpleSetter, 'priority'): ['BL_ShapeActionActuator',
- 'BL_ActionActuator']},
- 'setProjectionMatrix': {(replaceSimpleSetter, 'projection_matrix'): ['KX_Camera']},
- 'setProperty': {(replaceSimpleSetter, 'propName'): ['KX_IpoActuator',
- 'SCA_PropertySensor',
- 'SCA_RandomActuator',
- 'SCA_PropertyActuator']},
- 'setRepeat': {(replaceSimpleSetter, 'repeat'): ['SCA_DelaySensor']},
- 'setRollOffFactor': {(replaceSimpleSetter, 'rollOffFactor'): ['KX_SoundActuator']},
- 'setScene': {(replaceSimpleSetter, 'scene'): ['KX_SceneActuator']},
- 'setScript': {(replaceSimpleSetter, 'script'): ['SCA_PythonController']},
- 'setSeed': {(replaceSimpleSetter, 'seed'): ['SCA_RandomActuator']},
- 'setStart': {(replaceSimpleSetter, 'frameStart'): ['BL_ShapeActionActuator',
- 'KX_IpoActuator',
- 'BL_ActionActuator']},
- 'setState': {(replaceSimpleSetter, 'state'): ['KX_GameObject']},
- 'setSubject': {(replaceSimpleSetter, 'subject'): ['KX_NetworkMessageActuator']},
- 'setSubjectFilterText': {(replaceSimpleSetter, 'subject'): ['KX_NetworkMessageSensor']},
- 'setThreshold': {(replaceSimpleSetter, 'threshold'): ['SCA_JoystickSensor']},
- 'setTime': {(replaceSimpleSetter, 'time'): ['KX_SCA_AddObjectActuator', 'KX_TrackToActuator']},
- 'setToPropName': {(replaceSimpleSetter, 'propName'): ['KX_NetworkMessageActuator']},
- 'setType': {(replaceSimpleSetter, 'mode'): ['SCA_PropertySensor']},
- 'setUse3D': {(replaceSimpleSetter, 'use3D'): ['KX_TrackToActuator']},
- 'setUseNegPulseMode': {(replaceSimpleSetter, 'useNegPulseMode'): ['SCA_ISensor']},
- 'setUsePosPulseMode': {(replaceSimpleSetter, 'usePosPulseMode'): ['SCA_ISensor']},
- 'setUseRestart': {(replaceSimpleSetter, 'useRestart'): ['KX_SceneActuator']},
- 'setValue': {(replaceSimpleSetter, 'value'): ['SCA_PropertySensor', 'SCA_PropertyActuator']},
- 'setXY': {(replaceSimpleSetter, 'useXY'): ['KX_CameraActuator']}
+ 'getSensors': (replaceSimpleGetter, 'sensors'), # SCA_IController
+ 'getActuators': (replaceSimpleGetter, 'actuators'), # SCA_IController
+ 'enableViewport': (replaceSimpleSetter, 'useViewport'), # KX_Camera
+ 'getAction': (replaceSimpleGetter, 'action'), # BL_ShapeActionActuator, BL_ActionActuator
+ 'getAxis': (replaceSimpleGetter, 'axis'), # SCA_JoystickSensor
+ 'getAxisValue': (replaceSimpleGetter, 'axisValues'), # SCA_JoystickSensor
+ 'getBlendin': (replaceSimpleGetter, 'blendIn'), # BL_ShapeActionActuator, BL_ActionActuator
+ 'getBodies': (replaceSimpleGetter, 'bodies'), # KX_NetworkMessageSensor
+ 'getButton': (replaceSimpleGetter, 'button'), # SCA_JoystickSensor
+ 'getCamera': (replaceSimpleGetter, 'camera'), # KX_SceneActuator
+ 'getConeOrigin': (replaceSimpleGetter, 'coneOrigin'), # KX_RadarSensor
+ 'getConeTarget': (replaceSimpleGetter, 'coneTarget'), # KX_RadarSensor
+ 'getContinue': (replaceSimpleGetter, 'useContinue'), # BL_ActionActuator
+ 'getCurrentlyPressedKeys': (replaceSimpleGetter, 'events'), # SCA_KeyboardSensor
+ 'getDamping': (replaceSimpleGetter, 'damping'), # KX_ObjectActuator
+ 'getDelay': (replaceSimpleGetter, 'delay'), # SCA_DelaySensor
+ 'getDistribution': (replaceSimpleGetter, 'distribution'), # SCA_RandomActuator
+ 'getDuration': (replaceSimpleGetter, 'duration'), # SCA_DelaySensor
+ 'getEnd': (replaceSimpleGetter, 'frameEnd'), # BL_ShapeActionActuator, KX_IpoActuator, BL_ActionActuator
