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authorMiika Hamalainen <blender@miikah.org>2011-07-02 22:15:55 +0400
committerMiika Hamalainen <blender@miikah.org>2011-07-02 22:15:55 +0400
commitfdc59b8a40014c28e033f39cbf144565568d7058 (patch)
treef0acaba90be9c2b0fac9b70e2010479fd8f02c51
parent9ae663154fd9f100c299afaab05a560b1a2a55a4 (diff)
parent3ee2cb9cdb647729a1d62d2b2dab45813d938cc8 (diff)
Merge with trunk r38042
-rw-r--r--CMakeLists.txt134
-rw-r--r--GNUmakefile3
-rwxr-xr-xbuild_files/cmake/cmake_consistency_check.py3
-rw-r--r--build_files/cmake/macros.cmake6
-rw-r--r--build_files/scons/config/win32-vc-config.py2
-rw-r--r--build_files/scons/config/win64-vc-config.py4
-rw-r--r--doc/python_api/epy/BGL.py1807
-rw-r--r--doc/python_api/rst/bgl.rst1888
-rw-r--r--doc/python_api/sphinx_doc_gen.py22
-rw-r--r--intern/ghost/intern/GHOST_DisplayManagerCocoa.mm2
-rw-r--r--intern/ghost/intern/GHOST_SystemCocoa.h8
-rw-r--r--intern/ghost/intern/GHOST_SystemCocoa.mm20
-rw-r--r--intern/ghost/intern/GHOST_WindowCocoa.h3
-rw-r--r--intern/ghost/intern/GHOST_WindowCocoa.mm12
-rw-r--r--intern/ghost/intern/GHOST_WindowNULL.h2
-rw-r--r--release/scripts/modules/bpy/__init__.py29
-rw-r--r--release/scripts/modules/bpy_extras/mesh_utils.py2
-rw-r--r--release/scripts/modules/console/intellisense.py15
-rw-r--r--release/scripts/startup/bl_operators/image.py2
-rw-r--r--release/scripts/startup/bl_operators/mesh.py11
-rw-r--r--release/scripts/startup/bl_operators/object_quick_effects.py2
-rw-r--r--release/scripts/startup/bl_operators/uvcalc_smart_project.py50
-rw-r--r--release/scripts/startup/bl_operators/wm.py69
-rw-r--r--release/scripts/startup/bl_ui/properties_particle.py2
-rw-r--r--release/scripts/startup/bl_ui/space_image.py3
-rw-r--r--release/scripts/startup/bl_ui/space_userpref.py78
-rw-r--r--release/scripts/startup/bl_ui/space_view3d.py47
-rw-r--r--source/blender/blenkernel/BKE_blender.h2
-rw-r--r--source/blender/blenkernel/intern/key.c23
-rw-r--r--source/blender/collada/EffectExporter.cpp2
-rw-r--r--source/blender/editors/armature/armature_intern.h4
-rw-r--r--source/blender/editors/armature/armature_ops.c24
-rw-r--r--source/blender/editors/armature/editarmature.c123
-rw-r--r--source/blender/editors/interface/interface_draw.c10
-rw-r--r--source/blender/editors/interface/interface_widgets.c2
-rw-r--r--source/blender/editors/object/object_edit.c4
-rw-r--r--source/blender/editors/object/object_hook.c30
-rw-r--r--source/blender/editors/object/object_relations.c1
-rw-r--r--source/blender/editors/render/render_internal.c23
-rw-r--r--source/blender/editors/screen/area.c218
-rw-r--r--source/blender/editors/screen/screen_edit.c2
-rw-r--r--source/blender/editors/space_image/image_buttons.c4
-rw-r--r--source/blender/editors/space_node/node_edit.c57
-rw-r--r--source/blender/editors/uvedit/uvedit_draw.c2
-rw-r--r--source/blender/gpu/intern/gpu_buffers.c6
-rw-r--r--source/blender/makesdna/DNA_space_types.h2
-rw-r--r--source/blender/makesrna/intern/rna_access.c2
-rw-r--r--source/blender/makesrna/intern/rna_render.c7
-rw-r--r--source/blender/makesrna/intern/rna_space.c7
-rw-r--r--source/blender/modifiers/intern/MOD_displace.c14
-rw-r--r--source/blender/render/extern/include/RE_pipeline.h11
-rw-r--r--source/blender/render/intern/include/render_types.h6
-rw-r--r--source/blender/render/intern/source/convertblender.c20
-rw-r--r--source/blender/render/intern/source/imagetexture.c28
-rw-r--r--source/blender/render/intern/source/pipeline.c63
-rw-r--r--source/blender/windowmanager/intern/wm_event_system.c10
-rw-r--r--source/blenderplayer/bad_level_call_stubs/stubs.c1
-rw-r--r--source/creator/CMakeLists.txt33
-rw-r--r--source/creator/creator.c8
-rw-r--r--source/gameengine/GameLogic/Joystick/SCA_Joystick.cpp4
-rw-r--r--source/gameengine/GamePlayer/ghost/GPG_Application.cpp1
-rw-r--r--source/tests/CMakeLists.txt12
62 files changed, 2713 insertions, 2279 deletions
diff --git a/CMakeLists.txt b/CMakeLists.txt
index d65e62d88fc..f7e8d7dc172 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -53,10 +53,12 @@ if(NOT EXECUTABLE_OUTPUT_PATH)
set(FIRST_RUN "TRUE")
endif()
-
# this starts out unset
list(APPEND CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/build_files/cmake/Modules")
+# avoid having empty buildtype
+set(CMAKE_BUILD_TYPE_INIT "Release")
+
# quiet output for Makefiles, 'make -s' helps too
# set_property(GLOBAL PROPERTY RULE_MESSAGES OFF)
@@ -142,7 +144,7 @@ option(WITH_IMAGE_HDR "Enable HDR Image Support" ON)
option(WITH_IMAGE_REDCODE "Enable RedCode Image Support" OFF)
# Audio/Video format support
-option(WITH_CODEC_FFMPEG "Enable FFMPeg Support (http://ffmpeg.mplayerhq.hu)" OFF)
+option(WITH_CODEC_FFMPEG "Enable FFMPeg Support (http://ffmpeg.org)" OFF)
option(WITH_CODEC_SNDFILE "Enable libsndfile Support (http://www.mega-nerd.com/libsndfile)" OFF)
if(APPLE OR (WIN32 AND NOT UNIX))
option(WITH_CODEC_QUICKTIME "Enable Quicktime Support" OFF)
@@ -240,11 +242,24 @@ TEST_SSE_SUPPORT()
set(WITH_BINRELOC OFF)
# MAXOSX only, set to avoid uninitialized
-set(EXETYPE "")
+set(EXETYPE)
+
+# C/C++ flags
+set(PLATFORM_CFLAGS)
# these are added to later on.
-set(C_WARNINGS "")
-set(CXX_WARNINGS "")
+set(C_WARNINGS)
+set(CXX_WARNINGS)
+
+# libraries to link the binary with passed to target_link_libraries()
+# known as LLIBS to scons
+set(PLATFORM_LINKLIBS)
+
+# Added to linker flags in setup_liblinks
+# - CMAKE_EXE_LINKER_FLAGS
+# - CMAKE_EXE_LINKER_FLAGS_DEBUG
+set(PLATFORM_LINKFLAGS)
+set(PLATFORM_LINKFLAGS_DEBUG)
# disabled for now, not supported
@@ -347,7 +362,7 @@ if(UNIX AND NOT APPLE)
endif()
if(WITH_CODEC_FFMPEG)
- set(FFMPEG /usr CACHE FILEPATH "FFMPEG Directory")
+ set(FFMPEG /usr CACHE PATH "FFMPEG Directory")
mark_as_advanced(FFMPEG)
set(FFMPEG_INCLUDE_DIRS ${FFMPEG}/include)
set(FFMPEG_LIBRARIES avformat avcodec avutil avdevice swscale CACHE STRING "FFMPEG Libraries")
@@ -391,18 +406,18 @@ if(UNIX AND NOT APPLE)
endif()
if(WITH_OPENCOLLADA)
- set(OPENCOLLADA /usr/local/opencollada CACHE FILEPATH "OpenCollada Directory")
+ set(OPENCOLLADA /usr/local/opencollada CACHE PATH "OpenCollada Directory")
mark_as_advanced(OPENCOLLADA)
set(OPENCOLLADA_LIBPATH ${OPENCOLLADA}/lib)
set(OPENCOLLADA_LIBRARIES OpenCOLLADAStreamWriter OpenCOLLADASaxFrameworkLoader OpenCOLLADAFramework OpenCOLLADABaseUtils GeneratedSaxParser UTF MathMLSolver pcre ftoa buffer xml2)
set(OPENCOLLADA_INCLUDE_DIR ${OPENCOLLADA})
- set(PCRE /usr CACHE FILEPATH "PCRE Directory")
+ set(PCRE /usr CACHE PATH "PCRE Directory")
mark_as_advanced(PCRE)
set(PCRE_LIBPATH ${PCRE}/lib)
set(PCRE_LIB pcre)
- set(EXPAT /usr CACHE FILEPATH "Expat Directory")
+ set(EXPAT /usr CACHE PATH "Expat Directory")
mark_as_advanced(EXPAT)
set(EXPAT_LIBPATH ${EXPAT}/lib)
set(EXPAT_LIB expat)
@@ -416,24 +431,24 @@ if(UNIX AND NOT APPLE)
endif()
# OpenSuse needs lutil, ArchLinux not, for now keep, can avoid by using --as-needed
- set(LLIBS "-lutil -lc -lm -lpthread -lstdc++")
+ set(PLATFORM_LINKLIBS "-lutil -lc -lm -lpthread -lstdc++")
if(NOT WITH_HEADLESS)
find_package(X11 REQUIRED)
find_path(X11_XF86keysym_INCLUDE_PATH X11/XF86keysym.h ${X11_INC_SEARCH_PATH})
mark_as_advanced(X11_XF86keysym_INCLUDE_PATH)
- list(APPEND LLIBS ${X11_X11_LIB})
+ list(APPEND PLATFORM_LINKLIBS ${X11_X11_LIB})
if(WITH_X11_XINPUT)
- list(APPEND LLIBS ${X11_Xinput_LIB})
+ list(APPEND PLATFORM_LINKLIBS ${X11_Xinput_LIB})
endif()
endif()
if(CMAKE_SYSTEM_NAME MATCHES "Linux")
if(NOT WITH_PYTHON_MODULE)
# BSD's dont use libdl.so
- list(APPEND LLIBS -ldl)
+ list(APPEND PLATFORM_LINKLIBS -ldl)
# binreloc is linux only
set(BINRELOC_INCLUDE_DIRS ${CMAKE_SOURCE_DIR}/extern/binreloc/include)
set(WITH_BINRELOC ON)
@@ -544,13 +559,15 @@ elseif(WIN32)
if(MSVC)
if(CMAKE_CL_64)
- set(LLIBS ws2_32 vfw32 winmm kernel32 user32 gdi32 comdlg32 advapi32 shfolder shell32 ole32 oleaut32 uuid)
+ set(PLATFORM_LINKLIBS ws2_32 vfw32 winmm kernel32 user32 gdi32 comdlg32 advapi32 shfolder shell32 ole32 oleaut32 uuid)
else()
- set(LLIBS ws2_32 vfw32 winmm kernel32 user32 gdi32 comdlg32 advapi32 shfolder shell32 ole32 oleaut32 uuid)
+ set(PLATFORM_LINKLIBS ws2_32 vfw32 winmm kernel32 user32 gdi32 comdlg32 advapi32 shfolder shell32 ole32 oleaut32 uuid)
endif()
-
- set(CMAKE_CXX_FLAGS "/D_CRT_NONSTDC_NO_DEPRECATE /D_CRT_SECURE_NO_DEPRECATE /D_SCL_SECURE_NO_DEPRECATE /D_CONSOLE /D_LIB /nologo /Ob1 /J /W0 /Gd /wd4018 /wd4244 /wd4305 /wd4800 /wd4065 /wd4267 /we4013" CACHE STRING "MSVC MT C++ flags " FORCE)
- set(CMAKE_C_FLAGS "/D_CRT_NONSTDC_NO_DEPRECATE /D_CRT_SECURE_NO_DEPRECATE /D_SCL_SECURE_NO_DEPRECATE /D_CONSOLE /D_LIB /nologo /Ob1 /J /W0 /Gd /wd4018 /wd4244 /wd4305 /wd4800 /wd4065 /wd4267 /we4013 /EHsc" CACHE STRING "MSVC MT C++ flags " FORCE)
+
+ add_definitions(/D_CRT_NONSTDC_NO_DEPRECATE /D_CRT_SECURE_NO_DEPRECATE /D_SCL_SECURE_NO_DEPRECATE /D_CONSOLE /D_LIB)
+
+ set(CMAKE_CXX_FLAGS "/nologo /J /W0 /Gd /wd4018 /wd4244 /wd4305 /wd4800 /wd4065 /wd4267 /we4013" CACHE STRING "MSVC MT C++ flags " FORCE)
+ set(CMAKE_C_FLAGS "/nologo /J /W0 /Gd /wd4018 /wd4244 /wd4305 /wd4800 /wd4065 /wd4267 /we4013 /EHsc" CACHE STRING "MSVC MT C++ flags " FORCE)
if(CMAKE_CL_64)
set(CMAKE_CXX_FLAGS_DEBUG "/D_DEBUG /Od /Gm /EHsc /RTC1 /MTd /W3 /nologo /Zi /J" CACHE STRING "MSVC MT flags " FORCE)
@@ -587,24 +604,22 @@ elseif(WIN32)
endif()
set(JPEG_LIBRARIES libjpeg)
- set(ZLIB ${LIBDIR}/zlib)
- set(ZLIB_INCLUDE_DIRS ${ZLIB}/include)
- set(ZLIB_LIBPATH ${ZLIB}/lib)
+ set(ZLIB_INCLUDE_DIRS ${LIBDIR}/zlib/include)
if(CMAKE_CL_64)
- set(ZLIB_LIBRARIES libz)
+ set(ZLIB_LIBRARIES ${LIBDIR}/zlib/lib/libz.lib)
else()
- set(ZLIB_LIBRARIES zlib)
+ set(ZLIB_LIBRARIES ${LIBDIR}/zlib/lib/zlib.lib)
endif()
- set(PTHREADS ${LIBDIR}/pthreads)
- set(PTHREADS_INCLUDE_DIRS ${PTHREADS}/include)
- set(PTHREADS_LIBPATH ${PTHREADS}/lib)
- set(PTHREADS_LIBRARIES pthreadVC2)
-
+ set(PTHREADS_INCLUDE_DIRS ${LIBDIR}/pthreads/include)
+ set(PTHREADS_LIBRARIES ${LIBDIR}/pthreads/lib/pthreadVC2.lib)
+
set(FREETYPE ${LIBDIR}/freetype)
- set(FREETYPE_INCLUDE_DIRS ${FREETYPE}/include ${FREETYPE}/include/freetype2)
- set(FREETYPE_LIBPATH ${FREETYPE}/lib)
- set(FREETYPE_LIBRARY freetype2ST)
+ set(FREETYPE_INCLUDE_DIRS
+ ${LIBDIR}/freetype/include
+ ${LIBDIR}/freetype/include/freetype2
+ )
+ set(FREETYPE_LIBRARY ${LIBDIR}/freetype/lib/freetype2ST.lib)
if(WITH_FFTW3)
set(FFTW3 ${LIBDIR}/fftw3)
@@ -635,10 +650,17 @@ elseif(WIN32)
endif()
if(WITH_CODEC_FFMPEG)
- set(FFMPEG ${LIBDIR}/ffmpeg)
- set(FFMPEG_INCLUDE_DIRS ${FFMPEG}/include ${FFMPEG}/include/msvc)
- set(FFMPEG_LIBRARIES avcodec-52 avformat-52 avdevice-52 avutil-50 swscale-0)
- set(FFMPEG_LIBPATH ${FFMPEG}/lib)
+ set(FFMPEG_INCLUDE_DIRS
+ ${LIBDIR}/ffmpeg/include
+ ${LIBDIR}/ffmpeg/include/msvc
+ )
+ set(FFMPEG_LIBRARIES
+ ${LIBDIR}/ffmpeg/lib/avcodec-52.lib
+ ${LIBDIR}/ffmpeg/lib/avformat-52.lib
+ ${LIBDIR}/ffmpeg/lib/avdevice-52.lib
+ ${LIBDIR}/ffmpeg/lib/avutil-50.lib
+ ${LIBDIR}/ffmpeg/lib/swscale-0.lib
+ )
endif()
if(WITH_IMAGE_OPENEXR)
@@ -673,17 +695,16 @@ elseif(WIN32)
endif()
if(WITH_IMAGE_TIFF)
- set(TIFF ${LIBDIR}/tiff)
- set(TIFF_LIBRARY libtiff)
- set(TIFF_INCLUDE_DIR ${TIFF}/include)
- set(TIFF_LIBPATH ${TIFF}/lib)
+ set(TIFF_LIBRARY ${LIBDIR}/tiff/lib/libtiff.lib)
+ set(TIFF_INCLUDE_DIR ${LIBDIR}/tiff/include)
endif()
if(WITH_JACK)
- set(JACK ${LIBDIR}/jack)
- set(JACK_INCLUDE_DIRS ${JACK}/include/jack ${JACK}/include)
- set(JACK_LIBRARIES libjack)
- set(JACK_LIBPATH ${JACK}/lib)
+ set(JACK_INCLUDE_DIRS
+ ${LIBDIR}/jack/include/jack
+ ${LIBDIR}/jack/include
+ )
+ set(JACK_LIBRARIES ${LIBDIR}/jack/lib/libjack.lib)
endif()
if(WITH_PYTHON)
@@ -693,23 +714,24 @@ elseif(WIN32)
set(PYTHON_LIBRARIES ${LIBDIR}/python/lib/python32.lib)
endif()
+ set(PLATFORM_LINKFLAGS "/SUBSYSTEM:CONSOLE /STACK:2097152 /INCREMENTAL:NO /NODEFAULTLIB:msvcrt.lib /NODEFAULTLIB:msvcmrt.lib /NODEFAULTLIB:msvcurt.lib /NODEFAULTLIB:msvcrtd.lib")
+
# MSVC only, Mingw doesnt need
if(CMAKE_CL_64)
- set(PLATFORM_LINKFLAGS "/SUBSYSTEM:CONSOLE /MACHINE:X64 /STACK:2097152 /OPT:NOREF /INCREMENTAL:NO /NODEFAULTLIB:\"msvcrt.lib\" /NODEFAULTLIB:\"msvcmrt.lib\" /NODEFAULTLIB:\"msvcurt.lib\" /NODEFAULTLIB:\"msvcrtd.lib\" ")
+ set(PLATFORM_LINKFLAGS "/MACHINE:X64 /OPT:NOREF ${PLATFORM_LINKFLAGS}")
else()
- set(PLATFORM_LINKFLAGS "/SUBSYSTEM:CONSOLE /MACHINE:IX86 /STACK:2097152 /INCREMENTAL:NO /LARGEADDRESSAWARE /NODEFAULTLIB:\"msvcrt.lib\" /NODEFAULTLIB:\"msvcmrt.lib\" /NODEFAULTLIB:\"msvcurt.lib\" /NODEFAULTLIB:\"msvcrtd.lib\" ")
+ set(PLATFORM_LINKFLAGS "/MACHINE:IX86 /LARGEADDRESSAWARE ${PLATFORM_LINKFLAGS}")
endif()
- set(CMAKE_EXE_LINKER_FLAGS_DEBUG "${CMAKE_EXE_LINKER_FLAGS_DEBUG} /NODEFAULTLIB:libcmt.lib;libc.lib ")
+ set(PLATFORM_LINKFLAGS_DEBUG "/NODEFAULTLIB:libcmt.lib /NODEFAULTLIB:libc.lib")
else()
# keep GCC spesific stuff here
if(CMAKE_COMPILER_IS_GNUCC)
- set(LLIBS "-lshell32 -lshfolder -lgdi32 -lmsvcrt -lwinmm -lmingw32 -lm -lws2_32 -lz -lstdc++ -lole32 -luuid")
+ set(PLATFORM_LINKLIBS "-lshell32 -lshfolder -lgdi32 -lmsvcrt -lwinmm -lmingw32 -lm -lws2_32 -lz -lstdc++ -lole32 -luuid")
set(PLATFORM_CFLAGS "-pipe -funsigned-char -fno-strict-aliasing")
- set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -D_LARGEFILE_SOURCE -D_FILE_OFFSET_BITS=64 -D_LARGEFILE64_SOURCE")
- set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -D_LARGEFILE_SOURCE -D_FILE_OFFSET_BITS=64 -D_LARGEFILE64_SOURCE")
+ add_definitions(-D_LARGEFILE_SOURCE -D_FILE_OFFSET_BITS=64 -D_LARGEFILE64_SOURCE)
endif()
add_definitions(-DFREE_WINDOWS)
@@ -919,7 +941,7 @@ elseif(APPLE)
set(SAMPLERATE_LIBPATH ${SAMPLERATE}/lib)
endif()
- set(LLIBS stdc++ SystemStubs)
+ set(PLATFORM_LINKLIBS stdc++ SystemStubs)
if(WITH_COCOA)
set(PLATFORM_CFLAGS "-pipe -funsigned-char -DGHOST_COCOA")
@@ -1143,6 +1165,18 @@ elseif(CMAKE_C_COMPILER_ID MATCHES "Intel")
endif()
+# MSVC2010 fails to links C++ libs right
+if(MSVC10)
+ if(WITH_IMAGE_OPENEXR)
+ message(WARNING "MSVC 2010 does not support OpenEXR, disabling WITH_IMAGE_OPENEXR. To enable support use Use MSVC 2008")
+ set(WITH_IMAGE_OPENEXR OFF)
+ endif()
+ if(WITH_OPENCOLLADA)
+ message(WARNING "MSVC 2010 does not support OpenCollada, disabling WITH_OPENCOLLADA. To enable support use Use MSVC 2008")
+ set(WITH_OPENCOLLADA OFF)
+ endif()
+endif()
+
if(CMAKE_CXX_COMPILER_ID MATCHES "Clang")
if(WITH_IK_ITASC OR WITH_MOD_FLUID)
message(WARNING "Using Clang as CXX compiler: disabling WITH_IK_ITASC and WITH_MOD_FLUID, these features will be missing.")
diff --git a/GNUmakefile b/GNUmakefile
index 47073bf5734..b55890f9271 100644
--- a/GNUmakefile
+++ b/GNUmakefile
@@ -75,7 +75,8 @@ all:
@echo Building Blender ...
make -C $(BUILD_DIR) -s -j $(NPROCS) install
@echo
- @echo run blender from "$(BUILD_DIR)/bin/blender"
+ @echo edit build configuration with: "$(BUILD_DIR)/CMakeCache.txt" run make again to rebuild.
+ @echo blender installed, run from: "$(BUILD_DIR)/bin/blender"
@echo
debug: all
diff --git a/build_files/cmake/cmake_consistency_check.py b/build_files/cmake/cmake_consistency_check.py
index b0fd242db4a..c13da8775b3 100755
--- a/build_files/cmake/cmake_consistency_check.py
+++ b/build_files/cmake/cmake_consistency_check.py
@@ -26,7 +26,7 @@
from cmake_consistency_check_config import IGNORE, UTF8_CHECK, SOURCE_DIR
import os
-from os.path import join, dirname, normpath, abspath, splitext
+from os.path import join, dirname, normpath, splitext
print("Scanning:", SOURCE_DIR)
@@ -183,7 +183,6 @@ def is_ignore(f):
# First do stupid check, do these files exist?
print("\nChecking for missing references:")
-import sys
is_err = False
errs = []
for f in (global_h | global_c):
diff --git a/build_files/cmake/macros.cmake b/build_files/cmake/macros.cmake
index 8ae73451e31..34301458a06 100644
--- a/build_files/cmake/macros.cmake
+++ b/build_files/cmake/macros.cmake
@@ -201,7 +201,9 @@ endmacro()
macro(setup_liblinks
target)
- set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} ${PLATFORM_LINKFLAGS} ")
+
+ set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} ${PLATFORM_LINKFLAGS}")
+ set(CMAKE_EXE_LINKER_FLAGS_DEBUG "${CMAKE_EXE_LINKER_FLAGS_DEBUG} ${PLATFORM_LINKFLAGS_DEBUG}")
target_link_libraries(${target}
${OPENGL_gl_LIBRARY}
@@ -209,7 +211,7 @@ macro(setup_liblinks
${JPEG_LIBRARIES}
${PNG_LIBRARIES}
${ZLIB_LIBRARIES}
- ${LLIBS})
+ ${PLATFORM_LINKLIBS})
# since we are using the local libs for python when compiling msvc projects, we need to add _d when compiling debug versions
if(WITH_PYTHON) # AND NOT WITH_PYTHON_MODULE # WIN32 needs
diff --git a/build_files/scons/config/win32-vc-config.py b/build_files/scons/config/win32-vc-config.py
index ab7b5ce7d14..89b246cb39f 100644
--- a/build_files/scons/config/win32-vc-config.py
+++ b/build_files/scons/config/win32-vc-config.py
@@ -181,7 +181,7 @@ CXX_WARN = []
LLIBS = ['ws2_32', 'vfw32', 'winmm', 'kernel32', 'user32', 'gdi32', 'comdlg32', 'advapi32', 'shfolder', 'shell32', 'ole32', 'oleaut32', 'uuid']
-PLATFORM_LINKFLAGS = ['/SUBSYSTEM:CONSOLE','/MACHINE:IX86','/STACK:2097152','/INCREMENTAL:NO', '/LARGEADDRESSAWARE', '/NODEFAULTLIB:"msvcrt.lib"', '/NODEFAULTLIB:"msvcmrt.lib"', '/NODEFAULTLIB:"msvcurt.lib"', '/NODEFAULTLIB:"msvcrtd.lib"']
+PLATFORM_LINKFLAGS = ['/SUBSYSTEM:CONSOLE','/MACHINE:IX86','/STACK:2097152','/INCREMENTAL:NO', '/LARGEADDRESSAWARE', '/NODEFAULTLIB:msvcrt.lib', '/NODEFAULTLIB:msvcmrt.lib', '/NODEFAULTLIB:msvcurt.lib', '/NODEFAULTLIB:msvcrtd.lib']
# # Todo
# BF_PROFILE_CCFLAGS = ['-pg', '-g ']
diff --git a/build_files/scons/config/win64-vc-config.py b/build_files/scons/config/win64-vc-config.py
index 3abc466d33d..67db1c441d7 100644
--- a/build_files/scons/config/win64-vc-config.py
+++ b/build_files/scons/config/win64-vc-config.py
@@ -50,6 +50,8 @@ BF_SDL_INC = '${BF_SDL}/include'
BF_SDL_LIB = 'SDL.lib'
BF_SDL_LIBPATH = '${BF_SDL}/lib'
+WITH_BF_JACK = False
+
BF_PTHREADS = LIBDIR + '/pthreads'
BF_PTHREADS_INC = '${BF_PTHREADS}/include'
BF_PTHREADS_LIB = 'pthreadVC2'
@@ -188,7 +190,7 @@ if BF_DEBUG:
else:
BF_NUMJOBS=6
-PLATFORM_LINKFLAGS = ['/SUBSYSTEM:CONSOLE','/MACHINE:X64','/STACK:2097152','/OPT:NOREF','/INCREMENTAL:NO', '/NODEFAULTLIB:"msvcrt.lib"', '/NODEFAULTLIB:"msvcmrt.lib"', '/NODEFAULTLIB:"msvcurt.lib"', '/NODEFAULTLIB:"msvcrtd.lib"']
+PLATFORM_LINKFLAGS = ['/SUBSYSTEM:CONSOLE','/MACHINE:X64','/STACK:2097152','/OPT:NOREF','/INCREMENTAL:NO', '/NODEFAULTLIB:msvcrt.lib', '/NODEFAULTLIB:msvcmrt.lib', '/NODEFAULTLIB:msvcurt.lib', '/NODEFAULTLIB:msvcrtd.lib']
BF_BUILDDIR = '..\\build\\blender25-win64-vc'
BF_INSTALLDIR='..\\install\\blender25-win64-vc'
diff --git a/doc/python_api/epy/BGL.py b/doc/python_api/epy/BGL.py
deleted file mode 100644
index ce148dc72ba..00000000000
--- a/doc/python_api/epy/BGL.py
+++ /dev/null
@@ -1,1807 +0,0 @@
-# Blender.BGL module (OpenGL wrapper)
-
-"""
-The Blender.BGL submodule (the OpenGL wrapper).
-
-B{New}: some GLU functions: L{gluLookAt}, etc.
-
-The Blender.BGL submodule
-=========================
-(when accessing it from the Game Engine use BGL instead of Blender.BGL)
-
-This module wraps OpenGL constants and functions, making them available from
-within Blender Python.
-
-The complete list can be retrieved from the module itself, by listing its
-contents: dir(Blender.BGL). A simple search on the net can point to more
-than enough material to teach OpenGL programming, from books to many
-collections of tutorials.
-
-The "red book": "I{OpenGL Programming Guide: The Official Guide to Learning
-OpenGL}" and the online NeHe tutorials are two of the best resources.
-
-Example::
- import Blender
- from Blender.BGL import *
- from Blender import Draw
- R = G = B = 0
- A = 1
- title = "Testing BGL + Draw"
- instructions = "Use mouse buttons or wheel to change the background color."
- quitting = " Press ESC or q to quit."
- len1 = Draw.GetStringWidth(title)
- len2 = Draw.GetStringWidth(instructions + quitting)
- #
- def show_win():
- glClearColor(R,G,B,A) # define color used to clear buffers
- glClear(GL_COLOR_BUFFER_BIT) # use it to clear the color buffer
- glColor3f(0.35,0.18,0.92) # define default color
- glBegin(GL_POLYGON) # begin a vertex data list
- glVertex2i(165, 158)
- glVertex2i(252, 55)
- glVertex2i(104, 128)
- glEnd()
- glColor3f(0.4,0.4,0.4) # change default color
- glRecti(40, 96, 60+len1, 113)
- glColor3f(1,1,1)
- glRasterPos2i(50,100) # move cursor to x = 50, y = 100
- Draw.Text(title) # draw this text there
- glRasterPos2i(350,40) # move cursor again
- Draw.Text(instructions + quitting) # draw another msg
- glBegin(GL_LINE_LOOP) # begin a vertex-data list
- glVertex2i(46,92)
- glVertex2i(120,92)
- glVertex2i(120,115)
- glVertex2i(46,115)
- glEnd() # close this list
- #
- def ev(evt, val): # event callback for Draw.Register()
- global R,G,B,A # ... it handles input events
- if evt == Draw.ESCKEY or evt == Draw.QKEY:
- Draw.Exit() # this quits the script
- elif not val: return
- elif evt == Draw.LEFTMOUSE: R = 1 - R
- elif evt == Draw.MIDDLEMOUSE: G = 1 - G
- elif evt == Draw.RIGHTMOUSE: B = 1 - B
- elif evt == Draw.WHEELUPMOUSE:
- R += 0.1
- if R > 1: R = 1
- elif evt == Draw.WHEELDOWNMOUSE:
- R -= 0.1
- if R < 0: R = 0
- else:
- return # don't redraw if nothing changed
- Draw.Redraw(1) # make changes visible.
- #
- Draw.Register(show_win, ev, None) # start the main loop
-
-@note: you can use the L{Image} module and L{Image.Image} BPy object to load
- and set textures. See L{Image.Image.glLoad} and L{Image.Image.glFree},
- for example.
-@see: U{www.opengl.org}
-@see: U{nehe.gamedev.net}
-"""
-
-def glAccum(op, value):
- """
- Operate on the accumulation buffer
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/accum.html}
-
- @type op: Enumerated constant
- @param op: The accumulation buffer operation.
- @type value: float
- @param value: a value used in the accumulation buffer operation.
- """
-
-def glAlphaFunc(func, ref):
- """
- Specify the alpha test function
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/alphafunc.html}
-
- @type func: Enumerated constant
- @param func: Specifies the alpha comparison function.
- @type ref: float
- @param ref: The reference value that incoming alpha values are compared to.
- Clamped between 0 and 1.
- """
-
-def glAreTexturesResident(n, textures, residences):
- """
- Determine if textures are loaded in texture memory
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/aretexturesresident.html}
-
- @type n: int
- @param n: Specifies the number of textures to be queried.
- @type textures: Buffer object I{type GL_INT}
- @param textures: Specifies an array containing the names of the textures to be queried
- @type residences: Buffer object I{type GL_INT}(boolean)
- @param residences: An array in which the texture residence status in returned.The residence status of a
- texture named by an element of textures is returned in the corresponding element of residences.
- """
-
-def glBegin(mode):
- """
- Delimit the vertices of a primitive or a group of like primatives
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/begin.html}
-
- @type mode: Enumerated constant
- @param mode: Specifies the primitive that will be create from vertices between glBegin and
- glEnd.
- """
-
-def glBindTexture(target, texture):
- """
- Bind a named texture to a texturing target
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/bindtexture.html}
-
- @type target: Enumerated constant
- @param target: Specifies the target to which the texture is bound.
- @type texture: unsigned int
- @param texture: Specifies the name of a texture.
- """
-
-def glBitmap(width, height, xorig, yorig, xmove, ymove, bitmap):
- """
- Draw a bitmap
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/bitmap.html}
-
- @type width, height: int
- @param width, height: Specify the pixel width and height of the bitmap image.
- @type xorig, yorig: float
- @param xorig, yorig: Specify the location of the origin in the bitmap image. The origin is measured
- from the lower left corner of the bitmap, with right and up being the positive axes.
