Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorPablo Dobarro <pablodp606@gmail.com>2019-04-20 12:58:44 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-04-20 13:03:57 +0300
commitf2792e91f034ed01469aa025503a4352a1e4455c (patch)
treef2278ce2ba38ee1cb74790386285a97ccb6e6cf6
parent08f4cdebe40a5ad5f45f37a07bf0f64c17cecb34 (diff)
3D View: add opacity for sculpt mask display
This matches vertex/texture paint opacity options. Useful because 0.75 is sometimes too dark to see the surface shading. Resolves T63746
-rw-r--r--release/scripts/startup/bl_ui/space_view3d.py6
-rw-r--r--source/blender/blenloader/intern/versioning_280.c14
-rw-r--r--source/blender/draw/modes/sculpt_mode.c8
-rw-r--r--source/blender/draw/modes/shaders/sculpt_mask_vert.glsl3
-rw-r--r--source/blender/editors/space_view3d/space_view3d.c4
-rw-r--r--source/blender/makesdna/DNA_view3d_types.h2
-rw-r--r--source/blender/makesrna/intern/rna_space.c7
7 files changed, 41 insertions, 3 deletions
diff --git a/release/scripts/startup/bl_ui/space_view3d.py b/release/scripts/startup/bl_ui/space_view3d.py
index f572362b02b..bb56946e154 100644
--- a/release/scripts/startup/bl_ui/space_view3d.py
+++ b/release/scripts/startup/bl_ui/space_view3d.py
@@ -5572,8 +5572,14 @@ class VIEW3D_PT_overlay_sculpt(Panel):
tool_settings = context.tool_settings
sculpt = tool_settings.sculpt
+ view = context.space_data
+ overlay = view.overlay
+
layout.prop(sculpt, "show_diffuse_color")
layout.prop(sculpt, "show_mask")
+ row = layout.row()
+ row.active = sculpt.show_mask
+ row.prop(overlay, "sculpt_mode_mask_opacity", text="Opacity")
class VIEW3D_PT_overlay_pose(Panel):
diff --git a/source/blender/blenloader/intern/versioning_280.c b/source/blender/blenloader/intern/versioning_280.c
index e43553cd64f..5f13bea1c28 100644
--- a/source/blender/blenloader/intern/versioning_280.c
+++ b/source/blender/blenloader/intern/versioning_280.c
@@ -3177,6 +3177,20 @@ void blo_do_versions_280(FileData *fd, Library *UNUSED(lib), Main *bmain)
}
}
+ if (!DNA_struct_elem_find(
+ fd->filesdna, "View3DOverlay", "float", "sculpt_mode_mask_opacity")) {
+ for (bScreen *screen = bmain->screens.first; screen; screen = screen->id.next) {
+ for (ScrArea *sa = screen->areabase.first; sa; sa = sa->next) {
+ for (SpaceLink *sl = sa->spacedata.first; sl; sl = sl->next) {
+ if (sl->spacetype == SPACE_VIEW3D) {
+ View3D *v3d = (View3D *)sl;
+ v3d->overlay.sculpt_mode_mask_opacity = 0.75f;
+ }
+ }
+ }
+ }
+ }
+
/* Versioning code until next subversion bump goes here. */
}
}
diff --git a/source/blender/draw/modes/sculpt_mode.c b/source/blender/draw/modes/sculpt_mode.c
index b25a8af795b..e2b73a0fac7 100644
--- a/source/blender/draw/modes/sculpt_mode.c
+++ b/source/blender/draw/modes/sculpt_mode.c
@@ -135,9 +135,15 @@ static void SCULPT_cache_init(void *vedata)
}
{
+ const DRWContextState *draw_ctx = DRW_context_state_get();
+ View3D *v3d = draw_ctx->v3d;
+
DRWState state = DRW_STATE_WRITE_COLOR | DRW_STATE_DEPTH_EQUAL | DRW_STATE_MULTIPLY;
psl->pass = DRW_pass_create("Sculpt Pass", state);
- stl->g_data->group_smooth = DRW_shgroup_create(e_data.shader_smooth, psl->pass);
+
+ DRWShadingGroup *shgrp = DRW_shgroup_create(e_data.shader_smooth, psl->pass);