+ 'getExecutePriority': (replaceSimpleGetter, 'executePriority'), # SCA_ILogicBrick
+ 'getFile': (replaceSimpleGetter, 'fileName'), # KX_GameActuator
+ 'getFilename': (replaceSimpleGetter, 'fileName'), # KX_SoundActuator
+ 'getForceIpoActsLocal': (replaceSimpleGetter, 'useIpoLocal'), # KX_IpoActuator
+ 'getForceLimitX': (replaceSimpleGetter, 'forceLimitX'), # KX_ObjectActuator
+ 'getForceLimitY': (replaceSimpleGetter, 'forceLimitY'), # KX_ObjectActuator
+ 'getForceLimitZ': (replaceSimpleGetter, 'forceLimitZ'), # KX_ObjectActuator
+ 'getFrame': (replaceSimpleGetter, 'frame'), # BL_ShapeActionActuator, BL_ActionActuator
+ 'getFrameMessageCount': (replaceSimpleGetter, 'frameMessageCount'), # KX_NetworkMessageSensor
+ 'getFrameProperty': (replaceSimpleGetter, 'framePropName'), # BL_ShapeActionActuator, BL_ActionActuator
+ 'getFrequency': (replaceSimpleGetter, 'frequency'), # SCA_ISensor
+ 'getGain': (replaceSimpleGetter, 'volume'), # KX_SoundActuator, KX_CDActuator
+ 'getHat': (replaceSimpleGetter, 'hat'), # SCA_JoystickSensor
+ 'getHeight': (replaceSimpleGetter, 'height'), # KX_CameraActuator
+ 'getHitNormal': (replaceSimpleGetter, 'hitNormal'), # KX_MouseFocusSensor, KX_RaySensor
+ 'getHitObject': (replaceSimpleGetter, 'hitObject'), # KX_MouseFocusSensor, KX_RaySensor, KX_TouchSensor
+ 'getHitObjectList': (replaceSimpleGetter, 'hitObjectList'), # KX_TouchSensor
+ 'getHitPosition': (replaceSimpleGetter, 'hitPosition'), # KX_MouseFocusSensor, KX_RaySensor
+ 'getHold1': (replaceSimpleGetter, 'hold1'), # SCA_KeyboardSensor
+ 'getHold2': (replaceSimpleGetter, 'hold2'), # SCA_KeyboardSensor
+ 'getInvert': (replaceSimpleGetter, 'invert'), # SCA_ISensor
+ 'getIpoAdd': (replaceSimpleGetter, 'useIpoAdd'), # KX_IpoActuator
+ 'getIpoAsForce': (replaceSimpleGetter, 'useIpoAsForce'), # KX_IpoActuator
+ 'getKey': (replaceSimpleGetter, 'key'), # SCA_KeyboardSensor
+ 'getLastCreatedObject': (replaceSimpleGetter, 'objectLastCreated'), # KX_SCA_AddObjectActuator
+ 'getLevel': (replaceSimpleGetter, 'level'), # SCA_ISensor
+ 'getLightList': (replaceSimpleGetter, 'lights'), # KX_Scene
+ 'getLooping': (replaceSimpleGetter, 'looping'), # KX_SoundActuator
+ 'getMass': (replaceSimpleGetter, 'mass'), # KX_GameObject
+ 'getMax': (replaceSimpleGetter, 'max'), # KX_CameraActuator
+ 'getMin': (replaceSimpleGetter, 'min'), # KX_CameraActuator
+ 'getName': (replaceSimpleGetter, 'name'), # KX_Scene
+ 'getNumAxes': (replaceSimpleGetter, 'numAxis'), # SCA_JoystickSensor
+ 'getNumButtons': (replaceSimpleGetter, 'numButtons'), # SCA_JoystickSensor
+ 'getNumHats': (replaceSimpleGetter, 'numHats'), # SCA_JoystickSensor
+ 'getObjectList': (replaceSimpleGetter, 'objects'), # KX_Scene
+ 'getOperation': (replaceSimpleGetter, 'mode'), # KX_SCA_DynamicActuator
+ 'getOrientation': (replaceSimpleGetter, 'worldOrientation'), # KX_GameObject
+ 'getOwner': (replaceSimpleGetter, 'owner'), # SCA_ILogicBrick
+ 'getPara1': (replaceSimpleGetter, 'para1'), # SCA_RandomActuator
+ 'getPara2': (replaceSimpleGetter, 'para2'), # SCA_RandomActuator
+ 'getParent': (replaceSimpleGetter, 'parent'), # KX_GameObject
+ 'getPID': (replaceSimpleGetter, 'pid'), # KX_ObjectActuator
+ 'getPitch': (replaceSimpleGetter, 'pitch'), # KX_SoundActuator
+ 'getPosition': (replaceSimpleGetter, 'worldPosition'), # KX_GameObject
