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authorCampbell Barton <ideasman42@gmail.com>2014-10-19 21:10:06 +0400
committerCampbell Barton <ideasman42@gmail.com>2014-10-19 21:10:32 +0400
commit4dd5b635e8c5809561f35abc8cb9f42b8e104cf7 (patch)
treee99312e9d59f93eca806513653db9345a2ca25ce
parent4c86271bd9652c19f72728686452fb126ca67016 (diff)
Revert "Freestyle: Built-in SVG exporter."
This reverts commit 61a330baca0ff9bb3cf477c04f539ef276a0356f. This completes reverting D785 This feature is to be reworked into an addon.
-rw-r--r--release/scripts/freestyle/modules/freestyle/utils.py14
-rw-r--r--release/scripts/freestyle/modules/parameter_editor.py71
-rw-r--r--release/scripts/freestyle/modules/svg_export.py305
-rw-r--r--release/scripts/startup/bl_ui/properties_freestyle.py19
-rw-r--r--release/scripts/startup/freestyle_builtins.py14
-rw-r--r--source/blender/blenkernel/intern/scene.c3
-rw-r--r--source/blender/blenloader/intern/versioning_270.c13
-rw-r--r--source/blender/blenloader/intern/versioning_defaults.c1
-rw-r--r--source/blender/makesdna/DNA_scene_types.h14
-rw-r--r--source/blender/makesrna/intern/rna_scene.c36
10 files changed, 18 insertions, 472 deletions
diff --git a/release/scripts/freestyle/modules/freestyle/utils.py b/release/scripts/freestyle/modules/freestyle/utils.py
index a8e4743ae4b..6c5e1d5887a 100644
--- a/release/scripts/freestyle/modules/freestyle/utils.py
+++ b/release/scripts/freestyle/modules/freestyle/utils.py
@@ -86,20 +86,6 @@ def bounding_box(stroke):
x, y = zip(*(svert.point for svert in stroke))
return (Vector((min(x), min(y))), Vector((max(x), max(y))))
-def get_dashed_pattern(linestyle):
- """Extracts the dashed pattern from the various UI options """
- pattern = []
- if linestyle.dash1 > 0 and linestyle.gap1 > 0:
- pattern.append(linestyle.dash1)
- pattern.append(linestyle.gap1)
- if linestyle.dash2 > 0 and linestyle.gap2 > 0:
- pattern.append(linestyle.dash2)
- pattern.append(linestyle.gap2)
- if linestyle.dash3 > 0 and linestyle.gap3 > 0:
- pattern.append(linestyle.dash3)
- pattern.append(linestyle.gap3)
- return pattern
-
# -- General helper functions -- #
diff --git a/release/scripts/freestyle/modules/parameter_editor.py b/release/scripts/freestyle/modules/parameter_editor.py
index 0498213e6f4..9ac5c665f1e 100644
--- a/release/scripts/freestyle/modules/parameter_editor.py
+++ b/release/scripts/freestyle/modules/parameter_editor.py
@@ -59,7 +59,6 @@ from freestyle.predicates import (
NotUP1D,
OrUP1D,
QuantitativeInvisibilityUP1D,
- SameShapeIdBP1D,
TrueBP1D,
TrueUP1D,
WithinImageBoundaryUP1D,
@@ -98,8 +97,7 @@ from freestyle.utils import (
stroke_normal,
bound,
pairwise,
- BoundedProperty,
- get_dashed_pattern,
+ BoundedProperty
)
from _freestyle import (
blendRamp,
@@ -107,19 +105,10 @@ from _freestyle import (
evaluateCurveMappingF,
)
-from svg_export import (
- SVGPathShader,
- SVGFillShader,
- ShapeZ,
- )
-
import time
-
from mathutils import Vector
from math import pi, sin, cos, acos, radians
from itertools import cycle, tee
-from bpy.path import abspath
-from os.path import isfile
class ColorRampModifier(StrokeShader):
@@ -430,7 +419,7 @@ class ColorMaterialShader(ColorRampModifier):
for svert in it:
material = self.func(it)
if self.attribute == 'LINE':
- b = material.line[0:3]
+ b = material.line[0:3]
elif self.attribute == 'DIFF':
b = material.diffuse[0:3]
else:
@@ -898,6 +887,7 @@ integration_types = {
# main function for parameter processing
+
def process(layer_name, lineset_name):
scene = getCurrentScene()
layer = scene.render.layers[layer_name]
@@ -1182,51 +1172,24 @@ def process(layer_name, lineset_name):
has_tex = True
if has_tex:
shaders_list.append(StrokeTextureStepShader(linestyle.texture_spacing))
- # -- Dashed line -- #
- if linestyle.use_dashed_line:
- pattern = get_dashed_pattern(linestyle)
- if len(pattern) > 0:
- shaders_list.append(DashedLineShader(pattern))