- @type xmove, ymove: float
- @param xmove, ymove: Specify the x and y offsets to be added to the current raster position after
- the bitmap is drawn.
- @type bitmap: Buffer object I{type GL_BYTE}
- @param bitmap: Specifies the address of the bitmap image.
- """
-
-def glBlendFunc(sfactor, dfactor):
- """
- Specify pixel arithmetic
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/blendfunc.html}
-
- @type sfactor: Enumerated constant
- @param sfactor: Specifies how the red, green, blue, and alpha source blending factors are
- computed.
- @type dfactor: Enumerated constant
- @param dfactor: Specifies how the red, green, blue, and alpha destination blending factors are
- computed.
- """
-
-def glCallList(list):
- """
- Execute a display list
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/calllist.html}
-
- @type list: unsigned int
- @param list: Specifies the integer name of the display list to be executed.
- """
-
-def glCallLists(n, type, lists):
- """
- Execute a list of display lists
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/calllists.html}
-
- @type n: int
- @param n: Specifies the number of display lists to be executed.
- @type type: Enumerated constant
- @param type: Specifies the type of values in lists.
- @type lists: Buffer object
- @param lists: Specifies the address of an array of name offsets in the display list.
- The pointer type is void because the offsets can be bytes, shorts, ints, or floats,
- depending on the value of type.
- """
-
-def glClear(mask):
- """
- Clear buffers to preset values
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/clear.html}
-
- @type mask: Enumerated constant(s)
- @param mask: Bitwise OR of masks that indicate the buffers to be cleared.
- """
-
-def glClearAccum(red, green, blue, alpha):
- """
- Specify clear values for the accumulation buffer
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/clearaccum.html}
-
- @type red, green, blue, alpha: float
- @param red, green, blue, alpha: Specify the red, green, blue, and alpha values used when the
- accumulation buffer is cleared. The initial values are all 0.
- """
-
-def glClearColor(red, green, blue, alpha):
- """
- Specify clear values for the color buffers
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/clearcolor.html}
-
- @type red, green, blue, alpha: float
- @param red, green, blue, alpha: Specify the red, green, blue, and alpha values used when the
- color buffers are cleared. The initial values are all 0.
- """
-
-def glClearDepth(depth):
- """
- Specify the clear value for the depth buffer
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/cleardepth.html}
-
- @type depth: int
- @param depth: Specifies the depth value used when the depth buffer is cleared.
- The initial value is 1.
- """
-
-def glClearIndex(c):
- """
- Specify the clear value for the color index buffers
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/clearindex.html}
-
- @type c: float
- @param c: Specifies the index used when the color index buffers are cleared.
- The initial value is 0.
- """
-
-def glClearStencil(s):
- """
- Specify the clear value for the stencil buffer
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/clearstencil.html}
-
- @type s: int
- @param s: Specifies the index used when the stencil buffer is cleared. The initial value is 0.
- """
-
-def glClipPlane (plane, equation):
- """
- Specify a plane against which all geometry is clipped
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/clipplane.html}
-
- @type plane: Enumerated constant
- @param plane: Specifies which clipping plane is being positioned.
- @type equation: Buffer object I{type GL_FLOAT}(double)
- @param equation: Specifies the address of an array of four double- precision floating-point
- values. These values are interpreted as a plane equation.
- """
-
-def glColor (red, green, blue, alpha):
- """
- B{glColor3b, glColor3d, glColor3f, glColor3i, glColor3s, glColor3ub, glColor3ui, glColor3us,
- glColor4b, glColor4d, glColor4f, glColor4i, glColor4s, glColor4ub, glColor4ui, glColor4us,
- glColor3bv, glColor3dv, glColor3fv, glColor3iv, glColor3sv, glColor3ubv, glColor3uiv,
- glColor3usv, glColor4bv, glColor4dv, glColor4fv, glColor4iv, glColor4sv, glColor4ubv,
- glColor4uiv, glColor4usv}
-
- Set a new color.
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/color.html}
-
- @type red, green, blue, alpha: Depends on function prototype.
- @param red, green, blue: Specify new red, green, and blue values for the current color.
- @param alpha: Specifies a new alpha value for the current color. Included only in the
- four-argument glColor4 commands. (With '4' colors only)
- """
-
-def glColorMask(red, green, blue, alpha):
- """
- Enable and disable writing of frame buffer color components
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/colormask.html}
-
- @type red, green, blue, alpha: int (boolean)
- @param red, green, blue, alpha: Specify whether red, green, blue, and alpha can or cannot be
- written into the frame buffer. The initial values are all GL_TRUE, indicating that the
- color components can be written.
- """
-
-def glColorMaterial(face, mode):
- """
- Cause a material color to track the current color
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/colormaterial.html}
-
- @type face: Enumerated constant
- @param face: Specifies whether front, back, or both front and back material parameters should
- track the current color.
- @type mode: Enumerated constant
- @param mode: Specifies which of several material parameters track the current color.
- """
-
-def glCopyPixels(x, y, width, height, type):
- """
- Copy pixels in the frame buffer
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/copypixels.html}
-
- @type x, y: int
- @param x, y: Specify the window coordinates of the lower left corner of the rectangular
- region of pixels to be copied.
- @type width, height: int
- @param width,height: Specify the dimensions of the rectangular region of pixels to be copied.
- Both must be non-negative.
- @type type: Enumerated constant
- @param type: Specifies whether color values, depth values, or stencil values are to be copied.
- """
-
- def glCopyTexImage2D(target, level, internalformat, x, y, width, height, border):
- """
- Copy pixels into a 2D texture image
- @see: U{www.opengl.org/sdk/docs/man/xhtml/glCopyTexImage2D.xml}
-
- @type target: Enumerated constant
- @param target: Specifies the target texture.
- @type level: int
- @param level: Specifies the level-of-detail number. Level 0 is the base image level.
- Level n is the nth mipmap reduction image.
- @type internalformat: int
- @param internalformat: Specifies the number of color components in the texture.
- @type width: int
- @type x, y: int
- @param x, y:Specify the window coordinates of the first pixel that is copied
- from the frame buffer. This location is the lower left corner of a rectangular
- block of pixels.
- @param width: Specifies the width of the texture image. Must be 2n+2(border) for
- some integer n. All implementations support texture images that are at least 64
- texels wide.
- @type height: int
- @param height: Specifies the height of the texture image. Must be 2m+2(border) for
- some integer m. All implementations support texture images that are at least 64
- texels high.
- @type border: int
- @param border: Specifies the width of the border. Must be either 0 or 1.
- """
-
-def glCullFace(mode):
- """
- Specify whether front- or back-facing facets can be culled
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/cullface.html}
-
- @type mode: Enumerated constant
- @param mode: Specifies whether front- or back-facing facets are candidates for culling.
- """
-
-def glDeleteLists(list, range):
- """
- Delete a contiguous group of display lists
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/deletelists.html}
-
- @type list: unsigned int
- @param list: Specifies the integer name of the first display list to delete
- @type range: int
- @param range: Specifies the number of display lists to delete
- """
-
-def glDeleteTextures(n, textures):
- """
- Delete named textures
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/deletetextures.html}
-
- @type n: int
- @param n: Specifies the number of textures to be deleted
- @type textures: Buffer I{GL_INT}
- @param textures: Specifies an array of textures to be deleted
- """
-
-def glDepthFunc(func):
- """
- Specify the value used for depth buffer comparisons
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/depthfunc.html}
-
- @type func: Enumerated constant
- @param func: Specifies the depth comparison function.
- """
-
-def glDepthMask(flag):
- """
- Enable or disable writing into the depth buffer
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/depthmask.html}
-
- @type flag: int (boolean)
- @param flag: Specifies whether the depth buffer is enabled for writing. If flag is GL_FALSE,
- depth buffer writing is disabled. Otherwise, it is enabled. Initially, depth buffer
- writing is enabled.
- """
-
-def glDepthRange(zNear, zFar):
- """
- Specify mapping of depth values from normalized device coordinates to window coordinates
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/depthrange.html}
-
- @type zNear: int
- @param zNear: Specifies the mapping of the near clipping plane to window coordinates.
- The initial value is 0.
- @type zFar: int
- @param zFar: Specifies the mapping of the far clipping plane to window coordinates.
- The initial value is 1.
- """
-
-def glDisable(cap):
- """
- Disable server-side GL capabilities
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/enable.html}
-
- @type cap: Enumerated constant
- @param cap: Specifies a symbolic constant indicating a GL capability.
- """
-
-def glDrawBuffer(mode):
- """
- Specify which color buffers are to be drawn into
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/drawbuffer.html}
-
- @type mode: Enumerated constant
- @param mode: Specifies up to four color buffers to be drawn into.
- """
-
-def glDrawPixels(width, height, format, type, pixels):
- """
- Write a block of pixels to the frame buffer
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/drawpixels.html}
-
- @type width, height: int
- @param width, height: Specify the dimensions of the pixel rectangle to be
- written into the frame buffer.
- @type format: Enumerated constant
- @param format: Specifies the format of the pixel data.
- @type type: Enumerated constant
- @param type: Specifies the data type for pixels.
- @type pixels: Buffer object
- @param pixels: Specifies a pointer to the pixel data.
- """
-
-def glEdgeFlag (flag):
- """
- B{glEdgeFlag, glEdgeFlagv}
-
- Flag edges as either boundary or non-boundary
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/edgeflag.html}
-
- @type flag: Depends of function prototype
- @param flag: Specifies the current edge flag value.The initial value is GL_TRUE.
- """
-
-def glEnable(cap):
- """
- Enable server-side GL capabilities
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/enable.html}
-
- @type cap: Enumerated constant
- @param cap: Specifies a symbolic constant indicating a GL capability.
- """
-
-def glEnd():
- """
- Delimit the vertices of a primitive or group of like primitives
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/begin.html}
- """
-
-def glEndList():
- """
- Create or replace a display list
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/newlist.html}
- """
-
-def glEvalCoord (u,v):
- """
- B{glEvalCoord1d, glEvalCoord1f, glEvalCoord2d, glEvalCoord2f, glEvalCoord1dv, glEvalCoord1fv,
- glEvalCoord2dv, glEvalCoord2fv}
-
- Evaluate enabled one- and two-dimensional maps
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/evalcoord.html}
-
- @type u: Depends on function prototype.
- @param u: Specifies a value that is the domain coordinate u to the basis function defined
- in a previous glMap1 or glMap2 command. If the function prototype ends in 'v' then
- u specifies a pointer to an array containing either one or two domain coordinates. The first
- coordinate is u. The second coordinate is v, which is present only in glEvalCoord2 versions.
- @type v: Depends on function prototype. (only with '2' prototypes)
- @param v: Specifies a value that is the domain coordinate v to the basis function defined
- in a previous glMap2 command. This argument is not present in a glEvalCoord1 command.
- """
-
-def glEvalMesh (mode, i1, i2):
- """
- B{glEvalMesh1 or glEvalMesh2}
-
- Compute a one- or two-dimensional grid of points or lines
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/evalmesh.html}
-
- @type mode: Enumerated constant
- @param mode: In glEvalMesh1, specifies whether to compute a one-dimensional
- mesh of points or lines.
- @type i1, i2: int
- @param i1, i2: Specify the first and last integer values for the grid domain variable i.
- """
-
-def glEvalPoint (i, j):
- """
- B{glEvalPoint1 and glEvalPoint2}
-
- Generate and evaluate a single point in a mesh
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/evalpoint.html}
-
- @type i: int
- @param i: Specifies the integer value for grid domain variable i.
- @type j: int (only with '2' prototypes)
- @param j: Specifies the integer value for grid domain variable j (glEvalPoint2 only).
- """
-
-def glFeedbackBuffer (size, type, buffer):
- """
- Controls feedback mode
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/feedbackbuffer.html}
-
- @type size: int
- @param size:Specifies the maximum number of values that can be written into buffer.
- @type type: Enumerated constant
- @param type:Specifies a symbolic constant that describes the information that
- will be returned for each vertex.
- @type buffer: Buffer object I{GL_FLOAT}
- @param buffer: Returns the feedback data.
- """
-
-def glFinish():
- """
- Block until all GL execution is complete
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/finish.html}
- """
-
-def glFlush():
- """
- Force Execution of GL commands in finite time
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/flush.html}
- """
-
-def glFog (pname, param):
- """
- B{glFogf, glFogi, glFogfv, glFogiv}
-
- Specify fog parameters
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/fog.html}
-
- @type pname: Enumerated constant
- @param pname: Specifies a single-valued fog parameter. If the function prototype
- ends in 'v' specifies a fog parameter.
- @type param: Depends on function prototype.
- @param param: Specifies the value or values to be assigned to pname. GL_FOG_COLOR
- requires an array of four values. All other parameters accept an array containing
- only a single value.
- """
-
-def glFrontFace(mode):
- """
- Define front- and back-facing polygons
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/frontface.html}
-
- @type mode: Enumerated constant
- @param mode: Specifies the orientation of front-facing polygons.
- """
-
-def glFrustum(left, right, bottom, top, zNear, zFar):
- """
- Multiply the current matrix by a perspective matrix
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/frustum.html}
-
- @type left, right: double (float)
- @param left, right: Specify the coordinates for the left and right vertical
- clipping planes.
- @type top, bottom: double (float)
- @param top, bottom: Specify the coordinates for the bottom and top horizontal
- clipping planes.
- @type zNear, zFar: double (float)
- @param zNear, zFar: Specify the distances to the near and far depth clipping planes.
- Both distances must be positive.
- """
-
-def glGenLists(range):
- """
- Generate a contiguous set of empty display lists
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/genlists.html}
-
- @type range: int
- @param range: Specifies the number of contiguous empty display lists to be generated.
- """
-
-def glGenTextures(n, textures):
- """
- Generate texture names
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/gentextures.html}
-
- @type n: int
- @param n: Specifies the number of textures name to be generated.
- @type textures: Buffer object I{type GL_INT}
- @param textures: Specifies an array in which the generated textures names are stored.
- """
-
-def glGet (pname, param):
- """
- B{glGetBooleanv, glGetfloatv, glGetFloatv, glGetIntegerv}
-
- Return the value or values of a selected parameter
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/get.html}
-
- @type pname: Enumerated constant
- @param pname: Specifies the parameter value to be returned.
- @type param: Depends on function prototype.
- @param param: Returns the value or values of the specified parameter.
- """
-
-def glGetClipPlane(plane, equation):
- """
- Return the coefficients of the specified clipping plane
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/getclipplane.html}
-
- @type plane: Enumerated constant
- @param plane: Specifies a clipping plane. The number of clipping planes depends on the
- implementation, but at least six clipping planes are supported. They are identified by
- symbolic names of the form GL_CLIP_PLANEi where 0 < i < GL_MAX_CLIP_PLANES.
- @type equation: Buffer object I{type GL_FLOAT}
- @param equation: Returns four float (double)-precision values that are the coefficients of the
- plane equation of plane in eye coordinates. The initial value is (0, 0, 0, 0).
- """
-
-def glGetError():
- """
- Return error information
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/geterror.html}
- """
-
-def glGetLight (light, pname, params):
- """
- B{glGetLightfv and glGetLightiv}
-
- Return light source parameter values
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/getlight.html}
-
- @type light: Enumerated constant
- @param light: Specifies a light source. The number of possible lights depends on the
- implementation, but at least eight lights are supported. They are identified by symbolic
- names of the form GL_LIGHTi where 0 < i < GL_MAX_LIGHTS.
- @type pname: Enumerated constant
- @param pname: Specifies a light source parameter for light.
- @type params: Buffer object. Depends on function prototype.
- @param params: Returns the requested data.
- """
-
-def glGetMap (target, query, v):
- """
- B{glGetMapdv, glGetMapfv, glGetMapiv}
-
- Return evaluator parameters
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/getmap.html}
-
- @type target: Enumerated constant
- @param target: Specifies the symbolic name of a map.
- @type query: Enumerated constant
- @param query: Specifies which parameter to return.
- @type v: Buffer object. Depends on function prototype.
- @param v: Returns the requested data.
- """
-
-def glGetMaterial (face, pname, params):
- """
- B{glGetMaterialfv, glGetMaterialiv}
-
- Return material parameters
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/getmaterial.html}
-
- @type face: Enumerated constant
- @param face: Specifies which of the two materials is being queried.
- representing the front and back materials, respectively.
- @type pname: Enumerated constant
- @param pname: Specifies the material parameter to return.
- @type params: Buffer object. Depends on function prototype.
- @param params: Returns the requested data.
- """
-
-def glGetPixelMap (map, values):
- """
- B{glGetPixelMapfv, glGetPixelMapuiv, glGetPixelMapusv}
-
- Return the specified pixel map
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/getpixelmap.html}
-
- @type map: Enumerated constant
- @param map: Specifies the name of the pixel map to return.
- @type values: Buffer object. Depends on function prototype.
- @param values: Returns the pixel map contents.
- """
-
-def glGetPolygonStipple(mask):
- """
- Return the polygon stipple pattern
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/getpolygonstipple.html}
-
- @type mask: Buffer object I{type GL_BYTE}
- @param mask: Returns the stipple pattern. The initial value is all 1's.
- """
-
-def glGetString(name):
- """
- Return a string describing the current GL connection
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/getstring.html}
-
- @type name: Enumerated constant
- @param name: Specifies a symbolic constant.
-
- """
-
-def glGetTexEnv (target, pname, params):
- """
- B{glGetTexEnvfv, glGetTexEnviv}
-
- Return texture environment parameters
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/gettexenv.html}
-
- @type target: Enumerated constant
- @param target: Specifies a texture environment. Must be GL_TEXTURE_ENV.
- @type pname: Enumerated constant
- @param pname: Specifies the symbolic name of a texture environment parameter.
- @type params: Buffer object. Depends on function prototype.
- @param params: Returns the requested data.
- """
-
-def glGetTexGen (coord, pname, params):
- """
- B{glGetTexGendv, glGetTexGenfv, glGetTexGeniv}
-
- Return texture coordinate generation parameters
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/gettexgen.html}
-
- @type coord: Enumerated constant
- @param coord: Specifies a texture coordinate.
- @type pname: Enumerated constant
- @param pname: Specifies the symbolic name of the value(s) to be returned.
- @type params: Buffer object. Depends on function prototype.
- @param params: Returns the requested data.
- """
-
-def glGetTexImage(target, level, format, type, pixels):
- """
- Return a texture image
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/getteximage.html}
-
- @type target: Enumerated constant
- @param target: Specifies which texture is to be obtained.
- @type level: int
- @param level: Specifies the level-of-detail number of the desired image.
- Level 0 is the base image level. Level n is the nth mipmap reduction image.
- @type format: Enumerated constant
- @param format: Specifies a pixel format for the returned data.
- @type type: Enumerated constant
- @param type: Specifies a pixel type for the returned data.
- @type pixels: Buffer object.
- @param pixels: Returns the texture image. Should be a pointer to an array of the
- type specified by type
- """
-
-def glGetTexLevelParameter (target, level, pname, params):
- """
- B{glGetTexLevelParameterfv, glGetTexLevelParameteriv}
-
- return texture parameter values for a specific level of detail
- @see: U{opengl.org/developers/documentation/man_pages/hardcopy/GL/html/gl/gettexlevelparameter.html}
-
- @type target: Enumerated constant
- @param target: Specifies the symbolic name of the target texture.
- @type level: int
- @param level: Specifies the level-of-detail number of the desired image.
- Level 0 is the base image level. Level n is the nth mipmap reduction image.
- @type pname: Enumerated constant
- @param pname: Specifies the symbolic name of a texture parameter.
- @type params: Buffer object. Depends on function prototype.
- @param params: Returns the requested data.
- """
-
-def glGetTexParameter (target, pname, params):
- """
- B{glGetTexParameterfv, glGetTexParameteriv}
-
- Return texture parameter values
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/gettexparameter.html}
-
- @type target: Enumerated constant
- @param target: Specifies the symbolic name of the target texture.
- @type pname: Enumerated constant
- @param pname: Specifies the symbolic name the target texture.
- @type params: Buffer object. Depends on function prototype.
- @param params: Returns the texture parameters.
- """
-
-def glHint(target, mode):
- """
- Specify implementation-specific hints
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/hint.html}
-
- @type target: Enumerated constant
- @param target: Specifies a symbolic constant indicating the behavior to be
- controlled.
- @type mode: Enumerated constant
- @param mode: Specifies a symbolic constant indicating the desired behavior.
- """
-
-def glIndex (c):
- """
- B{glIndexd, glIndexf, glIndexi, glIndexs, glIndexdv, glIndexfv, glIndexiv, glIndexsv}
-
- Set the current color index
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/index_.html}
-
- @type c: Buffer object. Depends on function prototype.
- @param c: Specifies a pointer to a one element array that contains the new value for
- the current color index.
- """
-
-def glInitNames():
- """
- Initialize the name stack
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/initnames.html}
- """
-
-def glIsEnabled(cap):
- """
- Test whether a capability is enabled
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/isenabled.html}
-
- @type cap: Enumerated constant
- @param cap: Specifies a constant representing a GL capability.
- """
-
-def glIsList(list):
- """
- Determine if a name corresponds to a display-list
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/islist.html}
-
- @type list: unsigned int
- @param list: Specifies a potential display-list name.
- """
-
-def glIsTexture(texture):
- """
- Determine if a name corresponds to a texture
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/istexture.html}
-
- @type texture: unsigned int
- @param texture: Specifies a value that may be the name of a texture.
- """
-
-def glLight (light, pname, param):
- """
- B{glLightf,glLighti, glLightfv, glLightiv}
-
- Set the light source parameters
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/light.html}
-
- @type light: Enumerated constant
- @param light: Specifies a light. The number of lights depends on the implementation,
- but at least eight lights are supported. They are identified by symbolic names of the
- form GL_LIGHTi where 0 < i < GL_MAX_LIGHTS.
- @type pname: Enumerated constant
- @param pname: Specifies a single-valued light source parameter for light.
- @type param: Depends on function prototype.
- @param param: Specifies the value that parameter pname of light source light will be set to.
- If function prototype ends in 'v' specifies a pointer to the value or values that
- parameter pname of light source light will be set to.
- """
-
-def glLightModel (pname, param):
- """
- B{glLightModelf, glLightModeli, glLightModelfv, glLightModeliv}
-
- Set the lighting model parameters
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/lightmodel.html}
-
- @type pname: Enumerated constant
- @param pname: Specifies a single-value light model parameter.
- @type param: Depends on function prototype.
- @param param: Specifies the value that param will be set to. If function prototype ends in 'v'
- specifies a pointer to the value or values that param will be set to.
- """
-
-def glLineStipple(factor, pattern):
- """
- Specify the line stipple pattern
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/linestipple.html}
-
- @type factor: int
- @param factor: Specifies a multiplier for each bit in the line stipple pattern.
- If factor is 3, for example, each bit in the pattern is used three times before
- the next bit in the pattern is used. factor is clamped to the range [1, 256] and
- defaults to 1.
- @type pattern: unsigned short int
- @param pattern: Specifies a 16-bit integer whose bit pattern determines which fragments
- of a line will be drawn when the line is rasterized. Bit zero is used first; the default
- pattern is all 1's.
- """
-
-def glLineWidth(width):
- """
- Specify the width of rasterized lines.
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/linewidth.html}
-
- @type width: float
- @param width: Specifies the width of rasterized lines. The initial value is 1.
- """
-
-def glListBase(base):
- """
- Set the display-list base for glCallLists
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/listbase.html}
-
- @type base: unsigned int
- @param base: Specifies an integer offset that will be added to glCallLists
- offsets to generate display-list names. The initial value is 0.
- """
-
-def glLoadIdentity():
- """
- Replace the current matrix with the identity matrix
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/loadidentity.html}
- """
-
-def glLoadMatrix (m):
- """
- B{glLoadMatrixd, glLoadMatixf}
-
- Replace the current matrix with the specified matrix
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/loadmatrix.html}
-
- @type m: Buffer object. Depends on function prototype.
- @param m: Specifies a pointer to 16 consecutive values, which are used as the elements
- of a 4x4 column-major matrix.
- """
-
-def glLoadName(name):
- """
- Load a name onto the name stack.
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/loadname.html}
-
- @type name: unsigned int
- @param name: Specifies a name that will replace the top value on the name stack.
- """
-
-def glLogicOp(opcode):
- """
- Specify a logical pixel operation for color index rendering
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/logicop.html}
-
- @type opcode: Enumerated constant
- @param opcode: Specifies a symbolic constant that selects a logical operation.
- """
-
-def glMap1 (target, u1, u2, stride, order, points):
- """
- B{glMap1d, glMap1f}
-
- Define a one-dimensional evaluator
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/map1.html}
-
- @type target: Enumerated constant
- @param target: Specifies the kind of values that are generated by the evaluator.
- @type u1, u2: Depends on function prototype.
- @param u1,u2: Specify a linear mapping of u, as presented to glEvalCoord1, to ^, t
- he variable that is evaluated by the equations specified by this command.
- @type stride: int
- @param stride: Specifies the number of floats or float (double)s between the beginning
- of one control point and the beginning of the next one in the data structure
- referenced in points. This allows control points to be embedded in arbitrary data
- structures. The only constraint is that the values for a particular control point must
- occupy contiguous memory locations.
- @type order: int
- @param order: Specifies the number of control points. Must be positive.
- @type points: Buffer object. Depends on function prototype.
- @param points: Specifies a pointer to the array of control points.
- """
-
-def glMap2 (target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points):
- """
- B{glMap2d, glMap2f}
-
- Define a two-dimensional evaluator
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/map2.html}
-
- @type target: Enumerated constant
- @param target: Specifies the kind of values that are generated by the evaluator.
- @type u1, u2: Depends on function prototype.
- @param u1,u2: Specify a linear mapping of u, as presented to glEvalCoord2, to ^, t
- he variable that is evaluated by the equations specified by this command. Initially
- u1 is 0 and u2 is 1.
- @type ustride: int
- @param ustride: Specifies the number of floats or float (double)s between the beginning
- of control point R and the beginning of control point R ij, where i and j are the u
- and v control point indices, respectively. This allows control points to be embedded
- in arbitrary data structures. The only constraint is that the values for a particular
- control point must occupy contiguous memory locations. The initial value of ustride is 0.
- @type uorder: int
- @param uorder: Specifies the dimension of the control point array in the u axis.
- Must be positive. The initial value is 1.
- @type v1, v2: Depends on function prototype.
- @param v1, v2: Specify a linear mapping of v, as presented to glEvalCoord2, to ^,
- one of the two variables that are evaluated by the equations specified by this command.
- Initially, v1 is 0 and v2 is 1.
- @type vstride: int
- @param vstride: Specifies the number of floats or float (double)s between the beginning of control
- point R and the beginning of control point R ij, where i and j are the u and v control
- point(indices, respectively. This allows control points to be embedded in arbitrary data
- structures. The only constraint is that the values for a particular control point must
- occupy contiguous memory locations. The initial value of vstride is 0.
- @type vorder: int
- @param vorder: Specifies the dimension of the control point array in the v axis.
- Must be positive. The initial value is 1.
- @type points: Buffer object. Depends on function prototype.
- @param points: Specifies a pointer to the array of control points.
- """
-
-def glMapGrid (un, u1,u2 ,vn, v1, v2):
- """
- B{glMapGrid1d, glMapGrid1f, glMapGrid2d, glMapGrid2f}
-
- Define a one- or two-dimensional mesh
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/mapgrid.html}
-
- @type un: int
- @param un: Specifies the number of partitions in the grid range interval
- [u1, u2]. Must be positive.
- @type u1, u2: Depends on function prototype.
- @param u1, u2: Specify the mappings for integer grid domain values i=0 and i=un.
- @type vn: int
- @param vn: Specifies the number of partitions in the grid range interval [v1, v2]
- (glMapGrid2 only).
- @type v1, v2: Depends on function prototype.
- @param v1, v2: Specify the mappings for integer grid domain values j=0 and j=vn
- (glMapGrid2 only).
- """
-
-def glMaterial (face, pname, params):
- """
- Specify material parameters for the lighting model.
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/material.html}
-
- @type face: Enumerated constant
- @param face: Specifies which face or faces are being updated. Must be one of:
- @type pname: Enumerated constant
- @param pname: Specifies the single-valued material parameter of the face
- or faces that is being updated. Must be GL_SHININESS.
- @type params: int
- @param params: Specifies the value that parameter GL_SHININESS will be set to.
- If function prototype ends in 'v' specifies a pointer to the value or values that
- pname will be set to.
- """
-
-def glMatrixMode(mode):
- """
- Specify which matrix is the current matrix.
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/matrixmode.html}
-
- @type mode: Enumerated constant
- @param mode: Specifies which matrix stack is the target for subsequent matrix operations.
- """
-
-def glMultMatrix (m):
- """
- B{glMultMatrixd, glMultMatrixf}
-
- Multiply the current matrix with the specified matrix
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/multmatrix.html}
-
- @type m: Buffer object. Depends on function prototype.
- @param m: Points to 16 consecutive values that are used as the elements of a 4x4 column
- major matrix.
- """
-
-def glNewList(list, mode):
- """
- Create or replace a display list
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/newlist.html}
-
- @type list: unsigned int
- @param list: Specifies the display list name
- @type mode: Enumerated constant
- @param mode: Specifies the compilation mode.
- """
-
-def glNormal3 (nx, ny, nz, v):
- """
- B{Normal3b, Normal3bv, Normal3d, Normal3dv, Normal3f, Normal3fv, Normal3i, Normal3iv,
- Normal3s, Normal3sv}
-
- Set the current normal vector
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/normal.html}
-
- @type nx, ny, nz: Depends on function prototype. (non - 'v' prototypes only)
- @param nx, ny, nz: Specify the x, y, and z coordinates of the new current normal.
- The initial value of the current normal is the unit vector, (0, 0, 1).
- @type v: Buffer object. Depends on function prototype. ('v' prototypes)
- @param v: Specifies a pointer to an array of three elements: the x, y, and z coordinates
- of the new current normal.
- """
-
-def glOrtho(left, right, bottom, top, zNear, zFar):
- """
- Multiply the current matrix with an orthographic matrix
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/ortho.html}
-
- @type left, right: double (float)
- @param left, right: Specify the coordinates for the left and
- right vertical clipping planes.
- @type bottom, top: double (float)
- @param bottom, top: Specify the coordinates for the bottom and top
- horizontal clipping planes.
- @type zNear, zFar: double (float)
- @param zNear, zFar: Specify the distances to the nearer and farther
- depth clipping planes. These values are negative if the plane is to be behind the viewer.
- """
-
-def glPassThrough(token):
- """
- Place a marker in the feedback buffer
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/passthrough.html}
-
- @type token: float
- @param token: Specifies a marker value to be placed in the feedback
- buffer following a GL_PASS_THROUGH_TOKEN.
- """
-
-def glPixelMap (map, mapsize, values):
- """
- B{glPixelMapfv, glPixelMapuiv, glPixelMapusv}
-
- Set up pixel transfer maps
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/pixelmap.html}
-
- @type map: Enumerated constant
- @param map: Specifies a symbolic map name.
- @type mapsize: int
- @param mapsize: Specifies the size of the map being defined.
- @type values: Buffer object. Depends on function prototype.
- @param values: Specifies an array of mapsize values.
- """
-
-def glPixelStore (pname, param):
- """
- B{glPixelStoref, glPixelStorei}
-
- Set pixel storage modes
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/pixelstore.html}
-
- @type pname: Enumerated constant
- @param pname: Specifies the symbolic name of the parameter to be set.
- Six values affect the packing of pixel data into memory.
- Six more affect the unpacking of pixel data from memory.
- @type param: Depends on function prototype.
- @param param: Specifies the value that pname is set to.
- """
-
-def glPixelTransfer (pname, param):
- """
- B{glPixelTransferf, glPixelTransferi}
-
- Set pixel transfer modes
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/pixeltransfer.html}
-
- @type pname: Enumerated constant
- @param pname: Specifies the symbolic name of the pixel transfer parameter to be set.
- @type param: Depends on function prototype.
- @param param: Specifies the value that pname is set to.
- """
-
-def glPixelZoom(xfactor, yfactor):
- """
- Specify the pixel zoom factors
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/pixelzoom.html}
-
- @type xfactor, yfactor: float
- @param xfactor, yfactor: Specify the x and y zoom factors for pixel write operations.
- """
-
-def glPointSize(size):
- """
- Specify the diameter of rasterized points
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/pointsize.html}
-
- @type size: float
- @param size: Specifies the diameter of rasterized points. The initial value is 1.
- """
-
-def glPolygonMode(face, mode):
- """
- Select a polygon rasterization mode
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/polygonmode.html}
-
- @type face: Enumerated constant
- @param face: Specifies the polygons that mode applies to.
- Must be GL_FRONT for front-facing polygons, GL_BACK for back- facing polygons,
- or GL_FRONT_AND_BACK for front- and back-facing polygons.
- @type mode: Enumerated constant
- @param mode: Specifies how polygons will be rasterized.
- The initial value is GL_FILL for both front- and back- facing polygons.
- """
-
-def glPolygonOffset(factor, units):
- """
- Set the scale and units used to calculate depth values
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/polygonoffset.html}
-
- @type factor: float
- @param factor: Specifies a scale factor that is used to create a variable depth
- offset for each polygon. The initial value is 0.
- @type units: float
- @param units: Is multiplied by an implementation-specific value to create a constant
- depth offset. The initial value is 0.
- """
-
-def glPolygonStipple(mask):
- """
- Set the polygon stippling pattern
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/polygonstipple.html}
-
- @type mask: Buffer object I{type GL_BYTE}
- @param mask: Specifies a pointer to a 32x32 stipple pattern that will be unpacked
- from memory in the same way that glDrawPixels unpacks pixels.