+ 'getPressedKeys': (replaceSimpleGetter, 'events'), # SCA_KeyboardSensor
+ 'getPriority': (replaceSimpleGetter, 'priority'), # BL_ShapeActionActuator, BL_ActionActuator
+ 'getProjectionMatrix': (replaceSimpleGetter, 'projection_matrix'), # KX_Camera
+ 'getProperty': (replaceSimpleGetter, 'propName'), # SCA_PropertySensor, SCA_RandomActuator, SCA_PropertyActuator
+ 'getRayDirection': (replaceSimpleGetter, 'rayDirection'), # KX_MouseFocusSensor, KX_RaySensor
+ 'getRaySource': (replaceSimpleGetter, 'raySource'), # KX_MouseFocusSensor
+ 'getRayTarget': (replaceSimpleGetter, 'rayTarget'), # KX_MouseFocusSensor
+ 'getRepeat': (replaceSimpleGetter, 'repeat'), # SCA_DelaySensor
+ 'getRollOffFactor': (replaceSimpleGetter, 'rollOffFactor'), # KX_SoundActuator
+ 'getScene': (replaceSimpleGetter, 'scene'), # KX_SceneActuator
+ 'getScript': (replaceSimpleGetter, 'script'), # SCA_PythonController
+ 'getSeed': (replaceSimpleGetter, 'seed'), # SCA_RandomActuator
+ 'getStart': (replaceSimpleGetter, 'frameStart'), # BL_ShapeActionActuator, KX_IpoActuator, BL_ActionActuator
+ 'getState': (replaceSimpleGetter, 'state'), # SCA_IController, KX_GameObject
+ 'getSubject': (replaceSimpleGetter, 'subject'), # KX_NetworkMessageSensor
+ 'getSubjects': (replaceSimpleGetter, 'subjects'), # KX_NetworkMessageSensor
+ 'getThreshold': (replaceSimpleGetter, 'threshold'), # SCA_JoystickSensor
+ 'getTime': (replaceSimpleGetter, 'time'), # KX_SCA_AddObjectActuator, KX_TrackToActuator
+ 'getTouchMaterial': (replaceSimpleGetter, 'useMaterial'), # KX_TouchSensor
+ 'getType': (replaceSimpleGetter, 'mode'), # SCA_PropertySensor
+ 'getUse3D': (replaceSimpleGetter, 'use3D'), # KX_TrackToActuator
+ 'getUseNegPulseMode': (replaceSimpleGetter, 'useNegPulseMode'), # SCA_ISensor
+ 'getUsePosPulseMode': (replaceSimpleGetter, 'usePosPulseMode'), # SCA_ISensor
+ 'getUseRestart': (replaceSimpleGetter, 'useRestart'), # KX_SceneActuator
+ 'getValue': (replaceSimpleGetter, 'value'), # SCA_PropertySensor, SCA_PropertyActuator
+ 'getVisible': (replaceSimpleGetter, 'visible'), # KX_GameObject
+ 'getXY': (replaceSimpleGetter, 'useXY'), # KX_CameraActuator
+ 'isConnected': (replaceSimpleGetter, 'connected'), # SCA_JoystickSensor
+ 'isPositive': (replaceSimpleGetter, 'positive'), # SCA_ISensor
+ 'isTriggered': (replaceSimpleGetter, 'triggered'), # SCA_ISensor
+ 'setActuator': (replaceSimpleSetter, 'actuator'), # SCA_ActuatorSensor
+ 'setBlendin': (replaceSimpleSetter, 'blendIn'), # BL_ShapeActionActuator, BL_ActionActuator
+ 'setBlendtime': (replaceSimpleSetter, 'blendTime'), # BL_ShapeActionActuator, BL_ActionActuator
+ 'setBodyType': (replaceSimpleSetter, 'usePropBody'), # KX_NetworkMessageActuator
+ 'setBody': (replaceSimpleSetter, 'body'), # KX_NetworkMessageActuator
+ 'setButton': (replaceSimpleSetter, 'button'), # SCA_JoystickSensor
+ 'setCamera': (replaceSimpleSetter, 'camera'), # KX_SceneActuator
+ 'setContinue': (replaceSimpleSetter, 'useContinue'), # BL_ActionActuator
+ 'setDamping': (replaceSimpleSetter, 'damping'), # KX_ObjectActuator
+ 'setDelay': (replaceSimpleSetter, 'delay'), # SCA_DelaySensor
+ 'setDuration': (replaceSimpleSetter, 'duration'), # SCA_DelaySensor
+ 'setEnd': (replaceSimpleSetter, 'frameEnd'), # BL_ShapeActionActuator, KX_IpoActuator, BL_ActionActuator