- # -- SVG export -- #
- render = scene.render
- filepath = abspath(render.svg_path)
- # if the export path is invalid: log to console, but continue normal rendering
- if render.use_svg_export:
- if not isfile(filepath):
- print("Error: SVG export: path is invalid")
- else:
- height = render.resolution_y * render.resolution_percentage / 100
- split_at_inv = render.svg_split_at_invisible
- frame_current = scene.frame_current
- # SVGPathShader: keep reference and add to shader list
- renderer = SVGPathShader.from_lineset(lineset, filepath, height, split_at_inv, frame_current)
- shaders_list.append(renderer)
-
# -- Stroke caps -- #
- # appended after svg shader to ensure correct svg output
if linestyle.caps == 'ROUND':
shaders_list.append(RoundCapShader())
elif linestyle.caps == 'SQUARE':
shaders_list.append(SquareCapShader())
-
+ # -- Dashed line -- #
+ if linestyle.use_dashed_line:
+ pattern = []
+ if linestyle.dash1 > 0 and linestyle.gap1 > 0:
+ pattern.append(linestyle.dash1)
+ pattern.append(linestyle.gap1)
+ if linestyle.dash2 > 0 and linestyle.gap2 > 0:
+ pattern.append(linestyle.dash2)
+ pattern.append(linestyle.gap2)
+ if linestyle.dash3 > 0 and linestyle.gap3 > 0:
+ pattern.append(linestyle.dash3)
+ pattern.append(linestyle.gap3)
+ if len(pattern) > 0:
+ shaders_list.append(DashedLineShader(pattern))
# create strokes using the shaders list
Operators.create(TrueUP1D(), shaders_list)
-
- if render.use_svg_export and isfile(filepath):
- # write svg output to file
- renderer.write()
- if render.svg_use_object_fill:
- # reset the stroke selection (but don't delete the already generated ones)
- Operators.reset(delete_strokes=False)
- # shape detection
- upred = AndUP1D(QuantitativeInvisibilityUP1D(0), ContourUP1D())
- Operators.select(upred)
- # chain when the same shape and visible
- bpred = SameShapeIdBP1D()
- Operators.bidirectional_chain(ChainPredicateIterator(upred, bpred), NotUP1D(QuantitativeInvisibilityUP1D(0)))
- # sort according to the distance from camera
- Operators.sort(ShapeZ(scene))
- # render and write fills
- renderer = SVGFillShader(filepath, height, lineset.name)
- Operators.create(TrueUP1D(), [renderer,])
- renderer.write()
diff --git a/release/scripts/freestyle/modules/svg_export.py b/release/scripts/freestyle/modules/svg_export.py
deleted file mode 100644
index 09566730891..00000000000
--- a/release/scripts/freestyle/modules/svg_export.py
+++ /dev/null
@@ -1,305 +0,0 @@
-import bpy
-import xml.etree.cElementTree as et
-
-from bpy.path import abspath
-from bpy.app.handlers import persistent
-from bpy_extras.object_utils import world_to_camera_view
-
-from freestyle.types import StrokeShader, ChainingIterator, BinaryPredicate1D, Interface0DIterator, AdjacencyIterator
-from freestyle.utils import getCurrentScene, get_dashed_pattern, get_test_stroke
-from freestyle.functions import GetShapeF1D, CurveMaterialF0D
-
-from itertools import dropwhile, repeat
-from collections import OrderedDict
-
-__all__ = (
- "SVGPathShader",
- "SVGFillShader",
- "ShapeZ",
- "indent_xml",
- "svg_export_header",
- "svg_export_animation",
- )
-
-# register namespaces
-et.register_namespace("", "http://www.w3.org/2000/svg")
-et.register_namespace("inkscape", "http://www.inkscape.org/namespaces/inkscape")
-et.register_namespace("sodipodi", "http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd")
-
-
-# use utf-8 here to keep ElementTree happy, end result is utf-16
-svg_primitive = """<?xml version="1.0" encoding="UTF-8" standalone="no"?>
-<svg xmlns="http://www.w3.org/2000/svg" version="1.1" width="{:d}" height="{:d}">
-</svg>"""
-
-
-# xml namespaces
-namespaces = {
- "inkscape": "http://www.inkscape.org/namespaces/inkscape",
- "svg": "http://www.w3.org/2000/svg",
- }
-
-# - SVG export - #
-class SVGPathShader(StrokeShader):
- """Stroke Shader for writing stroke data to a .svg file."""
