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authorCampbell Barton <ideasman42@gmail.com>2009-05-11 09:35:32 +0400
committerCampbell Barton <ideasman42@gmail.com>2009-05-11 09:35:32 +0400
commita220ae2f6007dee191c77997d22fff5311cdc3ce (patch)
tree8480476f92bbecaa66c683ad3d60202b7081fc26
parentdcee43b449737c036dcf19d005df08c8687e5f93 (diff)
2D Cutout Image Importer
from Kevin Morgan (forTe) imports images as quads in the 3D view made some changes - images that fail to import give an error popup rather then a script error - extension input is only shown for batch directory importing - extension comparison is now case insensitive - importing images from "/" failed, (bug in Blender.sys.dirname), use os.path.dirname since os is needed for batch import in other places. - disable Esc for quitting because escaping from the file selector would quit the script too.
-rw-r--r--release/scripts/image_2d_cutout.py559
1 files changed, 559 insertions, 0 deletions
diff --git a/release/scripts/image_2d_cutout.py b/release/scripts/image_2d_cutout.py
new file mode 100644
index 00000000000..16d0805256b
--- /dev/null
+++ b/release/scripts/image_2d_cutout.py
@@ -0,0 +1,559 @@
+#!BPY
+
+"""
+Name: '2D Cutout Image Importer'
+Blender: 249
+Group: 'Image'
+Tooltip: 'Batch UV Map images to Planes'
+"""
+
+__author__ = "Kevin Morgan (forTe)"
+__url__ = ("Home page, http://gamulabs.freepgs.com")
+__version__ = "1.2.1"
+__bpydoc__ = """\
+This Script will take an image and
+UV map it to a plane sharing the same width to height ratio as the image.
+Import options allow for the image to be a still or sequence type image
+<br><br>
+Imports can be single images or whole directories of images depending on the chosen
+option.
+"""
+
+####################################################
+#Copyright (C) 2008: Kevin Morgan
+####################################################
+#-------------GPL LICENSE BLOCK-------------
+#This program is free software: you can redistribute it and/or modify
+#it under the terms of the GNU General Public License as published by
+#the Free Software Foundation, either version 3 of the License, or
+#(at your option) any later version.
+#
+#This program is distributed in the hopes that it will be useful,
+#but WITHOUT ANY WARRANTY; without even the implied warranty of
+#MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+#GNU General Public License for more details.
+#
+#You should have received a copy of the GNU General Public License
+#along with this program. If not, see <http://www.gnu.org/licenses>.
+####################################################
+####################################################
+#V1.0
+#Basic Functionality
+#Published June 28, 2007
+####################################################
+#V1.1
+#Added Support for enabling viewport transparency
+#Added more options to the UI for materials
+#Added Proportionality code (Pixels per unit)
+#Added GPL License Block
+#Published June 29, 2007
+####################################################
+#V1.2
+#Added Support for Copying Existing Materials
+#Import Images as Sequences
+#Refreshed GUI - now with more clutter :(
+#Miscellaneous and Housekeeping
+#Published June 16, 2008
+####################################################
+#V1.2.1
+#Added Extend Texture Mode option at request of a user
+#Published September 24, 2008
+####################################################
+
+import Blender
+from Blender import BGL, Draw, Image, Mesh, Material, Texture, Window
+from Blender.Mathutils import *
+import bpy
+
+# Global Constants
+DIR = 0
+SINGLE = 1
+CUROFFS = 0
+
+# GUI CONSTANTS
+NO_EVT = 0
+SINGLE_IMG = 1
+DIRECTORY_IMG = 2
+CLR_PATH = 3
+CHG_EXT = 4
+EXIT = 5
+DO_SCRIPT = 6
+
+VERSIONSTRING = '1.2.1'
+
+# Note the two parameter dicts could be combined, I just, liked them seperate...