- """
-
-def glPopAttrib():
- """
- Pop the server attribute stack
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/pushattrib.html}
- """
-
-def glPopClientAttrib():
- """
- Pop the client attribute stack
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/pushclientattrib.html}
- """
-
-def glPopMatrix():
- """
- Pop the current matrix stack
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/pushmatrix.html}
- """
-
-def glPopName():
- """
- Pop the name stack
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/pushname.html}
- """
-
-def glPrioritizeTextures(n, textures, priorities):
- """
- Set texture residence priority
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/prioritizetextures.html}
-
- @type n: int
- @param n:Specifies the number of textures to be prioritized.
- @type textures: Buffer I{type GL_INT}
- @param textures: Specifies an array containing the names of the textures to be prioritized.
- @type priorities: Buffer I{type GL_FLOAT}
- @param priorities: Specifies an array containing the texture priorities. A priority given
- in an element of priorities applies to the texture named by the corresponding element of textures.
- """
-
-def glPushAttrib(mask):
- """
- Push the server attribute stack
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/pushattrib.html}
-
- @type mask: Enumerated constant(s)
- @param mask: Specifies a mask that indicates which attributes to save.
- """
-
-def glPushClientAttrib(mask):
- """
- Push the client attribute stack
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/pushclientattrib.html}
-
- @type mask: Enumerated constant(s)
- @param mask: Specifies a mask that indicates which attributes to save.
- """
-
-def glPushMatrix():
- """
- Push the current matrix stack
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/pushmatrix.html}
- """
-
-def glPushName(name):
- """
- Push the name stack
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/pushname.html}
-
- @type name: unsigned int
- @param name: Specifies a name that will be pushed onto the name stack.
- """
-
-def glRasterPos (x,y,z,w):
- """
- B{glRasterPos2d, glRasterPos2f, glRasterPos2i, glRasterPos2s, glRasterPos3d,
- glRasterPos3f, glRasterPos3i, glRasterPos3s, glRasterPos4d, glRasterPos4f,
- glRasterPos4i, glRasterPos4s, glRasterPos2dv, glRasterPos2fv, glRasterPos2iv,
- glRasterPos2sv, glRasterPos3dv, glRasterPos3fv, glRasterPos3iv, glRasterPos3sv,
- glRasterPos4dv, glRasterPos4fv, glRasterPos4iv, glRasterPos4sv}
-
- Specify the raster position for pixel operations
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/rasterpos.html}
-
- @type x, y, z, w: Depends on function prototype. (z and w for '3' and '4' prototypes only)
- @param x, y, z, w: Specify the x,y,z, and w object coordinates (if present) for the
- raster position. If function prototype ends in 'v' specifies a pointer to an array of two,
- three, or four elements, specifying x, y, z, and w coordinates, respectively.
- @note:
- If you are drawing to the 3d view with a Scriptlink of a space handler
- the zoom level of the panels will scale the glRasterPos by the view matrix.
- so a X of 10 will not always offset 10 pixels as you would expect.
-
- To work around this get the scale value of the view matrix and use it to scale your pixel values.
-
- Workaround::
-
- import Blender
- from Blender.BGL import *
- xval, yval= 100, 40
- # Get the scale of the view matrix
- viewMatrix = Buffer(GL_FLOAT, 16)
- glGetFloatv(GL_MODELVIEW_MATRIX, viewMatrix)
- f = 1/viewMatrix[0]
- glRasterPos2f(xval*f, yval*f) # Instead of the usual glRasterPos2i(xval, yval)
- """
-
-def glReadBuffer(mode):
- """
- Select a color buffer source for pixels.
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/readbuffer.html}
-
- @type mode: Enumerated constant
- @param mode: Specifies a color buffer.
- """
-
-def glReadPixels(x, y, width, height, format, type, pixels):
- """
- Read a block of pixels from the frame buffer
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/readpixels.html}
-
- @type x, y: int
- @param x, y:Specify the window coordinates of the first pixel that is read
- from the frame buffer. This location is the lower left corner of a rectangular
- block of pixels.
- @type width, height: int
- @param width, height: Specify the dimensions of the pixel rectangle. width and
- height of one correspond to a single pixel.
- @type format: Enumerated constant
- @param format: Specifies the format of the pixel data.
- @type type: Enumerated constant
- @param type: Specifies the data type of the pixel data.
- @type pixels: Buffer object
- @param pixels: Returns the pixel data.
- """
-
-def glRect (x1,y1,x2,y2,v1,v2):
- """
- B{glRectd, glRectf, glRecti, glRects, glRectdv, glRectfv, glRectiv, glRectsv}
-
- Draw a rectangle
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/rect.html}
-
- @type x1, y1: Depends on function prototype. (for non 'v' prototypes only)
- @param x1, y1: Specify one vertex of a rectangle
- @type x2, y2: Depends on function prototype. (for non 'v' prototypes only)
- @param x2, y2: Specify the opposite vertex of the rectangle
- @type v1, v2: Depends on function prototype. (for 'v' prototypes only)
- @param v1, v2: Specifies a pointer to one vertex of a rectangle and the pointer
- to the opposite vertex of the rectangle
- """
-
-def glRenderMode(mode):
- """
- Set rasterization mode
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/rendermode.html}
-
- @type mode: Enumerated constant
- @param mode: Specifies the rasterization mode.
- """
-
-def glRotate (angle, x, y, z):
- """
- B{glRotated, glRotatef}
-
- Multiply the current matrix by a rotation matrix
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/rotate.html}
-
- @type angle: Depends on function prototype.
- @param angle: Specifies the angle of rotation in degrees.
- @type x, y, z: Depends on function prototype.
- @param x, y, z: Specify the x, y, and z coordinates of a vector respectively.
- """
-
-def glScale (x,y,z):
- """
- B{glScaled, glScalef}
-
- Multiply the current matrix by a general scaling matrix
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/scale.html}
-
- @type x, y, z: Depends on function prototype.
- @param x, y, z: Specify scale factors along the x, y, and z axes, respectively.
- """
-
-def glScissor(x,y,width,height):
- """
- Define the scissor box
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/scissor.html}
-
- @type x, y: int
- @param x, y: Specify the lower left corner of the scissor box. Initially (0, 0).
- @type width, height: int
- @param width height: Specify the width and height of the scissor box. When a
- GL context is first attached to a window, width and height are set to the
- dimensions of that window.
- """
-
-def glSelectBuffer(size, buffer):
- """
- Establish a buffer for selection mode values
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/selectbuffer.html}
-
- @type size: int
- @param size: Specifies the size of buffer
- @type buffer: Buffer I{type GL_INT}
- @param buffer: Returns the selection data
- """
-
-def glShadeModel(mode):
- """
- Select flat or smooth shading
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/shademodel.html}
-
- @type mode: Enumerated constant
- @param mode: Specifies a symbolic value representing a shading technique.
- """
-
-def glStencilFuc(func, ref, mask):
- """
- Set function and reference value for stencil testing
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/stencilfunc.html}
-
- @type func: Enumerated constant
- @param func:Specifies the test function.
- @type ref: int
- @param ref:Specifies the reference value for the stencil test. ref is clamped to
- the range [0,2n-1], where n is the number of bitplanes in the stencil buffer.
- The initial value is 0.
- @type mask: unsigned int
- @param mask:Specifies a mask that is ANDed with both the reference value and
- the stored stencil value when the test is done. The initial value is all 1's.
- """
-
-def glStencilMask(mask):
- """
- Control the writing of individual bits in the stencil planes
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/stencilmask.html}
-
- @type mask: unsigned int
- @param mask: Specifies a bit mask to enable and disable writing of individual bits
- in the stencil planes. Initially, the mask is all 1's.
- """
-
-def glStencilOp(fail, zfail, zpass):
- """
- Set stencil test actions
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/stencilop.html}
-
- @type fail: Enumerated constant
- @param fail: Specifies the action to take when the stencil test fails.
- The initial value is GL_KEEP.
- @type zfail: Enumerated constant
- @param zfail: Specifies the stencil action when the stencil test passes, but the
- depth test fails. zfail accepts the same symbolic constants as fail.
- The initial value is GL_KEEP.
- @type zpass: Enumerated constant
- @param zpass: Specifies the stencil action when both the stencil test and the
- depth test pass, or when the stencil test passes and either there is no depth
- buffer or depth testing is not enabled. zpass accepts the same symbolic constants
- as fail. The initial value is GL_KEEP.
- """
-
-def glTexCoord (s,t,r,q,v):
- """
- B{glTexCoord1d, glTexCoord1f, glTexCoord1i, glTexCoord1s, glTexCoord2d, glTexCoord2f,
- glTexCoord2i, glTexCoord2s, glTexCoord3d, glTexCoord3f, glTexCoord3i, glTexCoord3s,
- glTexCoord4d, glTexCoord4f, glTexCoord4i, glTexCoord4s, glTexCoord1dv, glTexCoord1fv,
- glTexCoord1iv, glTexCoord1sv, glTexCoord2dv, glTexCoord2fv, glTexCoord2iv,
- glTexCoord2sv, glTexCoord3dv, glTexCoord3fv, glTexCoord3iv, glTexCoord3sv,
- glTexCoord4dv, glTexCoord4fv, glTexCoord4iv, glTexCoord4sv}
-
- Set the current texture coordinates
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/texcoord.html}
-
- @type s, t, r, q: Depends on function prototype. (r and q for '3' and '4' prototypes only)
- @param s, t, r, q: Specify s, t, r, and q texture coordinates. Not all parameters are
- present in all forms of the command.
- @type v: Buffer object. Depends on function prototype. (for 'v' prototypes only)
- @param v: Specifies a pointer to an array of one, two, three, or four elements,
- which in turn specify the s, t, r, and q texture coordinates.
- """
-
-def glTexEnv (target, pname, param):
- """
- B{glTextEnvf, glTextEnvi, glTextEnvfv, glTextEnviv}
-
- Set texture environment parameters
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/texenv.html}
-
- @type target: Enumerated constant
- @param target: Specifies a texture environment. Must be GL_TEXTURE_ENV.
- @type pname: Enumerated constant
- @param pname: Specifies the symbolic name of a single-valued texture environment
- parameter. Must be GL_TEXTURE_ENV_MODE.
- @type param: Depends on function prototype.
- @param param: Specifies a single symbolic constant. If function prototype ends in 'v'
- specifies a pointer to a parameter array that contains either a single symbolic
- constant or an RGBA color
- """
-
-def glTexGen (coord, pname, param):
- """
- B{glTexGend, glTexGenf, glTexGeni, glTexGendv, glTexGenfv, glTexGeniv}
-
- Control the generation of texture coordinates
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/texgen.html}
-
- @type coord: Enumerated constant
- @param coord: Specifies a texture coordinate.
- @type pname: Enumerated constant
- @param pname: Specifies the symbolic name of the texture- coordinate generation function.
- @type param: Depends on function prototype.
- @param param: Specifies a single-valued texture generation parameter.
- If function prototype ends in 'v' specifies a pointer to an array of texture
- generation parameters. If pname is GL_TEXTURE_GEN_MODE, then the array must
- contain a single symbolic constant. Otherwise, params holds the coefficients
- for the texture-coordinate generation function specified by pname.
- """
-
-def glTexImage1D(target, level, internalformat, width, border, format, type, pixels):
- """
- Specify a one-dimensional texture image
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/teximage1d.html}
-
- @type target: Enumerated constant
- @param target: Specifies the target texture.
- @type level: int
- @param level: Specifies the level-of-detail number. Level 0 is the base image level.
- Level n is the nth mipmap reduction image.
- @type internalformat: int
- @param internalformat: Specifies the number of color components in the texture.
- @type width: int
- @param width: Specifies the width of the texture image. Must be 2n+2(border) for
- some integer n. All implementations support texture images that are at least 64
- texels wide. The height of the 1D texture image is 1.
- @type border: int
- @param border: Specifies the width of the border. Must be either 0 or 1.
- @type format: Enumerated constant
- @param format: Specifies the format of the pixel data.
- @type type: Enumerated constant
- @param type: Specifies the data type of the pixel data.
- @type pixels: Buffer object.
- @param pixels: Specifies a pointer to the image data in memory.
- """
-
-def glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels):
- """
- Specify a two-dimensional texture image
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/teximage2d.html}
-
- @type target: Enumerated constant
- @param target: Specifies the target texture.
- @type level: int
- @param level: Specifies the level-of-detail number. Level 0 is the base image level.
- Level n is the nth mipmap reduction image.
- @type internalformat: int
- @param internalformat: Specifies the number of color components in the texture.
- @type width: int
- @param width: Specifies the width of the texture image. Must be 2n+2(border) for
- some integer n. All implementations support texture images that are at least 64
- texels wide.
- @type height: int
- @param height: Specifies the height of the texture image. Must be 2m+2(border) for
- some integer m. All implementations support texture images that are at least 64
- texels high.
- @type border: int
- @param border: Specifies the width of the border. Must be either 0 or 1.
- @type format: Enumerated constant
- @param format: Specifies the format of the pixel data.
- @type type: Enumerated constant
- @param type: Specifies the data type of the pixel data.
- @type pixels: Buffer object.
- @param pixels: Specifies a pointer to the image data in memory.
- """
-
-def glTexParameter (target, pname, param):
- """
- B{glTexParameterf, glTexParameteri, glTexParameterfv, glTexParameteriv}
-
- Set texture parameters
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/texparameter.html}
-
- @type target: Enumerated constant
- @param target: Specifies the target texture.
- @type pname: Enumerated constant
- @param pname: Specifies the symbolic name of a single-valued texture parameter.
- @type param: Depends on function prototype.
- @param param: Specifies the value of pname. If function prototype ends in 'v' specifies
- a pointer to an array where the value or values of pname are stored.
- """
-
-def glTranslate (x, y, z):
- """
- B{glTranslatef, glTranslated}
-
- Multiply the current matrix by a translation matrix
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/translate.html}
-
- @type x, y, z: Depends on function prototype.
- @param x, y, z: Specify the x, y, and z coordinates of a translation vector.
- """
-
-def glVertex (x,y,z,w,v):
- """
- B{glVertex2d, glVertex2f, glVertex2i, glVertex2s, glVertex3d, glVertex3f, glVertex3i,
- glVertex3s, glVertex4d, glVertex4f, glVertex4i, glVertex4s, glVertex2dv, glVertex2fv,
- glVertex2iv, glVertex2sv, glVertex3dv, glVertex3fv, glVertex3iv, glVertex3sv, glVertex4dv,
- glVertex4fv, glVertex4iv, glVertex4sv}
-
- Specify a vertex
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/vertex.html}
-
- @type x, y, z, w: Depends on function prototype (z and w for '3' and '4' prototypes only)
- @param x, y, z, w: Specify x, y, z, and w coordinates of a vertex. Not all parameters
- are present in all forms of the command.
- @type v: Buffer object. Depends of function prototype (for 'v' prototypes only)
- @param v: Specifies a pointer to an array of two, three, or four elements. The
- elements of a two-element array are x and y; of a three-element array, x, y, and z;
- and of a four-element array, x, y, z, and w.
- """
-
-def glViewport(x,y,width,height):
- """
- Set the viewport
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/viewport.html}
-
- @type x, y: int
- @param x, y: Specify the lower left corner of the viewport rectangle,
- in pixels. The initial value is (0,0).
- @type width, height: int
- @param width, height: Specify the width and height of the viewport. When a GL context
- is first attached to a window, width and height are set to the dimensions of that window.
- """
-
-def gluPerspective(fovY, aspect, zNear, zFar):
- """
- Set up a perspective projection matrix.
- @see: U{http://biology.ncsa.uiuc.edu/cgi-bin/infosrch.cgi?cmd=getdoc&coll=0650&db=bks&fname=/SGI_Developer/OpenGL_RM/ch06.html#id5577288}
-
- @type fovY: double
- @param fovY: Specifies the field of view angle, in degrees, in the y direction.
- @type aspect: double
- @param aspect: Specifies the aspect ratio that determines the field of view in the x direction.
- The aspect ratio is the ratio of x (width) to y (height).
- @type zNear: double
- @param zNear: Specifies the distance from the viewer to the near clipping plane (always positive).
- @type zFar: double
- @param zFar: Specifies the distance from the viewer to the far clipping plane (always positive).
- """
-
-def gluLookAt(eyex, eyey, eyez, centerx, centery, centerz, upx, upy, upz):
- """
- Define a viewing transformation
- @see: U{http://biology.ncsa.uiuc.edu/cgi-bin/infosrch.cgi?cmd=getdoc&coll=0650&db=bks&fname=/SGI_Developer/OpenGL_RM/ch06.html#id5573042}
-
- @type eyex, eyey, eyez: double
- @param eyex, eyey, eyez: Specifies the position of the eye point.
- @type centerx, centery, centerz: double
- @param centerx, centery, centerz: Specifies the position of the reference point.
- @type upx, upy, upz: double
- @param upx, upy, upz: Specifies the direction of the up vector.
- """
-
-def gluOrtho2D(left, right, bottom, top):
- """
- Define a 2-D orthographic projection matrix
- @see: U{http://biology.ncsa.uiuc.edu/cgi-bin/infosrch.cgi?cmd=getdoc&coll=0650&db=bks&fname=/SGI_Developer/OpenGL_RM/ch06.html#id5578074}
-
- @type left, right: double
- @param left, right: Specify the coordinates for the left and right vertical clipping planes.
- @type bottom, top: double
- @param bottom, top: Specify the coordinates for the bottom and top horizontal clipping planes.
- """
-
-def gluPickMatrix(x, y, width, height, viewport):
- """
- Define a picking region
- @see: U{http://biology.ncsa.uiuc.edu/cgi-bin/infosrch.cgi?cmd=getdoc&coll=0650&db=bks&fname=/SGI_Developer/OpenGL_RM/ch06.html#id5578074}
-
- @type x, y: double
- @param x, y: Specify the center of a picking region in window coordinates.
- @type width, height: double
- @param width, height: Specify the width and height, respectively, of the picking region in window coordinates.
- @type viewport: Buffer object. [int]
- @param viewport: Specifies the current viewport.
- """
-
-def gluProject(objx, objy, objz, modelMatrix, projMatrix, viewport, winx, winy, winz):
- """
- Map object coordinates to window coordinates.
- @see: U{http://biology.ncsa.uiuc.edu/cgi-bin/infosrch.cgi?cmd=getdoc&coll=0650&db=bks&fname=/SGI_Developer/OpenGL_RM/ch06.html#id5578074}
-
- @type objx, objy, objz: double
- @param objx, objy, objz: Specify the object coordinates.
- @type modelMatrix: Buffer object. [double]
- @param modelMatrix: Specifies the current modelview matrix (as from a glGetDoublev call).
- @type projMatrix: Buffer object. [double]
- @param projMatrix: Specifies the current projection matrix (as from a glGetDoublev call).
- @type viewport: Buffer object. [int]
- @param viewport: Specifies the current viewport (as from a glGetIntegerv call).
- @type winx, winy, winz: Buffer object. [double]
- @param winx, winy, winz: Return the computed window coordinates.
- """
-
-def gluUnProject(winx, winy, winz, modelMatrix, projMatrix, viewport, objx, objy, objz):
- """
- Map object coordinates to window
- coordinates.
- @see: U{http://biology.ncsa.uiuc.edu/cgi-bin/infosrch.cgi?cmd=getdoc&coll=0650&db=bks&fname=/SGI_Developer/OpenGL_RM/ch06.html#id5582204}
-
- @type winx, winy, winz: double
- @param winx, winy, winz: Specify the window coordinates to be mapped.
- @type modelMatrix: Buffer object. [double]
- @param modelMatrix: Specifies the current modelview matrix (as from a glGetDoublev call).
- @type projMatrix: Buffer object. [double]
- @param projMatrix: Specifies the current projection matrix (as from a glGetDoublev call).
- @type viewport: Buffer object. [int]
- @param viewport: Specifies the current viewport (as from a glGetIntegerv call).
- @type objx, objy, objz: Buffer object. [double]
- @param objx, objy, objz: Return the computed object coordinates.
- """
-
-class Buffer:
- """
- The Buffer object is simply a block of memory that is delineated and initialized by the
- user. Many OpenGL functions return data to a C-style pointer, however, because this
- is not possible in python the Buffer object can be used to this end. Wherever pointer
- notation is used in the OpenGL functions the Buffer object can be used in it's BGL
- wrapper. In some instances the Buffer object will need to be initialized with the template
- parameter, while in other instances the user will want to create just a blank buffer
- which will be zeroed by default.
-
- Example with Buffer::
- import Blender
- from Blender import BGL
- myByteBuffer = BGL.Buffer(BGL.GL_BYTE, [32,32])
- BGL.glGetPolygonStipple(myByteBuffer)
- print myByteBuffer.dimensions
- print myByteBuffer.list
- sliceBuffer = myByteBuffer[0:16]
- print sliceBuffer
-
- @ivar list: The contents of the Buffer.
- @ivar dimensions: The size of the Buffer.
- """
-
- def __init__(type, dimensions, template = None):
- """
- This will create a new Buffer object for use with other BGL OpenGL commands.
- Only the type of argument to store in the buffer and the dimensions of the buffer
- are necessary. Buffers are zeroed by default unless a template is supplied, in
- which case the buffer is initialized to the template.
-
- @type type: int
- @param type: The format to store data in. The type should be one of
- GL_BYTE, GL_SHORT, GL_INT, or GL_FLOAT.
- @type dimensions: An int or sequence object specifying the dimensions of the buffer.
- @param dimensions: If the dimensions are specified as an int a linear array will
- be created for the buffer. If a sequence is passed for the dimensions, the buffer
- becomes n-Dimensional, where n is equal to the number of parameters passed in the
- sequence. Example: [256,2] is a two- dimensional buffer while [256,256,4] creates
- a three- dimensional buffer. You can think of each additional dimension as a sub-item
- of the dimension to the left. i.e. [10,2] is a 10 element array each with 2 sub-items.
- [(0,0), (0,1), (1,0), (1,1), (2,0), ...] etc.
- @type template: A python sequence object (optional)
- @param template: A sequence of matching dimensions which will be used to initialize
- the Buffer. If a template is not passed in all fields will be initialized to 0.
- @rtype: Buffer object
- @return: The newly created buffer as a PyObject.
- """
diff --git a/doc/python_api/rst/bgl.rst b/doc/python_api/rst/bgl.rst
new file mode 100644
index 00000000000..743f1c33e27
--- /dev/null
+++ b/doc/python_api/rst/bgl.rst
@@ -0,0 +1,1888 @@
+
+bgl module (OpenGL wrapper)
+===========================
+
+.. module:: bgl
+
+This module wraps OpenGL constants and functions, making them available from
+within Blender Python.
+
+The complete list can be retrieved from the module itself, by listing its
+contents: dir(bgl). A simple search on the net can point to more
+than enough material to teach OpenGL programming, from books to many
+collections of tutorials.
+
+The "red book": "I{OpenGL Programming Guide: The Official Guide to Learning
+OpenGL}" and the online NeHe tutorials are two of the best resources.
+
+..note::
+ You can use the :class:`Image` type to load and set textures.
+ See :class:`Image.gl_load` and :class:`Image.gl_load`,
+ for example.
+ `OpenGL.org <http://www.opengl.org>`_
+ `NeHe GameDev <nehe.gamedev.net>`_
+
+
+.. function:: glAccum(op, value):
+
+ Operate on the accumulation buffer.
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/accum.html>`_
+
+ :type op: Enumerated constant
+ :arg op: The accumulation buffer operation.
+ :type value: float
+ :arg value: a value used in the accumulation buffer operation.
+
+
+.. function:: glAlphaFunc(func, ref):
+
+ Specify the alpha test function.
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/alphafunc.html>`_
+
+ :type func: Enumerated constant
+ :arg func: Specifies the alpha comparison function.
+ :type ref: float
+ :arg ref: The reference value that incoming alpha values are compared to.
+ Clamped between 0 and 1.
+
+
+.. function:: glAreTexturesResident(n, textures, residences):
+
+ Determine if textures are loaded in texture memory
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/aretexturesresident.html>`_
+
+ :type n: int
+ :arg n: Specifies the number of textures to be queried.
+ :type textures: :class:`Buffer` object I{type GL_INT}
+ :arg textures: Specifies an array containing the names of the textures to be queried
+ :type residences: :class:`Buffer` object I{type GL_INT}(boolean)
+ :arg residences: An array in which the texture residence status in returned.
+ The residence status of a texture named by an element of textures is
+ returned in the corresponding element of residences.
+
+
+.. function:: glBegin(mode):
+
+ Delimit the vertices of a primitive or a group of like primatives
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/begin.html>`_
+
+ :type mode: Enumerated constant
+ :arg mode: Specifies the primitive that will be create from vertices between glBegin and
+ glEnd.
+
+
+.. function:: glBindTexture(target, texture):
+
+ Bind a named texture to a texturing target
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/bindtexture.html>`_
+
+ :type target: Enumerated constant
+ :arg target: Specifies the target to which the texture is bound.
+ :type texture: unsigned int
+ :arg texture: Specifies the name of a texture.
+
+
+.. function:: glBitmap(width, height, xorig, yorig, xmove, ymove, bitmap):
+
+ Draw a bitmap
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/bitmap.html>`_
+
+ :type width, height: int
+ :arg width, height: Specify the pixel width and height of the bitmap image.
+ :type xorig, yorig: float
+ :arg xorig, yorig: Specify the location of the origin in the bitmap image. The origin is measured
+ from the lower left corner of the bitmap, with right and up being the positive axes.
+ :type xmove, ymove: float
+ :arg xmove, ymove: Specify the x and y offsets to be added to the current raster position after
+ the bitmap is drawn.
+ :type bitmap: :class:`Buffer` object I{type GL_BYTE}
+ :arg bitmap: Specifies the address of the bitmap image.
+
+
+.. function:: glBlendFunc(sfactor, dfactor):
+
+ Specify pixel arithmetic
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/blendfunc.html>`_
+
+ :type sfactor: Enumerated constant
+ :arg sfactor: Specifies how the red, green, blue, and alpha source blending factors are
+ computed.
+ :type dfactor: Enumerated constant
+ :arg dfactor: Specifies how the red, green, blue, and alpha destination
+ blending factors are computed.
+
+
+.. function:: glCallList(list):
+
+ Execute a display list
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/calllist.html>`_
+
+ :type list: unsigned int
+ :arg list: Specifies the integer name of the display list to be executed.
+
+
+.. function:: glCallLists(n, type, lists):
+
+ Execute a list of display lists
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/calllists.html>`_
+
+ :type n: int
+ :arg n: Specifies the number of display lists to be executed.
+ :type type: Enumerated constant
+ :arg type: Specifies the type of values in lists.
+ :type lists: :class:`Buffer` object
+ :arg lists: Specifies the address of an array of name offsets in the display list.
+ The pointer type is void because the offsets can be bytes, shorts, ints, or floats,
+ depending on the value of type.
+
+
+.. function:: glClear(mask):
+
+ Clear buffers to preset values
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/clear.html>`_
+
+ :type mask: Enumerated constant(s)
+ :arg mask: Bitwise OR of masks that indicate the buffers to be cleared.
+
+
+.. function:: glClearAccum(red, green, blue, alpha):
+
+ Specify clear values for the accumulation buffer
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/clearaccum.html>`_
+
+ :type red, green, blue, alpha: float
+ :arg red, green, blue, alpha: Specify the red, green, blue, and alpha values used when the
+ accumulation buffer is cleared. The initial values are all 0.
+
+
+.. function:: glClearColor(red, green, blue, alpha):
+
+ Specify clear values for the color buffers
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/clearcolor.html>`_
+
+ :type red, green, blue, alpha: float
+ :arg red, green, blue, alpha: Specify the red, green, blue, and alpha values used when the
+ color buffers are cleared. The initial values are all 0.
+
+
+.. function:: glClearDepth(depth):
+
+ Specify the clear value for the depth buffer
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/cleardepth.html>`_
+
+ :type depth: int
+ :arg depth: Specifies the depth value used when the depth buffer is cleared.
+ The initial value is 1.
+
+
+.. function:: glClearIndex(c):
+
+ Specify the clear value for the color index buffers
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/clearindex.html>`_
+
+ :type c: float
+ :arg c: Specifies the index used when the color index buffers are cleared.
+ The initial value is 0.
+
+
+.. function:: glClearStencil(s):
+
+ Specify the clear value for the stencil buffer
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/clearstencil.html>`_
+
+ :type s: int
+ :arg s: Specifies the index used when the stencil buffer is cleared. The initial value is 0.
+
+
+.. function:: glClipPlane (plane, equation):
+
+ Specify a plane against which all geometry is clipped
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/clipplane.html>`_
+
+ :type plane: Enumerated constant
+ :arg plane: Specifies which clipping plane is being positioned.
+ :type equation: :class:`Buffer` object I{type GL_FLOAT}(double)
+ :arg equation: Specifies the address of an array of four double- precision
+ floating-point values. These values are interpreted as a plane equation.
+
+
+.. function:: glColor (red, green, blue, alpha):
+
+ B{glColor3b, glColor3d, glColor3f, glColor3i, glColor3s, glColor3ub, glColor3ui, glColor3us,
+ glColor4b, glColor4d, glColor4f, glColor4i, glColor4s, glColor4ub, glColor4ui, glColor4us,
+ glColor3bv, glColor3dv, glColor3fv, glColor3iv, glColor3sv, glColor3ubv, glColor3uiv,
+ glColor3usv, glColor4bv, glColor4dv, glColor4fv, glColor4iv, glColor4sv, glColor4ubv,
+ glColor4uiv, glColor4usv}
+
+ Set a new color.
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/color.html>`_
+
+ :type red, green, blue, alpha: Depends on function prototype.
+ :arg red, green, blue: Specify new red, green, and blue values for the current color.
+ :arg alpha: Specifies a new alpha value for the current color. Included only in the
+ four-argument glColor4 commands. (With '4' colors only)
+
+
+.. function:: glColorMask(red, green, blue, alpha):
+
+ Enable and disable writing of frame buffer color components
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/colormask.html>`_
+
+ :type red, green, blue, alpha: int (boolean)
+ :arg red, green, blue, alpha: Specify whether red, green, blue, and alpha can or cannot be
+ written into the frame buffer. The initial values are all GL_TRUE, indicating that the
+ color components can be written.
+
+
+.. function:: glColorMaterial(face, mode):
+
+ Cause a material color to track the current color
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/colormaterial.html>`_
+
+ :type face: Enumerated constant
+ :arg face: Specifies whether front, back, or both front and back material parameters should
+ track the current color.
+ :type mode: Enumerated constant
+ :arg mode: Specifies which of several material parameters track the current color.
+
+
+.. function:: glCopyPixels(x, y, width, height, type):
+
+ Copy pixels in the frame buffer
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/copypixels.html>`_
+
+ :type x, y: int
+ :arg x, y: Specify the window coordinates of the lower left corner of the rectangular
+ region of pixels to be copied.
+ :type width, height: int
+ :arg width,height: Specify the dimensions of the rectangular region of pixels to be copied.
+ Both must be non-negative.
+ :type type: Enumerated constant
+ :arg type: Specifies whether color values, depth values, or stencil values are to be copied.
+
+
+ def glCopyTexImage2D(target, level, internalformat, x, y, width, height, border):
+
+ Copy pixels into a 2D texture image
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/sdk/docs/man/xhtml/glCopyTexImage2D.xml>`_
+
+ :type target: Enumerated constant
+ :arg target: Specifies the target texture.
+ :type level: int
+ :arg level: Specifies the level-of-detail number. Level 0 is the base image level.
+ Level n is the nth mipmap reduction image.
+ :type internalformat: int
+ :arg internalformat: Specifies the number of color components in the texture.
+ :type width: int
+ :type x, y: int
+ :arg x, y: Specify the window coordinates of the first pixel that is copied
+ from the frame buffer. This location is the lower left corner of a rectangular
+ block of pixels.
+ :arg width: Specifies the width of the texture image. Must be 2n+2(border) for
+ some integer n. All implementations support texture images that are at least 64
+ texels wide.
+ :type height: int
+ :arg height: Specifies the height of the texture image. Must be 2m+2(border) for
+ some integer m. All implementations support texture images that are at least 64
+ texels high.
+ :type border: int
+ :arg border: Specifies the width of the border. Must be either 0 or 1.
+
+
+.. function:: glCullFace(mode):
+
+ Specify whether front- or back-facing facets can be culled
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/cullface.html>`_
+
+ :type mode: Enumerated constant
+ :arg mode: Specifies whether front- or back-facing facets are candidates for culling.
+
+
+.. function:: glDeleteLists(list, range):
+
+ Delete a contiguous group of display lists
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/deletelists.html>`_
+
+ :type list: unsigned int
+ :arg list: Specifies the integer name of the first display list to delete
+ :type range: int
+ :arg range: Specifies the number of display lists to delete
+
+
+.. function:: glDeleteTextures(n, textures):
+
+ Delete named textures
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/deletetextures.html>`_
+
+ :type n: int
+ :arg n: Specifies the number of textures to be deleted
+ :type textures: :class:`Buffer` I{GL_INT}
+ :arg textures: Specifies an array of textures to be deleted
+
+
+.. function:: glDepthFunc(func):
+
+ Specify the value used for depth buffer comparisons
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/depthfunc.html>`_
+
+ :type func: Enumerated constant
+ :arg func: Specifies the depth comparison function.
+
+
+.. function:: glDepthMask(flag):
+
+ Enable or disable writing into the depth buffer
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/depthmask.html>`_
+
+ :type flag: int (boolean)
+ :arg flag: Specifies whether the depth buffer is enabled for writing. If flag is GL_FALSE,
+ depth buffer writing is disabled. Otherwise, it is enabled. Initially, depth buffer
+ writing is enabled.