- def __init__(self, name, style, filepath, res_y, split_at_invisible, frame_current):
- StrokeShader.__init__(self)
- # attribute 'name' of 'StrokeShader' objects is not writable, so _name is used
- self._name = name
- self.filepath = filepath
- self.h = res_y
- self.frame_current = frame_current
- self.elements = []
- self.split_at_invisible = split_at_invisible
- # put style attributes into a single svg path definition
- self.path = '\n<path ' + "".join('{}="{}" '.format(k, v) for k, v in style.items()) + 'd=" M '
-
- @classmethod
- def from_lineset(cls, lineset, filepath, res_y, split_at_invisible, frame_current, *, name=""):
- """Builds a SVGPathShader using data from the given lineset"""
- name = name or lineset.name
- linestyle = lineset.linestyle
- # extract style attributes from the linestyle
- style = {
- 'fill': 'none',
- 'stroke-width': linestyle.thickness,
- 'stroke-linecap': linestyle.caps.lower(),
- 'stroke-opacity': linestyle.alpha,
- 'stroke': 'rgb({}, {}, {})'.format(*(int(c * 255) for c in linestyle.color))
- }
- # get dashed line pattern (if specified)
- if linestyle.use_dashed_line:
- style['stroke-dasharray'] = ",".join(str(elem) for elem in get_dashed_pattern(linestyle))
- # return instance
- return cls(name, style, filepath, res_y, split_at_invisible, frame_current)
-
- @staticmethod
- def pathgen(stroke, path, height, split_at_invisible, f=lambda v: not v.attribute.visible):
- """Generator that creates SVG paths (as strings) from the current stroke """
- it = iter(stroke)
- # start first path
- yield path
- for v in it:
- x, y = v.point
- yield '{:.3f}, {:.3f} '.format(x, height - y)
- if split_at_invisible and v.attribute.visible == False:
- # end current and start new path;
- yield '" />' + path
- # fast-forward till the next visible vertex
- it = dropwhile(f, it)
- # yield next visible vertex
- svert = next(it, None)
- if svert is None:
- break
- x, y = svert.point
- yield '{:.3f}, {:.3f} '.format(x, height - y)
- # close current path
- yield '" />'
-
- def shade(self, stroke):
- stroke_to_paths = "".join(self.pathgen(stroke, self.path, self.h, self.split_at_invisible)).split("\n")
- # convert to actual XML, check to prevent empty paths
- self.elements.extend(et.XML(elem) for elem in stroke_to_paths if len(elem.strip()) > len(self.path))
-
- def write(self):
- """Write SVG data tree to file """
- tree = et.parse(self.filepath)
- root = tree.getroot()
- name = self._name
-
- # make <g> for lineset as a whole (don't overwrite)
- lineset_group = tree.find(".//svg:g[@id='{}']".format(name), namespaces=namespaces)
- if lineset_group is None:
- lineset_group = et.XML('<g/>')
- lineset_group.attrib = {
- 'id': name,
- 'xmlns:inkscape': namespaces["inkscape"],
- 'inkscape:groupmode': 'lineset',
- 'inkscape:label': name,
- }
- root.insert(0, lineset_group)
-
- # make <g> for the current frame
- id = "{}_frame_{:06n}".format(name, self.frame_current)
- frame_group = et.XML("<g/>")
- frame_group.attrib = {'id': id, 'inkscape:groupmode': 'frame', 'inkscape:label': id}
- frame_group.extend(self.elements)
- lineset_group.append(frame_group)
-
- # write SVG to file
- indent_xml(root)
- tree.write(self.filepath, encoding='UTF-16', xml_declaration=True)
-
-# - Fill export - #
-class ShapeZ(BinaryPredicate1D):
- """Sort ViewShapes by their z-index"""
- def __init__(self, scene):
- BinaryPredicate1D.__init__(self)
- self.z_map = dict()
- self.scene = scene
-
- def __call__(self, i1, i2):
- return self.get_z_curve(i1) < self.get_z_curve(i2)
-
- def get_z_curve(self, curve, func=GetShapeF1D()):
- shape = func(curve)[0]
- # get the shapes z-index
- z = self.z_map.get(shape.id.first)
- if z is None:
- o = bpy.data.objects[shape.name]
- z = world_to_camera_view(self.scene, self.scene.camera, o.location).z
- self.z_map[shape.id.first] = z
- return z
-
-