+# GUI Buttons Dict
+GUIPARAMS = {
+ 'Path': Draw.Create(''),
+ 'ImageExt': Draw.Create(''),
+ 'Seq': Draw.Create(0),
+ 'PackImage': Draw.Create(0),
+ 'PPU': Draw.Create(50),
+ 'VPTransp': Draw.Create(1),
+ 'XOff': Draw.Create(0.0),
+ 'YOff': Draw.Create(0.0),
+ 'ZOff': Draw.Create(0.0),
+ 'CopyMat': Draw.Create(0),
+ 'MatId': Draw.Create(0),
+ 'MatCol': Draw.Create(1.0, 0.0, 0.0),
+ 'Ref': Draw.Create(0.8),
+ 'Spec': Draw.Create(0.5),
+ 'Hard': Draw.Create(50),
+ 'Alpha': Draw.Create(1.0),
+ 'ZTransp': Draw.Create(1),
+ 'Shadeless': Draw.Create(0),
+ 'TexChan': Draw.Create(1),
+ 'MPTCol': Draw.Create(1),
+ 'MPTAlpha': Draw.Create(1),
+ 'UseAlpha': Draw.Create(1),
+ 'CalcAlpha': Draw.Create(0),
+ 'ExtendMode': Draw.Create(0),
+ 'AutoRefresh': Draw.Create(0),
+ 'Cyclic': Draw.Create(0),
+ 'Frames': Draw.Create(100),
+ 'Offs': Draw.Create(0),
+ 'StartFr': Draw.Create(1),
+ 'RedrawImp': Draw.Create(0)
+}
+
+# Script Execution Paramaters
+PARAMS = {
+ 'ImagePaths': [], # Path to images to import
+ 'ImportType': SINGLE, # Import a Directory or a Single Image?
+ 'ImageProp': Image.Sources.STILL, # What sources for the image, still or sequence
+ 'PackImage': 0, # Pack the Image(s)?
+ 'PPU': 20, # Pixels Per Blender Unit
+ 'MakeTransp': 1, # Make face transparent in viewport
+
+ 'NewMat': 1, # If true make a new material, otherwise duplicate an existing one, replacing appropriate attributes
+ 'MaterialId': 0, # ID to take from the Materials list upon copy
+ 'Materials': None, # Materials in Scene
+ 'MatProps': {'Col': [1.0, 0.0, 0.0], 'Shadeless': 1, 'Ref': 0.5, 'Spec': 0.5, 'Hard': 200, 'Alpha': 1.0, 'ZTransp': 1},
+
+ 'TexProps': {'UseAlpha': 1, 'CalcAlpha': 0, 'ExtendMode': 0}, # Texture Properties
+ 'TexChannel': 0, # Texture Channel
+ 'TexMapTo': {'Col': 1, 'Alpha': 1}, # Map to Col and/or Alpha
+ 'SeqProps': {'AutoRefresh': 0, 'Cyclic': 0, 'Frames': 100, 'Offs': 0, 'StartFr': 1},
+ 'ObOffset': Vector(1, 0, 0) # Offset by this vector upon creation for multifile import
+}
+
+# Get the Active Scene, of course
+scn = bpy.data.scenes.active
+
+##########################################
+# MAIN SCRIPT FUNCTIONS
+##########################################
+
+def imgImport(imgPath):
+ global CUROFFS, PARAMS
+ ######################################
+ # Load the image
+ ######################################
+ try:
+ img = Image.Load(imgPath)
+ imgDimensions = img.getSize() # do this to ensure the data is available
+ except:
+ Blender.Draw.PupMenu('Error%t|Unsupported image format for "'+ imgPath.split('\\')[-1].split('/')[-1] +'"')
+ return
+
+ if PARAMS['PackImage']:
+ img.pack()
+ name = Blender.sys.makename(imgPath, strip = 1)
+
+ ######################################
+ # Construct the mesh
+ ######################################
+
+ me = Mesh.New(name)