+
+
+.. function:: glDepthRange(zNear, zFar):
+
+ Specify mapping of depth values from normalized device coordinates to window coordinates
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/depthrange.html>`_
+
+ :type zNear: int
+ :arg zNear: Specifies the mapping of the near clipping plane to window coordinates.
+ The initial value is 0.
+ :type zFar: int
+ :arg zFar: Specifies the mapping of the far clipping plane to window coordinates.
+ The initial value is 1.
+
+
+.. function:: glDisable(cap):
+
+ Disable server-side GL capabilities
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/enable.html>`_
+
+ :type cap: Enumerated constant
+ :arg cap: Specifies a symbolic constant indicating a GL capability.
+
+
+.. function:: glDrawBuffer(mode):
+
+ Specify which color buffers are to be drawn into
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/drawbuffer.html>`_
+
+ :type mode: Enumerated constant
+ :arg mode: Specifies up to four color buffers to be drawn into.
+
+
+.. function:: glDrawPixels(width, height, format, type, pixels):
+
+ Write a block of pixels to the frame buffer
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/drawpixels.html>`_
+
+ :type width, height: int
+ :arg width, height: Specify the dimensions of the pixel rectangle to be
+ written into the frame buffer.
+ :type format: Enumerated constant
+ :arg format: Specifies the format of the pixel data.
+ :type type: Enumerated constant
+ :arg type: Specifies the data type for pixels.
+ :type pixels: :class:`Buffer` object
+ :arg pixels: Specifies a pointer to the pixel data.
+
+
+.. function:: glEdgeFlag (flag):
+
+ B{glEdgeFlag, glEdgeFlagv}
+
+ Flag edges as either boundary or non-boundary
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/edgeflag.html>`_
+
+ :type flag: Depends of function prototype
+ :arg flag: Specifies the current edge flag value.The initial value is GL_TRUE.
+
+
+.. function:: glEnable(cap):
+
+ Enable server-side GL capabilities
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/enable.html>`_
+
+ :type cap: Enumerated constant
+ :arg cap: Specifies a symbolic constant indicating a GL capability.
+
+
+.. function:: glEnd():
+
+ Delimit the vertices of a primitive or group of like primitives
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/begin.html>`_
+
+
+.. function:: glEndList():
+
+ Create or replace a display list
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/newlist.html>`_
+
+
+.. function:: glEvalCoord (u,v):
+
+ B{glEvalCoord1d, glEvalCoord1f, glEvalCoord2d, glEvalCoord2f, glEvalCoord1dv, glEvalCoord1fv,
+ glEvalCoord2dv, glEvalCoord2fv}
+
+ Evaluate enabled one- and two-dimensional maps
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/evalcoord.html>`_
+
+ :type u: Depends on function prototype.
+ :arg u: Specifies a value that is the domain coordinate u to the basis function defined
+ in a previous glMap1 or glMap2 command. If the function prototype ends in 'v' then
+ u specifies a pointer to an array containing either one or two domain coordinates. The first
+ coordinate is u. The second coordinate is v, which is present only in glEvalCoord2 versions.
+ :type v: Depends on function prototype. (only with '2' prototypes)
+ :arg v: Specifies a value that is the domain coordinate v to the basis function defined
+ in a previous glMap2 command. This argument is not present in a glEvalCoord1 command.
+
+
+.. function:: glEvalMesh (mode, i1, i2):
+
+ B{glEvalMesh1 or glEvalMesh2}
+
+ Compute a one- or two-dimensional grid of points or lines
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/evalmesh.html>`_
+
+ :type mode: Enumerated constant
+ :arg mode: In glEvalMesh1, specifies whether to compute a one-dimensional
+ mesh of points or lines.
+ :type i1, i2: int
+ :arg i1, i2: Specify the first and last integer values for the grid domain variable i.
+
+
+.. function:: glEvalPoint (i, j):
+
+ B{glEvalPoint1 and glEvalPoint2}
+
+ Generate and evaluate a single point in a mesh
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/evalpoint.html>`_
+
+ :type i: int
+ :arg i: Specifies the integer value for grid domain variable i.
+ :type j: int (only with '2' prototypes)
+ :arg j: Specifies the integer value for grid domain variable j (glEvalPoint2 only).
+
+
+.. function:: glFeedbackBuffer (size, type, buffer):
+
+ Controls feedback mode
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/feedbackbuffer.html>`_
+
+ :type size: int
+ :arg size: Specifies the maximum number of values that can be written into buffer.
+ :type type: Enumerated constant
+ :arg type: Specifies a symbolic constant that describes the information that
+ will be returned for each vertex.
+ :type buffer: :class:`Buffer` object I{GL_FLOAT}
+ :arg buffer: Returns the feedback data.
+
+
+.. function:: glFinish():
+
+ Block until all GL execution is complete
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/finish.html>`_
+
+
+.. function:: glFlush():
+
+ Force Execution of GL commands in finite time
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/flush.html>`_
+
+
+.. function:: glFog (pname, param):
+
+ B{glFogf, glFogi, glFogfv, glFogiv}
+
+ Specify fog parameters
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/fog.html>`_
+
+ :type pname: Enumerated constant
+ :arg pname: Specifies a single-valued fog parameter. If the function prototype
+ ends in 'v' specifies a fog parameter.
+ :type param: Depends on function prototype.
+ :arg param: Specifies the value or values to be assigned to pname. GL_FOG_COLOR
+ requires an array of four values. All other parameters accept an array containing
+ only a single value.
+
+
+.. function:: glFrontFace(mode):
+
+ Define front- and back-facing polygons
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/frontface.html>`_
+
+ :type mode: Enumerated constant
+ :arg mode: Specifies the orientation of front-facing polygons.
+
+
+.. function:: glFrustum(left, right, bottom, top, zNear, zFar):
+
+ Multiply the current matrix by a perspective matrix
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/frustum.html>`_
+
+ :type left, right: double (float)
+ :arg left, right: Specify the coordinates for the left and right vertical
+ clipping planes.
+ :type top, bottom: double (float)
+ :arg top, bottom: Specify the coordinates for the bottom and top horizontal
+ clipping planes.
+ :type zNear, zFar: double (float)
+ :arg zNear, zFar: Specify the distances to the near and far depth clipping planes.
+ Both distances must be positive.
+
+
+.. function:: glGenLists(range):
+
+ Generate a contiguous set of empty display lists
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/genlists.html>`_
+
+ :type range: int
+ :arg range: Specifies the number of contiguous empty display lists to be generated.
+
+
+.. function:: glGenTextures(n, textures):
+
+ Generate texture names
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/gentextures.html>`_
+
+ :type n: int
+ :arg n: Specifies the number of textures name to be generated.
+ :type textures: :class:`Buffer` object I{type GL_INT}
+ :arg textures: Specifies an array in which the generated textures names are stored.
+
+
+.. function:: glGet (pname, param):
+
+ B{glGetBooleanv, glGetfloatv, glGetFloatv, glGetIntegerv}
+
+ Return the value or values of a selected parameter
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/get.html>`_
+
+ :type pname: Enumerated constant
+ :arg pname: Specifies the parameter value to be returned.
+ :type param: Depends on function prototype.
+ :arg param: Returns the value or values of the specified parameter.
+
+
+.. function:: glGetClipPlane(plane, equation):
+
+ Return the coefficients of the specified clipping plane
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/getclipplane.html>`_
+
+ :type plane: Enumerated constant
+ :arg plane: Specifies a clipping plane. The number of clipping planes depends on the
+ implementation, but at least six clipping planes are supported. They are identified by
+ symbolic names of the form GL_CLIP_PLANEi where 0 < i < GL_MAX_CLIP_PLANES.
+ :type equation: :class:`Buffer` object I{type GL_FLOAT}
+ :arg equation: Returns four float (double)-precision values that are the coefficients of the
+ plane equation of plane in eye coordinates. The initial value is (0, 0, 0, 0).
+
+
+.. function:: glGetError():
+
+ Return error information
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/geterror.html>`_
+
+
+.. function:: glGetLight (light, pname, params):
+
+ B{glGetLightfv and glGetLightiv}
+
+ Return light source parameter values
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/getlight.html>`_
+
+ :type light: Enumerated constant
+ :arg light: Specifies a light source. The number of possible lights depends on the
+ implementation, but at least eight lights are supported. They are identified by symbolic
+ names of the form GL_LIGHTi where 0 < i < GL_MAX_LIGHTS.
+ :type pname: Enumerated constant
+ :arg pname: Specifies a light source parameter for light.
+ :type params: :class:`Buffer` object. Depends on function prototype.
+ :arg params: Returns the requested data.
+
+
+.. function:: glGetMap (target, query, v):
+
+ B{glGetMapdv, glGetMapfv, glGetMapiv}
+
+ Return evaluator parameters
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/getmap.html>`_
+
+ :type target: Enumerated constant
+ :arg target: Specifies the symbolic name of a map.
+ :type query: Enumerated constant
+ :arg query: Specifies which parameter to return.
+ :type v: :class:`Buffer` object. Depends on function prototype.
+ :arg v: Returns the requested data.
+
+
+.. function:: glGetMaterial (face, pname, params):
+
+ B{glGetMaterialfv, glGetMaterialiv}
+
+ Return material parameters
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/getmaterial.html>`_
+
+ :type face: Enumerated constant
+ :arg face: Specifies which of the two materials is being queried.
+ representing the front and back materials, respectively.
+ :type pname: Enumerated constant
+ :arg pname: Specifies the material parameter to return.
+ :type params: :class:`Buffer` object. Depends on function prototype.
+ :arg params: Returns the requested data.
+
+
+.. function:: glGetPixelMap (map, values):
+
+ B{glGetPixelMapfv, glGetPixelMapuiv, glGetPixelMapusv}
+
+ Return the specified pixel map
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/getpixelmap.html>`_
+
+ :type map: Enumerated constant
+ :arg map: Specifies the name of the pixel map to return.
+ :type values: :class:`Buffer` object. Depends on function prototype.
+ :arg values: Returns the pixel map contents.
+
+
+.. function:: glGetPolygonStipple(mask):
+
+ Return the polygon stipple pattern
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/getpolygonstipple.html>`_
+
+ :type mask: :class:`Buffer` object I{type GL_BYTE}
+ :arg mask: Returns the stipple pattern. The initial value is all 1's.
+
+
+.. function:: glGetString(name):
+
+ Return a string describing the current GL connection
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/getstring.html>`_
+
+ :type name: Enumerated constant
+ :arg name: Specifies a symbolic constant.
+
+
+
+.. function:: glGetTexEnv (target, pname, params):
+
+ B{glGetTexEnvfv, glGetTexEnviv}
+
+ Return texture environment parameters
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/gettexenv.html>`_
+
+ :type target: Enumerated constant
+ :arg target: Specifies a texture environment. Must be GL_TEXTURE_ENV.
+ :type pname: Enumerated constant
+ :arg pname: Specifies the symbolic name of a texture environment parameter.
+ :type params: :class:`Buffer` object. Depends on function prototype.
+ :arg params: Returns the requested data.
+
+
+.. function:: glGetTexGen (coord, pname, params):
+
+ B{glGetTexGendv, glGetTexGenfv, glGetTexGeniv}
+
+ Return texture coordinate generation parameters
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/gettexgen.html>`_
+
+ :type coord: Enumerated constant
+ :arg coord: Specifies a texture coordinate.
+ :type pname: Enumerated constant
+ :arg pname: Specifies the symbolic name of the value(s) to be returned.
+ :type params: :class:`Buffer` object. Depends on function prototype.
+ :arg params: Returns the requested data.
+
+
+.. function:: glGetTexImage(target, level, format, type, pixels):
+
+ Return a texture image
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/getteximage.html>`_
+
+ :type target: Enumerated constant
+ :arg target: Specifies which texture is to be obtained.
+ :type level: int
+ :arg level: Specifies the level-of-detail number of the desired image.
+ Level 0 is the base image level. Level n is the nth mipmap reduction image.
+ :type format: Enumerated constant
+ :arg format: Specifies a pixel format for the returned data.
+ :type type: Enumerated constant
+ :arg type: Specifies a pixel type for the returned data.
+ :type pixels: :class:`Buffer` object.
+ :arg pixels: Returns the texture image. Should be a pointer to an array of the
+ type specified by type
+
+
+.. function:: glGetTexLevelParameter (target, level, pname, params):
+
+ B{glGetTexLevelParameterfv, glGetTexLevelParameteriv}
+
+ return texture parameter values for a specific level of detail
+
+ .. seealso:: U{opengl.org/developers/documentation/man_pages/hardcopy/GL/html/gl/gettexlevelparameter.html>`_
+
+ :type target: Enumerated constant
+ :arg target: Specifies the symbolic name of the target texture.
+ :type level: int
+ :arg level: Specifies the level-of-detail number of the desired image.
+ Level 0 is the base image level. Level n is the nth mipmap reduction image.
+ :type pname: Enumerated constant
+ :arg pname: Specifies the symbolic name of a texture parameter.
+ :type params: :class:`Buffer` object. Depends on function prototype.
+ :arg params: Returns the requested data.
+
+
+.. function:: glGetTexParameter (target, pname, params):
+
+ B{glGetTexParameterfv, glGetTexParameteriv}
+
+ Return texture parameter values
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/gettexparameter.html>`_
+
+ :type target: Enumerated constant
+ :arg target: Specifies the symbolic name of the target texture.
+ :type pname: Enumerated constant
+ :arg pname: Specifies the symbolic name the target texture.
+ :type params: :class:`Buffer` object. Depends on function prototype.
+ :arg params: Returns the texture parameters.
+
+
+.. function:: glHint(target, mode):
+
+ Specify implementation-specific hints
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/hint.html>`_
+
+ :type target: Enumerated constant
+ :arg target: Specifies a symbolic constant indicating the behavior to be
+ controlled.
+ :type mode: Enumerated constant
+ :arg mode: Specifies a symbolic constant indicating the desired behavior.
+
+
+.. function:: glIndex(c):
+
+ B{glIndexd, glIndexf, glIndexi, glIndexs, glIndexdv, glIndexfv, glIndexiv, glIndexsv}
+
+ Set the current color index
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/index_.html>`_
+
+ :type c: :class:`Buffer` object. Depends on function prototype.
+ :arg c: Specifies a pointer to a one element array that contains the new value for
+ the current color index.
+
+
+.. function:: glInitNames():
+
+ Initialize the name stack
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/initnames.html>`_
+
+
+.. function:: glIsEnabled(cap):
+
+ Test whether a capability is enabled
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/isenabled.html>`_
+
+ :type cap: Enumerated constant
+ :arg cap: Specifies a constant representing a GL capability.
+
+
+.. function:: glIsList(list):
+
+ Determine if a name corresponds to a display-list
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/islist.html>`_
+
+ :type list: unsigned int
+ :arg list: Specifies a potential display-list name.
+
+
+.. function:: glIsTexture(texture):
+
+ Determine if a name corresponds to a texture
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/istexture.html>`_
+
+ :type texture: unsigned int
+ :arg texture: Specifies a value that may be the name of a texture.
+
+
+.. function:: glLight (light, pname, param):
+
+ B{glLightf,glLighti, glLightfv, glLightiv}
+
+ Set the light source parameters
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/light.html>`_
+
+ :type light: Enumerated constant
+ :arg light: Specifies a light. The number of lights depends on the implementation,
+ but at least eight lights are supported. They are identified by symbolic names of the
+ form GL_LIGHTi where 0 < i < GL_MAX_LIGHTS.
+ :type pname: Enumerated constant
+ :arg pname: Specifies a single-valued light source parameter for light.
+ :type param: Depends on function prototype.
+ :arg param: Specifies the value that parameter pname of light source light will be set to.
+ If function prototype ends in 'v' specifies a pointer to the value or values that
+ parameter pname of light source light will be set to.
+
+
+.. function:: glLightModel (pname, param):
+
+ B{glLightModelf, glLightModeli, glLightModelfv, glLightModeliv}
+
+ Set the lighting model parameters
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/lightmodel.html>`_
+
+ :type pname: Enumerated constant
+ :arg pname: Specifies a single-value light model parameter.
+ :type param: Depends on function prototype.
+ :arg param: Specifies the value that param will be set to. If function prototype ends in 'v'
+ specifies a pointer to the value or values that param will be set to.
+
+
+.. function:: glLineStipple(factor, pattern):
+
+ Specify the line stipple pattern
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/linestipple.html>`_
+
+ :type factor: int
+ :arg factor: Specifies a multiplier for each bit in the line stipple pattern.
+ If factor is 3, for example, each bit in the pattern is used three times before
+ the next bit in the pattern is used. factor is clamped to the range [1, 256] and
+ defaults to 1.
+ :type pattern: unsigned short int
+ :arg pattern: Specifies a 16-bit integer whose bit pattern determines which fragments
+ of a line will be drawn when the line is rasterized. Bit zero is used first; the default
+ pattern is all 1's.
+
+
+.. function:: glLineWidth(width):
+
+ Specify the width of rasterized lines.
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/linewidth.html>`_
+
+ :type width: float
+ :arg width: Specifies the width of rasterized lines. The initial value is 1.
+
+
+.. function:: glListBase(base):
+
+ Set the display-list base for glCallLists
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/listbase.html>`_
+
+ :type base: unsigned int
+ :arg base: Specifies an integer offset that will be added to glCallLists
+ offsets to generate display-list names. The initial value is 0.
+
+
+.. function:: glLoadIdentity():
+
+ Replace the current matrix with the identity matrix
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/loadidentity.html>`_
+
+
+.. function:: glLoadMatrix (m):
+
+ B{glLoadMatrixd, glLoadMatixf}
+
+ Replace the current matrix with the specified matrix
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/loadmatrix.html>`_
+
+ :type m: :class:`Buffer` object. Depends on function prototype.
+ :arg m: Specifies a pointer to 16 consecutive values, which are used as the elements
+ of a 4x4 column-major matrix.
+
+
+.. function:: glLoadName(name):
+
+ Load a name onto the name stack.
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/loadname.html>`_
+
+ :type name: unsigned int
+ :arg name: Specifies a name that will replace the top value on the name stack.
+
+
+.. function:: glLogicOp(opcode):
+
+ Specify a logical pixel operation for color index rendering
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/logicop.html>`_
+
+ :type opcode: Enumerated constant
+ :arg opcode: Specifies a symbolic constant that selects a logical operation.
+
+
+.. function:: glMap1 (target, u1, u2, stride, order, points):
+
+ B{glMap1d, glMap1f}
+
+ Define a one-dimensional evaluator
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/map1.html>`_
+
+ :type target: Enumerated constant
+ :arg target: Specifies the kind of values that are generated by the evaluator.
+ :type u1, u2: Depends on function prototype.
+ :arg u1,u2: Specify a linear mapping of u, as presented to glEvalCoord1, to ^, t
+ he variable that is evaluated by the equations specified by this command.
+ :type stride: int
+ :arg stride: Specifies the number of floats or float (double)s between the beginning
+ of one control point and the beginning of the next one in the data structure
+ referenced in points. This allows control points to be embedded in arbitrary data
+ structures. The only constraint is that the values for a particular control point must
+ occupy contiguous memory locations.
+ :type order: int
+ :arg order: Specifies the number of control points. Must be positive.
+ :type points: :class:`Buffer` object. Depends on function prototype.
+ :arg points: Specifies a pointer to the array of control points.
+
+
+.. function:: glMap2 (target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points):
+
+ B{glMap2d, glMap2f}
+
+ Define a two-dimensional evaluator
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/map2.html>`_
+
+ :type target: Enumerated constant
+ :arg target: Specifies the kind of values that are generated by the evaluator.
+ :type u1, u2: Depends on function prototype.
+ :arg u1,u2: Specify a linear mapping of u, as presented to glEvalCoord2, to ^, t
+ he variable that is evaluated by the equations specified by this command. Initially
+ u1 is 0 and u2 is 1.
+ :type ustride: int
+ :arg ustride: Specifies the number of floats or float (double)s between the beginning
+ of control point R and the beginning of control point R ij, where i and j are the u
+ and v control point indices, respectively. This allows control points to be embedded
+ in arbitrary data structures. The only constraint is that the values for a particular
+ control point must occupy contiguous memory locations. The initial value of ustride is 0.
+ :type uorder: int
+ :arg uorder: Specifies the dimension of the control point array in the u axis.
+ Must be positive. The initial value is 1.
+ :type v1, v2: Depends on function prototype.
+ :arg v1, v2: Specify a linear mapping of v, as presented to glEvalCoord2,
+ to ^, one of the two variables that are evaluated by the equations
+ specified by this command. Initially, v1 is 0 and v2 is 1.
+ :type vstride: int
+ :arg vstride: Specifies the number of floats or float (double)s between the
+ beginning of control point R and the beginning of control point R ij,
+ where i and j are the u and v control point(indices, respectively.
+ This allows control points to be embedded in arbitrary data structures.
+ The only constraint is that the values for a particular control point must
+ occupy contiguous memory locations. The initial value of vstride is 0.
+ :type vorder: int
+ :arg vorder: Specifies the dimension of the control point array in the v axis.
+ Must be positive. The initial value is 1.
+ :type points: :class:`Buffer` object. Depends on function prototype.
+ :arg points: Specifies a pointer to the array of control points.
+
+
+.. function:: glMapGrid (un, u1,u2 ,vn, v1, v2):
+
+ B{glMapGrid1d, glMapGrid1f, glMapGrid2d, glMapGrid2f}
+
+ Define a one- or two-dimensional mesh
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/mapgrid.html>`_
+
+ :type un: int
+ :arg un: Specifies the number of partitions in the grid range interval
+ [u1, u2]. Must be positive.
+ :type u1, u2: Depends on function prototype.
+ :arg u1, u2: Specify the mappings for integer grid domain values i=0 and i=un.
+ :type vn: int
+ :arg vn: Specifies the number of partitions in the grid range interval
+ [v1, v2] (glMapGrid2 only).
+ :type v1, v2: Depends on function prototype.
+ :arg v1, v2: Specify the mappings for integer grid domain values j=0 and j=vn
+ (glMapGrid2 only).
+
+
+.. function:: glMaterial (face, pname, params):
+
+ Specify material parameters for the lighting model.
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/material.html>`_
+
+ :type face: Enumerated constant
+ :arg face: Specifies which face or faces are being updated. Must be one of:
+ :type pname: Enumerated constant
+ :arg pname: Specifies the single-valued material parameter of the face
+ or faces that is being updated. Must be GL_SHININESS.
+ :type params: int
+ :arg params: Specifies the value that parameter GL_SHININESS will be set to.
+ If function prototype ends in 'v' specifies a pointer to the value or values that
+ pname will be set to.
+
+
+.. function:: glMatrixMode(mode):
+
+ Specify which matrix is the current matrix.
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/matrixmode.html>`_
+
+ :type mode: Enumerated constant
+ :arg mode: Specifies which matrix stack is the target for subsequent matrix operations.
+
+
+.. function:: glMultMatrix (m):
+
+ B{glMultMatrixd, glMultMatrixf}
+
+ Multiply the current matrix with the specified matrix
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/multmatrix.html>`_
+
+ :type m: :class:`Buffer` object. Depends on function prototype.
+ :arg m: Points to 16 consecutive values that are used as the elements of a 4x4 column
+ major matrix.
+
+
+.. function:: glNewList(list, mode):
+
+ Create or replace a display list
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/newlist.html>`_
+
+ :type list: unsigned int
+ :arg list: Specifies the display list name
+ :type mode: Enumerated constant
+ :arg mode: Specifies the compilation mode.
+
+
+.. function:: glNormal3 (nx, ny, nz, v):
+
+ B{Normal3b, Normal3bv, Normal3d, Normal3dv, Normal3f, Normal3fv, Normal3i, Normal3iv,
+ Normal3s, Normal3sv}
+
+ Set the current normal vector
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/normal.html>`_
+
+ :type nx, ny, nz: Depends on function prototype. (non - 'v' prototypes only)
+ :arg nx, ny, nz: Specify the x, y, and z coordinates of the new current normal.
+ The initial value of the current normal is the unit vector, (0, 0, 1).
+ :type v: :class:`Buffer` object. Depends on function prototype. ('v' prototypes)
+ :arg v: Specifies a pointer to an array of three elements: the x, y, and z coordinates
+ of the new current normal.
+
+
+.. function:: glOrtho(left, right, bottom, top, zNear, zFar):
+
+ Multiply the current matrix with an orthographic matrix
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/ortho.html>`_
+
+ :type left, right: double (float)
+ :arg left, right: Specify the coordinates for the left and
+ right vertical clipping planes.
+ :type bottom, top: double (float)
+ :arg bottom, top: Specify the coordinates for the bottom and top
+ horizontal clipping planes.
+ :type zNear, zFar: double (float)
+ :arg zNear, zFar: Specify the distances to the nearer and farther
+ depth clipping planes. These values are negative if the plane is to be behind the viewer.
+
+
+.. function:: glPassThrough(token):
+
+ Place a marker in the feedback buffer
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/passthrough.html>`_
+
+ :type token: float
+ :arg token: Specifies a marker value to be placed in the feedback
+ buffer following a GL_PASS_THROUGH_TOKEN.
+
+
+.. function:: glPixelMap (map, mapsize, values):
+
+ B{glPixelMapfv, glPixelMapuiv, glPixelMapusv}
+
+ Set up pixel transfer maps
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/pixelmap.html>`_
+
+ :type map: Enumerated constant
+ :arg map: Specifies a symbolic map name.
+ :type mapsize: int
+ :arg mapsize: Specifies the size of the map being defined.
+ :type values: :class:`Buffer` object. Depends on function prototype.
+ :arg values: Specifies an array of mapsize values.
+
+
+.. function:: glPixelStore (pname, param):
+
+ B{glPixelStoref, glPixelStorei}
+
+ Set pixel storage modes
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/pixelstore.html>`_
+
+ :type pname: Enumerated constant
+ :arg pname: Specifies the symbolic name of the parameter to be set.
+ Six values affect the packing of pixel data into memory.
+ Six more affect the unpacking of pixel data from memory.
+ :type param: Depends on function prototype.
+ :arg param: Specifies the value that pname is set to.
+
+
+.. function:: glPixelTransfer (pname, param):
+
+ B{glPixelTransferf, glPixelTransferi}
+
+ Set pixel transfer modes
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/pixeltransfer.html>`_
+
+ :type pname: Enumerated constant
+ :arg pname: Specifies the symbolic name of the pixel transfer parameter to be set.
+ :type param: Depends on function prototype.
+ :arg param: Specifies the value that pname is set to.
+
+
+.. function:: glPixelZoom(xfactor, yfactor):
+
+ Specify the pixel zoom factors
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/pixelzoom.html>`_
+
+ :type xfactor, yfactor: float
+ :arg xfactor, yfactor: Specify the x and y zoom factors for pixel write operations.
+
+
+.. function:: glPointSize(size):
+
+ Specify the diameter of rasterized points
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/pointsize.html>`_
+
+ :type size: float
+ :arg size: Specifies the diameter of rasterized points. The initial value is 1.
+
+
+.. function:: glPolygonMode(face, mode):
+
+ Select a polygon rasterization mode
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/polygonmode.html>`_
+
+ :type face: Enumerated constant
+ :arg face: Specifies the polygons that mode applies to.
+ Must be GL_FRONT for front-facing polygons, GL_BACK for back- facing
+ polygons, or GL_FRONT_AND_BACK for front- and back-facing polygons.
+ :type mode: Enumerated constant
+ :arg mode: Specifies how polygons will be rasterized.
+ The initial value is GL_FILL for both front- and back- facing polygons.
+
+
+.. function:: glPolygonOffset(factor, units):
+
+ Set the scale and units used to calculate depth values
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/polygonoffset.html>`_
+
+ :type factor: float
+ :arg factor: Specifies a scale factor that is used to create a variable depth
+ offset for each polygon. The initial value is 0.
+ :type units: float
+ :arg units: Is multiplied by an implementation-specific value to create a
+ constant depth offset. The initial value is 0.
+
+
+.. function:: glPolygonStipple(mask):
+
+ Set the polygon stippling pattern
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/polygonstipple.html>`_
+
+ :type mask: :class:`Buffer` object I{type GL_BYTE}
+ :arg mask: Specifies a pointer to a 32x32 stipple pattern that will be unpacked
+ from memory in the same way that glDrawPixels unpacks pixels.
+
+
+.. function:: glPopAttrib():
+
+ Pop the server attribute stack
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/pushattrib.html>`_
+
+
+.. function:: glPopClientAttrib():
+
+ Pop the client attribute stack
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/pushclientattrib.html>`_
+
+
+.. function:: glPopMatrix():
+
+ Pop the current matrix stack
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/pushmatrix.html>`_
+
+
+.. function:: glPopName():
+
+ Pop the name stack
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/pushname.html>`_
+
+
+.. function:: glPrioritizeTextures(n, textures, priorities):
+
+ Set texture residence priority
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/prioritizetextures.html>`_
+
+ :type n: int
+ :arg n: Specifies the number of textures to be prioritized.
+ :type textures: :class:`Buffer` I{type GL_INT}
+ :arg textures: Specifies an array containing the names of the textures to be prioritized.
+ :type priorities: :class:`Buffer` I{type GL_FLOAT}
+ :arg priorities: Specifies an array containing the texture priorities.
+ A priority given in an element of priorities applies to the texture named
+ by the corresponding element of textures.
+
+
+.. function:: glPushAttrib(mask):
+
+ Push the server attribute stack
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/pushattrib.html>`_
+
+ :type mask: Enumerated constant(s)
+ :arg mask: Specifies a mask that indicates which attributes to save.
+
+
+.. function:: glPushClientAttrib(mask):
+
+ Push the client attribute stack
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/pushclientattrib.html>`_
+
+ :type mask: Enumerated constant(s)
+ :arg mask: Specifies a mask that indicates which attributes to save.
+
+
+.. function:: glPushMatrix():
+
+ Push the current matrix stack
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/pushmatrix.html>`_
+
+
+.. function:: glPushName(name):
+
+ Push the name stack
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/pushname.html>`_
+
+ :type name: unsigned int
+ :arg name: Specifies a name that will be pushed onto the name stack.
+
+
+.. function:: glRasterPos (x,y,z,w):
+
+ B{glRasterPos2d, glRasterPos2f, glRasterPos2i, glRasterPos2s, glRasterPos3d,
+ glRasterPos3f, glRasterPos3i, glRasterPos3s, glRasterPos4d, glRasterPos4f,
+ glRasterPos4i, glRasterPos4s, glRasterPos2dv, glRasterPos2fv, glRasterPos2iv,
+ glRasterPos2sv, glRasterPos3dv, glRasterPos3fv, glRasterPos3iv, glRasterPos3sv,
+ glRasterPos4dv, glRasterPos4fv, glRasterPos4iv, glRasterPos4sv}
+
+ Specify the raster position for pixel operations
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/rasterpos.html>`_
+
+ :type x, y, z, w: Depends on function prototype. (z and w for '3' and '4' prototypes only)
+ :arg x, y, z, w: Specify the x,y,z, and w object coordinates (if present) for the
+ raster position. If function prototype ends in 'v' specifies a pointer to an array of two,
+ three, or four elements, specifying x, y, z, and w coordinates, respectively.
+
+ .. note::
+
+ If you are drawing to the 3d view with a Scriptlink of a space handler
+ the zoom level of the panels will scale the glRasterPos by the view matrix.
+ so a X of 10 will not always offset 10 pixels as you would expect.
+
+ To work around this get the scale value of the view matrix and use it to scale your pixel values.
+
+ .. code-block:: python
+
+ import Blender
+ from Blender.BGL import *
+ xval, yval= 100, 40
+ # Get the scale of the view matrix
+ viewMatrix = Buffer(GL_FLOAT, 16)
+ glGetFloatv(GL_MODELVIEW_MATRIX, viewMatrix)
+ f = 1/viewMatrix[0]
+ glRasterPos2f(xval*f, yval*f) # Instead of the usual glRasterPos2i(xval, yval)
+
+
+.. function:: glReadBuffer(mode):
+
+ Select a color buffer source for pixels.
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/readbuffer.html>`_
+
+ :type mode: Enumerated constant
+ :arg mode: Specifies a color buffer.
+
+
+.. function:: glReadPixels(x, y, width, height, format, type, pixels):
+
+ Read a block of pixels from the frame buffer
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/readpixels.html>`_
+
+ :type x, y: int
+ :arg x, y: Specify the window coordinates of the first pixel that is read
+ from the frame buffer. This location is the lower left corner of a rectangular
+ block of pixels.
+ :type width, height: int
+ :arg width, height: Specify the dimensions of the pixel rectangle. width and
+ height of one correspond to a single pixel.
+ :type format: Enumerated constant
+ :arg format: Specifies the format of the pixel data.
+ :type type: Enumerated constant
+ :arg type: Specifies the data type of the pixel data.
+ :type pixels: :class:`Buffer` object
+ :arg pixels: Returns the pixel data.
+
+
+.. function:: glRect (x1,y1,x2,y2,v1,v2):
+
+ B{glRectd, glRectf, glRecti, glRects, glRectdv, glRectfv, glRectiv, glRectsv}
+
+ Draw a rectangle
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/rect.html>`_
+
+ :type x1, y1: Depends on function prototype. (for non 'v' prototypes only)
+ :arg x1, y1: Specify one vertex of a rectangle
+ :type x2, y2: Depends on function prototype. (for non 'v' prototypes only)
+ :arg x2, y2: Specify the opposite vertex of the rectangle
+ :type v1, v2: Depends on function prototype. (for 'v' prototypes only)
+ :arg v1, v2: Specifies a pointer to one vertex of a rectangle and the pointer
+ to the opposite vertex of the rectangle
+
+
+.. function:: glRenderMode(mode):
+
+ Set rasterization mode
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/rendermode.html>`_
+
+ :type mode: Enumerated constant
+ :arg mode: Specifies the rasterization mode.