-class SVGFillShader(StrokeShader):
- """Creates SVG fills from the current stroke set"""
- def __init__(self, filepath, height, name):
- StrokeShader.__init__(self)
- # use an ordered dict to maintain input and z-order
- self.shape_map = OrderedDict()
- self.filepath = filepath
- self.h = height
- self._name = name
-
- def shade(self, stroke, func=GetShapeF1D(), curvemat=CurveMaterialF0D()):
- shape = func(stroke)[0]
- shape = shape.id.first
- item = self.shape_map.get(shape)
- if len(stroke) > 2:
- if item is not None:
- item[0].append(stroke)
- else:
- # the shape is not yet present, let's create it.
- material = curvemat(Interface0DIterator(stroke))
- *color, alpha = material.diffuse
- self.shape_map[shape] = ([stroke], color, alpha)
- # make the strokes of the second drawing invisible
- for v in stroke:
- v.attribute.visible = False
-
- @staticmethod
- def pathgen(vertices, path, height):
- yield path
- for point in vertices:
- x, y = point
- yield '{:.3f}, {:.3f} '.format(x, height - y)
- yield 'z" />' # closes the path; connects the current to the first point
-
- def write(self):
- """Write SVG data tree to file """
- # initialize SVG
- tree = et.parse(self.filepath)
- root = tree.getroot()
- name = self._name
-
- # create XML elements from the acquired data
- elems = []
- path = '<path fill-rule="evenodd" stroke="none" fill-opacity="{}" fill="rgb({}, {}, {})" d=" M '
- for strokes, col, alpha in self.shape_map.values():
- p = path.format(alpha, *(int(255 * c) for c in col))
- for stroke in strokes:
- elems.append(et.XML("".join(self.pathgen((sv.point for sv in stroke), p, self.h))))
-
- # make <g> for lineset as a whole (don't overwrite)
- lineset_group = tree.find(".//svg:g[@id='{}']".format(name), namespaces=namespaces)
- if lineset_group is None:
- lineset_group = et.XML('<g/>')
- lineset_group.attrib = {
- 'id': name,
- 'xmlns:inkscape': namespaces["inkscape"],
- 'inkscape:groupmode': 'lineset',
- 'inkscape:label': name,
- }
- root.insert(0, lineset_group)
-
- # make <g> for fills
- frame_group = et.XML('<g />')
- frame_group.attrib = {'id': "layer_fills", 'inkscape:groupmode': 'fills', 'inkscape:label': 'fills'}
- # reverse the elements so they are correctly ordered in the image
- frame_group.extend(reversed(elems))
- lineset_group.insert(0, frame_group)
-
- # write SVG to file
- indent_xml(root)
- tree.write(self.filepath, encoding='UTF-16', xml_declaration=True)
-
-
-def indent_xml(elem, level=0, indentsize=4):
- """Prettifies XML code (used in SVG exporter) """
- i = "\n" + level * " " * indentsize
- if len(elem):
- if not elem.text or not elem.text.strip():
- elem.text = i + " " * indentsize
- if not elem.tail or not elem.tail.strip():
- elem.tail = i
- for elem in elem:
- indent_xml(elem, level + 1)
- if not elem.tail or not elem.tail.strip():
- elem.tail = i
- elif level and (not elem.tail or not elem.tail.strip()):
- elem.tail = i
-
-# - callbacks - #
-@persistent
-def svg_export_header(scene):
- render = scene.render
- if not (render.use_freestyle and render.use_svg_export):
- return
- #create new file (overwrite existing)
- width, height = render.resolution_x, render.resolution_y
- scale = render.resolution_percentage / 100
-
- try:
- with open(abspath(render.svg_path), "w") as f:
- f.write(svg_primitive.format(int(width * scale), int(height * scale)))
- except:
- # invalid path is properly handled in the parameter editor
- print("SVG export: invalid path")
-
-@persistent
-def svg_export_animation(scene):
- """makes an animation of the exported SVG file """
- render = scene.render
- if render.use_freestyle and render.use_svg_export and render.svg_mode == 'ANIMATION':
- write_animation(abspath(render.svg_path), scene.frame_start, render.fps)
-
-
-def write_animation(filepath, frame_begin, fps=25):
- """Adds animate tags to the specified file."""
