diff options
author | Germano Cavalcante <germano.costa@ig.com.br> | 2020-07-24 18:07:58 +0300 |
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committer | Germano Cavalcante <germano.costa@ig.com.br> | 2020-07-24 18:07:58 +0300 |
commit | d7c4e9649320fdca19d1fa3474a393749d2d7fee (patch) | |
tree | c4237c0e696c241072a27dea344c6a8726f306d8 | |
parent | c64b12c0b80bc5a60ff39c7f984d06020009400c (diff) |
Cleanup: Rename 'isect_ray_seg_v3' to 'isect_ray_line_v3'
The name was misleading as it returns true whenever it intersects the
line represented by the points.
-rw-r--r-- | source/blender/blenlib/BLI_math_geom.h | 10 | ||||
-rw-r--r-- | source/blender/blenlib/intern/math_geom.c | 12 | ||||
-rw-r--r-- | source/blender/editors/transform/transform_snap_object.c | 12 |
3 files changed, 17 insertions, 17 deletions
diff --git a/source/blender/blenlib/BLI_math_geom.h b/source/blender/blenlib/BLI_math_geom.h index 64b0dcccda1..3a24209b07c 100644 --- a/source/blender/blenlib/BLI_math_geom.h +++ b/source/blender/blenlib/BLI_math_geom.h @@ -454,11 +454,11 @@ bool isect_ray_seg_v2(const float ray_origin[2], float *r_lambda, float *r_u); -bool isect_ray_seg_v3(const float ray_origin[3], - const float ray_direction[3], - const float v0[3], - const float v1[3], - float *r_lambda); +bool isect_ray_line_v3(const float ray_origin[3], + const float ray_direction[3], + const float v0[3], + const float v1[3], + float *r_lambda); /* point in polygon */ bool isect_point_poly_v2(const float pt[2], diff --git a/source/blender/blenlib/intern/math_geom.c b/source/blender/blenlib/intern/math_geom.c index 79f1aa1e640..ecdf108d00e 100644 --- a/source/blender/blenlib/intern/math_geom.c +++ b/source/blender/blenlib/intern/math_geom.c @@ -630,7 +630,7 @@ float dist_squared_ray_to_seg_v3(const float ray_origin[3], float *r_depth) { float lambda, depth; - if (isect_ray_seg_v3(ray_origin, ray_direction, v0, v1, &lambda)) { + if (isect_ray_line_v3(ray_origin, ray_direction, v0, v1, &lambda)) { if (lambda <= 0.0f) { copy_v3_v3(r_point, v0); } @@ -2129,11 +2129,11 @@ bool isect_ray_seg_v2(const float ray_origin[2], return false; } -bool isect_ray_seg_v3(const float ray_origin[3], - const float ray_direction[3], - const float v0[3], - const float v1[3], - float *r_lambda) +bool isect_ray_line_v3(const float ray_origin[3], + const float ray_direction[3], + const float v0[3], + const float v1[3], + float *r_lambda) { float a[3], t[3], n[3]; sub_v3_v3v3(a, v1, v0); diff --git a/source/blender/editors/transform/transform_snap_object.c b/source/blender/editors/transform/transform_snap_object.c index 6dbf80ed4b9..eb14c5bec28 100644 --- a/source/blender/editors/transform/transform_snap_object.c +++ b/source/blender/editors/transform/transform_snap_object.c @@ -1276,7 +1276,7 @@ static bool test_projected_edge_dist(const struct DistProjectedAABBPrecalc *prec float r_co[3]) { float near_co[3], lambda; - if (!isect_ray_seg_v3(precalc->ray_origin, precalc->ray_direction, va, vb, &lambda)) { + if (!isect_ray_line_v3(precalc->ray_origin, precalc->ray_direction, va, vb, &lambda)) { copy_v3_v3(near_co, va); } else { @@ -1668,11 +1668,11 @@ static short snap_mesh_edge_verts_mixed(SnapObjectContext *sctx, }; float lambda; - if (!isect_ray_seg_v3(neasrest_precalc.ray_origin, - neasrest_precalc.ray_direction, - v_pair[0], - v_pair[1], - &lambda)) { + if (!isect_ray_line_v3(neasrest_precalc.ray_origin, + neasrest_precalc.ray_direction, + v_pair[0], + v_pair[1], + &lambda)) { /* do nothing */ } else { |