+
+ # Calculate Dimensions from Image Size
+ dim = [float(i)/PARAMS['PPU'] for i in imgDimensions]
+ v = [[dim[0], dim[1], 0], [-dim[0], dim[1], 0], [-dim[0], -dim[1], 0], [dim[0], -dim[1], 0]]
+ me.verts.extend(v)
+ me.faces.extend([0, 1, 2, 3])
+
+ me.faces[0].image = img
+ me.faces[0].uv = [Vector(1.0, 1.0), Vector(0.0, 1.0), Vector(0.0, 0.0), Vector(1.0, 0.0)]
+
+ if PARAMS['MakeTransp']:
+ me.faces[0].transp = Mesh.FaceTranspModes.ALPHA
+
+ ######################################
+ # Modify the Material
+ ######################################
+
+ mat = None
+ if not PARAMS['NewMat']:
+ mat = PARAMS['Materials'][PARAMS['MaterialId']].__copy__()
+ mat.setName(name)
+ else:
+ mat = Material.New(name)
+ properties = PARAMS['MatProps']
+ mat.setRGBCol(properties['Col'])
+ mat.setRef(properties['Ref'])
+ mat.setSpec(properties['Spec'])
+ mat.setHardness(properties['Hard'])
+ mat.setAlpha(properties['Alpha'])
+
+ if properties['Shadeless']:
+ mat.mode |= Material.Modes.SHADELESS
+ if properties['ZTransp']:
+ mat.mode |= Material.Modes.ZTRANSP
+
+ properties = PARAMS['TexProps']
+
+ tex = Texture.New(name)
+ tex.setType('Image')
+ tex.setImage(img)
+ if properties['UseAlpha']:
+ tex.useAlpha = Texture.ImageFlags.USEALPHA
+
+ if properties['CalcAlpha']:
+ tex.calcAlpha = Texture.ImageFlags.CALCALPHA
+
+ if properties['ExtendMode']:
+ tex.setExtend('Extend')
+
+ if PARAMS['ImageProp'] == Image.Sources.SEQUENCE:
+ properties = PARAMS['SeqProps']
+
+ img.source = PARAMS['ImageProp'] # Needs to be done here, otherwise an error with earlier getSize()
+
+ tex.animStart = properties['StartFr']
+ tex.animOffset = properties['Offs']
+ tex.animFrames = properties['Frames']
+ tex.autoRefresh = properties['AutoRefresh']
+ tex.cyclic = properties['Cyclic']
+
+ texMapSetters = Texture.TexCo.UV
+
+ # PARAMS['TexMapTo']['Col'] (and alpha) will either be 0 or 1 because its from a toggle, otherwise this line doesn't work
+ texChanSetters = Texture.MapTo.COL * PARAMS['TexMapTo']['Col'] | Texture.MapTo.ALPHA * PARAMS['TexMapTo']['Alpha']
+
+ mat.setTexture(PARAMS['TexChannel'], tex, texMapSetters, texChanSetters)
+ me.materials += [mat]
+
+ ######################################
+ # Object Construction
+ ######################################
+
+ ob = scn.objects.new(me, name)
+ p = Vector(ob.getLocation()) # Should be the origin, but just to be safe, get it
+ ob.setLocation((CUROFFS * PARAMS['ObOffset']) + p)
+
+ return
+
+def translateParams():
+ # Translates (or assigns for the most part) GUI values to those that can be read by the
+ # Import Function
+
+ global GUIPARAMS, PARAMS
+
+ if GUIPARAMS['Seq'].val and PARAMS['ImportType'] != DIR:
+ PARAMS['ImageProp'] = Image.Sources.SEQUENCE
+
+ PARAMS['PackImage'] = GUIPARAMS['PackImage'].val
