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authorBenoit Bolsee <benoit.bolsee@online.be>2008-12-30 19:44:34 +0300
committerBenoit Bolsee <benoit.bolsee@online.be>2008-12-30 19:44:34 +0300
commitcbceb6c8b2806587a45e05946cb591bd119cc801 (patch)
tree2026fa2225120699ebfa37db18938cfbe1ecf390
parentcbc3c7e8785d21490346d4c2eed8380de6ede378 (diff)
BGE API cleanup: more consistent type check on set attribute (mouse and keyboard so far). Check type after name so that the user get a type error when assigning a wrong type to a built-in attribute.
-rw-r--r--source/gameengine/GameLogic/SCA_KeyboardSensor.cpp77
-rw-r--r--source/gameengine/GameLogic/SCA_MouseSensor.cpp39
2 files changed, 65 insertions, 51 deletions
diff --git a/source/gameengine/GameLogic/SCA_KeyboardSensor.cpp b/source/gameengine/GameLogic/SCA_KeyboardSensor.cpp
index f880cd7768e..0e014628ac7 100644
--- a/source/gameengine/GameLogic/SCA_KeyboardSensor.cpp
+++ b/source/gameengine/GameLogic/SCA_KeyboardSensor.cpp
@@ -846,49 +846,64 @@ SCA_KeyboardSensor::_getattr(const STR_String& attr)
int SCA_KeyboardSensor::_setattr(const STR_String& attr, PyObject *value)
{
- if (PyInt_Check(value))
+ if (attr == "key")
{
- int val = PyInt_AsLong(value);
-
- if (attr == "key")
- {
- m_hotkey = val;
- return 0;
+ if (!PyInt_Check(value)){
+ PyErr_SetString(PyExc_TypeError, "expected an integer");
+ return 1;
}
+ m_hotkey = PyInt_AsLong(value);
+ return 0;
+ }
- if (attr == "hold1")
- {
- m_qual = val;
- return 0;
+ if (attr == "hold1")
+ {
+ if (!PyInt_Check(value)){
+ PyErr_SetString(PyExc_TypeError, "expected an integer");
+ return 1;
}
-
- if (attr == "hold2")
- {
- m_qual2 = val;
- return 0;
+ m_qual = PyInt_AsLong(value);
+ return 0;
+ }
+
+ if (attr == "hold2")
+ {
+ if (!PyInt_Check(value)){
+ PyErr_SetString(PyExc_TypeError, "expected an integer");
+ return 1;
}
+ m_qual2 = PyInt_AsLong(value);
+ return 0;
+ }
- if (attr == "useAllKeys")
- {
- m_bAllKeys = (val != 0);
- return 0;
+ if (attr == "useAllKeys")
+ {
+ if (!PyInt_Check(value)){
+ PyErr_SetString(PyExc_TypeError, "expected an integer");
+ return 1;
}
+ m_bAllKeys = (PyInt_AsLong(value) != 0);
+ return 0;
}
-
- if (PyString_Check(value))
+
+ if (attr == "logToggleProperty")
{
- STR_String val = PyString_AsString(value);
- if (attr == "logToggleProperty")
- {
- m_toggleprop = val;
- return 0;
+ if (!PyString_Check(value)){
+ PyErr_SetString(PyExc_TypeError, "expected a string");
+ return 1;
}
+ m_toggleprop = PyString_AsString(value);
+ return 0;
+ }
- if (attr == "logTargetProperty")
- {
- m_targetprop = val;
- return 0;
+ if (attr == "logTargetProperty")
+ {
+ if (!PyString_Check(value)){
+ PyErr_SetString(PyExc_TypeError, "expected a string");
+ return 1;
}
+ m_targetprop = PyString_AsString(value);
+ return 0;
}
return SCA_ISensor::_setattr(attr, value);
diff --git a/source/gameengine/GameLogic/SCA_MouseSensor.cpp b/source/gameengine/GameLogic/SCA_MouseSensor.cpp
index 9562003aec0..8281eed47bc 100644
--- a/source/gameengine/GameLogic/SCA_MouseSensor.cpp
+++ b/source/gameengine/GameLogic/SCA_MouseSensor.cpp
@@ -343,31 +343,30 @@ PyObject* SCA_MouseSensor::_getattr(const STR_String& attr) {
int SCA_MouseSensor::_setattr(const STR_String& attr, PyObject *value)
{
- if (PyInt_Check(value))
+ if (attr == "mode")
{
+ if (!PyInt_Check(value)){
+ PyErr_SetString(PyExc_TypeError, "expected an integer");
+ return 1;
+ }
+
int val = PyInt_AsLong(value);
-
- if (attr == "mode")
- {
- if ((val < KX_MOUSESENSORMODE_NODEF)
- || (val > KX_MOUSESENSORMODE_MAX)){
-
- PyErr_SetString(PyExc_ValueError, "invalid mode specified!");
- return NULL;
- }
-
- m_mousemode = val;
- UpdateHotkey();
- return 0;
+
+ if ((val < KX_MOUSESENSORMODE_NODEF)
+ || (val > KX_MOUSESENSORMODE_MAX)){
+ PyErr_SetString(PyExc_ValueError, "invalid mode specified!");
+ return 1;
}
+
+ m_mousemode = val;
+ UpdateHotkey();
+ return 0;
}
- else
+
+ if (attr == "position")
{
- if (attr == "position")
- {
- PyErr_SetString(PyExc_AttributeError, "read-only property!");
- return NULL;
- }
+ PyErr_SetString(PyExc_AttributeError, "'position' is a read-only property!");
+ return 1;
}
return SCA_ISensor::_setattr(attr, value);