+
+
+.. function:: glRotate (angle, x, y, z):
+
+ B{glRotated, glRotatef}
+
+ Multiply the current matrix by a rotation matrix
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/rotate.html>`_
+
+ :type angle: Depends on function prototype.
+ :arg angle: Specifies the angle of rotation in degrees.
+ :type x, y, z: Depends on function prototype.
+ :arg x, y, z: Specify the x, y, and z coordinates of a vector respectively.
+
+
+.. function:: glScale (x,y,z):
+
+ B{glScaled, glScalef}
+
+ Multiply the current matrix by a general scaling matrix
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/scale.html>`_
+
+ :type x, y, z: Depends on function prototype.
+ :arg x, y, z: Specify scale factors along the x, y, and z axes, respectively.
+
+
+.. function:: glScissor(x,y,width,height):
+
+ Define the scissor box
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/scissor.html>`_
+
+ :type x, y: int
+ :arg x, y: Specify the lower left corner of the scissor box. Initially (0, 0).
+ :type width, height: int
+ :arg width height: Specify the width and height of the scissor box. When a
+ GL context is first attached to a window, width and height are set to the
+ dimensions of that window.
+
+
+.. function:: glSelectBuffer(size, buffer):
+
+ Establish a buffer for selection mode values
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/selectbuffer.html>`_
+
+ :type size: int
+ :arg size: Specifies the size of buffer
+ :type buffer: :class:`Buffer` I{type GL_INT}
+ :arg buffer: Returns the selection data
+
+
+.. function:: glShadeModel(mode):
+
+ Select flat or smooth shading
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/shademodel.html>`_
+
+ :type mode: Enumerated constant
+ :arg mode: Specifies a symbolic value representing a shading technique.
+
+
+.. function:: glStencilFuc(func, ref, mask):
+
+ Set function and reference value for stencil testing
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/stencilfunc.html>`_
+
+ :type func: Enumerated constant
+ :arg func: Specifies the test function.
+ :type ref: int
+ :arg ref: Specifies the reference value for the stencil test. ref is clamped
+ to the range [0,2n-1], where n is the number of bitplanes in the stencil
+ buffer. The initial value is 0.
+ :type mask: unsigned int
+ :arg mask: Specifies a mask that is ANDed with both the reference value and
+ the stored stencil value when the test is done. The initial value is all 1's.
+
+
+.. function:: glStencilMask(mask):
+
+ Control the writing of individual bits in the stencil planes
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/stencilmask.html>`_
+
+ :type mask: unsigned int
+ :arg mask: Specifies a bit mask to enable and disable writing of individual bits
+ in the stencil planes. Initially, the mask is all 1's.
+
+
+.. function:: glStencilOp(fail, zfail, zpass):
+
+ Set stencil test actions
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/stencilop.html>`_
+
+ :type fail: Enumerated constant
+ :arg fail: Specifies the action to take when the stencil test fails.
+ The initial value is GL_KEEP.
+ :type zfail: Enumerated constant
+ :arg zfail: Specifies the stencil action when the stencil test passes, but the
+ depth test fails. zfail accepts the same symbolic constants as fail.
+ The initial value is GL_KEEP.
+ :type zpass: Enumerated constant
+ :arg zpass: Specifies the stencil action when both the stencil test and the
+ depth test pass, or when the stencil test passes and either there is no
+ depth buffer or depth testing is not enabled. zpass accepts the same
+ symbolic constants
+ as fail. The initial value is GL_KEEP.
+
+
+.. function:: glTexCoord (s,t,r,q,v):
+
+ B{glTexCoord1d, glTexCoord1f, glTexCoord1i, glTexCoord1s, glTexCoord2d, glTexCoord2f,
+ glTexCoord2i, glTexCoord2s, glTexCoord3d, glTexCoord3f, glTexCoord3i, glTexCoord3s,
+ glTexCoord4d, glTexCoord4f, glTexCoord4i, glTexCoord4s, glTexCoord1dv, glTexCoord1fv,
+ glTexCoord1iv, glTexCoord1sv, glTexCoord2dv, glTexCoord2fv, glTexCoord2iv,
+ glTexCoord2sv, glTexCoord3dv, glTexCoord3fv, glTexCoord3iv, glTexCoord3sv,
+ glTexCoord4dv, glTexCoord4fv, glTexCoord4iv, glTexCoord4sv}
+
+ Set the current texture coordinates
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/texcoord.html>`_
+
+ :type s, t, r, q: Depends on function prototype. (r and q for '3' and '4' prototypes only)
+ :arg s, t, r, q: Specify s, t, r, and q texture coordinates. Not all parameters are
+ present in all forms of the command.
+ :type v: :class:`Buffer` object. Depends on function prototype. (for 'v' prototypes only)
+ :arg v: Specifies a pointer to an array of one, two, three, or four elements,
+ which in turn specify the s, t, r, and q texture coordinates.
+
+
+.. function:: glTexEnv (target, pname, param):
+
+ B{glTextEnvf, glTextEnvi, glTextEnvfv, glTextEnviv}
+
+ Set texture environment parameters
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/texenv.html>`_
+
+ :type target: Enumerated constant
+ :arg target: Specifies a texture environment. Must be GL_TEXTURE_ENV.
+ :type pname: Enumerated constant
+ :arg pname: Specifies the symbolic name of a single-valued texture environment
+ parameter. Must be GL_TEXTURE_ENV_MODE.
+ :type param: Depends on function prototype.
+ :arg param: Specifies a single symbolic constant. If function prototype ends in 'v'
+ specifies a pointer to a parameter array that contains either a single
+ symbolic constant or an RGBA color
+
+
+.. function:: glTexGen (coord, pname, param):
+
+ B{glTexGend, glTexGenf, glTexGeni, glTexGendv, glTexGenfv, glTexGeniv}
+
+ Control the generation of texture coordinates
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/texgen.html>`_
+
+ :type coord: Enumerated constant
+ :arg coord: Specifies a texture coordinate.
+ :type pname: Enumerated constant
+ :arg pname: Specifies the symbolic name of the texture- coordinate generation function.
+ :type param: Depends on function prototype.
+ :arg param: Specifies a single-valued texture generation parameter.
+ If function prototype ends in 'v' specifies a pointer to an array of texture
+ generation parameters. If pname is GL_TEXTURE_GEN_MODE, then the array must
+ contain a single symbolic constant. Otherwise, params holds the coefficients
+ for the texture-coordinate generation function specified by pname.
+
+
+.. function:: glTexImage1D(target, level, internalformat, width, border, format, type, pixels):
+
+ Specify a one-dimensional texture image
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/teximage1d.html>`_
+
+ :type target: Enumerated constant
+ :arg target: Specifies the target texture.
+ :type level: int
+ :arg level: Specifies the level-of-detail number. Level 0 is the base image level.
+ Level n is the nth mipmap reduction image.
+ :type internalformat: int
+ :arg internalformat: Specifies the number of color components in the texture.
+ :type width: int
+ :arg width: Specifies the width of the texture image. Must be 2n+2(border)
+ for some integer n. All implementations support texture images that are
+ at least 64 texels wide. The height of the 1D texture image is 1.
+ :type border: int
+ :arg border: Specifies the width of the border. Must be either 0 or 1.
+ :type format: Enumerated constant
+ :arg format: Specifies the format of the pixel data.
+ :type type: Enumerated constant
+ :arg type: Specifies the data type of the pixel data.
+ :type pixels: :class:`Buffer` object.
+ :arg pixels: Specifies a pointer to the image data in memory.
+
+
+.. function:: glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels):
+
+ Specify a two-dimensional texture image
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/teximage2d.html>`_
+
+ :type target: Enumerated constant
+ :arg target: Specifies the target texture.
+ :type level: int
+ :arg level: Specifies the level-of-detail number. Level 0 is the base image level.
+ Level n is the nth mipmap reduction image.
+ :type internalformat: int
+ :arg internalformat: Specifies the number of color components in the texture.
+ :type width: int
+ :arg width: Specifies the width of the texture image. Must be 2n+2(border)
+ for some integer n. All implementations support texture images that are at
+ least 64 texels wide.
+ :type height: int
+ :arg height: Specifies the height of the texture image. Must be 2m+2(border) for
+ some integer m. All implementations support texture images that are at
+ least 64 texels high.
+ :type border: int
+ :arg border: Specifies the width of the border. Must be either 0 or 1.
+ :type format: Enumerated constant
+ :arg format: Specifies the format of the pixel data.
+ :type type: Enumerated constant
+ :arg type: Specifies the data type of the pixel data.
+ :type pixels: :class:`Buffer` object.
+ :arg pixels: Specifies a pointer to the image data in memory.
+
+
+.. function:: glTexParameter (target, pname, param):
+
+ B{glTexParameterf, glTexParameteri, glTexParameterfv, glTexParameteriv}
+
+ Set texture parameters
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/texparameter.html>`_
+
+ :type target: Enumerated constant
+ :arg target: Specifies the target texture.
+ :type pname: Enumerated constant
+ :arg pname: Specifies the symbolic name of a single-valued texture parameter.
+ :type param: Depends on function prototype.
+ :arg param: Specifies the value of pname. If function prototype ends in 'v' specifies
+ a pointer to an array where the value or values of pname are stored.
+
+
+.. function:: glTranslate (x, y, z):
+
+ B{glTranslatef, glTranslated}
+
+ Multiply the current matrix by a translation matrix
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/translate.html>`_
+
+ :type x, y, z: Depends on function prototype.
+ :arg x, y, z: Specify the x, y, and z coordinates of a translation vector.
+
+
+.. function:: glVertex (x,y,z,w,v):
+
+ B{glVertex2d, glVertex2f, glVertex2i, glVertex2s, glVertex3d, glVertex3f, glVertex3i,
+ glVertex3s, glVertex4d, glVertex4f, glVertex4i, glVertex4s, glVertex2dv, glVertex2fv,
+ glVertex2iv, glVertex2sv, glVertex3dv, glVertex3fv, glVertex3iv, glVertex3sv, glVertex4dv,
+ glVertex4fv, glVertex4iv, glVertex4sv}
+
+ Specify a vertex
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/vertex.html>`_
+
+ :type x, y, z, w: Depends on function prototype (z and w for '3' and '4' prototypes only)
+ :arg x, y, z, w: Specify x, y, z, and w coordinates of a vertex. Not all parameters
+ are present in all forms of the command.
+ :type v: :class:`Buffer` object. Depends of function prototype (for 'v'
+ prototypes only)
+ :arg v: Specifies a pointer to an array of two, three, or four elements. The
+ elements of a two-element array are x and y; of a three-element array,
+ x, y, and z; and of a four-element array, x, y, z, and w.
+
+
+.. function:: glViewport(x,y,width,height):
+
+ Set the viewport
+
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/viewport.html>`_
+
+ :type x, y: int
+ :arg x, y: Specify the lower left corner of the viewport rectangle,
+ in pixels. The initial value is (0,0).
+ :type width, height: int
+ :arg width, height: Specify the width and height of the viewport. When a GL
+ context is first attached to a window, width and height are set to the
+ dimensions of that window.
+
+
+.. function:: gluPerspective(fovY, aspect, zNear, zFar):
+
+ Set up a perspective projection matrix.
+
+ .. seealso:: U{http://biology.ncsa.uiuc.edu/cgi-bin/infosrch.cgi?cmd=getdoc&coll=0650&db=bks&fname=/SGI_Developer/OpenGL_RM/ch06.html#id5577288}
+
+ :type fovY: double
+ :arg fovY: Specifies the field of view angle, in degrees, in the y direction.
+ :type aspect: double
+ :arg aspect: Specifies the aspect ratio that determines the field of view in the x direction.
+ The aspect ratio is the ratio of x (width) to y (height).
+ :type zNear: double
+ :arg zNear: Specifies the distance from the viewer to the near clipping plane (always positive).
+ :type zFar: double
+ :arg zFar: Specifies the distance from the viewer to the far clipping plane (always positive).
+
+
+.. function:: gluLookAt(eyex, eyey, eyez, centerx, centery, centerz, upx, upy, upz):
+
+ Define a viewing transformation.
+
+ .. seealso:: U{http://biology.ncsa.uiuc.edu/cgi-bin/infosrch.cgi?cmd=getdoc&coll=0650&db=bks&fname=/SGI_Developer/OpenGL_RM/ch06.html#id5573042}
+
+ :type eyex, eyey, eyez: double
+ :arg eyex, eyey, eyez: Specifies the position of the eye point.
+ :type centerx, centery, centerz: double
+ :arg centerx, centery, centerz: Specifies the position of the reference point.
+ :type upx, upy, upz: double
+ :arg upx, upy, upz: Specifies the direction of the up vector.
+
+
+.. function:: gluOrtho2D(left, right, bottom, top):
+
+ Define a 2-D orthographic projection matrix.
+
+ .. seealso:: U{http://biology.ncsa.uiuc.edu/cgi-bin/infosrch.cgi?cmd=getdoc&coll=0650&db=bks&fname=/SGI_Developer/OpenGL_RM/ch06.html#id5578074}
+
+ :type left, right: double
+ :arg left, right: Specify the coordinates for the left and right vertical clipping planes.
+ :type bottom, top: double
+ :arg bottom, top: Specify the coordinates for the bottom and top horizontal clipping planes.
+
+
+.. function:: gluPickMatrix(x, y, width, height, viewport):
+
+ Define a picking region.
+
+ .. seealso:: U{http://biology.ncsa.uiuc.edu/cgi-bin/infosrch.cgi?cmd=getdoc&coll=0650&db=bks&fname=/SGI_Developer/OpenGL_RM/ch06.html#id5578074}
+
+ :type x, y: double
+ :arg x, y: Specify the center of a picking region in window coordinates.
+ :type width, height: double
+ :arg width, height: Specify the width and height, respectively, of the picking region in window coordinates.
+ :type viewport: :class:`Buffer` object. [int]
+ :arg viewport: Specifies the current viewport.
+
+
+.. function:: gluProject(objx, objy, objz, modelMatrix, projMatrix, viewport, winx, winy, winz):
+
+ Map object coordinates to window coordinates.
+
+ .. seealso:: U{http://biology.ncsa.uiuc.edu/cgi-bin/infosrch.cgi?cmd=getdoc&coll=0650&db=bks&fname=/SGI_Developer/OpenGL_RM/ch06.html#id5578074}
+
+ :type objx, objy, objz: double
+ :arg objx, objy, objz: Specify the object coordinates.
+ :type modelMatrix: :class:`Buffer` object. [double]
+ :arg modelMatrix: Specifies the current modelview matrix (as from a glGetDoublev call).
+ :type projMatrix: :class:`Buffer` object. [double]
+ :arg projMatrix: Specifies the current projection matrix (as from a glGetDoublev call).
+ :type viewport: :class:`Buffer` object. [int]
+ :arg viewport: Specifies the current viewport (as from a glGetIntegerv call).
+ :type winx, winy, winz: :class:`Buffer` object. [double]
+ :arg winx, winy, winz: Return the computed window coordinates.
+
+
+.. function:: gluUnProject(winx, winy, winz, modelMatrix, projMatrix, viewport, objx, objy, objz):
+
+ Map object coordinates to window coordinates.
+
+ .. seealso:: U{http://biology.ncsa.uiuc.edu/cgi-bin/infosrch.cgi?cmd=getdoc&coll=0650&db=bks&fname=/SGI_Developer/OpenGL_RM/ch06.html#id5582204}
+
+ :type winx, winy, winz: double
+ :arg winx, winy, winz: Specify the window coordinates to be mapped.
+ :type modelMatrix: :class:`Buffer` object. [double]
+ :arg modelMatrix: Specifies the current modelview matrix (as from a glGetDoublev call).
+ :type projMatrix: :class:`Buffer` object. [double]
+ :arg projMatrix: Specifies the current projection matrix (as from a glGetDoublev call).
+ :type viewport: :class:`Buffer` object. [int]
+ :arg viewport: Specifies the current viewport (as from a glGetIntegerv call).
+ :type objx, objy, objz: :class:`Buffer` object. [double]
+ :arg objx, objy, objz: Return the computed object coordinates.
+
+
+class Buffer:
+
+ The Buffer object is simply a block of memory that is delineated and initialized by the
+ user. Many OpenGL functions return data to a C-style pointer, however, because this
+ is not possible in python the Buffer object can be used to this end. Wherever pointer
+ notation is used in the OpenGL functions the Buffer object can be used in it's BGL
+ wrapper. In some instances the Buffer object will need to be initialized with the template
+ parameter, while in other instances the user will want to create just a blank buffer
+ which will be zeroed by default.
+
+ Example with Buffer::
+ import Blender
+ from Blender import BGL
+ myByteBuffer = BGL.Buffer(BGL.GL_BYTE, [32,32])
+ BGL.glGetPolygonStipple(myByteBuffer)
+ print myByteBuffer.dimensions
+ print myByteBuffer.list
+ sliceBuffer = myByteBuffer[0:16]
+ print sliceBuffer
+
+ .. attribute:: list
+
+ The contents of the Buffer.
+
+ .. attribute:: dimensions
+
+ The size of the Buffer.
+
+ .. method:: __init__(type, dimensions, template = None):
+
+ This will create a new Buffer object for use with other BGL OpenGL commands.
+ Only the type of argument to store in the buffer and the dimensions of the buffer
+ are necessary. Buffers are zeroed by default unless a template is supplied, in
+ which case the buffer is initialized to the template.
+
+ :type type: int
+ :arg type: The format to store data in. The type should be one of
+ GL_BYTE, GL_SHORT, GL_INT, or GL_FLOAT.
+ :type dimensions: An int or sequence object specifying the dimensions of the buffer.
+ :arg dimensions: If the dimensions are specified as an int a linear array will
+ be created for the buffer. If a sequence is passed for the dimensions, the buffer
+ becomes n-Dimensional, where n is equal to the number of parameters passed in the
+ sequence. Example: [256,2] is a two- dimensional buffer while [256,256,4] creates
+ a three- dimensional buffer. You can think of each additional dimension as a sub-item
+ of the dimension to the left. i.e. [10,2] is a 10 element array each with 2 sub-items.
+ [(0,0), (0,1), (1,0), (1,1), (2,0), ...] etc.
+ :type template: A python sequence object (optional)
+ :arg template: A sequence of matching dimensions which will be used to initialize
+ the Buffer. If a template is not passed in all fields will be initialized to 0.
+ :rtype: Buffer object
+ :return: The newly created buffer as a PyObject.
+
diff --git a/doc/python_api/sphinx_doc_gen.py b/doc/python_api/sphinx_doc_gen.py
index 0112007ca7f..94578c6a545 100644
--- a/doc/python_api/sphinx_doc_gen.py
+++ b/doc/python_api/sphinx_doc_gen.py
@@ -67,7 +67,7 @@ if 1:
else:
# for testing so doc-builds dont take so long.
EXCLUDE_MODULES = (
- # "bpy.context",
+ "bpy.context",
"bpy.app",
"bpy.path",
"bpy.data",
@@ -76,10 +76,10 @@ else:
"bpy.context",
"bpy.types", # supports filtering
"bpy.ops", # supports filtering
- #"bpy_extras",
+ "bpy_extras",
"bge",
"aud",
- "bgl",
+ #"bgl",
"blf",
"mathutils",
"mathutils.geometry",
@@ -1028,8 +1028,8 @@ def rna2sphinx(BASEPATH):
fw(" mathutils.rst\n\n")
if "mathutils.geometry" not in EXCLUDE_MODULES:
fw(" mathutils.geometry.rst\n\n")
- # XXX TODO
- #fw(" bgl.rst\n\n")
+ if "bgl" not in EXCLUDE_MODULES:
+ fw(" bgl.rst\n\n")
if "blf" not in EXCLUDE_MODULES:
fw(" blf.rst\n\n")
if "aud" not in EXCLUDE_MODULES:
@@ -1159,14 +1159,16 @@ def rna2sphinx(BASEPATH):
import mathutils.geometry as module
pymodule2sphinx(BASEPATH, "mathutils.geometry", module, "Geometry Utilities")
- if "mathutils.geometry" not in EXCLUDE_MODULES:
+ if "blf" not in EXCLUDE_MODULES:
import blf as module
pymodule2sphinx(BASEPATH, "blf", module, "Font Drawing")
- # XXX TODO
- #import bgl as module
- #pymodule2sphinx(BASEPATH, "bgl", module, "Blender OpenGl wrapper")
- #del module
+ if "bgl" not in EXCLUDE_MODULES:
+ #import bgl as module
+ #pymodule2sphinx(BASEPATH, "bgl", module, "Blender OpenGl wrapper")
+ #del module
+ import shutil
+ shutil.copy2(os.path.join(BASEPATH, "..", "rst", "bgl.rst"), BASEPATH)
if "aud" not in EXCLUDE_MODULES:
import aud as module
diff --git a/intern/ghost/intern/GHOST_DisplayManagerCocoa.mm b/intern/ghost/intern/GHOST_DisplayManagerCocoa.mm
index ab3abdd659f..86f5f4cdddb 100644
--- a/intern/ghost/intern/GHOST_DisplayManagerCocoa.mm
+++ b/intern/ghost/intern/GHOST_DisplayManagerCocoa.mm
@@ -164,5 +164,5 @@ GHOST_TSuccess GHOST_DisplayManagerCocoa::setCurrentDisplaySetting(GHOST_TUns8 d
//CGDisplayErr err = ::CGDisplaySwitchToMode(m_displayIDs[display], displayModeValues);
- return /*err == CGDisplayNoErr ? GHOST_kSuccess :*/ GHOST_kFailure;
+ return /*err == CGDisplayNoErr ?*/ GHOST_kSuccess /*: GHOST_kFailure*/;
}
diff --git a/intern/ghost/intern/GHOST_SystemCocoa.h b/intern/ghost/intern/GHOST_SystemCocoa.h
index e7a8178a382..ce777358389 100644
--- a/intern/ghost/intern/GHOST_SystemCocoa.h
+++ b/intern/ghost/intern/GHOST_SystemCocoa.h
@@ -119,14 +119,6 @@ public:
const GHOST_TEmbedderWindowID parentWindow = 0
);
- virtual GHOST_TSuccess beginFullScreen(
- const GHOST_DisplaySetting& setting,
- GHOST_IWindow** window,
- const bool stereoVisual
- );
-
- virtual GHOST_TSuccess endFullScreen( void );
-
/***************************************************************************************
** Event management functionality
***************************************************************************************/
diff --git a/intern/ghost/intern/GHOST_SystemCocoa.mm b/intern/ghost/intern/GHOST_SystemCocoa.mm
index 2649929713a..69423f2dfbf 100644
--- a/intern/ghost/intern/GHOST_SystemCocoa.mm
+++ b/intern/ghost/intern/GHOST_SystemCocoa.mm
@@ -773,26 +773,6 @@ GHOST_IWindow* GHOST_SystemCocoa::createWindow(
return window;
}
-GHOST_TSuccess GHOST_SystemCocoa::beginFullScreen(const GHOST_DisplaySetting& setting, GHOST_IWindow** window, const bool stereoVisual)
-{
- GHOST_IWindow* currentWindow = m_windowManager->getActiveWindow();
- *window = currentWindow;
-
- if(!currentWindow) return GHOST_kFailure;
-
- return currentWindow->setState(GHOST_kWindowStateFullScreen);
-}
-
-GHOST_TSuccess GHOST_SystemCocoa::endFullScreen(void)
-{
- GHOST_IWindow* currentWindow = m_windowManager->getActiveWindow();
- if(!currentWindow) return GHOST_kFailure;
-
- return currentWindow->setState(GHOST_kWindowStateNormal);
-}
-
-
-
/**
* @note : returns coordinates in Cocoa screen coordinates
*/
diff --git a/intern/ghost/intern/GHOST_WindowCocoa.h b/intern/ghost/intern/GHOST_WindowCocoa.h
index e6de2bf07b4..ce28f8c4538 100644
--- a/intern/ghost/intern/GHOST_WindowCocoa.h
+++ b/intern/ghost/intern/GHOST_WindowCocoa.h
@@ -42,6 +42,7 @@
#include "STR_String.h"
@class CocoaWindow;
+@class CocoaOpenGLView;
class GHOST_SystemCocoa;
@@ -309,7 +310,7 @@ protected:
CocoaWindow *m_window;
/** The openGL view */
- NSOpenGLView *m_openGLView;
+ CocoaOpenGLView *m_openGLView;
/** The opgnGL drawing context */
NSOpenGLContext *m_openGLContext;
diff --git a/intern/ghost/intern/GHOST_WindowCocoa.mm b/intern/ghost/intern/GHOST_WindowCocoa.mm
index 93bc87b2458..937dffe9fba 100644
--- a/intern/ghost/intern/GHOST_WindowCocoa.mm
+++ b/intern/ghost/intern/GHOST_WindowCocoa.mm
@@ -241,10 +241,19 @@ extern "C" {
//We need to subclass it in order to give Cocoa the feeling key events are trapped
@interface CocoaOpenGLView : NSOpenGLView
{
+ GHOST_SystemCocoa *systemCocoa;
+ GHOST_WindowCocoa *associatedWindow;
}
+- (void)setSystemAndWindowCocoa:(GHOST_SystemCocoa *)sysCocoa windowCocoa:(GHOST_WindowCocoa *)winCocoa;
@end
@implementation CocoaOpenGLView
+- (void)setSystemAndWindowCocoa:(GHOST_SystemCocoa *)sysCocoa windowCocoa:(GHOST_WindowCocoa *)winCocoa
+{
+ systemCocoa = sysCocoa;
+ associatedWindow = winCocoa;
+}
+
- (BOOL)acceptsFirstResponder
{
return YES;
@@ -294,6 +303,7 @@ extern "C" {
else
{
[super drawRect:rect];
+ systemCocoa->handleWindowEvent(GHOST_kEventWindowUpdate, associatedWindow);
}
}
@@ -424,6 +434,8 @@ GHOST_WindowCocoa::GHOST_WindowCocoa(
//Creates the OpenGL View inside the window
m_openGLView = [[CocoaOpenGLView alloc] initWithFrame:rect
pixelFormat:pixelFormat];
+
+ [m_openGLView setSystemAndWindowCocoa:systemCocoa windowCocoa:this];
[pixelFormat release];
diff --git a/intern/ghost/intern/GHOST_WindowNULL.h b/intern/ghost/intern/GHOST_WindowNULL.h
index 0ec3c6f5700..f979313af5c 100644
--- a/intern/ghost/intern/GHOST_WindowNULL.h
+++ b/intern/ghost/intern/GHOST_WindowNULL.h
@@ -54,7 +54,7 @@ public:
const bool stereoVisual,
const GHOST_TUns16 numOfAASamples
) :
- GHOST_Window(title,left,top,width,height,state,type,stereoVisual,numOfAASamples),
+ GHOST_Window(width,height,state,type,stereoVisual,numOfAASamples),
m_system (system)
{
setTitle(title);
diff --git a/release/scripts/modules/bpy/__init__.py b/release/scripts/modules/bpy/__init__.py
index 1df8e9e5588..9c48dc89f83 100644
--- a/release/scripts/modules/bpy/__init__.py
+++ b/release/scripts/modules/bpy/__init__.py
@@ -22,24 +22,29 @@
Give access to blender data and utility functions.
"""
-# internal blender C module
-import _bpy
-from _bpy import types, props, app
+__all__ = (
+ "app",
+ "context",
+ "data",
+ "ops",
+ "path",
+ "props",
+ "types",
+ "utils",
+)
+
-data = _bpy.data
-context = _bpy.context
+# internal blender C module
+from _bpy import types, props, app, data, context
# python modules
-from . import utils, path
-from . import ops as _ops_module
+from . import utils, path, ops
# fake operator module
-ops = _ops_module.ops_fake_module
-
-import sys as _sys
-
+ops = ops.ops_fake_module
def _main():
+ import sys as _sys
# Possibly temp. addons path
from os.path import join, dirname, normpath
@@ -59,3 +64,5 @@ def _main():
_main()
+
+del _main
diff --git a/release/scripts/modules/bpy_extras/mesh_utils.py b/release/scripts/modules/bpy_extras/mesh_utils.py
index 2062fe4485f..cf099016aee 100644
--- a/release/scripts/modules/bpy_extras/mesh_utils.py
+++ b/release/scripts/modules/bpy_extras/mesh_utils.py
@@ -287,7 +287,7 @@ def ngon_tesselate(from_data, indices, fix_loops=True):
else:
return v1[1], v2[1]
- if not PREF_FIX_LOOPS:
+ if not fix_loops:
'''
Normal single concave loop filling
'''
diff --git a/release/scripts/modules/console/intellisense.py b/release/scripts/modules/console/intellisense.py
index 072d467ff86..a177b305fda 100644
--- a/release/scripts/modules/console/intellisense.py
+++ b/release/scripts/modules/console/intellisense.py
@@ -53,7 +53,7 @@ RE_UNQUOTED_WORD = re.compile(
re.UNICODE)
-def complete(line, cursor, namespace, private=True):
+def complete(line, cursor, namespace, private):
"""Returns a list of possible completions:
* name completion
@@ -82,6 +82,9 @@ def complete(line, cursor, namespace, private=True):
if RE_MODULE.match(line):
from . import complete_import
matches = complete_import.complete(line)
+ if not private:
+ matches[:] = [m for m in matches if m[:1] != "_"]
+ matches.sort()
else:
from . import complete_namespace
matches = complete_namespace.complete(word, namespace, private)
@@ -130,11 +133,15 @@ def expand(line, cursor, namespace, private=True):
else:
# causes blender bug [#27495] since string keys may contain '.'
# scrollback = ' '.join([m.split('.')[-1] for m in matches])
+
+ # add white space to align with the cursor
+ white_space = " " + (" " * (cursor + len(prefix)))
word_prefix = word + prefix
- scrollback = ' '.join(
- [m[len(word_prefix):]
+ scrollback = '\n'.join(
+ [white_space + m[len(word_prefix):]
if (word_prefix and m.startswith(word_prefix))
- else m.split('.')[-1]
+ else
+ white_space + m.split('.')[-1]
for m in matches])
no_calltip = True
diff --git a/release/scripts/startup/bl_operators/image.py b/release/scripts/startup/bl_operators/image.py
index 462db3a2c5e..1e5217217dd 100644
--- a/release/scripts/startup/bl_operators/image.py
+++ b/release/scripts/startup/bl_operators/image.py
@@ -60,7 +60,7 @@ class EditExternally(bpy.types.Operator):
filepath = bpy.path.abspath(self.filepath)
if not os.path.exists(filepath):
- self.report({'ERROR'}, "Image path %r not found." % filepath)
+ self.report({'ERROR'}, "Image path %r not found, image may be packed or unsaved." % filepath)
return {'CANCELLED'}
cmd = self._editor_guess(context) + [filepath]
diff --git a/release/scripts/startup/bl_operators/mesh.py b/release/scripts/startup/bl_operators/mesh.py
index 996b38ae571..8dca30e54df 100644
--- a/release/scripts/startup/bl_operators/mesh.py
+++ b/release/scripts/startup/bl_operators/mesh.py
@@ -81,8 +81,8 @@ class MeshMirrorUV(bpy.types.Operator):
@classmethod
def poll(cls, context):
- ob = context.active_object
- return (ob and ob.type == 'MESH')
+ obj = context.active_object
+ return (obj and obj.type == 'MESH' and obj.data.uv_textures.active)
def execute(self, context):
DIR = (self.direction == 'NEGATIVE')
@@ -120,12 +120,7 @@ class MeshMirrorUV(bpy.types.Operator):
if j is not None:
vmap[i] = j
- active_uv_layer = None
- for lay in mesh.uv_textures:
- if lay.active:
- active_uv_layer = lay.data
- break
-
+ active_uv_layer = mesh.uv_textures.active.data
fuvs = [(uv.uv1, uv.uv2, uv.uv3, uv.uv4) for uv in active_uv_layer]
fuvs_cpy = [(uv[0].copy(), uv[1].copy(), uv[2].copy(), uv[3].copy()) for uv in fuvs]
diff --git a/release/scripts/startup/bl_operators/object_quick_effects.py b/release/scripts/startup/bl_operators/object_quick_effects.py
index a8bb3227b3c..074f204d50e 100644
--- a/release/scripts/startup/bl_operators/object_quick_effects.py
+++ b/release/scripts/startup/bl_operators/object_quick_effects.py
@@ -132,7 +132,7 @@ class QuickExplode(bpy.types.Operator):
fake_context = bpy.context.copy()
obj_act = context.active_object
- if obj_act.type != 'MESH':
+ if obj_act is None or obj_act.type != 'MESH':
self.report({'ERROR'}, "Active object is not a mesh")
return {'CANCELLED'}
diff --git a/release/scripts/startup/bl_operators/uvcalc_smart_project.py b/release/scripts/startup/bl_operators/uvcalc_smart_project.py
index 3e1ce621ec2..7ea89cfa479 100644
--- a/release/scripts/startup/bl_operators/uvcalc_smart_project.py
+++ b/release/scripts/startup/bl_operators/uvcalc_smart_project.py
@@ -746,13 +746,15 @@ def packIslands(islandList):
uv.y= (uv.y+yoffset) * yfactor
-
def VectoQuat(vec):
- vec = vec.normalized()
- if abs(vec.x) > 0.5:
- return vec.to_track_quat('Z', 'X')
- else:
- return vec.to_track_quat('Z', 'Y')
+ a3 = vec.normalized()
+ up = Vector((0.0, 0.0, 1.0))
+ if abs(a3.dot(up)) == 1.0:
+ up = Vector((0.0, 1.0, 0.0))
+
+ a1 = a3.cross(up).normalized()
+ a2 = a3.cross(a1)
+ return Matrix((a1, a2, a3)).to_quaternion()
class thickface(object):
@@ -791,7 +793,11 @@ def main_consts():
global ob
ob = None
-def main(context, island_margin, projection_limit):
+def main(context,
+ island_margin,
+ projection_limit,
+ user_area_weight,
+ ):
global USER_FILL_HOLES
global USER_FILL_HOLES_QUALITY
global USER_STRETCH_ASPECT
@@ -844,7 +850,6 @@ def main(context, island_margin, projection_limit):
USER_FILL_HOLES = (0)
USER_FILL_HOLES_QUALITY = (50) # Only for hole filling.