+ PARAMS['PPU'] = GUIPARAMS['PPU'].val
+ PARAMS['MakeTransp'] = GUIPARAMS['VPTransp'].val
+ PARAMS['ObOffset'] = Vector(GUIPARAMS['XOff'].val, GUIPARAMS['YOff'].val, GUIPARAMS['ZOff'].val)
+
+ PARAMS['NewMat'] = not GUIPARAMS['CopyMat'].val
+ PARAMS['MaterialId'] = GUIPARAMS['MatId'].val
+ PARAMS['MatProps']['Col'] = list(GUIPARAMS['MatCol'].val)
+ PARAMS['MatProps']['Ref'] = GUIPARAMS['Ref'].val
+ PARAMS['MatProps']['Spec'] = GUIPARAMS['Spec'].val
+ PARAMS['MatProps']['Hard'] = GUIPARAMS['Hard'].val
+ PARAMS['MatProps']['Alpha'] = GUIPARAMS['Alpha'].val
+ PARAMS['MatProps']['ZTransp'] = GUIPARAMS['ZTransp'].val
+ PARAMS['MatProps']['Shadeless'] = GUIPARAMS['Shadeless'].val
+
+ PARAMS['TexChannel'] = GUIPARAMS['TexChan'].val - 1 #Channels are 0-9, but GUI shows 1-10
+ PARAMS['TexProps']['UseAlpha'] = GUIPARAMS['UseAlpha'].val
+ PARAMS['TexProps']['CalcAlpha'] = GUIPARAMS['CalcAlpha'].val
+ PARAMS['TexProps']['ExtendMode'] = GUIPARAMS['ExtendMode'].val
+ PARAMS['TexMapTo']['Col'] = GUIPARAMS['MPTCol'].val
+ PARAMS['TexMapTo']['Alpha'] = GUIPARAMS['MPTAlpha'].val
+
+ PARAMS['SeqProps']['AutoRefresh'] = GUIPARAMS['AutoRefresh'].val
+ PARAMS['SeqProps']['Cyclic'] = GUIPARAMS['Cyclic'].val
+ PARAMS['SeqProps']['Frames'] = GUIPARAMS['Frames'].val
+ PARAMS['SeqProps']['Offs'] = GUIPARAMS['Offs'].val
+ PARAMS['SeqProps']['StartFr'] = GUIPARAMS['StartFr'].val
+ return
+
+def doScript():
+ # Main script Function
+ # Consists of choosing between 2 loops, one with a redraw, one without, see comments for why
+
+ global CUROFFS
+
+ translateParams()
+
+ total = len(PARAMS['ImagePaths'])
+ broken = 0
+
+ if GUIPARAMS['RedrawImp'].val: # Reduces the need to compare on every go through the loop
+ for i, path in enumerate(PARAMS['ImagePaths']):
+ CUROFFS = i # Could be passed to the import Function, but I chose a global instead
+ Window.DrawProgressBar(float(i)/total, "Importing %i of %i Images..." %(i+1, total))
+ imgImport(path)
+ Blender.Redraw()
+ if Blender.Get('version') >= 246:
+ if Window.TestBreak():
+ broken = 1
+ break
+ else:
+ for i, path in enumerate(PARAMS['ImagePaths']):
+ CUROFFS = i
+ Window.DrawProgressBar(float(i)/total, "Importing %i of %i Images..." %(i+1, total))
+ imgImport(path)
+ if Blender.Get('version') >= 246:
+ if Window.TestBreak():
+ broken = 1
+ break
+
+ if broken:
+ Window.DrawProgressBar(1.0, "Script Execution Aborted")
+ else:
+ Window.DrawProgressBar(1.0, "Finished Importing")
+
+ Blender.Redraw() # Force a refresh, since the user may have chosen to not refresh as they go along
+
+ return
+
+##########################################
+# PATH SETTERS AND CHANGERS
+##########################################
+
+def setSinglePath(filename):
+ global GUIPARAMS, PARAMS
+ GUIPARAMS['Path'].val = filename
+ PARAMS['ImagePaths'] = [filename]