+ 'setExecutePriority': (replaceSimpleSetter, 'executePriority'), # SCA_ILogicBrick
+ 'setFile': (replaceSimpleSetter, 'fileName'), # KX_GameActuator
+ 'setFilename': (replaceSimpleSetter, 'fileName'), # KX_SoundActuator
+ 'setForceIpoActsLocal': (replaceSimpleSetter, 'useIpoLocal'), # KX_IpoActuator
+ 'setFrame': (replaceSimpleSetter, 'frame'), # BL_ShapeActionActuator, BL_ActionActuator
+ 'setFrameProperty': (replaceSimpleSetter, 'framePropName'), # BL_ShapeActionActuator, BL_ActionActuator
+ 'setFrequency': (replaceSimpleSetter, 'frequency'), # SCA_ISensor
+ 'setGain': (replaceSimpleSetter, 'volume'), # KX_SoundActuator, KX_CDActuator
+ 'setHeight': (replaceSimpleSetter, 'height'), # KX_CameraActuator
+ 'setHold1': (replaceSimpleSetter, 'hold1'), # SCA_KeyboardSensor
+ 'setHold2': (replaceSimpleSetter, 'hold2'), # SCA_KeyboardSensor
+ 'setInvert': (replaceSimpleSetter, 'invert'), # SCA_ISensor
+ 'setIpoAdd': (replaceSimpleSetter, 'useIpoAdd'), # KX_IpoActuator
+ 'setIpoAsForce': (replaceSimpleSetter, 'useIpoAsForce'), # KX_IpoActuator
+ 'setKey': (replaceSimpleSetter, 'key'), # SCA_KeyboardSensor
+ 'setLevel': (replaceSimpleSetter, 'level'), # SCA_ISensor
+ 'setLooping': (replaceSimpleSetter, 'looping'), # KX_SoundActuator
+ 'setMask': (replaceSimpleSetter, 'mask'), # KX_StateActuator
+ 'setMax': (replaceSimpleSetter, 'max'), # KX_CameraActuator
+ 'setMesh': (replaceSimpleSetter, 'mesh'), # KX_SCA_ReplaceMeshActuator
+ 'setMin': (replaceSimpleSetter, 'min'), # KX_CameraActuator
+ 'setPitch': (replaceSimpleSetter, 'pitch'), # KX_SoundActuator
+ 'setPriority': (replaceSimpleSetter, 'priority'), # BL_ShapeActionActuator, BL_ActionActuator
+ 'setProjectionMatrix': (replaceSimpleSetter, 'projection_matrix'), # KX_Camera
+ 'setProperty': (replaceSimpleSetter, 'propName'), # KX_IpoActuator, SCA_PropertySensor, SCA_RandomActuator, SCA_PropertyActuator
+ 'setRepeat': (replaceSimpleSetter, 'repeat'), # SCA_DelaySensor
+ 'setRollOffFactor': (replaceSimpleSetter, 'rollOffFactor'), # KX_SoundActuator
+ 'setScene': (replaceSimpleSetter, 'scene'), # KX_SceneActuator
+ 'setScript': (replaceSimpleSetter, 'script'), # SCA_PythonController
+ 'setSeed': (replaceSimpleSetter, 'seed'), # SCA_RandomActuator
+ 'setStart': (replaceSimpleSetter, 'frameStart'), # BL_ShapeActionActuator, KX_IpoActuator, BL_ActionActuator
+ 'setState': (replaceSimpleSetter, 'state'), # KX_GameObject
+ 'setSubject': (replaceSimpleSetter, 'subject'), # KX_NetworkMessageActuator
+ 'setSubjectFilterText': (replaceSimpleSetter, 'subject'), # KX_NetworkMessageSensor
+ 'setThreshold': (replaceSimpleSetter, 'threshold'), # SCA_JoystickSensor
+ 'setTime': (replaceSimpleSetter, 'time'), # KX_SCA_AddObjectActuator, KX_TrackToActuator
+ 'setToPropName': (replaceSimpleSetter, 'propName'), # KX_NetworkMessageActuator
+ 'setType': (replaceSimpleSetter, 'mode'), # SCA_PropertySensor
+ 'setUse3D': (replaceSimpleSetter, 'use3D'), # KX_TrackToActuator
+ 'setUseNegPulseMode': (replaceSimpleSetter, 'useNegPulseMode'), # SCA_ISensor
+ 'setUsePosPulseMode': (replaceSimpleSetter, 'usePosPulseMode'), # SCA_ISensor
+ 'setUseRestart': (replaceSimpleSetter, 'useRestart'), # KX_SceneActuator
+ 'setValue': (replaceSimpleSetter, 'value'), # SCA_PropertySensor, SCA_PropertyActuator