- tree = et.parse(filepath)
- root = tree.getroot()
-
- linesets = tree.findall(".//svg:g[@inkscape:groupmode='lineset']", namespaces=namespaces)
- for i, lineset in enumerate(linesets):
- name = lineset.get('id')
- frames = lineset.findall(".//svg:g[@inkscape:groupmode='frame']", namespaces=namespaces)
- fills = lineset.findall(".//svg:g[@inkscape:groupmode='fills']", namespaces=namespaces)
- fills = reversed(fills) if fills else repeat(None, len(frames))
-
- n_of_frames = len(frames)
- keyTimes = ";".join(str(round(x / n_of_frames, 3)) for x in range(n_of_frames)) + ";1"
-
- style = {
- 'attributeName': 'display',
- 'values': "none;" * (n_of_frames - 1) + "inline;none",
- 'repeatCount': 'indefinite',
- 'keyTimes': keyTimes,
- 'dur': str(n_of_frames / fps) + 's',
- }
-
- for j, (frame, fill) in enumerate(zip(frames, fills)):
- id = 'anim_{}_{:06n}'.format(name, j + frame_begin)
- # create animate tag
- frame_anim = et.XML('<animate id="{}" begin="{}s" />'.format(id, (j - n_of_frames) / fps))
- # add per-lineset style attributes
- frame_anim.attrib.update(style)
- # add to the current frame
- frame.append(frame_anim)
- # append the animation to the associated fill as well (if valid)
- if fill is not None:
- fill.append(frame_anim)
-
- # write SVG to file
- indent_xml(root)
- tree.write(filepath, encoding='UTF-16', xml_declaration=True)
diff --git a/release/scripts/startup/bl_ui/properties_freestyle.py b/release/scripts/startup/bl_ui/properties_freestyle.py
index 132230f51fe..606842db01d 100644
--- a/release/scripts/startup/bl_ui/properties_freestyle.py
+++ b/release/scripts/startup/bl_ui/properties_freestyle.py
@@ -47,8 +47,8 @@ class RENDER_PT_freestyle(RenderFreestyleButtonsPanel, Panel):
def draw(self, context):
layout = self.layout
+
rd = context.scene.render
- freestyle = rd.layers.active.freestyle_settings
layout.active = rd.use_freestyle
@@ -59,23 +59,6 @@ class RENDER_PT_freestyle(RenderFreestyleButtonsPanel, Panel):
if (rd.line_thickness_mode == 'ABSOLUTE'):
layout.prop(rd, "line_thickness")
- row = layout.row()
- #row.label(text="Use SVG Export")
- row.prop(rd, "use_svg_export", text="SVG Export")
-
- row = layout.row()
- row.active = rd.use_svg_export and freestyle.mode != 'SCRIPT'
- row.prop(rd, "svg_mode", expand=True)
-
- row = layout.row()
- row.active = rd.use_svg_export and freestyle.mode != 'SCRIPT'
- row.prop(rd, "svg_path", text="")
-
- row = layout.row()
- row.active = rd.use_svg_export
- row.prop(rd, "svg_split_at_invisible")
- row.prop(rd, "svg_use_object_fill")
-
# Render layer properties
diff --git a/release/scripts/startup/freestyle_builtins.py b/release/scripts/startup/freestyle_builtins.py
deleted file mode 100644
index 10be9d99eec..00000000000
--- a/release/scripts/startup/freestyle_builtins.py
+++ /dev/null
@@ -1,14 +0,0 @@
-import bpy
-
-from svg_export import svg_export_header, svg_export_animation
-
-def register():
- bpy.app.handlers.render_init.append(svg_export_header)