+ DRW_shgroup_uniform_float(shgrp, "maskOpacity", &v3d->overlay.sculpt_mode_mask_opacity, 1);
+ stl->g_data->group_smooth = shgrp;
}
}
diff --git a/source/blender/draw/modes/shaders/sculpt_mask_vert.glsl b/source/blender/draw/modes/shaders/sculpt_mask_vert.glsl
index 5ae97ec5cb9..e5e34fee57e 100644
--- a/source/blender/draw/modes/shaders/sculpt_mask_vert.glsl
+++ b/source/blender/draw/modes/shaders/sculpt_mask_vert.glsl
@@ -1,5 +1,6 @@
uniform mat4 ModelViewProjectionMatrix;
+uniform float maskOpacity;
in vec3 pos;
in float msk;
@@ -10,6 +11,6 @@ void main()
{
gl_Position = ModelViewProjectionMatrix * vec4(pos, 1.0);
- float mask = 1.0 - msk * 0.75;
+ float mask = 1.0 - (msk * maskOpacity);
finalColor = vec4(mask, mask, mask, 1.0);
}
diff --git a/source/blender/editors/space_view3d/space_view3d.c b/source/blender/editors/space_view3d/space_view3d.c
index 0b98ad3cacd..456a012020f 100644
--- a/source/blender/editors/space_view3d/space_view3d.c
+++ b/source/blender/editors/space_view3d/space_view3d.c
@@ -262,6 +262,10 @@ static SpaceLink *view3d_new(const ScrArea *UNUSED(sa), const Scene *scene)
v3d->overlay.texture_paint_mode_opacity = 1.0f;
v3d->overlay.weight_paint_mode_opacity = 1.0f;
v3d->overlay.vertex_paint_mode_opacity = 1.0f;
+ /* Intentionally different to vertex/paint mode,
+ * we typically want to see shading too. */
+ v3d->overlay.sculpt_mode_mask_opacity = 0.75f;
+
v3d->overlay.edit_flag = V3D_OVERLAY_EDIT_FACES | V3D_OVERLAY_EDIT_SEAMS |
V3D_OVERLAY_EDIT_SHARP | V3D_OVERLAY_EDIT_FREESTYLE_EDGE |
V3D_OVERLAY_EDIT_FREESTYLE_FACE | V3D_OVERLAY_EDIT_EDGES |
diff --git a/source/blender/makesdna/DNA_view3d_types.h b/source/blender/makesdna/DNA_view3d_types.h
index 74277e60c37..60a7752fee2 100644
--- a/source/blender/makesdna/DNA_view3d_types.h
+++ b/source/blender/makesdna/DNA_view3d_types.h
@@ -200,12 +200,12 @@ typedef struct View3DOverlay {
/** Weight paint mode settings. */
int wpaint_flag;
- char _pad2[4];
/** Alpha for texture, weight, vertex paint overlay. */
float texture_paint_mode_opacity;
float vertex_paint_mode_opacity;
float weight_paint_mode_opacity;
+ float sculpt_mode_mask_opacity;
/** Armature edit/pose mode settings. */
int _pad3;
diff --git a/source/blender/makesrna/intern/rna_space.c b/source/blender/makesrna/intern/rna_space.c
index af1f37701ee..f2a79fba503 100644
--- a/source/blender/makesrna/intern/rna_space.c
+++ b/source/blender/makesrna/intern/rna_space.c
@@ -3468,6 +3468,13 @@ static void rna_def_space_view3d_overlay(BlenderRNA *brna)
RNA_def_property_range(prop, 0.0f, 1.0f);
RNA_def_property_update(prop, NC_SPACE | ND_SPACE_VIEW3D, NULL);
+ prop = RNA_def_property(srna, "sculpt_mode_mask_opacity", PROP_FLOAT, PROP_FACTOR);
+ RNA_def_property_float_sdna(prop, NULL, "overlay.sculpt_mode_mask_opacity");
+ RNA_def_property_float_default(prop, 1.0f);
+ RNA_def_property_ui_text(prop, "Sculpt Mask Opacity", "");
+ RNA_def_property_range(prop, 0.0f, 1.0f);
+ RNA_def_property_update(prop, NC_SPACE | ND_SPACE_VIEW3D, NULL);
+
/* grease pencil paper settings */
prop = RNA_def_property(srna, "show_annotation", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flag2", V3D_SHOW_ANNOTATION);