USER_VIEW_INIT = (0) # Only for hole filling.
- USER_AREA_WEIGHT = (1) # Only for hole filling.
# Reuse variable
if len(obList) == 1:
@@ -970,12 +975,15 @@ def main(context, island_margin, projection_limit):
# Add the average of all these faces normals as a projectionVec
averageVec = Vector((0.0, 0.0, 0.0))
- if USER_AREA_WEIGHT:
+ if user_area_weight == 0.0:
+ for fprop in newProjectMeshFaces:
+ averageVec += fprop.no
+ elif user_area_weight == 1.0:
for fprop in newProjectMeshFaces:
- averageVec += (fprop.no * fprop.area)
+ averageVec += fprop.no * fprop.area
else:
for fprop in newProjectMeshFaces:
- averageVec += fprop.no
+ averageVec += fprop.no * ((fprop.area * user_area_weight) + (1.0 - user_area_weight))
if averageVec.x != 0 or averageVec.y != 0 or averageVec.z != 0: # Avoid NAN
projectVecs.append(averageVec.normalized())
@@ -1062,7 +1070,7 @@ def main(context, island_margin, projection_limit):
f_uv = f.uv
for j, v in enumerate(f.v):
# XXX - note, between mathutils in 2.4 and 2.5 the order changed.
- f_uv[j][:] = (v.co * MatQuat)[:2]
+ f_uv[j][:] = (v.co * MatQuat).xy
if USER_SHARE_SPACE:
@@ -1098,12 +1106,8 @@ def main(context, island_margin, projection_limit):
"""
pup_block = [\
'Projection',\
-* ('Angle Limit:', USER_PROJECTION_LIMIT, 1, 89, ''),\
('Selected Faces Only', USER_ONLY_SELECTED_FACES, 'Use only selected faces from all selected meshes.'),\
('Init from view', USER_VIEW_INIT, 'The first projection will be from the view vector.'),\
- ('Area Weight', USER_AREA_WEIGHT, 'Weight projections vector by face area.'),\
- '',\
- '',\
'',\
'UV Layout',\
('Share Tex Space', USER_SHARE_SPACE, 'Objects Share texture space, map all objects into 1 uvmap.'),\
@@ -1125,11 +1129,15 @@ class SmartProject(bpy.types.Operator):
bl_options = {'REGISTER', 'UNDO'}
angle_limit = FloatProperty(name="Angle Limit",
- description="lower for more projection groups, higher for less distortion.",
+ description="lower for more projection groups, higher for less distortion",
default=66.0, min=1.0, max=89.0)
island_margin = FloatProperty(name="Island Margin",
- description="Margin to reduce bleed from adjacent islands.",
+ description="Margin to reduce bleed from adjacent islands",
+ default=0.0, min=0.0, max=1.0)
+
+ user_area_weight = FloatProperty(name="Area Weight",
+ description="Weight projections vector by faces with larger areas",
default=0.0, min=0.0, max=1.0)
@classmethod
@@ -1137,7 +1145,11 @@ class SmartProject(bpy.types.Operator):
return context.active_object != None
def execute(self, context):
- main(context, self.island_margin, self.angle_limit)
+ main(context,
+ self.island_margin,
+ self.angle_limit,
+ self.user_area_weight,
+ )
return {'FINISHED'}
def invoke(self, context, event):
diff --git a/release/scripts/startup/bl_operators/wm.py b/release/scripts/startup/bl_operators/wm.py
index 629a48d5750..af33e45668c 100644
--- a/release/scripts/startup/bl_operators/wm.py
+++ b/release/scripts/startup/bl_operators/wm.py
@@ -19,7 +19,9 @@
# <pep8 compliant>
import bpy
-from bpy.props import StringProperty, BoolProperty, IntProperty, FloatProperty
+from bpy.props import StringProperty, BoolProperty, IntProperty, \
+ FloatProperty, EnumProperty
+
from rna_prop_ui import rna_idprop_ui_prop_get, rna_idprop_ui_prop_clear
@@ -457,6 +459,66 @@ doc_id = StringProperty(name="Doc ID",
doc_new = StringProperty(name="Edit Description",
description="", maxlen=1024, default="")
+data_path_iter = StringProperty(
+ description="The data path relative to the context, must point to an iterable.")
+
+data_path_item = StringProperty(
+ description="The data path from each iterable to the value (int or float)")
+
+
+class WM_OT_context_collection_boolean_set(bpy.types.Operator):
+ '''Set boolean values for a collection of items'''
+ bl_idname = "wm.context_collection_boolean_set"
+ bl_label = "Context Collection Boolean Set"
+ bl_options = {'UNDO', 'REGISTER', 'INTERNAL'}
+
+ data_path_iter = data_path_iter
+ data_path_item = data_path_item
+
+ type = EnumProperty(items=(
+ ('TOGGLE', "Toggle", ""),
+ ('ENABLE', "Enable", ""),
+ ('DISABLE', "Disable", ""),
+ ),
+ name="Type")
+
+ def execute(self, context):
+ data_path_iter = self.data_path_iter
+ data_path_item = self.data_path_item
+
+ items = list(getattr(context, data_path_iter))
+ items_ok = []
+ is_set = False
+ for item in items:
+ try:
+ value_orig = eval("item." + data_path_item)
+ except:
+ continue
+
+ if value_orig == True:
+ is_set = True
+ elif value_orig == False:
+ pass
+ else:
+ self.report({'WARNING'}, "Non boolean value found: %s[ ].%s" %
+ (data_path_iter, data_path_item))
+ return {'CANCELLED'}
+
+ items_ok.append(item)
+
+ if self.type == 'ENABLE':
+ is_set = True
+ elif self.type == 'DISABLE':
+ is_set = False
+ else:
+ is_set = not is_set
+
+ exec_str = "item.%s = %s" % (data_path_item, is_set)
+ for item in items_ok:
+ exec(exec_str)
+
+ return {'FINISHED'}
+
class WM_OT_context_modal_mouse(bpy.types.Operator):
'''Adjust arbitrary values with mouse input'''
@@ -464,8 +526,9 @@ class WM_OT_context_modal_mouse(bpy.types.Operator):
bl_label = "Context Modal Mouse"
bl_options = {'GRAB_POINTER', 'BLOCKING', 'INTERNAL'}
- data_path_iter = StringProperty(description="The data path relative to the context, must point to an iterable.")
- data_path_item = StringProperty(description="The data path from each iterable to the value (int or float)")
+ data_path_iter = data_path_iter
+ data_path_item = data_path_item
+
input_scale = FloatProperty(default=0.01, description="Scale the mouse movement by this value before applying the delta")
invert = BoolProperty(default=False, description="Invert the mouse input")
initial_x = IntProperty(options={'HIDDEN'})
diff --git a/release/scripts/startup/bl_ui/properties_particle.py b/release/scripts/startup/bl_ui/properties_particle.py
index 7d4b78396bd..4c92296dacd 100644
--- a/release/scripts/startup/bl_ui/properties_particle.py
+++ b/release/scripts/startup/bl_ui/properties_particle.py
@@ -878,7 +878,7 @@ class PARTICLE_PT_render(ParticleButtonsPanel, bpy.types.Panel):
col.prop(part, "billboard_tilt_random", text="Random", slider=True)
col = row.column()
col.prop(part, "billboard_offset")
-
+
row = layout.row()
col = row.column()
col.prop(part, "billboard_size", text="Scale")
diff --git a/release/scripts/startup/bl_ui/space_image.py b/release/scripts/startup/bl_ui/space_image.py
index 9f69ca17076..b1322d453fc 100644
--- a/release/scripts/startup/bl_ui/space_image.py
+++ b/release/scripts/startup/bl_ui/space_image.py
@@ -616,10 +616,9 @@ class IMAGE_PT_view_properties(bpy.types.Panel):
split = layout.split()
col = split.column()
+ col.prop(uvedit, "show_faces")
col.prop(uvedit, "show_smooth_edges", text="Smooth")
col.prop(uvedit, "show_modified_edges", text="Modified")
- #col.prop(uvedit, "show_edges")
- #col.prop(uvedit, "show_faces")
col = split.column()
col.prop(uvedit, "show_stretch", text="Stretch")
diff --git a/release/scripts/startup/bl_ui/space_userpref.py b/release/scripts/startup/bl_ui/space_userpref.py
index b9ac740eb5b..c598788006c 100644
--- a/release/scripts/startup/bl_ui/space_userpref.py
+++ b/release/scripts/startup/bl_ui/space_userpref.py
@@ -876,6 +876,19 @@ class USERPREF_PT_addons(bpy.types.Panel):
def module_get(mod_name):
return USERPREF_PT_addons._addons_fake_modules[mod_name]
+ @staticmethod
+ def is_user_addon(mod, user_addon_paths):
+ if not user_addon_paths:
+ user_script_path = bpy.utils.user_script_path()
+ if user_script_path is not None:
+ user_addon_paths.append(os.path.join(user_script_path(), "addons"))
+ user_addon_paths.append(os.path.join(bpy.utils.resource_path('USER'), "scripts", "addons"))
+
+ for path in user_addon_paths:
+ if bpy.path.is_subdir(mod.__file__, path):
+ return True
+ return False
+
def draw(self, context):
layout = self.layout
@@ -900,6 +913,9 @@ class USERPREF_PT_addons(bpy.types.Panel):
search = context.window_manager.addon_search.lower()
support = context.window_manager.addon_support
+ # initialized on demand
+ user_addon_paths = []
+
for mod, info in addons:
module_name = mod.__name__
@@ -969,20 +985,24 @@ class USERPREF_PT_addons(bpy.types.Panel):
split = colsub.row().split(percentage=0.15)
split.label(text="Warning:")
split.label(text=' ' + info["warning"], icon='ERROR')
- if info["wiki_url"] or info["tracker_url"]:
+
+ user_addon = __class__.is_user_addon(mod, user_addon_paths)
+ tot_row = bool(info["wiki_url"]) + bool(info["tracker_url"]) + bool(user_addon)
+
+ if tot_row:
split = colsub.row().split(percentage=0.15)
split.label(text="Internet:")
if info["wiki_url"]:
split.operator("wm.url_open", text="Link to the Wiki", icon='HELP').url = info["wiki_url"]
if info["tracker_url"]:
split.operator("wm.url_open", text="Report a Bug", icon='URL').url = info["tracker_url"]
+ if user_addon:
+ split.operator("wm.addon_remove", text="Remove", icon='CANCEL').module = mod.__name__
- if info["wiki_url"] and info["tracker_url"]:
- split.separator()
- else:
- split.separator()
+ for i in range(4 - tot_row):
split.separator()
+
# Append missing scripts
# First collect scripts that are used but have no script file.
module_names = {mod.__name__ for mod, info in addons}
@@ -1186,6 +1206,54 @@ class WM_OT_addon_install(bpy.types.Operator):
return {'RUNNING_MODAL'}
+class WM_OT_addon_remove(bpy.types.Operator):
+ "Disable an addon"
+ bl_idname = "wm.addon_remove"
+ bl_label = "Remove Add-On"
+
+ module = StringProperty(name="Module", description="Module name of the addon to remove")
+
+ @staticmethod
+ def path_from_addon(module):
+ for mod in addon_utils.modules(USERPREF_PT_addons._addons_fake_modules):
+ if mod.__name__ == module:
+ filepath = mod.__file__
+ if os.path.exists(filepath):
+ if os.path.splitext(os.path.basename(filepath))[0] == "__init__":
+ return os.path.dirname(filepath), True
+ else:
+ return filepath, False
+ return None, False
+
+ def execute(self, context):
+ path, isdir = __class__.path_from_addon(self.module)
+ if path is None:
+ self.report('WARNING', "Addon path %r could not be found" % path)
+ return {'CANCELLED'}
+
+ # incase its enabled
+ addon_utils.disable(self.module)
+
+ import shutil
+ if isdir:
+ shutil.rmtree(path)
+ else:
+ os.remove(path)
+
+ context.area.tag_redraw()
+ return {'FINISHED'}
+
+ # lame confirmation check
+ def draw(self, context):
+ self.layout.label(text="Remove Addon: %r?" % self.module)
+ path, isdir = __class__.path_from_addon(self.module)
+ self.layout.label(text="Path: %r" % path)
+
+ def invoke(self, context, event):
+ wm = context.window_manager
+ return wm.invoke_props_dialog(self, width=600)
+
+
class WM_OT_addon_expand(bpy.types.Operator):
"Display more information on this add-on"
bl_idname = "wm.addon_expand"
diff --git a/release/scripts/startup/bl_ui/space_view3d.py b/release/scripts/startup/bl_ui/space_view3d.py
index b989085939f..2b58f2a216f 100644
--- a/release/scripts/startup/bl_ui/space_view3d.py
+++ b/release/scripts/startup/bl_ui/space_view3d.py
@@ -1252,7 +1252,7 @@ class VIEW3D_MT_pose(bpy.types.Menu):
layout.separator()
layout.menu("VIEW3D_MT_pose_showhide")
- layout.operator_menu_enum("pose.flags_set", 'mode', text="Bone Settings")
+ layout.menu("VIEW3D_MT_bone_options_toggle", text="Bone Settings")
class VIEW3D_MT_pose_transform(bpy.types.Menu):
@@ -1373,6 +1373,49 @@ class VIEW3D_MT_pose_apply(bpy.types.Menu):
layout.operator("pose.visual_transform_apply")
+class BoneOptions:
+ def draw(self, context):
+ layout = self.layout
+
+ options = [
+ "show_wire",
+ "use_deform",
+ "use_envelope_multiply",
+ "use_inherit_rotation",
+ "use_inherit_scale",
+ ]
+
+ if context.mode == 'EDIT_ARMATURE':
+ bone_props = bpy.types.EditBone.bl_rna.properties
+ data_path_iter = "selected_bones"
+ opt_suffix = ""
+ options.append("lock")
+ else: # posemode
+ bone_props = bpy.types.Bone.bl_rna.properties
+ data_path_iter = "selected_pose_bones"
+ opt_suffix = "bone."
+
+ for opt in options:
+ props = layout.operator("wm.context_collection_boolean_set", text=bone_props[opt].name)
+ props.data_path_iter = data_path_iter
+ props.data_path_item = opt_suffix + opt
+ props.type = self.type
+
+
+class VIEW3D_MT_bone_options_toggle(bpy.types.Menu, BoneOptions):
+ bl_label = "Toggle Bone Options"
+ type = 'TOGGLE'
+
+
+class VIEW3D_MT_bone_options_enable(bpy.types.Menu, BoneOptions):
+ bl_label = "Enable Bone Options"
+ type = 'ENABLE'
+
+
+class VIEW3D_MT_bone_options_disable(bpy.types.Menu, BoneOptions):
+ bl_label = "Disable Bone Options"
+ type = 'DISABLE'
+
# ********** Edit Menus, suffix from ob.type **********
@@ -1966,7 +2009,7 @@ class VIEW3D_MT_edit_armature(bpy.types.Menu):
layout.separator()
- layout.operator_menu_enum("armature.flags_set", "mode", text="Bone Settings")
+ layout.menu("VIEW3D_MT_bone_options_toggle", text="Bone Settings")
class VIEW3D_MT_armature_specials(bpy.types.Menu):
diff --git a/source/blender/blenkernel/BKE_blender.h b/source/blender/blenkernel/BKE_blender.h
index 7c11f9e964e..25fb6f9f9ff 100644
--- a/source/blender/blenkernel/BKE_blender.h
+++ b/source/blender/blenkernel/BKE_blender.h
@@ -51,7 +51,7 @@ extern "C" {
/* used by packaging tools */
/* can be left blank, otherwise a,b,c... etc with no quotes */
-#define BLENDER_VERSION_CHAR
+#define BLENDER_VERSION_CHAR a
/* alpha/beta/rc/release, docs use this */
#define BLENDER_VERSION_CYCLE release
diff --git a/source/blender/blenkernel/intern/key.c b/source/blender/blenkernel/intern/key.c
index 4b532362cd8..8b0cfb1d156 100644
--- a/source/blender/blenkernel/intern/key.c
+++ b/source/blender/blenkernel/intern/key.c
@@ -63,6 +63,7 @@
#include "BKE_library.h"
#include "BKE_main.h"
#include "BKE_object.h"
+#include "BKE_deform.h"
#include "RNA_access.h"
@@ -1005,7 +1006,7 @@ static float *get_weights_array(Object *ob, char *vgroup)
MDeformVert *dvert= NULL;
EditMesh *em= NULL;
EditVert *eve;
- int totvert= 0, index= 0;
+ int totvert= 0, defgrp_index= 0;
/* no vgroup string set? */
if(vgroup[0]==0) return NULL;
@@ -1028,10 +1029,10 @@ static float *get_weights_array(Object *ob, char *vgroup)
if(dvert==NULL) return NULL;
/* find the group (weak loop-in-loop) */
- index= defgroup_name_index(ob, vgroup);
- if(index >= 0) {
+ defgrp_index= defgroup_name_index(ob, vgroup);
+ if(defgrp_index >= 0) {
float *weights;
- int i, j;
+ int i;
weights= MEM_callocN(totvert*sizeof(float), "weights");
@@ -1040,23 +1041,13 @@ static float *get_weights_array(Object *ob, char *vgroup)
dvert= CustomData_em_get(&em->vdata, eve->data, CD_MDEFORMVERT);
if(dvert) {
- for(j=0; j<dvert->totweight; j++) {
- if(dvert->dw[j].def_nr == index) {
- weights[i]= dvert->dw[j].weight;
- break;
- }
- }
+ weights[i]= defvert_find_weight(dvert, defgrp_index);
}
}
}
else {
for(i=0; i < totvert; i++, dvert++) {
- for(j=0; j<dvert->totweight; j++) {
- if(dvert->dw[j].def_nr == index) {
- weights[i]= dvert->dw[j].weight;
- break;
- }
- }
+ weights[i]= defvert_find_weight(dvert, defgrp_index);
}
}
diff --git a/source/blender/collada/EffectExporter.cpp b/source/blender/collada/EffectExporter.cpp
index 0bbf714137e..74756859d3b 100644
--- a/source/blender/collada/EffectExporter.cpp
+++ b/source/blender/collada/EffectExporter.cpp
@@ -273,7 +273,7 @@ void EffectsExporter::operator()(Material *ma, Object *ob)
std::string uvname = strlen(t->uvname) ? t->uvname : active_uv;
// color
- if (t->mapto & MAP_COL | MAP_COLSPEC) {
+ if (t->mapto & (MAP_COL | MAP_COLSPEC)) {
ep.setDiffuse(createTexture(ima, uvname, sampler));
}
// ambient
diff --git a/source/blender/editors/armature/armature_intern.h b/source/blender/editors/armature/armature_intern.h
index 82decf8d1cf..85da7a212c9 100644
--- a/source/blender/editors/armature/armature_intern.h
+++ b/source/blender/editors/armature/armature_intern.h
@@ -79,8 +79,6 @@ void ARMATURE_OT_separate(struct wmOperatorType *ot);
void ARMATURE_OT_autoside_names(struct wmOperatorType *ot);
void ARMATURE_OT_flip_names(struct wmOperatorType *ot);
-void ARMATURE_OT_flags_set(struct wmOperatorType *ot);
-
void ARMATURE_OT_layers_show_all(struct wmOperatorType *ot);
void ARMATURE_OT_armature_layers(struct wmOperatorType *ot);
void ARMATURE_OT_bone_layers(struct wmOperatorType *ot);
@@ -125,8 +123,6 @@ void POSE_OT_flip_names(struct wmOperatorType *ot);
void POSE_OT_quaternions_flip(struct wmOperatorType *ot);
-void POSE_OT_flags_set(struct wmOperatorType *ot);
-
void POSE_OT_armature_layers(struct wmOperatorType *ot);
void POSE_OT_bone_layers(struct wmOperatorType *ot);
diff --git a/source/blender/editors/armature/armature_ops.c b/source/blender/editors/armature/armature_ops.c
index 545cff82483..16b748737ca 100644
--- a/source/blender/editors/armature/armature_ops.c
+++ b/source/blender/editors/armature/armature_ops.c
@@ -85,8 +85,6 @@ void ED_operatortypes_armature(void)
WM_operatortype_append(ARMATURE_OT_autoside_names);
WM_operatortype_append(ARMATURE_OT_flip_names);
- WM_operatortype_append(ARMATURE_OT_flags_set);
-
WM_operatortype_append(ARMATURE_OT_layers_show_all);
WM_operatortype_append(ARMATURE_OT_armature_layers);
WM_operatortype_append(ARMATURE_OT_bone_layers);
@@ -141,8 +139,6 @@ void ED_operatortypes_armature(void)
WM_operatortype_append(POSE_OT_quaternions_flip);
- WM_operatortype_append(POSE_OT_flags_set);
-
WM_operatortype_append(POSE_OT_armature_layers);
WM_operatortype_append(POSE_OT_bone_layers);
@@ -268,12 +264,9 @@ void ED_keymap_armature(wmKeyConfig *keyconf)
WM_keymap_add_item(keymap, "ARMATURE_OT_separate", PKEY, KM_PRESS, KM_CTRL|KM_ALT, 0);
/* set flags */
- kmi= WM_keymap_add_item(keymap, "ARMATURE_OT_flags_set", WKEY, KM_PRESS, KM_SHIFT, 0);
- RNA_enum_set(kmi->ptr, "mode", 2); // toggle
- kmi= WM_keymap_add_item(keymap, "ARMATURE_OT_flags_set", WKEY, KM_PRESS, KM_CTRL|KM_SHIFT, 0);
- RNA_enum_set(kmi->ptr, "mode", 1); // enable
- kmi= WM_keymap_add_item(keymap, "ARMATURE_OT_flags_set", WKEY, KM_PRESS, KM_ALT, 0);
- RNA_enum_set(kmi->ptr, "mode", 0); // clear
+ WM_keymap_add_menu(keymap, "VIEW3D_MT_bone_options_toggle", WKEY, KM_PRESS, KM_SHIFT, 0);
+ WM_keymap_add_menu(keymap, "VIEW3D_MT_bone_options_enable", WKEY, KM_PRESS, KM_CTRL|KM_SHIFT, 0);
+ WM_keymap_add_menu(keymap, "VIEW3D_MT_bone_options_disable", WKEY, KM_PRESS, KM_ALT, 0);
/* armature/bone layers */
WM_keymap_add_item(keymap, "ARMATURE_OT_layers_show_all", ACCENTGRAVEKEY, KM_PRESS, KM_CTRL, 0);
@@ -349,13 +342,10 @@ void ED_keymap_armature(wmKeyConfig *keyconf)
WM_keymap_add_menu(keymap, "VIEW3D_MT_pose_group", GKEY, KM_PRESS, KM_CTRL, 0);
/* set flags */
- kmi= WM_keymap_add_item(keymap, "POSE_OT_flags_set", WKEY, KM_PRESS, KM_SHIFT, 0);
- RNA_enum_set(kmi->ptr, "mode", 2); // toggle
- kmi= WM_keymap_add_item(keymap, "POSE_OT_flags_set", WKEY, KM_PRESS, KM_CTRL|KM_SHIFT, 0);
- RNA_enum_set(kmi->ptr, "mode", 1); // enable
- kmi= WM_keymap_add_item(keymap, "POSE_OT_flags_set", WKEY, KM_PRESS, KM_ALT, 0);
- RNA_enum_set(kmi->ptr, "mode", 0); // clear
-
+ WM_keymap_add_menu(keymap, "VIEW3D_MT_bone_options_toggle", WKEY, KM_PRESS, KM_SHIFT, 0);
+ WM_keymap_add_menu(keymap, "VIEW3D_MT_bone_options_enable", WKEY, KM_PRESS, KM_CTRL|KM_SHIFT, 0);
+ WM_keymap_add_menu(keymap, "VIEW3D_MT_bone_options_disable", WKEY, KM_PRESS, KM_ALT, 0);
+
/* armature/bone layers */
WM_keymap_add_item(keymap, "ARMATURE_OT_layers_show_all", ACCENTGRAVEKEY, KM_PRESS, KM_CTRL, 0);
WM_keymap_add_item(keymap, "POSE_OT_armature_layers", MKEY, KM_PRESS, KM_SHIFT, 0);
diff --git a/source/blender/editors/armature/editarmature.c b/source/blender/editors/armature/editarmature.c
index abf08393544..20352206121 100644
--- a/source/blender/editors/armature/editarmature.c
+++ b/source/blender/editors/armature/editarmature.c
@@ -1352,30 +1352,6 @@ static void *get_nearest_bone (bContext *C, short findunsel, int x, int y)
return NULL;
}
-/* helper for setflag_sel_bone() */
-static void bone_setflag (int *bone, int flag, short mode)
-{
- if (bone && flag) {
- /* exception for inverse flags */
- if (flag == BONE_NO_DEFORM) {
- if (mode == 2)
- *bone |= flag;
- else if (mode == 1)
- *bone &= ~flag;
- else
- *bone ^= flag;
- }
- else {
- if (mode == 2)
- *bone &= ~flag;
- else if (mode == 1)
- *bone |= flag;
- else
- *bone ^= flag;
- }
- }
-}
-
/* Get the first available child of an editbone */
static EditBone *editbone_get_child(bArmature *arm, EditBone *pabone, short use_visibility)
{
@@ -1396,105 +1372,6 @@ static EditBone *editbone_get_child(bArmature *arm, EditBone *pabone, short use_
return chbone;
}
-/* callback for posemode setflag */
-static int pose_setflag_exec (bContext *C, wmOperator *op)
-{
- int flag= RNA_enum_get(op->ptr, "type");
- int mode= RNA_enum_get(op->ptr, "mode");
-
- /* loop over all selected pchans */
- CTX_DATA_BEGIN(C, bPoseChannel *, pchan, selected_pose_bones)
- {
- bone_setflag(&pchan->bone->flag, flag, mode);
- }
- CTX_DATA_END;
-
- /* note, notifier might evolve */
- WM_event_add_notifier(C, NC_OBJECT|ND_POSE, ED_object_pose_armature(CTX_data_active_object(C)));
-
- return OPERATOR_FINISHED;
-}
-
-/* callback for editbones setflag */
-static int armature_bones_setflag_exec (bContext *C, wmOperator *op)
-{
- int flag= RNA_enum_get(op->ptr, "type");
- int mode= RNA_enum_get(op->ptr, "mode");
-
- /* loop over all selected pchans */
- CTX_DATA_BEGIN(C, EditBone *, ebone, selected_bones)
- {
- bone_setflag(&ebone->flag, flag, mode);
- }
- CTX_DATA_END;
-
- /* note, notifier might evolve */
- WM_event_add_notifier(C, NC_OBJECT|ND_POSE, CTX_data_edit_object(C));
-
- return OPERATOR_FINISHED;
-}
-
-/* settings that can be changed */
-static EnumPropertyItem prop_bone_setting_types[] = {
- {BONE_DRAWWIRE, "DRAWWIRE", 0, "Draw Wire", ""},
- {BONE_NO_DEFORM, "DEFORM", 0, "Deform", ""},
- {BONE_MULT_VG_ENV, "MULT_VG", 0, "Multiply Vertex Groups", ""},
- {BONE_HINGE, "HINGE", 0, "Hinge", ""},
- {BONE_NO_SCALE, "NO_SCALE", 0, "No Scale", ""},
- {BONE_EDITMODE_LOCKED, "LOCKED", 0, "Locked", "(For EditMode only)"},
- {0, NULL, 0, NULL, NULL}
-};
-
-/* ways that settings can be changed */
-static EnumPropertyItem prop_bone_setting_modes[] = {
- {0, "CLEAR", 0, "Clear", ""},
- {1, "ENABLE", 0, "Enable", ""},
- {2, "TOGGLE", 0, "Toggle", ""},
- {0, NULL, 0, NULL, NULL}
-};
-
-
-void ARMATURE_OT_flags_set (wmOperatorType *ot)
-{
- /* identifiers */
- ot->name= "Set Bone Flags";
- ot->idname= "ARMATURE_OT_flags_set";
- ot->description= "Set flags for armature bones";
-
- /* callbacks */
- ot->invoke= WM_menu_invoke;
- ot->exec= armature_bones_setflag_exec;
- ot->poll= ED_operator_editarmature;
-
- /* flags */
- ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
-
- /* properties */
- ot->prop= RNA_def_enum(ot->srna, "type", prop_bone_setting_types, 0, "Type", "");
- RNA_def_enum(ot->srna, "mode", prop_bone_setting_modes, 0, "Mode", "");
-}
-
-void POSE_OT_flags_set (wmOperatorType *ot)
-{
- /* identifiers */
- ot->name= "Set Bone Flags";
- ot->idname= "POSE_OT_flags_set";
- ot->description= "Set flags for armature bones";
-
- /* callbacks */
- ot->invoke= WM_menu_invoke;
- ot->exec= pose_setflag_exec;
- ot->poll= ED_operator_posemode;
-
- /* flags */
- ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
-
- /* properties */
- ot->prop= RNA_def_enum(ot->srna, "type", prop_bone_setting_types, 0, "Type", "");
- RNA_def_enum(ot->srna, "mode", prop_bone_setting_modes, 0, "Mode", "");
-}
-
-
/* **************** END PoseMode & EditMode *************************** */
/* **************** Posemode stuff ********************** */
diff --git a/source/blender/editors/interface/interface_draw.c b/source/blender/editors/interface/interface_draw.c
index c7f11116834..97299a6a766 100644
--- a/source/blender/editors/interface/interface_draw.c
+++ b/source/blender/editors/interface/interface_draw.c
@@ -142,13 +142,13 @@ void uiDrawBox(int mode, float minx, float miny, float maxx, float maxy, float r
static void round_box_shade_col(float *col1, float *col2, float fac)
{
- float col[3];
+ float col[4];
col[0]= (fac*col1[0] + (1.0f-fac)*col2[0]);
col[1]= (fac*col1[1] + (1.0f-fac)*col2[1]);
col[2]= (fac*col1[2] + (1.0f-fac)*col2[2]);
-
- glColor3fv(col);
+ col[3]= (fac*col1[3] + (1.0f-fac)*col2[3]);
+ glColor4fv(col);
}
@@ -159,7 +159,7 @@ void uiDrawBoxShade(int mode, float minx, float miny, float maxx, float maxy, fl
float vec[7][2]= {{0.195, 0.02}, {0.383, 0.067}, {0.55, 0.169}, {0.707, 0.293},
{0.831, 0.45}, {0.924, 0.617}, {0.98, 0.805}};
float div= maxy-miny;
- float coltop[3], coldown[3], color[4];
+ float coltop[4], coldown[4], color[4];
int a;
/* mult */
@@ -173,9 +173,11 @@ void uiDrawBoxShade(int mode, float minx, float miny, float maxx, float maxy, fl
coltop[0]= color[0]+shadetop; if(coltop[0]>1.0f) coltop[0]= 1.0f;
coltop[1]= color[1]+shadetop; if(coltop[1]>1.0f) coltop[1]= 1.0f;
coltop[2]= color[2]+shadetop; if(coltop[2]>1.0f) coltop[2]= 1.0f;
+ coltop[3]= color[3];
coldown[0]= color[0]+shadedown; if(coldown[0]<0.0f) coldown[0]= 0.0f;
coldown[1]= color[1]+shadedown; if(coldown[1]<0.0f) coldown[1]= 0.0f;
coldown[2]= color[2]+shadedown; if(coldown[2]<0.0f) coldown[2]= 0.0f;
+ coldown[3]= color[3];
glShadeModel(GL_SMOOTH);
glBegin(mode);
diff --git a/source/blender/editors/interface/interface_widgets.c b/source/blender/editors/interface/interface_widgets.c
index b6e255b6758..25a64994f5c 100644
--- a/source/blender/editors/interface/interface_widgets.c
+++ b/source/blender/editors/interface/interface_widgets.c
@@ -180,7 +180,7 @@ void ui_draw_anti_tria(float x1, float y1, float x2, float y2, float x3, float y
glEnable(GL_BLEND);
glGetFloatv(GL_CURRENT_COLOR, color);
- color[3]= 0.125;
+ color[3]*= 0.125;
glColor4fv(color);
/* for each AA step */
diff --git a/source/blender/editors/object/object_edit.c b/source/blender/editors/object/object_edit.c
index 527b97a6082..29a740affc5 100644
--- a/source/blender/editors/object/object_edit.c
+++ b/source/blender/editors/object/object_edit.c
@@ -1689,7 +1689,7 @@ void OBJECT_OT_shade_flat(wmOperatorType *ot)
{
/* identifiers */
ot->name= "Shade Flat";
- ot->description= "Display faces 'smooth' (using vertext normals)";
+ ot->description= "Display faces 'flat'";
ot->idname= "OBJECT_OT_shade_flat";
/* api callbacks */
@@ -1704,7 +1704,7 @@ void OBJECT_OT_shade_smooth(wmOperatorType *ot)
{
/* identifiers */
ot->name= "Shade Smooth";
- ot->description= "Display faces 'flat'";
+ ot->description= "Display faces 'smooth' (using vertex normals)";
ot->idname= "OBJECT_OT_shade_smooth";
/* api callbacks */
diff --git a/source/blender/editors/object/object_hook.c b/source/blender/editors/object/object_hook.c
index 2d547da41f6..bb32869469a 100644
--- a/source/blender/editors/object/object_hook.c
+++ b/source/blender/editors/object/object_hook.c
@@ -56,6 +56,7 @@
#include "BKE_object.h"
#include "BKE_report.h"
#include "BKE_scene.h"
+#include "BKE_deform.h"
#include "RNA_define.h"
#include "RNA_access.h"
@@ -85,7 +86,7 @@ static int return_editmesh_indexar(EditMesh *em, int *tot, int **indexar, float
*indexar= index= MEM_mallocN(4*totvert, "hook indexar");
*tot= totvert;
nr= 0;
- cent[0]= cent[1]= cent[2]= 0.0;
+ zero_v3(cent);
for(eve= em->verts.first; eve; eve= eve->next) {
if(eve->f & SELECT) {
@@ -102,30 +103,29 @@ static int return_editmesh_indexar(EditMesh *em, int *tot, int **indexar, float
static int return_editmesh_vgroup(Object *obedit, EditMesh *em, char *name, float *cent)
{
- MDeformVert *dvert;
- EditVert *eve;
- int i, totvert=0;
-
- cent[0]= cent[1]= cent[2]= 0.0;
-
+ zero_v3(cent);
+
if(obedit->actdef) {
-
+ const int defgrp_index= obedit->actdef-1;
+ int totvert=0;
+
+ MDeformVert *dvert;
+ EditVert *eve;
+
/* find the vertices */
for(eve= em->verts.first; eve; eve= eve->next) {
dvert= CustomData_em_get(&em->vdata, eve->data, CD_MDEFORMVERT);
if(dvert) {
- for(i=0; i<dvert->totweight; i++){
- if(dvert->dw[i].def_nr == (obedit->actdef-1)) {
- totvert++;
- add_v3_v3(cent, eve->co);
- }
+ if(defvert_find_weight(dvert, defgrp_index) > 0.0f) {
+ add_v3_v3(cent, eve->co);
+ totvert++;
}
}
}
if(totvert) {
- bDeformGroup *defGroup = BLI_findlink(&obedit->defbase, obedit->actdef-1);
- strcpy(name, defGroup->name);
+ bDeformGroup *dg = BLI_findlink(&obedit->defbase, defgrp_index);
+ BLI_strncpy(name, dg->name, sizeof(dg->name));
mul_v3_fl(cent, 1.0f/(float)totvert);
return 1;
}
diff --git a/source/blender/editors/object/object_relations.c b/source/blender/editors/object/object_relations.c
index aa2e6d2c145..f3b67867d7f 100644
--- a/source/blender/editors/object/object_relations.c
+++ b/source/blender/editors/object/object_relations.c
@@ -446,6 +446,7 @@ static int parent_clear_exec(bContext *C, wmOperator *op)
DAG_scene_sort(bmain, scene);
DAG_ids_flush_update(bmain, 0);
WM_event_add_notifier(C, NC_OBJECT|ND_TRANSFORM, NULL);
+ WM_event_add_notifier(C, NC_OBJECT|ND_PARENT, NULL);
return OPERATOR_FINISHED;
}
diff --git a/source/blender/editors/render/render_internal.c b/source/blender/editors/render/render_internal.c
index d4de1386871..42a163d3da5 100644
--- a/source/blender/editors/render/render_internal.c
+++ b/source/blender/editors/render/render_internal.c
@@ -189,11 +189,6 @@ void image_buffer_rect_update(Scene *scene, RenderResult *rr, ImBuf *ibuf, volat
/* set callbacks, exported to sequence render too.