+ 'setXY': (replaceSimpleSetter, 'useXY'), # KX_CameraActuator
# Unimplemented!
- #'getLinearVelocity': {(replaceSimpleGetter, 'linearVelocity'): ['KX_SCA_AddObjectActuator']},
- #'setLinearVelocity': {(replaceSimpleSetter, 'linearVelocity'): ['KX_SCA_AddObjectActuator']},
- #'getAngularVelocity': {(replaceSimpleGetter, 'angularVelocity'): ['KX_SCA_AddObjectActuator']},
- #'setAngularVelocity': {(replaceSimpleSetter, 'angularVelocity'): ['KX_SCA_AddObjectActuator']},
- #'setAction': {(replaceSimpleSetter, 'action'): ['BL_ShapeActionActuator', 'BL_ActionActuator']},
- #'set': {(replaceSimpleSetter, 'visibility'): ['KX_VisibilityActuator']},
- #'getIndex': {(replaceSimpleGetter, 'index'): ['SCA_JoystickSensor']},
- #'getMesh': {(replaceSimpleGetter, 'mesh'): ['KX_SCA_ReplaceMeshActuator']},
- #'getObject': {(replaceSimpleGetter, 'object'): ['KX_SCA_AddObjectActuator',
- # 'KX_CameraActuator',
- # 'KX_TrackToActuator',
- # 'KX_ParentActuator']},
- #'setIndex': {(replaceSimpleSetter, 'index'): ['SCA_JoystickSensor']},
- #'setObject': {(replaceSimpleSetter, 'object'): ['KX_SCA_AddObjectActuator',
- # 'KX_CameraActuator',
- # 'KX_TrackToActuator',
- # 'KX_ParentActuator']},
- #'setOperation': {(replaceSimpleSetter, 'mode'): ['KX_SCA_DynamicActuator'],
- # (replaceSimpleSetter, 'operation'): ['KX_StateActuator']},
+ 'getLinearVelocity': (notImplemented, ['KX_SCA_AddObjectActuator', 'KX_GameObject']),
+ 'setLinearVelocity': (notImplemented, ['KX_SCA_AddObjectActuator', 'KX_GameObject']),
+ 'getAngularVelocity': (notImplemented, ['KX_SCA_AddObjectActuator', 'KX_GameObject']),
+ 'setAngularVelocity': (notImplemented, ['KX_SCA_AddObjectActuator', 'KX_GameObject']),
+ 'setAction': (notImplemented, ['BL_ShapeActionActuator', 'BL_ActionActuator']),
+ 'set': (notImplemented, ['KX_VisibilityActuator', 'KX_IpoActuator']),
+ 'getIndex': (notImplemented, ['SCA_JoystickSensor']),
+ 'getMesh': (notImplemented, ['KX_SCA_ReplaceMeshActuator']),
+ 'getObject': (notImplemented, ['KX_SCA_AddObjectActuator', 'KX_CameraActuator', 'KX_TrackToActuator', 'KX_ParentActuator']),
+ 'setIndex': (notImplemented, ['SCA_JoystickSensor']),
+ 'setObject': (notImplemented, ['KX_SCA_AddObjectActuator', 'KX_CameraActuator', 'KX_TrackToActuator', 'KX_ParentActuator']),
+ 'setOperation': (notImplemented, ['KX_SCA_DynamicActuator', 'KX_StateActuator']),
+ 'position': (notImplemented, ['KX_GameObject', 'KX_SoundActuator']),
+ 'orientation': (notImplemented, ['KX_GameObject', 'KX_SoundActuator']),
+ 'getDRot': (notImplemented, ['KX_ObjectActuator']),
+ 'setDRot': (notImplemented, ['KX_ObjectActuator']),
+ 'getDLoc': (notImplemented, ['KX_ObjectActuator']),
+ 'setDLoc': (notImplemented, ['KX_ObjectActuator']),
+ 'getTorque': (notImplemented, ['KX_ObjectActuator']),
+ 'getTorque': (notImplemented, ['KX_ObjectActuator']),
+ 'getForce': (notImplemented, ['KX_ObjectActuator']),
+ 'setForce': (notImplemented, ['KX_ObjectActuator']),
}
-def convert248to249(lines, log = True, logErrors = True):
+def convert248to249(lines, log = True, logErrors = True, fileName = None):
# Regular expression for finding attributes. For the string 'a.b', this
# returns three groups: ['a.b', 'a.', 'b']. The last is the attribute name.
attrRegex = re.compile(r'\.\s*' # Dot
r'([a-zA-Z_]\w*)') # Identifier
+ fileIdStr = ""
+ if fileName:
+ fileIdStr = fileName + ": "
row = 0
- sourceRow = 0
col = 0
nconverted = 0
nerrors = 0
@@ -650,51 +714,34 @@ def convert248to249(lines, log = True, logErrors = True):
attrName = match.group(1)
if attributeRenameDict.has_key(attrName):