+ return
+
+def setDirPath(filename):
+ global GUIPARAMS, PARAMS
+
+ try:
+ import os
+ except:
+ Draw.PupMenu('Full install of python required to be able to set Directory Paths')
+ Draw.Exit()
+ return
+
+ path = os.path.dirname(filename) # Blender.sys.dirname fails on '/'
+ GUIPARAMS['Path'].val = path
+
+ ext_lower = GUIPARAMS['ImageExt'].val.lower()
+ for f in os.listdir(path):
+ if f.lower().endswith(ext_lower):
+ PARAMS['ImagePaths'].append(os.path.join(path, f))
+
+ return
+
+def changeExtension():
+ global GUIPARAMS, PARAMS
+
+ if PARAMS['ImportType'] == SINGLE:
+ return
+
+ try:
+ import os
+ except:
+ Draw.PupMenu('Full install of python required to be able to set Directory Paths')
+ Draw.Exit()
+ return
+
+ PARAMS['ImagePaths'] = []
+
+ ext_lower = GUIPARAMS['ImageExt'].val.lower()
+ for f in os.listdir(GUIPARAMS['Path'].val):
+ if f.lower().endswith(ext_lower):
+ PARAMS['ImagePaths'].append(os.path.join(GUIPARAMS['Path'].val, f))
+
+ return
+
+##########################################
+# INTERFACE FUNCTIONS
+##########################################
+def compileMaterialList():
+ # Pretty straight forward, just grabs the materials in the blend file and constructs
+ # an appropriate string for use as a menu
+
+ mats = [mat for mat in bpy.data.materials]
+ PARAMS['Materials'] = mats
+ title = 'Materials%t|'
+ menStrs = [mat.name + '%x' + str(i) + '|' for i, mat in enumerate(mats)]
+ return title + ''.join(menStrs)
+
+def event(evt, val):
+ # Disabled, since Esc is often used from the file browser
+ #if evt == Draw.ESCKEY:
+ # Draw.Exit()
+
+ return
+
+def bevent(evt):
+ global GUIPARAMS, PARAMS
+
+ if evt == NO_EVT:
+ Draw.Redraw()
+
+ elif evt == SINGLE_IMG:
+ Window.FileSelector(setSinglePath, 'Image', Blender.sys.expandpath('//'))
+ Draw.Redraw()
+ PARAMS['ImportType'] = SINGLE
+
+ elif evt == DIRECTORY_IMG:
+ Window.FileSelector(setDirPath, 'Directory', Blender.sys.expandpath('//'))
+ Draw.Redraw()
+ PARAMS['ImportType'] = DIR
+
+ elif evt == CLR_PATH:
+ GUIPARAMS['Path'].val = ''
+ PARAMS['ImagePaths'] = []
+ GUIPARAMS['ImageExt'].val = ''
+ Draw.Redraw()
+
+ elif evt == CHG_EXT:
+ changeExtension()
+ Draw.Redraw()
+
+ elif evt == EXIT:
+ Draw.Exit()
+
+ elif evt == DO_SCRIPT:
+ doScript()
+
+ else:
+ print "ERROR: UNEXPECTED BUTTON EVENT"
+
+ return
+
+# GUI Colors ######
+ScreenColor = [0.7, 0.7, 0.7]
+BackgroundColor = [0.8, 0.8, 0.8]
+TitleBG = [0.6, 0.6, 0.6]
+TitleCol = [1.0, 1.0, 1.0]
+ErrCol = [1.0, 0.0, 0.0]
+TextCol = [0.4, 0.4, 0.5]
+###################
+
+def GUI():
+ global GUIPARAMS, PARAMS
+
+ BGL.glClearColor(*(ScreenColor + [1.0]))
+ BGL.glClear(BGL.GL_COLOR_BUFFER_BIT)
+
+ minx = 5
+ maxx = 500
+ miny = 5
+ maxy = 450
+
+ lineheight = 24
+ buPad = 5 # Generic Button Padding, most buttons should have 24-19 (or 5) px space around them