Only call in foreground (UI) renders. */
-static void render_error_reports(void *reports, const char *str)
-{
- BKE_report(reports, RPT_ERROR, str);
-}
-
/* executes blocking render */
static int screen_render_exec(bContext *C, wmOperator *op)
{
@@ -214,7 +209,6 @@ static int screen_render_exec(bContext *C, wmOperator *op)
G.afbreek= 0;
RE_test_break_cb(re, NULL, (int (*)(void *)) blender_test_break);
- RE_error_cb(re, op->reports, render_error_reports);
ima= BKE_image_verify_viewer(IMA_TYPE_R_RESULT, "Render Result");
BKE_image_signal(ima, NULL, IMA_SIGNAL_FREE);
@@ -226,11 +220,15 @@ static int screen_render_exec(bContext *C, wmOperator *op)
since sequence rendering can call that recursively... (peter) */
seq_stripelem_cache_cleanup();
+ RE_SetReports(re, op->reports);
+
if(is_animation)
- RE_BlenderAnim(re, mainp, scene, camera_override, lay, scene->r.sfra, scene->r.efra, scene->r.frame_step, op->reports);
+ RE_BlenderAnim(re, mainp, scene, camera_override, lay, scene->r.sfra, scene->r.efra, scene->r.frame_step);
else
RE_BlenderFrame(re, mainp, scene, NULL, camera_override, lay, scene->r.cfra, is_write_still);
+ RE_SetReports(re, NULL);
+
// no redraw needed, we leave state as we entered it
ED_update_for_newframe(mainp, scene, CTX_wm_screen(C), 1);
@@ -374,10 +372,14 @@ static void render_startjob(void *rjv, short *stop, short *do_update, float *pro
rj->do_update= do_update;
rj->progress= progress;
+ RE_SetReports(rj->re, rj->reports);
+
if(rj->anim)
- RE_BlenderAnim(rj->re, rj->main, rj->scene, rj->camera_override, rj->lay, rj->scene->r.sfra, rj->scene->r.efra, rj->scene->r.frame_step, rj->reports);
+ RE_BlenderAnim(rj->re, rj->main, rj->scene, rj->camera_override, rj->lay, rj->scene->r.sfra, rj->scene->r.efra, rj->scene->r.frame_step);
else
RE_BlenderFrame(rj->re, rj->main, rj->scene, rj->srl, rj->camera_override, rj->lay, rj->scene->r.cfra, rj->write_still);
+
+ RE_SetReports(rj->re, NULL);
}
static void render_endjob(void *rjv)
@@ -470,7 +472,7 @@ static int screen_render_invoke(bContext *C, wmOperator *op, wmEvent *event)
if(WM_jobs_test(CTX_wm_manager(C), scene))
return OPERATOR_CANCELLED;
- if(!RE_is_rendering_allowed(scene, camera_override, op->reports, render_error_reports)) {
+ if(!RE_is_rendering_allowed(scene, camera_override, op->reports)) {
return OPERATOR_CANCELLED;
}
@@ -578,8 +580,6 @@ static int screen_render_invoke(bContext *C, wmOperator *op, wmEvent *event)
rj->re= re;
G.afbreek= 0;
- RE_error_cb(re, op->reports, render_error_reports);
-
WM_jobs_start(CTX_wm_manager(C), steve);
WM_cursor_wait(0);
@@ -596,7 +596,6 @@ static int screen_render_invoke(bContext *C, wmOperator *op, wmEvent *event)
return OPERATOR_RUNNING_MODAL;
}
-
/* contextual render, using current scene, view3d? */
void RENDER_OT_render(wmOperatorType *ot)
{
diff --git a/source/blender/editors/screen/area.c b/source/blender/editors/screen/area.c
index 4d531e78ec0..82986dfbcc4 100644
--- a/source/blender/editors/screen/area.c
+++ b/source/blender/editors/screen/area.c
@@ -188,17 +188,12 @@ static void area_draw_azone(short x1, short y1, short x2, short y2)
}
-static void region_draw_azone(AZone *az)
+static void region_draw_azone_icon(AZone *az)
{
GLUquadricObj *qobj = NULL;
short midx = az->x1 + (az->x2 - az->x1)/2;
short midy = az->y1 + (az->y2 - az->y1)/2;
-
- if(az->ar==NULL) return;
-
- /* only display action zone icons when the region is hidden */
- if (!(az->ar->flag & RGN_FLAG_HIDDEN)) return;
-
+
qobj = gluNewQuadric();
glPushMatrix();
@@ -227,6 +222,79 @@ static void region_draw_azone(AZone *az)
sdrawline(midx-2, midy, midx+3, midy);
}
+static void region_draw_azone_tab(AZone *az)
+{
+ float col[3];
+
+ glEnable(GL_BLEND);
+ UI_GetThemeColor3fv(TH_HEADER, col);
+ glColor4f(col[0], col[1], col[2], 0.5f);
+
+ /* add code to draw region hidden as 'too small' */
+ switch(az->edge) {
+ case AE_TOP_TO_BOTTOMRIGHT:
+ uiSetRoundBox(3 + 16);
+
+ uiDrawBoxShade(GL_POLYGON, (float)az->x1, (float)az->y1, (float)az->x2, (float)az->y2, 4.0f, -0.3f, 0.05f);
+ glColor4ub(0, 0, 0, 255);
+ uiRoundRect((float)az->x1, 0.3f+(float)az->y1, (float)az->x2, 0.3f+(float)az->y2, 4.0f);
+ break;
+ case AE_BOTTOM_TO_TOPLEFT:
+ uiSetRoundBox(12 + 16);
+
+ uiDrawBoxShade(GL_POLYGON, (float)az->x1, (float)az->y1, (float)az->x2, (float)az->y2, 4.0f, -0.3f, 0.05f);
+ glColor4ub(0, 0, 0, 255);
+ uiRoundRect((float)az->x1, 0.3f+(float)az->y1, (float)az->x2, 0.3f+(float)az->y2, 4.0f);
+ break;
+ case AE_LEFT_TO_TOPRIGHT:
+ uiSetRoundBox(9 + 16);
+
+ uiDrawBoxShade(GL_POLYGON, (float)az->x1, (float)az->y1, (float)az->x2, (float)az->y2, 4.0f, -0.3f, 0.05f);
+ glColor4ub(0, 0, 0, 255);
+ uiRoundRect((float)az->x1, (float)az->y1, (float)az->x2, (float)az->y2, 4.0f);
+ break;
+ case AE_RIGHT_TO_TOPLEFT:
+ uiSetRoundBox(6 + 16);
+
+ uiDrawBoxShade(GL_POLYGON, (float)az->x1, (float)az->y1, (float)az->x2, (float)az->y2, 4.0f, -0.3f, 0.05f);
+ glColor4ub(0, 0, 0, 255);
+ uiRoundRect((float)az->x1, (float)az->y1, (float)az->x2, (float)az->y2, 4.0f);
+ break;
+ }
+
+ glDisable(GL_BLEND);
+}
+
+static void region_draw_azone_tria(AZone *az)
+{
+ extern void ui_draw_anti_tria(float x1, float y1, float x2, float y2, float x3, float y3); /* xxx temp */
+
+ glEnable(GL_BLEND);
+ //UI_GetThemeColor3fv(TH_HEADER, col);
+ glColor4f(0.0f, 0.0f, 0.0f, 0.35f);
+
+ /* add code to draw region hidden as 'too small' */
+ switch(az->edge) {
+ case AE_TOP_TO_BOTTOMRIGHT:
+ ui_draw_anti_tria((float)az->x1, (float)az->y1, (float)az->x2, (float)az->y1, (float)(az->x1+az->x2)/2, (float)az->y2);
+ break;
+
+ case AE_BOTTOM_TO_TOPLEFT:
+ ui_draw_anti_tria((float)az->x1, (float)az->y2, (float)az->x2, (float)az->y2, (float)(az->x1+az->x2)/2, (float)az->y1);
+ break;
+
+ case AE_LEFT_TO_TOPRIGHT:
+ ui_draw_anti_tria((float)az->x2, (float)az->y1, (float)az->x2, (float)az->y2, (float)az->x1, (float)(az->y1+az->y2)/2);
+ break;
+
+ case AE_RIGHT_TO_TOPLEFT:
+ ui_draw_anti_tria((float)az->x1, (float)az->y1, (float)az->x1, (float)az->y2, (float)az->x2, (float)(az->y1+az->y2)/2);
+ break;
+
+ }
+
+ glDisable(GL_BLEND);
+}
/* only exported for WM */
void ED_area_overdraw(bContext *C)
@@ -248,7 +316,19 @@ void ED_area_overdraw(bContext *C)
if(az->type==AZONE_AREA) {
area_draw_azone(az->x1, az->y1, az->x2, az->y2);
} else if(az->type==AZONE_REGION) {
- region_draw_azone(az);
+
+ if(az->ar) {
+ /* only display tab or icons when the region is hidden */
+ if (az->ar->flag & (RGN_FLAG_HIDDEN|RGN_FLAG_TOO_SMALL)) {
+
+ if(G.rt==2)
+ region_draw_azone_tria(az);
+ else if(G.rt==1)
+ region_draw_azone_tab(az);
+ else
+ region_draw_azone_icon(az);
+ }
+ }
}
az->do_draw= 0;
@@ -579,6 +659,96 @@ static void region_azone_icon(ScrArea *sa, AZone *az, ARegion *ar)
}
}
+#define AZONEPAD_TABW 18
+#define AZONEPAD_TABH 7
+
+/* region already made zero sized, in shape of edge */
+static void region_azone_tab(ScrArea *sa, AZone *az, ARegion *ar)
+{
+ AZone *azt;
+ int tot= 0, add;
+
+ for(azt= sa->actionzones.first; azt; azt= azt->next) {
+ if(azt->edge == az->edge) tot++;
+ }
+
+ switch(az->edge) {
+ case AE_TOP_TO_BOTTOMRIGHT:
+ if(ar->winrct.ymax == sa->totrct.ymin) add= 1; else add= 0;
+ az->x1= ar->winrct.xmax - 2*AZONEPAD_TABW;
+ az->y1= ar->winrct.ymax - add;
+ az->x2= ar->winrct.xmax - AZONEPAD_TABW;
+ az->y2= ar->winrct.ymax - add + AZONEPAD_TABH;
+ break;
+ case AE_BOTTOM_TO_TOPLEFT:
+ az->x1= ar->winrct.xmin + AZONEPAD_TABW;
+ az->y1= ar->winrct.ymin - AZONEPAD_TABH;
+ az->x2= ar->winrct.xmin + 2*AZONEPAD_TABW;
+ az->y2= ar->winrct.ymin;
+ break;
+ case AE_LEFT_TO_TOPRIGHT:
+ az->x1= ar->winrct.xmin + 1 - AZONEPAD_TABH;
+ az->y1= ar->winrct.ymax - 2*AZONEPAD_TABW;
+ az->x2= ar->winrct.xmin + 1;
+ az->y2= ar->winrct.ymax - AZONEPAD_TABW;
+ break;
+ case AE_RIGHT_TO_TOPLEFT:
+ az->x1= ar->winrct.xmax - 1;
+ az->y1= ar->winrct.ymax - 2*AZONEPAD_TABW;
+ az->x2= ar->winrct.xmax - 1 + AZONEPAD_TABH;
+ az->y2= ar->winrct.ymax - AZONEPAD_TABW;
+ break;
+ }
+ /* rect needed for mouse pointer test */
+ BLI_init_rcti(&az->rect, az->x1, az->x2, az->y1, az->y2);
+}
+
+#define AZONEPAD_TRIAW 16
+#define AZONEPAD_TRIAH 9
+
+
+/* region already made zero sized, in shape of edge */
+static void region_azone_tria(ScrArea *sa, AZone *az, ARegion *ar)
+{
+ AZone *azt;
+ int tot= 0, add;
+
+ for(azt= sa->actionzones.first; azt; azt= azt->next) {
+ if(azt->edge == az->edge) tot++;
+ }
+
+ switch(az->edge) {
+ case AE_TOP_TO_BOTTOMRIGHT:
+ if(ar->winrct.ymax == sa->totrct.ymin) add= 1; else add= 0;
+ az->x1= ar->winrct.xmax - 2*AZONEPAD_TRIAW;
+ az->y1= ar->winrct.ymax - add;
+ az->x2= ar->winrct.xmax - AZONEPAD_TRIAW;
+ az->y2= ar->winrct.ymax - add + AZONEPAD_TRIAH;
+ break;
+ case AE_BOTTOM_TO_TOPLEFT:
+ az->x1= ar->winrct.xmin + AZONEPAD_TRIAW;
+ az->y1= ar->winrct.ymin - AZONEPAD_TRIAH;
+ az->x2= ar->winrct.xmin + 2*AZONEPAD_TRIAW;
+ az->y2= ar->winrct.ymin;
+ break;
+ case AE_LEFT_TO_TOPRIGHT:
+ az->x1= ar->winrct.xmin + 1 - AZONEPAD_TRIAH;
+ az->y1= ar->winrct.ymax - 2*AZONEPAD_TRIAW;
+ az->x2= ar->winrct.xmin + 1;
+ az->y2= ar->winrct.ymax - AZONEPAD_TRIAW;
+ break;
+ case AE_RIGHT_TO_TOPLEFT:
+ az->x1= ar->winrct.xmax - 1;
+ az->y1= ar->winrct.ymax - 2*AZONEPAD_TRIAW;
+ az->x2= ar->winrct.xmax - 1 + AZONEPAD_TRIAH;
+ az->y2= ar->winrct.ymax - AZONEPAD_TRIAW;
+ break;
+ }
+ /* rect needed for mouse pointer test */
+ BLI_init_rcti(&az->rect, az->x1, az->x2, az->y1, az->y2);
+}
+
+
static void region_azone_initialize(ScrArea *sa, ARegion *ar, AZEdge edge)
{
AZone *az;
@@ -589,8 +759,13 @@ static void region_azone_initialize(ScrArea *sa, ARegion *ar, AZEdge edge)
az->ar= ar;
az->edge= edge;
- if (ar->flag & RGN_FLAG_HIDDEN) {
- region_azone_icon(sa, az, ar);
+ if (ar->flag & (RGN_FLAG_HIDDEN|RGN_FLAG_TOO_SMALL)) {
+ if(G.rt==2)
+ region_azone_tria(sa, az, ar);
+ else if(G.rt==1)
+ region_azone_tab(sa, az, ar);
+ else
+ region_azone_icon(sa, az, ar);
} else {
region_azone_edge(az, ar);
}
@@ -790,15 +965,6 @@ static void region_rect_recursive(ScrArea *sa, ARegion *ar, rcti *remainder, int
ar->winx= ar->winrct.xmax - ar->winrct.xmin + 1;
ar->winy= ar->winrct.ymax - ar->winrct.ymin + 1;
- /* restore test exception */
- if(ar->alignment & RGN_SPLIT_PREV) {
- if(ar->prev) {
- remainder= remainder_prev;
- ar->prev->winx= ar->prev->winrct.xmax - ar->prev->winrct.xmin + 1;
- ar->prev->winy= ar->prev->winrct.ymax - ar->prev->winrct.ymin + 1;
- }
- }
-
/* set winrect for azones */
if(ar->flag & (RGN_FLAG_HIDDEN|RGN_FLAG_TOO_SMALL)) {
ar->winrct= *remainder;
@@ -814,12 +980,22 @@ static void region_rect_recursive(ScrArea *sa, ARegion *ar, rcti *remainder, int
else /* prevent winrct to be valid */
ar->winrct.xmax= ar->winrct.xmin;
}
+
+ /* restore prev-split exception */
+ if(ar->alignment & RGN_SPLIT_PREV) {
+ if(ar->prev) {
+ remainder= remainder_prev;
+ ar->prev->winx= ar->prev->winrct.xmax - ar->prev->winrct.xmin + 1;
+ ar->prev->winy= ar->prev->winrct.ymax - ar->prev->winrct.ymin + 1;
+ }
+ }
+
/* in end, add azones, where appropriate */
if(ar->regiontype == RGN_TYPE_HEADER && ar->winy + 6 > sa->winy) {
/* The logic for this is: when the header takes up the full area,
* disallow hiding it to view the main window.
*
- * Without this, uou can drag down the file selectors header and hide it
+ * Without this, you can drag down the file selectors header and hide it
* by accident very easily (highly annoying!), the value 6 is arbitrary
* but accounts for small common rounding problems when scaling the UI,
* must be minimum '4' */
@@ -833,7 +1009,7 @@ static void region_rect_recursive(ScrArea *sa, ARegion *ar, rcti *remainder, int
static void area_calc_totrct(ScrArea *sa, int sizex, int sizey)
{
- short rt= CLAMPIS(G.rt, 0, 16);
+ short rt= 0; // CLAMPIS(G.rt, 0, 16);
if(sa->v1->vec.x>0) sa->totrct.xmin= sa->v1->vec.x+1+rt;
else sa->totrct.xmin= sa->v1->vec.x;
diff --git a/source/blender/editors/screen/screen_edit.c b/source/blender/editors/screen/screen_edit.c
index 721ce823351..80a65d3224e 100644
--- a/source/blender/editors/screen/screen_edit.c
+++ b/source/blender/editors/screen/screen_edit.c
@@ -910,7 +910,7 @@ static void drawscredge_area(ScrArea *sa, int sizex, int sizey, int center)
short y2= sa->v3->vec.y;
short a, rt;
- rt= CLAMPIS(G.rt, 0, 16);
+ rt= 0; // CLAMPIS(G.rt, 0, 16);
if(center==0) {
cpack(0x505050);
diff --git a/source/blender/editors/space_image/image_buttons.c b/source/blender/editors/space_image/image_buttons.c
index 0210b0dd78d..e9ebe78da29 100644
--- a/source/blender/editors/space_image/image_buttons.c
+++ b/source/blender/editors/space_image/image_buttons.c
@@ -792,7 +792,9 @@ void uiTemplateImage(uiLayout *layout, bContext *C, PointerRNA *ptr, const char
uiItemR(col, userptr, "frame_offset", 0, NULL, ICON_NONE);
col= uiLayoutColumn(split, 0);
- uiItemR(col, userptr, "fields_per_frame", 0, "Fields", ICON_NONE);
+ row= uiLayoutRow(col, 0);
+ uiLayoutSetActive(row, RNA_boolean_get(&imaptr, "use_fields"));
+ uiItemR(row, userptr, "fields_per_frame", 0, "Fields", ICON_NONE);
uiItemR(col, userptr, "use_auto_refresh", 0, NULL, ICON_NONE);
uiItemR(col, userptr, "use_cyclic", 0, NULL, ICON_NONE);
}
diff --git a/source/blender/editors/space_node/node_edit.c b/source/blender/editors/space_node/node_edit.c
index 71dd7b02e1c..a6a60035aa7 100644
--- a/source/blender/editors/space_node/node_edit.c
+++ b/source/blender/editors/space_node/node_edit.c
@@ -2004,19 +2004,16 @@ static int node_duplicate_exec(bContext *C, wmOperator *UNUSED(op))
{
SpaceNode *snode= CTX_wm_space_node(C);
bNodeTree *ntree= snode->edittree;
- bNode *node, *newnode, *last;
+ bNode *node, *newnode, *lastnode;
+ bNodeLink *link, *newlink, *lastlink;
ED_preview_kill_jobs(C);
- last = ntree->nodes.last;
+ lastnode = ntree->nodes.last;
for(node= ntree->nodes.first; node; node= node->next) {
if(node->flag & SELECT) {
newnode = nodeCopyNode(ntree, node);
- /* deselect old node, select the copy instead */
- node->flag &= ~(NODE_SELECT|NODE_ACTIVE);
- newnode->flag |= NODE_SELECT;
-
if(newnode->id) {
/* simple id user adjustment, node internal functions dont touch this
* but operators and readfile.c do. */
@@ -2027,7 +2024,53 @@ static int node_duplicate_exec(bContext *C, wmOperator *UNUSED(op))
}
/* make sure we don't copy new nodes again! */
- if (node==last)
+ if (node==lastnode)
+ break;
+ }
+
+ /* copy links between selected nodes
+ * NB: this depends on correct node->new_node and sock->new_sock pointers from above copy!
+ */
+ lastlink = ntree->links.last;
+ for (link=ntree->links.first; link; link=link->next) {
+ /* this creates new links between copied nodes,
+ * as well as input links from unselected (when fromnode==NULL) !