# name is deprecated.
- conversionDict = attributeRenameDict[attrName]
-
- if len(conversionDict.keys()) > 1:
- # Ambiguous! Can't convert.
- print "ERROR: source line %d, ambiguous conversion:" % sourceRow
+ func, closure = attributeRenameDict[attrName]
+ try:
+ # Convert!
+ func(lines, row, match.start(1), match.end(1), closure)
+ except ConversionError as e:
+ # Insert a comment saying the conversion failed.
+ print "ERROR: %sline %d, %s: %s\n" % (
+ fileIdStr, row + 1, attrName, e)
if logErrors:
- lines.insert(row, "##248## ERROR: ambiguous conversion.\n")
+ lines.insert(row,
+ "##248## ERROR: %s: %s\n" %
+ (attrName, e))
row = row + 1
- for conversion in conversionDict.keys():
- _, newAttrName = conversion
- classes = conversionDict[conversion]
- print "\t%s -> %s (classes %s)" % (attrName, newAttrName, classes)
- if logErrors:
- lines.insert(row, "##248##%s -> %s (classes %s)\n" %
- (attrName, newAttrName, classes))
- row = row + 1
nerrors = nerrors + 1
-
else:
- # Conversion is well-defined. Execute.
- func, newAttrName = conversionDict.keys()[0]
- try:
- func(lines, row, match.start(1), match.end(1), newAttrName)
- except ConversionError as e:
- # Insert a comment saying the conversion failed.
- print "ERROR: source line %d, %s: %s\n" % (
- sourceRow, attrName, e)
- if logErrors:
- lines.insert(row,
- "##248## ERROR: %s: %s\n" %
- (attrName, e))
- row = row + 1
- nerrors = nerrors + 1
- else:
- changed = True
- nconverted = nconverted + 1
+ changed = True
+ nconverted = nconverted + 1
# Search the rest of this line.
col = match.start(1)
+
if changed and log:
+ # Insert a comment to showing difference in lines.
if originalLine[-1] != '\n':
originalLine = originalLine + '\n'
lines.insert(row, "##248##%s" % originalLine)
row = row + 1
+
row = row + 1
- sourceRow = sourceRow + 1
col = 0
return nconverted, nerrors
@@ -774,12 +821,15 @@ def runAsTextPlugin():
Blender.SaveUndoState('Convert BGE 2.49')
for txt in texts:
+ bufName = txt.name
+ if txt.lib:
+ bufName = txt.lib + '/' + bufName
lines = txt.asLines()
for i in range(0, len(lines)):
if not lines[i].endswith('\n'):
lines[i] = lines[i] + '\n'
- nc, ne = convert248to249(lines)
+ nc, ne = convert248to249(lines, fileName = bufName)
nconverted = nconverted + nc
nerrors = nerrors + ne
txt.clear()
diff --git a/source/gameengine/PyDoc/GameTypes.py b/source/gameengine/PyDoc/GameTypes.py
index a7ad29d5cfa..8a590a48c9e 100644
--- a/source/gameengine/PyDoc/GameTypes.py
+++ b/source/gameengine/PyDoc/GameTypes.py
@@ -2508,7 +2508,7 @@ class KX_TouchSensor(SCA_ISensor):
"""
Returns the property or material to collide with. Use
getTouchMaterial() to find out whether this sensor
- looks for properties or materials. (B{deprecated})
+ looks for properties or materials.
@deprecated: use the L{property} property
@rtype: string
@@ -2588,7 +2588,7 @@ class KX_NetworkMessageActuator(SCA_IActuator):
"""
Sets the message body.
- deprecated: Use the L{body} attribute instead.
+ @deprecated: Use the L{body} attribute instead.
@type body: string
@param body: if the body type is True, this is the name of the property to send.
if the body type is False, this is the text to send.
@@ -2707,15 +2707,17 @@ class KX_ObjectActuator(SCA_IActuator):
"""
def getForce():
"""
- Returns the force applied by the actuator. (B{deprecated})
-
+ Returns the force applied by the actuator.
+
+ @deprecated: Use L{force} and L{useLocalForce} instead.