+
+ lP = 5 # Left Padding
+ rP = 5 # Right Padding
+
+ # Draw Background Box
+ BGL.glColor3f(*BackgroundColor)
+ BGL.glRecti(minx, miny, maxx, maxy)
+
+ # Draw Title
+ BGL.glColor3f(*TitleBG)
+ BGL.glRecti(minx, maxy - (lineheight), maxx, maxy)
+ BGL.glColor3f(*TitleCol)
+
+ title = "2D Cutout Image Importer v" + VERSIONSTRING
+ BGL.glRasterPos2i(minx + lP, maxy - 15)
+ Draw.Text(title, 'large')
+
+ Draw.PushButton('Exit', EXIT, maxx-50-rP, maxy - lineheight + 2, 50, 19, "Exit Script")
+
+ # Path Buttons
+ if GUIPARAMS['Path'].val == '':
+ Draw.PushButton('Single Image', SINGLE_IMG, minx + lP, maxy - (2*lineheight), 150, 19, "Select a Single Image to Import")
+ Draw.PushButton('Directory', DIRECTORY_IMG, minx + lP + 150, maxy - (2*lineheight), 150, 19, "Select a Directory of Images to Import")
+
+ else:
+ Draw.PushButton('Clear', CLR_PATH, minx+lP, maxy - (2*lineheight), 50, 19, "Clear Path and Change Import Options")
+
+ GUIPARAMS['Path'] = Draw.String('Path: ', NO_EVT, minx + lP, maxy - (3*lineheight), (maxx-minx-lP-rP), 19, GUIPARAMS['Path'].val, 399, 'Path to Import From')
+ if PARAMS['ImportType'] == DIR:
+ GUIPARAMS['ImageExt'] = Draw.String('Image Ext: ', CHG_EXT, minx + lP, maxy - (4*lineheight), 110, 19, GUIPARAMS['ImageExt'].val, 6, 'Image extension for batch directory importing (case insensitive)')
+ GUIPARAMS['PackImage'] = Draw.Toggle('Pack', NO_EVT, maxx - rP - 50, maxy - (4*lineheight), 50, 19, GUIPARAMS['PackImage'].val, 'Pack Image(s) into .Blend File')
+
+ # Geometry and Viewport Options
+ BGL.glColor3f(*TextCol)
+ BGL.glRecti(minx+lP, maxy - (5*lineheight), maxx-rP, maxy - (5*lineheight) + 1)
+ BGL.glRasterPos2i(minx + lP, maxy-(5*lineheight) + 3)
+ Draw.Text('Geometry and Display Options', 'small')
+
+ GUIPARAMS['PPU'] = Draw.Slider('Pixels Per Unit: ', NO_EVT, minx + lP, maxy - (6*lineheight), (maxx-minx)/2 - lP, 19, GUIPARAMS['PPU'].val, 1, 5000, 0, 'Set the Number of Pixels Per Blender Unit to preserve Image Size Relations')
+ GUIPARAMS['VPTransp'] = Draw.Toggle('Viewport Transparency', NO_EVT, minx + lP, maxy - (8*lineheight), (maxx-minx)/2 - lP, 2*lineheight - buPad, GUIPARAMS['VPTransp'].val, 'Display Alpha Transparency in the Viewport')
+
+ GUIPARAMS['XOff'] = Draw.Slider('Offs X: ', NO_EVT, minx + lP + (maxx-minx)/2, maxy - (6*lineheight), (maxx-minx)/2 - lP - rP, 19, GUIPARAMS['XOff'].val, 0, 5.0, 0, 'Amount to Offset Each Imported in the X-Direction if Importing Multiple Images')
+ GUIPARAMS['YOff'] = Draw.Slider('Offs Y: ', NO_EVT, minx + lP + (maxx-minx)/2, maxy - (7*lineheight), (maxx-minx)/2 - lP - rP, 19, GUIPARAMS['YOff'].val, 0, 5.0, 0, 'Amount to Offset Each Imported in the Y-Direction if Importing Multiple Images')