- bpy.app.handlers.render_complete.append(svg_export_animation)
-
-def unregister():
- bpy.app.handlers.render_init.remove(svg_export_header)
- bpy.app.handlers.render_complete.remove(svg_export_animation)
-
-if __name__ == '__main__':
- register()
diff --git a/source/blender/blenkernel/intern/scene.c b/source/blender/blenkernel/intern/scene.c
index bec42809cd8..5bfd6e8a120 100644
--- a/source/blender/blenkernel/intern/scene.c
+++ b/source/blender/blenkernel/intern/scene.c
@@ -467,9 +467,6 @@ Scene *BKE_scene_add(Main *bmain, const char *name)
sce->r.posthue = 0.0;
sce->r.postsat = 1.0;
- /* Freestyle SVG Export */
- sce->r.svg_mode = FREESTYLE_CONTROL_SVG_FRAME;
-
sce->r.bake_mode = 1; /* prevent to include render stuff here */
sce->r.bake_filter = 16;
sce->r.bake_osa = 5;
diff --git a/source/blender/blenloader/intern/versioning_270.c b/source/blender/blenloader/intern/versioning_270.c
index 86556707e6f..bd1b5f2c269 100644
--- a/source/blender/blenloader/intern/versioning_270.c
+++ b/source/blender/blenloader/intern/versioning_270.c
@@ -435,17 +435,4 @@ void blo_do_versions_270(FileData *fd, Library *UNUSED(lib), Main *main)
}
}
}
-
- // uncomment when commiting
- /*
- if (!MAIN_VERSION_ATLEAST(main, 273, 0)) {
- Scene *scene;
-
- for (scene = main->scene.first; scene; scene = scene->id.next) {
- scene->r.svg_mode = FREESTYLE_CONTROL_SVG_FRAME;
- }
- }
- */
-
-
}
diff --git a/source/blender/blenloader/intern/versioning_defaults.c b/source/blender/blenloader/intern/versioning_defaults.c
index cfe90fe042c..1afcac313a2 100644
--- a/source/blender/blenloader/intern/versioning_defaults.c
+++ b/source/blender/blenloader/intern/versioning_defaults.c
@@ -76,7 +76,6 @@ void BLO_update_defaults_startup_blend(Main *bmain)
for (scene = bmain->scene.first; scene; scene = scene->id.next) {
scene->r.im_format.planes = R_IMF_PLANES_RGBA;
scene->r.im_format.compress = 15;
- scene->r.svg_mode = FREESTYLE_CONTROL_SVG_FRAME;
for (srl = scene->r.layers.first; srl; srl = srl->next) {
srl->freestyleConfig.sphere_radius = 0.1f;
diff --git a/source/blender/makesdna/DNA_scene_types.h b/source/blender/makesdna/DNA_scene_types.h
index 04a9291ba67..f8f962107f6 100644
--- a/source/blender/makesdna/DNA_scene_types.h
+++ b/source/blender/makesdna/DNA_scene_types.h
@@ -600,11 +600,6 @@ typedef struct RenderData {
int line_thickness_mode;
float unit_line_thickness; /* in pixels */
- /* Freestyle SVG Export */
- char svg_path[1024]; /* 1024 = FILE_MAX */
- int svg_mode;
- int svg_flag;
-
/* render engine */
char engine[32];
@@ -615,15 +610,6 @@ typedef struct RenderData {
int pad;
} RenderData;
-/* RenderData::svg_flag */
-#define FREESTYLE_SVG_EXPORT (1 << 0)
-#define FREESTYLE_SVG_SPLIT_AT_INVISIBLE (1 << 1)
-#define FREESTYLE_SVG_OBJECT_FILL (1 << 2)
-
-/* RenderData::svg_mode */
-#define FREESTYLE_CONTROL_SVG_FRAME 1
-#define FREESTYLE_CONTROL_SVG_ANIMATION 2
-
/* *************************************************************** */