@rtype: list [fx, fy, fz, local]
@return: A four item list, containing the vector force, and a flag specifying whether the force is local.
"""
def setForce(fx, fy, fz, local):
"""
- Sets the force applied by the actuator. (B{deprecated})
+ Sets the force applied by the actuator.
+ @deprecated: Use L{force} and L{useLocalForce} instead.
@type fx: float
@param fx: the x component of the force.
@type fy: float
@@ -2728,16 +2730,18 @@ class KX_ObjectActuator(SCA_IActuator):
"""
def getTorque():
"""
- Returns the torque applied by the actuator. (B{deprecated})
+ Returns the torque applied by the actuator.
+ @deprecated: Use L{torque} and L{useLocalTorque} instead.
@rtype: list [S{Tau}x, S{Tau}y, S{Tau}z, local]
@return: A four item list, containing the vector torque, and a flag specifying whether
the torque is applied in local coordinates (True) or world coordinates (False)
"""
def setTorque(tx, ty, tz, local):
"""
- Sets the torque applied by the actuator. (B{deprecated})
+ Sets the torque applied by the actuator.
+ @deprecated: Use L{torque} and L{useLocalTorque} instead.
@type tx: float
@param tx: the x component of the torque.
@type ty: float
@@ -2750,8 +2754,9 @@ class KX_ObjectActuator(SCA_IActuator):
"""
def getDLoc():
"""
- Returns the displacement vector applied by the actuator. (B{deprecated})
+ Returns the displacement vector applied by the actuator.
+ @deprecated: Use L{dLoc} and L{useLocalDLoc} instead.
@rtype: list [dx, dy, dz, local]
@return: A four item list, containing the vector displacement, and whether
the displacement is applied in local coordinates (True) or world
@@ -2759,12 +2764,13 @@ class KX_ObjectActuator(SCA_IActuator):
"""
def setDLoc(dx, dy, dz, local):
"""
- Sets the displacement vector applied by the actuator. (B{deprecated})
+ Sets the displacement vector applied by the actuator.
Since the displacement is applied every frame, you must adjust the displacement
based on the frame rate, or you game experience will depend on the player's computer
speed.
+ @deprecated: Use L{dLoc} and L{useLocalDLoc} instead.
@type dx: float
@param dx: the x component of the displacement vector.
@type dy: float
@@ -2777,20 +2783,22 @@ class KX_ObjectActuator(SCA_IActuator):
"""
def getDRot():
"""
- Returns the angular displacement vector applied by the actuator. (B{deprecated})
+ Returns the angular displacement vector applied by the actuator.
+ @deprecated: Use L{dRot} and L{useLocalDRot} instead.
@rtype: list [dx, dy, dz, local]
@return: A four item list, containing the angular displacement vector, and whether
the displacement is applied in local coordinates (True) or world coordinates (False)
"""
def setDRot(dx, dy, dz, local):
"""
- Sets the angular displacement vector applied by the actuator. (B{deprecated})
+ Sets the angular displacement vector applied by the actuator.
Since the displacement is applied every frame, you must adjust the displacement
based on the frame rate, or you game experience will depend on the player's computer
speed.
+ @deprecated: Use L{dRot} and L{useLocalDRot} instead.
@type dx: float
@param dx: the x component of the angular displacement vector.
@type dy: float
@@ -2804,16 +2812,18 @@ class KX_ObjectActuator(SCA_IActuator):
def getLinearVelocity():
"""
Returns the linear velocity applied by the actuator.
- For the servo control actuator, this is the target speed. (B{deprecated})
-
+ For the servo control actuator, this is the target speed.
+
+ @deprecated: Use L{linV} and L{useLocalLinV} instead.
@rtype: list [vx, vy, vz, local]
@return: A four item list, containing the vector velocity, and whether the velocity is applied in local coordinates (True) or world coordinates (False)
"""
def setLinearVelocity(vx, vy, vz, local):
"""
Sets the linear velocity applied by the actuator.
- For the servo control actuator, sets the target speed. (B{deprecated})
-
+ For the servo control actuator, sets the target speed.
+
+ @deprecated: Use L{linV} and L{useLocalLinV} instead.
@type vx: float
@param vx: the x component of the velocity vector.
@type vy: float
@@ -2826,8 +2836,9 @@ class KX_ObjectActuator(SCA_IActuator):
"""
def getAngularVelocity():
"""
- Returns the angular velocity applied by the actuator. (B{deprecated})
-
+ Returns the angular velocity applied by the actuator.
+
+ @deprecated: Use L{angV} and L{useLocalAngV} instead.