+ GUIPARAMS['ZOff'] = Draw.Slider('Offs Z: ', NO_EVT, minx + lP + (maxx-minx)/2, maxy - (8*lineheight), (maxx-minx)/2 - lP - rP, 19, GUIPARAMS['ZOff'].val, 0, 5.0, 0, 'Amount to Offset Each Imported in the Z-Direction if Importing Multiple Images')
+
+ # Material and Texture Options
+ BGL.glColor3f(*TextCol)
+ BGL.glRecti(minx+lP, maxy - (9*lineheight), maxx-rP, maxy - (9*lineheight) + 1)
+ BGL.glRasterPos2i(minx + lP, maxy-(9*lineheight) + 3)
+ Draw.Text('Material and Texture Options', 'small')
+
+ half = (maxx-minx-lP-rP)/2
+ GUIPARAMS['CopyMat'] = Draw.Toggle('Copy Existing Material', NO_EVT, minx + lP, maxy-(10*lineheight), half, 19, GUIPARAMS['CopyMat'].val, 'Copy an Existing Material')
+ if GUIPARAMS['CopyMat'].val:
+ menStr = compileMaterialList()
+ GUIPARAMS['MatId'] = Draw.Menu(menStr, NO_EVT, minx + lP, maxy - (11*lineheight), half, 19, GUIPARAMS['MatId'].val, 'Material to Copy Settings From')
+ else:
+ GUIPARAMS['MatCol'] = Draw.ColorPicker(NO_EVT, minx+lP, maxy - (13*lineheight), 40, (3*lineheight) - buPad, GUIPARAMS['MatCol'].val, 'Color of Newly Created Material')
+ GUIPARAMS['Ref'] = Draw.Slider('Ref: ', NO_EVT, minx +lP+45, maxy - (11*lineheight), half-45, 19, GUIPARAMS['Ref'].val, 0.0, 1.0, 0, 'Set the Ref Value for Created Materials')
+ GUIPARAMS['Spec'] = Draw.Slider('Spec: ', NO_EVT, minx +lP+45, maxy - (12*lineheight), half-45, 19, GUIPARAMS['Spec'].val, 0.0, 2.0, 0, 'Set the Spec Value for Created Materials')
+ GUIPARAMS['Hard'] = Draw.Slider('Hard: ', NO_EVT, minx +lP+45, maxy - (13*lineheight), half-45, 19, GUIPARAMS['Hard'].val, 1, 500, 0, 'Set the Hardness Value for Created Materials')
+ GUIPARAMS['Alpha'] = Draw.Slider('A: ', NO_EVT, minx +lP, maxy - (14*lineheight), half, 19, GUIPARAMS['Alpha'].val, 0.0, 1.0, 0, 'Set the Alpha Value for Created Materials')
+
+ GUIPARAMS['ZTransp'] = Draw.Toggle('ZTransparency', NO_EVT, minx + lP, maxy - (15*lineheight), half, 19, GUIPARAMS['ZTransp'].val, 'Enable ZTransparency')
+ GUIPARAMS['Shadeless'] = Draw.Toggle('Shadeless', NO_EVT, minx + lP, maxy - (16*lineheight), half, 19, GUIPARAMS['Shadeless'].val, 'Enable Shadeless')
+
+ GUIPARAMS['TexChan'] = Draw.Number('Texture Channel: ', NO_EVT, minx + lP+ half + buPad, maxy - (10*lineheight), half-rP, 19, GUIPARAMS['TexChan'].val, 1, 10, 'Texture Channel for Image Texture')
+
+ GUIPARAMS['MPTCol'] = Draw.Toggle('Color', NO_EVT, minx + lP + half + buPad, maxy - (11*lineheight), half/2, 19, GUIPARAMS['MPTCol'].val, 'Map To Color Channel')
+ GUIPARAMS['MPTAlpha'] = Draw.Toggle('Alpha', NO_EVT, minx + lP + int((1.5)*half) + buPad, maxy - (11*lineheight), half/2 - rP, 19, GUIPARAMS['MPTAlpha'].val, 'Map To Alpha Channel')
+
+ third = int((maxx-minx-lP-rP)/6)
+ GUIPARAMS['UseAlpha'] = Draw.Toggle('Use Alpha', NO_EVT, minx + lP + half + buPad, maxy - (12*lineheight), third, 19, GUIPARAMS['UseAlpha'].val, "Use the Images' Alpha Values")