/* Render Conversion/Simplfication Settings */
diff --git a/source/blender/makesrna/intern/rna_scene.c b/source/blender/makesrna/intern/rna_scene.c
index 665779c03e9..70ce87ab68b 100644
--- a/source/blender/makesrna/intern/rna_scene.c
+++ b/source/blender/makesrna/intern/rna_scene.c
@@ -4330,13 +4330,6 @@ static void rna_def_scene_render_data(BlenderRNA *brna)
{R_OUTPUT_NONE, "NONE", 0, "Keep UI", "Images are rendered without forcing UI changes"},
{0, NULL, 0, NULL, NULL}
};
-
- /* Freestyle SVG export */
- static EnumPropertyItem freestyle_ui_svg_mode_items[] = {
- {FREESTYLE_CONTROL_SVG_FRAME, "FRAME", 0, "Frame", "Write a single frame to the SVG file"},
- {FREESTYLE_CONTROL_SVG_ANIMATION, "ANIMATION", 0, "Animation", "Write an animation to the SVG file"},
- {0, NULL, 0, NULL, NULL}
- };
/* Bake */
static EnumPropertyItem bake_mode_items[] = {
@@ -4867,35 +4860,6 @@ static void rna_def_scene_render_data(BlenderRNA *brna)
"Note: affects indirectly rendered scenes)");
RNA_def_property_update(prop, NC_SCENE | ND_RENDER_OPTIONS, NULL);
- prop = RNA_def_property(srna, "use_svg_export", PROP_BOOLEAN, PROP_NONE);
- RNA_def_property_boolean_sdna(prop, NULL, "svg_flag", FREESTYLE_SVG_EXPORT);
- RNA_def_property_ui_text(prop, "SVG export",
- "Export the freestyle view map to the given location");
- RNA_def_property_update(prop, NC_SCENE | ND_RENDER_OPTIONS, "rna_Scene_freestyle_update");
-
- prop = RNA_def_property(srna, "svg_split_at_invisible", PROP_BOOLEAN, PROP_NONE);
- RNA_def_property_boolean_sdna(prop, NULL, "svg_flag", FREESTYLE_SVG_SPLIT_AT_INVISIBLE);
- RNA_def_property_ui_text(prop, "Split at Invisible",
- "Start a new SVG path when encountering an invisible stroke vertex");
- RNA_def_property_update(prop, NC_SCENE | ND_RENDER_OPTIONS, "rna_Scene_freestyle_update");
-
- prop = RNA_def_property(srna, "svg_use_object_fill", PROP_BOOLEAN, PROP_NONE);
- RNA_def_property_boolean_sdna(prop, NULL, "svg_flag", FREESTYLE_SVG_OBJECT_FILL);
- RNA_def_property_ui_text(prop, "Object Fill",
- "Fill surface patches within contours (doesn't always work as expected)");
- RNA_def_property_update(prop, NC_SCENE | ND_RENDER_OPTIONS, "rna_Scene_freestyle_update");
-
- prop = RNA_def_property(srna, "svg_path", PROP_STRING, PROP_FILEPATH);
- RNA_def_property_string_sdna(prop, NULL, "svg_path");
- RNA_def_property_ui_text(prop, "SVG Output Path", "Path to store the svg ouput");
- RNA_def_property_update(prop, NC_SCENE | ND_RENDER_OPTIONS, "rna_Scene_freestyle_update");
-
- prop = RNA_def_property(srna, "svg_mode", PROP_ENUM, PROP_NONE);
- RNA_def_property_enum_sdna(prop, NULL, "svg_mode");
- RNA_def_property_enum_items(prop, freestyle_ui_svg_mode_items);
- RNA_def_property_ui_text(prop, "SVG Export Mode", "Select the SVG export mode");
- RNA_def_property_update(prop, NC_SCENE | ND_RENDER_OPTIONS, "rna_Scene_freestyle_update");
-
/* Bake */
prop = RNA_def_property(srna, "bake_type", PROP_ENUM, PROP_NONE);