@rtype: list [S{omega}x, S{omega}y, S{omega}z, local]
@return: A four item list, containing the vector velocity, and whether
the velocity is applied in local coordinates (True) or world
@@ -2835,8 +2846,9 @@ class KX_ObjectActuator(SCA_IActuator):
"""
def setAngularVelocity(wx, wy, wz, local):
"""
- Sets the angular velocity applied by the actuator. (B{deprecated})
-
+ Sets the angular velocity applied by the actuator.
+
+ @deprecated: Use L{angV} and L{useLocalAngV} instead.
@type wx: float
@param wx: the x component of the velocity vector.
@type wy: float
@@ -2849,30 +2861,34 @@ class KX_ObjectActuator(SCA_IActuator):
"""
def getDamping():
"""
- Returns the damping parameter of the servo controller. (B{deprecated})
-
+ Returns the damping parameter of the servo controller.
+
+ @deprecated: Use L{damping} instead.
@rtype: integer
@return: the time constant of the servo controller in frame unit.
"""
def setDamping(damp):
"""
- Sets the damping parameter of the servo controller. (B{deprecated})
-
+ Sets the damping parameter of the servo controller.
+
+ @deprecated: Use L{damping} instead.
@type damp: integer
@param damp: the damping parameter in frame unit.
"""
def getForceLimitX():
"""
- Returns the min/max force limit along the X axis used by the servo controller. (B{deprecated})
-
+ Returns the min/max force limit along the X axis used by the servo controller.
+
+ @deprecated: Use L{forceLimitX} instead.
@rtype: list [min, max, enabled]
@return: A three item list, containing the min and max limits of the force as float
and whether the limits are active(true) or inactive(true)
"""
def setForceLimitX(min, max, enable):
"""
- Sets the min/max force limit along the X axis and activates or deactivates the limits in the servo controller. (B{deprecated})
-
+ Sets the min/max force limit along the X axis and activates or deactivates the limits in the servo controller.
+
+ @deprecated: Use L{forceLimitX} instead.
@type min: float
@param min: the minimum value of the force along the X axis.
@type max: float
@@ -2883,16 +2899,18 @@ class KX_ObjectActuator(SCA_IActuator):
"""
def getForceLimitY():
"""
- Returns the min/max force limit along the Y axis used by the servo controller. (B{deprecated})
-
+ Returns the min/max force limit along the Y axis used by the servo controller.
+
+ @deprecated: Use L{forceLimitY} instead.
@rtype: list [min, max, enabled]
@return: A three item list, containing the min and max limits of the force as float
and whether the limits are active(true) or inactive(true)
"""
def setForceLimitY(min, max, enable):
"""
- Sets the min/max force limit along the Y axis and activates or deactivates the limits in the servo controller. (B{deprecated})
-
+ Sets the min/max force limit along the Y axis and activates or deactivates the limits in the servo controller.
+
+ @deprecated: Use L{forceLimitY} instead.
@type min: float
@param min: the minimum value of the force along the Y axis.
@type max: float
@@ -2903,16 +2921,18 @@ class KX_ObjectActuator(SCA_IActuator):
"""
def getForceLimitZ():
"""
- Returns the min/max force limit along the Z axis used by the servo controller. (B{deprecated})
-
+ Returns the min/max force limit along the Z axis used by the servo controller.
+
+ @deprecated: Use L{forceLimitZ} instead.
@rtype: list [min, max, enabled]
@return: A three item list, containing the min and max limits of the force as float
and whether the limits are active(true) or inactive(true)
"""
def setForceLimitZ(min, max, enable):
"""
- Sets the min/max force limit along the Z axis and activates or deactivates the limits in the servo controller. (B{deprecated})
-
+ Sets the min/max force limit along the Z axis and activates or deactivates the limits in the servo controller.
+
+ @deprecated: Use L{forceLimitZ} instead.
@type min: float
@param min: the minimum value of the force along the Z axis.
@type max: float
@@ -2923,8 +2943,9 @@ class KX_ObjectActuator(SCA_IActuator):
"""
def getPID():
"""
- Returns the PID coefficient of the servo controller. (B{deprecated})
-
+ Returns the PID coefficient of the servo controller.
+
+ @deprecated: Use L{pid} instead.
@rtype: list [P, I, D]
@return: A three item list, containing the PID coefficient as floats:
P : proportional coefficient
@@ -2933,8 +2954,9 @@ class KX_ObjectActuator(SCA_IActuator):
"""
def setPID(P, I, D):
"""
- Sets the PID coefficients of the servo controller. (B{deprecated})
-
+ Sets the PID coefficients of the servo controller.
+
+ @deprecated: Use L{pid} instead.
@type P: flat
@param P: proportional coefficient
@type I: float