+ GUIPARAMS['CalcAlpha'] = Draw.Toggle('Calc Alpha', NO_EVT, minx + lP + half + third + buPad, maxy - (12*lineheight), third, 19, GUIPARAMS['CalcAlpha'].val, "Calculate Images' Alpha Values")
+ GUIPARAMS['ExtendMode'] = Draw.Toggle('Extend', NO_EVT, minx+lP+half+third+third+buPad, maxy - (12*lineheight), third-3, 19, GUIPARAMS['ExtendMode'].val, "Use Extend texture mode. If deselected, Repeat is used")
+ GUIPARAMS['Seq'] = Draw.Toggle('Sequence', NO_EVT, minx + lP + half + buPad, maxy - (13*lineheight), half-rP, 19, GUIPARAMS['Seq'].val, 'Set the Image(s) to use a Sequence instead of a Still')
+
+ if GUIPARAMS['Seq'].val and not PARAMS['ImportType'] == DIR:
+ GUIPARAMS['AutoRefresh'] = Draw.Toggle('Auto Refresh', NO_EVT, minx + lP + half + buPad, maxy - (14*lineheight), half/2, 19, GUIPARAMS['AutoRefresh'].val, 'Use Auto Refresh')
+ GUIPARAMS['Cyclic'] = Draw.Toggle('Cyclic', NO_EVT, minx + lP + half + buPad + half/2, maxy - (14*lineheight), half/2 - rP, 19, GUIPARAMS['Cyclic'].val, 'Repeat Frames Cyclically`')
+
+ GUIPARAMS['Frames'] = Draw.Number('Frames: ', NO_EVT, minx +lP + half + buPad, maxy - (15*lineheight), half - rP, 19, GUIPARAMS['Frames'].val, 1, 30000, 'Sets the Number of Images of a Movie to Use')
+ GUIPARAMS['Offs'] = Draw.Number('Offs: ', NO_EVT, minx +lP + half + buPad, maxy - (16*lineheight), half/2, 19, GUIPARAMS['Offs'].val, -30000, 30000, 'Offsets the Number of the Frame to use in the Animation')
+ GUIPARAMS['StartFr'] = Draw.Number('StartFr: ', NO_EVT, minx +lP + half + buPad + half/2, maxy - (16*lineheight), half/2 - rP, 19, GUIPARAMS['StartFr'].val, 1, 30000, 'Sets the Global Starting Frame of the Movie')
+ elif GUIPARAMS['Seq'].val and PARAMS['ImportType'] == DIR:
+ BGL.glColor3f(*ErrCol)
+ BGL.glRasterPos2i(minx + lP + half + buPad + 7, maxy-(14 * lineheight) + 5)
+ Draw.Text('Sequence only available for Single Image Import', 'small')
+
+ # Import Options
+ BGL.glColor3f(*TextCol)
+ BGL.glRecti(minx+lP, maxy - (17*lineheight), maxx-rP, maxy - (17*lineheight) + 1)
+ BGL.glRasterPos2i(minx + lP, maxy-(17*lineheight) + 3)
+ Draw.Text('Import', 'small')
+
+ if GUIPARAMS['Path'].val and GUIPARAMS['ImageExt'].val or GUIPARAMS['Path'].val and PARAMS['ImportType'] == SINGLE:
+ Draw.PushButton('Import', DO_SCRIPT, minx + lP, maxy - (18*lineheight), 75, 19, "Import Image(s)")
+ else:
+ BGL.glColor3f(*ErrCol)
+ BGL.glRasterPos2i(minx+lP, maxy - (18*lineheight) + 5)
+ Draw.Text('A path and image type must be specified to import images')
+
+ GUIPARAMS['RedrawImp'] = Draw.Toggle('Redraw During Import', NO_EVT, maxx - rP - 150, maxy - (18*lineheight), 150, 19, GUIPARAMS['RedrawImp'].val, 'Redraw the View as Images Import')
+
+Draw.Register(GUI, event, bevent) \ No newline at end of file