+ */
+ if (link->tonode && (link->tonode->flag & NODE_SELECT)) {
+ newlink = MEM_callocN(sizeof(bNodeLink), "bNodeLink");
+ newlink->flag = link->flag;
+ newlink->tonode = link->tonode->new_node;
+ newlink->tosock = link->tosock->new_sock;
+ if (link->fromnode && (link->fromnode->flag & NODE_SELECT)) {
+ newlink->fromnode = link->fromnode->new_node;
+ newlink->fromsock = link->fromsock->new_sock;
+ }
+ else {
+ /* input node not copied, this keeps the original input linked */
+ newlink->fromnode = link->fromnode;
+ newlink->fromsock = link->fromsock;
+ }
+
+ BLI_addtail(&ntree->links, newlink);
+ }
+
+ /* make sure we don't copy new links again! */
+ if (link==lastlink)
+ break;
+ }
+
+ /* deselect old nodes, select the copies instead */
+ for(node= ntree->nodes.first; node; node= node->next) {
+ if(node->flag & SELECT) {
+ /* has been set during copy above */
+ newnode = node->new_node;
+
+ node->flag &= ~(NODE_SELECT|NODE_ACTIVE);
+ newnode->flag |= NODE_SELECT;
+ }
+
+ /* make sure we don't copy new nodes again! */
+ if (node==lastnode)
break;
}
diff --git a/source/blender/editors/uvedit/uvedit_draw.c b/source/blender/editors/uvedit/uvedit_draw.c
index 8d73da0063c..453bea0969b 100644
--- a/source/blender/editors/uvedit/uvedit_draw.c
+++ b/source/blender/editors/uvedit/uvedit_draw.c
@@ -474,7 +474,7 @@ static void draw_uvs(SpaceImage *sima, Scene *scene, Object *obedit)
if(sima->flag & SI_DRAW_STRETCH) {
draw_uvs_stretch(sima, scene, em, activetf);
}
- else if(me->drawflag & ME_DRAWFACES) {
+ else if(!(sima->flag & SI_NO_DRAWFACES)) {
/* draw transparent faces */
UI_GetThemeColor4ubv(TH_FACE, col1);
UI_GetThemeColor4ubv(TH_FACE_SELECT, col2);
diff --git a/source/blender/gpu/intern/gpu_buffers.c b/source/blender/gpu/intern/gpu_buffers.c
index 0d843dedbaa..3715dbe192c 100644
--- a/source/blender/gpu/intern/gpu_buffers.c
+++ b/source/blender/gpu/intern/gpu_buffers.c
@@ -80,7 +80,7 @@ GPUBufferPool *GPU_buffer_pool_new(void)
DEBUG_VBO("GPU_buffer_pool_new\n");
if( useVBOs < 0 ) {
- if( GL_ARB_vertex_buffer_object ) {
+ if( GLEW_ARB_vertex_buffer_object ) {
DEBUG_VBO( "Vertex Buffer Objects supported.\n" );
useVBOs = 1;
}
@@ -484,7 +484,7 @@ void *GPU_build_mesh_buffers(GHash *map, MVert *mvert, MFace *mface,
for(i = 0, tottri = 0; i < totface; ++i)
tottri += mface[face_indices[i]].v4 ? 2 : 1;
- if(GL_ARB_vertex_buffer_object && !(U.gameflags & USER_DISABLE_VBO))
+ if(GLEW_ARB_vertex_buffer_object && !(U.gameflags & USER_DISABLE_VBO))
glGenBuffersARB(1, &buffers->index_buf);
if(buffers->index_buf) {
@@ -615,7 +615,7 @@ void *GPU_build_grid_buffers(DMGridData **UNUSED(grids), int *UNUSED(grid_indice
totquad= (gridsize-1)*(gridsize-1)*totgrid;
/* Generate index buffer object */
- if(GL_ARB_vertex_buffer_object && !(U.gameflags & USER_DISABLE_VBO))
+ if(GLEW_ARB_vertex_buffer_object && !(U.gameflags & USER_DISABLE_VBO))
glGenBuffersARB(1, &buffers->index_buf);
if(buffers->index_buf) {
diff --git a/source/blender/makesdna/DNA_space_types.h b/source/blender/makesdna/DNA_space_types.h
index 4ac712cf3c8..588ecfe3e37 100644
--- a/source/blender/makesdna/DNA_space_types.h
+++ b/source/blender/makesdna/DNA_space_types.h
@@ -754,7 +754,7 @@ enum FileSortTypeE {
#define SI_EDITTILE (1<<1)
#define SI_CLIP_UV (1<<2)
#define SI_DRAWTOOL (1<<3)
-#define SI_DEPRECATED1 (1<<4) /* stick UVs to others in the same location */
+#define SI_NO_DRAWFACES (1<<4)
#define SI_DRAWSHADOW (1<<5)
#define SI_SELACTFACE (1<<6) /* deprecated */
#define SI_DEPRECATED2 (1<<7)
diff --git a/source/blender/makesrna/intern/rna_access.c b/source/blender/makesrna/intern/rna_access.c
index e83161b8c62..d9fbdd7caf2 100644
--- a/source/blender/makesrna/intern/rna_access.c
+++ b/source/blender/makesrna/intern/rna_access.c
@@ -2839,7 +2839,7 @@ static int rna_raw_access(ReportList *reports, PointerRNA *ptr, PropertyRNA *pro
}
/* editable check */
- if(RNA_property_editable(&itemptr, iprop)) {
+ if(!set || RNA_property_editable(&itemptr, iprop)) {
if(a+itemlen > in.len) {
BKE_reportf(reports, RPT_ERROR, "Array length mismatch (got %d, expected more).", in.len);
err= 1;
diff --git a/source/blender/makesrna/intern/rna_render.c b/source/blender/makesrna/intern/rna_render.c
index 6638a9d76d3..3a6cebef178 100644
--- a/source/blender/makesrna/intern/rna_render.c
+++ b/source/blender/makesrna/intern/rna_render.c
@@ -32,6 +32,7 @@
#include "DNA_scene_types.h"
#include "RNA_define.h"
+#include "RNA_enum_types.h"
#include "rna_internal.h"
@@ -271,6 +272,12 @@ static void rna_def_render_engine(BlenderRNA *brna)
prop= RNA_def_string(func, "info", "", 0, "Info", "");
RNA_def_property_flag(prop, PROP_REQUIRED);
+ func= RNA_def_function(srna, "report", "RE_engine_report");
+ prop= RNA_def_enum_flag(func, "type", wm_report_items, 0, "Type", "");
+ RNA_def_property_flag(prop, PROP_REQUIRED);
+ prop= RNA_def_string(func, "message", "", 0, "Report Message", "");
+ RNA_def_property_flag(prop, PROP_REQUIRED);
+
/* registration */
RNA_define_verify_sdna(0);
diff --git a/source/blender/makesrna/intern/rna_space.c b/source/blender/makesrna/intern/rna_space.c
index cc6874a14aa..3e71a0e4811 100644
--- a/source/blender/makesrna/intern/rna_space.c
+++ b/source/blender/makesrna/intern/rna_space.c
@@ -990,7 +990,12 @@ static void rna_def_space_image_uv(BlenderRNA *brna)
RNA_def_property_boolean_sdna(prop, NULL, "flag", SI_COORDFLOATS);
RNA_def_property_ui_text(prop, "Normalized Coordinates", "Display UV coordinates from 0.0 to 1.0 rather than in pixels");
RNA_def_property_update(prop, NC_SPACE|ND_SPACE_IMAGE, NULL);
-
+
+ prop= RNA_def_property(srna, "show_faces", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_negative_sdna(prop, NULL, "flag", SI_NO_DRAWFACES);
+ RNA_def_property_ui_text(prop, "Draw Faces", "Draw faces over the image");
+ RNA_def_property_update(prop, NC_SPACE|ND_SPACE_IMAGE, NULL);
+
prop= RNA_def_property(srna, "cursor_location", PROP_FLOAT, PROP_XYZ);
RNA_def_property_array(prop, 2);
RNA_def_property_float_funcs(prop, "rna_SpaceImageEditor_cursor_location_get", "rna_SpaceImageEditor_cursor_location_set", NULL);
diff --git a/source/blender/modifiers/intern/MOD_displace.c b/source/blender/modifiers/intern/MOD_displace.c
index 02845ecaab7..01f1b6fb2a7 100644
--- a/source/blender/modifiers/intern/MOD_displace.c
+++ b/source/blender/modifiers/intern/MOD_displace.c
@@ -172,6 +172,7 @@ static void displaceModifier_do(
MDeformVert *dvert = NULL;
int defgrp_index;
float (*tex_co)[3];
+ float weight= 1.0f; /* init value unused but some compilers may complain */
if(!dmd->texture) return;
if(dmd->strength == 0.0f) return;
@@ -189,17 +190,10 @@ static void displaceModifier_do(
for(i = 0; i < numVerts; ++i) {
TexResult texres;
float delta = 0, strength = dmd->strength;
- MDeformWeight *def_weight = NULL;
if(dvert) {
- int j;
- for(j = 0; j < dvert[i].totweight; ++j) {
- if(dvert[i].dw[j].def_nr == defgrp_index) {
- def_weight = &dvert[i].dw[j];
- break;
- }
- }
- if(!def_weight || def_weight->weight==0.0f) continue;
+ weight= defvert_find_weight(dvert + i, defgrp_index);
+ if(weight == 0.0f) continue;
}
texres.nor = NULL;
@@ -207,7 +201,7 @@ static void displaceModifier_do(
delta = texres.tin - dmd->midlevel;
- if(def_weight) strength *= def_weight->weight;
+ if(dvert) strength *= weight;
delta *= strength;
CLAMP(delta, -10000, 10000);
diff --git a/source/blender/render/extern/include/RE_pipeline.h b/source/blender/render/extern/include/RE_pipeline.h
index 23f301249ba..d9ed83a00b2 100644
--- a/source/blender/render/extern/include/RE_pipeline.h
+++ b/source/blender/render/extern/include/RE_pipeline.h
@@ -218,7 +218,10 @@ void RE_TileProcessor(struct Render *re);
/* only RE_NewRender() needed, main Blender render calls */
void RE_BlenderFrame(struct Render *re, struct Main *bmain, struct Scene *scene, struct SceneRenderLayer *srl, struct Object *camera_override, unsigned int lay, int frame, const short write_still);
-void RE_BlenderAnim(struct Render *re, struct Main *bmain, struct Scene *scene, struct Object *camera_override, unsigned int lay, int sfra, int efra, int tfra, struct ReportList *reports);
+void RE_BlenderAnim(struct Render *re, struct Main *bmain, struct Scene *scene, struct Object *camera_override, unsigned int lay, int sfra, int efra, int tfra);
+
+/* error reporting */
+void RE_SetReports(struct Render *re, struct ReportList *reports);
/* main preview render call */
void RE_PreviewRender(struct Render *re, struct Main *bmain, struct Scene *scene);
@@ -242,7 +245,6 @@ void RE_stats_draw_cb (struct Render *re, void *handle, void (*f)(void *handle,
void RE_progress_cb (struct Render *re, void *handle, void (*f)(void *handle, float));
void RE_draw_lock_cb (struct Render *re, void *handle, void (*f)(void *handle, int));
void RE_test_break_cb (struct Render *re, void *handle, int (*f)(void *handle));
-void RE_error_cb (struct Render *re, void *handle, void (*f)(void *handle, const char *str));
/* should move to kernel once... still unsure on how/where */
float RE_filter_value(int type, float x);
@@ -264,7 +266,7 @@ void RE_zbuf_accumulate_vecblur(struct NodeBlurData *nbd, int xsize, int ysize,
#define RE_BAKE_ALPHA 11
#define RE_BAKE_EMIT 12
-void RE_Database_Baking(struct Render *re, struct Main *bmain, struct Scene *scene, unsigned int lay, int type, struct Object *actob);
+void RE_Database_Baking(struct Render *re, struct Main *bmain, struct Scene *scene, unsigned int lay, const int type, struct Object *actob);
void RE_DataBase_GetView(struct Render *re, float mat[][4]);
void RE_GetCameraWindow(struct Render *re, struct Object *camera, int frame, float mat[][4]);
@@ -308,11 +310,12 @@ void RE_engine_end_result(RenderEngine *engine, struct RenderResult *result);
int RE_engine_test_break(RenderEngine *engine);
void RE_engine_update_stats(RenderEngine *engine, const char *stats, const char *info);
+void RE_engine_report(RenderEngine *engine, int type, const char *msg);
void RE_engines_init(void);
void RE_engines_exit(void);
-int RE_is_rendering_allowed(struct Scene *scene, struct Object *camera_override, void *erh, void (*error)(void *handle, const char *str));
+int RE_is_rendering_allowed(struct Scene *scene, struct Object *camera_override, struct ReportList *reports);
#endif /* RE_PIPELINE_H */
diff --git a/source/blender/render/intern/include/render_types.h b/source/blender/render/intern/include/render_types.h
index b2535ebc9ea..13ca40bfd20 100644
--- a/source/blender/render/intern/include/render_types.h
+++ b/source/blender/render/intern/include/render_types.h
@@ -60,6 +60,7 @@ struct RenderBuckets;
struct ObjectInstanceRen;
struct RayObject;
struct RayFace;
+struct ReportList;
struct Main;
#define TABLEINITSIZE 1024
@@ -252,10 +253,9 @@ struct Render
int (*test_break)(void *handle);
void *tbh;
- void (*error)(void *handle, const char *str);
- void *erh;
-
RenderStats i;
+
+ struct ReportList *reports;
};
/* ------------------------------------------------------------------------- */
diff --git a/source/blender/render/intern/source/convertblender.c b/source/blender/render/intern/source/convertblender.c
index a4ac92d394c..2c9aa4dece5 100644
--- a/source/blender/render/intern/source/convertblender.c
+++ b/source/blender/render/intern/source/convertblender.c
@@ -5680,13 +5680,14 @@ void RE_Database_FromScene_Vectors(Render *re, Main *bmain, Scene *sce, unsigned
RE_BAKE_DISPLACEMENT:for baking, no lamps, only selected objects
RE_BAKE_SHADOW: for baking, only shadows, but all objects
*/
-void RE_Database_Baking(Render *re, Main *bmain, Scene *scene, unsigned int lay, int type, Object *actob)
+void RE_Database_Baking(Render *re, Main *bmain, Scene *scene, unsigned int lay, const int type, Object *actob)
{
Object *camera;
float mat[4][4];
float amb[3];
- int onlyselected, nolamps;
-
+ const short onlyselected= !ELEM3(type, RE_BAKE_LIGHT, RE_BAKE_ALL, RE_BAKE_SHADOW);
+ const short nolamps= ELEM3(type, RE_BAKE_NORMALS, RE_BAKE_TEXTURE, RE_BAKE_DISPLACEMENT);
+
re->main= bmain;
re->scene= scene;
re->lay= lay;
@@ -5736,7 +5737,15 @@ void RE_Database_Baking(Render *re, Main *bmain, Scene *scene, unsigned int lay,
unit_m4(mat);
RE_SetView(re, mat);
}
-
+ copy_m3_m4(re->imat, re->viewinv);
+
+ /* TODO: deep shadow maps + baking + strands */
+ /* strands use the window matrix and view size, there is to correct
+ * window matrix but at least avoids malloc and crash loop [#27807] */
+ unit_m4(re->winmat);
+ re->winx= re->winy= 256;
+ /* done setting dummy values */
+
init_render_world(re); /* do first, because of ambient. also requires re->osa set correct */
if(re->r.mode & R_RAYTRACE) {
init_render_qmcsampler(re);
@@ -5755,9 +5764,6 @@ void RE_Database_Baking(Render *re, Main *bmain, Scene *scene, unsigned int lay,
set_node_shader_lamp_loop(shade_material_loop);
/* MAKE RENDER DATA */
- nolamps= !ELEM3(type, RE_BAKE_LIGHT, RE_BAKE_ALL, RE_BAKE_SHADOW);
- onlyselected= ELEM3(type, RE_BAKE_NORMALS, RE_BAKE_TEXTURE, RE_BAKE_DISPLACEMENT);
-
database_init_objects(re, lay, nolamps, onlyselected, actob, 0);
set_material_lightgroups(re);
diff --git a/source/blender/render/intern/source/imagetexture.c b/source/blender/render/intern/source/imagetexture.c
index cb08ae96bf7..6d264951204 100644
--- a/source/blender/render/intern/source/imagetexture.c
+++ b/source/blender/render/intern/source/imagetexture.c
@@ -76,7 +76,7 @@
extern struct Render R;
/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
-static void boxsample(ImBuf *ibuf, float minx, float miny, float maxx, float maxy, TexResult *texres, int imaprepeat, int imapextend);
+static void boxsample(ImBuf *ibuf, float minx, float miny, float maxx, float maxy, TexResult *texres, const short imaprepeat, const short imapextend);
/* *********** IMAGEWRAPPING ****************** */
@@ -115,6 +115,7 @@ int imagewrap(Tex *tex, Image *ima, ImBuf *ibuf, float *texvec, TexResult *texre
{
float fx, fy, val1, val2, val3;
int x, y, retval;
+ int xi, yi; /* original values */
texres->tin= texres->ta= texres->tr= texres->tg= texres->tb= 0.0f;
@@ -166,8 +167,8 @@ int imagewrap(Tex *tex, Image *ima, ImBuf *ibuf, float *texvec, TexResult *texre
}
}
- x = (int)floorf(fx*ibuf->x);
- y = (int)floorf(fy*ibuf->y);
+ x= xi= (int)floorf(fx*ibuf->x);
+ y= yi= (int)floorf(fy*ibuf->y);
if(tex->extend == TEX_CLIPCUBE) {
if(x<0 || y<0 || x>=ibuf->x || y>=ibuf->y || texvec[2]<-1.0f || texvec[2]>1.0f) {
@@ -209,10 +210,17 @@ int imagewrap(Tex *tex, Image *ima, ImBuf *ibuf, float *texvec, TexResult *texre
filterx = (0.5f * tex->filtersize) / ibuf->x;
filtery = (0.5f * tex->filtersize) / ibuf->y;
+ /* important that this value is wrapped [#27782]
+ * this applies the modifications made by the checks above,
+ * back to the floating point values */
+ fx -= (float)(xi - x) / (float)ibuf->x;
+ fy -= (float)(yi - y) / (float)ibuf->y;
+
boxsample(ibuf, fx-filterx, fy-filtery, fx+filterx, fy+filtery, texres, (tex->extend==TEX_REPEAT), (tex->extend==TEX_EXTEND));
}
- else /* no filtering */
+ else { /* no filtering */
ibuf_get_color(&texres->tr, ibuf, x, y);
+ }
if( (R.flag & R_SEC_FIELD) && (ibuf->flags & IB_fields) ) {
ibuf->rect-= (ibuf->x*ibuf->y);
@@ -524,15 +532,17 @@ static void boxsampleclip(struct ImBuf *ibuf, rctf *rf, TexResult *texres)
}
}
-static void boxsample(ImBuf *ibuf, float minx, float miny, float maxx, float maxy, TexResult *texres, int imaprepeat, int imapextend)
+static void boxsample(ImBuf *ibuf, float minx, float miny, float maxx, float maxy, TexResult *texres, const short imaprepeat, const short imapextend)
{
/* Sample box, performs clip. minx etc are in range 0.0 - 1.0 .
- * Enlarge with antialiased edges of pixels.
- * If variable 'imaprepeat' has been set, the
- * clipped-away parts are sampled as well.
- */
+ * Enlarge with antialiased edges of pixels.
+ * If variable 'imaprepeat' has been set, the
+ * clipped-away parts are sampled as well.
+ */
/* note: actually minx etc isnt in the proper range... this due to filter size and offset vectors for bump */
/* note: talpha must be initialized */
+ /* note: even when 'imaprepeat' is set, this can only repeate once in any direction.
+ * the point which min/max is derived from is assumed to be wrapped */
TexResult texr;
rctf *rf, stack[8];
float opp, tot, alphaclip= 1.0;
diff --git a/source/blender/render/intern/source/pipeline.c b/source/blender/render/intern/source/pipeline.c
index b1c9820337c..1d4014aac3e 100644
--- a/source/blender/render/intern/source/pipeline.c
+++ b/source/blender/render/intern/source/pipeline.c
@@ -128,7 +128,7 @@ Render R;
/* ********* alloc and free ******** */
-static int do_write_image_or_movie(Render *re, Scene *scene, bMovieHandle *mh, ReportList *reports, const char *name_override);
+static int do_write_image_or_movie(Render *re, Scene *scene, bMovieHandle *mh, const char *name_override);
static volatile int g_break= 0;
static int thread_break(void *UNUSED(arg))
@@ -141,7 +141,6 @@ static void result_nothing(void *UNUSED(arg), RenderResult *UNUSED(rr)) {}
static void result_rcti_nothing(void *UNUSED(arg), RenderResult *UNUSED(rr), volatile struct rcti *UNUSED(rect)) {}
static void stats_nothing(void *UNUSED(arg), RenderStats *UNUSED(rs)) {}
static void float_nothing(void *UNUSED(arg), float UNUSED(val)) {}
-static void print_error(void *UNUSED(arg), const char *str) {printf("ERROR: %s\n", str);}
static int default_break(void *UNUSED(arg)) {return G.afbreek == 1;}
static void stats_background(void *UNUSED(arg), RenderStats *rs)
@@ -1190,13 +1189,12 @@ void RE_InitRenderCB(Render *re)
re->display_draw= result_rcti_nothing;
re->progress= float_nothing;
re->test_break= default_break;
- re->error= print_error;
if(G.background)
re->stats_draw= stats_background;
else
re->stats_draw= stats_nothing;
/* clear callback handles */
- re->dih= re->dch= re->ddh= re->sdh= re->prh= re->tbh= re->erh= NULL;
+ re->dih= re->dch= re->ddh= re->sdh= re->prh= re->tbh= NULL;
}
/* only call this while you know it will remove the link too */
@@ -1251,7 +1249,7 @@ void RE_InitState(Render *re, Render *source, RenderData *rd, SceneRenderLayer *
if(re->rectx < 2 || re->recty < 2 || (BKE_imtype_is_movie(rd->imtype) &&
(re->rectx < 16 || re->recty < 16) )) {
- re->error(re->erh, "Image too small");
+ BKE_report(re->reports, RPT_ERROR, "Image too small");
re->ok= 0;
return;
}
@@ -1417,11 +1415,6 @@ void RE_test_break_cb(Render *re, void *handle, int (*f)(void *handle))
re->test_break= f;
re->tbh= handle;
}
-void RE_error_cb(Render *re, void *handle, void (*f)(void *handle, const char *str))
-{
- re->error= f;
- re->erh= handle;
-}
/* ********* add object data (later) ******** */
@@ -2710,14 +2703,14 @@ static int check_valid_camera(Scene *scene, Object *camera_override)
return 1;
}
-int RE_is_rendering_allowed(Scene *scene, Object *camera_override, void *erh, void (*error)(void *handle, const char *str))
+int RE_is_rendering_allowed(Scene *scene, Object *camera_override, ReportList *reports)
{
SceneRenderLayer *srl;
if(scene->r.mode & R_BORDER) {
if(scene->r.border.xmax <= scene->r.border.xmin ||
scene->r.border.ymax <= scene->r.border.ymin) {
- error(erh, "No border area selected.");
+ BKE_report(reports, RPT_ERROR, "No border area selected.");
return 0;
}
}
@@ -2728,13 +2721,13 @@ int RE_is_rendering_allowed(Scene *scene, Object *camera_override, void *erh, vo
scene_unique_exr_name(scene, str, 0);
if (BLI_is_writable(str)==0) {
- error(erh, "Can not save render buffers, check the temp default path");
+ BKE_report(reports, RPT_ERROR, "Can not save render buffers, check the temp default path");
return 0;
}
/* no fullsample and edge */
if((scene->r.scemode & R_FULL_SAMPLE) && (scene->r.mode & R_EDGE)) {
- error(erh, "Full Sample doesn't support Edge Enhance");
+ BKE_report(reports, RPT_ERROR, "Full Sample doesn't support Edge Enhance");
return 0;
}
@@ -2748,7 +2741,7 @@ int RE_is_rendering_allowed(Scene *scene, Object *camera_override, void *erh, vo
bNode *node;
if(ntree==NULL) {
- error(erh, "No Nodetree in Scene");
+ BKE_report(reports, RPT_ERROR, "No Nodetree in Scene");
return 0;
}
@@ -2757,13 +2750,13 @@ int RE_is_rendering_allowed(Scene *scene, Object *camera_override, void *erh, vo
break;
if(node==NULL) {
- error(erh, "No Render Output Node in Scene");
+ BKE_report(reports, RPT_ERROR, "No Render Output Node in Scene");
return 0;
}
if(scene->r.scemode & R_FULL_SAMPLE) {
if(composite_needs_render(scene, 0)==0) {
- error(erh, "Full Sample AA not supported without 3d rendering");
+ BKE_report(reports, RPT_ERROR, "Full Sample AA not supported without 3d rendering");
return 0;
}
}
@@ -2772,7 +2765,7 @@ int RE_is_rendering_allowed(Scene *scene, Object *camera_override, void *erh, vo
/* check valid camera, without camera render is OK (compo, seq) */
if(!check_valid_camera(scene, camera_override)) {
- error(erh, "No camera");
+ BKE_report(reports, RPT_ERROR, "No camera");
return 0;
}
@@ -2782,7 +2775,7 @@ int RE_is_rendering_allowed(Scene *scene, Object *camera_override, void *erh, vo
/* forbidden combinations */
if(scene->r.mode & R_PANORAMA) {
if(scene->r.mode & R_ORTHO) {
- error(erh, "No Ortho render possible for Panorama");
+ BKE_report(reports, RPT_ERROR, "No Ortho render possible for Panorama");
return 0;
}
}
@@ -2798,13 +2791,13 @@ int RE_is_rendering_allowed(Scene *scene, Object *camera_override, void *erh, vo
if(!(srl->layflag & SCE_LAY_DISABLE))
break;
if(srl==NULL) {
- error(erh, "All RenderLayers are disabled");
+ BKE_report(reports, RPT_ERROR, "All RenderLayers are disabled");
return 0;
}
/* renderer */
if(!ELEM(scene->r.renderer, R_INTERN, R_YAFRAY)) {
- error(erh, "Unknown render engine set");
+ BKE_report(reports, RPT_ERROR, "Unknown render engine set");
return 0;
}
@@ -2906,6 +2899,11 @@ static int render_initialize_from_main(Render *re, Main *bmain, Scene *scene, Sc
return 1;
}
+void RE_SetReports(Render *re, ReportList *reports)
+{
+ re->reports= reports;
+}
+
/* general Blender frame render call */
void RE_BlenderFrame(Render *re, Main *bmain, Scene *scene, SceneRenderLayer *srl, Object *camera_override, unsigned int lay, int frame, const short write_still)
{
@@ -2931,7 +2929,7 @@ void RE_BlenderFrame(Render *re, Main *bmain, Scene *scene, SceneRenderLayer *sr
BKE_makepicstring(name, scene->r.pic, scene->r.cfra, scene->r.imtype, scene->r.scemode & R_EXTENSION, FALSE);
/* reports only used for Movie */
- do_write_image_or_movie(re, scene, NULL, NULL, name);
+ do_write_image_or_movie(re, scene, NULL, name);
}
}
@@ -2942,7 +2940,7 @@ void RE_BlenderFrame(Render *re, Main *bmain, Scene *scene, SceneRenderLayer *sr
G.rendering= 0;
}
-static int do_write_image_or_movie(Render *re, Scene *scene, bMovieHandle *mh, ReportList *reports, const char *name_override)
+static int do_write_image_or_movie(Render *re, Scene *scene, bMovieHandle *mh, const char *name_override)
{
char name[FILE_MAX];
RenderResult rres;
@@ -2960,7 +2958,7 @@ static int do_write_image_or_movie(Render *re, Scene *scene, bMovieHandle *mh, R
dofree = 1;
}
RE_ResultGet32(re, (unsigned int *)rres.rect32);
- ok= mh->append_movie(&re->r, scene->r.cfra, rres.rect32, rres.rectx, rres.recty, reports);
+ ok= mh->append_movie(&re->r, scene->r.cfra, rres.rect32, rres.rectx, rres.recty, re->reports);
if(dofree) {
MEM_freeN(rres.rect32);
}
@@ -3042,7 +3040,7 @@ static int do_write_image_or_movie(Render *re, Scene *scene, bMovieHandle *mh, R
}
/* saves images to disk */
-void RE_BlenderAnim(Render *re, Main *bmain, Scene *scene, Object *camera_override, unsigned int lay, int sfra, int efra, int tfra, ReportList *reports)
+void RE_BlenderAnim(Render *re, Main *bmain, Scene *scene, Object *camera_override, unsigned int lay, int sfra, int efra, int tfra)
{
bMovieHandle *mh= BKE_get_movie_handle(scene->r.imtype);
int cfrao= scene->r.cfra;
@@ -3055,14 +3053,14 @@ void RE_BlenderAnim(Render *re, Main *bmain, Scene *scene, Object *camera_overri
/* ugly global still... is to prevent renderwin events and signal subsurfs etc to make full resol */
/* is also set by caller renderwin.c */
G.rendering= 1;
-
+
if(BKE_imtype_is_movie(scene->r.imtype))
- if(!mh->start_movie(scene, &re->r, re->rectx, re->recty, reports))
+ if(!mh->start_movie(scene, &re->r, re->rectx, re->recty, re->reports))
G.afbreek= 1;
if (mh->get_next_frame) {
while (!(G.afbreek == 1)) {
- int nf = mh->get_next_frame(&re->r, reports);
+ int nf = mh->get_next_frame(&re->r, re->reports);
if (nf >= 0 && nf >= scene->r.sfra && nf <= scene->r.efra) {
scene->r.cfra = re->r.cfra = nf;
@@ -3071,7 +3069,7 @@ void RE_BlenderAnim(Render *re, Main *bmain, Scene *scene, Object *camera_overri
do_render_all_options(re);
if(re->test_break(re->tbh) == 0) {
- if(!do_write_image_or_movie(re, scene, mh, reports, NULL))
+ if(!do_write_image_or_movie(re, scene, mh, NULL))
G.afbreek= 1;
}
@@ -3135,7 +3133,7 @@ void RE_BlenderAnim(Render *re, Main *bmain, Scene *scene, Object *camera_overri
if(re->test_break(re->tbh) == 0) {
if(!G.afbreek)
- if(!do_write_image_or_movie(re, scene, mh, reports, NULL))
+ if(!do_write_image_or_movie(re, scene, mh, NULL))
G.afbreek= 1;
}
else
@@ -3343,6 +3341,11 @@ void RE_engine_update_stats(RenderEngine *engine, const char *stats, const char
re->i.statstr= NULL;
}
+void RE_engine_report(RenderEngine *engine, int type, const char *msg)
+{
+ BKE_report(engine->re->reports, type, msg);
+}
+
/* loads in image into a result, size must match
* x/y offsets are only used on a partial copy when dimensions dont match */
void RE_layer_load_from_file(RenderLayer *layer, ReportList *reports, const char *filename, int x, int y)
diff --git a/source/blender/windowmanager/intern/wm_event_system.c b/source/blender/windowmanager/intern/wm_event_system.c
index 83ef46d109c..ce3830b059c 100644
--- a/source/blender/windowmanager/intern/wm_event_system.c
+++ b/source/blender/windowmanager/intern/wm_event_system.c
@@ -2449,6 +2449,16 @@ void wm_event_add_ghostevent(wmWindowManager *wm, wmWindow *win, int type, int U
else
event.type= MIDDLEMOUSE;
+ if(win->active==0) {
+ int cx, cy;
+
+ /* entering window, update mouse pos. (ghost sends win-activate *after* the mouseclick in window!) */
+ wm_get_cursor_position(win, &cx, &cy);
+
+ event.x= evt->x= cx;
+ event.y= evt->y= cy;
+ }
+
/* add to other window if event is there (not to both!) */
owin= wm_event_cursor_other_windows(wm, win, &event);
if(owin) {
diff --git a/source/blenderplayer/bad_level_call_stubs/stubs.c b/source/blenderplayer/bad_level_call_stubs/stubs.c
index 4daa0aa8d1f..8d52a86d418 100644
--- a/source/blenderplayer/bad_level_call_stubs/stubs.c
+++ b/source/blenderplayer/bad_level_call_stubs/stubs.c
@@ -383,6 +383,7 @@ void RE_AcquireResultImage(struct Render *re, struct RenderResult *rr){}
void RE_ReleaseResult(struct Render *re){}
void RE_ReleaseResultImage(struct Render *re){}
int RE_engine_test_break(struct RenderEngine *engine){return 0;}
+void RE_engine_report(struct RenderEngine *engine, int type, const char *msg) {}
/* python */
struct wmOperatorType *WM_operatortype_find(const char *idname, int quiet){return (struct wmOperatorType *) NULL;}
diff --git a/source/creator/CMakeLists.txt b/source/creator/CMakeLists.txt
index 04f1f359ce6..dc19742c057 100644
--- a/source/creator/CMakeLists.txt
+++ b/source/creator/CMakeLists.txt
@@ -231,7 +231,17 @@ else()
set(TARGETDIR ${EXECUTABLE_OUTPUT_PATH})
endif()
-# install target
+
+# -----------------------------------------------------------------------------
+# Install Targets
+
+set(BLENDER_TEXT_FILES
+ ${CMAKE_SOURCE_DIR}/release/text/GPL-license.txt
+ ${CMAKE_SOURCE_DIR}/release/text/Python-license.txt
+ ${CMAKE_SOURCE_DIR}/release/text/copyright.txt
+ ${CMAKE_SOURCE_DIR}/release/text/readme.html
+)
+
if(UNIX AND NOT APPLE)
if(WITH_INSTALL_PORTABLE)
@@ -274,9 +284,8 @@ if(UNIX AND NOT APPLE)
)
install(
- DIRECTORY ${CMAKE_SOURCE_DIR}/release/text
+ FILES ${BLENDER_TEXT_FILES}
DESTINATION ${TARGETDIR}
- PATTERN ".svn" EXCLUDE
)
else()
@@ -332,9 +341,8 @@ if(UNIX AND NOT APPLE)
DESTINATION ${CMAKE_INSTALL_PREFIX}/share/man/man1
)
install(
- DIRECTORY ${CMAKE_SOURCE_DIR}/release/text
+ FILES ${BLENDER_TEXT_FILES}
DESTINATION ${CMAKE_INSTALL_PREFIX}/share/doc/blender
- PATTERN ".svn" EXCLUDE
)
endif()
@@ -409,9 +417,8 @@ elseif(WIN32)
)
install( # same as linux!, deduplicate
- DIRECTORY ${CMAKE_SOURCE_DIR}/release/text
+ FILES ${BLENDER_TEXT_FILES}
DESTINATION ${TARGETDIR}
- PATTERN ".svn" EXCLUDE
)
install( # same as linux!, deduplicate
@@ -630,9 +637,9 @@ elseif(APPLE)
endmacro()
# install release and app files
- install_dir(
- ${CMAKE_SOURCE_DIR}/release/text/
- \${TARGETDIR}
+ install(
+ FILES ${BLENDER_TEXT_FILES}
+ DESTINATION ${TARGETDIR}
)
install(
@@ -697,6 +704,12 @@ elseif(APPLE)
endif()
endif()
+unset(BLENDER_TEXT_FILES)
+
+
+# -----------------------------------------------------------------------------
+# Setup link libs
+
add_dependencies(blender makesdna)
get_property(BLENDER_LINK_LIBS GLOBAL PROPERTY BLENDER_LINK_LIBS)
diff --git a/source/creator/creator.c b/source/creator/creator.c
index 28447ac8e46..a8b24d0c9bc 100644
--- a/source/creator/creator.c
+++ b/source/creator/creator.c
@@ -768,7 +768,9 @@ static int render_frame(int argc, const char **argv, void *data)
frame = MIN2(MAXFRAME, MAX2(MINAFRAME, frame));
- RE_BlenderAnim(re, bmain, scene, NULL, scene->lay, frame, frame, scene->r.frame_step, &reports);
+ RE_SetReports(re, &reports);
+ RE_BlenderAnim(re, bmain, scene, NULL, scene->lay, frame, frame, scene->r.frame_step);
+ RE_SetReports(re, NULL);
return 1;
} else {
printf("\nError: frame number must follow '-f / --render-frame'.\n");
@@ -789,7 +791,9 @@ static int render_animation(int UNUSED(argc), const char **UNUSED(argv), void *d
Render *re= RE_NewRender(scene->id.name);
ReportList reports;
BKE_reports_init(&reports, RPT_PRINT);
- RE_BlenderAnim(re, bmain, scene, NULL, scene->lay, scene->r.sfra, scene->r.efra, scene->r.frame_step, &reports);
+ RE_SetReports(re, &reports);
+ RE_BlenderAnim(re, bmain, scene, NULL, scene->lay, scene->r.sfra, scene->r.efra, scene->r.frame_step);
+ RE_SetReports(re, NULL);
} else {
printf("\nError: no blend loaded. cannot use '-a'.\n");
}
diff --git a/source/gameengine/GameLogic/Joystick/SCA_Joystick.cpp b/source/gameengine/GameLogic/Joystick/SCA_Joystick.cpp
index a73a6d4631b..0e08f157a6a 100644
--- a/source/gameengine/GameLogic/Joystick/SCA_Joystick.cpp
+++ b/source/gameengine/GameLogic/Joystick/SCA_Joystick.cpp
@@ -89,7 +89,7 @@ SCA_Joystick *SCA_Joystick::GetInstance( short int joyindex )
{
int i;
// do this once only
- if(SDL_InitSubSystem(SDL_INIT_JOYSTICK | SDL_INIT_VIDEO ) == -1 ){
+ if(SDL_InitSubSystem(SDL_INIT_JOYSTICK) == -1 ){
echo("Error-Initializing-SDL: " << SDL_GetError());
return NULL;
}
@@ -124,7 +124,7 @@ void SCA_Joystick::ReleaseInstance()
m_instance[i]= NULL;
}
- SDL_QuitSubSystem(SDL_INIT_JOYSTICK | SDL_INIT_VIDEO );
+ SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
#endif
}
}
diff --git a/source/gameengine/GamePlayer/ghost/GPG_Application.cpp b/source/gameengine/GamePlayer/ghost/GPG_Application.cpp
index 6487d0298c7..f2b322084ed 100644
--- a/source/gameengine/GamePlayer/ghost/GPG_Application.cpp
+++ b/source/gameengine/GamePlayer/ghost/GPG_Application.cpp
@@ -448,6 +448,7 @@ bool GPG_Application::processEvent(GHOST_IEvent* event)
case GHOST_kEventWindowClose:
+ case GHOST_kEventQuit:
m_exitRequested = KX_EXIT_REQUEST_OUTSIDE;
break;
diff --git a/source/tests/CMakeLists.txt b/source/tests/CMakeLists.txt
index 48053aa9d96..d1696223ec6 100644
--- a/source/tests/CMakeLists.txt
+++ b/source/tests/CMakeLists.txt
@@ -172,21 +172,21 @@ add_test(import_stl_knot_max_simplified ${TEST_BLENDER_EXE}
add_test(import_x3d_cube ${TEST_BLENDER_EXE}
--python ${CMAKE_CURRENT_LIST_DIR}/bl_test.py --
--run={'FINISHED'}&bpy.ops.import_scene.x3d\(filepath='${TEST_SRC_DIR}/io_tests/x3d/color_cube.x3d'\)
- --md5=2ed64325dd3d62be6ce43c64219376ec --md5_method=SCENE
+ --md5=3fae9be004199c145941cd3f9f80ad7b --md5_method=SCENE
--write-blend=${TEST_OUT_DIR}/import_x3d_cube.blend
)
add_test(import_x3d_teapot ${TEST_BLENDER_EXE}
--python ${CMAKE_CURRENT_LIST_DIR}/bl_test.py --
--run={'FINISHED'}&bpy.ops.import_scene.x3d\(filepath='${TEST_SRC_DIR}/io_tests/x3d/teapot.x3d'\)
- --md5=8b8b386900b8e3d2c036a38c625f4079 --md5_method=SCENE
+ --md5=8ee196c71947dce4199d55698501691e --md5_method=SCENE
--write-blend=${TEST_OUT_DIR}/import_x3d_teapot.blend
)
add_test(import_x3d_suzanne_material ${TEST_BLENDER_EXE}
--python ${CMAKE_CURRENT_LIST_DIR}/bl_test.py --
--run={'FINISHED'}&bpy.ops.import_scene.x3d\(filepath='${TEST_SRC_DIR}/io_tests/x3d/suzanne_material.x3d'\)
- --md5=999129ba835f0ccb98c4bb299f6c2fef --md5_method=SCENE
+ --md5=3edea1353257d8b5a5f071942f417be6 --md5_method=SCENE
--write-blend=${TEST_OUT_DIR}/import_x3d_suzanne_material.blend
)
@@ -196,7 +196,7 @@ add_test(export_x3d_cube ${TEST_BLENDER_EXE}
--python ${CMAKE_CURRENT_LIST_DIR}/bl_test.py --
--run={'FINISHED'}&bpy.ops.export_scene.x3d\(filepath='${TEST_OUT_DIR}/export_x3d_cube.x3d',use_selection=False\)
--md5_source=${TEST_OUT_DIR}/export_x3d_cube.x3d
- --md5=30d2b056c004144cd4a0d172484a66f3 --md5_method=FILE
+ --md5=6ae36be272d6f84c697e84a8b6463273 --md5_method=FILE
)
add_test(export_x3d_nurbs ${TEST_BLENDER_EXE}
@@ -204,7 +204,7 @@ add_test(export_x3d_nurbs ${TEST_BLENDER_EXE}
--python ${CMAKE_CURRENT_LIST_DIR}/bl_test.py --
--run={'FINISHED'}&bpy.ops.export_scene.x3d\(filepath='${TEST_OUT_DIR}/export_x3d_nurbs.x3d',use_selection=False\)
--md5_source=${TEST_OUT_DIR}/export_x3d_nurbs.x3d
- --md5=7c15afe7b0cf007b842a925508b7d966 --md5_method=FILE
+ --md5=2d5bcf43cf7b6fbbef1c8cc566968fe5 --md5_method=FILE
)
add_test(export_x3d_all_objects ${TEST_BLENDER_EXE}
@@ -212,7 +212,7 @@ add_test(export_x3d_all_objects ${TEST_BLENDER_EXE}
--python ${CMAKE_CURRENT_LIST_DIR}/bl_test.py --
--run={'FINISHED'}&bpy.ops.export_scene.x3d\(filepath='${TEST_OUT_DIR}/export_x3d_all_objects.x3d',use_selection=False\)
--md5_source=${TEST_OUT_DIR}/export_x3d_all_objects.x3d
- --md5=d7d6574e833f3f051b65ef4577485fa9 --md5_method=FILE
+ --md5=bba48ca191e8891adb27c59ed4ce4735 --md5_method=FILE
)